diff options
Diffstat (limited to 'src/gui/math3d')
-rw-r--r-- | src/gui/math3d/qmatrix4x4.cpp | 6 | ||||
-rw-r--r-- | src/gui/math3d/qmatrix4x4.h | 6 | ||||
-rw-r--r-- | src/gui/math3d/qquaternion.cpp | 4 | ||||
-rw-r--r-- | src/gui/math3d/qquaternion.h | 4 | ||||
-rw-r--r-- | src/gui/math3d/qvector2d.h | 2 | ||||
-rw-r--r-- | src/gui/math3d/qvector3d.h | 2 | ||||
-rw-r--r-- | src/gui/math3d/qvector4d.h | 2 |
7 files changed, 13 insertions, 13 deletions
diff --git a/src/gui/math3d/qmatrix4x4.cpp b/src/gui/math3d/qmatrix4x4.cpp index 6b18e1ab03..d016f07522 100644 --- a/src/gui/math3d/qmatrix4x4.cpp +++ b/src/gui/math3d/qmatrix4x4.cpp @@ -1128,7 +1128,7 @@ void QMatrix4x4::rotate(float angle, float x, float y, float z) s = 0.0f; c = -1.0f; } else { - float a = angle * M_PI / 180.0f; + float a = qDegreesToRadians(angle); c = std::cos(a); s = std::sin(a); } @@ -1237,7 +1237,7 @@ void QMatrix4x4::projectedRotate(float angle, float x, float y, float z) s = 0.0f; c = -1.0f; } else { - float a = angle * M_PI / 180.0f; + float a = qDegreesToRadians(angle); c = std::cos(a); s = std::sin(a); } @@ -1496,7 +1496,7 @@ void QMatrix4x4::perspective(float verticalAngle, float aspectRatio, float nearP // Construct the projection. QMatrix4x4 m(1); - float radians = (verticalAngle / 2.0f) * M_PI / 180.0f; + float radians = qDegreesToRadians(verticalAngle / 2.0f); float sine = std::sin(radians); if (sine == 0.0f) return; diff --git a/src/gui/math3d/qmatrix4x4.h b/src/gui/math3d/qmatrix4x4.h index 4db96d07c0..97df11a8bd 100644 --- a/src/gui/math3d/qmatrix4x4.h +++ b/src/gui/math3d/qmatrix4x4.h @@ -859,8 +859,8 @@ inline QPointF operator*(const QPointF& point, const QMatrix4x4& matrix) { float xin, yin; float x, y, w; - xin = point.x(); - yin = point.y(); + xin = float(point.x()); + yin = float(point.y()); x = xin * matrix.m[0][0] + yin * matrix.m[0][1] + matrix.m[0][3]; @@ -1094,7 +1094,7 @@ inline float *QMatrix4x4::data() inline void QMatrix4x4::viewport(const QRectF &rect) { - viewport(rect.x(), rect.y(), rect.width(), rect.height()); + viewport(float(rect.x()), float(rect.y()), float(rect.width()), float(rect.height())); } QT_WARNING_POP diff --git a/src/gui/math3d/qquaternion.cpp b/src/gui/math3d/qquaternion.cpp index e3262c8830..fe1b0425a8 100644 --- a/src/gui/math3d/qquaternion.cpp +++ b/src/gui/math3d/qquaternion.cpp @@ -408,7 +408,7 @@ QQuaternion QQuaternion::fromAxisAndAngle(const QVector3D& axis, float angle) // http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q56 // We normalize the result just in case the values are close // to zero, as suggested in the above FAQ. - float a = (angle / 2.0f) * M_PI / 180.0f; + float a = qDegreesToRadians(angle / 2.0f); float s = std::sin(a); float c = std::cos(a); QVector3D ax = axis.normalized(); @@ -467,7 +467,7 @@ QQuaternion