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-rw-r--r--src/gui/opengl/qopenglextensions_p.h478
1 files changed, 0 insertions, 478 deletions
diff --git a/src/gui/opengl/qopenglextensions_p.h b/src/gui/opengl/qopenglextensions_p.h
index cc8454603c..d7860f9dc8 100644
--- a/src/gui/opengl/qopenglextensions_p.h
+++ b/src/gui/opengl/qopenglextensions_p.h
@@ -191,484 +191,6 @@ inline void QOpenGLExtensions::glGetBufferSubData(GLenum target, qopengl_GLintpt
Q_OPENGL_FUNCTIONS_DEBUG
}
-#ifndef GL_FRAMEBUFFER_SRGB_CAPABLE
-#define GL_FRAMEBUFFER_SRGB_CAPABLE 0x8DBA
-#endif
-#ifndef GL_FRAMEBUFFER_SRGB
-#define GL_FRAMEBUFFER_SRGB 0x8DB9
-#endif
-#ifndef GL_ARRAY_BUFFER
-#define GL_ARRAY_BUFFER 0x8892
-#endif
-#ifndef GL_STATIC_DRAW
-#define GL_STATIC_DRAW 0x88E4
-#endif
-#ifndef GL_TEXTURE_RECTANGLE
-#define GL_TEXTURE_RECTANGLE 0x84F5
-#endif
-#ifndef GL_TEXTURE_BINDING_RECTANGLE
-#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
-#endif
-#ifndef GL_PROXY_TEXTURE_RECTANGLE
-#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
-#endif
-#ifndef GL_MAX_RECTANGLE_TEXTURE_SIZE
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
-#endif
-#ifndef GL_BGRA
-#define GL_BGRA 0x80E1
-#endif
-#ifndef GL_RGB16
-#define GL_RGB16 0x8054
-#endif
-#ifndef GL_UNSIGNED_SHORT_5_6_5
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#endif
-#ifndef GL_UNSIGNED_INT_8_8_8_8_REV
-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#endif
-#ifndef GL_MULTISAMPLE
-#define GL_MULTISAMPLE 0x809D
-#endif
-#ifndef GL_CLAMP_TO_EDGE
-#define GL_CLAMP_TO_EDGE 0x812F
-#endif
-#ifndef GL_MIRRORED_REPEAT
-#define GL_MIRRORED_REPEAT 0x8370
-#endif
-#ifndef GL_GENERATE_MIPMAP
-#define GL_GENERATE_MIPMAP 0x8191
-#endif
-#ifndef GL_GENERATE_MIPMAP_HINT
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-#endif
-#ifndef GL_FRAGMENT_PROGRAM
-#define GL_FRAGMENT_PROGRAM 0x8804
-#endif
-#ifndef GL_PROGRAM_FORMAT_ASCII
-#define GL_PROGRAM_FORMAT_ASCII 0x8875
-#endif
-#ifndef GL_PIXEL_UNPACK_BUFFER
-#define GL_PIXEL_UNPACK_BUFFER 0x88EC
-#endif
-#ifndef GL_WRITE_ONLY
-#define GL_WRITE_ONLY 0x88B9
-#endif
-#ifndef GL_STREAM_DRAW
-#define GL_STREAM_DRAW 0x88E0
-#endif
-#ifndef GL_STENCIL_TEST_TWO_SIDE
-#define GL_STENCIL_TEST_TWO_SIDE 0x8910
-#endif
-#ifndef GL_INCR_WRAP
-#define GL_INCR_WRAP 0x8507
-#endif
-#ifndef GL_DECR_WRAP
-#define GL_DECR_WRAP 0x8508
-#endif
-#ifndef GL_TEXTURE0
-#define GL_TEXTURE0 0x84C0
-#endif
-#ifndef GL_TEXTURE1
-#define GL_TEXTURE1 0x84C1
-#endif
-#ifndef GL_DEPTH_COMPONENT16
-#define GL_DEPTH_COMPONENT16 0x81A5
-#endif
-#ifndef GL_DEPTH_COMPONENT24
-#define GL_DEPTH_COMPONENT24 0x81A6
-#endif
-#ifndef GL_INVALID_FRAMEBUFFER_OPERATION
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-#endif
-#ifndef GL_MAX_RENDERBUFFER_SIZE
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-#endif
-#ifndef GL_FRAMEBUFFER_BINDING
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#endif
-#ifndef GL_RENDERBUFFER_BINDING
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#endif
-#ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#endif
-#ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#endif
