diff options
Diffstat (limited to 'src/gui/opengl/qopenglfunctions_2_1.h')
-rw-r--r-- | src/gui/opengl/qopenglfunctions_2_1.h | 80 |
1 files changed, 40 insertions, 40 deletions
diff --git a/src/gui/opengl/qopenglfunctions_2_1.h b/src/gui/opengl/qopenglfunctions_2_1.h index 77205edef0..b18783e51c 100644 --- a/src/gui/opengl/qopenglfunctions_2_1.h +++ b/src/gui/opengl/qopenglfunctions_2_1.h @@ -694,7 +694,7 @@ private: QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated; QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated; QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated; - QOpenGLFunctions_2_0_DeprecatedBackend* d_2_0_Deprecated; + void *m_reserved_2_0_Deprecated; // To maintain BC }; // OpenGL 1.0 core functions @@ -942,12 +942,12 @@ inline void QOpenGLFunctions_2_1::glCullFace(GLenum mode) // OpenGL 1.1 core functions inline void QOpenGLFunctions_2_1::glIndexubv(const GLubyte *c) { - d_1_1_Core->Indexubv(c); + d_1_1_Deprecated->Indexubv(c); } inline void QOpenGLFunctions_2_1::glIndexub(GLubyte c) { - d_1_1_Core->Indexub(c); + d_1_1_Deprecated->Indexub(c); } inline GLboolean QOpenGLFunctions_2_1::glIsTexture(GLuint texture) @@ -1007,7 +1007,7 @@ inline void QOpenGLFunctions_2_1::glPolygonOffset(GLfloat factor, GLfloat units) inline void QOpenGLFunctions_2_1::glGetPointerv(GLenum pname, GLvoid* *params) { - d_1_1_Core->GetPointerv(pname, params); + d_1_1_Deprecated->GetPointerv(pname, params); } inline void QOpenGLFunctions_2_1::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) @@ -3463,182 +3463,182 @@ inline void QOpenGLFunctions_2_1::glFogCoordf(GLfloat coord) // OpenGL 2.0 deprecated functions inline void QOpenGLFunctions_2_1::glVertexAttrib4usv(GLuint index, const GLushort *v) { - d_2_0_Deprecated->VertexAttrib4usv(index, v); + d_2_0_Core->VertexAttrib4usv(index, v); } inline void QOpenGLFunctions_2_1::glVertexAttrib4uiv(GLuint index, const GLuint *v) { - d_2_0_Deprecated->VertexAttrib4uiv(index, v); + d_2_0_Core->VertexAttrib4uiv(index, v); } inline void QOpenGLFunctions_2_1::glVertexAttrib4ubv(GLuint index, const GLubyte *v) { - d_2_0_Deprecated->VertexAttrib4ubv(index, v); + d_2_0_Core->VertexAttrib4ubv(index, v); } inline void QOpenGLFunctions_2_1::glVertexAttrib4sv(GLuint index, const GLshort *v) { - d_2_0_Deprecated->VertexAttrib4sv(index, v); + d_2_0_Core->VertexAttrib4sv(index, v); } inline void QOpenGLFunctions_2_1::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { - d_2_0_Deprecated->VertexAttrib4s(index, x, y, z, w); + d_2_0_Core->VertexAttrib4s(index, x, y, z, w); } inline void QOpenGLFunctions_2_1::glVertexAttrib4iv(GLuint index, const GLint *v) { - d_2_0_Deprecated->VertexAttrib4iv(index, v); + d_2_0_Core->VertexAttrib4iv(index, v); } inline void QOpenGLFunctions_2_1::glVertexAttrib4fv(GLuint index, const GLfloat *v) { - d_2_0_Deprecated->VertexAttrib4fv(index, v); + d_2_0_Core->VertexAttrib4fv(index, v); } inline void QOpenGLFunctions_2_1::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - d_2_0_Deprecated->VertexAttrib4f(index, x, y, z, w); + d_2_0_Core->VertexAttrib4f(index, x, y, z, w); } inline void QOpenGLFunctions_2_1::glVertexAttrib4dv(GLuint index, const GLdouble *v) { - d_2_0_Deprecated->VertexAttrib4dv(index, v); + d_2_0_Core->VertexAttrib4dv(index, v); } inline void QOpenGLFunctions_2_1::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - d_2_0_Deprecated->VertexAttrib4d(index, x, y, z, w); + d_2_0_Core->VertexAttrib4d(index, x, y, z, w); } inline void QOpenGLFunctions_2_1::glVertexAttrib4bv(GLuint index, const GLbyte *v) { - d_2_0_Deprecated->VertexAttrib4bv(index, v); + d_2_0_Core->VertexAttrib4bv(index, v); } inline void QOpenGLFunctions_2_1::glVertexAttrib4Nusv(GLuint index, const GLushort *v) { - d_2_0_Deprecated->VertexAttrib4Nusv(index, v); + d_2_0_Core->VertexAttrib4Nusv(index, v); } inline void QOpenGLFunctions_2_1::glVertexAttrib4Nuiv(GLuint index, const GLuint *v) { - d_2_0_Deprecated->VertexAttrib4Nuiv(index, v); + d_2_0_Core->VertexAttrib4Nuiv(index, v); } inline void QOpenGLFunctions_2_1::glVertexAttrib4Nubv(GLuint