diff options
Diffstat (limited to 'src/gui/opengl/qopenglfunctions_1_1.h')
-rw-r--r-- | src/gui/opengl/qopenglfunctions_1_1.h | 2119 |
1 files changed, 0 insertions, 2119 deletions
diff --git a/src/gui/opengl/qopenglfunctions_1_1.h b/src/gui/opengl/qopenglfunctions_1_1.h deleted file mode 100644 index 8a9f16ec4c..0000000000 --- a/src/gui/opengl/qopenglfunctions_1_1.h +++ /dev/null @@ -1,2119 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -** -** This file was generated by glgen version 0.1 -** Command line was: glgen -** -** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) -** -** This is an auto-generated file. -** Do not edit! All changes made to it will be lost. -** -****************************************************************************/ - -#ifndef QOPENGLVERSIONFUNCTIONS_1_1_H -#define QOPENGLVERSIONFUNCTIONS_1_1_H - -#include <QtGui/qtguiglobal.h> - -#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) - -#include <QtGui/QOpenGLVersionFunctions> -#include <QtGui/qopenglcontext.h> - -QT_BEGIN_NAMESPACE - -class Q_GUI_EXPORT QOpenGLFunctions_1_1 : public QAbstractOpenGLFunctions -{ -public: - QOpenGLFunctions_1_1(); - ~QOpenGLFunctions_1_1(); - - bool initializeOpenGLFunctions() override; - - // OpenGL 1.0 core functions - void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); - void glDepthRange(GLdouble nearVal, GLdouble farVal); - GLboolean glIsEnabled(GLenum cap); - void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); - void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); - void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); - void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); - void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); - const GLubyte * glGetString(GLenum name); - void glGetIntegerv(GLenum pname, GLint *params); - void glGetFloatv(GLenum pname, GLfloat *params); - GLenum glGetError(); - void glGetDoublev(GLenum pname, GLdouble *params); - void glGetBooleanv(GLenum pname, GLboolean *params); - void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); - void glReadBuffer(GLenum mode); - void glPixelStorei(GLenum pname, GLint param); - void glPixelStoref(GLenum pname, GLfloat param); - void glDepthFunc(GLenum func); - void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); - void glStencilFunc(GLenum func, GLint ref, GLuint mask); - void glLogicOp(GLenum opcode); - void glBlendFunc(GLenum sfactor, GLenum dfactor); - void glFlush(); - void glFinish(); - void glEnable(GLenum cap); - void glDisable(GLenum cap); - void glDepthMask(GLboolean flag); - void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); - void glStencilMask(GLuint mask); - void glClearDepth(GLdouble depth); - void glClearStencil(GLint s); - void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); - void glClear(GLbitfield mask); - void glDrawBuffer(GLenum mode); - void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); - void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); - void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); - void glTexParameteri(GLenum target, GLenum pname, GLint param); - void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); - void glTexParameterf(GLenum target, GLenum pname, GLfloat param); - void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); - void glPolygonMode(GLenum face, GLenum mode); - void glPointSize(GLfloat size); - void glLineWidth(GLfloat width); - void glHint(GLenum target, GLenum mode); - void glFrontFace(GLenum mode); - void glCullFace(GLenum mode); - - // OpenGL 1.1 core functions - void glIndexubv(const GLubyte *c); - void glIndexub(GLubyte c); - GLboolean glIsTexture(GLuint texture); - void glGenTextures(GLsizei n, GLuint *textures); - void glDeleteTextures(GLsizei n, const GLuint *textures); - void glBindTexture(GLenum target, GLuint texture); - void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); - void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); - void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); - void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); - void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); - void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); - void glPolygonOffset(GLfloat factor, GLfloat units); - void glGetPointerv(GLenum pname, GLvoid* *params); - void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); - void glDrawArrays(GLenum mode, GLint first, GLsizei count); - - // OpenGL 1.0 deprecated functions - void glTranslatef(GLfloat x, GLfloat y, GLfloat z); - void glTranslated(GLdouble x, GLdouble y, GLdouble z); - void glScalef(GLfloat x, GLfloat y, GLfloat z); - void glScaled(GLdouble x, GLdouble y, GLdouble z); - void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); - void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); - void glPushMatrix(); - void glPopMatrix(); - void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); - void glMultMatrixd(const GLdouble *m); - void glMultMatrixf(const GLfloat *m); - void glMatrixMode(GLenum mode); - void glLoadMatrixd(const GLdouble *m); - void glLoadMatrixf(const GLfloat *m); - void glLoadIdentity(); - void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); - GLboolean glIsList(GLuint list); - void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); - void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); - void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); - void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); - void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); - void glGetPolygonStipple(GLubyte *mask); - void glGetPixelMapusv(GLenum map, GLushort *values); - void glGetPixelMapuiv(GLenum map, GLuint *values); - void glGetPixelMapfv(GLenum map, GLfloat *values); - void glGetMaterialiv(GLenum face, GLenum pname, GLint *params); - void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); - void glGetMapiv(GLenum target, GLenum query, GLint *v); - void glGetMapfv(GLenum target, GLenum query, GLfloat *v); - void glGetMapdv(GLenum target, GLenum query, GLdouble *v); - void glGetLightiv(GLenum light, GLenum pname, GLint *params); - void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); - void glGetClipPlane(GLenum plane, GLdouble *equation); - void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); - void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); - void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); - void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); - void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); - void glPixelTransferi(GLenum pname, GLint param); - void glPixelTransferf(GLenum pname, GLfloat param); - void glPixelZoom(GLfloat xfactor, GLfloat yfactor); - void glAlphaFunc(GLenum func, GLfloat ref); - void glEvalPoint2(GLint i, GLint j); - void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); - void glEvalPoint1(GLint i); - void glEvalMesh1(GLenum mode, GLint i1, GLint i2); - void glEvalCoord2fv(const GLfloat *u); - void glEvalCoord2f(GLfloat u, GLfloat v); - void glEvalCoord2dv(const GLdouble *u); - void glEvalCoord2d(GLdouble u, GLdouble v); - void glEvalCoord1fv(const GLfloat *u); - void glEvalCoord1f(GLfloat u); - void glEvalCoord1dv(const GLdouble *u); - void glEvalCoord1d(GLdouble u); - void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); - void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); - void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); - void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); - void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); - void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); - void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); - void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); - void