diff options
Diffstat (limited to 'src/gui/math3d/qvector3d.h')
-rw-r--r-- | src/gui/math3d/qvector3d.h | 34 |
1 files changed, 27 insertions, 7 deletions
diff --git a/src/gui/math3d/qvector3d.h b/src/gui/math3d/qvector3d.h index 40e9035621..5be637e0c5 100644 --- a/src/gui/math3d/qvector3d.h +++ b/src/gui/math3d/qvector3d.h @@ -1,7 +1,7 @@ /**************************************************************************** ** -** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal +** Copyright (C) 2015 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** @@ -10,9 +10,9 @@ ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser @@ -23,8 +23,8 @@ ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception +** As a special exception, The Qt Company gives you certain additional +** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ @@ -43,6 +43,7 @@ QT_BEGIN_NAMESPACE class QMatrix4x4; class QVector2D; class QVector4D; +class QRect; #ifndef QT_NO_VECTOR3D @@ -50,6 +51,7 @@ class Q_GUI_EXPORT QVector3D { public: Q_DECL_CONSTEXPR QVector3D(); + explicit QVector3D(Qt::Initialization) {} Q_DECL_CONSTEXPR QVector3D(float xpos, float ypos, float zpos) : xp(xpos), yp(ypos), zp(zpos) {} Q_DECL_CONSTEXPR explicit QVector3D(const QPoint& point); @@ -86,6 +88,7 @@ public: QVector3D &operator*=(float factor); QVector3D &operator*=(const QVector3D& vector); QVector3D &operator/=(float divisor); + inline QVector3D &operator/=(const QVector3D &vector); static float dotProduct(const QVector3D& v1, const QVector3D& v2); //In Qt 6 convert to inline and constexpr static QVector3D crossProduct(const QVector3D& v1, const QVector3D& v2); //in Qt 6 convert to inline and constexpr @@ -94,6 +97,9 @@ public: static QVector3D normal (const QVector3D& v1, const QVector3D& v2, const QVector3D& v3); + QVector3D project(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const; + QVector3D unproject(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const; + float distanceToPoint(const QVector3D& point) const; float distanceToPlane(const QVector3D& plane, const QVector3D& normal) const; float distanceToPlane(const QVector3D& plane1, const QVector3D& plane2, const QVector3D& plane3) const; @@ -108,6 +114,7 @@ public: Q_DECL_CONSTEXPR friend const QVector3D operator*(const QVector3D &v1, const QVector3D& v2); Q_DECL_CONSTEXPR friend inline const QVector3D operator-(const QVector3D &vector); Q_DECL_CONSTEXPR friend inline const QVector3D operator/(const QVector3D &vector, float divisor); + Q_DECL_CONSTEXPR friend inline const QVector3D operator/(const QVector3D &vector, const QVector3D &divisor); Q_DECL_CONSTEXPR friend inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2); @@ -207,6 +214,14 @@ inline QVector3D &QVector3D::operator/=(float divisor) return *this; } +inline QVector3D &QVector3D::operator/=(const QVector3D &vector) +{ + xp /= vector.xp; + yp /= vector.yp; + zp /= vector.zp; + return *this; +} + Q_DECL_CONSTEXPR inline bool operator==(const QVector3D &v1, const QVector3D &v2) { return v1.xp == v2.xp && v1.yp == v2.yp && v1.zp == v2.zp; @@ -252,6 +267,11 @@ Q_DECL_CONSTEXPR inline const QVector3D operator/(const QVector3D &vector, float return QVector3D(vector.xp / divisor, vector.yp / divisor, vector.zp / divisor); } +Q_DECL_CONSTEXPR inline const QVector3D operator/(const QVector3D &vector, const QVector3D &divisor) +{ + return QVector3D(vector.xp / divisor.xp, vector.yp / divisor.yp, vector.zp / divisor.zp); +} + Q_DECL_CONSTEXPR inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2) { return qFuzzyCompare(v1.xp, v2.xp) && |