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-rw-r--r--src/gui/math3d/qmatrix4x4.cpp6
-rw-r--r--src/gui/math3d/qmatrix4x4.h6
-rw-r--r--src/gui/math3d/qquaternion.cpp4
-rw-r--r--src/gui/math3d/qquaternion.h4
-rw-r--r--src/gui/math3d/qvector2d.h2
-rw-r--r--src/gui/math3d/qvector3d.h2
-rw-r--r--src/gui/math3d/qvector4d.h2
7 files changed, 13 insertions, 13 deletions
diff --git a/src/gui/math3d/qmatrix4x4.cpp b/src/gui/math3d/qmatrix4x4.cpp
index 6b18e1ab03..d016f07522 100644
--- a/src/gui/math3d/qmatrix4x4.cpp
+++ b/src/gui/math3d/qmatrix4x4.cpp
@@ -1128,7 +1128,7 @@ void QMatrix4x4::rotate(float angle, float x, float y, float z)
s = 0.0f;
c = -1.0f;
} else {
- float a = angle * M_PI / 180.0f;
+ float a = qDegreesToRadians(angle);
c = std::cos(a);
s = std::sin(a);
}
@@ -1237,7 +1237,7 @@ void QMatrix4x4::projectedRotate(float angle, float x, float y, float z)
s = 0.0f;
c = -1.0f;
} else {
- float a = angle * M_PI / 180.0f;
+ float a = qDegreesToRadians(angle);
c = std::cos(a);
s = std::sin(a);
}
@@ -1496,7 +1496,7 @@ void QMatrix4x4::perspective(float verticalAngle, float aspectRatio, float nearP
// Construct the projection.
QMatrix4x4 m(1);
- float radians = (verticalAngle / 2.0f) * M_PI / 180.0f;
+ float radians = qDegreesToRadians(verticalAngle / 2.0f);
float sine = std::sin(radians);
if (sine == 0.0f)
return;
diff --git a/src/gui/math3d/qmatrix4x4.h b/src/gui/math3d/qmatrix4x4.h
index 4db96d07c0..97df11a8bd 100644
--- a/src/gui/math3d/qmatrix4x4.h
+++ b/src/gui/math3d/qmatrix4x4.h
@@ -859,8 +859,8 @@ inline QPointF operator*(const QPointF& point, const QMatrix4x4& matrix)
{
float xin, yin;
float x, y, w;
- xin = point.x();
- yin = point.y();
+ xin = float(point.x());
+ yin = float(point.y());
x = xin * matrix.m[0][0] +
yin * matrix.m[0][1] +
matrix.m[0][3];
@@ -1094,7 +1094,7 @@ inline float *QMatrix4x4::data()
inline void QMatrix4x4::viewport(const QRectF &rect)
{
- viewport(rect.x(), rect.y(), rect.width(), rect.height());
+ viewport(float(rect.x()), float(rect.y()), float(rect.width()), float(rect.height()));
}
QT_WARNING_POP
diff --git a/src/gui/math3d/qquaternion.cpp b/src/gui/math3d/qquaternion.cpp
index e3262c8830..fe1b0425a8 100644
--- a/src/gui/math3d/qquaternion.cpp
+++ b/src/gui/math3d/qquaternion.cpp
@@ -408,7 +408,7 @@ QQuaternion QQuaternion::fromAxisAndAngle(const QVector3D& axis, float angle)
// http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q56
// We normalize the result just in case the values are close
// to zero, as suggested in the above FAQ.
