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Diffstat (limited to 'src/gui/opengl/qopenglfunctions_1_1.h')
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diff --git a/src/gui/opengl/qopenglfunctions_1_1.h b/src/gui/opengl/qopenglfunctions_1_1.h new file mode 100644 index 0000000000..fbe714c9ad --- /dev/null +++ b/src/gui/opengl/qopenglfunctions_1_1.h @@ -0,0 +1,2120 @@ +/**************************************************************************** +** +** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) +** Contact: http://www.qt-project.org/legal +** +** This file is part of the QtGui module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** +** $QT_END_LICENSE$ +** +** +** This file was generated by glgen version 0.1 +** Command line was: glgen +** +** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) +** +** This is an auto-generated file. +** Do not edit! All changes made to it will be lost. +** +****************************************************************************/ + +#ifndef QOPENGLVERSIONFUNCTIONS_1_1_H +#define QOPENGLVERSIONFUNCTIONS_1_1_H + +#include <QtCore/qglobal.h> + +#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) + +#include <QtGui/QOpenGLVersionFunctions> +#include <QtGui/qopenglcontext.h> + +QT_BEGIN_NAMESPACE + +class Q_GUI_EXPORT QOpenGLFunctions_1_1 : public QAbstractOpenGLFunctions +{ +public: + QOpenGLFunctions_1_1(); + ~QOpenGLFunctions_1_1(); + + bool initializeOpenGLFunctions() Q_DECL_OVERRIDE; + + // OpenGL 1.0 core functions + void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); + void glDepthRange(GLdouble nearVal, GLdouble farVal); + GLboolean glIsEnabled(GLenum cap); + void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); + void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); + void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); + void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); + void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); + const GLubyte * glGetString(GLenum name); + void glGetIntegerv(GLenum pname, GLint *params); + void glGetFloatv(GLenum pname, GLfloat *params); + GLenum glGetError(); + void glGetDoublev(GLenum pname, GLdouble *params); + void glGetBooleanv(GLenum pname, GLboolean *params); + void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); + void glReadBuffer(GLenum mode); + void glPixelStorei(GLenum pname, GLint param); + void glPixelStoref(GLenum pname, GLfloat param); + void glDepthFunc(GLenum func); + void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); + void glStencilFunc(GLenum func, GLint ref, GLuint mask); + void glLogicOp(GLenum opcode); + void glBlendFunc(GLenum sfactor, GLenum dfactor); + void glFlush(); + void glFinish(); + void glEnable(GLenum cap); + void glDisable(GLenum cap); + void glDepthMask(GLboolean flag); + void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); + void glStencilMask(GLuint mask); + void glClearDepth(GLdouble depth); + void glClearStencil(GLint s); + void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); + void glClear(GLbitfield mask); + void glDrawBuffer(GLenum mode); + void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); + void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); + void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); + void glTexParameteri(GLenum target, GLenum pname, GLint param); + void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); + void glTexParameterf(GLenum target, GLenum pname, GLfloat param); + void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); + void glPolygonMode(GLenum face, GLenum mode); + void glPointSize(GLfloat size); + void glLineWidth(GLfloat width); + void glHint(GLenum target, GLenum mode); + void glFrontFace(GLenum mode); + void glCullFace(GLenum mode); + + // OpenGL 1.1 core functions + void glIndexubv(const GLubyte *c); + void glIndexub(GLubyte c); + GLboolean glIsTexture(GLuint texture); + void glGenTextures(GLsizei n, GLuint *textures); + void glDeleteTextures(GLsizei n, const GLuint *textures); + void glBindTexture(GLenum target, GLuint texture); + void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); + void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); + void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); + void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); + void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); + void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); + void glPolygonOffset(GLfloat factor, GLfloat units); + void glGetPointerv(GLenum pname, GLvoid* *params); + void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); + void glDrawArrays(GLenum mode, GLint first, GLsizei count); + + // OpenGL 1.0 deprecated functions + void glTranslatef(GLfloat x, GLfloat y, GLfloat z); + void glTranslated(GLdouble x, GLdouble y, GLdouble z); + void glScalef(GLfloat x, GLfloat y, GLfloat z); + void glScaled(GLdouble x, GLdouble y, GLdouble z); + void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); + void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); + void glPushMatrix(); + void glPopMatrix(); + void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); + void glMultMatrixd(const GLdouble *m); + void glMultMatrixf(const GLfloat *m); + void glMatrixMode(GLenum mode); + void glLoadMatrixd(const GLdouble *m); + void glLoadMatrixf(const GLfloat *m); + void glLoadIdentity(); + void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); + GLboolean glIsList(GLuint list); + void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); + void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); + void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); + void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); + void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); + void glGetPolygonStipple(GLubyte *mask); + void glGetPixelMapusv(GLenum map, GLushort *values); + void glGetPixelMapuiv(GLenum map, GLuint *values); + void glGetPixelMapfv(GLenum map, GLfloat *values); + void glGetMaterialiv(GLenum face, GLenum pname, GLint *params); + void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); + void glGetMapiv(GLenum target, GLenum query, GLint *v); + void glGetMapfv(GLenum target, GLenum query, GLfloat *v); + void glGetMapdv(GLenum target, GLenum query, GLdouble *v); + void glGetLightiv(GLenum light, GLenum pname, GLint *params); + void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); + void glGetClipPlane(GLenum plane, GLdouble *equation); + void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); + void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); + void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); + void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); + void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); + void glPixelTransferi(GLenum pname, GLint param); + void glPixelTransferf(GLenum pname, GLfloat param); + void glPixelZoom(GLfloat xfactor, GLfloat yfactor); + void glAlphaFunc(GLenum func, GLfloat ref); + void glEvalPoint2(GLint i, GLint j); + void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); + void glEvalPoint1(GLint i); + void glEvalMesh1(GLenum mode, GLint i1, GLint i2); + void glEvalCoord2fv(const GLfloat *u); + void glEvalCoord2f(GLfloat u, GLfloat v); + void glEvalCoord2dv(const GLdouble *u); + void glEvalCoord2d(GLdouble u, GLdouble v); + void glEvalCoord1fv(const GLfloat *u); + void glEvalCoord1f(GLfloat u); + void glEvalCoord1dv(const GLdouble *u); + void glEvalCoord1d(GLdouble