summaryrefslogtreecommitdiffstats
path: root/src/gui/opengl/qopenglextrafunctions.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/gui/opengl/qopenglextrafunctions.h')
-rw-r--r--src/gui/opengl/qopenglextrafunctions.h1990
1 files changed, 1990 insertions, 0 deletions
diff --git a/src/gui/opengl/qopenglextrafunctions.h b/src/gui/opengl/qopenglextrafunctions.h
new file mode 100644
index 0000000000..6558284bd0
--- /dev/null
+++ b/src/gui/opengl/qopenglextrafunctions.h
@@ -0,0 +1,1990 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL21$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 or version 3 as published by the Free
+** Software Foundation and appearing in the file LICENSE.LGPLv21 and
+** LICENSE.LGPLv3 included in the packaging of this file. Please review the
+** following information to ensure the GNU Lesser General Public License
+** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** As a special exception, The Qt Company gives you certain additional
+** rights. These rights are described in The Qt Company LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QOPENGLEXTRAFUNCTIONS_H
+#define QOPENGLEXTRAFUNCTIONS_H
+
+#include <QtCore/qglobal.h>
+
+#ifndef QT_NO_OPENGL
+
+#include <QtGui/qopenglfunctions.h>
+
+QT_BEGIN_NAMESPACE
+
+class QOpenGLExtraFunctionsPrivate;
+
+#undef glReadBuffer
+#undef glDrawRangeElements
+#undef glTexImage3D
+#undef glTexSubImage3D
+#undef glCopyTexSubImage3D
+#undef glCompressedTexImage3D
+#undef glCompressedTexSubImage3D
+#undef glGenQueries
+#undef glDeleteQueries
+#undef glIsQuery
+#undef glBeginQuery
+#undef glEndQuery
+#undef glGetQueryiv
+#undef glGetQueryObjectuiv
+#undef glUnmapBuffer
+#undef glGetBufferPointerv
+#undef glDrawBuffers
+#undef glUniformMatrix2x3fv
+#undef glUniformMatrix3x2fv
+#undef glUniformMatrix2x4fv
+#undef glUniformMatrix4x2fv
+#undef glUniformMatrix3x4fv
+#undef glUniformMatrix4x3fv
+#undef glBlitFramebuffer
+#undef glRenderbufferStorageMultisample
+#undef glFramebufferTextureLayer
+#undef glMapBufferRange
+#undef glFlushMappedBufferRange
+#undef glBindVertexArray
+#undef glDeleteVertexArrays
+#undef glGenVertexArrays
+#undef glIsVertexArray
+#undef glGetIntegeri_v
+#undef glBeginTransformFeedback
+#undef glEndTransformFeedback
+#undef glBindBufferRange
+#undef glBindBufferBase
+#undef glTransformFeedbackVaryings
+#undef glGetTransformFeedbackVarying
+#undef glVertexAttribIPointer
+#undef glGetVertexAttribIiv
+#undef glGetVertexAttribIuiv
+#undef glVertexAttribI4i
+#undef glVertexAttribI4ui
+#undef glVertexAttribI4iv
+#undef glVertexAttribI4uiv
+#undef glGetUniformuiv
+#undef glGetFragDataLocation
+#undef glUniform1ui
+#undef glUniform2ui
+#undef glUniform3ui
+#undef glUniform4ui
+#undef glUniform1uiv
+#undef glUniform2uiv
+#undef glUniform3uiv
+#undef glUniform4uiv
+#undef glClearBufferiv
+#undef glClearBufferuiv
+#undef glClearBufferfv
+#undef glClearBufferfi
+#undef glGetStringi
+#undef glCopyBufferSubData
+#undef glGetUniformIndices
+#undef glGetActiveUniformsiv
+#undef glGetUniformBlockIndex
+#undef glGetActiveUniformBlockiv
+#undef glGetActiveUniformBlockName
+#undef glUniformBlockBinding
+#undef glDrawArraysInstanced
+#undef glDrawElementsInstanced
+#undef glFenceSync
+#undef glIsSync
+#undef glDeleteSync
+#undef glClientWaitSync
+#undef glWaitSync
+#undef glGetInteger64v
+#undef glGetSynciv
+#undef glGetInteger64i_v
+#undef glGetBufferParameteri64v
+#undef glGenSamplers
+#undef glDeleteSamplers
+#undef glIsSampler
+#undef glBindSampler
+#undef glSamplerParameteri
+#undef glSamplerParameteriv
+#undef glSamplerParameterf
+#undef glSamplerParameterfv
+#undef glGetSamplerParameteriv
+#undef glGetSamplerParameterfv
+#undef glVertexAttribDivisor
+#undef glBindTransformFeedback
+#undef glDeleteTransformFeedbacks
+#undef glGenTransformFeedbacks
+#undef glIsTransformFeedback
+#undef glPauseTransformFeedback
+#undef glResumeTransformFeedback
+#undef glGetProgramBinary
+#undef glProgramBinary
+#undef glProgramParameteri
+#undef glInvalidateFramebuffer
+#undef glInvalidateSubFramebuffer
+#undef glTexStorage2D
+#undef glTexStorage3D
+#undef glGetInternalformativ
+
+#undef glDispatchCompute
+#undef glDispatchComputeIndirect
+#undef glDrawArraysIndirect
+#undef glDrawElementsIndirect
+#undef glFramebufferParameteri
+#undef glGetFramebufferParameteriv
+#undef glGetProgramInterfaceiv
+#undef glGetProgramResourceIndex
+#undef glGetProgramResourceName
+#undef glGetProgramResourceiv
+#undef glGetProgramResourceLocation
+#undef glUseProgramStages
+#undef glActiveShaderProgram
+#undef glCreateShaderProgramv
+#undef glBindProgramPipeline
+#undef glDeleteProgramPipelines
+#undef glGenProgramPipelines
+#undef glIsProgramPipeline
+#undef glGetProgramPipelineiv
+#undef glProgramUniform1i
+#undef glProgramUniform2i
+#undef glProgramUniform3i
+#undef glProgramUniform4i
+#undef glProgramUniform1ui
+#undef glProgramUniform2ui
+#undef glProgramUniform3ui
+#undef glProgramUniform4ui
+#undef glProgramUniform1f
+#undef glProgramUniform2f
+#undef glProgramUniform3f
+#undef glProgramUniform4f
+#undef glProgramUniform1iv
+#undef glProgramUniform2iv
+#undef glProgramUniform3iv
+#undef glProgramUniform4iv
+#undef glProgramUniform1uiv
+#undef glProgramUniform2uiv
+#undef glProgramUniform3uiv
+#undef glProgramUniform4uiv
+#undef glProgramUniform1fv
+#undef glProgramUniform2fv
+#undef glProgramUniform3fv
+#undef glProgramUniform4fv
+#undef glProgramUniformMatrix2fv
+#undef glProgramUniformMatrix3fv
+#undef glProgramUniformMatrix4fv
+#undef glProgramUniformMatrix2x3fv
+#undef glProgramUniformMatrix3x2fv
+#undef glProgramUniformMatrix2x4fv
+#undef glProgramUniformMatrix4x2fv
+#undef glProgramUniformMatrix3x4fv
+#undef glProgramUniformMatrix4x3fv
+#undef glValidateProgramPipeline
+#undef glGetProgramPipelineInfoLog
+#undef glBindImageTexture
+#undef glGetBooleani_v
+#undef glMemoryBarrier
+#undef glMemoryBarrierByRegion
+#undef glTexStorage2DMultisample
