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-rw-r--r--src/gui/math3d/qvector4d.h320
1 files changed, 6 insertions, 314 deletions
diff --git a/src/gui/math3d/qvector4d.h b/src/gui/math3d/qvector4d.h
index 495a0b7e23..a9e55a8ef8 100644
--- a/src/gui/math3d/qvector4d.h
+++ b/src/gui/math3d/qvector4d.h
@@ -1,317 +1,9 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2016 The Qt Company Ltd.
+// Copyright (C) 2020 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
-#ifndef QVECTOR4D_H
-#define QVECTOR4D_H
-
-#include <QtGui/qtguiglobal.h>
-#include <QtCore/qpoint.h>
-#include <QtCore/qmetatype.h>
-
-QT_BEGIN_NAMESPACE
-
-
-class QMatrix4x4;
-class QVector2D;
-class QVector3D;
-
-#ifndef QT_NO_VECTOR4D
-
-class Q_GUI_EXPORT QVector4D
-{
-public:
- Q_DECL_CONSTEXPR QVector4D();
- explicit QVector4D(Qt::Initialization) {}
- Q_DECL_CONSTEXPR QVector4D(float xpos, float ypos, float zpos, float wpos);
- Q_DECL_CONSTEXPR explicit QVector4D(const QPoint& point);
- Q_DECL_CONSTEXPR explicit QVector4D(const QPointF& point);
-#ifndef QT_NO_VECTOR2D
- QVector4D(const QVector2D& vector);
- QVector4D(const QVector2D& vector, float zpos, float wpos);
-#endif
-#ifndef QT_NO_VECTOR3D
- QVector4D(const QVector3D& vector);
- QVector4D(const QVector3D& vector, float wpos);
-#endif
-
- bool isNull() const;
-
- Q_DECL_CONSTEXPR float x() const;
- Q_DECL_CONSTEXPR float y() const;
- Q_DECL_CONSTEXPR float z() const;
- Q_DECL_CONSTEXPR float w() const;
-
- void setX(float x);
- void setY(float y);
- void setZ(float z);
- void setW(float w);
-
- float &operator[](int i);
- float operator[](int i) const;
-
- float length() const;
- float lengthSquared() const; //In Qt 6 convert to inline and constexpr
-
- Q_REQUIRED_RESULT QVector4D normalized() const;
- void normalize();
-
- QVector4D &operator+=(const QVector4D &vector);
- QVector4D &operator-=(const QVector4D &vector);
- QVector4D &operator*=(float factor);
- QVector4D &operator*=(const QVector4D &vector);
- QVector4D &operator/=(float divisor);
- inline QVector4D &operator/=(const QVector4D &vector);
-
- static float dotProduct(const QVector4D& v1, const QVector4D& v2); //In Qt 6 convert to inline and constexpr
-
- Q_DECL_CONSTEXPR friend inline bool operator==(const QVector4D &v1, const QVector4D &v2);
- Q_DECL_CONSTEXPR friend inline bool operator!=(const QVector4D &v1, const QVector4D &v2);
- Q_DECL_CONSTEXPR friend inline const QVector4D operator+(const QVector4D &v1, const QVector4D &v2);
- Q_DECL_CONSTEXPR friend inline const QVector4D operator-(const QVector4D &v1, const QVector4D &v2);
- Q_DECL_CONSTEXPR friend inline const QVector4D operator*(float factor, const QVector4D &vector);
- Q_DECL_CONSTEXPR friend inline const QVector4D operator*(const QVector4D &vector, float factor);
- Q_DECL_CONSTEXPR friend inline const QVector4D operator*(const QVector4D &v1, const QVector4D& v2);
- Q_DECL_CONSTEXPR friend inline const QVector4D operator-(const QVector4D &vector);
- Q_DECL_CONSTEXPR friend inline const QVector4D operator/(const QVector4D &vector, float divisor);