u); + void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); + void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); + void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); + void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); + void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); + void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); + void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); + void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); + void glPushAttrib(GLbitfield mask); + void glPopAttrib(); + void glAccum(GLenum op, GLfloat value); + void glIndexMask(GLuint mask); + void glClearIndex(GLfloat c); + void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); + void glPushName(GLuint name); + void glPopName(); + void glPassThrough(GLfloat token); + void glLoadName(GLuint name); + void glInitNames(); + GLint glRenderMode(GLenum mode); + void glSelectBuffer(GLsizei size, GLuint *buffer); + void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); + void glTexGeniv(GLenum coord, GLenum pname, const GLint *params); + void glTexGeni(GLenum coord, GLenum pname, GLint param); + void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); + void glTexGenf(GLenum coord, GLenum pname, GLfloat param); + void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); + void glTexGend(GLenum coord, GLenum pname, GLdouble param); + void glTexEnviv(GLenum target, GLenum pname, const GLint *params); + void glTexEnvi(GLenum target, GLenum pname, GLint param); + void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); + void glTexEnvf(GLenum target, GLenum pname, GLfloat param); + void glShadeModel(GLenum mode); + void glPolygonStipple(const GLubyte *mask); + void glMaterialiv(GLenum face, GLenum pname, const GLint *params); + void glMateriali(GLenum face, GLenum pname, GLint param); + void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); + void glMaterialf(GLenum face, GLenum pname, GLfloat param); + void glLineStipple(GLint factor, GLushort pattern); + void glLightModeliv(GLenum pname, const GLint *params); + void glLightModeli(GLenum pname, GLint param); + void glLightModelfv(GLenum pname, const GLfloat *params); + void glLightModelf(GLenum pname, GLfloat param); + void glLightiv(GLenum light, GLenum pname, const GLint *params); + void glLighti(GLenum light, GLenum pname, GLint param); + void glLightfv(GLenum light, GLenum pname, const GLfloat *params); + void glLightf(GLenum light, GLenum pname, GLfloat param); + void glFogiv(GLenum pname, const GLint *params); + void glFogi(GLenum pname, GLint param); + void glFogfv(GLenum pname, const GLfloat *params); + void glFogf(GLenum pname, GLfloat param); + void glColorMaterial(GLenum face, GLenum mode); + void glClipPlane(GLenum plane, const GLdouble *equation); + void glVertex4sv(const GLshort *v); + void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); + void glVertex4iv(const GLint *v); + void glVertex4i(GLint x, GLint y, GLint z, GLint w); + void glVertex4fv(const GLfloat *v); + void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void glVertex4dv(const GLdouble *v); + void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); + void glVertex3sv(const GLshort *v); + void glVertex3s(GLshort x, GLshort y, GLshort z); + void glVertex3iv(const GLint *v); + void glVertex3i(GLint x, GLint y, GLint z); + void glVertex3fv(const GLfloat *v); + void glVertex3f(GLfloat x, GLfloat y, GLfloat z); + void glVertex3dv(const GLdouble *v); + void glVertex3d(GLdouble x, GLdouble y, GLdouble z); + void glVertex2sv(const GLshort *v); + void glVertex2s(GLshort x, GLshort y); + void glVertex2iv(const GLint *v); + void glVertex2i(GLint x, GLint y); + void glVertex2fv(const GLfloat *v); + void glVertex2f(GLfloat x, GLfloat y); + void glVertex2dv(const GLdouble *v); + void glVertex2d(GLdouble x, GLdouble y); + void glTexCoord4sv(const GLshort *v); + void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); + void glTexCoord4iv(const GLint *v); + void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); + void glTexCoord4fv(const GLfloat *v); + void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); + void glTexCoord4dv(const GLdouble *v); + void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); + void glTexCoord3sv(const GLshort *v); + void glTexCoord3s(GLshort s, GLshort t, GLshort r); + void glTexCoord3iv(const GLint *v); + void glTexCoord3i(GLint s, GLint t, GLint r); + void glTexCoord3fv(const GLfloat *v); + void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); + void glTexCoord3dv(const GLdouble *v); + void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); + void glTexCoord2sv(const GLshort *v); + void glTexCoord2s(GLshort s, GLshort t); + void glTexCoord2iv(const GLint *v); + void glTexCoord2i(GLint s, GLint t); + void glTexCoord2fv(const GLfloat *v); + void glTexCoord2f(GLfloat s, GLfloat t); + void glTexCoord2dv(const GLdouble *v); + void glTexCoord2d(GLdouble s, GLdouble t); + void glTexCoord1sv(const GLshort *v); + void glTexCoord1s(GLshort s); + void glTexCoord1iv(const GLint *v); + void glTexCoord1i(GLint s); + void glTexCoord1fv(const GLfloat *v); + void glTexCoord1f(GLfloat s); + void glTexCoord1dv(const GLdouble *v); + void glTexCoord1d(GLdouble s); + void glRectsv(const GLshort *v1, const GLshort *v2); + void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); + void glRectiv(const GLint *v1, const GLint *v2); + void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); + void glRectfv(const GLfloat *v1, const GLfloat *v2); + void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); + void glRectdv(const GLdouble *v1, const GLdouble *v2); + void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); + void glRasterPos4sv(const GLshort *v); + void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); + void glRasterPos4iv(const GLint *v); + void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); + void glRasterPos4fv(const GLfloat *v); + void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void glRasterPos4dv(const GLdouble *v); + void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); + void glRasterPos3sv(const GLshort *v); + void glRasterPos3s(GLshort x, GLshort y, GLshort z); + void glRasterPos3iv(const GLint *v); + void glRasterPos3i(GLint x, GLint y, GLint z); + void glRasterPos3fv(const GLfloat *v); + void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); + void glRasterPos3dv(const GLdouble *v); + void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); + void glRasterPos2sv(const GLshort *v); + void glRasterPos2s(GLshort x, GLshort y); + void glRasterPos2iv(const GLint *v); + void glRasterPos2i(GLint x, GLint y); + void glRasterPos2fv(const GLfloat *v); + void glRasterPos2f(GLfloat x, GLfloat y); + void glRasterPos2dv(const GLdouble *v); + void glRasterPos2d(GLdouble x, GLdouble y); + void glNormal3sv(const GLshort *v); + void glNormal3s(GLshort nx, GLshort ny, GLshort nz); + void glNormal3iv(const GLint *v); + void glNormal3i(GLint nx, GLint ny, GLint nz); + void glNormal3fv(const GLfloat *v); + void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); + void glNormal3dv(const GLdouble *v); + void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); + void glNormal3bv(const GLbyte *v); + void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); + void glIndexsv(const GLshort *c); + void glIndexs(GLshort c); + void glIndexiv(const GLint *c); + void glIndexi(GLint c); + void glIndexfv(const GLfloat *c); + void glIndexf(GLfloat c); + void glIndexdv(const GLdouble *c); + void glIndexd(GLdouble