glPushAttrib(GLbitfield mask); - void glPopAttrib(); - void glAccum(GLenum op, GLfloat value); - void glIndexMask(GLuint mask); - void glClearIndex(GLfloat c); - void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); - void glPushName(GLuint name); - void glPopName(); - void glPassThrough(GLfloat token); - void glLoadName(GLuint name); - void glInitNames(); - GLint glRenderMode(GLenum mode); - void glSelectBuffer(GLsizei size, GLuint *buffer); - void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); - void glTexGeniv(GLenum coord, GLenum pname, const GLint *params); - void glTexGeni(GLenum coord, GLenum pname, GLint param); - void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); - void glTexGenf(GLenum coord, GLenum pname, GLfloat param); - void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); - void glTexGend(GLenum coord, GLenum pname, GLdouble param); - void glTexEnviv(GLenum target, GLenum pname, const GLint *params); - void glTexEnvi(GLenum target, GLenum pname, GLint param); - void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); - void glTexEnvf(GLenum target, GLenum pname, GLfloat param); - void glShadeModel(GLenum mode); - void glPolygonStipple(const GLubyte *mask); - void glMaterialiv(GLenum face, GLenum pname, const GLint *params); - void glMateriali(GLenum face, GLenum pname, GLint param); - void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); - void glMaterialf(GLenum face, GLenum pname, GLfloat param); - void glLineStipple(GLint factor, GLushort pattern); - void glLightModeliv(GLenum pname, const GLint *params); - void glLightModeli(GLenum pname, GLint param); - void glLightModelfv(GLenum pname, const GLfloat *params); - void glLightModelf(GLenum pname, GLfloat param); - void glLightiv(GLenum light, GLenum pname, const GLint *params); - void glLighti(GLenum light, GLenum pname, GLint param); - void glLightfv(GLenum light, GLenum pname, const GLfloat *params); - void glLightf(GLenum light, GLenum pname, GLfloat param); - void glFogiv(GLenum pname, const GLint *params); - void glFogi(GLenum pname, GLint param); - void glFogfv(GLenum pname, const GLfloat *params); - void glFogf(GLenum pname, GLfloat param); - void glColorMaterial(GLenum face, GLenum mode); - void glClipPlane(GLenum plane, const GLdouble *equation); - void glVertex4sv(const GLshort *v); - void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); - void glVertex4iv(const GLint *v); - void glVertex4i(GLint x, GLint y, GLint z, GLint w); - void glVertex4fv(const GLfloat *v); - void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); - void glVertex4dv(const GLdouble *v); - void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); - void glVertex3sv(const GLshort *v); - void glVertex3s(GLshort x, GLshort y, GLshort z); - void glVertex3iv(const GLint *v); - void glVertex3i(GLint x, GLint y, GLint z); - void glVertex3fv(const GLfloat *v); - void glVertex3f(GLfloat x, GLfloat y, GLfloat z); - void glVertex3dv(const GLdouble *v); - void glVertex3d(GLdouble x, GLdouble y, GLdouble z); - void glVertex2sv(const GLshort *v); - void glVertex2s(GLshort x, GLshort y); - void glVertex2iv(const GLint *v); - void glVertex2i(GLint x, GLint y); - void glVertex2fv(const GLfloat *v); - void glVertex2f(GLfloat x, GLfloat y); - void glVertex2dv(const GLdouble *v); - void glVertex2d(GLdouble x, GLdouble y); - void glTexCoord4sv(const GLshort *v); - void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); - void glTexCoord4iv(const GLint *v); - void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); - void glTexCoord4fv(const GLfloat *v); - void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); - void glTexCoord4dv(const GLdouble *v); - void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); - void glTexCoord3sv(const GLshort *v); - void glTexCoord3s(GLshort s, GLshort t, GLshort r); - void glTexCoord3iv(const GLint *v); - void glTexCoord3i(GLint s, GLint t, GLint r); - void glTexCoord3fv(const GLfloat *v); - void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); - void glTexCoord3dv(const GLdouble *v); - void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); - void glTexCoord2sv(const GLshort *v); - void glTexCoord2s(GLshort s, GLshort t); - void glTexCoord2iv(const GLint *v); - void glTexCoord2i(GLint s, GLint t); - void glTexCoord2fv(const GLfloat *v); - void glTexCoord2f(GLfloat s, GLfloat t); - void glTexCoord2dv(const GLdouble *v); - void glTexCoord2d(GLdouble s, GLdouble t); - void glTexCoord1sv(const GLshort *v); - void glTexCoord1s(GLshort s); - void glTexCoord1iv(const GLint *v); - void glTexCoord1i(GLint s); - void glTexCoord1fv(const GLfloat *v); - void glTexCoord1f(GLfloat s); - void glTexCoord1dv(const GLdouble *v); - void glTexCoord1d(GLdouble s); - void glRectsv(const GLshort *v1, const GLshort *v2); - void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); - void glRectiv(const GLint *v1, const GLint *v2); - void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); - void glRectfv(const GLfloat *v1, const GLfloat *v2); - void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); - void glRectdv(const GLdouble *v1, const GLdouble *v2); - void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); - void glRasterPos4sv(const GLshort *v); - void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); - void glRasterPos4iv(const GLint *v); - void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); - void glRasterPos4fv(const GLfloat *v); - void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); - void glRasterPos4dv(const GLdouble *v); - void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); - void glRasterPos3sv(const GLshort *v); - void glRasterPos3s(GLshort x, GLshort y, GLshort z); - void glRasterPos3iv(const GLint *v); - void glRasterPos3i(GLint x, GLint y, GLint z); - void glRasterPos3fv(const GLfloat *v); - void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); - void glRasterPos3dv(const GLdouble *v); - void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); - void glRasterPos2sv(const GLshort *v); - void glRasterPos2s(GLshort x, GLshort y); - void glRasterPos2iv(const GLint *v); - void glRasterPos2i(GLint x, GLint y); - void glRasterPos2fv(const GLfloat *v); - void glRasterPos2f(GLfloat x, GLfloat y); - void glRasterPos2dv(const GLdouble *v); - void glRasterPos2d(GLdouble x, GLdouble y); - void glNormal3sv(const GLshort *v); - void glNormal3s(GLshort nx, GLshort ny, GLshort nz); - void glNormal3iv(const GLint *v); - void glNormal3i(GLint nx, GLint ny, GLint nz); - void glNormal3fv(const GLfloat *v); - void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); - void glNormal3dv(const GLdouble *v); - void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); - void glNormal3bv(const GLbyte *v); - void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); - void glIndexsv(const GLshort *c); - void glIndexs(GLshort c); - void glIndexiv(const GLint *c); - void glIndexi(GLint c); - void glIndexfv(const GLfloat *c); - void glIndexf(GLfloat c); - void glIndexdv(const GLdouble *c); - void glIndexd(GLdouble c); - void glEnd(); - void glEdgeFlagv(const GLboolean *flag); - void glEdgeFlag(GLboolean flag); - void glColor4usv(const GLushort *v); - void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); - void glColor4uiv(const GLuint *v); - void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); - void glColor4ubv(const GLubyte *v); - void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); - void glColor4sv(const GLshort *v); - void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); - void glColor4iv(const GLint *v); - void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); - void glColor4fv(const GLfloat *v); - void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); - void glColor4dv(const GLdouble *v); - void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); - void glColor4bv(const GLbyte *v); - void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); - void glColor3usv(const GLushort *v); - void glColor3us(GLushort red, GLushort green, GLushort blue); - void glColor3uiv(const GLuint *v); - void glColor3ui(GLuint red, GLuint green, GLuint blue); - void glColor3ubv(const GLubyte *v); - void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); - void glColor3sv(const GLshort *v); - void glColor3s(GLshort red, GLshort green, GLshort blue); - void glColor3iv(const GLint *v); - void glColor3i(GLint red, GLint green, GLint blue); - void glColor3fv(const GLfloat *v); - void glColor3f(GLfloat red, GLfloat green, GLfloat blue); - void glColor3dv(const GLdouble *v); - void glColor3d(GLdouble red, GLdouble green, GLdouble blue); - void glColor3bv(const GLbyte *v); - void glColor3b(GLbyte red, GLbyte green, GLbyte blue); - void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); - void glBegin(GLenum mode); - void glListBase(GLuint base); - GLuint glGenLists(GLsizei range); - void glDeleteLists(GLuint list, GLsizei range); - void glCallLists(GLsizei n, GLenum type, const GLvoid *lists); - void glCallList(GLuint list); - void glEndList(); - void glNewList(GLuint list, GLenum mode); - - // OpenGL 1.1 deprecated functions - void glPushClientAttrib(GLbitfield mask); - void glPopClientAttrib(); - void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); - GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); - void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); - void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); - void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); - void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); - void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); - void glEnableClientState(GLenum array); - void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); - void glDisableClientState(GLenum array); - void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); - void glArrayElement(GLint i); - -private: - friend class QOpenGLContext; - - static bool isContextCompatible(QOpenGLContext *context); - static QOpenGLVersionProfile versionProfile(); - - QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; - QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; - QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated; - QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated; -}; - -// OpenGL 1.0 core functions -inline void QOpenGLFunctions_1_1::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) -{ - d_1_0_Core->f.Viewport(x, y, width, height); -} - -inline void QOpenGLFunctions_1_1::glDepthRange(GLdouble nearVal, GLdouble farVal) -{ - d_1_0_Core->f.DepthRange(nearVal, farVal); -} - -inline GLboolean QOpenGLFunctions_1_1::glIsEnabled(GLenum cap) -{ - return d_1_0_Core->f.IsEnabled(cap); -} - -inline void QOpenGLFunctions_1_1::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) -{ - d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); -} - -inline void QOpenGLFunctions_1_1::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) -{ - d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); -} - -inline void QOpenGLFunctions_1_1::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) -{ - d_1_0_Core->f.GetTexParameteriv(target, pname, params); -} - -inline void QOpenGLFunctions_1_1::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - d_1_0_Core->f.GetTexParameterfv(target, pname, params); -} - -inline void QOpenGLFunctions_1_1::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) -{ - d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); -} - -inline const GLubyte * QOpenGLFunctions_1_1::glGetString(GLenum name) -{ - return d_1_0_Core->f.GetString(name); -} - -inline void QOpenGLFunctions_1_1::glGetIntegerv(GLenum pname, GLint *params) -{ - d_1_0_Core->f.GetIntegerv(pname, params); -} - -inline void QOpenGLFunctions_1_1::glGetFloatv(GLenum pname, GLfloat *params) -{ - d_1_0_Core->f.GetFloatv(pname, params); -} - -inline GLenum QOpenGLFunctions_1_1::glGetError() -{ - return d_1_0_Core->f.GetError(); -} - -inline void QOpenGLFunctions_1_1::glGetDoublev(GLenum pname, GLdouble *params) -{ - d_1_0_Core->f.GetDoublev(pname, params); -} - -inline void QOpenGLFunctions_1_1::glGetBooleanv(GLenum pname, GLboolean *params) -{ - d_1_0_Core->f.GetBooleanv(pname, params); -} - -inline void QOpenGLFunctions_1_1::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) -{ - d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); -} - -inline void QOpenGLFunctions_1_1::glReadBuffer(GLenum mode) -{ - d_1_0_Core->f.ReadBuffer(mode); -} - -inline void QOpenGLFunctions_1_1::glPixelStorei(GLenum pname, GLint param) -{ - d_1_0_Core->f.PixelStorei(pname, param); -} - -inline void QOpenGLFunctions_1_1::glPixelStoref(GLenum pname, GLfloat param) -{ - d_1_0_Core->f.PixelStoref(pname, param); -} - -inline void QOpenGLFunctions_1_1::glDepthFunc(GLenum func) -{ - d_1_0_Core->f.DepthFunc(func); -} - -inline void QOpenGLFunctions_1_1::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) -{ - d_1_0_Core->f.StencilOp(fail, zfail, zpass); -} - -inline void QOpenGLFunctions_1_1::glStencilFunc(GLenum func, GLint ref, GLuint mask) -{ - d_1_0_Core->f.StencilFunc(func, ref, mask); -} - -inline void QOpenGLFunctions_1_1::glLogicOp(GLenum opcode) -{ - d_1_0_Core->f.LogicOp(opcode); -} - -inline void QOpenGLFunctions_1_1::glBlendFunc(GLenum sfactor, GLenum dfactor) -{ - d_1_0_Core->f.BlendFunc(sfactor, dfactor); -} - -inline void QOpenGLFunctions_1_1::glFlush() -{ - d_1_0_Core->f.Flush(); -} - -inline void QOpenGLFunctions_1_1::glFinish() -{ - d_1_0_Core->f.Finish(); -} - -inline void QOpenGLFunctions_1_1::glEnable(GLenum cap) -{ - d_1_0_Core->f.Enable(cap); -} - -inline void QOpenGLFunctions_1_1::glDisable(GLenum cap) -{ - d_1_0_Core->f.Disable(cap); -} - -inline void QOpenGLFunctions_1_1::glDepthMask(GLboolean flag) -{ - d_1_0_Core->f.DepthMask(flag); -} - -inline void QOpenGLFunctions_1_1::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - d_1_0_Core->f.ColorMask(red, green, blue, alpha); -} - -inline void QOpenGLFunctions_1_1::glStencilMask(GLuint mask) -{ - d_1_0_Core->f.StencilMask(mask); -} - -inline void QOpenGLFunctions_1_1::glClearDepth(GLdouble depth) -{ - d_1_0_Core->f.ClearDepth(depth); -} - -inline void QOpenGLFunctions_1_1::glClearStencil(GLint s) -{ - d_1_0_Core->f.ClearStencil(s); -} - -inline void QOpenGLFunctions_1_1::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - d_1_0_Core->f.ClearColor(red, green, blue, alpha); -} - -inline void QOpenGLFunctions_1_1::glClear(GLbitfield mask) -{ - d_1_0_Core->f.Clear(mask); -} - -inline void QOpenGLFunctions_1_1::glDrawBuffer(GLenum mode) -{ - d_1_0_Core->f.DrawBuffer(mode); -} - -inline void QOpenGLFunctions_1_1::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) -{ - d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); -} - -inline void QOpenGLFunctions_1_1::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) -{ - d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); -} - -inline void QOpenGLFunctions_1_1::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - d_1_0_Core->f.TexParameteriv(target, pname, params); -} - -inline void QOpenGLFunctions_1_1::glTexParameteri(GLenum target, GLenum pname, GLint param) -{ - d_1_0_Core->f.TexParameteri(target, pname, param); -} - -inline void QOpenGLFunctions_1_1::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - d_1_0_Core->f.TexParameterfv(target, pname, params); -} - -inline void QOpenGLFunctions_1_1::glTexParameterf(GLenum target, GLenum pname, GLfloat param) -{ - d_1_0_Core->f.TexParameterf(target, pname, param); -} - -inline void QOpenGLFunctions_1_1::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) -{ - d_1_0_Core->f.Scissor(x, y, width, height); -} - -inline void QOpenGLFunctions_1_1::glPolygonMode(GLenum face, GLenum mode) -{ - d_1_0_Core->f.PolygonMode(face, mode); -} - -inline void QOpenGLFunctions_1_1::glPointSize(GLfloat size) -{ - d_1_0_Core->f.PointSize(size); -} - -inline void QOpenGLFunctions_1_1::glLineWidth(GLfloat width) -{ - d_1_0_Core->f.LineWidth(width); -} - -inline void QOpenGLFunctions_1_1::glHint(GLenum target, GLenum mode) -{ - d_1_0_Core->f.Hint(target, mode); -} - -inline void QOpenGLFunctions_1_1::glFrontFace(GLenum mode) -{ - d_1_0_Core->f.FrontFace(mode); -} - -inline void QOpenGLFunctions_1_1::glCullFace(GLenum mode) -{ - d_1_0_Core->f.CullFace(mode); -} - - -// OpenGL 1.1 core functions -inline void QOpenGLFunctions_1_1::glIndexubv(const GLubyte *c) -{ - d_1_1_Deprecated->f.Indexubv(c); -} - -inline void QOpenGLFunctions_1_1::glIndexub(GLubyte c) -{ - d_1_1_Deprecated->f.Indexub(c); -} - -inline GLboolean QOpenGLFunctions_1_1::glIsTexture(GLuint texture) -{ - return d_1_1_Core->f.IsTexture(texture); -} - -inline void QOpenGLFunctions_1_1::glGenTextures(GLsizei n, GLuint *textures) -{ - d_1_1_Core->f.GenTextures(n, textures); -} - -inline void QOpenGLFunctions_1_1::glDeleteTextures(GLsizei n, const GLuint *textures) -{ - d_1_1_Core->f.DeleteTextures(n, textures); -} - -inline void QOpenGLFunctions_1_1::glBindTexture(GLenum target, GLuint texture) -{ - d_1_1_Core->f.BindTexture(target, texture); -} - -inline void QOpenGLFunctions_1_1::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) -{ - d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); -} - -inline void QOpenGLFunctions_1_1::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) -{ - d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); -} - -inline void QOpenGLFunctions_1_1::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -inline void QOpenGLFunctions_1_1::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); -} - -inline void QOpenGLFunctions_1_1::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); -} - -inline void QOpenGLFunctions_1_1::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) -{ - d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); -} - -inline void QOpenGLFunctions_1_1::glPolygonOffset(GLfloat factor, GLfloat units) -{ - d_1_1_Core->f.PolygonOffset(factor, units); -} - -inline void QOpenGLFunctions_1_1::glGetPointerv(GLenum pname, GLvoid* *params) -{ - d_1_1_Deprecated->f.GetPointerv(pname, params); -} - -inline void QOpenGLFunctions_1_1::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) -{ - d_1_1_Core->f.DrawElements(mode, count, type, indices); -} - -inline void QOpenGLFunctions_1_1::glDrawArrays(GLenum mode, GLint first, GLsizei count) -{ - d_1_1_Core->f.DrawArrays(mode, first, count); -} - - -// OpenGL 1.0 deprecated functions -inline void QOpenGLFunctions_1_1::glTranslatef(GLfloat x, GLfloat y, GLfloat z) -{ - d_1_0_Deprecated->f.Translatef(x, y, z); -} - -inline void QOpenGLFunctions_1_1::glTranslated(GLdouble x, GLdouble y, GLdouble z) -{ - d_1_0_Deprecated->f.Translated(x, y, z); -} - -inline void QOpenGLFunctions_1_1::glScalef(GLfloat x, GLfloat y, GLfloat z) -{ - d_1_0_Deprecated->f.Scalef(x, y, z); -} - -inline void QOpenGLFunctions_1_1::glScaled(GLdouble x, GLdouble y, GLdouble z) -{ - d_1_0_Deprecated->f.Scaled(x, y, z); -} - -inline void QOpenGLFunctions_1_1::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - d_1_0_Deprecated->f.Rotatef(angle, x, y, z); -} - -inline void QOpenGLFunctions_1_1::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - d_1_0_Deprecated->f.Rotated(angle, x, y, z); -} - -inline void QOpenGLFunctions_1_1::glPushMatrix() -{ - d_1_0_Deprecated->f.PushMatrix(); -} - -inline void QOpenGLFunctions_1_1::glPopMatrix() -{ - d_1_0_Deprecated->f.PopMatrix(); -} - -inline void QOpenGLFunctions_1_1::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar); -} - -inline void QOpenGLFunctions_1_1::glMultMatrixd(const GLdouble *m) -{ - d_1_0_Deprecated->f.MultMatrixd(m); -} - -inline void QOpenGLFunctions_1_1::glMultMatrixf(const GLfloat *m) -{ - d_1_0_Deprecated->f.MultMatrixf(m); -} - -inline void QOpenGLFunctions_1_1::glMatrixMode(GLenum mode) -{ - d_1_0_Deprecated->f.MatrixMode(mode); -} - -inline void QOpenGLFunctions_1_1::glLoadMatrixd(const GLdouble *m) -{ - d_1_0_Deprecated->f.LoadMatrixd(m); -} - -inline void QOpenGLFunctions_1_1::glLoadMatrixf(const GLfloat *m) -{ - d_1_0_Deprecated->f.LoadMatrixf(m); -} - -inline void QOpenGLFunctions_1_1::glLoadIdentity() -{ - d_1_0_Deprecated->f.LoadIdentity(); -} - -inline void QOpenGLFunctions_1_1::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar); -} - -inline GLboolean QOpenGLFunctions_1_1::glIsList(GLuint list) -{ - return d_1_0_Deprecated->f.IsList(list); -} - -inline void QOpenGLFunctions_1_1::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) -{ - d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params); -} - -inline void QOpenGLFunctions_1_1::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) -{ - d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params); -} - -inline void QOpenGLFunctions_1_1::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) -{ - d_1_0_Deprecated->f.GetTexGendv(coord, pname, params); -} - -inline void QOpenGLFunctions_1_1::glGetTexEnviv(GLenum target, GLenum pname, GLint *params) -{ - d_1_0_Deprecated->f.GetTexEnviv(target, pname, params); -} - -inline void QOpenGLFunctions_1_1::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) -{ - d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params); -} - -inline void QOpenGLFunctions_1_1::glGetPolygonStipple(GLubyte *mask) -{ - d_1_0_Deprecated->f.GetPolygonStipple(mask); -} - -inline void QOpenGLFunctions_1_1::glGetPixelMapusv(GLenum map, GLushort *values) -{ - d_1_0_Deprecated->f.GetPixelMapusv(map, values); -} - -inline void QOpenGLFunctions_1_1::glGetPixelMapuiv(GLenum map, GLuint *values) -{ - d_1_0_Deprecated->f.GetPixelMapuiv(map, values); -} - -inline void QOpenGLFunctions_1_1::glGetPixelMapfv(GLenum map, GLfloat *values) -{ - d_1_0_Deprecated->f.GetPixelMapfv(map, values); -} - -inline void QOpenGLFunctions_1_1::glGetMaterialiv(GLenum face, GLenum pname, GLint *params) -{ - d_1_0_Deprecated->f.GetMaterialiv(face, pname, params); -} - -inline void QOpenGLFunctions_1_1::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) -{ - d_1_0_Deprecated->f.GetMaterialfv(face, pname, params); -} - -inline void QOpenGLFunctions_1_1::glGetMapiv(GLenum target, GLenum query, GLint *v) -{ - d_1_0_Deprecated->f.GetMapiv(target, query, v); -} - -inline void QOpenGLFunctions_1_1::glGetMapfv(GLenum target, GLenum query, GLfloat *v) -{ - d_1_0_Deprecated->f.GetMapfv(target, query, v); -} - -inline void QOpenGLFunctions_1_1::glGetMapdv(GLenum target, GLenum query, GLdouble *v) -{ - d_1_0_Deprecated->f.GetMapdv(target, query, v); -} - -inline void QOpenGLFunctions_1_1::glGetLightiv(GLenum light, GLenum pname, GLint *params) -{ - d_1_0_Deprecated->f.GetLightiv(light, pname, params); -} - -inline