diff options
Diffstat (limited to 'src/gui/opengl/qopenglfunctions.h')
-rw-r--r-- | src/gui/opengl/qopenglfunctions.h | 568 |
1 files changed, 0 insertions, 568 deletions
diff --git a/src/gui/opengl/qopenglfunctions.h b/src/gui/opengl/qopenglfunctions.h index aad48571b3..f1a717f659 100644 --- a/src/gui/opengl/qopenglfunctions.h +++ b/src/gui/opengl/qopenglfunctions.h @@ -591,499 +591,319 @@ struct QOpenGLFunctionsPrivate inline void QOpenGLFunctions::glBindTexture(GLenum target, GLuint texture) { -#ifdef QT_OPENGL_ES_2 - ::glBindTexture(target, texture); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.BindTexture(target, texture); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glBlendFunc(GLenum sfactor, GLenum dfactor) { -#ifdef QT_OPENGL_ES_2 - ::glBlendFunc(sfactor, dfactor); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.BlendFunc(sfactor, dfactor); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glClear(GLbitfield mask) { -#ifdef QT_OPENGL_ES_2 - ::glClear(mask); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.Clear(mask); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { -#ifdef QT_OPENGL_ES_2 - ::glClearColor(red, green, blue, alpha); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.ClearColor(red, green, blue, alpha); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glClearStencil(GLint s) { -#ifdef QT_OPENGL_ES_2 - ::glClearStencil(s); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.ClearStencil(s); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { -#ifdef QT_OPENGL_ES_2 - ::glColorMask(red, green, blue, alpha); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.ColorMask(red, green, blue, alpha); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { -#ifdef QT_OPENGL_ES_2 - ::glCopyTexImage2D(target, level, internalformat, x, y, width,height, border); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.CopyTexImage2D(target, level, internalformat, x, y, width,height, border); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { -#ifdef QT_OPENGL_ES_2 - ::glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glCullFace(GLenum mode) { -#ifdef QT_OPENGL_ES_2 - ::glCullFace(mode); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.CullFace(mode); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glDeleteTextures(GLsizei n, const GLuint* textures) { -#ifdef QT_OPENGL_ES_2 - ::glDeleteTextures(n, textures); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.DeleteTextures(n, textures); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glDepthFunc(GLenum func) { -#ifdef QT_OPENGL_ES_2 - ::glDepthFunc(func); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.DepthFunc(func); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glDepthMask(GLboolean flag) { -#ifdef QT_OPENGL_ES_2 - ::glDepthMask(flag); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.DepthMask(flag); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glDisable(GLenum cap) { -#ifdef QT_OPENGL_ES_2 - ::glDisable(cap); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.Disable(cap); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glDrawArrays(GLenum mode, GLint first, GLsizei count) { -#ifdef QT_OPENGL_ES_2 - ::glDrawArrays(mode, first, count); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.DrawArrays(mode, first, count); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) { -#ifdef QT_OPENGL_ES_2 - ::glDrawElements(mode, count, type, indices); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.DrawElements(mode, count, type, indices); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glEnable(GLenum cap) { -#ifdef QT_OPENGL_ES_2 - ::glEnable(cap); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.Enable(cap); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glFinish() { -#ifdef QT_OPENGL_ES_2 - ::glFinish(); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.Finish(); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glFlush() { -#ifdef QT_OPENGL_ES_2 - ::glFlush(); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.Flush(); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glFrontFace(GLenum mode) { -#ifdef QT_OPENGL_ES_2 - ::glFrontFace(mode); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.FrontFace(mode); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glGenTextures(GLsizei n, GLuint* textures) { -#ifdef QT_OPENGL_ES_2 - ::glGenTextures(n, textures); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.GenTextures(n, textures); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glGetBooleanv(GLenum pname, GLboolean* params) { -#ifdef QT_OPENGL_ES_2 - ::glGetBooleanv(pname, params); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.GetBooleanv(pname, params); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline GLenum QOpenGLFunctions::glGetError() { -#ifdef QT_OPENGL_ES_2 - GLenum result = ::glGetError(); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); GLenum result = d_ptr->f.GetError(); -#endif return result; } inline void QOpenGLFunctions::glGetFloatv(GLenum pname, GLfloat* params) { -#ifdef QT_OPENGL_ES_2 - ::glGetFloatv(pname, params); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.GetFloatv(pname, params); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glGetIntegerv(GLenum pname, GLint* params) { -#ifdef QT_OPENGL_ES_2 - ::glGetIntegerv(pname, params); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.GetIntegerv(pname, params); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline const GLubyte *QOpenGLFunctions::glGetString(GLenum name) { -#ifdef QT_OPENGL_ES_2 - const GLubyte *result = ::glGetString(name); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); const GLubyte *result = d_ptr->f.GetString(name); -#endif Q_OPENGL_FUNCTIONS_DEBUG return result; } inline void QOpenGLFunctions::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { -#ifdef QT_OPENGL_ES_2 - ::glGetTexParameterfv(target, pname, params); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.GetTexParameterfv(target, pname, params); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) { -#ifdef QT_OPENGL_ES_2 - ::glGetTexParameteriv(target, pname, params); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.GetTexParameteriv(target, pname, params); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glHint(GLenum target, GLenum mode) { -#ifdef QT_OPENGL_ES_2 - ::glHint(target, mode); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.Hint(target, mode); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline GLboolean QOpenGLFunctions::glIsEnabled(GLenum cap) { -#ifdef QT_OPENGL_ES_2 - GLboolean result = ::glIsEnabled(cap); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); GLboolean result = d_ptr->f.IsEnabled(cap); -#endif Q_OPENGL_FUNCTIONS_DEBUG return result; } inline GLboolean QOpenGLFunctions::glIsTexture(GLuint texture) { -#ifdef QT_OPENGL_ES_2 - GLboolean result = ::glIsTexture(texture); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); GLboolean result = d_ptr->f.IsTexture(texture); -#endif Q_OPENGL_FUNCTIONS_DEBUG return result; } inline void QOpenGLFunctions::glLineWidth(GLfloat width) { -#ifdef QT_OPENGL_ES_2 - ::glLineWidth(width); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.LineWidth(width); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glPixelStorei(GLenum pname, GLint param) { -#ifdef QT_OPENGL_ES_2 - ::glPixelStorei(pname, param); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.PixelStorei(pname, param); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glPolygonOffset(GLfloat factor, GLfloat units) { -#ifdef QT_OPENGL_ES_2 - ::glPolygonOffset(factor, units); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.PolygonOffset(factor, units); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) { -#ifdef QT_OPENGL_ES_2 - ::glReadPixels(x, y, width, height, format, type, pixels); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.ReadPixels(x, y, width, height, format, type, pixels); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { -#ifdef QT_OPENGL_ES_2 - ::glScissor(x, y, width, height); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.Scissor(x, y, width, height); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glStencilFunc(GLenum func, GLint ref, GLuint mask) { -#ifdef QT_OPENGL_ES_2 - ::glStencilFunc(func, ref, mask); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.StencilFunc(func, ref, mask); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glStencilMask(GLuint mask) { -#ifdef QT_OPENGL_ES_2 - ::glStencilMask(mask); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.StencilMask(mask); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { -#ifdef QT_OPENGL_ES_2 - ::glStencilOp(fail, zfail, zpass); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.StencilOp(fail, zfail, zpass); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) { -#ifdef QT_OPENGL_ES_2 - ::glTexImage2D(target, level, internalformat, width,height, border, format, type, pixels); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.TexImage2D(target, level, internalformat, width,height, border, format, type, pixels); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glTexParameterf(GLenum target, GLenum pname, GLfloat param) { -#ifdef QT_OPENGL_ES_2 - ::glTexParameterf(target, pname, param); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.TexParameterf(target, pname, param); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { -#ifdef QT_OPENGL_ES_2 - ::glTexParameterfv(target, pname, params); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.TexParameterfv(target, pname, params); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glTexParameteri(GLenum