- float a = (angle / 2.0f) * M_PI / 180.0f;
+ float a = qDegreesToRadians(angle / 2.0f);
float s = std::sin(a);
float c = std::cos(a);
QVector3D ax = axis.normalized();
@@ -467,7 +467,7 @@ QQuaternion QQuaternion::fromAxisAndAngle
y /= length;
z /= length;
}
- float a = (angle / 2.0f) * M_PI / 180.0f;
+ float a = qDegreesToRadians(angle / 2.0f);
float s = std::sin(a);
float c = std::cos(a);
return QQuaternion(c, x * s, y * s, z * s).normalized();
diff --git a/src/gui/math3d/qquaternion.h b/src/gui/math3d/qquaternion.h
index 7f7f89db4d..cd0d746e55 100644
--- a/src/gui/math3d/qquaternion.h
+++ b/src/gui/math3d/qquaternion.h
@@ -210,8 +210,8 @@ inline QQuaternion QQuaternion::inverted() const
double(yp) * double(yp) +
double(zp) * double(zp);
if (!qFuzzyIsNull(len))
- return QQuaternion(double(wp) / len, double(-xp) / len,
- double(-yp) / len, double(-zp) / len);
+ return QQuaternion(float(double(wp) / len), float(double(-xp) / len),
+ float(double(-yp) / len), float(double(-zp) / len));
return QQuaternion(0.0f, 0.0f, 0.0f, 0.0f);
}
diff --git a/src/gui/math3d/qvector2d.h b/src/gui/math3d/qvector2d.h
index 5e0394b998..2af5132665 100644
--- a/src/gui/math3d/qvector2d.h
+++ b/src/gui/math3d/qvector2d.h
@@ -137,7 +137,7 @@ Q_DECL_CONSTEXPR inline QVector2D::QVector2D(float xpos, float ypos) : xp(xpos),
Q_DECL_CONSTEXPR inline QVector2D::QVector2D(const QPoint& point) : xp(point.x()), yp(point.y()) {}
-Q_DECL_CONSTEXPR inline QVector2D::QVector2D(const QPointF& point) : xp(point.x()), yp(point.y()) {}
+Q_DECL_CONSTEXPR inline QVector2D::QVector2D(const QPointF& point) : xp(float(point.x())), yp(float(point.y())) {}
inline bool QVector2D::isNull() const
{
diff --git a/src/gui/math3d/qvector3d.h b/src/gui/math3d/qvector3d.h
index a728fd76bf..f3e8c976b7 100644
--- a/src/gui/math3d/qvector3d.h
+++ b/src/gui/math3d/qvector3d.h
@@ -154,7 +154,7 @@ Q_DECL_CONSTEXPR inline QVector3D::QVector3D() : xp(0.0f), yp(0.0f), zp(0.0f) {}
Q_DECL_CONSTEXPR inline QVector3D::QVector3D(const QPoint& point) : xp(point.x()), yp(point.y()), zp(0.0f) {}
-Q_DECL_CONSTEXPR inline QVector3D::QVector3D(const QPointF& point) : xp(point.x()), yp(point.y()), zp(0.0f) {}
+Q_DECL_CONSTEXPR inline QVector3D::QVector3D(const QPointF& point) : xp(float(point.x())), yp(float(point.y())), zp(0.0f) {}
inline bool QVector3D::isNull() const
{
diff --git a/src/gui/math3d/qvector4d.h b/src/gui/math3d/qvector4d.h
index be373aa806..3f14b41e8e 100644
--- a/src/gui/math3d/qvector4d.h
+++ b/src/gui/math3d/qvector4d.h
@@ -146,7 +146,7 @@ Q_DECL_CONSTEXPR inline QVector4D::QVector4D(float xpos, float ypos, float zpos,
Q_DECL_CONSTEXPR inline QVector4D::QVector4D(const QPoint& point) : xp(point.x()), yp(point.y()), zp(0.0f), wp(0.0f) {}
-Q_DECL_CONSTEXPR inline QVector4D::QVector4D(const QPointF& point) : xp(point.x()), yp(point.y()), zp(0.0f), wp(0.0f) {}
+Q_DECL_CONSTEXPR inline QVector4D::QVector4D(const QPointF& point) : xp(float(point.x())), yp(float(point.y())), zp(0.0f), wp(0.0f) {}
inline bool QVector4D::isNull() const
{