diff options
Diffstat (limited to 'src/gui/math3d')
-rw-r--r-- | src/gui/math3d/qvector2d.cpp | 2 | ||||
-rw-r--r-- | src/gui/math3d/qvector2d.h | 14 | ||||
-rw-r--r-- | src/gui/math3d/qvector3d.cpp | 4 | ||||
-rw-r--r-- | src/gui/math3d/qvector3d.h | 14 | ||||
-rw-r--r-- | src/gui/math3d/qvector4d.cpp | 2 | ||||
-rw-r--r-- | src/gui/math3d/qvector4d.h | 14 |
6 files changed, 7 insertions, 43 deletions
diff --git a/src/gui/math3d/qvector2d.cpp b/src/gui/math3d/qvector2d.cpp index 73999f1fca..a56e23eb72 100644 --- a/src/gui/math3d/qvector2d.cpp +++ b/src/gui/math3d/qvector2d.cpp @@ -326,12 +326,10 @@ float QVector2D::distanceToLine /*! Returns the dot product of \a v1 and \a v2. */ -#if defined(QT_BUILD_GUI_LIB) && !defined(QT_STATIC) float QVector2D::dotProduct(const QVector2D& v1, const QVector2D& v2) { return v1.xp * v2.xp + v1.yp * v2.yp; } -#endif /*! \fn bool operator==(const QVector2D &v1, const QVector2D &v2) diff --git a/src/gui/math3d/qvector2d.h b/src/gui/math3d/qvector2d.h index 0098c119ec..bd1d28274c 100644 --- a/src/gui/math3d/qvector2d.h +++ b/src/gui/math3d/qvector2d.h @@ -80,12 +80,7 @@ public: float operator[](int i) const; float length() const; -#ifdef QT_BUILD_GUI_LIB - float lengthSquared() const; -#else - Q_DECL_CONSTEXPR inline float lengthSquared() const - { return xp * xp + yp * yp; } -#endif + float lengthSquared() const; //In Qt 6 convert to inline and constexpr QVector2D normalized() const; void normalize(); @@ -99,12 +94,7 @@ public: QVector2D &operator*=(const QVector2D &vector); QVector2D &operator/=(float divisor); -#if defined(QT_BUILD_GUI_LIB) && !defined(QT_STATIC) - static float dotProduct(const QVector2D& v1, const QVector2D& v2); -#else - Q_DECL_CONSTEXPR inline static float dotProduct(const QVector2D& v1, const QVector2D& v2) - { return v1.xp * v2.xp + v1.yp * v2.yp; } -#endif + static float dotProduct(const QVector2D& v1, const QVector2D& v2); //In Qt 6 convert to inline and constexpr Q_DECL_CONSTEXPR friend inline bool operator==(const QVector2D &v1, const QVector2D &v2); Q_DECL_CONSTEXPR friend inline bool operator!=(const QVector2D &v1, const QVector2D &v2); diff --git a/src/gui/math3d/qvector3d.cpp b/src/gui/math3d/qvector3d.cpp index 1cb73a1fa2..7e3ed7c61b 100644 --- a/src/gui/math3d/qvector3d.cpp +++ b/src/gui/math3d/qvector3d.cpp @@ -316,12 +316,10 @@ void QVector3D::normalize() /*! Returns the dot product of \a v1 and \a v2. */ -#if defined(QT_BUILD_GUI_LIB) && !defined(QT_STATIC) float QVector3D::dotProduct(const QVector3D& v1, const QVector3D& v2) { return v1.xp * v2.xp + v1.yp * v2.yp + v1.zp * v2.zp; } -#endif /*! Returns the cross-product of vectors \a v1 and \a v2, which corresponds @@ -329,14 +327,12 @@ float QVector3D::dotProduct(const QVector3D& v1, const QVector3D& v2) \sa normal() */ -#if defined(QT_BUILD_GUI_LIB) && !defined(QT_STATIC) QVector3D QVector3D::crossProduct(const QVector3D& v1, const QVector3D& v2) { return QVector3D(v1.yp * v2.zp - v1.zp * v2.yp, v1.zp * v2.xp - v1.xp * v2.zp, v1.xp * v2.yp - v1.yp * v2.xp); } -#endif /*! Returns the normal vector of a