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Diffstat (limited to 'src/gui/opengl/qopenglengineshadermanager.cpp')
-rw-r--r--src/gui/opengl/qopenglengineshadermanager.cpp16
1 files changed, 14 insertions, 2 deletions
diff --git a/src/gui/opengl/qopenglengineshadermanager.cpp b/src/gui/opengl/qopenglengineshadermanager.cpp
index 5bdb2f35ac..15ae720c26 100644
--- a/src/gui/opengl/qopenglengineshadermanager.cpp
+++ b/src/gui/opengl/qopenglengineshadermanager.cpp
@@ -61,13 +61,13 @@ public:
delete m_shaders;
}
- void invalidateResource()
+ void invalidateResource() Q_DECL_OVERRIDE
{
delete m_shaders;
m_shaders = 0;
}
- void freeResource(QOpenGLContext *)
+ void freeResource(QOpenGLContext *) Q_DECL_OVERRIDE
{
}
@@ -154,6 +154,8 @@ QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders(QOpenGLContext* context)
code[ImageSrcFragmentShader] = qopenglslImageSrcFragmentShader;
code[ImageSrcWithPatternFragmentShader] = qopenglslImageSrcWithPatternFragmentShader;
code[NonPremultipliedImageSrcFragmentShader] = qopenglslNonPremultipliedImageSrcFragmentShader;
+ code[GrayscaleImageSrcFragmentShader] = qopenglslGrayscaleImageSrcFragmentShader;
+ code[AlphaImageSrcFragmentShader] = qopenglslAlphaImageSrcFragmentShader;
code[CustomImageSrcFragmentShader] = qopenglslCustomSrcFragmentShader; // Calls "customShader", which must be appended
code[SolidBrushSrcFragmentShader] = qopenglslSolidBrushSrcFragmentShader;
if (context->isOpenGLES())
@@ -700,6 +702,16 @@ bool QOpenGLEngineShaderManager::useCorrectShaderProg()
requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader;
texCoords = true;
break;
+ case QOpenGLEngineShaderManager::GrayscaleImageSrc:
+ requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::GrayscaleImageSrcFragmentShader;
+ requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader;
+ texCoords = true;
+ break;
+ case QOpenGLEngineShaderManager::AlphaImageSrc:
+ requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::AlphaImageSrcFragmentShader;
+ requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader;
+ texCoords = true;
+ break;
case QOpenGLEngineShaderManager::PatternSrc:
requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::ImageSrcWithPatternFragmentShader;
requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader;