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Diffstat (limited to 'src/gui/opengl/qopenglframebufferobject.cpp')
-rw-r--r--src/gui/opengl/qopenglframebufferobject.cpp86
1 files changed, 80 insertions, 6 deletions
diff --git a/src/gui/opengl/qopenglframebufferobject.cpp b/src/gui/opengl/qopenglframebufferobject.cpp
index 83bc568ba7..cae3d516c4 100644
--- a/src/gui/opengl/qopenglframebufferobject.cpp
+++ b/src/gui/opengl/qopenglframebufferobject.cpp
@@ -110,6 +110,10 @@ QT_BEGIN_NAMESPACE
#define GL_RGB10 0x8052
#endif
+#ifndef GL_RGB16
+#define GL_RGB16 0x8054
+#endif
+
#ifndef GL_RGBA8
#define GL_RGBA8 0x8058
#endif
@@ -118,6 +122,10 @@ QT_BEGIN_NAMESPACE
#define GL_RGB10_A2 0x8059
#endif
+#ifndef GL_RGBA16
+#define GL_RGBA16 0x805B
+#endif
+
#ifndef GL_BGRA
#define GL_BGRA 0x80E1
#endif
@@ -134,6 +142,15 @@ QT_BEGIN_NAMESPACE
#define GL_CONTEXT_LOST 0x0507
#endif
+#ifndef GL_DEPTH_STENCIL_ATTACHMENT
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#endif
+
+#ifndef GL_DEPTH_STENCIL
+#define GL_DEPTH_STENCIL 0x84F9
+#endif
+
+
/*!
\class QOpenGLFramebufferObjectFormat
@@ -530,6 +547,8 @@ void QOpenGLFramebufferObjectPrivate::initTexture(int idx)
GLuint pixelType = GL_UNSIGNED_BYTE;
if (color.internalFormat == GL_RGB10_A2 || color.internalFormat == GL_RGB10)
pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
+ else if (color.internalFormat == GL_RGB16 || color.internalFormat == GL_RGBA16)
+ pixelType = GL_UNSIGNED_SHORT;
funcs.glTexImage2D(target, 0, color.internalFormat, color.size.width(), color.size.height(), 0,
GL_RGBA, pixelType, NULL);
@@ -567,11 +586,16 @@ void QOpenGLFramebufferObjectPrivate::initColorBuffer(int idx, GLint *samples)
GLenum storageFormat = color.internalFormat;
// ES requires a sized format. The older desktop extension does not. Correct the format on ES.
- if (ctx->isOpenGLES() && color.internalFormat == GL_RGBA) {
- if (funcs.hasOpenGLExtension(QOpenGLExtensions::Sized8Formats))
- storageFormat = GL_RGBA8;
- else
- storageFormat = GL_RGBA4;
+ if (ctx->isOpenGLES()) {
+ if (color.internalFormat == GL_RGBA) {
+ if (funcs.hasOpenGLExtension(QOpenGLExtensions::Sized8Formats))
+ storageFormat = GL_RGBA8;
+ else
+ storageFormat = GL_RGBA4;
+ } else if (color.internalFormat == GL_RGB10) {
+ // GL_RGB10 is not allowed in ES for glRenderbufferStorage.
+ storageFormat = GL_RGB10_A2;
+ }
}
funcs.glGenRenderbuffers(1, &color_buffer);
@@ -603,7 +627,11 @@ void QOpenGLFramebufferObjectPrivate::initDepthStencilAttachments(QOpenGLContext
// free existing attachments
if (depth_buffer_guard) {
+#ifdef Q_OS_WASM
+ funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
+#else
funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
+#endif
depth_buffer_guard->free();
}
if (stencil_buffer_guard) {
@@ -621,7 +649,35 @@ void QOpenGLFramebufferObjectPrivate::initDepthStencilAttachments(QOpenGLContext
// In practice, a combined depth-stencil buffer is supported by all desktop platforms, while a
// separate stencil buffer is not. On embedded devices however, a combined depth-stencil buffer
// might not be supported while separate buffers are, according to QTBUG-12861.
