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-rw-r--r--src/gui/opengl/qopenglfunctions.h638
1 files changed, 333 insertions, 305 deletions
diff --git a/src/gui/opengl/qopenglfunctions.h b/src/gui/opengl/qopenglfunctions.h
index e295f68e44..f6cd0e553e 100644
--- a/src/gui/opengl/qopenglfunctions.h
+++ b/src/gui/opengl/qopenglfunctions.h
@@ -1,31 +1,37 @@
/****************************************************************************
**
-** Copyright (C) 2015 The Qt Company Ltd.
-** Contact: http://www.qt.io/licensing/
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
**
-** $QT_BEGIN_LICENSE:LGPL21$
+** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see http://www.qt.io/terms-conditions. For further
-** information use the contact form at http://www.qt.io/contact-us.
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 or version 3 as published by the Free
-** Software Foundation and appearing in the file LICENSE.LGPLv21 and
-** LICENSE.LGPLv3 included in the packaging of this file. Please review the
-** following information to ensure the GNU Lesser General Public License
-** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
-** As a special exception, The Qt Company gives you certain additional
-** rights. These rights are described in The Qt Company LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
@@ -50,6 +56,10 @@
//#define Q_ENABLE_OPENGL_FUNCTIONS_DEBUG
+#ifdef QT_OPENGL_ES
+typedef double GLdouble;
+#endif
+
#ifdef Q_ENABLE_OPENGL_FUNCTIONS_DEBUG
#include <stdio.h>
#define Q_OPENGL_FUNCTIONS_DEBUG \
@@ -408,159 +418,173 @@ protected:
Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLFunctions::OpenGLFeatures)
+#define QT_OPENGL_DECLARE_FUNCTIONS(ret, name, args) \
+ ret (QOPENGLF_APIENTRYP name)args;
+#define QT_OPENGL_COUNT_FUNCTIONS(ret, name, args) +1
+
+#define QT_OPENGL_DECLARE(FUNCTIONS) \
+public: \
+ struct Functions { \
+ FUNCTIONS(QT_OPENGL_DECLARE_FUNCTIONS) \
+ }; \
+ union { \
+ QFunctionPointer functions[FUNCTIONS(QT_OPENGL_COUNT_FUNCTIONS)]; \
+ Functions f; \
+ }; \
+private: \
+ void init(QOpenGLContext *context);
+
struct QOpenGLFunctionsPrivate
{
QOpenGLFunctionsPrivate(QOpenGLContext *ctx);
- void (QOPENGLF_APIENTRYP BindTexture)(GLenum target, GLuint texture);
- void (QOPENGLF_APIENTRYP BlendFunc)(GLenum sfactor, GLenum dfactor);
- void (QOPENGLF_APIENTRYP Clear)(GLbitfield mask);
- void (QOPENGLF_APIENTRYP ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- void (QOPENGLF_APIENTRYP ClearDepthf)(GLclampf depth);
- void (QOPENGLF_APIENTRYP ClearStencil)(GLint s);
- void (QOPENGLF_APIENTRYP ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- void (QOPENGLF_APIENTRYP CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- void (QOPENGLF_APIENTRYP CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- void (QOPENGLF_APIENTRYP CullFace)(GLenum mode);
- void (QOPENGLF_APIENTRYP DeleteTextures)(GLsizei n, const GLuint* textures);
- void (QOPENGLF_APIENTRYP DepthFunc)(GLenum func);
- void (QOPENGLF_APIENTRYP DepthMask)(GLboolean flag);
- void (QOPENGLF_APIENTRYP DepthRangef)(GLclampf nearVal, GLclampf farVal);
- void (QOPENGLF_APIENTRYP Disable)(GLenum cap);
- void (QOPENGLF_APIENTRYP DrawArrays)(GLenum mode, GLint first, GLsizei count);
- void (QOPENGLF_APIENTRYP DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
- void (QOPENGLF_APIENTRYP Enable)(GLenum cap);
- void (QOPENGLF_APIENTRYP Finish)();
- void (QOPENGLF_APIENTRYP Flush)();
- void (QOPENGLF_APIENTRYP FrontFace)(GLenum mode);
- void (QOPENGLF_APIENTRYP GenTextures)(GLsizei n, GLuint* textures);
- void (QOPENGLF_APIENTRYP GetBooleanv)(GLenum pname, GLboolean* params);
- GLenum (QOPENGLF_APIENTRYP GetError)();
- void (QOPENGLF_APIENTRYP GetFloatv)(GLenum pname, GLfloat* params);
- void (QOPENGLF_APIENTRYP GetIntegerv)(GLenum pname, GLint* params);
- const GLubyte * (QOPENGLF_APIENTRYP GetString)(GLenum name);
- void (QOPENGLF_APIENTRYP GetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params);
- void (QOPENGLF_APIENTRYP GetTexParameteriv)(GLenum target, GLenum pname, GLint* params);
- void (QOPENGLF_APIENTRYP Hint)(GLenum target, GLenum mode);
- GLboolean (QOPENGLF_APIENTRYP IsEnabled)(GLenum cap);
- GLboolean (QOPENGLF_APIENTRYP IsTexture)(GLuint texture);
- void (QOPENGLF_APIENTRYP LineWidth)(GLfloat width);
- void (QOPENGLF_APIENTRYP PixelStorei)(GLenum pname, GLint param);
- void (QOPENGLF_APIENTRYP PolygonOffset)(GLfloat factor, GLfloat units);
- void (QOPENGLF_APIENTRYP ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
- void (QOPENGLF_APIENTRYP Scissor)(GLint x, GLint y, GLsizei width, GLsizei height);
- void (QOPENGLF_APIENTRYP StencilFunc)(GLenum func, GLint ref, GLuint mask);
- void (QOPENGLF_APIENTRYP StencilMask)(GLuint mask);
- void (QOPENGLF_APIENTRYP StencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
- void (QOPENGLF_APIENTRYP TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
- void (QOPENGLF_APIENTRYP TexParameterf)(GLenum target, GLenum pname, GLfloat param);
- void (QOPENGLF_APIENTRYP TexParameterfv)(GLenum target, GLenum pname, const GLfloat* params);
- void (QOPENGLF_APIENTRYP TexParameteri)(GLenum target, GLenum pname, GLint param);
- void (QOPENGLF_APIENTRYP TexParameteriv)(GLenum target, GLenum pname, const GLint* params);
- void (QOPENGLF_APIENTRYP TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
- void (QOPENGLF_APIENTRYP Viewport)(GLint x, GLint y, GLsizei width, GLsizei height);
-
- void (QOPENGLF_APIENTRYP ActiveTexture)(GLenum texture);
- void (QOPENGLF_APIENTRYP AttachShader)(GLuint program, GLuint shader);
- void (QOPENGLF_APIENTRYP BindAttribLocation)(GLuint program, GLuint index, const char* name);
- void (QOPENGLF_APIENTRYP BindBuffer)(GLenum target, GLuint buffer);
- void (QOPENGLF_APIENTRYP BindFramebuffer)(GLenum target, GLuint framebuffer);
- void (QOPENGLF_APIENTRYP BindRenderbuffer)(GLenum target, GLuint renderbuffer);
- void (QOPENGLF_APIENTRYP BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- void (QOPENGLF_APIENTRYP BlendEquation)(GLenum mode);
- void (QOPENGLF_APIENTRYP BlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha);
- void (QOPENGLF_APIENTRYP BlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
- void (QOPENGLF_APIENTRYP BufferData)(GLenum target, qopengl_GLsizeiptr size, const void* data, GLenum usage);
- void (QOPENGLF_APIENTRYP BufferSubData)(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void* data);
- GLenum (QOPENGLF_APIENTRYP CheckFramebufferStatus)(GLenum target);
- void (QOPENGLF_APIENTRYP CompileShader)(GLuint shader);
- void (QOPENGLF_APIENTRYP CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
- void (QOPENGLF_APIENTRYP CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
- GLuint (QOPENGLF_APIENTRYP CreateProgram)();
- GLuint (QOPENGLF_APIENTRYP CreateShader)(GLenum type);
- void (QOPENGLF_APIENTRYP DeleteBuffers)(GLsizei n, const GLuint* buffers);
- void (QOPENGLF_APIENTRYP DeleteFramebuffers)(GLsizei n, const GLuint* framebuffers);
- void (QOPENGLF_APIENTRYP DeleteProgram)(GLuint program);
- void (QOPENGLF_APIENTRYP DeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers);
- void (QOPENGLF_APIENTRYP DeleteShader)(GLuint shader);
- void (QOPENGLF_APIENTRYP DetachShader)(GLuint program, GLuint shader);
- void (QOPENGLF_APIENTRYP DisableVertexAttribArray)(GLuint index);
- void (QOPENGLF_APIENTRYP EnableVertexAttribArray)(GLuint index);
- void (QOPENGLF_APIENTRYP FramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
- void (QOPENGLF_APIENTRYP FramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- void (QOPENGLF_APIENTRYP GenBuffers)(GLsizei n, GLuint* buffers);
- void (QOPENGLF_APIENTRYP GenerateMipmap)(GLenum target);
- void (QOPENGLF_APIENTRYP GenFramebuffers)(GLsizei n, GLuint* framebuffers);
- void (QOPENGLF_APIENTRYP GenRenderbuffers)(GLsizei n, GLuint* renderbuffers);
- void (QOPENGLF_APIENTRYP GetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
- void (QOPENGLF_APIENTRYP GetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
- void (QOPENGLF_APIENTRYP GetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
- GLint (QOPENGLF_APIENTRYP GetAttribLocation)(GLuint program, const char* name);
- void (QOPENGLF_APIENTRYP GetBufferParameteriv)(GLenum target, GLenum pname, GLint* params);
- void (QOPENGLF_APIENTRYP GetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params);