+#undef glGetMultisamplefv
+#undef glSampleMaski
+#undef glGetTexLevelParameteriv
+#undef glGetTexLevelParameterfv
+#undef glBindVertexBuffer
+#undef glVertexAttribFormat
+#undef glVertexAttribIFormat
+#undef glVertexAttribBinding
+#undef glVertexBindingDivisor
+
+class Q_GUI_EXPORT QOpenGLExtraFunctions : public QOpenGLFunctions
+{
+ Q_DECLARE_PRIVATE(QOpenGLExtraFunctions)
+
+public:
+ QOpenGLExtraFunctions();
+ QOpenGLExtraFunctions(QOpenGLContext *context);
+ ~QOpenGLExtraFunctions() {}
+
+ // GLES3
+ void glReadBuffer(GLenum mode);
+ void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+ void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+ void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+ void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+ void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+ void glGenQueries(GLsizei n, GLuint *ids);
+ void glDeleteQueries(GLsizei n, const GLuint *ids);
+ GLboolean glIsQuery(GLuint id);
+ void glBeginQuery(GLenum target, GLuint id);
+ void glEndQuery(GLenum target);
+ void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
+ void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
+ GLboolean glUnmapBuffer(GLenum target);
+ void glGetBufferPointerv(GLenum target, GLenum pname, void **params);
+ void glDrawBuffers(GLsizei n, const GLenum *bufs);
+ void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ void *glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
+ void glBindVertexArray(GLuint array);
+ void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
+ void glGenVertexArrays(GLsizei n, GLuint *arrays);
+ GLboolean glIsVertexArray(GLuint array);
+ void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
+ void glBeginTransformFeedback(GLenum primitiveMode);
+ void glEndTransformFeedback(void);
+ void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
+ void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
+ void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+ void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+ void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
+ void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
+ void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
+ void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ void glVertexAttribI4iv(GLuint index, const GLint *v);
+ void glVertexAttribI4uiv(GLuint index, const GLuint *v);
+ void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
+ GLint glGetFragDataLocation(GLuint program, const GLchar *name);
+ void glUniform1ui(GLint location, GLuint v0);
+ void glUniform2ui(GLint location, GLuint v0, GLuint v1);
+ void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
+ void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
+ void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
+ void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+ void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+ const GLubyte *glGetStringi(GLenum name, GLuint index);
+ void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+ void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
+ void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+ GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
+ void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+ void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+ void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+ void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+ void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
+ GLsync glFenceSync(GLenum condition, GLbitfield flags);
+ GLboolean glIsSync(GLsync sync);
+ void glDeleteSync(GLsync sync);
+ GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ void glGetInteger64v(GLenum pname, GLint64 *data);
+ void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+ void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
+ void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
+ void glGenSamplers(GLsizei count, GLuint *samplers);
+ void glDeleteSamplers(GLsizei count, const GLuint *samplers);
+ GLboolean glIsSampler(GLuint sampler);
+ void glBindSampler(GLuint unit, GLuint sampler);
+ void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
+ void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
+ void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
+ void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
+ void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
+ void glVertexAttribDivisor(GLuint index, GLuint divisor);
+ void glBindTransformFeedback(GLenum target, GLuint id);
+ void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
+ void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
+ GLboolean glIsTransformFeedback(GLuint id);
+ void glPauseTransformFeedback(void);
+ void glResumeTransformFeedback(void);
+ void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+ void glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+ void glProgramParameteri(GLuint program, GLenum pname, GLint value);
+ void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments);
+ void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+ void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+
+ // GLES 3.1
+ void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+ void glDispatchComputeIndirect(GLintptr indirect);
+ void glDrawArraysIndirect(GLenum mode, const void *indirect);
+ void glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect);
+ void glFramebufferParameteri(GLenum target, GLenum pname, GLint param);
+ void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
+ GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name);
+ void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+ void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
+ GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name);
+ void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
+ void glActiveShaderProgram(GLuint pipeline, GLuint program);
+ GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const*strings);
+ void glBindProgramPipeline(GLuint pipeline);
+ void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
+ void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
+ GLboolean glIsProgramPipeline(GLuint pipeline);
+ void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
+ void glProgramUniform1i(GLuint program, GLint location, GLint v0);
+ void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
+ void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+ void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
+ void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
+ void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
+ void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
+ void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glValidateProgramPipeline(GLuint pipeline);
+ void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+ void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
+ void glMemoryBarrier(GLbitfield barriers);
+ void glMemoryBarrierByRegion(GLbitfield barriers);
+ void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
+ void glSampleMaski(GLuint maskNumber, GLbitfield mask);
+ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+ void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+ void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+ void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);
+ void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor);
+
+private:
+ static bool isInitialized(const QOpenGLExtraFunctionsPrivate *d) { return d != 0; }
+};
+
+class QOpenGLExtraFunctionsPrivate : public QOpenGLFunctionsPrivate
+{
+public:
+ QOpenGLExtraFunctionsPrivate(QOpenGLContext *ctx);
+
+ // GLES3
+ void (QOPENGLF_APIENTRYP ReadBuffer)(GLenum mode);
+ void (QOPENGLF_APIENTRYP DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+ void (QOPENGLF_APIENTRYP TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+ void (QOPENGLF_APIENTRYP TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+ void (QOPENGLF_APIENTRYP CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void (QOPENGLF_APIENTRYP CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+ void (QOPENGLF_APIENTRYP CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+ void (QOPENGLF_APIENTRYP GenQueries)(GLsizei n, GLuint *ids);
+ void (QOPENGLF_APIENTRYP DeleteQueries)(GLsizei n, const GLuint *ids);
+ GLboolean (QOPENGLF_APIENTRYP IsQuery)(GLuint id);
+ void (QOPENGLF_APIENTRYP BeginQuery)(GLenum target, GLuint id);
+ void (QOPENGLF_APIENTRYP EndQuery)(GLenum target);
+ void (QOPENGLF_APIENTRYP GetQueryiv)(GLenum target, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint *params);
+ GLboolean (QOPENGLF_APIENTRYP UnmapBuffer)(GLenum target);
+ void (QOPENGLF_APIENTRYP GetBufferPointerv)(GLenum target, GLenum pname, void **params);
+ void (QOPENGLF_APIENTRYP DrawBuffers)(GLsizei n, const GLenum *bufs);
+ void (QOPENGLF_APIENTRYP UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ void (QOPENGLF_APIENTRYP RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void (QOPENGLF_APIENTRYP FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ void *(QOPENGLF_APIENTRYP MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ void (QOPENGLF_APIENTRYP FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length);
+ void (QOPENGLF_APIENTRYP BindVertexArray)(GLuint array);
+ void (QOPENGLF_APIENTRYP DeleteVertexArrays)(GLsizei n, const GLuint *arrays);
+ void (QOPENGLF_APIENTRYP GenVertexArrays)(GLsizei n, GLuint *arrays);
+ GLboolean (QOPENGLF_APIENTRYP IsVertexArray)(GLuint array);
+ void (QOPENGLF_APIENTRYP GetIntegeri_v)(GLenum target, GLuint index, GLint *data);
+ void (QOPENGLF_APIENTRYP BeginTransformFeedback)(GLenum primitiveMode);
+ void (QOPENGLF_APIENTRYP EndTransformFeedback)(void);
+ void (QOPENGLF_APIENTRYP BindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void (QOPENGLF_APIENTRYP BindBufferBase)(GLenum target, GLuint index, GLuint buffer);
+ void (QOPENGLF_APIENTRYP TransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
+ void (QOPENGLF_APIENTRYP GetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+ void (QOPENGLF_APIENTRYP VertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+ void (QOPENGLF_APIENTRYP GetVertexAttribIiv)(GLuint index, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint *params);
+ void (QOPENGLF_APIENTRYP VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+ void (QOPENGLF_APIENTRYP VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ void (QOPENGLF_APIENTRYP VertexAttribI4iv)(GLuint index, const GLint *v);
+ void (QOPENGLF_APIENTRYP VertexAttribI4uiv)(GLuint index, const GLuint *v);
+ void (QOPENGLF_APIENTRYP GetUniformuiv)(GLuint program, GLint location, GLuint *params);
+ GLint (QOPENGLF_APIENTRYP GetFragDataLocation)(GLuint program, const GLchar *name);
+ void (QOPENGLF_APIENTRYP Uniform1ui)(GLint location, GLuint v0);
+ void (QOPENGLF_APIENTRYP Uniform2ui)(GLint location, GLuint v0, GLuint v1);
+ void (QOPENGLF_APIENTRYP Uniform3ui)(GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void (QOPENGLF_APIENTRYP Uniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void (QOPENGLF_APIENTRYP Uniform1uiv)(GLint location, GLsizei count, const GLuint *value);
+ void (QOPENGLF_APIENTRYP Uniform2uiv)(GLint location, GLsizei count, const GLuint *value);
+ void (QOPENGLF_APIENTRYP Uniform3uiv)(GLint location, GLsizei count, const GLuint *value);
+ void (QOPENGLF_APIENTRYP Uniform4uiv)(GLint location, GLsizei count, const GLuint *value);
+ void (QOPENGLF_APIENTRYP ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint *value);
+ void (QOPENGLF_APIENTRYP ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint *value);