void QOpenGLFunctions_1_1::glGetLightfv(GLenum light, GLenum pname, GLfloat *params) -{ - d_1_0_Deprecated->f.GetLightfv(light, pname, params); -} - -inline void QOpenGLFunctions_1_1::glGetClipPlane(GLenum plane, GLdouble *equation) -{ - d_1_0_Deprecated->f.GetClipPlane(plane, equation); -} - -inline void QOpenGLFunctions_1_1::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) -{ - d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels); -} - -inline void QOpenGLFunctions_1_1::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) -{ - d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type); -} - -inline void QOpenGLFunctions_1_1::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) -{ - d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values); -} - -inline void QOpenGLFunctions_1_1::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) -{ - d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values); -} - -inline void QOpenGLFunctions_1_1::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) -{ - d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values); -} - -inline void QOpenGLFunctions_1_1::glPixelTransferi(GLenum pname, GLint param) -{ - d_1_0_Deprecated->f.PixelTransferi(pname, param); -} - -inline void QOpenGLFunctions_1_1::glPixelTransferf(GLenum pname, GLfloat param) -{ - d_1_0_Deprecated->f.PixelTransferf(pname, param); -} - -inline void QOpenGLFunctions_1_1::glPixelZoom(GLfloat xfactor, GLfloat yfactor) -{ - d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor); -} - -inline void QOpenGLFunctions_1_1::glAlphaFunc(GLenum func, GLfloat ref) -{ - d_1_0_Deprecated->f.AlphaFunc(func, ref); -} - -inline void QOpenGLFunctions_1_1::glEvalPoint2(GLint i, GLint j) -{ - d_1_0_Deprecated->f.EvalPoint2(i, j); -} - -inline void QOpenGLFunctions_1_1::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2); -} - -inline void QOpenGLFunctions_1_1::glEvalPoint1(GLint i) -{ - d_1_0_Deprecated->f.EvalPoint1(i); -} - -inline void QOpenGLFunctions_1_1::glEvalMesh1(GLenum mode, GLint i1, GLint i2) -{ - d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2); -} - -inline void QOpenGLFunctions_1_1::glEvalCoord2fv(const GLfloat *u) -{ - d_1_0_Deprecated->f.EvalCoord2fv(u); -} - -inline void QOpenGLFunctions_1_1::glEvalCoord2f(GLfloat u, GLfloat v) -{ - d_1_0_Deprecated->f.EvalCoord2f(u, v); -} - -inline void QOpenGLFunctions_1_1::glEvalCoord2dv(const GLdouble *u) -{ - d_1_0_Deprecated->f.EvalCoord2dv(u); -} - -inline void QOpenGLFunctions_1_1::glEvalCoord2d(GLdouble u, GLdouble v) -{ - d_1_0_Deprecated->f.EvalCoord2d(u, v); -} - -inline void QOpenGLFunctions_1_1::glEvalCoord1fv(const GLfloat *u) -{ - d_1_0_Deprecated->f.EvalCoord1fv(u); -} - -inline void QOpenGLFunctions_1_1::glEvalCoord1f(GLfloat u) -{ - d_1_0_Deprecated->f.EvalCoord1f(u); -} - -inline void QOpenGLFunctions_1_1::glEvalCoord1dv(const GLdouble *u) -{ - d_1_0_Deprecated->f.EvalCoord1dv(u); -} - -inline void QOpenGLFunctions_1_1::glEvalCoord1d(GLdouble u) -{ - d_1_0_Deprecated->f.EvalCoord1d(u); -} - -inline void QOpenGLFunctions_1_1::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) -{ - d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2); -} - -inline void QOpenGLFunctions_1_1::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) -{ - d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2); -} - -inline void QOpenGLFunctions_1_1::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) -{ - d_1_0_Deprecated->f.MapGrid1f(un, u1, u2); -} - -inline void QOpenGLFunctions_1_1::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) -{ - d_1_0_Deprecated->f.MapGrid1d(un, u1, u2); -} - -inline void QOpenGLFunctions_1_1::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) -{ - d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -inline void QOpenGLFunctions_1_1::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) -{ - d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -inline void QOpenGLFunctions_1_1::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) -{ - d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points); -} - -inline void QOpenGLFunctions_1_1::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) -{ - d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points); -} - -inline void QOpenGLFunctions_1_1::glPushAttrib(GLbitfield mask) -{ - d_1_0_Deprecated->f.PushAttrib(mask); -} - -inline void QOpenGLFunctions_1_1::glPopAttrib() -{ - d_1_0_Deprecated->f.PopAttrib(); -} - -inline void QOpenGLFunctions_1_1::glAccum(GLenum op, GLfloat value) -{ - d_1_0_Deprecated->f.Accum(op, value); -} - -inline void QOpenGLFunctions_1_1::glIndexMask(GLuint mask) -{ - d_1_0_Deprecated->f.IndexMask(mask); -} - -inline void QOpenGLFunctions_1_1::glClearIndex(GLfloat c) -{ - d_1_0_Deprecated->f.ClearIndex(c); -} - -inline void QOpenGLFunctions_1_1::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha); -} - -inline void QOpenGLFunctions_1_1::glPushName(GLuint name) -{ - d_1_0_Deprecated->f.PushName(name); -} - -inline void QOpenGLFunctions_1_1::glPopName() -{ - d_1_0_Deprecated->f.PopName(); -} - -inline void QOpenGLFunctions_1_1::glPassThrough(GLfloat token) -{ - d_1_0_Deprecated->f.PassThrough(token); -} - -inline void QOpenGLFunctions_1_1::glLoadName(GLuint name) -{ - d_1_0_Deprecated->f.LoadName(name); -} - -inline void QOpenGLFunctions_1_1::glInitNames() -{ - d_1_0_Deprecated->f.InitNames(); -} - -inline GLint QOpenGLFunctions_1_1::glRenderMode(GLenum mode) -{ - return d_1_0_Deprecated->f.RenderMode(mode); -} - -inline void QOpenGLFunctions_1_1::glSelectBuffer(GLsizei size, GLuint *buffer) -{ - d_1_0_Deprecated->f.SelectBuffer(size, buffer); -} - -inline void QOpenGLFunctions_1_1::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) -{ - d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer); -} - -inline void QOpenGLFunctions_1_1::glTexGeniv(GLenum coord, GLenum pname, const GLint *params) -{ - d_1_0_Deprecated->f.TexGeniv(coord, pname, params); -} - -inline void QOpenGLFunctions_1_1::glTexGeni(GLenum coord, GLenum pname, GLint param) -{ - d_1_0_Deprecated->f.TexGeni(coord, pname, param); -} - -inline void QOpenGLFunctions_1_1::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) -{ - d_1_0_Deprecated->f.TexGenfv(coord, pname, params); -} - -inline void QOpenGLFunctions_1_1::glTexGenf(GLenum coord, GLenum pname, GLfloat param) -{ - d_1_0_Deprecated->f.TexGenf(coord, pname, param); -} - -inline void QOpenGLFunctions_1_1::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) -{ - d_1_0_Deprecated->f.TexGendv(coord, pname, params); -} - -inline void QOpenGLFunctions_1_1::glTexGend(GLenum coord, GLenum pname, GLdouble param) -{ - d_1_0_Deprecated->f.TexGend(coord, pname, param); -} - -inline void QOpenGLFunctions_1_1::glTexEnviv(GLenum target, GLenum pname, const GLint *params) -{ - d_1_0_Deprecated->f.TexEnviv(target, pname, params); -} - -inline void QOpenGLFunctions_1_1::glTexEnvi(GLenum target, GLenum pname, GLint param) -{ - d_1_0_Deprecated->f.TexEnvi(target, pname, param); -} - -inline void QOpenGLFunctions_1_1::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) -{ - d_1_0_Deprecated->f.TexEnvfv(target, pname, params); -} - -inline void QOpenGLFunctions_1_1::glTexEnvf(GLenum target, GLenum pname, GLfloat param) -{ - d_1_0_Deprecated->f.TexEnvf(target, pname, param); -} - -inline void QOpenGLFunctions_1_1::glShadeModel(GLenum mode) -{ - d_1_0_Deprecated->f.ShadeModel(mode); -} - -inline void QOpenGLFunctions_1_1::glPolygonStipple(const GLubyte *mask) -{ - d_1_0_Deprecated->f.PolygonStipple(mask); -} - -inline void QOpenGLFunctions_1_1::glMaterialiv(GLenum face, GLenum pname, const GLint *params) -{ - d_1_0_Deprecated->f.Materialiv(face, pname, params); -} - -inline void QOpenGLFunctions_1_1::glMateriali(GLenum face, GLenum pname, GLint param) -{ - d_1_0_Deprecated->f.Materiali(face, pname, param); -} - -inline void QOpenGLFunctions_1_1::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) -{ - d_1_0_Deprecated->f.Materialfv(face, pname, params); -} - -inline void QOpenGLFunctions_1_1::glMaterialf(GLenum face, GLenum pname, GLfloat param) -{ - d_1_0_Deprecated->f.Materialf(face, pname, param); -} - -inline void QOpenGLFunctions_1_1::glLineStipple(GLint factor, GLushort pattern) -{ - d_1_0_Deprecated->f.LineStipple(factor, pattern); -} - -inline void QOpenGLFunctions_1_1::glLightModeliv(GLenum pname, const GLint *params) -{ - d_1_0_Deprecated->f.LightModeliv(pname, params); -} - -inline void QOpenGLFunctions_1_1::glLightModeli(GLenum pname, GLint param) -{ - d_1_0_Deprecated->f.LightModeli(pname, param); -} - -inline void QOpenGLFunctions_1_1::glLightModelfv(GLenum pname, const GLfloat *params) -{ - d_1_0_Deprecated->f.LightModelfv(pname, params); -} - -inline void QOpenGLFunctions_1_1::glLightModelf(GLenum pname, GLfloat param) -{ - d_1_0_Deprecated->f.LightModelf(pname, param); -} - -inline void QOpenGLFunctions_1_1::glLightiv(GLenum light, GLenum pname, const GLint *params) -{ - d_1_0_Deprecated->f.Lightiv(light, pname, params); -} - -inline void QOpenGLFunctions_1_1::glLighti(GLenum light, GLenum pname, GLint param) -{ - d_1_0_Deprecated->f.Lighti(light, pname, param); -} - -inline void QOpenGLFunctions_1_1::glLightfv(GLenum light, GLenum pname, const GLfloat *params) -{ - d_1_0_Deprecated->f.Lightfv(light, pname, params); -} - -inline void QOpenGLFunctions_1_1::glLightf(GLenum light, GLenum pname, GLfloat param) -{ - d_1_0_Deprecated->f.Lightf(light, pname, param); -} - -inline void QOpenGLFunctions_1_1::glFogiv(GLenum pname, const GLint *params) -{ - d_1_0_Deprecated->f.Fogiv(pname, params); -} - -inline void QOpenGLFunctions_1_1::glFogi(GLenum pname, GLint param) -{ - d_1_0_Deprecated->f.Fogi(pname, param); -} - -inline void QOpenGLFunctions_1_1::glFogfv(GLenum pname, const GLfloat *params) -{ - d_1_0_Deprecated->f.Fogfv(pname, params); -} - -inline void QOpenGLFunctions_1_1::glFogf(GLenum pname, GLfloat param) -{ - d_1_0_Deprecated->f.Fogf(pname, param); -} - -inline void QOpenGLFunctions_1_1::glColorMaterial(GLenum face, GLenum mode) -{ - d_1_0_Deprecated->f.ColorMaterial(face, mode); -} - -inline void QOpenGLFunctions_1_1::glClipPlane(GLenum plane, const GLdouble *equation) -{ - d_1_0_Deprecated->f.ClipPlane(plane, equation); -} - -inline void QOpenGLFunctions_1_1::glVertex4sv(const GLshort *v) -{ - d_1_0_Deprecated->f.Vertex4sv(v); -} - -inline void QOpenGLFunctions_1_1::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) -{ - d_1_0_Deprecated->f.Vertex4s(x, y, z, w); -} - -inline void QOpenGLFunctions_1_1::glVertex4iv(const GLint *v) -{ - d_1_0_Deprecated->f.Vertex4iv(v); -} - -inline void QOpenGLFunctions_1_1::glVertex4i(GLint x, GLint y, GLint z, GLint w) -{ - d_1_0_Deprecated->f.Vertex4i(x, y, z, w); -} - -inline void QOpenGLFunctions_1_1::glVertex4fv(const GLfloat *v) -{ - d_1_0_Deprecated->f.Vertex4fv(v); -} - -inline void QOpenGLFunctions_1_1::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - d_1_0_Deprecated->f.Vertex4f(x, y, z, w); -} - -inline void QOpenGLFunctions_1_1::glVertex4dv(const GLdouble *v) -{ - d_1_0_Deprecated->f.Vertex4dv(v); -} - -inline void QOpenGLFunctions_1_1::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - d_1_0_Deprecated->f.Vertex4d(x, y, z, w); -} - -inline void QOpenGLFunctions_1_1::glVertex3sv(const GLshort *v) -{ - d_1_0_Deprecated->f.Vertex3sv(v); -} - -inline void QOpenGLFunctions_1_1::glVertex3s(GLshort x, GLshort y, GLshort z) -{ - d_1_0_Deprecated->f.Vertex3s(x, y, z); -} - -inline void QOpenGLFunctions_1_1::glVertex3iv(const GLint *v) -{ - d_1_0_Deprecated->f.Vertex3iv(v); -} - -inline void QOpenGLFunctions_1_1::glVertex3i(GLint x, GLint y, GLint z) -{ - d_1_0_Deprecated->f.Vertex3i(x, y, z); -} - -inline void QOpenGLFunctions_1_1::glVertex3fv(const GLfloat *v) -{ - d_1_0_Deprecated->f.Vertex3fv(v); -} - -inline void QOpenGLFunctions_1_1::glVertex3f(GLfloat x, GLfloat y, GLfloat z) -{ - d_1_0_Deprecated->f.Vertex3f(x, y, z); -} - -inline void QOpenGLFunctions_1_1::glVertex3dv(const GLdouble *v) -{ - d_1_0_Deprecated->f.Vertex3dv(v); -} - -inline void QOpenGLFunctions_1_1::glVertex3d(GLdouble x, GLdouble y, GLdouble z) -{ - d_1_0_Deprecated->f.Vertex3d(x, y, z); -} - -inline void QOpenGLFunctions_1_1::glVertex2sv(const GLshort *v) -{ - d_1_0_Deprecated->f.Vertex2sv(v); -} - -inline void QOpenGLFunctions_1_1::glVertex2s(GLshort x, GLshort y) -{ - d_1_0_Deprecated->f.Vertex2s(x, y); -} - -inline void QOpenGLFunctions_1_1::glVertex2iv(const GLint *v) -{ - d_1_0_Deprecated->f.Vertex2iv(v); -} - -inline void QOpenGLFunctions_1_1::glVertex2i(GLint x, GLint y) -{ - d_1_0_Deprecated->f.Vertex2i(x, y); -} - -inline void QOpenGLFunctions_1_1::glVertex2fv(const GLfloat *v) -{ - d_1_0_Deprecated->f.Vertex2fv(v); -} - -inline void QOpenGLFunctions_1_1::glVertex2f(GLfloat x, GLfloat y) -{ - d_1_0_Deprecated->f.Vertex2f(x, y); -} - -inline void QOpenGLFunctions_1_1::glVertex2dv(const GLdouble *v) -{ - d_1_0_Deprecated->f.Vertex2dv(v); -} - -inline void QOpenGLFunctions_1_1::glVertex2d(GLdouble x, GLdouble y) -{ - d_1_0_Deprecated->f.Vertex2d(x, y); -} - -inline void QOpenGLFunctions_1_1::glTexCoord4sv(const GLshort *v) -{ - d_1_0_Deprecated->f.TexCoord4sv(v); -} - -inline void QOpenGLFunctions_1_1::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) -{ - d_1_0_Deprecated->f.TexCoord4s(s, t, r, q); -} - -inline void QOpenGLFunctions_1_1::glTexCoord4iv(const GLint *v) -{ - d_1_0_Deprecated->f.TexCoord4iv(v); -} - -inline void QOpenGLFunctions_1_1::glTexCoord4i(GLint s, GLint t, GLint r, GLint q) -{ - d_1_0_Deprecated->f.TexCoord4i(s, t, r, q); -} - -inline void QOpenGLFunctions_1_1::glTexCoord4fv(const GLfloat *v) -{ - d_1_0_Deprecated->f.TexCoord4fv(v); -} - -inline void QOpenGLFunctions_1_1::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - d_1_0_Deprecated->f.TexCoord4f(s, t, r, q); -} - -inline void QOpenGLFunctions_1_1::glTexCoord4dv(const GLdouble *v) -{ - d_1_0_Deprecated->f.TexCoord4dv(v); -} - -inline void QOpenGLFunctions_1_1::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - d_1_0_Deprecated->f.TexCoord4d(s, t, r, q); -} - -inline void QOpenGLFunctions_1_1::glTexCoord3sv(const GLshort *v) -{ - d_1_0_Deprecated->f.TexCoord3sv(v); -} - -inline void QOpenGLFunctions_1_1::glTexCoord3s(GLshort s, GLshort t, GLshort r) -{ - d_1_0_Deprecated->f.TexCoord3s(s, t, r); -} - -inline void QOpenGLFunctions_1_1::glTexCoord3iv(const GLint *v) -{ - d_1_0_Deprecated->f.TexCoord3iv(v); -} - -inline void QOpenGLFunctions_1_1::glTexCoord3i(GLint s, GLint t, GLint r) -{ - d_1_0_Deprecated->f.TexCoord3i(s, t, r); -} - -inline void QOpenGLFunctions_1_1::glTexCoord3fv(const GLfloat *v) -{ - d_1_0_Deprecated->f.TexCoord3fv(v); -} - -inline void QOpenGLFunctions_1_1::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) -{ - d_1_0_Deprecated->f.TexCoord3f(s, t, r); -} - -inline void QOpenGLFunctions_1_1::glTexCoord3dv(const GLdouble *v) -{ - d_1_0_Deprecated->f.TexCoord3dv(v); -} - -inline void QOpenGLFunctions_1_1::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) -{ - d_1_0_Deprecated->f.TexCoord3d(s, t, r); -} - -inline void QOpenGLFunctions_1_1::glTexCoord2sv(const GLshort *v) -{ - d_1_0_Deprecated->f.TexCoord2sv(v); -} - -inline void QOpenGLFunctions_1_1::glTexCoord2s(GLshort s, GLshort t) -{ - d_1_0_Deprecated->f.TexCoord2s(s, t); -} - -inline void QOpenGLFunctions_1_1::glTexCoord2iv(const GLint *v) -{ - d_1_0_Deprecated->f.TexCoord2iv(v); -} - -inline void QOpenGLFunctions_1_1::glTexCoord2i(GLint s, GLint t) -{ - d_1_0_Deprecated->f.TexCoord2i(s, t); -} - -inline void QOpenGLFunctions_1_1::glTexCoord2fv(const GLfloat *v) -{ - d_1_0_Deprecated->f.TexCoord2fv(v); -} - -inline void QOpenGLFunctions_1_1::glTexCoord2f(GLfloat s, GLfloat t) -{ - d_1_0_Deprecated->f.TexCoord2f(s, t); -} - -inline void QOpenGLFunctions_1_1::glTexCoord2dv(const GLdouble *v) -{ - d_1_0_Deprecated->f.TexCoord2dv(v); -} - -inline void QOpenGLFunctions_1_1::glTexCoord2d(GLdouble s, GLdouble t) -{ - d_1_0_Deprecated->f.TexCoord2d(s, t); -} - -inline void QOpenGLFunctions_1_1::glTexCoord1sv(const GLshort *v) -{ - d_1_0_Deprecated->f.TexCoord1sv(v); -} - -inline void QOpenGLFunctions_1_1::glTexCoord1s(GLshort s) -{ - d_1_0_Deprecated->f.TexCoord1s(s); -} - -inline void QOpenGLFunctions_1_1::glTexCoord1iv(const GLint *v) -{ - d_1_0_Deprecated->f.TexCoord1iv(v); -} - -inline void QOpenGLFunctions_1_1::glTexCoord1i(GLint s) -{ - d_1_0_Deprecated->f.TexCoord1i(s); -} - -inline void QOpenGLFunctions_1_1::glTexCoord1fv(const GLfloat *v) -{ - d_1_0_Deprecated->f.TexCoord1fv(v); -} - -inline void QOpenGLFunctions_1_1::glTexCoord1f(GLfloat s) -{ - d_1_0_Deprecated->f.TexCoord1f(s); -} - -inline void QOpenGLFunctions_1_1::glTexCoord1dv(const GLdouble *v) -{ - d_1_0_Deprecated->f.TexCoord1dv(v); -} - -inline void QOpenGLFunctions_1_1::glTexCoord1d(GLdouble s) -{ - d_1_0_Deprecated->f.TexCoord1d(s); -} - -inline void QOpenGLFunctions_1_1::glRectsv(const GLshort *v1, const GLshort *v2) -{ - d_1_0_Deprecated->f.Rectsv(v1, v2); -} - -inline void QOpenGLFunctions_1_1::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) -{ - d_1_0_Deprecated->f.Rects(x1, y1, x2, y2); -} - -inline void QOpenGLFunctions_1_1::glRectiv(const GLint *v1, const GLint *v2) -{ - d_1_0_Deprecated->f.Rectiv(v1, v2); -} - -inline void QOpenGLFunctions_1_1::glRecti(GLint x1, GLint y1, GLint x2, GLint y2) -{ - d_1_0_Deprecated->f.Recti(x1, y1, x2, y2); -} - -inline void QOpenGLFunctions_1_1::glRectfv(const GLfloat *v1, const GLfloat *v2) -{ - d_1_0_Deprecated->f.Rectfv(v1, v2); -} - -inline void QOpenGLFunctions_1_1::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2); -} - -inline void QOpenGLFunctions_1_1::glRectdv(const GLdouble *v1, const GLdouble *v2) -{ - d_1_0_Deprecated->f.Rectdv(v1, v2); -} - -inline void QOpenGLFunctions_1_1::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) -{ - d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2); -} - -inline void QOpenGLFunctions_1_1::glRasterPos4sv(const GLshort *v) -{ - d_1_0_Deprecated->f.RasterPos4sv(v); -} - -inline void QOpenGLFunctions_1_1::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) -{ - d_1_0_Deprecated->f.RasterPos4s(x, y, z, w); -} - -inline void QOpenGLFunctions_1_1::glRasterPos4iv(const GLint *v) -{ - d_1_0_Deprecated->f.RasterPos4iv(v); -} - -inline void QOpenGLFunctions_1_1::glRasterPos4i(GLint x, GLint y, GLint z, GLint w) -{ - d_1_0_Deprecated->f.RasterPos4i(x, y, z, w); -} - -inline void QOpenGLFunctions_1_1::glRasterPos4fv(const GLfloat *v) -{ - d_1_0_Deprecated->f.RasterPos4fv(v); -} - -inline void QOpenGLFunctions_1_1::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - d_1_0_Deprecated->f.RasterPos4f(x, y, z, w); -} - -inline void QOpenGLFunctions_1_1::glRasterPos4dv(const GLdouble *v) -{ - d_1_0_Deprecated->f.RasterPos4dv(v); -} - -inline void QOpenGLFunctions_1_1::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - d_1_0_Deprecated->f.RasterPos4d(x, y, z, w); -} - -inline void QOpenGLFunctions_1_1::glRasterPos3sv(const GLshort *v) -{ - d_1_0_Deprecated->f.RasterPos3sv(v); -} - -inline void QOpenGLFunctions_1_1::glRasterPos3s(GLshort x, GLshort y, GLshort z) -{ - d_1_0_Deprecated->f.RasterPos3s(x, y, z); -} - -inline void QOpenGLFunctions_1_1::glRasterPos3iv(const GLint *v) -{ - d_1_0_Deprecated->f.RasterPos3iv(v); -} - -inline void QOpenGLFunctions_1_1::glRasterPos3i(GLint x, GLint y, GLint z) -{ - d_1_0_Deprecated->f.RasterPos3i(x, y, z); -} - -inline void QOpenGLFunctions_1_1::glRasterPos3fv(const GLfloat *v) -{ - d_1_0_Deprecated->f.RasterPos3fv(v); -} - -inline void QOpenGLFunctions_1_1::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) -{ - d_1_0_Deprecated->f.RasterPos3f(x, y, z); -} - -inline void QOpenGLFunctions_1_1::glRasterPos3dv(const GLdouble *v) -{ - d_1_0_Deprecated->f.RasterPos3dv(v); -} - -inline void QOpenGLFunctions_1_1::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) -{ - d_1_0_Deprecated->f.RasterPos3d(x, y, z); -} - -inline void QOpenGLFunctions_1_1::glRasterPos2sv(const GLshort *v) -{ - d_1_0_Deprecated->f.RasterPos2sv(v); -} - -inline void QOpenGLFunctions_1_1::glRasterPos2s(GLshort x, GLshort y) -{ - d_1_0_Deprecated->f.RasterPos2s(x, y); -} - -inline void QOpenGLFunctions_1_1::glRasterPos2iv(const GLint *v) -{ - d_1_0_Deprecated->f.RasterPos2iv(v); -} - -inline void QOpenGLFunctions_1_1::glRasterPos2i(GLint x, GLint y) -{ - d_1_0_Deprecated->f.RasterPos2i(x, y); -} - -inline void QOpenGLFunctions_1_1::glRasterPos2fv(const GLfloat *v) -{ - d_1_0_Deprecated->f.RasterPos2fv(v); -} - -inline void QOpenGLFunctions_1_1::glRasterPos2f(GLfloat x, GLfloat y) -{ - d_1_0_Deprecated->f.RasterPos2f(x, y); -} - -inline void QOpenGLFunctions_1_1::glRasterPos2dv(const GLdouble *v) -{ - d_1_0_Deprecated->f.RasterPos2dv(v); -} - -inline void QOpenGLFunctions_1_1::glRasterPos2d(GLdouble x, GLdouble y) -{ - d_1_0_Deprecated->f.RasterPos2d(x, y); -} - -inline void QOpenGLFunctions_1_1::glNormal3sv(const GLshort *v) -{ - d_1_0_Deprecated->f.Normal3sv(v); -} - -inline void QOpenGLFunctions_1_1::glNormal3s(GLshort nx, GLshort ny, GLshort nz) -{ - d_1_0_Deprecated->f.Normal3s(nx, ny, nz); -} - -inline void QOpenGLFunctions_1_1::glNormal3iv(const GLint *v) -{ - d_1_0_Deprecated->f.Normal3iv(v); -} - -inline void QOpenGLFunctions_1_1::glNormal3i(GLint nx, GLint ny, GLint nz) -{ - d_1_0_Deprecated->f.Normal3i(nx, ny, nz); -} - -inline void QOpenGLFunctions_1_1::glNormal3fv(const GLfloat *v) -{ - d_1_0_Deprecated->f.Normal3fv(v); -} - -inline void QOpenGLFunctions_1_1::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) -{ - d_1_0_Deprecated->f.Normal3f(nx, ny, nz); -} - -inline void QOpenGLFunctions_1_1::glNormal3dv(const GLdouble *v) -{ - d_1_0_Deprecated->f.Normal3dv(v); -} - -inline void QOpenGLFunctions_1_1::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) -{ - d_1_0_Deprecated->f.Normal3d(nx, ny, nz); -} - -inline void QOpenGLFunctions_1_1::glNormal3bv(const GLbyte *v) -{ - d_1_0_Deprecated->f.Normal3bv(v); -} - -inline void QOpenGLFunctions_1_1::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) -{ - d_1_0_Deprecated->f.Normal3b(nx, ny, nz); -} - -inline void QOpenGLFunctions_1_1::glIndexsv(const GLshort *c) -{ - d_1_0_Deprecated->f.Indexsv(c); -} - -inline void QOpenGLFunctions_1_1::glIndexs(GLshort c) -{ - d_1_0_Deprecated->f.Indexs(c); -} - -inline void QOpenGLFunctions_1_1::glIndexiv(const GLint *c) -{ - d_1_0_Deprecated->f.Indexiv(c); -} - -inline void QOpenGLFunctions_1_1::glIndexi(GLint c) -{ - d_1_0_Deprecated->f.Indexi(c); -} - -inline void QOpenGLFunctions_1_1::glIndexfv(const GLfloat *c) -{ - d_1_0_Deprecated->f.Indexfv(c); -} - -inline void QOpenGLFunctions_1_1::glIndexf(GLfloat c) -{ - d_1_0_Deprecated->f.Indexf(c); -} - -inline void QOpenGLFunctions_1_1::glIndexdv(const GLdouble *c) -{ - d_1_0_Deprecated->f.Indexdv(c); -} - -inline void QOpenGLFunctions_1_1::glIndexd(GLdouble c) -{ - d_1_0_Deprecated->f.Indexd(c); -} - -inline void QOpenGLFunctions_1_1::glEnd() -{ - d_1_0_Deprecated->f.End(); -} - -inline void QOpenGLFunctions_1_1::glEdgeFlagv(const GLboolean *flag) -{ - d_1_0_Deprecated->f.EdgeFlagv(flag); -} - -inline void QOpenGLFunctions_1_1::glEdgeFlag(GLboolean flag) -{ - d_1_0_Deprecated->f.EdgeFlag(flag); -} - -inline void QOpenGLFunctions_1_1::glColor4usv(const GLushort *v) -{ - d_1_0_Deprecated->f.Color4usv(v); -} - -inline void QOpenGLFunctions_1_1::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) -{ - d_1_0_Deprecated->f.Color4us(red, green, blue, alpha); -} - -inline void QOpenGLFunctions_1_1::glColor4uiv(const GLuint *v) -{ - d_1_0_Deprecated->f.Color4uiv(v); -} - -inline void QOpenGLFunctions_1_1::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha); -} - -inline void QOpenGLFunctions_1_1::glColor4ubv(const GLubyte *v) -{ - d_1_0_Deprecated->f.Color4ubv(v); -} - -inline void QOpenGLFunctions_1_1::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha); -} - -inline void QOpenGLFunctions_1_1::glColor4sv(const GLshort *v) -{ - d_1_0_Deprecated->f.Color4sv(v); -} - -inline void QOpenGLFunctions_1_1::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) -{ - d_1_0_Deprecated->f.Color4s(red, green, blue, alpha); -} - -inline void QOpenGLFunctions_1_1::glColor4iv(const GLint *v) -{ - d_1_0_Deprecated->f.Color4iv(v); -} - -inline void QOpenGLFunctions_1_1::glColor4i(GLint red, GLint green, GLint blue, GLint alpha) -{ - d_1_0_Deprecated->f.Color4i(red, green, blue, alpha); -} - -inline void QOpenGLFunctions_1_1::glColor4fv(const GLfloat *v) -{ - d_1_0_Deprecated->f.Color4fv(v); -} - -inline void QOpenGLFunctions_1_1::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - d_1_0_Deprecated->f.Color4f(red, green, blue, alpha); -} - -inline void QOpenGLFunctions_1_1::glColor4dv(const GLdouble *v) -{ - d_1_0_Deprecated->f.Color4dv(v); -} - -inline void QOpenGLFunctions_1_1::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) -{ - d_1_0_Deprecated->f.Color4d(red, green, blue, alpha); -} - -inline void QOpenGLFunctions_1_1::glColor4bv(const GLbyte *v) -{ - d_1_0_Deprecated->f.Color4bv(v); -} - -inline void QOpenGLFunctions_1_1::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) -{ - d_1_0_Deprecated->f.Color4b(red, green, blue, alpha); -} - -inline void QOpenGLFunctions_1_1::glColor3usv(const GLushort *v) -{ - d_1_0_Deprecated->f.Color3usv(v); -} - -inline void QOpenGLFunctions_1_1::glColor3us(GLushort red, GLushort green, GLushort blue) -{ - d_1_0_Deprecated->f.Color3us(red, green, blue); -} - -inline void QOpenGLFunctions_1_1::glColor3uiv(const GLuint *v) -{ - d_1_0_Deprecated->f.Color3uiv(v); -} - -inline void QOpenGLFunctions_1_1::glColor3ui(GLuint red, GLuint green, GLuint blue) -{ - d_1_0_Deprecated->f.Color3ui(red, green, blue); -} - -inline void QOpenGLFunctions_1_1::glColor3ubv(const GLubyte *v) -{ - d_1_0_Deprecated->f.Color3ubv(v); -} - -inline void QOpenGLFunctions_1_1::glColor3ub(GLubyte red, GLubyte green, GLubyte blue) -{ - d_1_0_Deprecated->f.Color3ub(red, green, blue); -} - -inline void QOpenGLFunctions_1_1::glColor3sv(const GLshort *v) -{ - d_1_0_Deprecated->f.Color3sv(v); -} - -inline void QOpenGLFunctions_1_1::glColor3s(GLshort red, GLshort green, GLshort blue) -{ - d_1_0_Deprecated->f.Color3s(red, green, blue); -} - -inline void QOpenGLFunctions_1_1::glColor3iv(const GLint *v) -{ - d_1_0_Deprecated->f.Color3iv(v); -} - -inline void QOpenGLFunctions_1_1::glColor3i(GLint red, GLint green, GLint blue) -{ - d_1_0_Deprecated->f.Color3i(red, green, blue); -} - -inline void QOpenGLFunctions_1_1::glColor3fv(const GLfloat *v) -{ - d_1_0_Deprecated->f.Color3fv(v); -} - -inline void QOpenGLFunctions_1_1::glColor3f(GLfloat red, GLfloat green, GLfloat blue) -{ - d_1_0_Deprecated->f.Color3f(red, green, blue); -} - -inline void QOpenGLFunctions_1_1::glColor3dv(const GLdouble *v) -{ - d_1_0_Deprecated->f.Color3dv(v); -} - -inline void QOpenGLFunctions_1_1::glColor3d(GLdouble red, GLdouble green, GLdouble blue) -{ - d_1_0_Deprecated->f.Color3d(red, green, blue); -} - -inline void QOpenGLFunctions_1_1::glColor3bv(const GLbyte *v) -{ - d_1_0_Deprecated->f.Color3bv(v); -} - -inline void QOpenGLFunctions_1_1::glColor3b(GLbyte red, GLbyte green, GLbyte blue) -{ - d_1_0_Deprecated->f.Color3b(red, green, blue); -} - -inline void QOpenGLFunctions_1_1::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) -{ - d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap); -} - -inline void QOpenGLFunctions_1_1::glBegin(GLenum mode) -{ - d_1_0_Deprecated->f.Begin(mode); -} - -inline void QOpenGLFunctions_1_1::glListBase(GLuint base) -{ - d_1_0_Deprecated->f.ListBase(base); -} - -inline GLuint QOpenGLFunctions_1_1::glGenLists(GLsizei range) -{ - return d_1_0_Deprecated->f.GenLists(range); -} - -inline void QOpenGLFunctions_1_1::glDeleteLists(GLuint list, GLsizei range) -{ - d_1_0_Deprecated->f.DeleteLists(list, range); -} - -inline void QOpenGLFunctions_1_1::glCallLists(GLsizei n, GLenum type, const GLvoid *lists) -{ - d_1_0_Deprecated->f.CallLists(n, type, lists); -} - -inline void QOpenGLFunctions_1_1::glCallList(GLuint list) -{ - d_1_0_Deprecated->f.CallList(list); -} - -inline void QOpenGLFunctions_1_1::glEndList() -{ - d_1_0_Deprecated->f.EndList(); -} - -inline void QOpenGLFunctions_1_1::glNewList(GLuint list, GLenum mode) -{ - d_1_0_Deprecated->f.NewList(list, mode); -} - - -// OpenGL 1.1 deprecated functions -inline void QOpenGLFunctions_1_1::glPushClientAttrib(GLbitfield mask) -{ - d_1_1_Deprecated->f.PushClientAttrib(mask); -} - -inline void QOpenGLFunctions_1_1::glPopClientAttrib() -{ - d_1_1_Deprecated->f.PopClientAttrib(); -} - -inline void QOpenGLFunctions_1_1::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) -{ - d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities); -} - -inline GLboolean QOpenGLFunctions_1_1::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) -{ - return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences); -} - -inline void QOpenGLFunctions_1_1::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -{ - d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer); -} - -inline void QOpenGLFunctions_1_1::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -{ - d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer); -} - -inline void QOpenGLFunctions_1_1::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) -{ - d_1_1_Deprecated->f.NormalPointer(type, stride, pointer); -} - -inline void QOpenGLFunctions_1_1::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) -{ - d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer); -} - -inline void QOpenGLFunctions_1_1::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) -{ - d_1_1_Deprecated->f.IndexPointer(type, stride, pointer); -} - -inline void QOpenGLFunctions_1_1::glEnableClientState(GLenum array) -{ - d_1_1_Deprecated->f.EnableClientState(array); -} - -inline void QOpenGLFunctions_1_1::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) -{ - d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer); -} - -inline void QOpenGLFunctions_1_1::glDisableClientState(GLenum array) -{ - d_1_1_Deprecated->f.DisableClientState(array); -} - -inline void QOpenGLFunctions_1_1::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -{ - d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer); -} - -inline void QOpenGLFunctions_1_1::glArrayElement(GLint i) -{ - d_1_1_Deprecated->f.ArrayElement(i); -} - - - -QT_END_NAMESPACE - -#endif // QT_NO_OPENGL && !QT_OPENGL_ES_2 - -#endif |