-#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#endif
-#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-#endif
-#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET 0x8CD4
-#endif
-#ifndef GL_FRAMEBUFFER_COMPLETE
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#endif
-#ifndef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#endif
-#ifndef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#endif
-#ifndef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT
-#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT 0x8CD8
-#endif
-#ifndef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
-#endif
-#ifndef GL_FRAMEBUFFER_INCOMPLETE_FORMATS
-#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS 0x8CDA
-#endif
-#ifndef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
-#endif
-#ifndef GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
-#endif
-#ifndef GL_FRAMEBUFFER_UNSUPPORTED
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-#endif
-#ifndef GL_MAX_COLOR_ATTACHMENTS
-#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
-#endif
-#ifndef GL_COLOR_ATTACHMENT0
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#endif
-#ifndef GL_COLOR_ATTACHMENT1
-#define GL_COLOR_ATTACHMENT1 0x8CE1
-#endif
-#ifndef GL_COLOR_ATTACHMENT2
-#define GL_COLOR_ATTACHMENT2 0x8CE2
-#endif
-#ifndef GL_COLOR_ATTACHMENT3
-#define GL_COLOR_ATTACHMENT3 0x8CE3
-#endif
-#ifndef GL_COLOR_ATTACHMENT4
-#define GL_COLOR_ATTACHMENT4 0x8CE4
-#endif
-#ifndef GL_COLOR_ATTACHMENT5
-#define GL_COLOR_ATTACHMENT5 0x8CE5
-#endif
-#ifndef GL_COLOR_ATTACHMENT6
-#define GL_COLOR_ATTACHMENT6 0x8CE6
-#endif
-#ifndef GL_COLOR_ATTACHMENT7
-#define GL_COLOR_ATTACHMENT7 0x8CE7
-#endif
-#ifndef GL_COLOR_ATTACHMENT8
-#define GL_COLOR_ATTACHMENT8 0x8CE8
-#endif
-#ifndef GL_COLOR_ATTACHMENT9
-#define GL_COLOR_ATTACHMENT9 0x8CE9
-#endif
-#ifndef GL_COLOR_ATTACHMENT10
-#define GL_COLOR_ATTACHMENT10 0x8CEA
-#endif
-#ifndef GL_COLOR_ATTACHMENT11
-#define GL_COLOR_ATTACHMENT11 0x8CEB
-#endif
-#ifndef GL_COLOR_ATTACHMENT12
-#define GL_COLOR_ATTACHMENT12 0x8CEC
-#endif
-#ifndef GL_COLOR_ATTACHMENT13
-#define GL_COLOR_ATTACHMENT13 0x8CED
-#endif
-#ifndef GL_COLOR_ATTACHMENT14
-#define GL_COLOR_ATTACHMENT14 0x8CEE
-#endif
-#ifndef GL_COLOR_ATTACHMENT15
-#define GL_COLOR_ATTACHMENT15 0x8CEF
-#endif
-#ifndef GL_DEPTH_ATTACHMENT
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#endif
-#ifndef GL_STENCIL_ATTACHMENT
-#define GL_STENCIL_ATTACHMENT 0x8D20
-#endif
-#ifndef GL_FRAMEBUFFER
-#define GL_FRAMEBUFFER 0x8D40
-#endif
-#ifndef GL_RENDERBUFFER
-#define GL_RENDERBUFFER 0x8D41
-#endif
-#ifndef GL_RENDERBUFFER_WIDTH
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#endif
-#ifndef GL_RENDERBUFFER_HEIGHT
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#endif
-#ifndef GL_RENDERBUFFER_INTERNAL_FORMAT
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#endif
-#ifndef GL_STENCIL_INDEX
-#define GL_STENCIL_INDEX 0x8D45
-#endif
-#ifndef GL_STENCIL_INDEX1
-#define GL_STENCIL_INDEX1 0x8D46
-#endif
-#ifndef GL_STENCIL_INDEX4
-#define GL_STENCIL_INDEX4 0x8D47
-#endif
-#ifndef GL_STENCIL_INDEX8