c); + void glEnd(); + void glEdgeFlagv(const GLboolean *flag); + void glEdgeFlag(GLboolean flag); + void glColor4usv(const GLushort *v); + void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); + void glColor4uiv(const GLuint *v); + void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); + void glColor4ubv(const GLubyte *v); + void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); + void glColor4sv(const GLshort *v); + void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); + void glColor4iv(const GLint *v); + void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); + void glColor4fv(const GLfloat *v); + void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); + void glColor4dv(const GLdouble *v); + void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); + void glColor4bv(const GLbyte *v); + void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); + void glColor3usv(const GLushort *v); + void glColor3us(GLushort red, GLushort green, GLushort blue); + void glColor3uiv(const GLuint *v); + void glColor3ui(GLuint red, GLuint green, GLuint blue); + void glColor3ubv(const GLubyte *v); + void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); + void glColor3sv(const GLshort *v); + void glColor3s(GLshort red, GLshort green, GLshort blue); + void glColor3iv(const GLint *v); + void glColor3i(GLint red, GLint green, GLint blue); + void glColor3fv(const GLfloat *v); + void glColor3f(GLfloat red, GLfloat green, GLfloat blue); + void glColor3dv(const GLdouble *v); + void glColor3d(GLdouble red, GLdouble green, GLdouble blue); + void glColor3bv(const GLbyte *v); + void glColor3b(GLbyte red, GLbyte green, GLbyte blue); + void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); + void glBegin(GLenum mode); + void glListBase(GLuint base); + GLuint glGenLists(GLsizei range); + void glDeleteLists(GLuint list, GLsizei range); + void glCallLists(GLsizei n, GLenum type, const GLvoid *lists); + void glCallList(GLuint list); + void glEndList(); + void glNewList(GLuint list, GLenum mode); + + // OpenGL 1.1 deprecated functions + void glPushClientAttrib(GLbitfield mask); + void glPopClientAttrib(); + void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); + GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); + void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); + void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); + void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); + void glEnableClientState(GLenum array); + void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); + void glDisableClientState(GLenum array); + void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + void glArrayElement(GLint i); + +private: + friend class QOpenGLContext; + + static bool isContextCompatible(QOpenGLContext *context); + static QOpenGLVersionProfile versionProfile(); + + QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; + QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; + QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated; + QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated; +}; + +// OpenGL 1.0 core functions +inline void QOpenGLFunctions_1_1::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) +{ + d_1_0_Core->Viewport(x, y, width, height); +} + +inline void QOpenGLFunctions_1_1::glDepthRange(GLdouble nearVal, GLdouble farVal) +{ + d_1_0_Core->DepthRange(nearVal, farVal); +} + +inline GLboolean QOpenGLFunctions_1_1::glIsEnabled(GLenum cap) +{ + return d_1_0_Core->IsEnabled(cap); +} + +inline void QOpenGLFunctions_1_1::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) +{ + d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params); +} + +inline void QOpenGLFunctions_1_1::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) +{ + d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params); +} + +inline void QOpenGLFunctions_1_1::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) +{ + d_1_0_Core->GetTexParameteriv(target, pname, params); +} + +inline void QOpenGLFunctions_1_1::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + d_1_0_Core->GetTexParameterfv(target, pname, params); +} + +inline void QOpenGLFunctions_1_1::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) +{ + d_1_0_Core->GetTexImage(target, level, format, type, pixels); +} + +inline const GLubyte * QOpenGLFunctions_1_1::glGetString(GLenum name) +{ + return d_1_0_Core->GetString(name); +} + +inline void QOpenGLFunctions_1_1::glGetIntegerv(GLenum pname, GLint *params) +{ + d_1_0_Core->GetIntegerv(pname, params); +} + +inline void QOpenGLFunctions_1_1::glGetFloatv(GLenum pname, GLfloat *params) +{ + d_1_0_Core->GetFloatv(pname, params); +} + +inline GLenum QOpenGLFunctions_1_1::glGetError() +{ + return d_1_0_Core->GetError(); +} + +inline void QOpenGLFunctions_1_1::glGetDoublev(GLenum pname, GLdouble *params) +{ + d_1_0_Core->GetDoublev(pname, params); +} + +inline void QOpenGLFunctions_1_1::glGetBooleanv(GLenum pname, GLboolean *params) +{ + d_1_0_Core->GetBooleanv(pname, params); +} + +inline void QOpenGLFunctions_1_1::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) +{ + d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels); +} + +inline void QOpenGLFunctions_1_1::glReadBuffer(GLenum mode) +{ + d_1_0_Core->ReadBuffer(mode); +} + +inline void QOpenGLFunctions_1_1::glPixelStorei(GLenum pname, GLint param) +{ + d_1_0_Core->PixelStorei(pname, param); +} + +inline void QOpenGLFunctions_1_1::glPixelStoref(GLenum pname, GLfloat param) +{ + d_1_0_Core->PixelStoref(pname, param); +} + +inline void QOpenGLFunctions_1_1::glDepthFunc(GLenum func) +{ + d_1_0_Core->DepthFunc(func); +} + +inline void QOpenGLFunctions_1_1::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) +{ + d_1_0_Core->StencilOp(fail, zfail, zpass); +} + +inline void QOpenGLFunctions_1_1::glStencilFunc(GLenum func, GLint ref, GLuint mask) +{ + d_1_0_Core->StencilFunc(func, ref, mask); +} + +inline void QOpenGLFunctions_1_1::glLogicOp(GLenum opcode) +{ + d_1_0_Core->LogicOp(opcode); +} + +inline void QOpenGLFunctions_1_1::glBlendFunc(GLenum sfactor, GLenum dfactor) +{ + d_1_0_Core->BlendFunc(sfactor, dfactor); +} + +inline void QOpenGLFunctions_1_1::glFlush() +{ + d_1_0_Core->Flush(); +} + +inline void QOpenGLFunctions_1_1::glFinish() +{ + d_1_0_Core->Finish(); +} + +inline void QOpenGLFunctions_1_1::glEnable(GLenum cap) +{ + d_1_0_Core->Enable(cap); +} + +inline void QOpenGLFunctions_1_1::glDisable(GLenum cap) +{ + d_1_0_Core->Disable(cap); +} + +inline void QOpenGLFunctions_1_1::glDepthMask(GLboolean flag) +{ + d_1_0_Core->DepthMask(flag); +} + +inline void QOpenGLFunctions_1_1::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + d_1_0_Core->ColorMask(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_1_1::glStencilMask(GLuint mask) +{ + d_1_0_Core->StencilMask(mask); +} + +inline void QOpenGLFunctions_1_1::glClearDepth(GLdouble depth) +{ + d_1_0_Core->ClearDepth(depth); +} + +inline void QOpenGLFunctions_1_1::glClearStencil(GLint s) +{ + d_1_0_Core->ClearStencil(s); +} + +inline void QOpenGLFunctions_1_1::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + d_1_0_Core->ClearColor(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_1_1::glClear(GLbitfield mask) +{ + d_1_0_Core->Clear(mask); +} + +inline void QOpenGLFunctions_1_1::glDrawBuffer(GLenum mode) +{ + d_1_0_Core->DrawBuffer(mode); +} + +inline void QOpenGLFunctions_1_1::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); +} + +inline void QOpenGLFunctions_1_1::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels); +} + +inline