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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#ifndef QOPENGL2PEXVERTEXARRAY_P_H
+#define QOPENGL2PEXVERTEXARRAY_P_H
+
+#include <QRectF>
+
+#include <private/qdatabuffer_p.h>
+#include <private/qvectorpath_p.h>
+#include <private/qopenglcontext_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QOpenGLPoint
+{
+public:
+ QOpenGLPoint(GLfloat new_x, GLfloat new_y) :
+ x(new_x), y(new_y) {};
+
+ QOpenGLPoint(const QPointF &p) :
+ x(p.x()), y(p.y()) {};
+
+ QOpenGLPoint(const QPointF* p) :
+ x(p->x()), y(p->y()) {};
+
+ GLfloat x;
+ GLfloat y;
+
+ operator QPointF() {return QPointF(x,y);}
+ operator QPointF() const {return QPointF(x,y);}
+};
+
+struct QOpenGLRect
+{
+ QOpenGLRect(const QRectF &r)
+ : left(r.left()), top(r.top()), right(r.right()), bottom(r.bottom()) {}
+
+ QOpenGLRect(GLfloat l, GLfloat t, GLfloat r, GLfloat b)
+ : left(l), top(t), right(r), bottom(b) {}
+
+ GLfloat left;
+ GLfloat top;
+ GLfloat right;
+ GLfloat bottom;
+
+ operator QRectF() const {return QRectF(left, top, right-left, bottom-top);}
+};
+
+class QOpenGL2PEXVertexArray
+{
+public:
+ QOpenGL2PEXVertexArray() :
+ vertexArray(0), vertexArrayStops(0),
+ maxX(-2e10), maxY(-2e10), minX(2e10), minY(2e10),
+ boundingRectDirty(true)
+ { }
+
+ inline void addRect(const QRectF &rect)
+ {
+ qreal top = rect.top();
+ qreal left = rect.left();
+ qreal bottom = rect.bottom();
+ qreal right = rect.right();
+
+ vertexArray << QOpenGLPoint(left, top)
+ << QOpenGLPoint(right, top)
+ << QOpenGLPoint(right, bottom)
+ << QOpenGLPoint(right, bottom)
+ << QOpenGLPoint(left, bottom)
+ << QOpenGLPoint(left, top);
+ }
+
+ inline void addQuad(const QRectF &rect)
+ {
+ qreal top = rect.top();
+ qreal left = rect.left();
+ qreal bottom = rect.bottom();
+ qreal right = rect.right();
+
+ vertexArray << QOpenGLPoint(left, top)
+ << QOpenGLPoint(right, top)
+ << QOpenGLPoint(left, bottom)
+ << QOpenGLPoint(right, bottom);
+
+ }
+
+ inline void addVertex(const GLfloat x, const GLfloat y)
+ {
+ vertexArray.add(QOpenGLPoint(x, y));
+ }
+
+ void addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline = true);
+ void clear();
+
+ QOpenGLPoint* data() {return vertexArray.data();}
+ int *stops() const { return vertexArrayStops.data(); }
+ int stopCount() const { return vertexArrayStops.size(); }
+ QOpenGLRect boundingRect() const;
+
+ int vertexCount() const { return vertexArray.size(); }
+
+ void lineToArray(const GLfloat x, const GLfloat y);
+
+private:
+ QDataBuffer<QOpenGLPoint> vertexArray;
+ QDataBuffer<int> vertexArrayStops;
+
+ GLfloat maxX;
+ GLfloat maxY;
+ GLfloat minX;
+ GLfloat minY;
+ bool boundingRectDirty;
+ void addClosingLine(int index);
+ void addCentroid(const QVectorPath &path, int subPathIndex);
+};
+
+QT_END_NAMESPACE
+
+#endif