-#define GL_STENCIL_INDEX8 0x8D48
-#endif
-#ifndef GL_STENCIL_INDEX16
-#define GL_STENCIL_INDEX16 0x8D49
-#endif
-#ifndef GL_RENDERBUFFER_RED_SIZE
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#endif
-#ifndef GL_RENDERBUFFER_GREEN_SIZE
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#endif
-#ifndef GL_RENDERBUFFER_BLUE_SIZE
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#endif
-#ifndef GL_RENDERBUFFER_ALPHA_SIZE
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#endif
-#ifndef GL_RENDERBUFFER_DEPTH_SIZE
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#endif
-#ifndef GL_RENDERBUFFER_STENCIL_SIZE
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-#endif
-#ifndef GL_READ_FRAMEBUFFER
-#define GL_READ_FRAMEBUFFER 0x8CA8
-#endif
-#ifndef GL_RENDERBUFFER_SAMPLES
-#define GL_RENDERBUFFER_SAMPLES 0x8CAB
-#endif
-#ifndef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
-#endif
-#ifndef GL_MAX_SAMPLES
-#define GL_MAX_SAMPLES 0x8D57
-#endif
-#ifndef GL_DRAW_FRAMEBUFFER
-#define GL_DRAW_FRAMEBUFFER 0x8CA9
-#endif
-#ifndef GL_DEPTH_STENCIL
-#define GL_DEPTH_STENCIL 0x84F9
-#endif
-#ifndef GL_UNSIGNED_INT_24_8
-#define GL_UNSIGNED_INT_24_8 0x84FA
-#endif
-#ifndef GL_DEPTH24_STENCIL8
-#define GL_DEPTH24_STENCIL8 0x88F0
-#endif
-#ifndef GL_TEXTURE_STENCIL_SIZE
-#define GL_TEXTURE_STENCIL_SIZE 0x88F1
-#endif
-#ifndef GL_CLAMP_TO_EDGE
-#define GL_CLAMP_TO_EDGE 0x812F
-#endif
-#ifndef GL_PACK_SKIP_IMAGES
-#define GL_PACK_SKIP_IMAGES 0x806B
-#endif
-#ifndef GL_PACK_IMAGE_HEIGHT
-#define GL_PACK_IMAGE_HEIGHT 0x806C
-#endif
-#ifndef GL_UNPACK_SKIP_IMAGES
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#endif
-#ifndef GL_UNPACK_IMAGE_HEIGHT
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#endif
-#ifndef GL_CONSTANT_COLOR
-#define GL_CONSTANT_COLOR 0x8001
-#endif
-#ifndef GL_ONE_MINUS_CONSTANT_COLOR
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#endif
-#ifndef GL_CONSTANT_ALPHA
-#define GL_CONSTANT_ALPHA 0x8003
-#endif
-#ifndef GL_ONE_MINUS_CONSTANT_ALPHA
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#endif
-#ifndef GL_INCR_WRAP
-#define GL_INCR_WRAP 0x8507
-#endif
-#ifndef GL_DECR_WRAP
-#define GL_DECR_WRAP 0x8508
-#endif
-#ifndef GL_ARRAY_BUFFER
-#define GL_ARRAY_BUFFER 0x8892
-#endif
-#ifndef GL_ELEMENT_ARRAY_BUFFER
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#endif
-#ifndef GL_STREAM_DRAW
-#define GL_STREAM_DRAW 0x88E0
-#endif
-#ifndef GL_STREAM_READ
-#define GL_STREAM_READ 0x88E1
-#endif
-#ifndef GL_STREAM_COPY
-#define GL_STREAM_COPY 0x88E2
-#endif
-#ifndef GL_STATIC_DRAW
-#define GL_STATIC_DRAW 0x88E4
-#endif
-#ifndef GL_STATIC_READ
-#define GL_STATIC_READ 0x88E5
-#endif
-#ifndef GL_STATIC_COPY
-#define GL_STATIC_COPY 0x88E6
-#endif
-#ifndef GL_DYNAMIC_DRAW
-#define GL_DYNAMIC_DRAW 0x88E8
-#endif
-#ifndef GL_DYNAMIC_READ
-#define GL_DYNAMIC_READ 0x88E9
-#endif
-#ifndef GL_DYNAMIC_COPY
-#define GL_DYNAMIC_COPY 0x88EA
-#endif
-#ifndef GL_FRAGMENT_SHADER
-#define GL_FRAGMENT_SHADER 0x8B30
-#endif
-#ifndef GL_VERTEX_SHADER
-#define GL_VERTEX_SHADER 0x8B31
-#endif
-#ifndef GL_FLOAT_VEC2
-#define GL_FLOAT_VEC2 0x8B50
-#endif
-#ifndef GL_FLOAT_VEC3