void QOpenGLFunctions_1_1::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + d_1_0_Core->TexParameteriv(target, pname, params); +} + +inline void QOpenGLFunctions_1_1::glTexParameteri(GLenum target, GLenum pname, GLint param) +{ + d_1_0_Core->TexParameteri(target, pname, param); +} + +inline void QOpenGLFunctions_1_1::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + d_1_0_Core->TexParameterfv(target, pname, params); +} + +inline void QOpenGLFunctions_1_1::glTexParameterf(GLenum target, GLenum pname, GLfloat param) +{ + d_1_0_Core->TexParameterf(target, pname, param); +} + +inline void QOpenGLFunctions_1_1::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) +{ + d_1_0_Core->Scissor(x, y, width, height); +} + +inline void QOpenGLFunctions_1_1::glPolygonMode(GLenum face, GLenum mode) +{ + d_1_0_Core->PolygonMode(face, mode); +} + +inline void QOpenGLFunctions_1_1::glPointSize(GLfloat size) +{ + d_1_0_Core->PointSize(size); +} + +inline void QOpenGLFunctions_1_1::glLineWidth(GLfloat width) +{ + d_1_0_Core->LineWidth(width); +} + +inline void QOpenGLFunctions_1_1::glHint(GLenum target, GLenum mode) +{ + d_1_0_Core->Hint(target, mode); +} + +inline void QOpenGLFunctions_1_1::glFrontFace(GLenum mode) +{ + d_1_0_Core->FrontFace(mode); +} + +inline void QOpenGLFunctions_1_1::glCullFace(GLenum mode) +{ + d_1_0_Core->CullFace(mode); +} + + +// OpenGL 1.1 core functions +inline void QOpenGLFunctions_1_1::glIndexubv(const GLubyte *c) +{ + d_1_1_Core->Indexubv(c); +} + +inline void QOpenGLFunctions_1_1::glIndexub(GLubyte c) +{ + d_1_1_Core->Indexub(c); +} + +inline GLboolean QOpenGLFunctions_1_1::glIsTexture(GLuint texture) +{ + return d_1_1_Core->IsTexture(texture); +} + +inline void QOpenGLFunctions_1_1::glGenTextures(GLsizei n, GLuint *textures) +{ + d_1_1_Core->GenTextures(n, textures); +} + +inline void QOpenGLFunctions_1_1::glDeleteTextures(GLsizei n, const GLuint *textures) +{ + d_1_1_Core->DeleteTextures(n, textures); +} + +inline void QOpenGLFunctions_1_1::glBindTexture(GLenum target, GLuint texture) +{ + d_1_1_Core->BindTexture(target, texture); +} + +inline void QOpenGLFunctions_1_1::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) +{ + d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); +} + +inline void QOpenGLFunctions_1_1::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) +{ + d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels); +} + +inline void QOpenGLFunctions_1_1::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); +} + +inline void QOpenGLFunctions_1_1::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) +{ + d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width); +} + +inline void QOpenGLFunctions_1_1::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border); +} + +inline void QOpenGLFunctions_1_1::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) +{ + d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border); +} + +inline void QOpenGLFunctions_1_1::glPolygonOffset(GLfloat factor, GLfloat units) +{ + d_1_1_Core->PolygonOffset(factor, units); +} + +inline void QOpenGLFunctions_1_1::glGetPointerv(GLenum pname, GLvoid* *params) +{ + d_1_1_Core->GetPointerv(pname, params); +} + +inline void QOpenGLFunctions_1_1::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) +{ + d_1_1_Core->DrawElements(mode, count, type, indices); +} + +inline void QOpenGLFunctions_1_1::glDrawArrays(GLenum mode, GLint first, GLsizei count) +{ + d_1_1_Core->DrawArrays(mode, first, count); +} + + +// OpenGL 1.0 deprecated functions +inline void QOpenGLFunctions_1_1::glTranslatef(GLfloat x, GLfloat y, GLfloat z) +{ + d_1_0_Deprecated->Translatef(x, y, z); +} + +inline void QOpenGLFunctions_1_1::glTranslated(GLdouble x, GLdouble y, GLdouble z) +{ + d_1_0_Deprecated->Translated(x, y, z); +} + +inline void QOpenGLFunctions_1_1::glScalef(GLfloat x, GLfloat y, GLfloat z) +{ + d_1_0_Deprecated->Scalef(x, y, z); +} + +inline void QOpenGLFunctions_1_1::glScaled(GLdouble x, GLdouble y, GLdouble z) +{ + d_1_0_Deprecated->Scaled(x, y, z); +} + +inline void QOpenGLFunctions_1_1::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +{ + d_1_0_Deprecated->Rotatef(angle, x, y, z); +} + +inline void QOpenGLFunctions_1_1::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) +{ + d_1_0_Deprecated->Rotated(angle, x, y, z); +} + +inline void QOpenGLFunctions_1_1::glPushMatrix() +{ + d_1_0_Deprecated->PushMatrix(); +} + +inline void QOpenGLFunctions_1_1::glPopMatrix() +{ + d_1_0_Deprecated->PopMatrix(); +} + +inline void QOpenGLFunctions_1_1::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar); +} + +inline void QOpenGLFunctions_1_1::glMultMatrixd(const GLdouble *m) +{ + d_1_0_Deprecated->MultMatrixd(m); +} + +inline void QOpenGLFunctions_1_1::glMultMatrixf(const GLfloat *m) +{ + d_1_0_Deprecated->MultMatrixf(m); +} + +inline void QOpenGLFunctions_1_1::glMatrixMode(GLenum mode) +{ + d_1_0_Deprecated->MatrixMode(mode); +} + +inline void QOpenGLFunctions_1_1::glLoadMatrixd(const GLdouble *m) +{ + d_1_0_Deprecated->LoadMatrixd(m); +} + +inline void QOpenGLFunctions_1_1::glLoadMatrixf(const GLfloat *m) +{ + d_1_0_Deprecated->LoadMatrixf(m); +} + +inline void QOpenGLFunctions_1_1::glLoadIdentity() +{ + d_1_0_Deprecated->LoadIdentity(); +} + +inline void QOpenGLFunctions_1_1::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar); +} + +inline GLboolean QOpenGLFunctions_1_1::glIsList(GLuint list) +{ + return d_1_0_Deprecated->IsList(list); +} + +inline void QOpenGLFunctions_1_1::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) +{ + d_1_0_Deprecated->GetTexGeniv(coord, pname, params); +} + +inline void QOpenGLFunctions_1_1::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) +{ + d_1_0_Deprecated->GetTexGenfv(coord, pname, params); +} + +inline void QOpenGLFunctions_1_1::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) +{ + d_1_0_Deprecated->GetTexGendv(coord, pname, params); +} + +inline void QOpenGLFunctions_1_1::glGetTexEnviv(GLenum target, GLenum pname, GLint *params) +{ + d_1_0_Deprecated->GetTexEnviv(target, pname, params); +} + +inline void QOpenGLFunctions_1_1::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) +{ + d_1_0_Deprecated->GetTexEnvfv(target, pname, params); +} + +inline void QOpenGLFunctions_1_1::glGetPolygonStipple(GLubyte *mask) +{ + d_1_0_Deprecated->GetPolygonStipple(mask); +} + +inline void QOpenGLFunctions_1_1::glGetPixelMapusv(GLenum map, GLushort *values) +{ + d_1_0_Deprecated->GetPixelMapusv(map, values); +} + +inline void QOpenGLFunctions_1_1::glGetPixelMapuiv(GLenum map, GLuint *values) +{ + d_1_0_Deprecated->GetPixelMapuiv(map, values); +} + +inline void QOpenGLFunctions_1_1::glGetPixelMapfv(GLenum map, GLfloat *values) +{ + d_1_0_Deprecated->GetPixelMapfv(map, values); +} + +inline void QOpenGLFunctions_1_1::glGetMaterialiv(GLenum face, GLenum pname, GLint *params) +{ + d_1_0_Deprecated->GetMaterialiv(face, pname, params); +} + +inline void QOpenGLFunctions_1_1::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) +{ + d_1_0_Deprecated->GetMaterialfv(face, pname, params); +} + +inline void QOpenGLFunctions_1_1::glGetMapiv(GLenum target, GLenum query, GLint *v) +{ + d_1_0_Deprecated->GetMapiv(target, query, v); +} + +inline void QOpenGLFunctions_1_1::glGetMapfv(GLenum target, GLenum query, GLfloat *v) +{ + d_1_0_Deprecated->GetMapfv(target, query, v); +} + +inline void QOpenGLFunctions_1_1::glGetMapdv(GLenum target, GLenum query, GLdouble *v) +{ + d_1_0_Deprecated->GetMapdv(target, query, v); +} + +inline void QOpenGLFunctions_1_1::glGetLightiv(GLenum