QQuaternion::fromAxisAndAngle y /= length; z /= length; } - float a = (angle / 2.0f) * M_PI / 180.0f; + float a = qDegreesToRadians(angle / 2.0f); float s = std::sin(a); float c = std::cos(a); return QQuaternion(c, x * s, y * s, z * s).normalized(); diff --git a/src/gui/math3d/qquaternion.h b/src/gui/math3d/qquaternion.h index 7f7f89db4d..cd0d746e55 100644 --- a/src/gui/math3d/qquaternion.h +++ b/src/gui/math3d/qquaternion.h @@ -210,8 +210,8 @@ inline QQuaternion QQuaternion::inverted() const double(yp) * double(yp) + double(zp) * double(zp); if (!qFuzzyIsNull(len)) - return QQuaternion(double(wp) / len, double(-xp) / len, - double(-yp) / len, double(-zp) / len); + return QQuaternion(float(double(wp) / len), float(double(-xp) / len), + float(double(-yp) / len), float(double(-zp) / len)); return QQuaternion(0.0f, 0.0f, 0.0f, 0.0f); } diff --git a/src/gui/math3d/qvector2d.h b/src/gui/math3d/qvector2d.h index 5e0394b998..2af5132665 100644 --- a/src/gui/math3d/qvector2d.h +++ b/src/gui/math3d/qvector2d.h @@ -137,7 +137,7 @@ Q_DECL_CONSTEXPR inline QVector2D::QVector2D(float xpos, float ypos) : xp(xpos), Q_DECL_CONSTEXPR inline QVector2D::QVector2D(const QPoint& point) : xp(point.x()), yp(point.y()) {} -Q_DECL_CONSTEXPR inline QVector2D::QVector2D(const QPointF& point) : xp(point.x()), yp(point.y()) {} +Q_DECL_CONSTEXPR inline QVector2D::QVector2D(const QPointF& point) : xp(float(point.x())), yp(float(point.y())) {} inline bool QVector2D::isNull() const { diff --git a/src/gui/math3d/qvector3d.h b/src/gui/math3d/qvector3d.h index a728fd76bf..f3e8c976b7 100644 --- a/src/gui/math3d/qvector3d.h +++ b/src/gui/math3d/qvector3d.h @@ -154,7 +154,7 @@ Q_DECL_CONSTEXPR inline QVector3D::QVector3D() : xp(0.0f), yp(0.0f), zp(0.0f) {} Q_DECL_CONSTEXPR inline QVector3D::QVector3D(const QPoint& point) : xp(point.x()), yp(point.y()), zp(0.0f) {} -Q_DECL_CONSTEXPR inline QVector3D::QVector3D(const QPointF& point) : xp(point.x()), yp(point.y()), zp(0.0f) {} +Q_DECL_CONSTEXPR inline QVector3D::QVector3D(const QPointF& point) : xp(float(point.x())), yp(float(point.y())), zp(0.0f) {} inline bool QVector3D::isNull() const { diff --git a/src/gui/math3d/qvector4d.h b/src/gui/math3d/qvector4d.h index be373aa806..3f14b41e8e 100644 --- a/src/gui/math3d/qvector4d.h +++ b/src/gui/math3d/qvector4d.h @@ -146,7 +146,7 @@ Q_DECL_CONSTEXPR inline QVector4D::QVector4D(float xpos, float ypos, float zpos, Q_DECL_CONSTEXPR inline QVector4D::QVector4D(const QPoint& point) : xp(point.x()), yp(point.y()), zp(0.0f), wp(0.0f) {} -Q_DECL_CONSTEXPR inline QVector4D::QVector4D(const QPointF& point) : xp(point.x()), yp(point.y()), zp(0.0f), wp(0.0f) {} +Q_DECL_CONSTEXPR inline QVector4D::QVector4D(const QPointF& point) : xp(float(point.x())), yp(float(point.y())), zp(0.0f), wp(0.0f) {} inline bool QVector4D::isNull() const { |