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-rw-r--r--src/gui/opengl/qopenglframebufferobject.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gui/opengl/qopenglframebufferobject.cpp b/src/gui/opengl/qopenglframebufferobject.cpp
index aa4941706a..cc5750490d 100644
--- a/src/gui/opengl/qopenglframebufferobject.cpp
+++ b/src/gui/opengl/qopenglframebufferobject.cpp
@@ -83,10 +83,10 @@ QT_BEGIN_NAMESPACE
A framebuffer object has several characteristics:
\list
- \i \link setSamples() Number of samples per pixels.\endlink
- \i \link setAttachment() Depth and/or stencil attachments.\endlink
- \i \link setTextureTarget() Texture target.\endlink
- \i \link setInternalTextureFormat() Internal texture format.\endlink
+ \li \link setSamples() Number of samples per pixels.\endlink
+ \li \link setAttachment() Depth and/or stencil attachments.\endlink
+ \li \link setTextureTarget() Texture target.\endlink
+ \li \link setInternalTextureFormat() Internal texture format.\endlink
\endlist
Note that the desired attachments or number of samples per pixels might not
@@ -657,7 +657,7 @@ void QOpenGLFramebufferObjectPrivate::initAttachments(QOpenGLContext *ctx, QOpen
generates a 2D OpenGL texture (using the \c{GL_TEXTURE_2D} target),
which is used as the internal rendering target.
- \bold{It is important to have a current OpenGL context when creating a
+ \b{It is important to have a current OpenGL context when creating a
QOpenGLFramebufferObject, otherwise initialization will fail.}
When using a QPainter to paint to a QOpenGLFramebufferObject you should take