-#define GL_FLOAT_VEC3 0x8B51
-#endif
-#ifndef GL_FLOAT_VEC4
-#define GL_FLOAT_VEC4 0x8B52
-#endif
-#ifndef GL_INT_VEC2
-#define GL_INT_VEC2 0x8B53
-#endif
-#ifndef GL_INT_VEC3
-#define GL_INT_VEC3 0x8B54
-#endif
-#ifndef GL_INT_VEC4
-#define GL_INT_VEC4 0x8B55
-#endif
-#ifndef GL_BOOL
-#define GL_BOOL 0x8B56
-#endif
-#ifndef GL_BOOL_VEC2
-#define GL_BOOL_VEC2 0x8B57
-#endif
-#ifndef GL_BOOL_VEC3
-#define GL_BOOL_VEC3 0x8B58
-#endif
-#ifndef GL_BOOL_VEC4
-#define GL_BOOL_VEC4 0x8B59
-#endif
-#ifndef GL_FLOAT_MAT2
-#define GL_FLOAT_MAT2 0x8B5A
-#endif
-#ifndef GL_FLOAT_MAT3
-#define GL_FLOAT_MAT3 0x8B5B
-#endif
-#ifndef GL_FLOAT_MAT4
-#define GL_FLOAT_MAT4 0x8B5C
-#endif
-#ifndef GL_SAMPLER_1D
-#define GL_SAMPLER_1D 0x8B5D
-#endif
-#ifndef GL_SAMPLER_2D
-#define GL_SAMPLER_2D 0x8B5E
-#endif
-#ifndef GL_SAMPLER_3D
-#define GL_SAMPLER_3D 0x8B5F
-#endif
-#ifndef GL_SAMPLER_CUBE
-#define GL_SAMPLER_CUBE 0x8B60
-#endif
-#ifndef GL_COMPILE_STATUS
-#define GL_COMPILE_STATUS 0x8B81
-#endif
-#ifndef GL_LINK_STATUS
-#define GL_LINK_STATUS 0x8B82
-#endif
-#ifndef GL_INFO_LOG_LENGTH
-#define GL_INFO_LOG_LENGTH 0x8B84
-#endif
-#ifndef GL_ACTIVE_UNIFORMS
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#endif
-#ifndef GL_ACTIVE_UNIFORM_MAX_LENGTH
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#endif
-#ifndef GL_ACTIVE_ATTRIBUTES
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#endif
-#ifndef GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#endif
-#ifndef GL_GEOMETRY_SHADER
-#define GL_GEOMETRY_SHADER 0x8DD9
-#endif
-#ifndef GL_GEOMETRY_VERTICES_OUT
-#define GL_GEOMETRY_VERTICES_OUT 0x8DDA
-#endif
-#ifndef GL_GEOMETRY_INPUT_TYPE
-#define GL_GEOMETRY_INPUT_TYPE 0x8DDB
-#endif
-#ifndef GL_GEOMETRY_OUTPUT_TYPE
-#define GL_GEOMETRY_OUTPUT_TYPE 0x8DDC
-#endif
-#ifndef GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
-#endif
-#ifndef GL_MAX_GEOMETRY_VARYING_COMPONENTS
-#define GL_MAX_GEOMETRY_VARYING_COMPONENTS 0x8DDD
-#endif
-#ifndef GL_MAX_VERTEX_VARYING_COMPONENTS
-#define GL_MAX_VERTEX_VARYING_COMPONENTS 0x8DDE
-#endif
-#ifndef GL_MAX_VARYING_COMPONENTS
-#define GL_MAX_VARYING_COMPONENTS 0x8B4B
-#endif
-#ifndef GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
-#endif
-#ifndef GL_MAX_GEOMETRY_OUTPUT_VERTICES
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
-#endif
-#ifndef GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
-#endif
-#ifndef GL_LINES_ADJACENCY
-#define GL_LINES_ADJACENCY 0xA
-#endif
-#ifndef GL_LINE_STRIP_ADJACENCY
-#define GL_LINE_STRIP_ADJACENCY 0xB
-#endif
-#ifndef GL_TRIANGLES_ADJACENCY
-#define GL_TRIANGLES_ADJACENCY 0xC
-#endif
-#ifndef GL_TRIANGLE_STRIP_ADJACENCY
-#define GL_TRIANGLE_STRIP_ADJACENCY 0xD
-#endif
-#ifndef GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
-#endif
-#ifndef GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT 0x8DA9
-#endif
-#ifndef GL_FRAMEBUFFER_ATTACHMENT_LAYERED
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
-#endif
-#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
-#endif
-#ifndef GL_PROGRAM_POINT_SIZE
-#define GL_PROGRAM_POINT_SIZE 0x8642
-#endif
-
QT_END_NAMESPACE
QT_END_HEADER