+ void (QOPENGLF_APIENTRYP ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+ const GLubyte *(QOPENGLF_APIENTRYP GetStringi)(GLenum name, GLuint index);
+ void (QOPENGLF_APIENTRYP CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+ void (QOPENGLF_APIENTRYP GetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
+ void (QOPENGLF_APIENTRYP GetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+ GLuint (QOPENGLF_APIENTRYP GetUniformBlockIndex)(GLuint program, const GLchar *uniformBlockName);
+ void (QOPENGLF_APIENTRYP GetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+ void (QOPENGLF_APIENTRYP UniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+ void (QOPENGLF_APIENTRYP DrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+ void (QOPENGLF_APIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
+ GLsync (QOPENGLF_APIENTRYP FenceSync)(GLenum condition, GLbitfield flags);
+ GLboolean (QOPENGLF_APIENTRYP IsSync)(GLsync sync);
+ void (QOPENGLF_APIENTRYP DeleteSync)(GLsync sync);
+ GLenum (QOPENGLF_APIENTRYP ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ void (QOPENGLF_APIENTRYP WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ void (QOPENGLF_APIENTRYP GetInteger64v)(GLenum pname, GLint64 *data);
+ void (QOPENGLF_APIENTRYP GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+ void (QOPENGLF_APIENTRYP GetInteger64i_v)(GLenum target, GLuint index, GLint64 *data);
+ void (QOPENGLF_APIENTRYP GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 *params);
+ void (QOPENGLF_APIENTRYP GenSamplers)(GLsizei count, GLuint *samplers);
+ void (QOPENGLF_APIENTRYP DeleteSamplers)(GLsizei count, const GLuint *samplers);
+ GLboolean (QOPENGLF_APIENTRYP IsSampler)(GLuint sampler);
+ void (QOPENGLF_APIENTRYP BindSampler)(GLuint unit, GLuint sampler);
+ void (QOPENGLF_APIENTRYP SamplerParameteri)(GLuint sampler, GLenum pname, GLint param);
+ void (QOPENGLF_APIENTRYP SamplerParameteriv)(GLuint sampler, GLenum pname, const GLint *param);
+ void (QOPENGLF_APIENTRYP SamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param);
+ void (QOPENGLF_APIENTRYP SamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat *param);
+ void (QOPENGLF_APIENTRYP GetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat *params);
+ void (QOPENGLF_APIENTRYP VertexAttribDivisor)(GLuint index, GLuint divisor);
+ void (QOPENGLF_APIENTRYP BindTransformFeedback)(GLenum target, GLuint id);
+ void (QOPENGLF_APIENTRYP DeleteTransformFeedbacks)(GLsizei n, const GLuint *ids);
+ void (QOPENGLF_APIENTRYP GenTransformFeedbacks)(GLsizei n, GLuint *ids);
+ GLboolean (QOPENGLF_APIENTRYP IsTransformFeedback)(GLuint id);
+ void (QOPENGLF_APIENTRYP PauseTransformFeedback)(void);
+ void (QOPENGLF_APIENTRYP ResumeTransformFeedback)(void);
+ void (QOPENGLF_APIENTRYP GetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+ void (QOPENGLF_APIENTRYP ProgramBinary)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+ void (QOPENGLF_APIENTRYP ProgramParameteri)(GLuint program, GLenum pname, GLint value);
+ void (QOPENGLF_APIENTRYP InvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum *attachments);
+ void (QOPENGLF_APIENTRYP InvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+ void (QOPENGLF_APIENTRYP TexStorage2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+ void (QOPENGLF_APIENTRYP TexStorage3D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ void (QOPENGLF_APIENTRYP GetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+
+ // GLES 3.1
+ void (QOPENGLF_APIENTRYP DispatchCompute)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+ void (QOPENGLF_APIENTRYP DispatchComputeIndirect)(GLintptr indirect);
+ void (QOPENGLF_APIENTRYP DrawArraysIndirect)(GLenum mode, const void *indirect);
+ void (QOPENGLF_APIENTRYP DrawElementsIndirect)(GLenum mode, GLenum type, const void *indirect);
+ void (QOPENGLF_APIENTRYP FramebufferParameteri)(GLenum target, GLenum pname, GLint param);
+ void (QOPENGLF_APIENTRYP GetFramebufferParameteriv)(GLenum target, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetProgramInterfaceiv)(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
+ GLuint (QOPENGLF_APIENTRYP GetProgramResourceIndex)(GLuint program, GLenum programInterface, const GLchar *name);
+ void (QOPENGLF_APIENTRYP GetProgramResourceName)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+ void (QOPENGLF_APIENTRYP GetProgramResourceiv)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
+ GLint (QOPENGLF_APIENTRYP GetProgramResourceLocation)(GLuint program, GLenum programInterface, const GLchar *name);
+ void (QOPENGLF_APIENTRYP UseProgramStages)(GLuint pipeline, GLbitfield stages, GLuint program);
+ void (QOPENGLF_APIENTRYP ActiveShaderProgram)(GLuint pipeline, GLuint program);
+ GLuint (QOPENGLF_APIENTRYP CreateShaderProgramv)(GLenum type, GLsizei count, const GLchar *const*strings);
+ void (QOPENGLF_APIENTRYP BindProgramPipeline)(GLuint pipeline);
+ void (QOPENGLF_APIENTRYP DeleteProgramPipelines)(GLsizei n, const GLuint *pipelines);
+ void (QOPENGLF_APIENTRYP GenProgramPipelines)(GLsizei n, GLuint *pipelines);
+ GLboolean (QOPENGLF_APIENTRYP IsProgramPipeline)(GLuint pipeline);
+ void (QOPENGLF_APIENTRYP GetProgramPipelineiv)(GLuint pipeline, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP ProgramUniform1i)(GLuint program, GLint location, GLint v0);
+ void (QOPENGLF_APIENTRYP ProgramUniform2i)(GLuint program, GLint location, GLint v0, GLint v1);
+ void (QOPENGLF_APIENTRYP ProgramUniform3i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+ void (QOPENGLF_APIENTRYP ProgramUniform4i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void (QOPENGLF_APIENTRYP ProgramUniform1ui)(GLuint program, GLint location, GLuint v0);
+ void (QOPENGLF_APIENTRYP ProgramUniform2ui)(GLuint program, GLint location, GLuint v0, GLuint v1);
+ void (QOPENGLF_APIENTRYP ProgramUniform3ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void (QOPENGLF_APIENTRYP ProgramUniform4ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void (QOPENGLF_APIENTRYP ProgramUniform1f)(GLuint program, GLint location, GLfloat v0);