- void (QOPENGLF_APIENTRYP GetProgramiv)(GLuint program, GLenum pname, GLint* params);
- void (QOPENGLF_APIENTRYP GetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
- void (QOPENGLF_APIENTRYP GetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params);
- void (QOPENGLF_APIENTRYP GetShaderiv)(GLuint shader, GLenum pname, GLint* params);
- void (QOPENGLF_APIENTRYP GetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
- void (QOPENGLF_APIENTRYP GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
- void (QOPENGLF_APIENTRYP GetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
- void (QOPENGLF_APIENTRYP GetUniformfv)(GLuint program, GLint location, GLfloat* params);
- void (QOPENGLF_APIENTRYP GetUniformiv)(GLuint program, GLint location, GLint* params);
- GLint (QOPENGLF_APIENTRYP GetUniformLocation)(GLuint program, const char* name);
- void (QOPENGLF_APIENTRYP GetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params);
- void (QOPENGLF_APIENTRYP GetVertexAttribiv)(GLuint index, GLenum pname, GLint* params);
- void (QOPENGLF_APIENTRYP GetVertexAttribPointerv)(GLuint index, GLenum pname, void** pointer);
- GLboolean (QOPENGLF_APIENTRYP IsBuffer)(GLuint buffer);
- GLboolean (QOPENGLF_APIENTRYP IsFramebuffer)(GLuint framebuffer);
- GLboolean (QOPENGLF_APIENTRYP IsProgram)(GLuint program);
- GLboolean (QOPENGLF_APIENTRYP IsRenderbuffer)(GLuint renderbuffer);
- GLboolean (QOPENGLF_APIENTRYP IsShader)(GLuint shader);
- void (QOPENGLF_APIENTRYP LinkProgram)(GLuint program);
- void (QOPENGLF_APIENTRYP ReleaseShaderCompiler)();
- void (QOPENGLF_APIENTRYP RenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
- void (QOPENGLF_APIENTRYP SampleCoverage)(GLclampf value, GLboolean invert);
- void (QOPENGLF_APIENTRYP ShaderBinary)(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
- void (QOPENGLF_APIENTRYP ShaderSource)(GLuint shader, GLsizei count, const char** string, const GLint* length);
- void (QOPENGLF_APIENTRYP StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask);
- void (QOPENGLF_APIENTRYP StencilMaskSeparate)(GLenum face, GLuint mask);
- void (QOPENGLF_APIENTRYP StencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
- void (QOPENGLF_APIENTRYP Uniform1f)(GLint location, GLfloat x);
- void (QOPENGLF_APIENTRYP Uniform1fv)(GLint location, GLsizei count, const GLfloat* v);
- void (QOPENGLF_APIENTRYP Uniform1i)(GLint location, GLint x);
- void (QOPENGLF_APIENTRYP Uniform1iv)(GLint location, GLsizei count, const GLint* v);
- void (QOPENGLF_APIENTRYP Uniform2f)(GLint location, GLfloat x, GLfloat y);
- void (QOPENGLF_APIENTRYP Uniform2fv)(GLint location, GLsizei count, const GLfloat* v);
- void (QOPENGLF_APIENTRYP Uniform2i)(GLint location, GLint x, GLint y);
- void (QOPENGLF_APIENTRYP Uniform2iv)(GLint location, GLsizei count, const GLint* v);
- void (QOPENGLF_APIENTRYP Uniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z);
- void (QOPENGLF_APIENTRYP Uniform3fv)(GLint location, GLsizei count, const GLfloat* v);
- void (QOPENGLF_APIENTRYP Uniform3i)(GLint location, GLint x, GLint y, GLint z);
- void (QOPENGLF_APIENTRYP Uniform3iv)(GLint location, GLsizei count, const GLint* v);
- void (QOPENGLF_APIENTRYP Uniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void (QOPENGLF_APIENTRYP Uniform4fv)(GLint location, GLsizei count, const GLfloat* v);
- void (QOPENGLF_APIENTRYP Uniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w);
- void (QOPENGLF_APIENTRYP Uniform4iv)(GLint location, GLsizei count, const GLint* v);
- void (QOPENGLF_APIENTRYP UniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- void (QOPENGLF_APIENTRYP UniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- void (QOPENGLF_APIENTRYP UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- void (QOPENGLF_APIENTRYP UseProgram)(GLuint program);
- void (QOPENGLF_APIENTRYP ValidateProgram)(GLuint program);
- void (QOPENGLF_APIENTRYP VertexAttrib1f)(GLuint indx, GLfloat x);
- void (QOPENGLF_APIENTRYP VertexAttrib1fv)(GLuint indx, const GLfloat* values);
- void (QOPENGLF_APIENTRYP VertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y);
- void (QOPENGLF_APIENTRYP VertexAttrib2fv)(GLuint indx, const GLfloat* values);
- void (QOPENGLF_APIENTRYP VertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
- void (QOPENGLF_APIENTRYP VertexAttrib3fv)(GLuint indx, const GLfloat* values);
- void (QOPENGLF_APIENTRYP VertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void (QOPENGLF_APIENTRYP VertexAttrib4fv)(GLuint indx, const GLfloat* values);
- void (QOPENGLF_APIENTRYP VertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
-
- // Special non-ES OpenGL variants, not to be called directly
-#ifndef QT_OPENGL_ES_2
- void (QOPENGLF_APIENTRYP ClearDepth)(GLdouble depth);
- void (QOPENGLF_APIENTRYP DepthRange)(GLdouble zNear, GLdouble zFar);
-#endif
+#define QT_OPENGL_FUNCTIONS(F) \
+ F(void, BindTexture, (GLenum target, GLuint texture)) \
+ F(void, BlendFunc, (GLenum sfactor, GLenum dfactor)) \
+ F(void, Clear, (GLbitfield mask)) \
+ F(void, ClearColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) \
+ F(void, ClearDepthf, (GLclampf depth)) \
+ F(void, ClearStencil, (GLint s)) \
+ F(void, ColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) \
+ F(void, CopyTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) \
+ F(void, CopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) \
+ F(void, CullFace, (GLenum mode)) \
+ F(void, DeleteTextures, (GLsizei n, const GLuint* textures)) \
+ F(void, DepthFunc, (GLenum func)) \
+ F(void, DepthMask, (GLboolean flag)) \
+ F(void, DepthRangef, (GLclampf nearVal, GLclampf farVal)) \
+ F(void, Disable, (GLenum cap)) \
+ F(void, DrawArrays, (GLenum mode, GLint first, GLsizei count)) \
+ F(void, DrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)) \
+ F(void, Enable, (GLenum cap)) \
+ F(void, Finish, ()) \
+ F(void, Flush, ()) \
+ F(void, FrontFace, (GLenum mode)) \
+ F(void, GenTextures, (GLsizei n, GLuint* textures)) \
+ F(void, GetBooleanv, (GLenum pname, GLboolean* params)) \
+ F(GLenum, GetError, ()) \
+ F(void, GetFloatv, (GLenum pname, GLfloat* params)) \
+ F(void, GetIntegerv, (GLenum pname, GLint* params)) \
+ F(const GLubyte *, GetString, (GLenum name)) \
+ F(void, GetTexParameterfv, (GLenum target, GLenum pname, GLfloat* params)) \
+ F(void, GetTexParameteriv, (GLenum target, GLenum pname, GLint* params)) \
+ F(void, Hint, (GLenum target, GLenum mode)) \
+ F(GLboolean, IsEnabled, (GLenum cap)) \
+ F(GLboolean, IsTexture, (GLuint texture)) \
+ F(void, LineWidth, (GLfloat width)) \
+ F(void, PixelStorei, (GLenum pname, GLint param)) \
+ F(void, PolygonOffset, (GLfloat factor, GLfloat units)) \
+ F(void, ReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)) \
+ F(void, Scissor, (GLint x, GLint y, GLsizei width, GLsizei height)) \
+ F(void, StencilFunc, (GLenum func, GLint ref, GLuint mask)) \
+ F(void, StencilMask, (GLuint mask)) \
+ F(void, StencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) \
+ F(void, TexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)) \
+ F(void, TexParameterf, (GLenum target, GLenum pname, GLfloat param)) \
+ F(void, TexParameterfv, (GLenum target, GLenum pname, const GLfloat* params)) \
+ F(void, TexParameteri, (GLenum target, GLenum pname, GLint param)) \
+ F(void, TexParameteriv, (GLenum target, GLenum pname, const GLint* params)) \
+ F(void, TexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)) \
+ F(void, Viewport, (GLint x, GLint y, GLsizei width, GLsizei height)) \
+ F(void, ActiveTexture, (GLenum texture)) \
+ F(void, AttachShader, (GLuint program, GLuint shader)) \
+ F(void, BindAttribLocation, (GLuint program, GLuint index, const char* name)) \
+ F(void, BindBuffer, (GLenum target, GLuint buffer)) \
+ F(void, BindFramebuffer, (GLenum target, GLuint framebuffer)) \
+ F(void, BindRenderbuffer, (GLenum target, GLuint renderbuffer)) \
+ F(void, BlendColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) \
+ F(void, BlendEquation, (GLenum mode)) \
+ F(void, BlendEquationSeparate, (GLenum modeRGB, GLenum modeAlpha)) \
+ F(void, BlendFuncSeparate, (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)) \
+ F(void, BufferData, (GLenum target, qopengl_GLsizeiptr size, const void* data, GLenum usage)) \
+ F(void, BufferSubData, (GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void* data)) \
+ F(GLenum, CheckFramebufferStatus, (GLenum target)) \
+ F(void, CompileShader, (GLuint shader)) \
+ F(void, CompressedTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data)) \
+ F(void, CompressedTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)) \
+ F(GLuint, CreateProgram, ()) \
+ F(GLuint, CreateShader, (GLenum type)) \
+ F(void, DeleteBuffers, (GLsizei n, const GLuint* buffers)) \
+ F(void, DeleteFramebuffers, (GLsizei n, const GLuint* framebuffers)) \
+ F(void, DeleteProgram, (GLuint program)) \
+ F(void, DeleteRenderbuffers, (GLsizei n, const GLuint* renderbuffers)) \
+ F(void, DeleteShader, (GLuint shader)) \
+ F(void, DetachShader, (GLuint program, GLuint shader)) \
+ F(void, DisableVertexAttribArray, (GLuint index)) \
+ F(void, EnableVertexAttribArray, (GLuint index)) \
+ F(void, FramebufferRenderbuffer, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) \
+ F(void, FramebufferTexture2D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) \
+ F(void, GenBuffers, (GLsizei n, GLuint* buffers)) \
+ F(void, GenerateMipmap, (GLenum target)) \
+ F(void, GenFramebuffers, (GLsizei n, GLuint* framebuffers)) \
+ F(void, GenRenderbuffers, (GLsizei n, GLuint* renderbuffers)) \
+ F(void, GetActiveAttrib, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)) \
+ F(void, GetActiveUniform, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)) \
+ F(void, GetAttachedShaders, (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)) \
+ F(GLint, GetAttribLocation, (GLuint program, const char* name)) \
+ F(void, GetBufferParameteriv, (GLenum target, GLenum pname, GLint* params)) \
+ F(void, GetFramebufferAttachmentParameteriv, (GLenum target, GLenum attachment, GLenum pname, GLint* params)) \
+ F(void, GetProgramiv, (GLuint program, GLenum pname, GLint* params)) \
+ F(void, GetProgramInfoLog, (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)) \
+ F(void, GetRenderbufferParameteriv, (GLenum target, GLenum pname, GLint* params)) \
+ F(void, GetShaderiv, (GLuint shader, GLenum pname, GLint* params)) \
+ F(void, GetShaderInfoLog, (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)) \
+ F(void, GetShaderPrecisionFormat, (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)) \
+ F(void, GetShaderSource, (GLuint shader, GLsizei bufsize, GLsizei* length, char* source)) \
+ F(void, GetUniformfv, (GLuint program, GLint location, GLfloat* params)) \
+ F(void, GetUniformiv, (GLuint program, GLint location, GLint* params)) \
+ F(GLint, GetUniformLocation, (GLuint program, const char* name)) \
+ F(void, GetVertexAttribfv, (GLuint index, GLenum pname, GLfloat* params)) \
+ F(void, GetVertexAttribiv, (GLuint index, GLenum pname, GLint* params)) \
+ F(void, GetVertexAttribPointerv, (GLuint index, GLenum pname, void** pointer)) \
+ F(GLboolean, IsBuffer, (GLuint buffer)) \
+ F(GLboolean, IsFramebuffer, (GLuint framebuffer)) \
+ F(GLboolean, IsProgram, (GLuint program)) \
+ F(GLboolean, IsRenderbuffer, (GLuint renderbuffer)) \
+ F(GLboolean, IsShader, (GLuint shader)) \
+ F(void, LinkProgram, (GLuint program)) \
+ F(void, ReleaseShaderCompiler, ()) \
+ F(void, RenderbufferStorage, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)) \
+ F(void, SampleCoverage, (GLclampf value, GLboolean invert)) \
+ F(void, ShaderBinary, (GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length)) \
+ F(void, ShaderSource, (GLuint shader, GLsizei count, const char** string, const GLint* length)) \
+ F(void, StencilFuncSeparate, (GLenum face, GLenum func, GLint ref, GLuint mask)) \
+ F(void, StencilMaskSeparate, (GLenum face, GLuint mask)) \
+ F(void, StencilOpSeparate, (GLenum face, GLenum fail, GLenum zfail, GLenum zpass)) \
+ F(void, Uniform1f, (GLint location, GLfloat x)) \
+ F(void, Uniform1fv, (GLint location, GLsizei count, const GLfloat* v)) \
+ F(void, Uniform1i, (GLint location, GLint x)) \
+ F(void, Uniform1iv, (GLint location, GLsizei count, const GLint* v)) \
+ F(void, Uniform2f, (GLint location, GLfloat x, GLfloat y)) \
+ F(void, Uniform2fv, (GLint location, GLsizei count, const GLfloat* v)) \
+ F(void, Uniform2i, (GLint location, GLint x, GLint y)) \
+ F(void, Uniform2iv, (GLint location, GLsizei count, const GLint* v)) \
+ F(void, Uniform3f, (GLint location, GLfloat x, GLfloat y, GLfloat z)) \
+ F(void, Uniform3fv, (GLint location, GLsizei count, const GLfloat* v)) \
+ F(void, Uniform3i, (GLint location, GLint x, GLint y, GLint z)) \
+ F(void, Uniform3iv, (GLint location, GLsizei count, const GLint* v)) \
+ F(void, Uniform4f, (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) \
+ F(void, Uniform4fv, (GLint location, GLsizei count, const GLfloat* v)) \
+ F(void, Uniform4i, (GLint location, GLint x, GLint y, GLint z, GLint w)) \
+ F(void, Uniform4iv, (GLint location, GLsizei count, const GLint* v)) \
+ F(void, UniformMatrix2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)) \
+ F(void, UniformMatrix3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)) \
+ F(void, UniformMatrix4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)) \
+ F(void, UseProgram, (GLuint program)) \
+ F(void, ValidateProgram, (GLuint program)) \
+ F(void, VertexAttrib1f, (GLuint indx, GLfloat x)) \
+ F(void, VertexAttrib1fv, (GLuint indx, const GLfloat* values)) \
+ F(void, VertexAttrib2f, (GLuint indx, GLfloat x, GLfloat y)) \
+ F(void, VertexAttrib2fv, (GLuint indx, const GLfloat* values)) \
+ F(void, VertexAttrib3f, (GLuint indx, GLfloat x, GLfloat y, GLfloat z)) \
+ F(void, VertexAttrib3fv, (GLuint indx, const GLfloat* values)) \
+ F(void, VertexAttrib4f, (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) \
+ F(void, VertexAttrib4fv, (GLuint indx, const GLfloat* values)) \
+ F(void, VertexAttribPointer, (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)) \
+ F(void, ClearDepth, (GLdouble depth)) \
+ F(void, DepthRange, (GLdouble zNear, GLdouble zFar)) \
+
+ QT_OPENGL_DECLARE(QT_OPENGL_FUNCTIONS)
};
// GLES2 + OpenGL1 common subset
@@ -571,7 +595,7 @@ inline void QOpenGLFunctions::glBindTexture(GLenum target, GLuint texture)
::glBindTexture(target, texture);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->BindTexture(target, texture);
+ d_ptr->f.BindTexture(target, texture);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -582,7 +606,7 @@ inline void QOpenGLFunctions::glBlendFunc(GLenum sfactor, GLenum dfactor)
::glBlendFunc(sfactor, dfactor);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->BlendFunc(sfactor, dfactor);
+ d_ptr->f.BlendFunc(sfactor, dfactor);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -593,7 +617,7 @@ inline void QOpenGLFunctions::glClear(GLbitfield mask)
::glClear(mask);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->Clear(mask);
+ d_ptr->f.Clear(mask);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -604,7 +628,7 @@ inline void QOpenGLFunctions::glClearColor(GLclampf red, GLclampf green, GLclamp
::glClearColor(red, green, blue, alpha);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->ClearColor(red, green, blue, alpha);
+ d_ptr->f.ClearColor(red, green, blue, alpha);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -615,7 +639,7 @@ inline void QOpenGLFunctions::glClearStencil(GLint s)
::glClearStencil(s);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->ClearStencil(s);
+ d_ptr->f.ClearStencil(s);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -626,7 +650,7 @@ inline void QOpenGLFunctions::glColorMask(GLboolean red, GLboolean green, GLbool
::glColorMask(red, green, blue, alpha);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->ColorMask(red, green, blue, alpha);
+ d_ptr->f.ColorMask(red, green, blue, alpha);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -637,7 +661,7 @@ inline void QOpenGLFunctions::glCopyTexImage2D(GLenum target, GLint level, GLenu
::glCopyTexImage2D(target, level, internalformat, x, y, width,height, border);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->CopyTexImage2D(target, level, internalformat, x, y, width,height, border);
+ d_ptr->f.CopyTexImage2D(target, level, internalformat, x, y, width,height, border);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -648,7 +672,7 @@ inline void QOpenGLFunctions::glCopyTexSubImage2D(GLenum target, GLint level, GL
::glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ d_ptr->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -659,7 +683,7 @@ inline void QOpenGLFunctions::glCullFace(GLenum mode)
::glCullFace(mode);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->CullFace(mode);