light, GLenum pname, GLint *params) +{ + d_1_0_Deprecated->GetLightiv(light, pname, params); +} + +inline void QOpenGLFunctions_1_1::glGetLightfv(GLenum light, GLenum pname, GLfloat *params) +{ + d_1_0_Deprecated->GetLightfv(light, pname, params); +} + +inline void QOpenGLFunctions_1_1::glGetClipPlane(GLenum plane, GLdouble *equation) +{ + d_1_0_Deprecated->GetClipPlane(plane, equation); +} + +inline void QOpenGLFunctions_1_1::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) +{ + d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels); +} + +inline void QOpenGLFunctions_1_1::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) +{ + d_1_0_Deprecated->CopyPixels(x, y, width, height, type); +} + +inline void QOpenGLFunctions_1_1::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) +{ + d_1_0_Deprecated->PixelMapusv(map, mapsize, values); +} + +inline void QOpenGLFunctions_1_1::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) +{ + d_1_0_Deprecated->PixelMapuiv(map, mapsize, values); +} + +inline void QOpenGLFunctions_1_1::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) +{ + d_1_0_Deprecated->PixelMapfv(map, mapsize, values); +} + +inline void QOpenGLFunctions_1_1::glPixelTransferi(GLenum pname, GLint param) +{ + d_1_0_Deprecated->PixelTransferi(pname, param); +} + +inline void QOpenGLFunctions_1_1::glPixelTransferf(GLenum pname, GLfloat param) +{ + d_1_0_Deprecated->PixelTransferf(pname, param); +} + +inline void QOpenGLFunctions_1_1::glPixelZoom(GLfloat xfactor, GLfloat yfactor) +{ + d_1_0_Deprecated->PixelZoom(xfactor, yfactor); +} + +inline void QOpenGLFunctions_1_1::glAlphaFunc(GLenum func, GLfloat ref) +{ + d_1_0_Deprecated->AlphaFunc(func, ref); +} + +inline void QOpenGLFunctions_1_1::glEvalPoint2(GLint i, GLint j) +{ + d_1_0_Deprecated->EvalPoint2(i, j); +} + +inline void QOpenGLFunctions_1_1::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) +{ + d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2); +} + +inline void QOpenGLFunctions_1_1::glEvalPoint1(GLint i) +{ + d_1_0_Deprecated->EvalPoint1(i); +} + +inline void QOpenGLFunctions_1_1::glEvalMesh1(GLenum mode, GLint i1, GLint i2) +{ + d_1_0_Deprecated->EvalMesh1(mode, i1, i2); +} + +inline void QOpenGLFunctions_1_1::glEvalCoord2fv(const GLfloat *u) +{ + d_1_0_Deprecated->EvalCoord2fv(u); +} + +inline void QOpenGLFunctions_1_1::glEvalCoord2f(GLfloat u, GLfloat v) +{ + d_1_0_Deprecated->EvalCoord2f(u, v); +} + +inline void QOpenGLFunctions_1_1::glEvalCoord2dv(const GLdouble *u) +{ + d_1_0_Deprecated->EvalCoord2dv(u); +} + +inline void QOpenGLFunctions_1_1::glEvalCoord2d(GLdouble u, GLdouble v) +{ + d_1_0_Deprecated->EvalCoord2d(u, v); +} + +inline void QOpenGLFunctions_1_1::glEvalCoord1fv(const GLfloat *u) +{ + d_1_0_Deprecated->EvalCoord1fv(u); +} + +inline void QOpenGLFunctions_1_1::glEvalCoord1f(GLfloat u) +{ + d_1_0_Deprecated->EvalCoord1f(u); +} + +inline void QOpenGLFunctions_1_1::glEvalCoord1dv(const GLdouble *u) +{ + d_1_0_Deprecated->EvalCoord1dv(u); +} + +inline void QOpenGLFunctions_1_1::glEvalCoord1d(GLdouble u) +{ + d_1_0_Deprecated->EvalCoord1d(u); +} + +inline void QOpenGLFunctions_1_1::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) +{ + d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2); +} + +inline void QOpenGLFunctions_1_1::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) +{ + d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2); +} + +inline void QOpenGLFunctions_1_1::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) +{ + d_1_0_Deprecated->MapGrid1f(un, u1, u2); +} + +inline void QOpenGLFunctions_1_1::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) +{ + d_1_0_Deprecated->MapGrid1d(un, u1, u2); +} + +inline void QOpenGLFunctions_1_1::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) +{ + d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +inline void QOpenGLFunctions_1_1::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) +{ + d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +inline void QOpenGLFunctions_1_1::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) +{ + d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points); +} + +inline void QOpenGLFunctions_1_1::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) +{ + d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points); +} + +inline void QOpenGLFunctions_1_1::glPushAttrib(GLbitfield mask) +{ + d_1_0_Deprecated->PushAttrib(mask); +} + +inline void QOpenGLFunctions_1_1::glPopAttrib() +{ + d_1_0_Deprecated->PopAttrib(); +} + +inline void QOpenGLFunctions_1_1::glAccum(GLenum op, GLfloat value) +{ + d_1_0_Deprecated->Accum(op, value); +} + +inline void QOpenGLFunctions_1_1::glIndexMask(GLuint mask) +{ + d_1_0_Deprecated->IndexMask(mask); +} + +inline void QOpenGLFunctions_1_1::glClearIndex(GLfloat c) +{ + d_1_0_Deprecated->ClearIndex(c); +} + +inline void QOpenGLFunctions_1_1::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + d_1_0_Deprecated->ClearAccum(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_1_1::glPushName(GLuint name) +{ + d_1_0_Deprecated->PushName(name); +} + +inline void QOpenGLFunctions_1_1::glPopName() +{ + d_1_0_Deprecated->PopName(); +} + +inline void QOpenGLFunctions_1_1::glPassThrough(GLfloat token) +{ + d_1_0_Deprecated->PassThrough(token); +} + +inline void QOpenGLFunctions_1_1::glLoadName(GLuint name) +{ + d_1_0_Deprecated->LoadName(name); +} + +inline void QOpenGLFunctions_1_1::glInitNames() +{ + d_1_0_Deprecated->InitNames(); +} + +inline GLint QOpenGLFunctions_1_1::glRenderMode(GLenum mode) +{ + return d_1_0_Deprecated->RenderMode(mode); +} + +inline void QOpenGLFunctions_1_1::glSelectBuffer(GLsizei size, GLuint *buffer) +{ + d_1_0_Deprecated->SelectBuffer(size, buffer); +} + +inline void QOpenGLFunctions_1_1::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) +{ + d_1_0_Deprecated->FeedbackBuffer(size, type, buffer); +} + +inline void QOpenGLFunctions_1_1::glTexGeniv(GLenum coord, GLenum pname, const GLint *params) +{ + d_1_0_Deprecated->TexGeniv(coord, pname, params); +} + +inline void QOpenGLFunctions_1_1::glTexGeni(GLenum coord, GLenum pname, GLint param) +{ + d_1_0_Deprecated->TexGeni(coord, pname, param); +} + +inline void QOpenGLFunctions_1_1::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) +{ + d_1_0_Deprecated->TexGenfv(coord, pname, params); +} + +inline void QOpenGLFunctions_1_1::glTexGenf(GLenum coord, GLenum pname, GLfloat param) +{ + d_1_0_Deprecated->TexGenf(coord, pname, param); +} + +inline void QOpenGLFunctions_1_1::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) +{ + d_1_0_Deprecated->TexGendv(coord, pname, params); +} + +inline void QOpenGLFunctions_1_1::glTexGend(GLenum coord, GLenum pname, GLdouble param) +{ + d_1_0_Deprecated->TexGend(coord, pname, param); +} + +inline void QOpenGLFunctions_1_1::glTexEnviv(GLenum target, GLenum pname, const GLint *params) +{ + d_1_0_Deprecated->TexEnviv(target, pname, params); +} + +inline void QOpenGLFunctions_1_1::glTexEnvi(GLenum target, GLenum pname, GLint param) +{ + d_1_0_Deprecated->TexEnvi(target, pname, param); +} + +inline void QOpenGLFunctions_1_1::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) +{ + d_1_0_Deprecated->TexEnvfv(target, pname, params); +} + +inline void QOpenGLFunctions_1_1::glTexEnvf(GLenum target, GLenum pname, GLfloat param) +{ + d_1_0_Deprecated->TexEnvf(target, pname, param); +} + +inline void QOpenGLFunctions_1_1::glShadeModel(GLenum mode) +{ + d_1_0_Deprecated->ShadeModel(mode); +} + +inline void QOpenGLFunctions_1_1::glPolygonStipple(const