+ void (QOPENGLF_APIENTRYP ProgramUniform2f)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
+ void (QOPENGLF_APIENTRYP ProgramUniform3f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void (QOPENGLF_APIENTRYP ProgramUniform4f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void (QOPENGLF_APIENTRYP ProgramUniform1iv)(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform2iv)(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform3iv)(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform4iv)(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform1uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform2uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform3uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform4uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform1fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform2fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform3fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniform4fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix2x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix3x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix2x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix4x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix3x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ProgramUniformMatrix4x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ValidateProgramPipeline)(GLuint pipeline);
+ void (QOPENGLF_APIENTRYP GetProgramPipelineInfoLog)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void (QOPENGLF_APIENTRYP BindImageTexture)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+ void (QOPENGLF_APIENTRYP GetBooleani_v)(GLenum target, GLuint index, GLboolean *data);
+ void (QOPENGLF_APIENTRYP MemoryBarrierFunc)(GLbitfield barriers);
+ void (QOPENGLF_APIENTRYP MemoryBarrierByRegion)(GLbitfield barriers);
+ void (QOPENGLF_APIENTRYP TexStorage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void (QOPENGLF_APIENTRYP GetMultisamplefv)(GLenum pname, GLuint index, GLfloat *val);
+ void (QOPENGLF_APIENTRYP SampleMaski)(GLuint maskNumber, GLbitfield mask);
+ void (QOPENGLF_APIENTRYP GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void (QOPENGLF_APIENTRYP BindVertexBuffer)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+ void (QOPENGLF_APIENTRYP VertexAttribFormat)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+ void (QOPENGLF_APIENTRYP VertexAttribIFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+ void (QOPENGLF_APIENTRYP VertexAttribBinding)(GLuint attribindex, GLuint bindingindex);
+ void (QOPENGLF_APIENTRYP VertexBindingDivisor)(GLuint bindingindex, GLuint divisor);
+};
+
+// GLES 3.0 and 3.1
+
+inline void QOpenGLExtraFunctions::glBeginQuery(GLenum target, GLuint id)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->BeginQuery(target, id);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glBeginTransformFeedback(GLenum primitiveMode)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->BeginTransformFeedback(primitiveMode);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->BindBufferBase(target, index, buffer);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->BindBufferRange(target, index, buffer, offset, size);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glBindSampler(GLuint unit, GLuint sampler)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->BindSampler(unit, sampler);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glBindTransformFeedback(GLenum target, GLuint id)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->BindTransformFeedback(target, id);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glBindVertexArray(GLuint array)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->BindVertexArray(array);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ClearBufferfv(buffer, drawbuffer, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ClearBufferiv(buffer, drawbuffer, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ClearBufferuiv(buffer, drawbuffer, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline GLenum QOpenGLExtraFunctions::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ GLenum result = d->ClientWaitSync(sync, flags, timeout);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline void QOpenGLExtraFunctions::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glDeleteQueries(GLsizei n, const GLuint * ids)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->DeleteQueries(n, ids);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glDeleteSamplers(GLsizei count, const GLuint * samplers)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->DeleteSamplers(count, samplers);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glDeleteSync(GLsync sync)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->DeleteSync(sync);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->DeleteTransformFeedbacks(n, ids);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glDeleteVertexArrays(GLsizei n, const GLuint * arrays)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->DeleteVertexArrays(n, arrays);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->DrawArraysInstanced(mode, first, count, instancecount);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glDrawBuffers(GLsizei n, const GLenum * bufs)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->DrawBuffers(n, bufs);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->DrawElementsInstanced(mode, count, type, indices, instancecount);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->DrawRangeElements(mode, start, end, count, type, indices);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glEndQuery(GLenum target)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->EndQuery(target);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glEndTransformFeedback()