+ d_ptr->f.CullFace(mode);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -670,7 +694,7 @@ inline void QOpenGLFunctions::glDeleteTextures(GLsizei n, const GLuint* textures
::glDeleteTextures(n, textures);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->DeleteTextures(n, textures);
+ d_ptr->f.DeleteTextures(n, textures);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -681,7 +705,7 @@ inline void QOpenGLFunctions::glDepthFunc(GLenum func)
::glDepthFunc(func);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->DepthFunc(func);
+ d_ptr->f.DepthFunc(func);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -692,7 +716,7 @@ inline void QOpenGLFunctions::glDepthMask(GLboolean flag)
::glDepthMask(flag);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->DepthMask(flag);
+ d_ptr->f.DepthMask(flag);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -703,7 +727,7 @@ inline void QOpenGLFunctions::glDisable(GLenum cap)
::glDisable(cap);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->Disable(cap);
+ d_ptr->f.Disable(cap);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -714,7 +738,7 @@ inline void QOpenGLFunctions::glDrawArrays(GLenum mode, GLint first, GLsizei cou
::glDrawArrays(mode, first, count);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->DrawArrays(mode, first, count);
+ d_ptr->f.DrawArrays(mode, first, count);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -725,7 +749,7 @@ inline void QOpenGLFunctions::glDrawElements(GLenum mode, GLsizei count, GLenum
::glDrawElements(mode, count, type, indices);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->DrawElements(mode, count, type, indices);
+ d_ptr->f.DrawElements(mode, count, type, indices);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -736,7 +760,7 @@ inline void QOpenGLFunctions::glEnable(GLenum cap)
::glEnable(cap);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->Enable(cap);
+ d_ptr->f.Enable(cap);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -747,7 +771,7 @@ inline void QOpenGLFunctions::glFinish()
::glFinish();
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->Finish();
+ d_ptr->f.Finish();
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -758,7 +782,7 @@ inline void QOpenGLFunctions::glFlush()
::glFlush();
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->Flush();
+ d_ptr->f.Flush();
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -769,7 +793,7 @@ inline void QOpenGLFunctions::glFrontFace(GLenum mode)
::glFrontFace(mode);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->FrontFace(mode);
+ d_ptr->f.FrontFace(mode);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -780,7 +804,7 @@ inline void QOpenGLFunctions::glGenTextures(GLsizei n, GLuint* textures)
::glGenTextures(n, textures);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->GenTextures(n, textures);
+ d_ptr->f.GenTextures(n, textures);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -791,7 +815,7 @@ inline void QOpenGLFunctions::glGetBooleanv(GLenum pname, GLboolean* params)
::glGetBooleanv(pname, params);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->GetBooleanv(pname, params);
+ d_ptr->f.GetBooleanv(pname, params);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -802,7 +826,7 @@ inline GLenum QOpenGLFunctions::glGetError()
GLenum result = ::glGetError();
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- GLenum result = d_ptr->GetError();
+ GLenum result = d_ptr->f.GetError();
#endif
return result;
}
@@ -813,7 +837,7 @@ inline void QOpenGLFunctions::glGetFloatv(GLenum pname, GLfloat* params)
::glGetFloatv(pname, params);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->GetFloatv(pname, params);
+ d_ptr->f.GetFloatv(pname, params);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -824,7 +848,7 @@ inline void QOpenGLFunctions::glGetIntegerv(GLenum pname, GLint* params)
::glGetIntegerv(pname, params);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->GetIntegerv(pname, params);
+ d_ptr->f.GetIntegerv(pname, params);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -835,7 +859,7 @@ inline const GLubyte *QOpenGLFunctions::glGetString(GLenum name)
const GLubyte *result = ::glGetString(name);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- const GLubyte *result = d_ptr->GetString(name);
+ const GLubyte *result = d_ptr->f.GetString(name);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
return result;
@@ -847,7 +871,7 @@ inline void QOpenGLFunctions::glGetTexParameterfv(GLenum target, GLenum pname, G
::glGetTexParameterfv(target, pname, params);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->GetTexParameterfv(target, pname, params);
+ d_ptr->f.GetTexParameterfv(target, pname, params);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -858,7 +882,7 @@ inline void QOpenGLFunctions::glGetTexParameteriv(GLenum target, GLenum pname, G
::glGetTexParameteriv(target, pname, params);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->GetTexParameteriv(target, pname, params);
+ d_ptr->f.GetTexParameteriv(target, pname, params);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -869,7 +893,7 @@ inline void QOpenGLFunctions::glHint(GLenum target, GLenum mode)
::glHint(target, mode);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->Hint(target, mode);
+ d_ptr->f.Hint(target, mode);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -880,7 +904,7 @@ inline GLboolean QOpenGLFunctions::glIsEnabled(GLenum cap)
GLboolean result = ::glIsEnabled(cap);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- GLboolean result = d_ptr->IsEnabled(cap);
+ GLboolean result = d_ptr->f.IsEnabled(cap);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
return result;
@@ -892,7 +916,7 @@ inline GLboolean QOpenGLFunctions::glIsTexture(GLuint texture)
GLboolean result = ::glIsTexture(texture);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- GLboolean result = d_ptr->IsTexture(texture);
+ GLboolean result = d_ptr->f.IsTexture(texture);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
return result;
@@ -904,7 +928,7 @@ inline void QOpenGLFunctions::glLineWidth(GLfloat width)
::glLineWidth(width);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->LineWidth(width);
+ d_ptr->f.LineWidth(width);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -915,7 +939,7 @@ inline void QOpenGLFunctions::glPixelStorei(GLenum pname, GLint param)
::glPixelStorei(pname, param);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->PixelStorei(pname, param);
+ d_ptr->f.PixelStorei(pname, param);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -926,7 +950,7 @@ inline void QOpenGLFunctions::glPolygonOffset(GLfloat factor, GLfloat units)
::glPolygonOffset(factor, units);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->PolygonOffset(factor, units);
+ d_ptr->f.PolygonOffset(factor, units);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -937,7 +961,7 @@ inline void QOpenGLFunctions::glReadPixels(GLint x, GLint y, GLsizei width, GLsi
::glReadPixels(x, y, width, height, format, type, pixels);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->ReadPixels(x, y, width, height, format, type, pixels);
+ d_ptr->f.ReadPixels(x, y, width, height, format, type, pixels);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -948,7 +972,7 @@ inline void QOpenGLFunctions::glScissor(GLint x, GLint y, GLsizei width, GLsizei
::glScissor(x, y, width, height);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->Scissor(x, y, width, height);
+ d_ptr->f.Scissor(x, y, width, height);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -959,7 +983,7 @@ inline void QOpenGLFunctions::glStencilFunc(GLenum func, GLint ref, GLuint mask)
::glStencilFunc(func, ref, mask);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->StencilFunc(func, ref, mask);
+ d_ptr->f.StencilFunc(func, ref, mask);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -970,7 +994,7 @@ inline void QOpenGLFunctions::glStencilMask(GLuint mask)
::glStencilMask(mask);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->StencilMask(mask);
+ d_ptr->f.StencilMask(mask);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -981,7 +1005,7 @@ inline void QOpenGLFunctions::glStencilOp(GLenum fail, GLenum zfail, GLenum zpas
::glStencilOp(fail, zfail, zpass);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->StencilOp(fail, zfail, zpass);
