diff options
Diffstat (limited to 'src/gui/opengl/qopenglframebufferobject.cpp')
-rw-r--r-- | src/gui/opengl/qopenglframebufferobject.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gui/opengl/qopenglframebufferobject.cpp b/src/gui/opengl/qopenglframebufferobject.cpp index aa4941706a..cc5750490d 100644 --- a/src/gui/opengl/qopenglframebufferobject.cpp +++ b/src/gui/opengl/qopenglframebufferobject.cpp @@ -83,10 +83,10 @@ QT_BEGIN_NAMESPACE A framebuffer object has several characteristics: \list - \i \link setSamples() Number of samples per pixels.\endlink - \i \link setAttachment() Depth and/or stencil attachments.\endlink - \i \link setTextureTarget() Texture target.\endlink - \i \link setInternalTextureFormat() Internal texture format.\endlink + \li \link setSamples() Number of samples per pixels.\endlink + \li \link setAttachment() Depth and/or stencil attachments.\endlink + \li \link setTextureTarget() Texture target.\endlink + \li \link setInternalTextureFormat() Internal texture format.\endlink \endlist Note that the desired attachments or number of samples per pixels might not @@ -657,7 +657,7 @@ void QOpenGLFramebufferObjectPrivate::initAttachments(QOpenGLContext *ctx, QOpen generates a 2D OpenGL texture (using the \c{GL_TEXTURE_2D} target), which is used as the internal rendering target. - \bold{It is important to have a current OpenGL context when creating a + \b{It is important to have a current OpenGL context when creating a QOpenGLFramebufferObject, otherwise initialization will fail.} When using a QPainter to paint to a QOpenGLFramebufferObject you should take |