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Diffstat (limited to 'src/gui/opengl/qopenglengineshadermanager.cpp')
-rw-r--r--src/gui/opengl/qopenglengineshadermanager.cpp63
1 files changed, 23 insertions, 40 deletions
diff --git a/src/gui/opengl/qopenglengineshadermanager.cpp b/src/gui/opengl/qopenglengineshadermanager.cpp
index 2f7afa4a66..b7bac2728a 100644
--- a/src/gui/opengl/qopenglengineshadermanager.cpp
+++ b/src/gui/opengl/qopenglengineshadermanager.cpp
@@ -153,12 +153,8 @@ QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders(QOpenGLContext* context)
code[AffinePositionWithRadialGradientBrushVertexShader] = qopenglslAffinePositionWithRadialGradientBrushVertexShader_core;
code[AffinePositionWithTextureBrushVertexShader] = qopenglslAffinePositionWithTextureBrushVertexShader_core;
- code[MainFragmentShader_CMO] = qopenglslMainFragmentShader_CMO_core;
- code[MainFragmentShader_CM] = qopenglslMainFragmentShader_CM_core;
code[MainFragmentShader_MO] = qopenglslMainFragmentShader_MO_core;
code[MainFragmentShader_M] = qopenglslMainFragmentShader_M_core;
- code[MainFragmentShader_CO] = qopenglslMainFragmentShader_CO_core;
- code[MainFragmentShader_C] = qopenglslMainFragmentShader_C_core;
code[MainFragmentShader_O] = qopenglslMainFragmentShader_O_core;
code[MainFragmentShader] = qopenglslMainFragmentShader_core;
code[MainFragmentShader_ImageArrays] = qopenglslMainFragmentShader_ImageArrays_core;
@@ -171,7 +167,7 @@ QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders(QOpenGLContext* context)
code[CustomImageSrcFragmentShader] = qopenglslCustomSrcFragmentShader_core; // Calls "customShader", which must be appended
code[SolidBrushSrcFragmentShader] = qopenglslSolidBrushSrcFragmentShader_core;
- code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader_desktop_core;
+ code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader_core;
code[TextureBrushSrcWithPatternFragmentShader] = qopenglslTextureBrushSrcWithPatternFragmentShader_core;
code[PatternBrushSrcFragmentShader] = qopenglslPatternBrushSrcFragmentShader_core;
code[LinearGradientBrushSrcFragmentShader] = qopenglslLinearGradientBrushSrcFragmentShader_core;
@@ -203,12 +199,8 @@ QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders(QOpenGLContext* context)
code[AffinePositionWithRadialGradientBrushVertexShader] = qopenglslAffinePositionWithRadialGradientBrushVertexShader;
code[AffinePositionWithTextureBrushVertexShader] = qopenglslAffinePositionWithTextureBrushVertexShader;
- code[MainFragmentShader_CMO] = qopenglslMainFragmentShader_CMO;
- code[MainFragmentShader_CM] = qopenglslMainFragmentShader_CM;
code[MainFragmentShader_MO] = qopenglslMainFragmentShader_MO;
code[MainFragmentShader_M] = qopenglslMainFragmentShader_M;
- code[MainFragmentShader_CO] = qopenglslMainFragmentShader_CO;
- code[MainFragmentShader_C] = qopenglslMainFragmentShader_C;
code[MainFragmentShader_O] = qopenglslMainFragmentShader_O;
code[MainFragmentShader] = qopenglslMainFragmentShader;
code[MainFragmentShader_ImageArrays] = qopenglslMainFragmentShader_ImageArrays;
@@ -220,10 +212,7 @@ QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders(QOpenGLContext* context)
code[AlphaImageSrcFragmentShader] = qopenglslAlphaImageSrcFragmentShader;
code[CustomImageSrcFragmentShader] = qopenglslCustomSrcFragmentShader; // Calls "customShader", which must be appended
code[SolidBrushSrcFragmentShader] = qopenglslSolidBrushSrcFragmentShader;
- if (context->isOpenGLES())
- code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader_ES;
- else
- code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader_desktop;
+ code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader;
code[TextureBrushSrcWithPatternFragmentShader] = qopenglslTextureBrushSrcWithPatternFragmentShader;
code[PatternBrushSrcFragmentShader] = qopenglslPatternBrushSrcFragmentShader;
code[LinearGradientBrushSrcFragmentShader] = qopenglslLinearGradientBrushSrcFragmentShader;
@@ -238,21 +227,20 @@ QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders(QOpenGLContext* context)
code[RgbMaskWithGammaFragmentShader] = ""; //###
}
- // These shaders are not implemented yet and therefore are the same
- // for all profiles. Implementations should make a version for both
- // profiles and put the appropriate lines in the if-statement above.