+ d_ptr->f.StencilOp(fail, zfail, zpass);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -992,7 +1016,7 @@ inline void QOpenGLFunctions::glTexImage2D(GLenum target, GLint level, GLint int
::glTexImage2D(target, level, internalformat, width,height, border, format, type, pixels);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->TexImage2D(target, level, internalformat, width,height, border, format, type, pixels);
+ d_ptr->f.TexImage2D(target, level, internalformat, width,height, border, format, type, pixels);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1003,7 +1027,7 @@ inline void QOpenGLFunctions::glTexParameterf(GLenum target, GLenum pname, GLflo
::glTexParameterf(target, pname, param);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->TexParameterf(target, pname, param);
+ d_ptr->f.TexParameterf(target, pname, param);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1014,7 +1038,7 @@ inline void QOpenGLFunctions::glTexParameterfv(GLenum target, GLenum pname, cons
::glTexParameterfv(target, pname, params);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->TexParameterfv(target, pname, params);
+ d_ptr->f.TexParameterfv(target, pname, params);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1025,7 +1049,7 @@ inline void QOpenGLFunctions::glTexParameteri(GLenum target, GLenum pname, GLint
::glTexParameteri(target, pname, param);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->TexParameteri(target, pname, param);
+ d_ptr->f.TexParameteri(target, pname, param);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1036,7 +1060,7 @@ inline void QOpenGLFunctions::glTexParameteriv(GLenum target, GLenum pname, cons
::glTexParameteriv(target, pname, params);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->TexParameteriv(target, pname, params);
+ d_ptr->f.TexParameteriv(target, pname, params);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1047,7 +1071,7 @@ inline void QOpenGLFunctions::glTexSubImage2D(GLenum target, GLint level, GLint
::glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ d_ptr->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1058,7 +1082,7 @@ inline void QOpenGLFunctions::glViewport(GLint x, GLint y, GLsizei width, GLsize
::glViewport(x, y, width, height);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->Viewport(x, y, width, height);
+ d_ptr->f.Viewport(x, y, width, height);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1071,7 +1095,7 @@ inline void QOpenGLFunctions::glActiveTexture(GLenum texture)
::glActiveTexture(texture);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->ActiveTexture(texture);
+ d_ptr->f.ActiveTexture(texture);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1082,7 +1106,7 @@ inline void QOpenGLFunctions::glAttachShader(GLuint program, GLuint shader)
::glAttachShader(program, shader);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->AttachShader(program, shader);
+ d_ptr->f.AttachShader(program, shader);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1093,7 +1117,7 @@ inline void QOpenGLFunctions::glBindAttribLocation(GLuint program, GLuint index,
::glBindAttribLocation(program, index, name);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->BindAttribLocation(program, index, name);
+ d_ptr->f.BindAttribLocation(program, index, name);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1104,7 +1128,7 @@ inline void QOpenGLFunctions::glBindBuffer(GLenum target, GLuint buffer)
::glBindBuffer(target, buffer);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->BindBuffer(target, buffer);
+ d_ptr->f.BindBuffer(target, buffer);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1117,7 +1141,7 @@ inline void QOpenGLFunctions::glBindFramebuffer(GLenum target, GLuint framebuffe
::glBindFramebuffer(target, framebuffer);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->BindFramebuffer(target, framebuffer);
+ d_ptr->f.BindFramebuffer(target, framebuffer);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1128,7 +1152,7 @@ inline void QOpenGLFunctions::glBindRenderbuffer(GLenum target, GLuint renderbuf
::glBindRenderbuffer(target, renderbuffer);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->BindRenderbuffer(target, renderbuffer);
+ d_ptr->f.BindRenderbuffer(target, renderbuffer);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1139,7 +1163,7 @@ inline void QOpenGLFunctions::glBlendColor(GLclampf red, GLclampf green, GLclamp
::glBlendColor(red, green, blue, alpha);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->BlendColor(red, green, blue, alpha);
+ d_ptr->f.BlendColor(red, green, blue, alpha);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1150,7 +1174,7 @@ inline void QOpenGLFunctions::glBlendEquation(GLenum mode)
::glBlendEquation(mode);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->BlendEquation(mode);
+ d_ptr->f.BlendEquation(mode);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1161,7 +1185,7 @@ inline void QOpenGLFunctions::glBlendEquationSeparate(GLenum modeRGB, GLenum mod
::glBlendEquationSeparate(modeRGB, modeAlpha);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->BlendEquationSeparate(modeRGB, modeAlpha);
+ d_ptr->f.BlendEquationSeparate(modeRGB, modeAlpha);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1172,7 +1196,7 @@ inline void QOpenGLFunctions::glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
::glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
+ d_ptr->f.BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1183,7 +1207,7 @@ inline void QOpenGLFunctions::glBufferData(GLenum target, qopengl_GLsizeiptr siz
::glBufferData(target, size, data, usage);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->BufferData(target, size, data, usage);
+ d_ptr->f.BufferData(target, size, data, usage);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1194,7 +1218,7 @@ inline void QOpenGLFunctions::glBufferSubData(GLenum target, qopengl_GLintptr of
::glBufferSubData(target, offset, size, data);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->BufferSubData(target, offset, size, data);
+ d_ptr->f.BufferSubData(target, offset, size, data);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1205,7 +1229,7 @@ inline GLenum QOpenGLFunctions::glCheckFramebufferStatus(GLenum target)
GLenum result = ::glCheckFramebufferStatus(target);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- GLenum result = d_ptr->CheckFramebufferStatus(target);
+ GLenum result = d_ptr->f.CheckFramebufferStatus(target);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
return result;
@@ -1215,7 +1239,7 @@ inline void QOpenGLFunctions::glClearDepthf(GLclampf depth)
{
#ifndef QT_OPENGL_ES
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->ClearDepthf(depth);
+ d_ptr->f.ClearDepthf(depth);
#else
::glClearDepthf(depth);
#endif
@@ -1228,7 +1252,7 @@ inline void QOpenGLFunctions::glCompileShader(GLuint shader)
::glCompileShader(shader);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->CompileShader(shader);
+ d_ptr->f.CompileShader(shader);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1239,7 +1263,7 @@ inline void QOpenGLFunctions::glCompressedTexImage2D(GLenum target, GLint level,
::glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ d_ptr->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1250,7 +1274,7 @@ inline void QOpenGLFunctions::glCompressedTexSubImage2D(GLenum target, GLint lev
::glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ d_ptr->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1261,7 +1285,7 @@ inline GLuint QOpenGLFunctions::glCreateProgram()
GLuint result = ::glCreateProgram();
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- GLuint result = d_ptr->CreateProgram();
+ GLuint result = d_ptr->f.CreateProgram();
#endif
Q_OPENGL_FUNCTIONS_DEBUG
return result;
@@ -1273,7 +1297,7 @@ inline GLuint QOpenGLFunctions::glCreateShader(GLenum type)
GLuint result = ::glCreateShader(type);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- GLuint result = d_ptr->CreateShader(type);
+ GLuint result = d_ptr->f.CreateShader(type);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
return result;
@@ -1285,7 +1309,7 @@ inline void QOpenGLFunctions::glDeleteBuffers(GLsizei n, const GLuint* buffers)
::glDeleteBuffers(n, buffers);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->DeleteBuffers(n, buffers);
+ d_ptr->f.DeleteBuffers(n, buffers);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1296,7 +1320,7 @@ inline void QOpenGLFunctions::glDeleteFramebuffers(GLsizei n, const GLuint* fram