+#ifdef Q_OS_WASM
+ // WebGL doesn't allow separately attach buffers to
+ // STENCIL_ATTACHMENT and DEPTH_ATTACHMENT
+ // QTBUG-69913
+ if (attachment == QOpenGLFramebufferObject::CombinedDepthStencil) {
+ funcs.glGenRenderbuffers(1, &depth_buffer);
+ funcs.glBindRenderbuffer(GL_RENDERBUFFER, depth_buffer);
+ Q_ASSERT(funcs.glIsRenderbuffer(depth_buffer));
+ GLenum storageFormat = GL_DEPTH_STENCIL;
+
+ if (samples != 0 ) {
+ funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples,
+ storageFormat, dsSize.width(), dsSize.height());
+ } else {
+ funcs.glRenderbufferStorage(GL_RENDERBUFFER, storageFormat,
+ dsSize.width(), dsSize.height());
+ }
+
+ funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
+ GL_RENDERBUFFER, depth_buffer);
+
+ valid = checkFramebufferStatus(ctx);
+ if (!valid) {
+ funcs.glDeleteRenderbuffers(1, &depth_buffer);
+ depth_buffer = 0;
+ }
+ }
+#else
if (attachment == QOpenGLFramebufferObject::CombinedDepthStencil
&& funcs.hasOpenGLExtension(QOpenGLExtensions::PackedDepthStencil))
{
@@ -713,11 +769,16 @@ void QOpenGLFramebufferObjectPrivate::initDepthStencilAttachments(QOpenGLContext
stencil_buffer = 0;
}
}
+#endif //Q_OS_WASM
// The FBO might have become valid after removing the depth or stencil buffer.
valid = checkFramebufferStatus(ctx);
+#ifdef Q_OS_WASM
+ if (depth_buffer) {
+#else
if (depth_buffer && stencil_buffer) {
+#endif
fbo_attachment = QOpenGLFramebufferObject::CombinedDepthStencil;
} else if (depth_buffer) {
fbo_attachment = QOpenGLFramebufferObject::Depth;
@@ -1307,6 +1368,14 @@ static inline QImage qt_gl_read_framebuffer_rgb10a2(const QSize &size, bool incl
return img;
}
+static inline QImage qt_gl_read_framebuffer_rgba16(const QSize &size, bool include_alpha, QOpenGLContext *context)
+{
+ // We assume OpenGL 1.2+ or ES 3.0+ here.
+ QImage img(size, include_alpha ? QImage::Format_RGBA64_Premultiplied : QImage::Format_RGBX64);
+ context->functions()->glReadPixels(0, 0, size.width(), size.height(), GL_RGBA, GL_UNSIGNED_SHORT, img.bits());
+ return img;
+}
+
static QImage qt_gl_read_framebuffer(const QSize &size, GLenum internal_format, bool include_alpha, bool flip)
{
QOpenGLContext *ctx = QOpenGLContext::currentContext();
@@ -1324,6 +1393,10 @@ static QImage qt_gl_read_framebuffer(const QSize &size, GLenum internal_format,
return qt_gl_read_framebuffer_rgb10a2(size, false, ctx).mirrored(false, flip);
case GL_RGB10_A2:
return qt_gl_read_framebuffer_rgb10a2(size, include_alpha, ctx).mirrored(false, flip);
+ case GL_RGB16:
+ return qt_gl_read_framebuffer_rgba16(size, false, ctx).mirrored(false, flip);
+ case GL_RGBA16:
+ return qt_gl_read_framebuffer_rgba16(size, include_alpha, ctx).mirrored(false, flip);
case GL_RGBA:
case GL_RGBA8:
default:
@@ -1352,7 +1425,8 @@ Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format,
is used only when internalTextureFormat() is set to \c GL_RGB. Since Qt 5.2
the function will fall back to premultiplied RGBA8888 or RGBx8888 when
reading to (A)RGB32 is not supported, and this includes OpenGL ES. Since Qt
- 5.4 an A2BGR30 image is returned if the internal format is RGB10_A2.
+ 5.4 an A2BGR30 image is returned if the internal format is RGB10_A2, and since
+ Qt 5.12 a RGBA64 image is return if the internal format is RGBA16.
If the rendering in the framebuffer was not done with premultiplied alpha in mind,
create a wrapper QImage with a non-premultiplied format. This is necessary before