diff options
Diffstat (limited to 'src/gui/math3d/qvectornd.h')
-rw-r--r-- | src/gui/math3d/qvectornd.h | 254 |
1 files changed, 127 insertions, 127 deletions
diff --git a/src/gui/math3d/qvectornd.h b/src/gui/math3d/qvectornd.h index 48031105cf..a8adf12801 100644 --- a/src/gui/math3d/qvectornd.h +++ b/src/gui/math3d/qvectornd.h @@ -1,42 +1,6 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Copyright (C) 2020 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ +// Copyright (C) 2020 The Qt Company Ltd. +// Copyright (C) 2020 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QVECTORND_H #define QVECTORND_H @@ -46,8 +10,13 @@ #include <QtCore/qrect.h> #include <QtCore/qmath.h> +#include <QtCore/q20type_traits.h> +#include <QtCore/q23utility.h> + QT_BEGIN_NAMESPACE +// QT_ENABLE_P0846_SEMANTICS_FOR(get) // from qpoint.h + class QVector2D; class QVector3D; class QVector4D; @@ -147,11 +116,14 @@ QT_WARNING_POP constexpr friend inline QVector2D operator/(QVector2D vector, float divisor) { + Q_ASSERT(divisor < 0 || divisor > 0); return QVector2D(vector.v[0] / divisor, vector.v[1] / divisor); } constexpr friend inline QVector2D operator/(QVector2D vector, QVector2D divisor) { + Q_ASSERT(divisor.v[0] < 0 || divisor.v[0] > 0); + Q_ASSERT(divisor.v[1] < 0 || divisor.v[1] > 0); return QVector2D(vector.v[0] / divisor.v[0], vector.v[1] / divisor.v[1]); } @@ -174,6 +146,15 @@ private: friend class QVector3D; friend class QVector4D; + + template <std::size_t I, + typename V, + std::enable_if_t<(I < 2), bool> = true, + std::enable_if_t<std::is_same_v<q20::remove_cvref_t<V>, QVector2D>, bool> = true> + friend constexpr decltype(auto) get(V &&vec) noexcept + { + return q23::forward_like<V>(vec.v[I]); + } }; Q_DECLARE_TYPEINFO(QVector2D, Q_PRIMITIVE_TYPE); @@ -288,12 +269,17 @@ QT_WARNING_POP constexpr friend inline QVector3D operator/(QVector3D vector, float divisor) { + Q_ASSERT(divisor < 0 || divisor > 0); return QVector3D(vector.v[0] / divisor, vector.v[1] / divisor, vector.v[2] / divisor); } constexpr friend inline QVector3D operator/(QVector3D vector, QVector3D divisor) { - return QVector3D(vector.v[0] / divisor.v[0], vector.v[1] / divisor.v[1], vector.v[2] / divisor.v[2]); + Q_ASSERT(divisor.v[0] > 0 || divisor.v[0] < 0); + Q_ASSERT(divisor.v[1] > 0 || divisor.v[1] < 0); + Q_ASSERT(divisor.v[2] > 0 || divisor.v[2] < 0); + return QVector3D(vector.v[0] / divisor.v[0], vector.v[1] / divisor.v[1], + vector.v[2] / divisor.v[2]); } friend Q_GUI_EXPORT bool qFuzzyCompare(QVector3D v1, QVector3D v2) noexcept; @@ -319,6 +305,15 @@ private: friend QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix); friend QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector); #endif + + template <std::size_t I, + typename V, + std::enable_if_t<(I < 3), bool> = true, + std::enable_if_t<std::is_same_v<q20::remove_cvref_t<V>, QVector3D>, bool> = true> + friend constexpr decltype(auto) get(V &&vec) noexcept + { + return q23::forward_like<V>(vec.v[I]); + } }; Q_DECLARE_TYPEINFO(QVector3D, Q_PRIMITIVE_TYPE); @@ -422,12 +417,18 @@ QT_WARNING_POP constexpr friend inline QVector4D operator/(QVector4D vector, float divisor) { + Q_ASSERT(divisor < 0 || divisor > 0); return QVector4D(vector.v[0] / divisor, vector.v[1] / divisor, vector.v[2] / divisor, vector.v[3] / divisor); } constexpr