::glDeleteFramebuffers(n, framebuffers);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->DeleteFramebuffers(n, framebuffers);
+ d_ptr->f.DeleteFramebuffers(n, framebuffers);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1307,7 +1331,7 @@ inline void QOpenGLFunctions::glDeleteProgram(GLuint program)
::glDeleteProgram(program);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->DeleteProgram(program);
+ d_ptr->f.DeleteProgram(program);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1318,7 +1342,7 @@ inline void QOpenGLFunctions::glDeleteRenderbuffers(GLsizei n, const GLuint* ren
::glDeleteRenderbuffers(n, renderbuffers);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->DeleteRenderbuffers(n, renderbuffers);
+ d_ptr->f.DeleteRenderbuffers(n, renderbuffers);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1329,7 +1353,7 @@ inline void QOpenGLFunctions::glDeleteShader(GLuint shader)
::glDeleteShader(shader);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->DeleteShader(shader);
+ d_ptr->f.DeleteShader(shader);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1338,7 +1362,7 @@ inline void QOpenGLFunctions::glDepthRangef(GLclampf zNear, GLclampf zFar)
{
#ifndef QT_OPENGL_ES
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->DepthRangef(zNear, zFar);
+ d_ptr->f.DepthRangef(zNear, zFar);
#else
::glDepthRangef(zNear, zFar);
#endif
@@ -1351,7 +1375,7 @@ inline void QOpenGLFunctions::glDetachShader(GLuint program, GLuint shader)
::glDetachShader(program, shader);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->DetachShader(program, shader);
+ d_ptr->f.DetachShader(program, shader);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1362,7 +1386,7 @@ inline void QOpenGLFunctions::glDisableVertexAttribArray(GLuint index)
::glDisableVertexAttribArray(index);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->DisableVertexAttribArray(index);
+ d_ptr->f.DisableVertexAttribArray(index);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1373,7 +1397,7 @@ inline void QOpenGLFunctions::glEnableVertexAttribArray(GLuint index)
::glEnableVertexAttribArray(index);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->EnableVertexAttribArray(index);
+ d_ptr->f.EnableVertexAttribArray(index);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1384,7 +1408,7 @@ inline void QOpenGLFunctions::glFramebufferRenderbuffer(GLenum target, GLenum at
::glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+ d_ptr->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1395,7 +1419,7 @@ inline void QOpenGLFunctions::glFramebufferTexture2D(GLenum target, GLenum attac
::glFramebufferTexture2D(target, attachment, textarget, texture, level);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->FramebufferTexture2D(target, attachment, textarget, texture, level);
+ d_ptr->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1406,7 +1430,7 @@ inline void QOpenGLFunctions::glGenBuffers(GLsizei n, GLuint* buffers)
::glGenBuffers(n, buffers);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->GenBuffers(n, buffers);
+ d_ptr->f.GenBuffers(n, buffers);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1417,7 +1441,7 @@ inline void QOpenGLFunctions::glGenerateMipmap(GLenum target)
::glGenerateMipmap(target);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->GenerateMipmap(target);
+ d_ptr->f.GenerateMipmap(target);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1428,7 +1452,7 @@ inline void QOpenGLFunctions::glGenFramebuffers(GLsizei n, GLuint* framebuffers)
::glGenFramebuffers(n, framebuffers);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->GenFramebuffers(n, framebuffers);
+ d_ptr->f.GenFramebuffers(n, framebuffers);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1439,7 +1463,7 @@ inline void QOpenGLFunctions::glGenRenderbuffers(GLsizei n, GLuint* renderbuffer
::glGenRenderbuffers(n, renderbuffers);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->GenRenderbuffers(n, renderbuffers);
+ d_ptr->f.GenRenderbuffers(n, renderbuffers);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1450,7 +1474,7 @@ inline void QOpenGLFunctions::glGetActiveAttrib(GLuint program, GLuint index, GL
::glGetActiveAttrib(program, index, bufsize, length, size, type, name);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->GetActiveAttrib(program, index, bufsize, length, size, type, name);
+ d_ptr->f.GetActiveAttrib(program, index, bufsize, length, size, type, name);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1461,7 +1485,7 @@ inline void QOpenGLFunctions::glGetActiveUniform(GLuint program, GLuint index, G
::glGetActiveUniform(program, index, bufsize, length, size, type, name);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->GetActiveUniform(program, index, bufsize, length, size, type, name);
+ d_ptr->f.GetActiveUniform(program, index, bufsize, length, size, type, name);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1472,7 +1496,7 @@ inline void QOpenGLFunctions::glGetAttachedShaders(GLuint program, GLsizei maxco
::glGetAttachedShaders(program, maxcount, count, shaders);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->GetAttachedShaders(program, maxcount, count, shaders);
+ d_ptr->f.GetAttachedShaders(program, maxcount, count, shaders);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1483,7 +1507,7 @@ inline GLint QOpenGLFunctions::glGetAttribLocation(GLuint program, const char* n
GLint result = ::glGetAttribLocation(program, name);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- GLint result = d_ptr->GetAttribLocation(program, name);
+ GLint result = d_ptr->f.GetAttribLocation(program, name);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
return result;
@@ -1495,7 +1519,7 @@ inline void QOpenGLFunctions::glGetBufferParameteriv(GLenum target, GLenum pname
::glGetBufferParameteriv(target, pname, params);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->GetBufferParameteriv(target, pname, params);
+ d_ptr->f.GetBufferParameteriv(target, pname, params);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1506,7 +1530,7 @@ inline void QOpenGLFunctions::glGetFramebufferAttachmentParameteriv(GLenum targe
::glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+ d_ptr->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1517,7 +1541,7 @@ inline void QOpenGLFunctions::glGetProgramiv(GLuint program, GLenum pname, GLint
::glGetProgramiv(program, pname, params);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->GetProgramiv(program, pname, params);
+ d_ptr->f.GetProgramiv(program, pname, params);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1528,7 +1552,7 @@ inline void QOpenGLFunctions::glGetProgramInfoLog(GLuint program, GLsizei bufsiz
::glGetProgramInfoLog(program, bufsize, length, infolog);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->GetProgramInfoLog(program, bufsize, length, infolog);
+ d_ptr->f.GetProgramInfoLog(program, bufsize, length, infolog);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1539,7 +1563,7 @@ inline void QOpenGLFunctions::glGetRenderbufferParameteriv(GLenum target, GLenum
::glGetRenderbufferParameteriv(target, pname, params);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->GetRenderbufferParameteriv(target, pname, params);
+ d_ptr->f.GetRenderbufferParameteriv(target, pname, params);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1550,7 +1574,7 @@ inline void QOpenGLFunctions::glGetShaderiv(GLuint shader, GLenum pname, GLint*
::glGetShaderiv(shader, pname, params);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->GetShaderiv(shader, pname, params);
+ d_ptr->f.GetShaderiv(shader, pname, params);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1561,7 +1585,7 @@ inline void QOpenGLFunctions::glGetShaderInfoLog(GLuint shader, GLsizei bufsize,
::glGetShaderInfoLog(shader, bufsize, length, infolog);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->GetShaderInfoLog(shader, bufsize, length, infolog);
+ d_ptr->f.GetShaderInfoLog(shader, bufsize, length, infolog);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1572,7 +1596,7 @@ inline void QOpenGLFunctions::glGetShaderPrecisionFormat(GLenum shadertype, GLen
::glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+ d_ptr->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1583,7 +1607,7 @@ inline void QOpenGLFunctions::glGetShaderSource(GLuint shader, GLsizei bufsize,