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->EndTransformFeedback();
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline GLsync QOpenGLExtraFunctions::glFenceSync(GLenum condition, GLbitfield flags)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ GLsync result = d->FenceSync(condition, flags);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline void QOpenGLExtraFunctions::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->FlushMappedBufferRange(target, offset, length);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->FramebufferTextureLayer(target, attachment, texture, level, layer);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGenQueries(GLsizei n, GLuint* ids)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GenQueries(n, ids);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGenSamplers(GLsizei count, GLuint* samplers)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GenSamplers(count, samplers);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGenTransformFeedbacks(GLsizei n, GLuint* ids)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GenTransformFeedbacks(n, ids);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGenVertexArrays(GLsizei n, GLuint* arrays)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GenVertexArrays(n, arrays);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetBufferParameteri64v(target, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetBufferPointerv(GLenum target, GLenum pname, void ** params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetBufferPointerv(target, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline GLint QOpenGLExtraFunctions::glGetFragDataLocation(GLuint program, const GLchar * name)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ GLint result = d->GetFragDataLocation(program, name);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline void QOpenGLExtraFunctions::glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetInteger64i_v(target, index, data);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetInteger64v(GLenum pname, GLint64* data)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetInteger64v(pname, data);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetIntegeri_v(target, index, data);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetInternalformativ(target, internalformat, pname, bufSize, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void * binary)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetProgramBinary(program, bufSize, length, binaryFormat, binary);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetQueryObjectuiv(id, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetQueryiv(GLenum target, GLenum pname, GLint* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetQueryiv(target, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetSamplerParameterfv(sampler, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetSamplerParameteriv(sampler, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline const GLubyte * QOpenGLExtraFunctions::glGetStringi(GLenum name, GLuint index)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ const GLubyte * result = d->GetStringi(name, index);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline void QOpenGLExtraFunctions::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetSynciv(sync, pname, bufSize, length, values);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline GLuint QOpenGLExtraFunctions::glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ GLuint result = d->GetUniformBlockIndex(program, uniformBlockName);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline void QOpenGLExtraFunctions::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint* uniformIndices)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetUniformuiv(GLuint program, GLint location, GLuint* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetUniformuiv(program, location, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetVertexAttribIiv(index, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetVertexAttribIuiv(index, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->InvalidateFramebuffer(target, numAttachments, attachments);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline GLboolean QOpenGLExtraFunctions::glIsQuery(GLuint id)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ GLboolean result = d->IsQuery(id);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline GLboolean QOpenGLExtraFunctions::glIsSampler(GLuint sampler)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ GLboolean result = d->IsSampler(sampler);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline GLboolean QOpenGLExtraFunctions::glIsSync(GLsync sync)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ GLboolean result = d->IsSync(sync);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline GLboolean QOpenGLExtraFunctions::glIsTransformFeedback(GLuint id)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ GLboolean result = d->IsTransformFeedback(id);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline GLboolean QOpenGLExtraFunctions::glIsVertexArray(GLuint array)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ GLboolean result = d->IsVertexArray(array);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline void * QOpenGLExtraFunctions::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ void *result = d->MapBufferRange(target, offset, length, access);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline void QOpenGLExtraFunctions::glPauseTransformFeedback()
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->PauseTransformFeedback();