target, GLenum pname, GLint param) { -#ifdef QT_OPENGL_ES_2 - ::glTexParameteri(target, pname, param); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.TexParameteri(target, pname, param); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glTexParameteriv(GLenum target, GLenum pname, const GLint* params) { -#ifdef QT_OPENGL_ES_2 - ::glTexParameteriv(target, pname, params); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.TexParameteriv(target, pname, params); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) { -#ifdef QT_OPENGL_ES_2 - ::glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { -#ifdef QT_OPENGL_ES_2 - ::glViewport(x, y, width, height); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.Viewport(x, y, width, height); -#endif Q_OPENGL_FUNCTIONS_DEBUG } @@ -1091,45 +911,29 @@ inline void QOpenGLFunctions::glViewport(GLint x, GLint y, GLsizei width, GLsize inline void QOpenGLFunctions::glActiveTexture(GLenum texture) { -#ifdef QT_OPENGL_ES_2 - ::glActiveTexture(texture); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.ActiveTexture(texture); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glAttachShader(GLuint program, GLuint shader) { -#ifdef QT_OPENGL_ES_2 - ::glAttachShader(program, shader); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.AttachShader(program, shader); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glBindAttribLocation(GLuint program, GLuint index, const char* name) { -#ifdef QT_OPENGL_ES_2 - ::glBindAttribLocation(program, index, name); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.BindAttribLocation(program, index, name); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glBindBuffer(GLenum target, GLuint buffer) { -#ifdef QT_OPENGL_ES_2 - ::glBindBuffer(target, buffer); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.BindBuffer(target, buffer); -#endif Q_OPENGL_FUNCTIONS_DEBUG } @@ -1137,1034 +941,662 @@ inline void QOpenGLFunctions::glBindFramebuffer(GLenum target, GLuint framebuffe { if (framebuffer == 0) framebuffer = QOpenGLContext::currentContext()->defaultFramebufferObject(); -#ifdef QT_OPENGL_ES_2 - ::glBindFramebuffer(target, framebuffer); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.BindFramebuffer(target, framebuffer); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glBindRenderbuffer(GLenum target, GLuint renderbuffer) { -#ifdef QT_OPENGL_ES_2 - ::glBindRenderbuffer(target, renderbuffer); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.BindRenderbuffer(target, renderbuffer); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { -#ifdef QT_OPENGL_ES_2 - ::glBlendColor(red, green, blue, alpha); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.BlendColor(red, green, blue, alpha); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glBlendEquation(GLenum mode) { -#ifdef QT_OPENGL_ES_2 - ::glBlendEquation(mode); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.BlendEquation(mode); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { -#ifdef QT_OPENGL_ES_2 - ::glBlendEquationSeparate(modeRGB, modeAlpha); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.BlendEquationSeparate(modeRGB, modeAlpha); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { -#ifdef QT_OPENGL_ES_2 - ::glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glBufferData(GLenum target, qopengl_GLsizeiptr size, const void* data, GLenum usage) { -#ifdef QT_OPENGL_ES_2 - ::glBufferData(target, size, data, usage); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.BufferData(target, size, data, usage); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void* data) { -#ifdef QT_OPENGL_ES_2 - ::glBufferSubData(target, offset, size, data); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.BufferSubData(target, offset, size, data); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline GLenum QOpenGLFunctions::glCheckFramebufferStatus(GLenum target) { -#ifdef QT_OPENGL_ES_2 - GLenum result = ::glCheckFramebufferStatus(target); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); GLenum result = d_ptr->f.CheckFramebufferStatus(target); -#endif Q_OPENGL_FUNCTIONS_DEBUG return result; } inline void QOpenGLFunctions::glClearDepthf(GLclampf depth) { -#ifndef QT_OPENGL_ES Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.ClearDepthf(depth); -#else - ::glClearDepthf(depth); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glCompileShader(GLuint shader) { -#ifdef QT_OPENGL_ES_2 - ::glCompileShader(shader); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.CompileShader(shader); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) { -#ifdef QT_OPENGL_ES_2 - ::glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) { -#ifdef QT_OPENGL_ES_2 - ::glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline GLuint QOpenGLFunctions::glCreateProgram() { -#ifdef QT_OPENGL_ES_2 - GLuint result = ::glCreateProgram(); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); GLuint result = d_ptr->f.CreateProgram(); -#endif Q_OPENGL_FUNCTIONS_DEBUG return result; } inline GLuint QOpenGLFunctions::glCreateShader(GLenum type) { -#ifdef QT_OPENGL_ES_2 - GLuint result = ::glCreateShader(type); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); GLuint result = d_ptr->f.CreateShader(type); -#endif Q_OPENGL_FUNCTIONS_DEBUG return result; } inline void QOpenGLFunctions::glDeleteBuffers(GLsizei n, const GLuint* buffers) { -#ifdef QT_OPENGL_ES_2 - ::glDeleteBuffers(n, buffers); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.DeleteBuffers(n, buffers); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { -#ifdef QT_OPENGL_ES_2 - ::glDeleteFramebuffers(n, framebuffers); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.DeleteFramebuffers(n, framebuffers); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glDeleteProgram(GLuint program) { -#ifdef QT_OPENGL_ES_2 - ::glDeleteProgram(program); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.DeleteProgram(program); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { -#ifdef QT_OPENGL_ES_2 - ::glDeleteRenderbuffers(n, renderbuffers); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.DeleteRenderbuffers(n, renderbuffers); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glDeleteShader(GLuint shader) { -#ifdef QT_OPENGL_ES_2 - ::glDeleteShader(shader); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.DeleteShader(shader); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glDepthRangef(GLclampf zNear, GLclampf zFar) { -#ifndef QT_OPENGL_ES Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.DepthRangef(zNear, zFar); -#else - ::glDepthRangef(zNear, zFar); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glDetachShader(GLuint program, GLuint shader) { -#ifdef QT_OPENGL_ES_2 - ::glDetachShader(program, shader); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.DetachShader(program, shader); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glDisableVertexAttribArray(GLuint index) { -#ifdef QT_OPENGL_ES_2 - ::glDisableVertexAttribArray(index); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.DisableVertexAttribArray(index); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glEnableVertexAttribArray(GLuint index) { -#ifdef QT_OPENGL_ES_2 - ::glEnableVertexAttribArray(index); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.EnableVertexAttribArray(index); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { -#ifdef QT_OPENGL_ES_2 - ::glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { -#ifdef QT_OPENGL_ES_2 - ::glFramebufferTexture2D(target, attachment, textarget, texture, level); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.FramebufferTexture2D(target, attachment, textarget, texture, level); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glGenBuffers(GLsizei n, GLuint* buffers) { -#ifdef QT_OPENGL_ES_2 - ::glGenBuffers(n, buffers); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.GenBuffers(n, buffers); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glGenerateMipmap(GLenum target) { -#ifdef QT_OPENGL_ES_2 - ::glGenerateMipmap(target); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.GenerateMipmap(target); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glGenFramebuffers(GLsizei n, GLuint* framebuffers) { -#ifdef QT_OPENGL_ES_2 - ::glGenFramebuffers(n, framebuffers); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.GenFramebuffers(n, framebuffers); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) { -#ifdef QT_OPENGL_ES_2 - ::glGenRenderbuffers(n, renderbuffers); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.GenRenderbuffers(n, renderbuffers); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) { -#ifdef QT_OPENGL_ES_2 - ::glGetActiveAttrib(program, index, bufsize, length, size, type, name); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.GetActiveAttrib(program, index, bufsize, length, size, type, name); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) { -#ifdef QT_OPENGL_ES_2 - ::glGetActiveUniform(program, index, bufsize, length, size, type, name); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.GetActiveUniform(program, index, bufsize, length, size, type, name); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { -#ifdef QT_OPENGL_ES_2 - ::glGetAttachedShaders(program, maxcount, count, shaders); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.GetAttachedShaders(program, maxcount, count, shaders); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline GLint QOpenGLFunctions::glGetAttribLocation(GLuint program, const char* name) { -#ifdef QT_OPENGL_ES_2 - GLint result = ::glGetAttribLocation(program, name); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); GLint