::glGetShaderSource(shader, bufsize, length, source);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->GetShaderSource(shader, bufsize, length, source);
+ d_ptr->f.GetShaderSource(shader, bufsize, length, source);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1594,7 +1618,7 @@ inline void QOpenGLFunctions::glGetUniformfv(GLuint program, GLint location, GLf
::glGetUniformfv(program, location, params);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->GetUniformfv(program, location, params);
+ d_ptr->f.GetUniformfv(program, location, params);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1605,7 +1629,7 @@ inline void QOpenGLFunctions::glGetUniformiv(GLuint program, GLint location, GLi
::glGetUniformiv(program, location, params);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->GetUniformiv(program, location, params);
+ d_ptr->f.GetUniformiv(program, location, params);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1616,7 +1640,7 @@ inline GLint QOpenGLFunctions::glGetUniformLocation(GLuint program, const char*
GLint result = ::glGetUniformLocation(program, name);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- GLint result = d_ptr->GetUniformLocation(program, name);
+ GLint result = d_ptr->f.GetUniformLocation(program, name);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
return result;
@@ -1628,7 +1652,7 @@ inline void QOpenGLFunctions::glGetVertexAttribfv(GLuint index, GLenum pname, GL
::glGetVertexAttribfv(index, pname, params);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->GetVertexAttribfv(index, pname, params);
+ d_ptr->f.GetVertexAttribfv(index, pname, params);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1639,7 +1663,7 @@ inline void QOpenGLFunctions::glGetVertexAttribiv(GLuint index, GLenum pname, GL
::glGetVertexAttribiv(index, pname, params);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->GetVertexAttribiv(index, pname, params);
+ d_ptr->f.GetVertexAttribiv(index, pname, params);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1650,7 +1674,7 @@ inline void QOpenGLFunctions::glGetVertexAttribPointerv(GLuint index, GLenum pna
::glGetVertexAttribPointerv(index, pname, pointer);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->GetVertexAttribPointerv(index, pname, pointer);
+ d_ptr->f.GetVertexAttribPointerv(index, pname, pointer);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1661,7 +1685,7 @@ inline GLboolean QOpenGLFunctions::glIsBuffer(GLuint buffer)
GLboolean result = ::glIsBuffer(buffer);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- GLboolean result = d_ptr->IsBuffer(buffer);
+ GLboolean result = d_ptr->f.IsBuffer(buffer);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
return result;
@@ -1673,7 +1697,7 @@ inline GLboolean QOpenGLFunctions::glIsFramebuffer(GLuint framebuffer)
GLboolean result = ::glIsFramebuffer(framebuffer);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- GLboolean result = d_ptr->IsFramebuffer(framebuffer);
+ GLboolean result = d_ptr->f.IsFramebuffer(framebuffer);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
return result;
@@ -1685,7 +1709,7 @@ inline GLboolean QOpenGLFunctions::glIsProgram(GLuint program)
GLboolean result = ::glIsProgram(program);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- GLboolean result = d_ptr->IsProgram(program);
+ GLboolean result = d_ptr->f.IsProgram(program);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
return result;
@@ -1697,7 +1721,7 @@ inline GLboolean QOpenGLFunctions::glIsRenderbuffer(GLuint renderbuffer)
GLboolean result = ::glIsRenderbuffer(renderbuffer);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- GLboolean result = d_ptr->IsRenderbuffer(renderbuffer);
+ GLboolean result = d_ptr->f.IsRenderbuffer(renderbuffer);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
return result;
@@ -1709,7 +1733,7 @@ inline GLboolean QOpenGLFunctions::glIsShader(GLuint shader)
GLboolean result = ::glIsShader(shader);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- GLboolean result = d_ptr->IsShader(shader);
+ GLboolean result = d_ptr->f.IsShader(shader);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
return result;
@@ -1721,7 +1745,7 @@ inline void QOpenGLFunctions::glLinkProgram(GLuint program)
::glLinkProgram(program);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->LinkProgram(program);
+ d_ptr->f.LinkProgram(program);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1732,7 +1756,7 @@ inline void QOpenGLFunctions::glReleaseShaderCompiler()
::glReleaseShaderCompiler();
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->ReleaseShaderCompiler();
+ d_ptr->f.ReleaseShaderCompiler();
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1743,7 +1767,7 @@ inline void QOpenGLFunctions::glRenderbufferStorage(GLenum target, GLenum intern
::glRenderbufferStorage(target, internalformat, width, height);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->RenderbufferStorage(target, internalformat, width, height);
+ d_ptr->f.RenderbufferStorage(target, internalformat, width, height);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1754,7 +1778,7 @@ inline void QOpenGLFunctions::glSampleCoverage(GLclampf value, GLboolean invert)
::glSampleCoverage(value, invert);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->SampleCoverage(value, invert);
+ d_ptr->f.SampleCoverage(value, invert);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1765,7 +1789,7 @@ inline void QOpenGLFunctions::glShaderBinary(GLint n, const GLuint* shaders, GLe
::glShaderBinary(n, shaders, binaryformat, binary, length);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->ShaderBinary(n, shaders, binaryformat, binary, length);
+ d_ptr->f.ShaderBinary(n, shaders, binaryformat, binary, length);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1776,7 +1800,7 @@ inline void QOpenGLFunctions::glShaderSource(GLuint shader, GLsizei count, const
::glShaderSource(shader, count, string, length);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->ShaderSource(shader, count, string, length);
+ d_ptr->f.ShaderSource(shader, count, string, length);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1787,7 +1811,7 @@ inline void QOpenGLFunctions::glStencilFuncSeparate(GLenum face, GLenum func, GL
::glStencilFuncSeparate(face, func, ref, mask);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->StencilFuncSeparate(face, func, ref, mask);
+ d_ptr->f.StencilFuncSeparate(face, func, ref, mask);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1798,7 +1822,7 @@ inline void QOpenGLFunctions::glStencilMaskSeparate(GLenum face, GLuint mask)
::glStencilMaskSeparate(face, mask);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->StencilMaskSeparate(face, mask);
+ d_ptr->f.StencilMaskSeparate(face, mask);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1809,7 +1833,7 @@ inline void QOpenGLFunctions::glStencilOpSeparate(GLenum face, GLenum fail, GLen
::glStencilOpSeparate(face, fail, zfail, zpass);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->StencilOpSeparate(face, fail, zfail, zpass);
+ d_ptr->f.StencilOpSeparate(face, fail, zfail, zpass);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1820,7 +1844,7 @@ inline void QOpenGLFunctions::glUniform1f(GLint location, GLfloat x)
::glUniform1f(location, x);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->Uniform1f(location, x);
+ d_ptr->f.Uniform1f(location, x);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1831,7 +1855,7 @@ inline void QOpenGLFunctions::glUniform1fv(GLint location, GLsizei count, const
::glUniform1fv(location, count, v);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->Uniform1fv(location, count, v);
+ d_ptr->f.Uniform1fv(location, count, v);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1842,7 +1866,7 @@ inline void QOpenGLFunctions::glUniform1i(GLint location, GLint x)
::glUniform1i(location, x);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->Uniform1i(location, x);
+ d_ptr->f.Uniform1i(location, x);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1853,7 +1877,7 @@ inline void QOpenGLFunctions::glUniform1iv(GLint location, GLsizei count, const
::glUniform1iv(location, count, v);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->Uniform1iv(location, count, v);
