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-rw-r--r--src/gui/opengl/qopenglfunctions.cpp66
1 files changed, 44 insertions, 22 deletions
diff --git a/src/gui/opengl/qopenglfunctions.cpp b/src/gui/opengl/qopenglfunctions.cpp
index c60532b90b..b9d674fd3b 100644
--- a/src/gui/opengl/qopenglfunctions.cpp
+++ b/src/gui/opengl/qopenglfunctions.cpp
@@ -39,6 +39,10 @@
#include <QtGui/private/qguiapplication_p.h>
#include <qpa/qplatformintegration.h>
+#ifdef Q_OS_IOS
+#include <dlfcn.h>
+#endif
+
#ifndef GL_FRAMEBUFFER_SRGB_CAPABLE_EXT
#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
#endif
@@ -3202,35 +3206,53 @@ static void QOPENGLF_APIENTRY qopenglfResolveVertexAttribPointer(GLuint indx, GL
Q_GLOBAL_STATIC(QOpenGLES3Helper, qgles3Helper)
-QOpenGLES3Helper::QOpenGLES3Helper()
+bool QOpenGLES3Helper::init()
{
-#ifdef Q_OS_WIN
-#ifdef QT_DEBUG
+#ifndef Q_OS_IOS
+# ifdef Q_OS_WIN
+# ifndef QT_DEBUG
m_gl.setFileName(QStringLiteral("libGLESv2"));
-#else
+# else
m_gl.setFileName(QStringLiteral("libGLESv2d"));
-#endif
-#else
+# endif
+# else
m_gl.setFileName(QStringLiteral("GLESv2"));
+# endif // Q_OS_WIN
+ return m_gl.load();
+#else
+ return true;
+#endif // Q_OS_IOS
+}
+
+QFunctionPointer QOpenGLES3Helper::resolve(const char *name)
+{
+#ifdef Q_OS_IOS
+ return QFunctionPointer(dlsym(RTLD_DEFAULT, name));
+#else
+ return m_gl.resolve(name);
#endif
- if (m_gl.load()) {
- MapBufferRange = (GLvoid* (QOPENGLF_APIENTRYP)(GLenum, qopengl_GLintptr, qopengl_GLsizeiptr, GLbitfield)) m_gl.resolve("glMapBufferRange");
- UnmapBuffer = (GLboolean (QOPENGLF_APIENTRYP)(GLenum)) m_gl.resolve("glUnmapBuffer");
- BlitFramebuffer = (void (QOPENGLF_APIENTRYP)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)) m_gl.resolve("glBlitFramebuffer");
- RenderbufferStorageMultisample = (void (QOPENGLF_APIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)) m_gl.resolve("glRenderbufferStorageMultisample");
+}
+
+QOpenGLES3Helper::QOpenGLES3Helper()
+{
+ if (init()) {
+ MapBufferRange = (GLvoid* (QOPENGLF_APIENTRYP)(GLenum, qopengl_GLintptr, qopengl_GLsizeiptr, GLbitfield)) resolve("glMapBufferRange");
+ UnmapBuffer = (GLboolean (QOPENGLF_APIENTRYP)(GLenum)) resolve("glUnmapBuffer");
+ BlitFramebuffer = (void (QOPENGLF_APIENTRYP)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)) resolve("glBlitFramebuffer");
+ RenderbufferStorageMultisample = (void (QOPENGLF_APIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)) resolve("glRenderbufferStorageMultisample");
- GenVertexArrays = (void (QOPENGLF_APIENTRYP)(GLsizei, GLuint *)) m_gl.resolve("glGenVertexArrays");
- DeleteVertexArrays = (void (QOPENGLF_APIENTRYP)(GLsizei, const GLuint *)) m_gl.resolve("glDeleteVertexArrays");
- BindVertexArray = (void (QOPENGLF_APIENTRYP)(GLuint)) m_gl.resolve("glBindVertexArray");
- IsVertexArray = (GLboolean (QOPENGLF_APIENTRYP)(GLuint)) m_gl.resolve("glIsVertexArray");
+ GenVertexArrays = (void (QOPENGLF_APIENTRYP)(GLsizei, GLuint *)) resolve("glGenVertexArrays");
+ DeleteVertexArrays = (void (QOPENGLF_APIENTRYP)(GLsizei, const GLuint *)) resolve("glDeleteVertexArrays");
+ BindVertexArray = (void (QOPENGLF_APIENTRYP)(GLuint)) resolve("glBindVertexArray");
+ IsVertexArray = (GLboolean (QOPENGLF_APIENTRYP)(GLuint)) resolve("glIsVertexArray");
- TexImage3D = (void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) m_gl.resolve("glTexImage3D");
- TexSubImage3D = (void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) m_gl.resolve("glTexSubImage3D");
- CompressedTexImage3D = (void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)) m_gl.resolve("glCompressedTexImage3D");
- CompressedTexSubImage3D = (void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)) m_gl.resolve("glCompressedTexSubImage3D");
+ TexImage3D = (void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) resolve("glTexImage3D");
+ TexSubImage3D = (void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) resolve("glTexSubImage3D");
+ CompressedTexImage3D = (void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)) resolve("glCompressedTexImage3D");
+ CompressedTexSubImage3D = (void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)) resolve("glCompressedTexSubImage3D");
- TexStorage3D = (void (QOPENGLF_APIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)) m_gl.resolve("glTexStorage3D");
- TexStorage2D = (void (QOPENGLF_APIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)) m_gl.resolve("glTexStorage2D");
+ TexStorage3D = (void (QOPENGLF_APIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)) resolve("glTexStorage3D");
+ TexStorage2D = (void (QOPENGLF_APIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)) resolve("glTexStorage2D");
if (!MapBufferRange || !GenVertexArrays || !TexImage3D || !TexStorage3D)
qFatal("OpenGL ES 3.0 entry points not found");
@@ -3568,7 +3590,7 @@ void QOpenGLExtensions::flushShared()
d->flushIsSufficientToSyncContexts = false; // default to false, not guaranteed by the spec
const char *vendor = (const char *) glGetString(GL_VENDOR);
if (vendor) {
- static const char *flushEnough[] = { "Apple", "ATI", "Intel", "NVIDIA" };
+ static const char *const flushEnough[] = { "Apple", "ATI", "Intel", "NVIDIA" };
for (size_t i = 0; i < sizeof(flushEnough) / sizeof(const char *); ++i) {
if (strstr(vendor, flushEnough[i])) {
d->flushIsSufficientToSyncContexts = true;