result = d_ptr->f.GetAttribLocation(program, name); -#endif Q_OPENGL_FUNCTIONS_DEBUG return result; } inline void QOpenGLFunctions::glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { -#ifdef QT_OPENGL_ES_2 - ::glGetBufferParameteriv(target, pname, params); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.GetBufferParameteriv(target, pname, params); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) { -#ifdef QT_OPENGL_ES_2 - ::glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glGetProgramiv(GLuint program, GLenum pname, GLint* params) { -#ifdef QT_OPENGL_ES_2 - ::glGetProgramiv(program, pname, params); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.GetProgramiv(program, pname, params); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) { -#ifdef QT_OPENGL_ES_2 - ::glGetProgramInfoLog(program, bufsize, length, infolog); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.GetProgramInfoLog(program, bufsize, length, infolog); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) { -#ifdef QT_OPENGL_ES_2 - ::glGetRenderbufferParameteriv(target, pname, params); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.GetRenderbufferParameteriv(target, pname, params); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glGetShaderiv(GLuint shader, GLenum pname, GLint* params) { -#ifdef QT_OPENGL_ES_2 - ::glGetShaderiv(shader, pname, params); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.GetShaderiv(shader, pname, params); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) { -#ifdef QT_OPENGL_ES_2 - ::glGetShaderInfoLog(shader, bufsize, length, infolog); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.GetShaderInfoLog(shader, bufsize, length, infolog); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { -#ifdef QT_OPENGL_ES_2 - ::glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { -#ifdef QT_OPENGL_ES_2 - ::glGetShaderSource(shader, bufsize, length, source); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.GetShaderSource(shader, bufsize, length, source); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glGetUniformfv(GLuint program, GLint location, GLfloat* params) { -#ifdef QT_OPENGL_ES_2 - ::glGetUniformfv(program, location, params); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.GetUniformfv(program, location, params); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glGetUniformiv(GLuint program, GLint location, GLint* params) { -#ifdef QT_OPENGL_ES_2 - ::glGetUniformiv(program, location, params); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.GetUniformiv(program, location, params); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline GLint QOpenGLFunctions::glGetUniformLocation(GLuint program, const char* name) { -#ifdef QT_OPENGL_ES_2 - GLint result = ::glGetUniformLocation(program, name); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); GLint result = d_ptr->f.GetUniformLocation(program, name); -#endif Q_OPENGL_FUNCTIONS_DEBUG return result; } inline void QOpenGLFunctions::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) { -#ifdef QT_OPENGL_ES_2 - ::glGetVertexAttribfv(index, pname, params); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.GetVertexAttribfv(index, pname, params); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) { -#ifdef QT_OPENGL_ES_2 - ::glGetVertexAttribiv(index, pname, params); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.GetVertexAttribiv(index, pname, params); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) { -#ifdef QT_OPENGL_ES_2 - ::glGetVertexAttribPointerv(index, pname, pointer); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.GetVertexAttribPointerv(index, pname, pointer); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline GLboolean QOpenGLFunctions::glIsBuffer(GLuint buffer) { -#ifdef QT_OPENGL_ES_2 - GLboolean result = ::glIsBuffer(buffer); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); GLboolean result = d_ptr->f.IsBuffer(buffer); -#endif Q_OPENGL_FUNCTIONS_DEBUG return result; } inline GLboolean QOpenGLFunctions::glIsFramebuffer(GLuint framebuffer) { -#ifdef QT_OPENGL_ES_2 - GLboolean result = ::glIsFramebuffer(framebuffer); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); GLboolean result = d_ptr->f.IsFramebuffer(framebuffer); -#endif Q_OPENGL_FUNCTIONS_DEBUG return result; } inline GLboolean QOpenGLFunctions::glIsProgram(GLuint program) { -#ifdef QT_OPENGL_ES_2 - GLboolean result = ::glIsProgram(program); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); GLboolean result = d_ptr->f.IsProgram(program); -#endif Q_OPENGL_FUNCTIONS_DEBUG return result; } inline GLboolean QOpenGLFunctions::glIsRenderbuffer(GLuint renderbuffer) { -#ifdef QT_OPENGL_ES_2 - GLboolean result = ::glIsRenderbuffer(renderbuffer); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); GLboolean result = d_ptr->f.IsRenderbuffer(renderbuffer); -#endif Q_OPENGL_FUNCTIONS_DEBUG return result; } inline GLboolean QOpenGLFunctions::glIsShader(GLuint shader) { -#ifdef QT_OPENGL_ES_2 - GLboolean result = ::glIsShader(shader); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); GLboolean result = d_ptr->f.IsShader(shader); -#endif Q_OPENGL_FUNCTIONS_DEBUG return result; } inline void QOpenGLFunctions::glLinkProgram(GLuint program) { -#ifdef QT_OPENGL_ES_2 - ::glLinkProgram(program); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.LinkProgram(program); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glReleaseShaderCompiler() { -#ifdef QT_OPENGL_ES_2 - ::glReleaseShaderCompiler(); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.ReleaseShaderCompiler(); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { -#ifdef QT_OPENGL_ES_2 - ::glRenderbufferStorage(target, internalformat, width, height); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.RenderbufferStorage(target, internalformat, width, height); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glSampleCoverage(GLclampf value, GLboolean invert) { -#ifdef QT_OPENGL_ES_2 - ::glSampleCoverage(value, invert); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.SampleCoverage(value, invert); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length) { -#ifdef QT_OPENGL_ES_2 - ::glShaderBinary(n, shaders, binaryformat, binary, length); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.ShaderBinary(n, shaders, binaryformat, binary, length); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length) { -#ifdef QT_OPENGL_ES_2 - ::glShaderSource(shader, count, string, length); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.ShaderSource(shader, count, string, length); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { -#ifdef QT_OPENGL_ES_2 - ::glStencilFuncSeparate(face, func, ref, mask); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.StencilFuncSeparate(face, func, ref, mask); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glStencilMaskSeparate(GLenum face, GLuint mask) { -#ifdef QT_OPENGL_ES_2 - ::glStencilMaskSeparate(face, mask); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.StencilMaskSeparate(face, mask); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { -#ifdef QT_OPENGL_ES_2 - ::glStencilOpSeparate(face, fail, zfail, zpass); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.StencilOpSeparate(face, fail, zfail, zpass); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glUniform1f(GLint location, GLfloat x) { -#ifdef QT_OPENGL_ES_2 - ::glUniform1f(location, x); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.Uniform1f(location, x); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glUniform1fv(GLint location, GLsizei count, const GLfloat* v) { -#ifdef QT_OPENGL_ES_2 - ::glUniform1fv(location, count, v); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.Uniform1fv(location, count, v); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glUniform1i(GLint location, GLint x) { -#ifdef QT_OPENGL_ES_2 - ::glUniform1i(location, x); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.Uniform1i(location, x); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glUniform1iv(GLint location, GLsizei count, const GLint* v) { -#ifdef QT_OPENGL_ES_2 - ::glUniform1iv(location, count, v); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.Uniform1iv(location, count, v); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glUniform2f(GLint location, GLfloat x, GLfloat y) { -#ifdef QT_OPENGL_ES_2 - ::glUniform2f(location, x, y); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.Uniform2f(location, x, y); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glUniform2fv(GLint location, GLsizei count, const GLfloat* v) { -#ifdef QT_OPENGL_ES_2 - ::glUniform2fv(location, count, v); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.Uniform2fv(location, count, v); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glUniform2i(GLint location, GLint x, GLint y) { -#ifdef QT_OPENGL_ES_2 - ::glUniform2i(location, x, y); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.Uniform2i(location, x, y); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glUniform2iv(GLint location, GLsizei count, const GLint* v) { -#ifdef QT_OPENGL_ES_2 - ::glUniform2iv(location, count, v); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.Uniform2iv(location, count, v); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) { -#ifdef QT_OPENGL_ES_2 - ::glUniform3f(location, x, y, z); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.Uniform3f(location, x, y, z); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glUniform3fv(GLint location, GLsizei count, const GLfloat* v) { -#ifdef QT_OPENGL_ES_2 - ::glUniform3fv(location, count, v); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.Uniform3fv(location, count, v); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glUniform3i(GLint location, GLint x, GLint y, GLint z) { -#ifdef QT_OPENGL_ES_2 - ::glUniform3i(location, x, y, z); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.Uniform3i(location, x, y, z); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glUniform3iv(GLint location, GLsizei count, const GLint* v) { -#ifdef QT_OPENGL_ES_2 - ::glUniform3iv(location, count, v); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.Uniform3iv(location, count, v); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { -#ifdef QT_OPENGL_ES_2 - ::glUniform4f(location, x, y, z, w); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.Uniform4f(location, x, y, z, w); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glUniform4fv(GLint location, GLsizei count, const GLfloat* v) { -#ifdef QT_OPENGL_ES_2 - ::glUniform4fv(location, count, v); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.Uniform4fv(location, count, v); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { -#ifdef QT_OPENGL_ES_2 - ::glUniform4i(location, x, y, z, w); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.Uniform4i(location, x, y, z, w); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glUniform4iv(GLint location, GLsizei count, const GLint* v) { -#ifdef QT_OPENGL_ES_2 - ::glUniform4iv(location, count, v); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.Uniform4iv(location, count, v); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { -#ifdef QT_OPENGL_ES_2 - ::glUniformMatrix2fv(location, count, transpose, value); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.UniformMatrix2fv(location, count, transpose, value); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { -#ifdef QT_OPENGL_ES_2 - ::glUniformMatrix3fv(location, count, transpose, value); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.UniformMatrix3fv(location, count, transpose, value); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { -#ifdef QT_OPENGL_ES_2 - ::glUniformMatrix4fv(location, count, transpose, value); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.UniformMatrix4fv(location, count, transpose, value); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glUseProgram(GLuint program) { -#ifdef QT_OPENGL_ES_2 - ::glUseProgram(program); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.UseProgram(program); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glValidateProgram(GLuint program) { -#ifdef QT_OPENGL_ES_2 - ::glValidateProgram(program); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.ValidateProgram(program); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glVertexAttrib1f(GLuint indx, GLfloat x) { -#ifdef QT_OPENGL_ES_2 - ::glVertexAttrib1f(indx, x); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.VertexAttrib1f(indx, x); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glVertexAttrib1fv(GLuint indx, const GLfloat* values) { -#ifdef QT_OPENGL_ES_2 - ::glVertexAttrib1fv(indx, values); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.VertexAttrib1fv(indx, values); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { -#ifdef QT_OPENGL_ES_2 - ::glVertexAttrib2f(indx, x, y); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.VertexAttrib2f(indx, x, y); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glVertexAttrib2fv(GLuint indx, const GLfloat* values) { -#ifdef QT_OPENGL_ES_2 - ::glVertexAttrib2fv(indx, values); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.VertexAttrib2fv(indx, values); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { -#ifdef QT_OPENGL_ES_2 - ::glVertexAttrib3f(indx, x, y, z); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.VertexAttrib3f(indx, x, y, z); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glVertexAttrib3fv(GLuint indx, const GLfloat* values) { -#ifdef QT_OPENGL_ES_2 - ::glVertexAttrib3fv(indx, values); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.VertexAttrib3fv(indx, values); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { -#ifdef QT_OPENGL_ES_2 - ::glVertexAttrib4f(indx, x, y, z, w); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.VertexAttrib4f(indx, x, y, z, w); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glVertexAttrib4fv(GLuint indx, const GLfloat* values) { -#ifdef QT_OPENGL_ES_2 - ::glVertexAttrib4fv(indx, values); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.VertexAttrib4fv(indx, values); -#endif Q_OPENGL_FUNCTIONS_DEBUG } inline void QOpenGLFunctions::glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) { -#ifdef QT_OPENGL_ES_2 - ::glVertexAttribPointer(indx, size, type, normalized, stride, ptr); -#else Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); d_ptr->f.VertexAttribPointer(indx, size, type, normalized, stride, ptr); -#endif Q_OPENGL_FUNCTIONS_DEBUG } |