summaryrefslogtreecommitdiffstats
path: root/src/gui/opengl/qopenglframebufferobject.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/gui/opengl/qopenglframebufferobject.cpp')
-rw-r--r--src/gui/opengl/qopenglframebufferobject.cpp45
1 files changed, 45 insertions, 0 deletions
diff --git a/src/gui/opengl/qopenglframebufferobject.cpp b/src/gui/opengl/qopenglframebufferobject.cpp
index 6486a447ee..cae3d516c4 100644
--- a/src/gui/opengl/qopenglframebufferobject.cpp
+++ b/src/gui/opengl/qopenglframebufferobject.cpp
@@ -142,6 +142,14 @@ QT_BEGIN_NAMESPACE
#define GL_CONTEXT_LOST 0x0507
#endif
+#ifndef GL_DEPTH_STENCIL_ATTACHMENT
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#endif
+
+#ifndef GL_DEPTH_STENCIL
+#define GL_DEPTH_STENCIL 0x84F9
+#endif
+
/*!
@@ -619,7 +627,11 @@ void QOpenGLFramebufferObjectPrivate::initDepthStencilAttachments(QOpenGLContext
// free existing attachments
if (depth_buffer_guard) {
+#ifdef Q_OS_WASM
+ funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
+#else
funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
+#endif
depth_buffer_guard->free();
}
if (stencil_buffer_guard) {
@@ -637,7 +649,35 @@ void QOpenGLFramebufferObjectPrivate::initDepthStencilAttachments(QOpenGLContext
// In practice, a combined depth-stencil buffer is supported by all desktop platforms, while a
// separate stencil buffer is not. On embedded devices however, a combined depth-stencil buffer
// might not be supported while separate buffers are, according to QTBUG-12861.
+#ifdef Q_OS_WASM
+ // WebGL doesn't allow separately attach buffers to
+ // STENCIL_ATTACHMENT and DEPTH_ATTACHMENT
+ // QTBUG-69913
+ if (attachment == QOpenGLFramebufferObject::CombinedDepthStencil) {
+ funcs.glGenRenderbuffers(1, &depth_buffer);
+ funcs.glBindRenderbuffer(GL_RENDERBUFFER, depth_buffer);
+ Q_ASSERT(funcs.glIsRenderbuffer(depth_buffer));
+
+ GLenum storageFormat = GL_DEPTH_STENCIL;
+
+ if (samples != 0 ) {
+ funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples,
+ storageFormat, dsSize.width(), dsSize.height());
+ } else {
+ funcs.glRenderbufferStorage(GL_RENDERBUFFER, storageFormat,
+ dsSize.width(), dsSize.height());
+ }
+
+ funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
+ GL_RENDERBUFFER, depth_buffer);
+ valid = checkFramebufferStatus(ctx);
+ if (!valid) {
+ funcs.glDeleteRenderbuffers(1, &depth_buffer);
+ depth_buffer = 0;
+ }
+ }
+#else
if (attachment == QOpenGLFramebufferObject::CombinedDepthStencil
&& funcs.hasOpenGLExtension(QOpenGLExtensions::PackedDepthStencil))
{
@@ -729,11 +769,16 @@ void QOpenGLFramebufferObjectPrivate::initDepthStencilAttachments(QOpenGLContext
stencil_buffer = 0;
}
}
+#endif //Q_OS_WASM
// The FBO might have become valid after removing the depth or stencil buffer.
valid = checkFramebufferStatus(ctx);
+#ifdef Q_OS_WASM
+ if (depth_buffer) {
+#else
if (depth_buffer && stencil_buffer) {
+#endif
fbo_attachment = QOpenGLFramebufferObject::CombinedDepthStencil;
} else if (depth_buffer) {
fbo_attachment = QOpenGLFramebufferObject::Depth;