friend inline QVector4D operator/(QVector4D vector, QVector4D divisor) { - return QVector4D(vector.v[0] / divisor.v[0], vector.v[1] / divisor.v[1], vector.v[2] / divisor.v[2], vector.v[3] / divisor.v[3]); + Q_ASSERT(divisor.v[0] > 0 || divisor.v[0] < 0); + Q_ASSERT(divisor.v[1] > 0 || divisor.v[1] < 0); + Q_ASSERT(divisor.v[2] > 0 || divisor.v[2] < 0); + Q_ASSERT(divisor.v[3] > 0 || divisor.v[3] < 0); + return QVector4D(vector.v[0] / divisor.v[0], vector.v[1] / divisor.v[1], + vector.v[2] / divisor.v[2], vector.v[3] / divisor.v[3]); } friend Q_GUI_EXPORT bool qFuzzyCompare(QVector4D v1, QVector4D v2) noexcept; @@ -456,6 +457,15 @@ private: friend QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix); friend QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector); #endif + + template <std::size_t I, + typename V, + std::enable_if_t<(I < 4), bool> = true, + std::enable_if_t<std::is_same_v<q20::remove_cvref_t<V>, QVector4D>, bool> = true> + friend constexpr decltype(auto) get(V &&vec) noexcept + { + return q23::forward_like<V>(vec.v[I]); + } }; Q_DECLARE_TYPEINFO(QVector4D, Q_PRIMITIVE_TYPE); @@ -508,10 +518,7 @@ constexpr inline float QVector2D::operator[](int i) const inline float QVector2D::length() const noexcept { - // Need some extra precision if the length is very small. - double len = double(v[0]) * double(v[0]) + - double(v[1]) * double(v[1]); - return float(std::sqrt(len)); + return qHypot(v[0], v[1]); } constexpr inline float QVector2D::lengthSquared() const noexcept @@ -521,31 +528,19 @@ constexpr inline float QVector2D::lengthSquared() const noexcept inline QVector2D QVector2D::normalized() const noexcept { - // Need some extra precision if the length is very small. - double len = double(v[0]) * double(v[0]) + - double(v[1]) * double(v[1]); - if (qFuzzyIsNull(len - 1.0)) { - return *this; - } else if (!qFuzzyIsNull(len)) { - double sqrtLen = std::sqrt(len); - return QVector2D(float(double(v[0]) / sqrtLen), float(double(v[1]) / sqrtLen)); - } else { - return QVector2D(); - } + const float len = length(); + return qFuzzyIsNull(len - 1.0f) ? *this : qFuzzyIsNull(len) ? QVector2D() + : QVector2D(v[0] / len, v[1] / len); } inline void QVector2D::normalize() noexcept { - // Need some extra precision if the length is very small. - double len = double(v[0]) * double(v[0]) + - double(v[1]) * double(v[1]); - if (qFuzzyIsNull(len - 1.0) || qFuzzyIsNull(len)) + const float len = length(); + if (qFuzzyIsNull(len - 1.0f) || qFuzzyIsNull(len)) return; - len = std::sqrt(len); - - v[0] = float(double(v[0]) / len); - v[1] = float(double(v[1]) / len); + v[0] /= len; + v[1] /= len; } inline float QVector2D::distanceToPoint(QVector2D point) const noexcept @@ -591,6 +586,7 @@ constexpr inline QVector2D &QVector2D::operator*=(QVector2D vector) noexcept constexpr inline QVector2D &QVector2D::operator/=(float divisor) { + Q_ASSERT(divisor < 0 || divisor > 0); v[0] /= divisor; v[1] /= divisor; return *this; @@ -598,6 +594,8 @@ constexpr inline QVector2D &QVector2D::operator/=(float divisor) constexpr inline QVector2D &QVector2D::operator/=(QVector2D vector) { + Q_ASSERT(vector.v[0] > 0 || vector.v[0] < 0); + Q_ASSERT(vector.v[1] > 0 || vector.v[1] < 0); v[0] /= vector.v[0]; v[1] /= vector.v[1]; return *this; @@ -691,45 +689,25 @@ constexpr inline float QVector3D::operator[](int i) const inline float QVector3D::length() const noexcept { - // Need some extra precision if the length is very small. - double len = double(v[0]) * double(v[0]) + - double(v[1]) * double(v[1]) + - double(v[2]) * double(v[2]); - return float(std::sqrt(len)); + return qHypot(v[0], v[1], v[2]); } inline QVector3D QVector3D::normalized() const noexcept { - // Need some extra precision if the length is very small. - double len = double(v[0]) * double(v[0]) + - double(v[1]) * double(v[1]) + - double(v[2]) * double(v[2]); - if (qFuzzyIsNull(len - 1.0)) { - return *this; - } else if (!qFuzzyIsNull(len)) { - double sqrtLen = std::sqrt(len); - return QVector3D(float(double(v[0]) / sqrtLen), - float(double(v[1]) / sqrtLen), - float(double(v[2]) / sqrtLen)); - } else { - return QVector3D(); - } + const float len = length(); + return qFuzzyIsNull(len - 1.0f) ? *this : qFuzzyIsNull(len) ? QVector3D() + : QVector3D(v[0] / len, v[1] / len, v[2] / len); } inline void QVector3D::normalize() noexcept { - // Need some extra precision if the length is very small. - double len = double(v[0]) * double(v[0]) + - double(v[1]) * double(v[1]) + - double(v[2]) * double(v[2]); - if (qFuzzyIsNull(len - 1.0) || qFuzzyIsNull(len)) + const float len = length(); + if (qFuzzyIsNull(len - 1.0f) || qFuzzyIsNull(len)) return; - len = std::sqrt(len); - - v[0] = float(double(v[0]) / len); - v[1] = float(double(v[1]) / len); - v[2] = float(double(v[2]) / len); + v[0] /= len; + v[1] /= len; + v[2] /= len; } constexpr inline float QVector3D::lengthSquared() const noexcept @@ -771,6 +749,7 @@ constexpr inline QVector3D &QVector3D::operator*=(QVector3D vector) noexcept constexpr inline QVector3D &QVector3D::operator/=(float divisor) { + Q_ASSERT(divisor < 0 || divisor > 0); v[0] /= divisor; v[1] /= divisor; v[2] /= divisor; @@ -779,6 +758,9 @@ constexpr inline QVector3D &QVector3D::operator/=(float divisor) constexpr inline QVector3D &QVector3D::operator/=(QVector3D vector) { + Q_ASSERT(vector.v[0] > 0 || vector.v[0] < 0); + Q_ASSERT(vector.v[1] > 0 || vector.v[1] < 0); + Q_ASSERT(vector.v[2] > 0 || vector.v[2] < 0); v[0] /= vector.v[0]; v[1] /= vector.v[1]; v[2] /= vector.v[2]; @@ -917,12 +899,7 @@ constexpr inline float QVector4D::operator[](int i) const inline float QVector4D::length() const noexcept { - // Need some extra precision if the length is very small. - double len = double(v[0]) * double(v[0]) + - double(v[1]) * double(v[1]) + - double(v[2]) * double(v[2]) + - double(v[3]) * double(v[3]); - return float(std::sqrt(len)); + return qHypot(v[0], v[1], v[2], v[3]); } constexpr inline float QVector4D::lengthSquared() const noexcept @@ -932,40 +909,21 @@ constexpr inline float QVector4D::lengthSquared() const noexcept inline QVector4D QVector4D::normalized() const noexcept { - // Need some extra precision if the length is very small. - double len = double(v[0]) * double(v[0]) + - double(v[1]) * double(v[1]) + - double(v[2]) * double(v[2]) + - double(v[3]) * double(v[3]); - if (qFuzzyIsNull(len - 1.0)) { - return *this; - } else if (!qFuzzyIsNull(len)) { - double sqrtLen = std::sqrt(len); - return QVector4D(float(double(v[0]) / sqrtLen), - float(double(v[1]) / sqrtLen), - float(double(v[2]) / sqrtLen), - float(double(v[3]) / sqrtLen)); - } else { - return QVector4D(); - } + const float len = length(); + return qFuzzyIsNull(len - 1.0f) ? *this : qFuzzyIsNull(len) ? QVector4D() + : QVector4D(v[0] / len, v[1] / len, v[2] / len, v[3] / len); } inline void QVector4D::normalize() noexcept { - // Need some extra precision if the length is very small. - double len = double(v[0]) * double(v[0]) + - double(v[1]) * double(v[1]) + - double(v[2]) * double(v[2]) + - double(v[3]) * double(v[3]); - if (qFuzzyIsNull(len - 1.0) || qFuzzyIsNull(len)) + const float len = length(); + if (qFuzzyIsNull(len - 1.0f) || qFuzzyIsNull(len)) return; - len = std::sqrt(len); - - v[0] = float(double(v[0]) / len); - v[1] = float(double(v[1]) / len); - v[2] = float(double(v[2]) / len); - v[3] = float(double(v[3]) / len); + v[0] /= len; + v[1] /= len; + v[2] /= len; + v[3] /= len; } constexpr inline QVector4D &QVector4D::operator+=(QVector4D vector) noexcept @@ -1006,6 +964,7 @@ constexpr inline QVector4D &QVector4D::operator*=(QVector4D vector) noexcept constexpr inline QVector4D &QVector4D::operator/=(float divisor) { + Q_ASSERT(divisor < 0 || divisor > 0); v[0] /= divisor; v[1] /= divisor; v[2] /= divisor; @@ -1015,6 +974,10 @@ constexpr inline QVector4D &QVector4D::operator/=(float divisor) constexpr inline QVector4D &QVector4D::operator/=(QVector4D vector) { + Q_ASSERT(vector.v[0] > 0 || vector.v[0] < 0); + Q_ASSERT(vector.v[1] > 0 || vector.v[1] < 0); + Q_ASSERT(vector.v[2] > 0 || vector.v[2] < 0); + Q_ASSERT(vector.v[3] > 0 || vector.v[3] < 0); v[0] /= vector.v[0]; v[1] /= vector.v[1]; v[2] /= vector.v[2]; @@ -1083,4 +1046,41 @@ Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector4D &); QT_END_NAMESPACE +/***************************** Tuple protocol *****************************/ + +namespace std { +#ifndef QT_NO_VECTOR2D + template <> + class tuple_size<QT_PREPEND_NAMESPACE(QVector2D)> : public integral_constant<size_t, 2> {}; + template <> + class tuple_element<0, QT_PREPEND_NAMESPACE(QVector2D)> { public: using type = float; }; + template <> + class tuple_element<1, QT_PREPEND_NAMESPACE(QVector2D)> { public: using type = float; }; +#endif // QT_NO_VECTOR2D + +#ifndef QT_NO_VECTOR3D + template <> + class tuple_size<QT_PREPEND_NAMESPACE(QVector3D)> : public integral_constant<size_t, 3> {}; + template <> + class tuple_element<0, QT_PREPEND_NAMESPACE(QVector3D)> { public: using type = float; }; + template <> + class tuple_element<1, QT_PREPEND_NAMESPACE(QVector3D)> { public: using type = float; }; + template <> + class tuple_element<2, QT_PREPEND_NAMESPACE(QVector3D)> { public: using type = float; }; +#endif // QT_NO_VECTOR3D + +#ifndef QT_NO_VECTOR4D + template <> + class tuple_size<QT_PREPEND_NAMESPACE(QVector4D)> : public integral_constant<size_t, 4> {}; + template <> + class tuple_element<0, QT_PREPEND_NAMESPACE(QVector4D)> { public: using type = float; }; + template <> + class tuple_element<1, QT_PREPEND_NAMESPACE(QVector4D)> { public: using type = float; }; + template <> + class tuple_element<2, QT_PREPEND_NAMESPACE(QVector4D)> { public: using type = float; }; + template <> + class tuple_element<3, QT_PREPEND_NAMESPACE(QVector4D)> { public: using type = float; }; +#endif // QT_NO_VECTOR4D +} + #endif // QVECTORND_H |