index, const GLubyte *v) { - d_2_0_Deprecated->VertexAttrib4Nubv(index, v); + d_2_0_Core->VertexAttrib4Nubv(index, v); } inline void QOpenGLFunctions_2_1::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { - d_2_0_Deprecated->VertexAttrib4Nub(index, x, y, z, w); + d_2_0_Core->VertexAttrib4Nub(index, x, y, z, w); } inline void QOpenGLFunctions_2_1::glVertexAttrib4Nsv(GLuint index, const GLshort *v) { - d_2_0_Deprecated->VertexAttrib4Nsv(index, v); + d_2_0_Core->VertexAttrib4Nsv(index, v); } inline void QOpenGLFunctions_2_1::glVertexAttrib4Niv(GLuint index, const GLint *v) { - d_2_0_Deprecated->VertexAttrib4Niv(index, v); + d_2_0_Core->VertexAttrib4Niv(index, v); } inline void QOpenGLFunctions_2_1::glVertexAttrib4Nbv(GLuint index, const GLbyte *v) { - d_2_0_Deprecated->VertexAttrib4Nbv(index, v); + d_2_0_Core->VertexAttrib4Nbv(index, v); } inline void QOpenGLFunctions_2_1::glVertexAttrib3sv(GLuint index, const GLshort *v) { - d_2_0_Deprecated->VertexAttrib3sv(index, v); + d_2_0_Core->VertexAttrib3sv(index, v); } inline void QOpenGLFunctions_2_1::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) { - d_2_0_Deprecated->VertexAttrib3s(index, x, y, z); + d_2_0_Core->VertexAttrib3s(index, x, y, z); } inline void QOpenGLFunctions_2_1::glVertexAttrib3fv(GLuint index, const GLfloat *v) { - d_2_0_Deprecated->VertexAttrib3fv(index, v); + d_2_0_Core->VertexAttrib3fv(index, v); } inline void QOpenGLFunctions_2_1::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) { - d_2_0_Deprecated->VertexAttrib3f(index, x, y, z); + d_2_0_Core->VertexAttrib3f(index, x, y, z); } inline void QOpenGLFunctions_2_1::glVertexAttrib3dv(GLuint index, const GLdouble *v) { - d_2_0_Deprecated->VertexAttrib3dv(index, v); + d_2_0_Core->VertexAttrib3dv(index, v); } inline void QOpenGLFunctions_2_1::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) { - d_2_0_Deprecated->VertexAttrib3d(index, x, y, z); + d_2_0_Core->VertexAttrib3d(index, x, y, z); } inline void QOpenGLFunctions_2_1::glVertexAttrib2sv(GLuint index, const GLshort *v) { - d_2_0_Deprecated->VertexAttrib2sv(index, v); + d_2_0_Core->VertexAttrib2sv(index, v); } inline void QOpenGLFunctions_2_1::glVertexAttrib2s(GLuint index, GLshort x, GLshort y) { - d_2_0_Deprecated->VertexAttrib2s(index, x, y); + d_2_0_Core->VertexAttrib2s(index, x, y); } inline void QOpenGLFunctions_2_1::glVertexAttrib2fv(GLuint index, const GLfloat *v) { - d_2_0_Deprecated->VertexAttrib2fv(index, v); + d_2_0_Core->VertexAttrib2fv(index, v); } inline void QOpenGLFunctions_2_1::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) { - d_2_0_Deprecated->VertexAttrib2f(index, x, y); + d_2_0_Core->VertexAttrib2f(index, x, y); } inline void QOpenGLFunctions_2_1::glVertexAttrib2dv(GLuint index, const GLdouble *v) { - d_2_0_Deprecated->VertexAttrib2dv(index, v); + d_2_0_Core->VertexAttrib2dv(index, v); } inline void QOpenGLFunctions_2_1::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) { - d_2_0_Deprecated->VertexAttrib2d(index, x, y); + d_2_0_Core->VertexAttrib2d(index, x, y); } inline void QOpenGLFunctions_2_1::glVertexAttrib1sv(GLuint index, const GLshort *v) { - d_2_0_Deprecated->VertexAttrib1sv(index, v); + d_2_0_Core->VertexAttrib1sv(index, v); } inline void QOpenGLFunctions_2_1::glVertexAttrib1s(GLuint index, GLshort x) { - d_2_0_Deprecated->VertexAttrib1s(index, x); + d_2_0_Core->VertexAttrib1s(index, x); } inline void QOpenGLFunctions_2_1::glVertexAttrib1fv(GLuint index, const GLfloat *v) { - d_2_0_Deprecated->VertexAttrib1fv(index, v); + d_2_0_Core->VertexAttrib1fv(index, v); } inline void QOpenGLFunctions_2_1::glVertexAttrib1f(GLuint index, GLfloat x) { - d_2_0_Deprecated->VertexAttrib1f(index, x); + d_2_0_Core->VertexAttrib1f(index, x); } inline void QOpenGLFunctions_2_1::glVertexAttrib1dv(GLuint index, const GLdouble *v) { - d_2_0_Deprecated->VertexAttrib1dv(index, v); + d_2_0_Core->VertexAttrib1dv(index, v); } inline void QOpenGLFunctions_2_1::glVertexAttrib1d(GLuint index, GLdouble x) { - d_2_0_Deprecated->VertexAttrib1d(index, x); + d_2_0_Core->VertexAttrib1d(index, x); } |