- Q_DECL_CONSTEXPR friend inline const QVector4D operator/(const QVector4D &vector, const QVector4D &divisor);
-
- Q_DECL_CONSTEXPR friend inline bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2);
-
-#ifndef QT_NO_VECTOR2D
- QVector2D toVector2D() const;
- QVector2D toVector2DAffine() const;
-#endif
-#ifndef QT_NO_VECTOR3D
- QVector3D toVector3D() const;
- QVector3D toVector3DAffine() const;
-#endif
-
- Q_DECL_CONSTEXPR QPoint toPoint() const;
- Q_DECL_CONSTEXPR QPointF toPointF() const;
-
- operator QVariant() const;
-
-private:
- float v[4];
-
- friend class QVector2D;
- friend class QVector3D;
-#ifndef QT_NO_MATRIX4X4
- friend QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix);
- friend QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector);
-#endif
-};
-
-Q_DECLARE_TYPEINFO(QVector4D, Q_PRIMITIVE_TYPE);
-
-Q_DECL_CONSTEXPR inline QVector4D::QVector4D() : v{0.0f, 0.0f, 0.0f, 0.0f} {}
-
-Q_DECL_CONSTEXPR inline QVector4D::QVector4D(float xpos, float ypos, float zpos, float wpos) : v{xpos, ypos, zpos, wpos} {}
-
-Q_DECL_CONSTEXPR inline QVector4D::QVector4D(const QPoint& point) : v{float(point.x()), float(point.y()), 0.0f, 0.0f} {}
-
-Q_DECL_CONSTEXPR inline QVector4D::QVector4D(const QPointF& point) : v{float(point.x()), float(point.y()), 0.0f, 0.0f} {}
-
-inline bool QVector4D::isNull() const
-{
- return qIsNull(v[0]) && qIsNull(v[1]) && qIsNull(v[2]) && qIsNull(v[3]);
-}
-
-Q_DECL_CONSTEXPR inline float QVector4D::x() const { return v[0]; }
-Q_DECL_CONSTEXPR inline float QVector4D::y() const { return v[1]; }
-Q_DECL_CONSTEXPR inline float QVector4D::z() const { return v[2]; }
-Q_DECL_CONSTEXPR inline float QVector4D::w() const { return v[3]; }
-
-inline void QVector4D::setX(float aX) { v[0] = aX; }
-inline void QVector4D::setY(float aY) { v[1] = aY; }
-inline void QVector4D::setZ(float aZ) { v[2] = aZ; }
-inline void QVector4D::setW(float aW) { v[3] = aW; }
-
-inline float &QVector4D::operator[](int i)
-{
- Q_ASSERT(uint(i) < 4u);
- return v[i];
-}
-
-inline float QVector4D::operator[](int i) const
-{
- Q_ASSERT(uint(i) < 4u);
- return v[i];
-}
-
-inline QVector4D &QVector4D::operator+=(const QVector4D &vector)
-{
- v[0] += vector.v[0];
- v[1] += vector.v[1];
- v[2] += vector.v[2];
- v[3] += vector.v[3];
- return *this;
-}
-
-inline QVector4D &QVector4D::operator-=(const QVector4D &vector)
-{
- v[0] -= vector.v[0];
- v[1] -= vector.v[1];
- v[2] -= vector.v[2];
- v[3] -= vector.v[3];
- return *this;
-}
-
-inline QVector4D &QVector4D::operator*=(float factor)
-{
- v[0] *= factor;
- v[1] *= factor;
- v[2] *= factor;
- v[3] *= factor;
- return *this;
-}
-
-inline QVector4D &QVector4D::operator*=(const QVector4D &vector)
-{
- v[0] *= vector.v[0];
- v[1] *= vector.v[1];
- v[2] *= vector.v[2];
- v[3] *= vector.v[3];
- return *this;
-}
-
-inline QVector4D &QVector4D::operator/=(float divisor)
-{
- v[0] /= divisor;
- v[1] /= divisor;
- v[2] /= divisor;
- v[3] /= divisor;
- return *this;
-}
-
-inline QVector4D &QVector4D::operator/=(const QVector4D &vector)