+ d_ptr->f.Uniform1iv(location, count, v);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1864,7 +1888,7 @@ inline void QOpenGLFunctions::glUniform2f(GLint location, GLfloat x, GLfloat y)
::glUniform2f(location, x, y);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->Uniform2f(location, x, y);
+ d_ptr->f.Uniform2f(location, x, y);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1875,7 +1899,7 @@ inline void QOpenGLFunctions::glUniform2fv(GLint location, GLsizei count, const
::glUniform2fv(location, count, v);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->Uniform2fv(location, count, v);
+ d_ptr->f.Uniform2fv(location, count, v);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1886,7 +1910,7 @@ inline void QOpenGLFunctions::glUniform2i(GLint location, GLint x, GLint y)
::glUniform2i(location, x, y);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->Uniform2i(location, x, y);
+ d_ptr->f.Uniform2i(location, x, y);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1897,7 +1921,7 @@ inline void QOpenGLFunctions::glUniform2iv(GLint location, GLsizei count, const
::glUniform2iv(location, count, v);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->Uniform2iv(location, count, v);
+ d_ptr->f.Uniform2iv(location, count, v);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1908,7 +1932,7 @@ inline void QOpenGLFunctions::glUniform3f(GLint location, GLfloat x, GLfloat y,
::glUniform3f(location, x, y, z);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->Uniform3f(location, x, y, z);
+ d_ptr->f.Uniform3f(location, x, y, z);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1919,7 +1943,7 @@ inline void QOpenGLFunctions::glUniform3fv(GLint location, GLsizei count, const
::glUniform3fv(location, count, v);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->Uniform3fv(location, count, v);
+ d_ptr->f.Uniform3fv(location, count, v);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1930,7 +1954,7 @@ inline void QOpenGLFunctions::glUniform3i(GLint location, GLint x, GLint y, GLin
::glUniform3i(location, x, y, z);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->Uniform3i(location, x, y, z);
+ d_ptr->f.Uniform3i(location, x, y, z);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1941,7 +1965,7 @@ inline void QOpenGLFunctions::glUniform3iv(GLint location, GLsizei count, const
::glUniform3iv(location, count, v);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->Uniform3iv(location, count, v);
+ d_ptr->f.Uniform3iv(location, count, v);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1952,7 +1976,7 @@ inline void QOpenGLFunctions::glUniform4f(GLint location, GLfloat x, GLfloat y,
::glUniform4f(location, x, y, z, w);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->Uniform4f(location, x, y, z, w);
+ d_ptr->f.Uniform4f(location, x, y, z, w);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1963,7 +1987,7 @@ inline void QOpenGLFunctions::glUniform4fv(GLint location, GLsizei count, const
::glUniform4fv(location, count, v);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->Uniform4fv(location, count, v);
+ d_ptr->f.Uniform4fv(location, count, v);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1974,7 +1998,7 @@ inline void QOpenGLFunctions::glUniform4i(GLint location, GLint x, GLint y, GLin
::glUniform4i(location, x, y, z, w);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->Uniform4i(location, x, y, z, w);
+ d_ptr->f.Uniform4i(location, x, y, z, w);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1985,7 +2009,7 @@ inline void QOpenGLFunctions::glUniform4iv(GLint location, GLsizei count, const
::glUniform4iv(location, count, v);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->Uniform4iv(location, count, v);
+ d_ptr->f.Uniform4iv(location, count, v);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1996,7 +2020,7 @@ inline void QOpenGLFunctions::glUniformMatrix2fv(GLint location, GLsizei count,
::glUniformMatrix2fv(location, count, transpose, value);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->UniformMatrix2fv(location, count, transpose, value);
+ d_ptr->f.UniformMatrix2fv(location, count, transpose, value);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -2007,7 +2031,7 @@ inline void QOpenGLFunctions::glUniformMatrix3fv(GLint location, GLsizei count,
::glUniformMatrix3fv(location, count, transpose, value);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->UniformMatrix3fv(location, count, transpose, value);
+ d_ptr->f.UniformMatrix3fv(location, count, transpose, value);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -2018,7 +2042,7 @@ inline void QOpenGLFunctions::glUniformMatrix4fv(GLint location, GLsizei count,
::glUniformMatrix4fv(location, count, transpose, value);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->UniformMatrix4fv(location, count, transpose, value);
+ d_ptr->f.UniformMatrix4fv(location, count, transpose, value);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -2029,7 +2053,7 @@ inline void QOpenGLFunctions::glUseProgram(GLuint program)
::glUseProgram(program);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->UseProgram(program);
+ d_ptr->f.UseProgram(program);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -2040,7 +2064,7 @@ inline void QOpenGLFunctions::glValidateProgram(GLuint program)
::glValidateProgram(program);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->ValidateProgram(program);
+ d_ptr->f.ValidateProgram(program);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -2051,7 +2075,7 @@ inline void QOpenGLFunctions::glVertexAttrib1f(GLuint indx, GLfloat x)
::glVertexAttrib1f(indx, x);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->VertexAttrib1f(indx, x);
+ d_ptr->f.VertexAttrib1f(indx, x);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -2062,7 +2086,7 @@ inline void QOpenGLFunctions::glVertexAttrib1fv(GLuint indx, const GLfloat* valu
::glVertexAttrib1fv(indx, values);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->VertexAttrib1fv(indx, values);
+ d_ptr->f.VertexAttrib1fv(indx, values);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -2073,7 +2097,7 @@ inline void QOpenGLFunctions::glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y
::glVertexAttrib2f(indx, x, y);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->VertexAttrib2f(indx, x, y);
+ d_ptr->f.VertexAttrib2f(indx, x, y);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -2084,7 +2108,7 @@ inline void QOpenGLFunctions::glVertexAttrib2fv(GLuint indx, const GLfloat* valu
::glVertexAttrib2fv(indx, values);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->VertexAttrib2fv(indx, values);
+ d_ptr->f.VertexAttrib2fv(indx, values);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -2095,7 +2119,7 @@ inline void QOpenGLFunctions::glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y
::glVertexAttrib3f(indx, x, y, z);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->VertexAttrib3f(indx, x, y, z);
+ d_ptr->f.VertexAttrib3f(indx, x, y, z);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -2106,7 +2130,7 @@ inline void QOpenGLFunctions::glVertexAttrib3fv(GLuint indx, const GLfloat* valu
::glVertexAttrib3fv(indx, values);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->VertexAttrib3fv(indx, values);
+ d_ptr->f.VertexAttrib3fv(indx, values);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -2117,7 +2141,7 @@ inline void QOpenGLFunctions::glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y
::glVertexAttrib4f(indx, x, y, z, w);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->VertexAttrib4f(indx, x, y, z, w);
+ d_ptr->f.VertexAttrib4f(indx, x, y, z, w);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -2128,7 +2152,7 @@ inline void QOpenGLFunctions::glVertexAttrib4fv(GLuint indx, const GLfloat* valu
::glVertexAttrib4fv(indx, values);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->VertexAttrib4fv(indx, values);
+ d_ptr->f.VertexAttrib4fv(indx, values);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -2139,11 +2163,15 @@ inline void QOpenGLFunctions::glVertexAttribPointer(GLuint indx, GLint size, GLe
::glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
- d_ptr->VertexAttribPointer(indx, size, type, normalized, stride, ptr);
+ d_ptr->f.VertexAttribPointer(indx, size, type, normalized, stride, ptr);
#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
+#undef QT_OPENGL_DECLARE_FUNCTIONS
+#undef QT_OPENGL_COUNT_FUNCTIONS
+#undef QT_OPENGL_DECLARE
+
QT_END_NAMESPACE
#endif // QT_NO_OPENGL