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramBinary(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramBinary(program, binaryFormat, binary, length);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramParameteri(GLuint program, GLenum pname, GLint value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramParameteri(program, pname, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glReadBuffer(GLenum src)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ReadBuffer(src);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glResumeTransformFeedback()
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ResumeTransformFeedback();
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->SamplerParameterf(sampler, pname, param);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->SamplerParameterfv(sampler, pname, param);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->SamplerParameteri(sampler, pname, param);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->SamplerParameteriv(sampler, pname, param);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->TexStorage2D(target, levels, internalformat, width, height);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->TexStorage3D(target, levels, internalformat, width, height, depth);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniform1ui(GLint location, GLuint v0)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->Uniform1ui(location, v0);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniform1uiv(GLint location, GLsizei count, const GLuint * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->Uniform1uiv(location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->Uniform2ui(location, v0, v1);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniform2uiv(GLint location, GLsizei count, const GLuint * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->Uniform2uiv(location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->Uniform3ui(location, v0, v1, v2);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniform3uiv(GLint location, GLsizei count, const GLuint * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->Uniform3uiv(location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->Uniform4ui(location, v0, v1, v2, v3);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniform4uiv(GLint location, GLsizei count, const GLuint * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->Uniform4uiv(location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->UniformMatrix2x3fv(location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->UniformMatrix2x4fv(location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->UniformMatrix3x2fv(location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->UniformMatrix3x4fv(location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->UniformMatrix4x2fv(location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->UniformMatrix4x3fv(location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline GLboolean QOpenGLExtraFunctions::glUnmapBuffer(GLenum target)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ GLboolean result = d->UnmapBuffer(target);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline void QOpenGLExtraFunctions::glVertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->VertexAttribDivisor(index, divisor);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->VertexAttribI4i(index, x, y, z, w);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glVertexAttribI4iv(GLuint index, const GLint * v)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->VertexAttribI4iv(index, v);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->VertexAttribI4ui(index, x, y, z, w);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glVertexAttribI4uiv(GLuint index, const GLuint * v)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->VertexAttribI4uiv(index, v);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->VertexAttribIPointer(index, size, type, stride, pointer);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->WaitSync(sync, flags, timeout);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glActiveShaderProgram(GLuint pipeline, GLuint program)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ActiveShaderProgram(pipeline, program);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->BindImageTexture(unit, texture, level, layered, layer, access, format);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glBindProgramPipeline(GLuint pipeline)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->BindProgramPipeline(pipeline);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->BindVertexBuffer(bindingindex, buffer, offset, stride);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline GLuint QOpenGLExtraFunctions::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const* strings)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ GLuint result = d->CreateShaderProgramv(type, count, strings);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline void QOpenGLExtraFunctions::glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->DeleteProgramPipelines(n, pipelines);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->DispatchCompute(num_groups_x, num_groups_y, num_groups_z);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glDispatchComputeIndirect(GLintptr indirect)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->DispatchComputeIndirect(indirect);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glDrawArraysIndirect(GLenum mode, const void * indirect)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->DrawArraysIndirect(mode, indirect);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glDrawElementsIndirect(GLenum mode, GLenum type, const void * indirect)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->DrawElementsIndirect(mode, type, indirect);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->FramebufferParameteri(target, pname, param);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGenProgramPipelines(GLsizei