-{
- v[0] /= vector.v[0];
- v[1] /= vector.v[1];
- v[2] /= vector.v[2];
- v[3] /= vector.v[3];
- return *this;
-}
-
-QT_WARNING_PUSH
-QT_WARNING_DISABLE_FLOAT_COMPARE
-
-Q_DECL_CONSTEXPR inline bool operator==(const QVector4D &v1, const QVector4D &v2)
-{
- return v1.v[0] == v2.v[0] && v1.v[1] == v2.v[1] && v1.v[2] == v2.v[2] && v1.v[3] == v2.v[3];
-}
-
-Q_DECL_CONSTEXPR inline bool operator!=(const QVector4D &v1, const QVector4D &v2)
-{
- return v1.v[0] != v2.v[0] || v1.v[1] != v2.v[1] || v1.v[2] != v2.v[2] || v1.v[3] != v2.v[3];
-}
-QT_WARNING_POP
-
-Q_DECL_CONSTEXPR inline const QVector4D operator+(const QVector4D &v1, const QVector4D &v2)
-{
- return QVector4D(v1.v[0] + v2.v[0], v1.v[1] + v2.v[1], v1.v[2] + v2.v[2], v1.v[3] + v2.v[3]);
-}
-
-Q_DECL_CONSTEXPR inline const QVector4D operator-(const QVector4D &v1, const QVector4D &v2)
-{
- return QVector4D(v1.v[0] - v2.v[0], v1.v[1] - v2.v[1], v1.v[2] - v2.v[2], v1.v[3] - v2.v[3]);
-}
-
-Q_DECL_CONSTEXPR inline const QVector4D operator*(float factor, const QVector4D &vector)
-{
- return QVector4D(vector.v[0] * factor, vector.v[1] * factor, vector.v[2] * factor, vector.v[3] * factor);
-}
-
-Q_DECL_CONSTEXPR inline const QVector4D operator*(const QVector4D &vector, float factor)
-{
- return QVector4D(vector.v[0] * factor, vector.v[1] * factor, vector.v[2] * factor, vector.v[3] * factor);
-}
-
-Q_DECL_CONSTEXPR inline const QVector4D operator*(const QVector4D &v1, const QVector4D& v2)
-{
- return QVector4D(v1.v[0] * v2.v[0], v1.v[1] * v2.v[1], v1.v[2] * v2.v[2], v1.v[3] * v2.v[3]);
-}
-
-Q_DECL_CONSTEXPR inline const QVector4D operator-(const QVector4D &vector)
-{
- return QVector4D(-vector.v[0], -vector.v[1], -vector.v[2], -vector.v[3]);
-}
-
-Q_DECL_CONSTEXPR inline const QVector4D operator/(const QVector4D &vector, float divisor)
-{
- return QVector4D(vector.v[0] / divisor, vector.v[1] / divisor, vector.v[2] / divisor, vector.v[3] / divisor);
-}
-
-Q_DECL_CONSTEXPR inline const QVector4D operator/(const QVector4D &vector, const QVector4D &divisor)
-{
- return QVector4D(vector.v[0] / divisor.v[0], vector.v[1] / divisor.v[1], vector.v[2] / divisor.v[2], vector.v[3] / divisor.v[3]);
-}
-
-Q_DECL_CONSTEXPR inline bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2)
-{
- return qFuzzyCompare(v1.v[0], v2.v[0]) &&
- qFuzzyCompare(v1.v[1], v2.v[1]) &&
- qFuzzyCompare(v1.v[2], v2.v[2]) &&
- qFuzzyCompare(v1.v[3], v2.v[3]);
-}
-
-Q_DECL_CONSTEXPR inline QPoint QVector4D::toPoint() const
-{
- return QPoint(qRound(v[0]), qRound(v[1]));
-}
-
-Q_DECL_CONSTEXPR inline QPointF QVector4D::toPointF() const
-{
- return QPointF(qreal(v[0]), qreal(v[1]));
-}
-
-#ifndef QT_NO_DEBUG_STREAM
-Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QVector4D &vector);
-#endif
-
-#ifndef QT_NO_DATASTREAM
-Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QVector4D &);
-Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector4D &);
-#endif
-
-#endif
-
-QT_END_NAMESPACE
+#include <QtGui/qvectornd.h>
+#if 0
+#pragma qt_sync_stop_processing
#endif