plane defined by vectors \a v1 and \a v2, diff --git a/src/gui/math3d/qvector3d.h b/src/gui/math3d/qvector3d.h index 64f8e34704..51412a940a 100644 --- a/src/gui/math3d/qvector3d.h +++ b/src/gui/math3d/qvector3d.h @@ -95,17 +95,9 @@ public: QVector3D &operator*=(const QVector3D& vector); QVector3D &operator/=(float divisor); -#if defined(QT_BUILD_GUI_LIB) && !defined(QT_STATIC) - static float dotProduct(const QVector3D& v1, const QVector3D& v2); - static QVector3D crossProduct(const QVector3D& v1, const QVector3D& v2); -#else - Q_DECL_CONSTEXPR inline static float dotProduct(const QVector3D& v1, const QVector3D& v2) - { return v1.xp * v2.xp + v1.yp * v2.yp + v1.zp * v2.zp; } - Q_DECL_CONSTEXPR inline static QVector3D crossProduct(const QVector3D& v1, const QVector3D& v2) - { return QVector3D(v1.yp * v2.zp - v1.zp * v2.yp, - v1.zp * v2.xp - v1.xp * v2.zp, - v1.xp * v2.yp - v1.yp * v2.xp); } -#endif + static float dotProduct(const QVector3D& v1, const QVector3D& v2); //In Qt 6 convert to inline and constexpr + static QVector3D crossProduct(const QVector3D& v1, const QVector3D& v2); //in Qt 6 convert to inline and constexpr + static QVector3D normal(const QVector3D& v1, const QVector3D& v2); static QVector3D normal (const QVector3D& v1, const QVector3D& v2, const QVector3D& v3); diff --git a/src/gui/math3d/qvector4d.cpp b/src/gui/math3d/qvector4d.cpp index b3db610d9a..691551367f 100644 --- a/src/gui/math3d/qvector4d.cpp +++ b/src/gui/math3d/qvector4d.cpp @@ -369,12 +369,10 @@ void QVector4D::normalize() /*! Returns the dot product of \a v1 and \a v2. */ -#if defined(QT_BUILD_GUI_LIB) && !defined(QT_STATIC) float QVector4D::dotProduct(const QVector4D& v1, const QVector4D& v2) { return v1.xp * v2.xp + v1.yp * v2.yp + v1.zp * v2.zp + v1.wp * v2.wp; } -#endif /*! \fn bool operator==(const QVector4D &v1, const QVector4D &v2) diff --git a/src/gui/math3d/qvector4d.h b/src/gui/math3d/qvector4d.h index 2bc5b79c14..9ab0eba09f 100644 --- a/src/gui/math3d/qvector4d.h +++ b/src/gui/math3d/qvector4d.h @@ -86,12 +86,7 @@ public: float operator[](int i) const; float length() const; -#ifdef QT_BUILD_GUI_LIB - float lengthSquared() const; -#else - Q_DECL_CONSTEXPR inline float lengthSquared() const - { return xp * xp + yp * yp + zp * zp + wp * wp; } -#endif + float lengthSquared() const; //In Qt 6 convert to inline and constexpr QVector4D normalized() const; void normalize(); @@ -102,12 +97,7 @@ public: QVector4D &operator*=(const QVector4D &vector); QVector4D &operator/=(float divisor); -#if defined(QT_BUILD_GUI_LIB) && !defined(QT_STATIC) - static float dotProduct(const QVector4D& v1, const QVector4D& v2); -#else - static float dotProduct(const QVector4D& v1, const QVector4D& v2) - { return v1.xp * v2.xp + v1.yp * v2.yp + v1.zp * v2.zp + v1.wp * v2.wp; } -#endif + static float dotProduct(const QVector4D& v1, const QVector4D& v2); //In Qt 6 convert to inline and constexpr Q_DECL_CONSTEXPR friend inline bool operator==(const QVector4D &v1, const QVector4D &v2); Q_DECL_CONSTEXPR friend inline bool operator!=(const QVector4D &v1, const QVector4D &v2); |