n, GLuint* pipelines)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GenProgramPipelines(n, pipelines);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetBooleani_v(GLenum target, GLuint index, GLboolean* data)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetBooleani_v(target, index, data);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetFramebufferParameteriv(target, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat* val)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetMultisamplefv(pname, index, val);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetProgramInterfaceiv(program, programInterface, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetProgramPipelineiv(pipeline, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline GLuint QOpenGLExtraFunctions::glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar * name)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ GLuint result = d->GetProgramResourceIndex(program, programInterface, name);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline GLint QOpenGLExtraFunctions::glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar * name)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ GLint result = d->GetProgramResourceLocation(program, programInterface, name);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline void QOpenGLExtraFunctions::glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetProgramResourceName(program, programInterface, index, bufSize, length, name);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei* length, GLint* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetTexLevelParameterfv(target, level, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->GetTexLevelParameteriv(target, level, pname, params);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline GLboolean QOpenGLExtraFunctions::glIsProgramPipeline(GLuint pipeline)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ GLboolean result = d->IsProgramPipeline(pipeline);
+ Q_OPENGL_FUNCTIONS_DEBUG
+ return result;
+}
+
+inline void QOpenGLExtraFunctions::glMemoryBarrier(GLbitfield barriers)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->MemoryBarrierFunc(barriers);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glMemoryBarrierByRegion(GLbitfield barriers)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->MemoryBarrierByRegion(barriers);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform1f(program, location, v0);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform1fv(program, location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform1i(GLuint program, GLint location, GLint v0)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform1i(program, location, v0);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform1iv(program, location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform1ui(program, location, v0);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform1uiv(program, location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform2f(program, location, v0, v1);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform2fv(program, location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform2i(program, location, v0, v1);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform2iv(program, location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform2ui(program, location, v0, v1);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform2uiv(program, location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform3f(program, location, v0, v1, v2);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform3fv(program, location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform3i(program, location, v0, v1, v2);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform3iv(program, location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform3ui(program, location, v0, v1, v2);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform3uiv(program, location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform4f(program, location, v0, v1, v2, v3);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform4fv(program, location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform4i(program, location, v0, v1, v2, v3);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform4iv(program, location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform4ui(program, location, v0, v1, v2, v3);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniform4uiv(program, location, count, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniformMatrix2fv(program, location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniformMatrix3fv(program, location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniformMatrix4fv(program, location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glSampleMaski(GLuint maskNumber, GLbitfield mask)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->SampleMaski(maskNumber, mask);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->UseProgramStages(pipeline, stages, program);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glValidateProgramPipeline(GLuint pipeline)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->ValidateProgramPipeline(pipeline);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->VertexAttribBinding(attribindex, bindingindex);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->VertexAttribIFormat(attribindex, size, type, relativeoffset);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+inline void QOpenGLExtraFunctions::glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
+{
+ Q_D(QOpenGLExtraFunctions);
+ Q_ASSERT(QOpenGLExtraFunctions::isInitialized(d));
+ d->VertexBindingDivisor(bindingindex, divisor);
+ Q_OPENGL_FUNCTIONS_DEBUG
+}
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif