diff options
Diffstat (limited to 'src/gui/opengl/qopenglextensions_p.h')
-rw-r--r-- | src/gui/opengl/qopenglextensions_p.h | 478 |
1 files changed, 0 insertions, 478 deletions
diff --git a/src/gui/opengl/qopenglextensions_p.h b/src/gui/opengl/qopenglextensions_p.h index cc8454603c..d7860f9dc8 100644 --- a/src/gui/opengl/qopenglextensions_p.h +++ b/src/gui/opengl/qopenglextensions_p.h @@ -191,484 +191,6 @@ inline void QOpenGLExtensions::glGetBufferSubData(GLenum target, qopengl_GLintpt Q_OPENGL_FUNCTIONS_DEBUG } -#ifndef GL_FRAMEBUFFER_SRGB_CAPABLE -#define GL_FRAMEBUFFER_SRGB_CAPABLE 0x8DBA -#endif -#ifndef GL_FRAMEBUFFER_SRGB -#define GL_FRAMEBUFFER_SRGB 0x8DB9 -#endif -#ifndef GL_ARRAY_BUFFER -#define GL_ARRAY_BUFFER 0x8892 -#endif -#ifndef GL_STATIC_DRAW -#define GL_STATIC_DRAW 0x88E4 -#endif -#ifndef GL_TEXTURE_RECTANGLE -#define GL_TEXTURE_RECTANGLE 0x84F5 -#endif -#ifndef GL_TEXTURE_BINDING_RECTANGLE -#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 -#endif -#ifndef GL_PROXY_TEXTURE_RECTANGLE -#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -#endif -#ifndef GL_MAX_RECTANGLE_TEXTURE_SIZE -#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 -#endif -#ifndef GL_BGRA -#define GL_BGRA 0x80E1 -#endif -#ifndef GL_RGB16 -#define GL_RGB16 0x8054 -#endif -#ifndef GL_UNSIGNED_SHORT_5_6_5 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#endif -#ifndef GL_UNSIGNED_INT_8_8_8_8_REV -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#endif -#ifndef GL_MULTISAMPLE -#define GL_MULTISAMPLE 0x809D -#endif -#ifndef GL_CLAMP_TO_EDGE -#define GL_CLAMP_TO_EDGE 0x812F -#endif -#ifndef GL_MIRRORED_REPEAT -#define GL_MIRRORED_REPEAT 0x8370 -#endif -#ifndef GL_GENERATE_MIPMAP -#define GL_GENERATE_MIPMAP 0x8191 -#endif -#ifndef GL_GENERATE_MIPMAP_HINT -#define GL_GENERATE_MIPMAP_HINT 0x8192 -#endif -#ifndef GL_FRAGMENT_PROGRAM -#define GL_FRAGMENT_PROGRAM 0x8804 -#endif -#ifndef GL_PROGRAM_FORMAT_ASCII -#define GL_PROGRAM_FORMAT_ASCII 0x8875 -#endif -#ifndef GL_PIXEL_UNPACK_BUFFER -#define GL_PIXEL_UNPACK_BUFFER 0x88EC -#endif -#ifndef GL_WRITE_ONLY -#define GL_WRITE_ONLY 0x88B9 -#endif -#ifndef GL_STREAM_DRAW -#define GL_STREAM_DRAW 0x88E0 -#endif -#ifndef GL_STENCIL_TEST_TWO_SIDE -#define GL_STENCIL_TEST_TWO_SIDE 0x8910 -#endif -#ifndef GL_INCR_WRAP -#define GL_INCR_WRAP 0x8507 -#endif -#ifndef GL_DECR_WRAP -#define GL_DECR_WRAP 0x8508 -#endif -#ifndef GL_TEXTURE0 -#define GL_TEXTURE0 0x84C0 -#endif -#ifndef GL_TEXTURE1 -#define GL_TEXTURE1 0x84C1 -#endif -#ifndef GL_DEPTH_COMPONENT16 -#define GL_DEPTH_COMPONENT16 0x81A5 -#endif -#ifndef GL_DEPTH_COMPONENT24 -#define GL_DEPTH_COMPONENT24 0x81A6 -#endif -#ifndef GL_INVALID_FRAMEBUFFER_OPERATION -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#endif -#ifndef GL_MAX_RENDERBUFFER_SIZE -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -#endif -#ifndef GL_FRAMEBUFFER_BINDING -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#endif -#ifndef GL_RENDERBUFFER_BINDING -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#endif -#ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#endif -#ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#endif -#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#endif -#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#endif -#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET 0x8CD4 -#endif -#ifndef GL_FRAMEBUFFER_COMPLETE -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#endif -#ifndef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#endif -#ifndef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#endif -#ifndef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT -#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT 0x8CD8 -#endif -#ifndef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 -#endif -#ifndef GL_FRAMEBUFFER_INCOMPLETE_FORMATS -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS 0x8CDA -#endif -#ifndef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB -#endif -#ifndef GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC -#endif -#ifndef GL_FRAMEBUFFER_UNSUPPORTED -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -#endif -#ifndef GL_MAX_COLOR_ATTACHMENTS -#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF -#endif -#ifndef GL_COLOR_ATTACHMENT0 -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#endif -#ifndef GL_COLOR_ATTACHMENT1 -#define GL_COLOR_ATTACHMENT1 0x8CE1 -#endif -#ifndef GL_COLOR_ATTACHMENT2 -#define GL_COLOR_ATTACHMENT2 0x8CE2 -#endif -#ifndef GL_COLOR_ATTACHMENT3 -#define GL_COLOR_ATTACHMENT3 0x8CE3 -#endif -#ifndef GL_COLOR_ATTACHMENT4 -#define GL_COLOR_ATTACHMENT4 0x8CE4 -#endif -#ifndef GL_COLOR_ATTACHMENT5 -#define GL_COLOR_ATTACHMENT5 0x8CE5 -#endif -#ifndef GL_COLOR_ATTACHMENT6 -#define GL_COLOR_ATTACHMENT6 0x8CE6 -#endif -#ifndef GL_COLOR_ATTACHMENT7 -#define GL_COLOR_ATTACHMENT7 0x8CE7 -#endif -#ifndef GL_COLOR_ATTACHMENT8 -#define GL_COLOR_ATTACHMENT8 0x8CE8 -#endif -#ifndef GL_COLOR_ATTACHMENT9 -#define GL_COLOR_ATTACHMENT9 0x8CE9 -#endif -#ifndef GL_COLOR_ATTACHMENT10 -#define GL_COLOR_ATTACHMENT10 0x8CEA -#endif -#ifndef GL_COLOR_ATTACHMENT11 -#define GL_COLOR_ATTACHMENT11 0x8CEB -#endif -#ifndef GL_COLOR_ATTACHMENT12 -#define GL_COLOR_ATTACHMENT12 0x8CEC -#endif -#ifndef GL_COLOR_ATTACHMENT13 -#define GL_COLOR_ATTACHMENT13 0x8CED -#endif -#ifndef GL_COLOR_ATTACHMENT14 -#define GL_COLOR_ATTACHMENT14 0x8CEE -#endif -#ifndef GL_COLOR_ATTACHMENT15 -#define GL_COLOR_ATTACHMENT15 0x8CEF -#endif -#ifndef GL_DEPTH_ATTACHMENT -#define GL_DEPTH_ATTACHMENT 0x8D00 -#endif -#ifndef GL_STENCIL_ATTACHMENT -#define GL_STENCIL_ATTACHMENT 0x8D20 -#endif -#ifndef GL_FRAMEBUFFER -#define GL_FRAMEBUFFER 0x8D40 -#endif -#ifndef GL_RENDERBUFFER -#define GL_RENDERBUFFER 0x8D41 -#endif -#ifndef GL_RENDERBUFFER_WIDTH -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#endif -#ifndef GL_RENDERBUFFER_HEIGHT -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#endif -#ifndef GL_RENDERBUFFER_INTERNAL_FORMAT -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#endif -#ifndef GL_STENCIL_INDEX -#define GL_STENCIL_INDEX 0x8D45 -#endif -#ifndef GL_STENCIL_INDEX1 -#define GL_STENCIL_INDEX1 0x8D46 -#endif -#ifndef GL_STENCIL_INDEX4 -#define GL_STENCIL_INDEX4 0x8D47 -#endif -#ifndef GL_STENCIL_INDEX8 -#define GL_STENCIL_INDEX8 0x8D48 -#endif -#ifndef GL_STENCIL_INDEX16 -#define GL_STENCIL_INDEX16 0x8D49 -#endif -#ifndef GL_RENDERBUFFER_RED_SIZE -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#endif -#ifndef GL_RENDERBUFFER_GREEN_SIZE -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#endif -#ifndef GL_RENDERBUFFER_BLUE_SIZE -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#endif -#ifndef GL_RENDERBUFFER_ALPHA_SIZE -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#endif -#ifndef GL_RENDERBUFFER_DEPTH_SIZE -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#endif -#ifndef GL_RENDERBUFFER_STENCIL_SIZE -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -#endif -#ifndef GL_READ_FRAMEBUFFER -#define GL_READ_FRAMEBUFFER 0x8CA8 -#endif -#ifndef GL_RENDERBUFFER_SAMPLES -#define GL_RENDERBUFFER_SAMPLES 0x8CAB -#endif -#ifndef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 -#endif -#ifndef GL_MAX_SAMPLES -#define GL_MAX_SAMPLES 0x8D57 -#endif -#ifndef GL_DRAW_FRAMEBUFFER -#define GL_DRAW_FRAMEBUFFER 0x8CA9 -#endif -#ifndef GL_DEPTH_STENCIL -#define GL_DEPTH_STENCIL 0x84F9 -#endif -#ifndef GL_UNSIGNED_INT_24_8 -#define GL_UNSIGNED_INT_24_8 0x84FA -#endif -#ifndef GL_DEPTH24_STENCIL8 -#define GL_DEPTH24_STENCIL8 0x88F0 -#endif -#ifndef GL_TEXTURE_STENCIL_SIZE -#define GL_TEXTURE_STENCIL_SIZE 0x88F1 -#endif -#ifndef GL_CLAMP_TO_EDGE -#define GL_CLAMP_TO_EDGE 0x812F -#endif -#ifndef GL_PACK_SKIP_IMAGES -#define GL_PACK_SKIP_IMAGES 0x806B -#endif -#ifndef GL_PACK_IMAGE_HEIGHT -#define GL_PACK_IMAGE_HEIGHT 0x806C -#endif -#ifndef GL_UNPACK_SKIP_IMAGES -#define GL_UNPACK_SKIP_IMAGES 0x806D -#endif -#ifndef GL_UNPACK_IMAGE_HEIGHT -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#endif -#ifndef GL_CONSTANT_COLOR -#define GL_CONSTANT_COLOR 0x8001 -#endif -#ifndef GL_ONE_MINUS_CONSTANT_COLOR -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#endif -#ifndef GL_CONSTANT_ALPHA -#define GL_CONSTANT_ALPHA 0x8003 -#endif -#ifndef GL_ONE_MINUS_CONSTANT_ALPHA -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#endif -#ifndef GL_INCR_WRAP -#define GL_INCR_WRAP 0x8507 -#endif -#ifndef GL_DECR_WRAP -#define GL_DECR_WRAP 0x8508 -#endif -#ifndef GL_ARRAY_BUFFER -#define GL_ARRAY_BUFFER 0x8892 -#endif -#ifndef GL_ELEMENT_ARRAY_BUFFER -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#endif -#ifndef GL_STREAM_DRAW -#define GL_STREAM_DRAW 0x88E0 -#endif -#ifndef GL_STREAM_READ -#define GL_STREAM_READ 0x88E1 -#endif -#ifndef GL_STREAM_COPY -#define GL_STREAM_COPY 0x88E2 -#endif -#ifndef GL_STATIC_DRAW -#define GL_STATIC_DRAW 0x88E4 -#endif -#ifndef GL_STATIC_READ -#define GL_STATIC_READ 0x88E5 -#endif -#ifndef GL_STATIC_COPY -#define GL_STATIC_COPY 0x88E6 -#endif -#ifndef GL_DYNAMIC_DRAW -#define GL_DYNAMIC_DRAW 0x88E8 -#endif -#ifndef GL_DYNAMIC_READ -#define GL_DYNAMIC_READ 0x88E9 -#endif -#ifndef GL_DYNAMIC_COPY -#define GL_DYNAMIC_COPY 0x88EA -#endif -#ifndef GL_FRAGMENT_SHADER -#define GL_FRAGMENT_SHADER 0x8B30 -#endif -#ifndef GL_VERTEX_SHADER -#define GL_VERTEX_SHADER 0x8B31 -#endif -#ifndef GL_FLOAT_VEC2 -#define GL_FLOAT_VEC2 0x8B50 -#endif -#ifndef GL_FLOAT_VEC3 -#define GL_FLOAT_VEC3 0x8B51 -#endif -#ifndef GL_FLOAT_VEC4 -#define GL_FLOAT_VEC4 0x8B52 -#endif -#ifndef GL_INT_VEC2 -#define GL_INT_VEC2 0x8B53 -#endif -#ifndef GL_INT_VEC3 -#define GL_INT_VEC3 0x8B54 -#endif -#ifndef GL_INT_VEC4 -#define GL_INT_VEC4 0x8B55 -#endif -#ifndef GL_BOOL -#define GL_BOOL 0x8B56 -#endif -#ifndef GL_BOOL_VEC2 -#define GL_BOOL_VEC2 0x8B57 -#endif -#ifndef GL_BOOL_VEC3 -#define GL_BOOL_VEC3 0x8B58 -#endif -#ifndef GL_BOOL_VEC4 -#define GL_BOOL_VEC4 0x8B59 -#endif -#ifndef GL_FLOAT_MAT2 -#define GL_FLOAT_MAT2 0x8B5A -#endif -#ifndef GL_FLOAT_MAT3 -#define GL_FLOAT_MAT3 0x8B5B -#endif -#ifndef GL_FLOAT_MAT4 -#define GL_FLOAT_MAT4 0x8B5C -#endif -#ifndef GL_SAMPLER_1D -#define GL_SAMPLER_1D 0x8B5D -#endif -#ifndef GL_SAMPLER_2D -#define GL_SAMPLER_2D 0x8B5E -#endif -#ifndef GL_SAMPLER_3D -#define GL_SAMPLER_3D 0x8B5F -#endif -#ifndef GL_SAMPLER_CUBE -#define GL_SAMPLER_CUBE 0x8B60 -#endif -#ifndef GL_COMPILE_STATUS -#define GL_COMPILE_STATUS 0x8B81 -#endif -#ifndef GL_LINK_STATUS -#define GL_LINK_STATUS 0x8B82 -#endif -#ifndef GL_INFO_LOG_LENGTH -#define GL_INFO_LOG_LENGTH 0x8B84 -#endif -#ifndef GL_ACTIVE_UNIFORMS -#define GL_ACTIVE_UNIFORMS 0x8B86 -#endif -#ifndef GL_ACTIVE_UNIFORM_MAX_LENGTH -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#endif -#ifndef GL_ACTIVE_ATTRIBUTES -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#endif -#ifndef GL_ACTIVE_ATTRIBUTE_MAX_LENGTH -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#endif -#ifndef GL_GEOMETRY_SHADER -#define GL_GEOMETRY_SHADER 0x8DD9 -#endif -#ifndef GL_GEOMETRY_VERTICES_OUT -#define GL_GEOMETRY_VERTICES_OUT 0x8DDA -#endif -#ifndef GL_GEOMETRY_INPUT_TYPE -#define GL_GEOMETRY_INPUT_TYPE 0x8DDB -#endif -#ifndef GL_GEOMETRY_OUTPUT_TYPE -#define GL_GEOMETRY_OUTPUT_TYPE 0x8DDC -#endif -#ifndef GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 -#endif -#ifndef GL_MAX_GEOMETRY_VARYING_COMPONENTS -#define GL_MAX_GEOMETRY_VARYING_COMPONENTS 0x8DDD -#endif -#ifndef GL_MAX_VERTEX_VARYING_COMPONENTS -#define GL_MAX_VERTEX_VARYING_COMPONENTS 0x8DDE -#endif -#ifndef GL_MAX_VARYING_COMPONENTS -#define GL_MAX_VARYING_COMPONENTS 0x8B4B -#endif -#ifndef GL_MAX_GEOMETRY_UNIFORM_COMPONENTS -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF -#endif -#ifndef GL_MAX_GEOMETRY_OUTPUT_VERTICES -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 -#endif -#ifndef GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 -#endif -#ifndef GL_LINES_ADJACENCY -#define GL_LINES_ADJACENCY 0xA -#endif -#ifndef GL_LINE_STRIP_ADJACENCY -#define GL_LINE_STRIP_ADJACENCY 0xB -#endif -#ifndef GL_TRIANGLES_ADJACENCY -#define GL_TRIANGLES_ADJACENCY 0xC -#endif -#ifndef GL_TRIANGLE_STRIP_ADJACENCY -#define GL_TRIANGLE_STRIP_ADJACENCY 0xD -#endif -#ifndef GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 -#endif -#ifndef GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT 0x8DA9 -#endif -#ifndef GL_FRAMEBUFFER_ATTACHMENT_LAYERED -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 -#endif -#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#endif -#ifndef GL_PROGRAM_POINT_SIZE -#define GL_PROGRAM_POINT_SIZE 0x8642 -#endif - QT_END_NAMESPACE QT_END_HEADER |