GLubyte *mask) +{ + d_1_0_Deprecated->PolygonStipple(mask); +} + +inline void QOpenGLFunctions_1_1::glMaterialiv(GLenum face, GLenum pname, const GLint *params) +{ + d_1_0_Deprecated->Materialiv(face, pname, params); +} + +inline void QOpenGLFunctions_1_1::glMateriali(GLenum face, GLenum pname, GLint param) +{ + d_1_0_Deprecated->Materiali(face, pname, param); +} + +inline void QOpenGLFunctions_1_1::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) +{ + d_1_0_Deprecated->Materialfv(face, pname, params); +} + +inline void QOpenGLFunctions_1_1::glMaterialf(GLenum face, GLenum pname, GLfloat param) +{ + d_1_0_Deprecated->Materialf(face, pname, param); +} + +inline void QOpenGLFunctions_1_1::glLineStipple(GLint factor, GLushort pattern) +{ + d_1_0_Deprecated->LineStipple(factor, pattern); +} + +inline void QOpenGLFunctions_1_1::glLightModeliv(GLenum pname, const GLint *params) +{ + d_1_0_Deprecated->LightModeliv(pname, params); +} + +inline void QOpenGLFunctions_1_1::glLightModeli(GLenum pname, GLint param) +{ + d_1_0_Deprecated->LightModeli(pname, param); +} + +inline void QOpenGLFunctions_1_1::glLightModelfv(GLenum pname, const GLfloat *params) +{ + d_1_0_Deprecated->LightModelfv(pname, params); +} + +inline void QOpenGLFunctions_1_1::glLightModelf(GLenum pname, GLfloat param) +{ + d_1_0_Deprecated->LightModelf(pname, param); +} + +inline void QOpenGLFunctions_1_1::glLightiv(GLenum light, GLenum pname, const GLint *params) +{ + d_1_0_Deprecated->Lightiv(light, pname, params); +} + +inline void QOpenGLFunctions_1_1::glLighti(GLenum light, GLenum pname, GLint param) +{ + d_1_0_Deprecated->Lighti(light, pname, param); +} + +inline void QOpenGLFunctions_1_1::glLightfv(GLenum light, GLenum pname, const GLfloat *params) +{ + d_1_0_Deprecated->Lightfv(light, pname, params); +} + +inline void QOpenGLFunctions_1_1::glLightf(GLenum light, GLenum pname, GLfloat param) +{ + d_1_0_Deprecated->Lightf(light, pname, param); +} + +inline void QOpenGLFunctions_1_1::glFogiv(GLenum pname, const GLint *params) +{ + d_1_0_Deprecated->Fogiv(pname, params); +} + +inline void QOpenGLFunctions_1_1::glFogi(GLenum pname, GLint param) +{ + d_1_0_Deprecated->Fogi(pname, param); +} + +inline void QOpenGLFunctions_1_1::glFogfv(GLenum pname, const GLfloat *params) +{ + d_1_0_Deprecated->Fogfv(pname, params); +} + +inline void QOpenGLFunctions_1_1::glFogf(GLenum pname, GLfloat param) +{ + d_1_0_Deprecated->Fogf(pname, param); +} + +inline void QOpenGLFunctions_1_1::glColorMaterial(GLenum face, GLenum mode) +{ + d_1_0_Deprecated->ColorMaterial(face, mode); +} + +inline void QOpenGLFunctions_1_1::glClipPlane(GLenum plane, const GLdouble *equation) +{ + d_1_0_Deprecated->ClipPlane(plane, equation); +} + +inline void QOpenGLFunctions_1_1::glVertex4sv(const GLshort *v) +{ + d_1_0_Deprecated->Vertex4sv(v); +} + +inline void QOpenGLFunctions_1_1::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) +{ + d_1_0_Deprecated->Vertex4s(x, y, z, w); +} + +inline void QOpenGLFunctions_1_1::glVertex4iv(const GLint *v) +{ + d_1_0_Deprecated->Vertex4iv(v); +} + +inline void QOpenGLFunctions_1_1::glVertex4i(GLint x, GLint y, GLint z, GLint w) +{ + d_1_0_Deprecated->Vertex4i(x, y, z, w); +} + +inline void QOpenGLFunctions_1_1::glVertex4fv(const GLfloat *v) +{ + d_1_0_Deprecated->Vertex4fv(v); +} + +inline void QOpenGLFunctions_1_1::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + d_1_0_Deprecated->Vertex4f(x, y, z, w); +} + +inline void QOpenGLFunctions_1_1::glVertex4dv(const GLdouble *v) +{ + d_1_0_Deprecated->Vertex4dv(v); +} + +inline void QOpenGLFunctions_1_1::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + d_1_0_Deprecated->Vertex4d(x, y, z, w); +} + +inline void QOpenGLFunctions_1_1::glVertex3sv(const GLshort *v) +{ + d_1_0_Deprecated->Vertex3sv(v); +} + +inline void QOpenGLFunctions_1_1::glVertex3s(GLshort x, GLshort y, GLshort z) +{ + d_1_0_Deprecated->Vertex3s(x, y, z); +} + +inline void QOpenGLFunctions_1_1::glVertex3iv(const GLint *v) +{ + d_1_0_Deprecated->Vertex3iv(v); +} + +inline void QOpenGLFunctions_1_1::glVertex3i(GLint x, GLint y, GLint z) +{ + d_1_0_Deprecated->Vertex3i(x, y, z); +} + +inline void QOpenGLFunctions_1_1::glVertex3fv(const GLfloat *v) +{ + d_1_0_Deprecated->Vertex3fv(v); +} + +inline void QOpenGLFunctions_1_1::glVertex3f(GLfloat x, GLfloat y, GLfloat z) +{ + d_1_0_Deprecated->Vertex3f(x, y, z); +} + +inline void QOpenGLFunctions_1_1::glVertex3dv(const GLdouble *v) +{ + d_1_0_Deprecated->Vertex3dv(v); +} + +inline void QOpenGLFunctions_1_1::glVertex3d(GLdouble x, GLdouble y, GLdouble z) +{ + d_1_0_Deprecated->Vertex3d(x, y, z); +} + +inline void QOpenGLFunctions_1_1::glVertex2sv(const GLshort *v) +{ + d_1_0_Deprecated->Vertex2sv(v); +} + +inline void QOpenGLFunctions_1_1::glVertex2s(GLshort x, GLshort y) +{ + d_1_0_Deprecated->Vertex2s(x, y); +} + +inline void QOpenGLFunctions_1_1::glVertex2iv(const GLint *v) +{ + d_1_0_Deprecated->Vertex2iv(v); +} + +inline void QOpenGLFunctions_1_1::glVertex2i(GLint x, GLint y) +{ + d_1_0_Deprecated->Vertex2i(x, y); +} + +inline void QOpenGLFunctions_1_1::glVertex2fv(const GLfloat *v) +{ + d_1_0_Deprecated->Vertex2fv(v); +} + +inline void QOpenGLFunctions_1_1::glVertex2f(GLfloat x, GLfloat y) +{ + d_1_0_Deprecated->Vertex2f(x, y); +} + +inline void QOpenGLFunctions_1_1::glVertex2dv(const GLdouble *v) +{ + d_1_0_Deprecated->Vertex2dv(v); +} + +inline void QOpenGLFunctions_1_1::glVertex2d(GLdouble x, GLdouble y) +{ + d_1_0_Deprecated->Vertex2d(x, y); +} + +inline void QOpenGLFunctions_1_1::glTexCoord4sv(const GLshort *v) +{ + d_1_0_Deprecated->TexCoord4sv(v); +} + +inline void QOpenGLFunctions_1_1::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) +{ + d_1_0_Deprecated->TexCoord4s(s, t, r, q); +} + +inline void QOpenGLFunctions_1_1::glTexCoord4iv(const GLint *v) +{ + d_1_0_Deprecated->TexCoord4iv(v); +} + +inline void QOpenGLFunctions_1_1::glTexCoord4i(GLint s, GLint t, GLint r, GLint q) +{ + d_1_0_Deprecated->TexCoord4i(s, t, r, q); +} + +inline void QOpenGLFunctions_1_1::glTexCoord4fv(const GLfloat *v) +{ + d_1_0_Deprecated->TexCoord4fv(v); +} + +inline void QOpenGLFunctions_1_1::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + d_1_0_Deprecated->TexCoord4f(s, t, r, q); +} + +inline void QOpenGLFunctions_1_1::glTexCoord4dv(const GLdouble *v) +{ + d_1_0_Deprecated->TexCoord4dv(v); +} + +inline void QOpenGLFunctions_1_1::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + d_1_0_Deprecated->TexCoord4d(s, t, r, q); +} + +inline void QOpenGLFunctions_1_1::glTexCoord3sv(const GLshort *v) +{ + d_1_0_Deprecated->TexCoord3sv(v); +} + +inline void QOpenGLFunctions_1_1::glTexCoord3s(GLshort s, GLshort t, GLshort r) +{ + d_1_0_Deprecated->TexCoord3s(s, t, r); +} + +inline void QOpenGLFunctions_1_1::glTexCoord3iv(const GLint *v) +{ + d_1_0_Deprecated->TexCoord3iv(v); +} + +inline void QOpenGLFunctions_1_1::glTexCoord3i(GLint s, GLint t, GLint r) +{ + d_1_0_Deprecated->TexCoord3i(s, t, r); +} + +inline void QOpenGLFunctions_1_1::glTexCoord3fv(const GLfloat *v) +{ + d_1_0_Deprecated->TexCoord3fv(v); +} + +inline void QOpenGLFunctions_1_1::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) +{ + d_1_0_Deprecated->TexCoord3f(s, t, r); +} + +inline void QOpenGLFunctions_1_1::glTexCoord3dv(const GLdouble *v) +{ + d_1_0_Deprecated->TexCoord3dv(v); +} + +inline void QOpenGLFunctions_1_1::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) +{ + d_1_0_Deprecated->TexCoord3d(s, t, r); +} + +inline void QOpenGLFunctions_1_1::glTexCoord2sv(const GLshort *v) +{ + d_1_0_Deprecated->TexCoord2sv(v); +} + +inline void QOpenGLFunctions_1_1::glTexCoord2s(GLshort s, GLshort t) +{ + d_1_0_Deprecated->TexCoord2s(s, t); +} + +inline void QOpenGLFunctions_1_1::glTexCoord2iv(const GLint *v) +{ + d_1_0_Deprecated->TexCoord2iv(v); +} + +inline void QOpenGLFunctions_1_1::glTexCoord2i(GLint s, GLint t) +{ + d_1_0_Deprecated->TexCoord2i(s, t); +} + +inline void QOpenGLFunctions_1_1::glTexCoord2fv(const GLfloat *v) +{ + d_1_0_Deprecated->TexCoord2fv(v); +} + +inline void QOpenGLFunctions_1_1::glTexCoord2f(GLfloat s, GLfloat t) +{ + d_1_0_Deprecated->TexCoord2f(s, t); +} + +inline void QOpenGLFunctions_1_1::glTexCoord2dv(const GLdouble *v) +{ + d_1_0_Deprecated->TexCoord2dv(v); +} + +inline void QOpenGLFunctions_1_1::glTexCoord2d(GLdouble s, GLdouble t) +{ + d_1_0_Deprecated->TexCoord2d(s, t); +} + +inline void QOpenGLFunctions_1_1::glTexCoord1sv(const GLshort *v) +{ + d_1_0_Deprecated->TexCoord1sv(v); +} + +inline void QOpenGLFunctions_1_1::glTexCoord1s(GLshort s) +{ + d_1_0_Deprecated->TexCoord1s(s); +} + +inline void QOpenGLFunctions_1_1::glTexCoord1iv(const GLint *v) +{ + d_1_0_Deprecated->TexCoord1iv(v); +} + +inline void QOpenGLFunctions_1_1::glTexCoord1i(GLint s) +{ + d_1_0_Deprecated->TexCoord1i(s); +} + +inline void QOpenGLFunctions_1_1::glTexCoord1fv(const GLfloat *v) +{ + d_1_0_Deprecated->TexCoord1fv(v); +} + +inline void QOpenGLFunctions_1_1::glTexCoord1f(GLfloat s) +{ + d_1_0_Deprecated->TexCoord1f(s); +} + +inline void QOpenGLFunctions_1_1::glTexCoord1dv(const GLdouble *v) +{ + d_1_0_Deprecated->TexCoord1dv(v); +} + +inline void QOpenGLFunctions_1_1::glTexCoord1d(GLdouble s) +{ + d_1_0_Deprecated->TexCoord1d(s); +} + +inline void QOpenGLFunctions_1_1::glRectsv(const GLshort *v1, const GLshort *v2) +{ + d_1_0_Deprecated->Rectsv(v1, v2); +} + +inline void QOpenGLFunctions_1_1::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) +{ + d_1_0_Deprecated->Rects(x1, y1, x2, y2); +} + +inline void QOpenGLFunctions_1_1::glRectiv(const GLint *v1, const GLint *v2) +{ + d_1_0_Deprecated->Rectiv(v1, v2); +} + +inline void QOpenGLFunctions_1_1::glRecti(GLint x1, GLint y1, GLint x2, GLint y2) +{ + d_1_0_Deprecated->Recti(x1, y1, x2, y2); +} + +inline void QOpenGLFunctions_1_1::glRectfv(const GLfloat *v1, const GLfloat *v2) +{ + d_1_0_Deprecated->Rectfv(v1, v2); +} + +inline void QOpenGLFunctions_1_1::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) +{ + d_1_0_Deprecated->Rectf(x1, y1, x2, y2); +} + +inline void QOpenGLFunctions_1_1::glRectdv(const GLdouble *v1, const GLdouble *v2) +{ + d_1_0_Deprecated->Rectdv(v1, v2); +} + +inline void QOpenGLFunctions_1_1::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) +{ + d_1_0_Deprecated->Rectd(x1, y1, x2, y2); +} + +inline void QOpenGLFunctions_1_1::glRasterPos4sv(const GLshort *v) +{ + d_1_0_Deprecated->RasterPos4sv(v); +} + +inline void QOpenGLFunctions_1_1::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) +{ + d_1_0_Deprecated->RasterPos4s(x, y, z, w); +} + +inline void QOpenGLFunctions_1_1::glRasterPos4iv(const GLint *v) +{ + d_1_0_Deprecated->RasterPos4iv(v); +} + +inline void QOpenGLFunctions_1_1::glRasterPos4i(GLint x, GLint y, GLint z, GLint w) +{ + d_1_0_Deprecated->RasterPos4i(x, y, z, w); +} + +inline void QOpenGLFunctions_1_1::glRasterPos4fv(const GLfloat *v) +{ + d_1_0_Deprecated->RasterPos4fv(v); +} + +inline void QOpenGLFunctions_1_1::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + d_1_0_Deprecated->RasterPos4f(x, y, z, w); +} + +inline void QOpenGLFunctions_1_1::glRasterPos4dv(const GLdouble *v) +{ + d_1_0_Deprecated->RasterPos4dv(v); +} + +inline void QOpenGLFunctions_1_1::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + d_1_0_Deprecated->RasterPos4d(x, y, z, w); +} + +inline void QOpenGLFunctions_1_1::glRasterPos3sv(const GLshort *v) +{ + d_1_0_Deprecated->RasterPos3sv(v); +} + +inline void QOpenGLFunctions_1_1::glRasterPos3s(GLshort x, GLshort y, GLshort z) +{ + d_1_0_Deprecated->RasterPos3s(x, y, z); +} + +inline void QOpenGLFunctions_1_1::glRasterPos3iv(const GLint *v) +{ + d_1_0_Deprecated->RasterPos3iv(v); +} + +inline void QOpenGLFunctions_1_1::glRasterPos3i(GLint x, GLint y, GLint z) +{ + d_1_0_Deprecated->RasterPos3i(x, y, z); +} + +inline void QOpenGLFunctions_1_1::glRasterPos3fv(const GLfloat *v) +{ + d_1_0_Deprecated->RasterPos3fv(v); +} + +inline void QOpenGLFunctions_1_1::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) +{ + d_1_0_Deprecated->RasterPos3f(x, y, z); +} + +inline void QOpenGLFunctions_1_1::glRasterPos3dv(const GLdouble *v) +{ + d_1_0_Deprecated->RasterPos3dv(v); +} + +inline void QOpenGLFunctions_1_1::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) +{ + d_1_0_Deprecated->RasterPos3d(x, y, z); +} + +inline void QOpenGLFunctions_1_1::glRasterPos2sv(const GLshort *v) +{ + d_1_0_Deprecated->RasterPos2sv(v); +} + +inline void QOpenGLFunctions_1_1::glRasterPos2s(GLshort x, GLshort y) +{ + d_1_0_Deprecated->RasterPos2s(x, y); +} + +inline void QOpenGLFunctions_1_1::glRasterPos2iv(const GLint *v) +{ + d_1_0_Deprecated->RasterPos2iv(v); +} + +inline void QOpenGLFunctions_1_1::glRasterPos2i(GLint x, GLint y) +{ + d_1_0_Deprecated->RasterPos2i(x, y); +} + +inline void QOpenGLFunctions_1_1::glRasterPos2fv(const GLfloat *v) +{ + d_1_0_Deprecated->RasterPos2fv(v); +} + +inline void QOpenGLFunctions_1_1::glRasterPos2f(GLfloat x, GLfloat y) +{ + d_1_0_Deprecated->RasterPos2f(x, y); +} + +inline void QOpenGLFunctions_1_1::glRasterPos2dv(const GLdouble *v) +{ + d_1_0_Deprecated->RasterPos2dv(v); +} + +inline void QOpenGLFunctions_1_1::glRasterPos2d(GLdouble x, GLdouble y) +{ + d_1_0_Deprecated->RasterPos2d(x, y); +} + +inline void QOpenGLFunctions_1_1::glNormal3sv(const GLshort *v) +{ + d_1_0_Deprecated->Normal3sv(v); +} + +inline void QOpenGLFunctions_1_1::glNormal3s(GLshort nx, GLshort ny, GLshort nz) +{ + d_1_0_Deprecated->Normal3s(nx, ny, nz); +} + +inline void QOpenGLFunctions_1_1::glNormal3iv(const GLint *v) +{ + d_1_0_Deprecated->Normal3iv(v); +} + +inline void QOpenGLFunctions_1_1::glNormal3i(GLint nx, GLint ny, GLint nz) +{ + d_1_0_Deprecated->Normal3i(nx, ny, nz); +} + +inline void QOpenGLFunctions_1_1::glNormal3fv(const GLfloat *v) +{ + d_1_0_Deprecated->Normal3fv(v); +} + +inline void QOpenGLFunctions_1_1::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) +{ + d_1_0_Deprecated->Normal3f(nx, ny, nz); +} + +inline void QOpenGLFunctions_1_1::glNormal3dv(const GLdouble *v) +{ + d_1_0_Deprecated->Normal3dv(v); +} + +inline void QOpenGLFunctions_1_1::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) +{ + d_1_0_Deprecated->Normal3d(nx, ny, nz); +} + +inline void QOpenGLFunctions_1_1::glNormal3bv(const GLbyte *v) +{ + d_1_0_Deprecated->Normal3bv(v); +} + +inline void QOpenGLFunctions_1_1::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) +{ + d_1_0_Deprecated->Normal3b(nx, ny, nz); +} + +inline void QOpenGLFunctions_1_1::glIndexsv(const GLshort *c) +{ + d_1_0_Deprecated->Indexsv(c); +} + +inline void QOpenGLFunctions_1_1::glIndexs(GLshort c) +{ + d_1_0_Deprecated->Indexs(c); +} + +inline void QOpenGLFunctions_1_1::glIndexiv(const GLint *c) +{ + d_1_0_Deprecated->Indexiv(c); +} + +inline void QOpenGLFunctions_1_1::glIndexi(GLint c) +{ + d_1_0_Deprecated->Indexi(c); +} + +inline void QOpenGLFunctions_1_1::glIndexfv(const GLfloat *c) +{ + d_1_0_Deprecated->Indexfv(c); +} + +inline void QOpenGLFunctions_1_1::glIndexf(GLfloat c) +{ + d_1_0_Deprecated->Indexf(c); +} + +inline void QOpenGLFunctions_1_1::glIndexdv(const GLdouble *c) +{ + d_1_0_Deprecated->Indexdv(c); +} + +inline void QOpenGLFunctions_1_1::glIndexd(GLdouble c) +{ + d_1_0_Deprecated->Indexd(c); +} + +inline void QOpenGLFunctions_1_1::glEnd() +{ + d_1_0_Deprecated->End(); +} + +inline void QOpenGLFunctions_1_1::glEdgeFlagv(const GLboolean *flag) +{ + d_1_0_Deprecated->EdgeFlagv(flag); +} + +inline void QOpenGLFunctions_1_1::glEdgeFlag(GLboolean flag) +{ + d_1_0_Deprecated->EdgeFlag(flag); +} + +inline void QOpenGLFunctions_1_1::glColor4usv(const GLushort *v) +{ + d_1_0_Deprecated->Color4usv(v); +} + +inline void QOpenGLFunctions_1_1::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) +{ + d_1_0_Deprecated->Color4us(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_1_1::glColor4uiv(const GLuint *v) +{ + d_1_0_Deprecated->Color4uiv(v); +} + +inline void QOpenGLFunctions_1_1::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) +{ + d_1_0_Deprecated->Color4ui(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_1_1::glColor4ubv(const GLubyte *v) +{ + d_1_0_Deprecated->Color4ubv(v); +} + +inline void QOpenGLFunctions_1_1::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) +{ + d_1_0_Deprecated->Color4ub(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_1_1::glColor4sv(const GLshort *v) +{ + d_1_0_Deprecated->Color4sv(v); +} + +inline void QOpenGLFunctions_1_1::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) +{ + d_1_0_Deprecated->Color4s(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_1_1::glColor4iv(const GLint *v) +{ + d_1_0_Deprecated->Color4iv(v); +} + +inline void QOpenGLFunctions_1_1::glColor4i(GLint red, GLint green, GLint blue, GLint alpha) +{ + d_1_0_Deprecated->Color4i(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_1_1::glColor4fv(const GLfloat *v) +{ + d_1_0_Deprecated->Color4fv(v); +} + +inline void QOpenGLFunctions_1_1::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + d_1_0_Deprecated->Color4f(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_1_1::glColor4dv(const GLdouble *v) +{ + d_1_0_Deprecated->Color4dv(v); +} + +inline void QOpenGLFunctions_1_1::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) +{ + d_1_0_Deprecated->Color4d(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_1_1::glColor4bv(const GLbyte *v) +{ + d_1_0_Deprecated->Color4bv(v); +} + +inline void QOpenGLFunctions_1_1::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) +{ + d_1_0_Deprecated->Color4b(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_1_1::glColor3usv(const GLushort *v) +{ + d_1_0_Deprecated->Color3usv(v); +} + +inline void QOpenGLFunctions_1_1::glColor3us(GLushort red, GLushort green, GLushort blue) +{ + d_1_0_Deprecated->Color3us(red, green, blue); +} + +inline void QOpenGLFunctions_1_1::glColor3uiv(const GLuint *v) +{ + d_1_0_Deprecated->Color3uiv(v); +} + +inline void QOpenGLFunctions_1_1::glColor3ui(GLuint red, GLuint green, GLuint blue) +{ + d_1_0_Deprecated->Color3ui(red, green, blue); +} + +inline void QOpenGLFunctions_1_1::glColor3ubv(const GLubyte *v) +{ + d_1_0_Deprecated->Color3ubv(v); +} + +inline void QOpenGLFunctions_1_1::glColor3ub(GLubyte red, GLubyte green, GLubyte blue) +{ + d_1_0_Deprecated->Color3ub(red, green, blue); +} + +inline void QOpenGLFunctions_1_1::glColor3sv(const GLshort *v) +{ + d_1_0_Deprecated->Color3sv(v); +} + +inline void QOpenGLFunctions_1_1::glColor3s(GLshort red, GLshort green, GLshort blue) +{ + d_1_0_Deprecated->Color3s(red, green, blue); +} + +inline void QOpenGLFunctions_1_1::glColor3iv(const GLint *v) +{ + d_1_0_Deprecated->Color3iv(v); +} + +inline void QOpenGLFunctions_1_1::glColor3i(GLint red, GLint green, GLint blue) +{ + d_1_0_Deprecated->Color3i(red, green, blue); +} + +inline void QOpenGLFunctions_1_1::glColor3fv(const GLfloat *v) +{ + d_1_0_Deprecated->Color3fv(v); +} + +inline void QOpenGLFunctions_1_1::glColor3f(GLfloat red, GLfloat green, GLfloat blue) +{ + d_1_0_Deprecated->Color3f(red, green, blue); +} + +inline void QOpenGLFunctions_1_1::glColor3dv(const GLdouble *v) +{ + d_1_0_Deprecated->Color3dv(v); +} + +inline void QOpenGLFunctions_1_1::glColor3d(GLdouble red, GLdouble green, GLdouble blue) +{ + d_1_0_Deprecated->Color3d(red, green, blue); +} + +inline void QOpenGLFunctions_1_1::glColor3bv(const GLbyte *v) +{ + d_1_0_Deprecated->Color3bv(v); +} + +inline void QOpenGLFunctions_1_1::glColor3b(GLbyte red, GLbyte green, GLbyte blue) +{ + d_1_0_Deprecated->Color3b(red, green, blue); +} + +inline void QOpenGLFunctions_1_1::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) +{ + d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap); +} + +inline void QOpenGLFunctions_1_1::glBegin(GLenum mode) +{ + d_1_0_Deprecated->Begin(mode); +} + +inline void QOpenGLFunctions_1_1::glListBase(GLuint base) +{ + d_1_0_Deprecated->ListBase(base); +} + +inline GLuint QOpenGLFunctions_1_1::glGenLists(GLsizei range) +{ + return d_1_0_Deprecated->GenLists(range); +} + +inline void QOpenGLFunctions_1_1::glDeleteLists(GLuint list, GLsizei range) +{ + d_1_0_Deprecated->DeleteLists(list, range); +} + +inline void QOpenGLFunctions_1_1::glCallLists(GLsizei n, GLenum type, const GLvoid *lists) +{ + d_1_0_Deprecated->CallLists(n, type, lists); +} + +inline void QOpenGLFunctions_1_1::glCallList(GLuint list) +{ + d_1_0_Deprecated->CallList(list); +} + +inline void QOpenGLFunctions_1_1::glEndList() +{ + d_1_0_Deprecated->EndList(); +} + +inline void QOpenGLFunctions_1_1::glNewList(GLuint list, GLenum mode) +{ + d_1_0_Deprecated->NewList(list, mode); +} + + +// OpenGL 1.1 deprecated functions +inline void QOpenGLFunctions_1_1::glPushClientAttrib(GLbitfield mask) +{ + d_1_1_Deprecated->PushClientAttrib(mask); +} + +inline void QOpenGLFunctions_1_1::glPopClientAttrib() +{ + d_1_1_Deprecated->PopClientAttrib(); +} + +inline void QOpenGLFunctions_1_1::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) +{ + d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities); +} + +inline GLboolean QOpenGLFunctions_1_1::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) +{ + return d_1_1_Deprecated->AreTexturesResident(n, textures, residences); +} + +inline void QOpenGLFunctions_1_1::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ + d_1_1_Deprecated->VertexPointer(size, type, stride, pointer); +} + +inline void QOpenGLFunctions_1_1::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ + d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer); +} + +inline void QOpenGLFunctions_1_1::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) +{ + d_1_1_Deprecated->NormalPointer(type, stride, pointer); +} + +inline void QOpenGLFunctions_1_1::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) +{ + d_1_1_Deprecated->InterleavedArrays(format, stride, pointer); +} + +inline void QOpenGLFunctions_1_1::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) +{ + d_1_1_Deprecated->IndexPointer(type, stride, pointer); +} + +inline void QOpenGLFunctions_1_1::glEnableClientState(GLenum array) +{ + d_1_1_Deprecated->EnableClientState(array); +} + +inline void QOpenGLFunctions_1_1::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) +{ + d_1_1_Deprecated->EdgeFlagPointer(stride, pointer); +} + +inline void QOpenGLFunctions_1_1::glDisableClientState(GLenum array) +{ + d_1_1_Deprecated->DisableClientState(array); +} + +inline void QOpenGLFunctions_1_1::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ + d_1_1_Deprecated->ColorPointer(size, type, stride, pointer); +} + +inline void QOpenGLFunctions_1_1::glArrayElement(GLint i) +{ + d_1_1_Deprecated->ArrayElement(i); +} + + + +QT_END_NAMESPACE + +#endif // QT_NO_OPENGL && !QT_OPENGL_ES_2 + +#endif |