+ // The composition shaders are just layout qualifiers and the same
+ // for all profiles that support them.
code[NoCompositionModeFragmentShader] = "";
- code[MultiplyCompositionModeFragmentShader] = ""; //###
- code[ScreenCompositionModeFragmentShader] = ""; //###
- code[OverlayCompositionModeFragmentShader] = ""; //###
- code[DarkenCompositionModeFragmentShader] = ""; //###
- code[LightenCompositionModeFragmentShader] = ""; //###
- code[ColorDodgeCompositionModeFragmentShader] = ""; //###
- code[ColorBurnCompositionModeFragmentShader] = ""; //###
- code[HardLightCompositionModeFragmentShader] = ""; //###
- code[SoftLightCompositionModeFragmentShader] = ""; //###
- code[DifferenceCompositionModeFragmentShader] = ""; //###
- code[ExclusionCompositionModeFragmentShader] = ""; //###
+ code[MultiplyCompositionModeFragmentShader] = qopenglslMultiplyCompositionModeFragmentShader;
+ code[ScreenCompositionModeFragmentShader] = qopenglslScreenCompositionModeFragmentShader;
+ code[OverlayCompositionModeFragmentShader] = qopenglslOverlayCompositionModeFragmentShader;
+ code[DarkenCompositionModeFragmentShader] = qopenglslDarkenCompositionModeFragmentShader;
+ code[LightenCompositionModeFragmentShader] = qopenglslLightenCompositionModeFragmentShader;
+ code[ColorDodgeCompositionModeFragmentShader] = qopenglslColorDodgeCompositionModeFragmentShader;
+ code[ColorBurnCompositionModeFragmentShader] = qopenglslColorBurnCompositionModeFragmentShader;
+ code[HardLightCompositionModeFragmentShader] = qopenglslHardLightCompositionModeFragmentShader;
+ code[SoftLightCompositionModeFragmentShader] = qopenglslSoftLightCompositionModeFragmentShader;
+ code[DifferenceCompositionModeFragmentShader] = qopenglslDifferenceCompositionModeFragmentShader;
+ code[ExclusionCompositionModeFragmentShader] = qopenglslExclusionCompositionModeFragmentShader;
#if defined(QT_DEBUG)
// Check that all the elements have been filled:
@@ -612,8 +600,11 @@ void QOpenGLEngineShaderManager::setCompositionMode(QPainter::CompositionMode mo
if (compositionMode == mode)
return;
+ bool wasAdvanced = compositionMode > QPainter::CompositionMode_Plus;
+ bool isAdvanced = mode > QPainter::CompositionMode_Plus;
+
compositionMode = mode;
- shaderProgNeedsChanging = true; //###
+ shaderProgNeedsChanging = shaderProgNeedsChanging || wasAdvanced || isAdvanced;
}
void QOpenGLEngineShaderManager::setCustomStage(QOpenGLCustomShaderStage* stage)
@@ -783,21 +774,13 @@ bool QOpenGLEngineShaderManager::useCorrectShaderProg()
requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_ImageArrays;
} else {
bool useGlobalOpacity = (opacityMode == UniformOpacity);
- if (hasCompose && hasMask && useGlobalOpacity)
- requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_CMO;
- if (hasCompose && hasMask && !useGlobalOpacity)
- requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_CM;
- if (!hasCompose && hasMask && useGlobalOpacity)
+ if (hasMask && useGlobalOpacity)
requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_MO;
- if (!hasCompose && hasMask && !useGlobalOpacity)
+ if (hasMask && !useGlobalOpacity)
requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_M;
- if (hasCompose && !hasMask && useGlobalOpacity)
- requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_CO;
- if (hasCompose && !hasMask && !useGlobalOpacity)
- requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_C;
- if (!hasCompose && !hasMask && useGlobalOpacity)
+ if (!hasMask && useGlobalOpacity)
requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_O;
- if (!hasCompose && !hasMask && !useGlobalOpacity)
+ if (!hasMask && !useGlobalOpacity)
requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader;
}