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Diffstat (limited to 'src/gui/opengl/qopenglfunctions_3_2_compatibility.h')
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1 files changed, 4376 insertions, 0 deletions
diff --git a/src/gui/opengl/qopenglfunctions_3_2_compatibility.h b/src/gui/opengl/qopenglfunctions_3_2_compatibility.h new file mode 100644 index 0000000000..cfa5cd1406 --- /dev/null +++ b/src/gui/opengl/qopenglfunctions_3_2_compatibility.h @@ -0,0 +1,4376 @@ +/**************************************************************************** +** +** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) +** Contact: http://www.qt-project.org/legal +** +** This file is part of the QtGui module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** +** $QT_END_LICENSE$ +** +** +** This file was generated by glgen version 0.1 +** Command line was: glgen +** +** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) +** +** This is an auto-generated file. +** Do not edit! All changes made to it will be lost. +** +****************************************************************************/ + +#ifndef QOPENGLVERSIONFUNCTIONS_3_2_COMPATIBILITY_H +#define QOPENGLVERSIONFUNCTIONS_3_2_COMPATIBILITY_H + +#ifndef QT_NO_OPENGL + +#include <QtGui/QOpenGLVersionFunctions> +#include <QtGui/qopenglcontext.h> + +QT_BEGIN_NAMESPACE + +class Q_GUI_EXPORT QOpenGLFunctions_3_2_Compatibility : public QAbstractOpenGLFunctions +{ +public: + QOpenGLFunctions_3_2_Compatibility(); + ~QOpenGLFunctions_3_2_Compatibility(); + + bool initializeOpenGLFunctions() Q_DECL_OVERRIDE; + + // OpenGL 1.0 core functions + void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); + void glDepthRange(GLdouble nearVal, GLdouble farVal); + GLboolean glIsEnabled(GLenum cap); + void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); + void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); + void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); + void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); + void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); + const GLubyte * glGetString(GLenum name); + void glGetIntegerv(GLenum pname, GLint *params); + void glGetFloatv(GLenum pname, GLfloat *params); + GLenum glGetError(); + void glGetDoublev(GLenum pname, GLdouble *params); + void glGetBooleanv(GLenum pname, GLboolean *params); + void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); + void glReadBuffer(GLenum mode); + void glPixelStorei(GLenum pname, GLint param); + void glPixelStoref(GLenum pname, GLfloat param); + void glDepthFunc(GLenum func); + void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); + void glStencilFunc(GLenum func, GLint ref, GLuint mask); + void glLogicOp(GLenum opcode); + void glBlendFunc(GLenum sfactor, GLenum dfactor); + void glFlush(); + void glFinish(); + void glEnable(GLenum cap); + void glDisable(GLenum cap); + void glDepthMask(GLboolean flag); + void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); + void glStencilMask(GLuint mask); + void glClearDepth(GLdouble depth); + void glClearStencil(GLint s); + void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); + void glClear(GLbitfield mask); + void glDrawBuffer(GLenum mode); + void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); + void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); + void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); + void glTexParameteri(GLenum target, GLenum pname, GLint param); + void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); + void glTexParameterf(GLenum target, GLenum pname, GLfloat param); + void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); + void glPolygonMode(GLenum face, GLenum mode); + void glPointSize(GLfloat size); + void glLineWidth(GLfloat width); + void glHint(GLenum target, GLenum mode); + void glFrontFace(GLenum mode); + void glCullFace(GLenum mode); + + // OpenGL 1.1 core functions + void glIndexubv(const GLubyte *c); + void glIndexub(GLubyte c); + GLboolean glIsTexture(GLuint texture); + void glGenTextures(GLsizei n, GLuint *textures); + void glDeleteTextures(GLsizei n, const GLuint *textures); + void glBindTexture(GLenum target, GLuint texture); + void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); + void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); + void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); + void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); + void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); + void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); + void glPolygonOffset(GLfloat factor, GLfloat units); + void glGetPointerv(GLenum pname, GLvoid* *params); + void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); + void glDrawArrays(GLenum mode, GLint first, GLsizei count); + + // OpenGL 1.2 core functions + void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); + void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); + void glBlendEquation(GLenum mode); + void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); + + // OpenGL 1.3 core functions + void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); + void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); + void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); + void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); + void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); + void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); + void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); + void glSampleCoverage(GLfloat value, GLboolean invert); + void glActiveTexture(GLenum texture); + + // OpenGL 1.4 core functions + void glPointParameteriv(GLenum pname, const GLint *params); + void glPointParameteri(GLenum pname, GLint param); + void glPointParameterfv(GLenum pname, const GLfloat *params); + void glPointParameterf(GLenum pname, GLfloat param); + void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); + void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); + void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + + // OpenGL 1.5 core functions + void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); + void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); + GLboolean glUnmapBuffer(GLenum target); + GLvoid* glMapBuffer(GLenum target, GLenum access); + void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); + void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); + void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); + GLboolean glIsBuffer(GLuint buffer); + void glGenBuffers(GLsizei n, GLuint *buffers); + void glDeleteBuffers(GLsizei n, const GLuint *buffers); + void glBindBuffer(GLenum target, GLuint buffer); + void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); + void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); + void glGetQueryiv(GLenum target, GLenum pname, GLint *params); + void glEndQuery(GLenum target); + void glBeginQuery(GLenum target, GLuint id); + GLboolean glIsQuery(GLuint id); + void glDeleteQueries(GLsizei n, const GLuint *ids); + void glGenQueries(GLsizei n, GLuint *ids); + + // OpenGL 2.0 core functions + void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); + void glValidateProgram(GLuint program); + void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + void glUniform4iv(GLint location, GLsizei count, const GLint *value); + void glUniform3iv(GLint location, GLsizei count, const GLint *value); + void glUniform2iv(GLint location, GLsizei count, const GLint *value); + void glUniform1iv(GLint location, GLsizei count, const GLint *value); + void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); + void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); + void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); + void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); + void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); + void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); + void glUniform2i(GLint location, GLint v0, GLint v1); + void glUniform1i(GLint location, GLint v0); + void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); + void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); + void glUniform2f(GLint location, GLfloat v0, GLfloat v1); + void glUniform1f(GLint location, GLfloat v0); + void glUseProgram(GLuint program); + void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); + void glLinkProgram(GLuint program); + GLboolean glIsShader(GLuint shader); + GLboolean glIsProgram(GLuint program); + void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); + void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); + void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); + void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); + void glGetUniformiv(GLuint program, GLint location, GLint *params); + void glGetUniformfv(GLuint program, GLint location, GLfloat *params); + GLint glGetUniformLocation(GLuint program, const GLchar *name); + void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); + void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); + void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); + void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); + void glGetProgramiv(GLuint program, GLenum pname, GLint *params); + GLint glGetAttribLocation(GLuint program, const GLchar *name); + void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); + void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); + void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); + void glEnableVertexAttribArray(GLuint index); + void glDisableVertexAttribArray(GLuint index); + void glDetachShader(GLuint program, GLuint shader); + void glDeleteShader(GLuint shader); + void glDeleteProgram(GLuint program); + GLuint glCreateShader(GLenum type); + GLuint glCreateProgram(); + void glCompileShader(GLuint shader); + void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); + void glAttachShader(GLuint program, GLuint shader); + void glStencilMaskSeparate(GLenum face, GLuint mask); + void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); + void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); + void glDrawBuffers(GLsizei n, const GLenum *bufs); + void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); + + // OpenGL 2.1 core functions + void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + + // OpenGL 3.0 core functions + GLboolean glIsVertexArray(GLuint array); + void glGenVertexArrays(GLsizei n, GLuint *arrays); + void glDeleteVertexArrays(GLsizei n, const GLuint *arrays); + void glBindVertexArray(GLuint array); + void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); + GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); + void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); + void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + void glGenerateMipmap(GLenum target); + void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); + void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); + void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); + void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); + void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); + GLenum glCheckFramebufferStatus(GLenum target); + void glGenFramebuffers(GLsizei n, GLuint *framebuffers); + void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); + void glBindFramebuffer(GLenum target, GLuint framebuffer); + GLboolean glIsFramebuffer(GLuint framebuffer); + void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); + void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); + void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); + void glBindRenderbuffer(GLenum target, GLuint renderbuffer); + GLboolean glIsRenderbuffer(GLuint renderbuffer); + const GLubyte * glGetStringi(GLenum name, GLuint index); + void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); + void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); + void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); + void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); + void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); + void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params); + void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); + void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params); + void glUniform4uiv(GLint location, GLsizei count, const GLuint *value); + void glUniform3uiv(GLint location, GLsizei count, const GLuint *value); + void glUniform2uiv(GLint location, GLsizei count, const GLuint *value); + void glUniform1uiv(GLint location, GLsizei count, const GLuint *value); + void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); + void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); + void glUniform2ui(GLint location, GLuint v0, GLuint v1); + void glUniform1ui(GLint location, GLuint v0); + GLint glGetFragDataLocation(GLuint program, const GLchar *name); + void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name); + void glGetUniformuiv(GLuint program, GLint location, GLuint *params); + void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); + void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); + void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + void glEndConditionalRender(); + void glBeginConditionalRender(GLuint id, GLenum mode); + void glClampColor(GLenum target, GLenum clamp); + void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); + void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); + void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); + void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); + void glEndTransformFeedback(); + void glBeginTransformFeedback(GLenum primitiveMode); + GLboolean glIsEnabledi(GLenum target, GLuint index); + void glDisablei(GLenum target, GLuint index); + void glEnablei(GLenum target, GLuint index); + void glGetIntegeri_v(GLenum target, GLuint index, GLint *data); + void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); + void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); + + // OpenGL 3.1 core functions + void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); + void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); + void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); + void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); + GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); + void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); + void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); + void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices); + void glPrimitiveRestartIndex(GLuint index); + void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); + void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); + void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); + + // OpenGL 3.2 core functions + void glSampleMaski(GLuint index, GLbitfield mask); + void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); + void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); + void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); + void glGetInteger64v(GLenum pname, GLint64 *params); + void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); + GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); + void glDeleteSync(GLsync sync); + GLboolean glIsSync(GLsync sync); + GLsync glFenceSync(GLenum condition, GLbitfield flags); + void glProvokingVertex(GLenum mode); + void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex); + void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex); + void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); + void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); + void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); + void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); + void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data); + + // OpenGL 1.0 deprecated functions + void glTranslatef(GLfloat x, GLfloat y, GLfloat z); + void glTranslated(GLdouble x, GLdouble y, GLdouble z); + void glScalef(GLfloat x, GLfloat y, GLfloat z); + void glScaled(GLdouble x, GLdouble y, GLdouble z); + void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); + void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); + void glPushMatrix(); + void glPopMatrix(); + void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); + void glMultMatrixd(const GLdouble *m); + void glMultMatrixf(const GLfloat *m); + void glMatrixMode(GLenum mode); + void glLoadMatrixd(const GLdouble *m); + void glLoadMatrixf(const GLfloat *m); + void glLoadIdentity(); + void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); + GLboolean glIsList(GLuint list); + void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); + void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); + void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); + void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); + void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); + void glGetPolygonStipple(GLubyte *mask); + void glGetPixelMapusv(GLenum map, GLushort *values); + void glGetPixelMapuiv(GLenum map, GLuint *values); + void glGetPixelMapfv(GLenum map, GLfloat *values); + void glGetMaterialiv(GLenum face, GLenum pname, GLint *params); + void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); + void glGetMapiv(GLenum target, GLenum query, GLint *v); + void glGetMapfv(GLenum target, GLenum query, GLfloat *v); + void glGetMapdv(GLenum target, GLenum query, GLdouble *v); + void glGetLightiv(GLenum light, GLenum pname, GLint *params); + void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); + void glGetClipPlane(GLenum plane, GLdouble *equation); + void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); + void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); + void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); + void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); + void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); + void glPixelTransferi(GLenum pname, GLint param); + void glPixelTransferf(GLenum pname, GLfloat param); + void glPixelZoom(GLfloat xfactor, GLfloat yfactor); + void glAlphaFunc(GLenum func, GLfloat ref); + void glEvalPoint2(GLint i, GLint j); + void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); + void glEvalPoint1(GLint i); + void glEvalMesh1(GLenum mode, GLint i1, GLint i2); + void glEvalCoord2fv(const GLfloat *u); + void glEvalCoord2f(GLfloat u, GLfloat v); + void glEvalCoord2dv(const GLdouble *u); + void glEvalCoord2d(GLdouble u, GLdouble v); + void glEvalCoord1fv(const GLfloat *u); + void glEvalCoord1f(GLfloat u); + void glEvalCoord1dv(const GLdouble *u); + void glEvalCoord1d(GLdouble u); + void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); + void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); + void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); + void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); + void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); + void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); + void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); + void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); + void glPushAttrib(GLbitfield mask); + void glPopAttrib(); + void glAccum(GLenum op, GLfloat value); + void glIndexMask(GLuint mask); + void glClearIndex(GLfloat c); + void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); + void glPushName(GLuint name); + void glPopName(); + void glPassThrough(GLfloat token); + void glLoadName(GLuint name); + void glInitNames(); + GLint glRenderMode(GLenum mode); + void glSelectBuffer(GLsizei size, GLuint *buffer); + void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); + void glTexGeniv(GLenum coord, GLenum pname, const GLint *params); + void glTexGeni(GLenum coord, GLenum pname, GLint param); + void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); + void glTexGenf(GLenum coord, GLenum pname, GLfloat param); + void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); + void glTexGend(GLenum coord, GLenum pname, GLdouble param); + void glTexEnviv(GLenum target, GLenum pname, const GLint *params); + void glTexEnvi(GLenum target, GLenum pname, GLint param); + void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); + void glTexEnvf(GLenum target, GLenum pname, GLfloat param); + void glShadeModel(GLenum mode); + void glPolygonStipple(const GLubyte *mask); + void glMaterialiv(GLenum face, GLenum pname, const GLint *params); + void glMateriali(GLenum face, GLenum pname, GLint param); + void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); + void glMaterialf(GLenum face, GLenum pname, GLfloat param); + void glLineStipple(GLint factor, GLushort pattern); + void glLightModeliv(GLenum pname, const GLint *params); + void glLightModeli(GLenum pname, GLint param); + void glLightModelfv(GLenum pname, const GLfloat *params); + void glLightModelf(GLenum pname, GLfloat param); + void glLightiv(GLenum light, GLenum pname, const GLint *params); + void glLighti(GLenum light, GLenum pname, GLint param); + void glLightfv(GLenum light, GLenum pname, const GLfloat *params); + void glLightf(GLenum light, GLenum pname, GLfloat param); + void glFogiv(GLenum pname, const GLint *params); + void glFogi(GLenum pname, GLint param); + void glFogfv(GLenum pname, const GLfloat *params); + void glFogf(GLenum pname, GLfloat param); + void glColorMaterial(GLenum face, GLenum mode); + void glClipPlane(GLenum plane, const GLdouble *equation); + void glVertex4sv(const GLshort *v); + void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); + void glVertex4iv(const GLint *v); + void glVertex4i(GLint x, GLint y, GLint z, GLint w); + void glVertex4fv(const GLfloat *v); + void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void glVertex4dv(const GLdouble *v); + void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); + void glVertex3sv(const GLshort *v); + void glVertex3s(GLshort x, GLshort y, GLshort z); + void glVertex3iv(const GLint *v); + void glVertex3i(GLint x, GLint y, GLint z); + void glVertex3fv(const GLfloat *v); + void glVertex3f(GLfloat x, GLfloat y, GLfloat z); + void glVertex3dv(const GLdouble *v); + void glVertex3d(GLdouble x, GLdouble y, GLdouble z); + void glVertex2sv(const GLshort *v); + void glVertex2s(GLshort x, GLshort y); + void glVertex2iv(const GLint *v); + void glVertex2i(GLint x, GLint y); + void glVertex2fv(const GLfloat *v); + void glVertex2f(GLfloat x, GLfloat y); + void glVertex2dv(const GLdouble *v); + void glVertex2d(GLdouble x, GLdouble y); + void glTexCoord4sv(const GLshort *v); + void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); + void glTexCoord4iv(const GLint *v); + void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); + void glTexCoord4fv(const GLfloat *v); + void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); + void glTexCoord4dv(const GLdouble *v); + void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); + void glTexCoord3sv(const GLshort *v); + void glTexCoord3s(GLshort s, GLshort t, GLshort r); + void glTexCoord3iv(const GLint *v); + void glTexCoord3i(GLint s, GLint t, GLint r); + void glTexCoord3fv(const GLfloat *v); + void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); + void glTexCoord3dv(const GLdouble *v); + void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); + void glTexCoord2sv(const GLshort *v); + void glTexCoord2s(GLshort s, GLshort t); + void glTexCoord2iv(const GLint *v); + void glTexCoord2i(GLint s, GLint t); + void glTexCoord2fv(const GLfloat *v); + void glTexCoord2f(GLfloat s, GLfloat t); + void glTexCoord2dv(const GLdouble *v); + void glTexCoord2d(GLdouble s, GLdouble t); + void glTexCoord1sv(const GLshort *v); + void glTexCoord1s(GLshort s); + void glTexCoord1iv(const GLint *v); + void glTexCoord1i(GLint s); + void glTexCoord1fv(const GLfloat *v); + void glTexCoord1f(GLfloat s); + void glTexCoord1dv(const GLdouble *v); + void glTexCoord1d(GLdouble s); + void glRectsv(const GLshort *v1, const GLshort *v2); + void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); + void glRectiv(const GLint *v1, const GLint *v2); + void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); + void glRectfv(const GLfloat *v1, const GLfloat *v2); + void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); + void glRectdv(const GLdouble *v1, const GLdouble *v2); + void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); + void glRasterPos4sv(const GLshort *v); + void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); + void glRasterPos4iv(const GLint *v); + void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); + void glRasterPos4fv(const GLfloat *v); + void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void glRasterPos4dv(const GLdouble *v); + void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); + void glRasterPos3sv(const GLshort *v); + void glRasterPos3s(GLshort x, GLshort y, GLshort z); + void glRasterPos3iv(const GLint *v); + void glRasterPos3i(GLint x, GLint y, GLint z); + void glRasterPos3fv(const GLfloat *v); + void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); + void glRasterPos3dv(const GLdouble *v); + void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); + void glRasterPos2sv(const GLshort *v); + void glRasterPos2s(GLshort x, GLshort y); + void glRasterPos2iv(const GLint *v); + void glRasterPos2i(GLint x, GLint y); + void glRasterPos2fv(const GLfloat *v); + void glRasterPos2f(GLfloat x, GLfloat y); + void glRasterPos2dv(const GLdouble *v); + void glRasterPos2d(GLdouble x, GLdouble y); + void glNormal3sv(const GLshort *v); + void glNormal3s(GLshort nx, GLshort ny, GLshort nz); + void glNormal3iv(const GLint *v); + void glNormal3i(GLint nx, GLint ny, GLint nz); + void glNormal3fv(const GLfloat *v); + void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); + void glNormal3dv(const GLdouble *v); + void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); + void glNormal3bv(const GLbyte *v); + void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); + void glIndexsv(const GLshort *c); + void glIndexs(GLshort c); + void glIndexiv(const GLint *c); + void glIndexi(GLint c); + void glIndexfv(const GLfloat *c); + void glIndexf(GLfloat c); + void glIndexdv(const GLdouble *c); + void glIndexd(GLdouble c); + void glEnd(); + void glEdgeFlagv(const GLboolean *flag); + void glEdgeFlag(GLboolean flag); + void glColor4usv(const GLushort *v); + void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); + void glColor4uiv(const GLuint *v); + void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); + void glColor4ubv(const GLubyte *v); + void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); + void glColor4sv(const GLshort *v); + void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); + void glColor4iv(const GLint *v); + void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); + void glColor4fv(const GLfloat *v); + void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); + void glColor4dv(const GLdouble *v); + void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); + void glColor4bv(const GLbyte *v); + void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); + void glColor3usv(const GLushort *v); + void glColor3us(GLushort red, GLushort green, GLushort blue); + void glColor3uiv(const GLuint *v); + void glColor3ui(GLuint red, GLuint green, GLuint blue); + void glColor3ubv(const GLubyte *v); + void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); + void glColor3sv(const GLshort *v); + void glColor3s(GLshort red, GLshort green, GLshort blue); + void glColor3iv(const GLint *v); + void glColor3i(GLint red, GLint green, GLint blue); + void glColor3fv(const GLfloat *v); + void glColor3f(GLfloat red, GLfloat green, GLfloat blue); + void glColor3dv(const GLdouble *v); + void glColor3d(GLdouble red, GLdouble green, GLdouble blue); + void glColor3bv(const GLbyte *v); + void glColor3b(GLbyte red, GLbyte green, GLbyte blue); + void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); + void glBegin(GLenum mode); + void glListBase(GLuint base); + GLuint glGenLists(GLsizei range); + void glDeleteLists(GLuint list, GLsizei range); + void glCallLists(GLsizei n, GLenum type, const GLvoid *lists); + void glCallList(GLuint list); + void glEndList(); + void glNewList(GLuint list, GLenum mode); + + // OpenGL 1.1 deprecated functions + void glPushClientAttrib(GLbitfield mask); + void glPopClientAttrib(); + void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); + GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); + void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); + void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); + void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); + void glEnableClientState(GLenum array); + void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); + void glDisableClientState(GLenum array); + void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + void glArrayElement(GLint i); + + // OpenGL 1.2 deprecated functions + void glResetMinmax(GLenum target); + void glResetHistogram(GLenum target); + void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); + void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); + void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); + void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); + void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); + void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); + void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); + void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); + void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); + void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); + void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); + void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); + void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image); + void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); + void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); + void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params); + void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); + void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params); + void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); + void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); + void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); + void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); + void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); + void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params); + void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); + void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table); + void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); + void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); + void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); + void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); + void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); + + // OpenGL 1.3 deprecated functions + void glMultTransposeMatrixd(const GLdouble *m); + void glMultTransposeMatrixf(const GLfloat *m); + void glLoadTransposeMatrixd(const GLdouble *m); + void glLoadTransposeMatrixf(const GLfloat *m); + void glMultiTexCoord4sv(GLenum target, const GLshort *v); + void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); + void glMultiTexCoord4iv(GLenum target, const GLint *v); + void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); + void glMultiTexCoord4fv(GLenum target, const GLfloat *v); + void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); + void glMultiTexCoord4dv(GLenum target, const GLdouble *v); + void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); + void glMultiTexCoord3sv(GLenum target, const GLshort *v); + void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); + void glMultiTexCoord3iv(GLenum target, const GLint *v); + void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); + void glMultiTexCoord3fv(GLenum target, const GLfloat *v); + void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); + void glMultiTexCoord3dv(GLenum target, const GLdouble *v); + void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); + void glMultiTexCoord2sv(GLenum target, const GLshort *v); + void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); + void glMultiTexCoord2iv(GLenum target, const GLint *v); + void glMultiTexCoord2i(GLenum target, GLint s, GLint t); + void glMultiTexCoord2fv(GLenum target, const GLfloat *v); + void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); + void glMultiTexCoord2dv(GLenum target, const GLdouble *v); + void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); + void glMultiTexCoord1sv(GLenum target, const GLshort *v); + void glMultiTexCoord1s(GLenum target, GLshort s); + void glMultiTexCoord1iv(GLenum target, const GLint *v); + void glMultiTexCoord1i(GLenum target, GLint s); + void glMultiTexCoord1fv(GLenum target, const GLfloat *v); + void glMultiTexCoord1f(GLenum target, GLfloat s); + void glMultiTexCoord1dv(GLenum target, const GLdouble *v); + void glMultiTexCoord1d(GLenum target, GLdouble s); + void glClientActiveTexture(GLenum texture); + + // OpenGL 1.4 deprecated functions + void glWindowPos3sv(const GLshort *v); + void glWindowPos3s(GLshort x, GLshort y, GLshort z); + void glWindowPos3iv(const GLint *v); + void glWindowPos3i(GLint x, GLint y, GLint z); + void glWindowPos3fv(const GLfloat *v); + void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); + void glWindowPos3dv(const GLdouble *v); + void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); + void glWindowPos2sv(const GLshort *v); + void glWindowPos2s(GLshort x, GLshort y); + void glWindowPos2iv(const GLint *v); + void glWindowPos2i(GLint x, GLint y); + void glWindowPos2fv(const GLfloat *v); + void glWindowPos2f(GLfloat x, GLfloat y); + void glWindowPos2dv(const GLdouble *v); + void glWindowPos2d(GLdouble x, GLdouble y); + void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + void glSecondaryColor3usv(const GLushort *v); + void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); + void glSecondaryColor3uiv(const GLuint *v); + void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); + void glSecondaryColor3ubv(const GLubyte *v); + void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); + void glSecondaryColor3sv(const GLshort *v); + void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); + void glSecondaryColor3iv(const GLint *v); + void glSecondaryColor3i(GLint red, GLint green, GLint blue); + void glSecondaryColor3fv(const GLfloat *v); + void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); + void glSecondaryColor3dv(const GLdouble *v); + void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); + void glSecondaryColor3bv(const GLbyte *v); + void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); + void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer); + void glFogCoorddv(const GLdouble *coord); + void glFogCoordd(GLdouble coord); + void glFogCoordfv(const GLfloat *coord); + void glFogCoordf(GLfloat coord); + + // OpenGL 1.5 deprecated functions + + // OpenGL 2.0 deprecated functions + void glVertexAttrib4usv(GLuint index, const GLushort *v); + void glVertexAttrib4uiv(GLuint index, const GLuint *v); + void glVertexAttrib4ubv(GLuint index, const GLubyte *v); + void glVertexAttrib4sv(GLuint index, const GLshort *v); + void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); + void glVertexAttrib4iv(GLuint index, const GLint *v); + void glVertexAttrib4fv(GLuint index, const GLfloat *v); + void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void glVertexAttrib4dv(GLuint index, const GLdouble *v); + void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); + void glVertexAttrib4bv(GLuint index, const GLbyte *v); + void glVertexAttrib4Nusv(GLuint index, const GLushort *v); + void glVertexAttrib4Nuiv(GLuint index, const GLuint *v); + void glVertexAttrib4Nubv(GLuint index, const GLubyte *v); + void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); + void glVertexAttrib4Nsv(GLuint index, const GLshort *v); + void glVertexAttrib4Niv(GLuint index, const GLint *v); + void glVertexAttrib4Nbv(GLuint index, const GLbyte *v); + void glVertexAttrib3sv(GLuint index, const GLshort *v); + void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); + void glVertexAttrib3fv(GLuint index, const GLfloat *v); + void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); + void glVertexAttrib3dv(GLuint index, const GLdouble *v); + void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); + void glVertexAttrib2sv(GLuint index, const GLshort *v); + void glVertexAttrib2s(GLuint index, GLshort x, GLshort y); + void glVertexAttrib2fv(GLuint index, const GLfloat *v); + void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y); + void glVertexAttrib2dv(GLuint index, const GLdouble *v); + void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); + void glVertexAttrib1sv(GLuint index, const GLshort *v); + void glVertexAttrib1s(GLuint index, GLshort x); + void glVertexAttrib1fv(GLuint index, const GLfloat *v); + void glVertexAttrib1f(GLuint index, GLfloat x); + void glVertexAttrib1dv(GLuint index, const GLdouble *v); + void glVertexAttrib1d(GLuint index, GLdouble x); + + // OpenGL 2.1 deprecated functions + + // OpenGL 3.0 deprecated functions + void glVertexAttribI4usv(GLuint index, const GLushort *v); + void glVertexAttribI4ubv(GLuint index, const GLubyte *v); + void glVertexAttribI4sv(GLuint index, const GLshort *v); + void glVertexAttribI4bv(GLuint index, const GLbyte *v); + void glVertexAttribI4uiv(GLuint index, const GLuint *v); + void glVertexAttribI3uiv(GLuint index, const GLuint *v); + void glVertexAttribI2uiv(GLuint index, const GLuint *v); + void glVertexAttribI1uiv(GLuint index, const GLuint *v); + void glVertexAttribI4iv(GLuint index, const GLint *v); + void glVertexAttribI3iv(GLuint index, const GLint *v); + void glVertexAttribI2iv(GLuint index, const GLint *v); + void glVertexAttribI1iv(GLuint index, const GLint *v); + void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); + void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z); + void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y); + void glVertexAttribI1ui(GLuint index, GLuint x); + void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); + void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); + void glVertexAttribI2i(GLuint index, GLint x, GLint y); + void glVertexAttribI1i(GLuint index, GLint x); + + // OpenGL 3.1 deprecated functions + + // OpenGL 3.2 deprecated functions + +private: + friend class QOpenGLContext; + + static bool isContextCompatible(QOpenGLContext *context); + static QOpenGLVersionProfile versionProfile(); + + QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; + QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; + QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; + QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; + QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; + QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; + QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; + QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core; + QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core; + QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core; + QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core; + QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated; + QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated; + QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated; + QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated; + QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated; + QOpenGLFunctions_2_0_DeprecatedBackend* d_2_0_Deprecated; + QOpenGLFunctions_3_0_DeprecatedBackend* d_3_0_Deprecated; +}; + +// OpenGL 1.0 core functions +inline void QOpenGLFunctions_3_2_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) +{ + d_1_0_Core->Viewport(x, y, width, height); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal) +{ + d_1_0_Core->DepthRange(nearVal, farVal); +} + +inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsEnabled(GLenum cap) +{ + return d_1_0_Core->IsEnabled(cap); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) +{ + d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) +{ + d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) +{ + d_1_0_Core->GetTexParameteriv(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + d_1_0_Core->GetTexParameterfv(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) +{ + d_1_0_Core->GetTexImage(target, level, format, type, pixels); +} + +inline const GLubyte * QOpenGLFunctions_3_2_Compatibility::glGetString(GLenum name) +{ + return d_1_0_Core->GetString(name); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetIntegerv(GLenum pname, GLint *params) +{ + d_1_0_Core->GetIntegerv(pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetFloatv(GLenum pname, GLfloat *params) +{ + d_1_0_Core->GetFloatv(pname, params); +} + +inline GLenum QOpenGLFunctions_3_2_Compatibility::glGetError() +{ + return d_1_0_Core->GetError(); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetDoublev(GLenum pname, GLdouble *params) +{ + d_1_0_Core->GetDoublev(pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params) +{ + d_1_0_Core->GetBooleanv(pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) +{ + d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glReadBuffer(GLenum mode) +{ + d_1_0_Core->ReadBuffer(mode); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glPixelStorei(GLenum pname, GLint param) +{ + d_1_0_Core->PixelStorei(pname, param); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glPixelStoref(GLenum pname, GLfloat param) +{ + d_1_0_Core->PixelStoref(pname, param); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glDepthFunc(GLenum func) +{ + d_1_0_Core->DepthFunc(func); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) +{ + d_1_0_Core->StencilOp(fail, zfail, zpass); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask) +{ + d_1_0_Core->StencilFunc(func, ref, mask); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glLogicOp(GLenum opcode) +{ + d_1_0_Core->LogicOp(opcode); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor) +{ + d_1_0_Core->BlendFunc(sfactor, dfactor); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glFlush() +{ + d_1_0_Core->Flush(); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glFinish() +{ + d_1_0_Core->Finish(); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glEnable(GLenum cap) +{ + d_1_0_Core->Enable(cap); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glDisable(GLenum cap) +{ + d_1_0_Core->Disable(cap); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glDepthMask(GLboolean flag) +{ + d_1_0_Core->DepthMask(flag); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + d_1_0_Core->ColorMask(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glStencilMask(GLuint mask) +{ + d_1_0_Core->StencilMask(mask); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glClearDepth(GLdouble depth) +{ + d_1_0_Core->ClearDepth(depth); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glClearStencil(GLint s) +{ + d_1_0_Core->ClearStencil(s); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + d_1_0_Core->ClearColor(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glClear(GLbitfield mask) +{ + d_1_0_Core->Clear(mask); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glDrawBuffer(GLenum mode) +{ + d_1_0_Core->DrawBuffer(mode); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + d_1_0_Core->TexParameteriv(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param) +{ + d_1_0_Core->TexParameteri(target, pname, param); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + d_1_0_Core->TexParameterfv(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param) +{ + d_1_0_Core->TexParameterf(target, pname, param); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) +{ + d_1_0_Core->Scissor(x, y, width, height); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glPolygonMode(GLenum face, GLenum mode) +{ + d_1_0_Core->PolygonMode(face, mode); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glPointSize(GLfloat size) +{ + d_1_0_Core->PointSize(size); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glLineWidth(GLfloat width) +{ + d_1_0_Core->LineWidth(width); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glHint(GLenum target, GLenum mode) +{ + d_1_0_Core->Hint(target, mode); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glFrontFace(GLenum mode) +{ + d_1_0_Core->FrontFace(mode); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glCullFace(GLenum mode) +{ + d_1_0_Core->CullFace(mode); +} + + +// OpenGL 1.1 core functions +inline void QOpenGLFunctions_3_2_Compatibility::glIndexubv(const GLubyte *c) +{ + d_1_1_Core->Indexubv(c); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glIndexub(GLubyte c) +{ + d_1_1_Core->Indexub(c); +} + +inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsTexture(GLuint texture) +{ + return d_1_1_Core->IsTexture(texture); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGenTextures(GLsizei n, GLuint *textures) +{ + d_1_1_Core->GenTextures(n, textures); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures) +{ + d_1_1_Core->DeleteTextures(n, textures); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glBindTexture(GLenum target, GLuint texture) +{ + d_1_1_Core->BindTexture(target, texture); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) +{ + d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) +{ + d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) +{ + d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) +{ + d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units) +{ + d_1_1_Core->PolygonOffset(factor, units); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params) +{ + d_1_1_Core->GetPointerv(pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) +{ + d_1_1_Core->DrawElements(mode, count, type, indices); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count) +{ + d_1_1_Core->DrawArrays(mode, first, count); +} + + +// OpenGL 1.2 core functions +inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) +{ + d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) +{ + d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glBlendEquation(GLenum mode) +{ + d_1_2_Core->BlendEquation(mode); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + d_1_2_Core->BlendColor(red, green, blue, alpha); +} + + +// OpenGL 1.3 core functions +inline void QOpenGLFunctions_3_2_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) +{ + d_1_3_Core->GetCompressedTexImage(target, level, img); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) +{ + d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) +{ + d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) +{ + d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) +{ + d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) +{ + d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) +{ + d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert) +{ + d_1_3_Core->SampleCoverage(value, invert); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glActiveTexture(GLenum texture) +{ + d_1_3_Core->ActiveTexture(texture); +} + + +// OpenGL 1.4 core functions +inline void QOpenGLFunctions_3_2_Compatibility::glPointParameteriv(GLenum pname, const GLint *params) +{ + d_1_4_Core->PointParameteriv(pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glPointParameteri(GLenum pname, GLint param) +{ + d_1_4_Core->PointParameteri(pname, param); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params) +{ + d_1_4_Core->PointParameterfv(pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glPointParameterf(GLenum pname, GLfloat param) +{ + d_1_4_Core->PointParameterf(pname, param); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) +{ + d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) +{ + d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +{ + d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); +} + + +// OpenGL 1.5 core functions +inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) +{ + d_1_5_Core->GetBufferPointerv(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) +{ + d_1_5_Core->GetBufferParameteriv(target, pname, params); +} + +inline GLboolean QOpenGLFunctions_3_2_Compatibility::glUnmapBuffer(GLenum target) +{ + return d_1_5_Core->UnmapBuffer(target); +} + +inline GLvoid* QOpenGLFunctions_3_2_Compatibility::glMapBuffer(GLenum target, GLenum access) +{ + return d_1_5_Core->MapBuffer(target, access); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) +{ + d_1_5_Core->GetBufferSubData(target, offset, size, data); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) +{ + d_1_5_Core->BufferSubData(target, offset, size, data); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) +{ + d_1_5_Core->BufferData(target, size, data, usage); +} + +inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsBuffer(GLuint buffer) +{ + return d_1_5_Core->IsBuffer(buffer); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers) +{ + d_1_5_Core->GenBuffers(n, buffers); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers) +{ + d_1_5_Core->DeleteBuffers(n, buffers); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glBindBuffer(GLenum target, GLuint buffer) +{ + d_1_5_Core->BindBuffer(target, buffer); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) +{ + d_1_5_Core->GetQueryObjectuiv(id, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) +{ + d_1_5_Core->GetQueryObjectiv(id, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params) +{ + d_1_5_Core->GetQueryiv(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glEndQuery(GLenum target) +{ + d_1_5_Core->EndQuery(target); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glBeginQuery(GLenum target, GLuint id) +{ + d_1_5_Core->BeginQuery(target, id); +} + +inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsQuery(GLuint id) +{ + return d_1_5_Core->IsQuery(id); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids) +{ + d_1_5_Core->DeleteQueries(n, ids); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGenQueries(GLsizei n, GLuint *ids) +{ + d_1_5_Core->GenQueries(n, ids); +} + + +// OpenGL 2.0 core functions +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) +{ + d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glValidateProgram(GLuint program) +{ + d_2_0_Core->ValidateProgram(program); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + d_2_0_Core->UniformMatrix4fv(location, count, transpose, value); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + d_2_0_Core->UniformMatrix3fv(location, count, transpose, value); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + d_2_0_Core->UniformMatrix2fv(location, count, transpose, value); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value) +{ + d_2_0_Core->Uniform4iv(location, count, value); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value) +{ + d_2_0_Core->Uniform3iv(location, count, value); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value) +{ + d_2_0_Core->Uniform2iv(location, count, value); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value) +{ + d_2_0_Core->Uniform1iv(location, count, value); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) +{ + d_2_0_Core->Uniform4fv(location, count, value); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) +{ + d_2_0_Core->Uniform3fv(location, count, value); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) +{ + d_2_0_Core->Uniform2fv(location, count, value); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) +{ + d_2_0_Core->Uniform1fv(location, count, value); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) +{ + d_2_0_Core->Uniform4i(location, v0, v1, v2, v3); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) +{ + d_2_0_Core->Uniform3i(location, v0, v1, v2); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1) +{ + d_2_0_Core->Uniform2i(location, v0, v1); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniform1i(GLint location, GLint v0) +{ + d_2_0_Core->Uniform1i(location, v0); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) +{ + d_2_0_Core->Uniform4f(location, v0, v1, v2, v3); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) +{ + d_2_0_Core->Uniform3f(location, v0, v1, v2); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1) +{ + d_2_0_Core->Uniform2f(location, v0, v1); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniform1f(GLint location, GLfloat v0) +{ + d_2_0_Core->Uniform1f(location, v0); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUseProgram(GLuint program) +{ + d_2_0_Core->UseProgram(program); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) +{ + d_2_0_Core->ShaderSource(shader, count, string, length); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glLinkProgram(GLuint program) +{ + d_2_0_Core->LinkProgram(program); +} + +inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsShader(GLuint shader) +{ + return d_2_0_Core->IsShader(shader); +} + +inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsProgram(GLuint program) +{ + return d_2_0_Core->IsProgram(program); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) +{ + d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) +{ + d_2_0_Core->GetVertexAttribiv(index, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) +{ + d_2_0_Core->GetVertexAttribfv(index, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) +{ + d_2_0_Core->GetVertexAttribdv(index, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params) +{ + d_2_0_Core->GetUniformiv(program, location, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params) +{ + d_2_0_Core->GetUniformfv(program, location, params); +} + +inline GLint QOpenGLFunctions_3_2_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name) +{ + return d_2_0_Core->GetUniformLocation(program, name); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) +{ + d_2_0_Core->GetShaderSource(shader, bufSize, length, source); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) +{ + d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) +{ + d_2_0_Core->GetShaderiv(shader, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) +{ + d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params) +{ + d_2_0_Core->GetProgramiv(program, pname, params); +} + +inline GLint QOpenGLFunctions_3_2_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name) +{ + return d_2_0_Core->GetAttribLocation(program, name); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) +{ + d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) +{ + d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) +{ + d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glEnableVertexAttribArray(GLuint index) +{ + d_2_0_Core->EnableVertexAttribArray(index); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glDisableVertexAttribArray(GLuint index) +{ + d_2_0_Core->DisableVertexAttribArray(index); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glDetachShader(GLuint program, GLuint shader) +{ + d_2_0_Core->DetachShader(program, shader); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glDeleteShader(GLuint shader) +{ + d_2_0_Core->DeleteShader(shader); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glDeleteProgram(GLuint program) +{ + d_2_0_Core->DeleteProgram(program); +} + +inline GLuint QOpenGLFunctions_3_2_Compatibility::glCreateShader(GLenum type) +{ + return d_2_0_Core->CreateShader(type); +} + +inline GLuint QOpenGLFunctions_3_2_Compatibility::glCreateProgram() +{ + return d_2_0_Core->CreateProgram(); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glCompileShader(GLuint shader) +{ + d_2_0_Core->CompileShader(shader); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) +{ + d_2_0_Core->BindAttribLocation(program, index, name); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glAttachShader(GLuint program, GLuint shader) +{ + d_2_0_Core->AttachShader(program, shader); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask) +{ + d_2_0_Core->StencilMaskSeparate(face, mask); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) +{ + d_2_0_Core->StencilFuncSeparate(face, func, ref, mask); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) +{ + d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs) +{ + d_2_0_Core->DrawBuffers(n, bufs); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) +{ + d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha); +} + + +// OpenGL 2.1 core functions +inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value); +} + + +// OpenGL 3.0 core functions +inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsVertexArray(GLuint array) +{ + return d_3_0_Core->IsVertexArray(array); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays) +{ + d_3_0_Core->GenVertexArrays(n, arrays); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays) +{ + d_3_0_Core->DeleteVertexArrays(n, arrays); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glBindVertexArray(GLuint array) +{ + d_3_0_Core->BindVertexArray(array); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) +{ + d_3_0_Core->FlushMappedBufferRange(target, offset, length); +} + +inline GLvoid* QOpenGLFunctions_3_2_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) +{ + return d_3_0_Core->MapBufferRange(target, offset, length, access); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) +{ + d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) +{ + d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) +{ + d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGenerateMipmap(GLenum target) +{ + d_3_0_Core->GenerateMipmap(target); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) +{ + d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +{ + d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) +{ + d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level); +} + +inline GLenum QOpenGLFunctions_3_2_Compatibility::glCheckFramebufferStatus(GLenum target) +{ + return d_3_0_Core->CheckFramebufferStatus(target); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers) +{ + d_3_0_Core->GenFramebuffers(n, framebuffers); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) +{ + d_3_0_Core->DeleteFramebuffers(n, framebuffers); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer) +{ + d_3_0_Core->BindFramebuffer(target, framebuffer); +} + +inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsFramebuffer(GLuint framebuffer) +{ + return d_3_0_Core->IsFramebuffer(framebuffer); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) +{ + d_3_0_Core->GetRenderbufferParameteriv(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +{ + d_3_0_Core->RenderbufferStorage(target, internalformat, width, height); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) +{ + d_3_0_Core->GenRenderbuffers(n, renderbuffers); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) +{ + d_3_0_Core->DeleteRenderbuffers(n, renderbuffers); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer) +{ + d_3_0_Core->BindRenderbuffer(target, renderbuffer); +} + +inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsRenderbuffer(GLuint renderbuffer) +{ + return d_3_0_Core->IsRenderbuffer(renderbuffer); +} + +inline const GLubyte * QOpenGLFunctions_3_2_Compatibility::glGetStringi(GLenum name, GLuint index) +{ + return d_3_0_Core->GetStringi(name, index); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) +{ + d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) +{ + d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) +{ + d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) +{ + d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) +{ + d_3_0_Core->GetTexParameterIuiv(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) +{ + d_3_0_Core->GetTexParameterIiv(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) +{ + d_3_0_Core->TexParameterIuiv(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) +{ + d_3_0_Core->TexParameterIiv(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value) +{ + d_3_0_Core->Uniform4uiv(location, count, value); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value) +{ + d_3_0_Core->Uniform3uiv(location, count, value); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value) +{ + d_3_0_Core->Uniform2uiv(location, count, value); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value) +{ + d_3_0_Core->Uniform1uiv(location, count, value); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) +{ + d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) +{ + d_3_0_Core->Uniform3ui(location, v0, v1, v2); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1) +{ + d_3_0_Core->Uniform2ui(location, v0, v1); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniform1ui(GLint location, GLuint v0) +{ + d_3_0_Core->Uniform1ui(location, v0); +} + +inline GLint QOpenGLFunctions_3_2_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name) +{ + return d_3_0_Core->GetFragDataLocation(program, name); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) +{ + d_3_0_Core->BindFragDataLocation(program, color, name); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params) +{ + d_3_0_Core->GetUniformuiv(program, location, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) +{ + d_3_0_Core->GetVertexAttribIuiv(index, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) +{ + d_3_0_Core->GetVertexAttribIiv(index, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ + d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glEndConditionalRender() +{ + d_3_0_Core->EndConditionalRender(); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode) +{ + d_3_0_Core->BeginConditionalRender(id, mode); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glClampColor(GLenum target, GLenum clamp) +{ + d_3_0_Core->ClampColor(target, clamp); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) +{ + d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode) +{ + d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer) +{ + d_3_0_Core->BindBufferBase(target, index, buffer); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) +{ + d_3_0_Core->BindBufferRange(target, index, buffer, offset, size); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glEndTransformFeedback() +{ + d_3_0_Core->EndTransformFeedback(); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glBeginTransformFeedback(GLenum primitiveMode) +{ + d_3_0_Core->BeginTransformFeedback(primitiveMode); +} + +inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsEnabledi(GLenum target, GLuint index) +{ + return d_3_0_Core->IsEnabledi(target, index); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glDisablei(GLenum target, GLuint index) +{ + d_3_0_Core->Disablei(target, index); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glEnablei(GLenum target, GLuint index) +{ + d_3_0_Core->Enablei(target, index); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data) +{ + d_3_0_Core->GetIntegeri_v(target, index, data); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) +{ + d_3_0_Core->GetBooleani_v(target, index, data); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) +{ + d_3_0_Core->ColorMaski(index, r, g, b, a); +} + + +// OpenGL 3.1 core functions +inline void QOpenGLFunctions_3_2_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) +{ + d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) +{ + d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) +{ + d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) +{ + d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); +} + +inline GLuint QOpenGLFunctions_3_2_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) +{ + return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) +{ + d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) +{ + d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices) +{ + d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glPrimitiveRestartIndex(GLuint index) +{ + d_3_1_Core->PrimitiveRestartIndex(index); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) +{ + d_3_1_Core->TexBuffer(target, internalformat, buffer); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) +{ + d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) +{ + d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount); +} + + +// OpenGL 3.2 core functions +inline void QOpenGLFunctions_3_2_Compatibility::glSampleMaski(GLuint index, GLbitfield mask) +{ + d_3_2_Core->SampleMaski(index, mask); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) +{ + d_3_2_Core->GetMultisamplefv(pname, index, val); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) +{ + d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) +{ + d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) +{ + d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params) +{ + d_3_2_Core->GetInteger64v(pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) +{ + d_3_2_Core->WaitSync(sync, flags, timeout); +} + +inline GLenum QOpenGLFunctions_3_2_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) +{ + return d_3_2_Core->ClientWaitSync(sync, flags, timeout); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glDeleteSync(GLsync sync) +{ + d_3_2_Core->DeleteSync(sync); +} + +inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsSync(GLsync sync) +{ + return d_3_2_Core->IsSync(sync); +} + +inline GLsync QOpenGLFunctions_3_2_Compatibility::glFenceSync(GLenum condition, GLbitfield flags) +{ + return d_3_2_Core->FenceSync(condition, flags); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glProvokingVertex(GLenum mode) +{ + d_3_2_Core->ProvokingVertex(mode); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex) +{ + d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex) +{ + d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) +{ + d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) +{ + d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) +{ + d_3_2_Core->FramebufferTexture(target, attachment, texture, level); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) +{ + d_3_2_Core->GetBufferParameteri64v(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) +{ + d_3_2_Core->GetInteger64i_v(target, index, data); +} + + +// OpenGL 1.0 deprecated functions +inline void QOpenGLFunctions_3_2_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z) +{ + d_1_0_Deprecated->Translatef(x, y, z); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z) +{ + d_1_0_Deprecated->Translated(x, y, z); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z) +{ + d_1_0_Deprecated->Scalef(x, y, z); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z) +{ + d_1_0_Deprecated->Scaled(x, y, z); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +{ + d_1_0_Deprecated->Rotatef(angle, x, y, z); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) +{ + d_1_0_Deprecated->Rotated(angle, x, y, z); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glPushMatrix() +{ + d_1_0_Deprecated->PushMatrix(); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glPopMatrix() +{ + d_1_0_Deprecated->PopMatrix(); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultMatrixd(const GLdouble *m) +{ + d_1_0_Deprecated->MultMatrixd(m); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultMatrixf(const GLfloat *m) +{ + d_1_0_Deprecated->MultMatrixf(m); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMatrixMode(GLenum mode) +{ + d_1_0_Deprecated->MatrixMode(mode); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glLoadMatrixd(const GLdouble *m) +{ + d_1_0_Deprecated->LoadMatrixd(m); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glLoadMatrixf(const GLfloat *m) +{ + d_1_0_Deprecated->LoadMatrixf(m); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glLoadIdentity() +{ + d_1_0_Deprecated->LoadIdentity(); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar); +} + +inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsList(GLuint list) +{ + return d_1_0_Deprecated->IsList(list); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) +{ + d_1_0_Deprecated->GetTexGeniv(coord, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) +{ + d_1_0_Deprecated->GetTexGenfv(coord, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) +{ + d_1_0_Deprecated->GetTexGendv(coord, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params) +{ + d_1_0_Deprecated->GetTexEnviv(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) +{ + d_1_0_Deprecated->GetTexEnvfv(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetPolygonStipple(GLubyte *mask) +{ + d_1_0_Deprecated->GetPolygonStipple(mask); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values) +{ + d_1_0_Deprecated->GetPixelMapusv(map, values); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values) +{ + d_1_0_Deprecated->GetPixelMapuiv(map, values); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values) +{ + d_1_0_Deprecated->GetPixelMapfv(map, values); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params) +{ + d_1_0_Deprecated->GetMaterialiv(face, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) +{ + d_1_0_Deprecated->GetMaterialfv(face, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v) +{ + d_1_0_Deprecated->GetMapiv(target, query, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v) +{ + d_1_0_Deprecated->GetMapfv(target, query, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v) +{ + d_1_0_Deprecated->GetMapdv(target, query, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params) +{ + d_1_0_Deprecated->GetLightiv(light, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params) +{ + d_1_0_Deprecated->GetLightfv(light, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation) +{ + d_1_0_Deprecated->GetClipPlane(plane, equation); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) +{ + d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) +{ + d_1_0_Deprecated->CopyPixels(x, y, width, height, type); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) +{ + d_1_0_Deprecated->PixelMapusv(map, mapsize, values); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) +{ + d_1_0_Deprecated->PixelMapuiv(map, mapsize, values); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) +{ + d_1_0_Deprecated->PixelMapfv(map, mapsize, values); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glPixelTransferi(GLenum pname, GLint param) +{ + d_1_0_Deprecated->PixelTransferi(pname, param); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glPixelTransferf(GLenum pname, GLfloat param) +{ + d_1_0_Deprecated->PixelTransferf(pname, param); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor) +{ + d_1_0_Deprecated->PixelZoom(xfactor, yfactor); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glAlphaFunc(GLenum func, GLfloat ref) +{ + d_1_0_Deprecated->AlphaFunc(func, ref); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glEvalPoint2(GLint i, GLint j) +{ + d_1_0_Deprecated->EvalPoint2(i, j); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) +{ + d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glEvalPoint1(GLint i) +{ + d_1_0_Deprecated->EvalPoint1(i); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2) +{ + d_1_0_Deprecated->EvalMesh1(mode, i1, i2); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2fv(const GLfloat *u) +{ + d_1_0_Deprecated->EvalCoord2fv(u); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v) +{ + d_1_0_Deprecated->EvalCoord2f(u, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2dv(const GLdouble *u) +{ + d_1_0_Deprecated->EvalCoord2dv(u); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v) +{ + d_1_0_Deprecated->EvalCoord2d(u, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1fv(const GLfloat *u) +{ + d_1_0_Deprecated->EvalCoord1fv(u); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1f(GLfloat u) +{ + d_1_0_Deprecated->EvalCoord1f(u); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1dv(const GLdouble *u) +{ + d_1_0_Deprecated->EvalCoord1dv(u); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1d(GLdouble u) +{ + d_1_0_Deprecated->EvalCoord1d(u); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) +{ + d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) +{ + d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) +{ + d_1_0_Deprecated->MapGrid1f(un, u1, u2); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) +{ + d_1_0_Deprecated->MapGrid1d(un, u1, u2); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) +{ + d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) +{ + d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) +{ + d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) +{ + d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glPushAttrib(GLbitfield mask) +{ + d_1_0_Deprecated->PushAttrib(mask); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glPopAttrib() +{ + d_1_0_Deprecated->PopAttrib(); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glAccum(GLenum op, GLfloat value) +{ + d_1_0_Deprecated->Accum(op, value); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glIndexMask(GLuint mask) +{ + d_1_0_Deprecated->IndexMask(mask); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glClearIndex(GLfloat c) +{ + d_1_0_Deprecated->ClearIndex(c); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + d_1_0_Deprecated->ClearAccum(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glPushName(GLuint name) +{ + d_1_0_Deprecated->PushName(name); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glPopName() +{ + d_1_0_Deprecated->PopName(); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glPassThrough(GLfloat token) +{ + d_1_0_Deprecated->PassThrough(token); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glLoadName(GLuint name) +{ + d_1_0_Deprecated->LoadName(name); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glInitNames() +{ + d_1_0_Deprecated->InitNames(); +} + +inline GLint QOpenGLFunctions_3_2_Compatibility::glRenderMode(GLenum mode) +{ + return d_1_0_Deprecated->RenderMode(mode); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer) +{ + d_1_0_Deprecated->SelectBuffer(size, buffer); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) +{ + d_1_0_Deprecated->FeedbackBuffer(size, type, buffer); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params) +{ + d_1_0_Deprecated->TexGeniv(coord, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param) +{ + d_1_0_Deprecated->TexGeni(coord, pname, param); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) +{ + d_1_0_Deprecated->TexGenfv(coord, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param) +{ + d_1_0_Deprecated->TexGenf(coord, pname, param); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) +{ + d_1_0_Deprecated->TexGendv(coord, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param) +{ + d_1_0_Deprecated->TexGend(coord, pname, param); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params) +{ + d_1_0_Deprecated->TexEnviv(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param) +{ + d_1_0_Deprecated->TexEnvi(target, pname, param); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) +{ + d_1_0_Deprecated->TexEnvfv(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param) +{ + d_1_0_Deprecated->TexEnvf(target, pname, param); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glShadeModel(GLenum mode) +{ + d_1_0_Deprecated->ShadeModel(mode); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glPolygonStipple(const GLubyte *mask) +{ + d_1_0_Deprecated->PolygonStipple(mask); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params) +{ + d_1_0_Deprecated->Materialiv(face, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param) +{ + d_1_0_Deprecated->Materiali(face, pname, param); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) +{ + d_1_0_Deprecated->Materialfv(face, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param) +{ + d_1_0_Deprecated->Materialf(face, pname, param); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glLineStipple(GLint factor, GLushort pattern) +{ + d_1_0_Deprecated->LineStipple(factor, pattern); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glLightModeliv(GLenum pname, const GLint *params) +{ + d_1_0_Deprecated->LightModeliv(pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glLightModeli(GLenum pname, GLint param) +{ + d_1_0_Deprecated->LightModeli(pname, param); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params) +{ + d_1_0_Deprecated->LightModelfv(pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glLightModelf(GLenum pname, GLfloat param) +{ + d_1_0_Deprecated->LightModelf(pname, param); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params) +{ + d_1_0_Deprecated->Lightiv(light, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glLighti(GLenum light, GLenum pname, GLint param) +{ + d_1_0_Deprecated->Lighti(light, pname, param); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params) +{ + d_1_0_Deprecated->Lightfv(light, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param) +{ + d_1_0_Deprecated->Lightf(light, pname, param); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glFogiv(GLenum pname, const GLint *params) +{ + d_1_0_Deprecated->Fogiv(pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glFogi(GLenum pname, GLint param) +{ + d_1_0_Deprecated->Fogi(pname, param); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glFogfv(GLenum pname, const GLfloat *params) +{ + d_1_0_Deprecated->Fogfv(pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glFogf(GLenum pname, GLfloat param) +{ + d_1_0_Deprecated->Fogf(pname, param); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColorMaterial(GLenum face, GLenum mode) +{ + d_1_0_Deprecated->ColorMaterial(face, mode); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation) +{ + d_1_0_Deprecated->ClipPlane(plane, equation); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertex4sv(const GLshort *v) +{ + d_1_0_Deprecated->Vertex4sv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) +{ + d_1_0_Deprecated->Vertex4s(x, y, z, w); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertex4iv(const GLint *v) +{ + d_1_0_Deprecated->Vertex4iv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w) +{ + d_1_0_Deprecated->Vertex4i(x, y, z, w); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertex4fv(const GLfloat *v) +{ + d_1_0_Deprecated->Vertex4fv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + d_1_0_Deprecated->Vertex4f(x, y, z, w); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertex4dv(const GLdouble *v) +{ + d_1_0_Deprecated->Vertex4dv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + d_1_0_Deprecated->Vertex4d(x, y, z, w); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertex3sv(const GLshort *v) +{ + d_1_0_Deprecated->Vertex3sv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z) +{ + d_1_0_Deprecated->Vertex3s(x, y, z); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertex3iv(const GLint *v) +{ + d_1_0_Deprecated->Vertex3iv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertex3i(GLint x, GLint y, GLint z) +{ + d_1_0_Deprecated->Vertex3i(x, y, z); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertex3fv(const GLfloat *v) +{ + d_1_0_Deprecated->Vertex3fv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z) +{ + d_1_0_Deprecated->Vertex3f(x, y, z); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertex3dv(const GLdouble *v) +{ + d_1_0_Deprecated->Vertex3dv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z) +{ + d_1_0_Deprecated->Vertex3d(x, y, z); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertex2sv(const GLshort *v) +{ + d_1_0_Deprecated->Vertex2sv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertex2s(GLshort x, GLshort y) +{ + d_1_0_Deprecated->Vertex2s(x, y); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertex2iv(const GLint *v) +{ + d_1_0_Deprecated->Vertex2iv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertex2i(GLint x, GLint y) +{ + d_1_0_Deprecated->Vertex2i(x, y); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertex2fv(const GLfloat *v) +{ + d_1_0_Deprecated->Vertex2fv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertex2f(GLfloat x, GLfloat y) +{ + d_1_0_Deprecated->Vertex2f(x, y); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertex2dv(const GLdouble *v) +{ + d_1_0_Deprecated->Vertex2dv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertex2d(GLdouble x, GLdouble y) +{ + d_1_0_Deprecated->Vertex2d(x, y); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4sv(const GLshort *v) +{ + d_1_0_Deprecated->TexCoord4sv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) +{ + d_1_0_Deprecated->TexCoord4s(s, t, r, q); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4iv(const GLint *v) +{ + d_1_0_Deprecated->TexCoord4iv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q) +{ + d_1_0_Deprecated->TexCoord4i(s, t, r, q); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4fv(const GLfloat *v) +{ + d_1_0_Deprecated->TexCoord4fv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + d_1_0_Deprecated->TexCoord4f(s, t, r, q); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4dv(const GLdouble *v) +{ + d_1_0_Deprecated->TexCoord4dv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + d_1_0_Deprecated->TexCoord4d(s, t, r, q); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3sv(const GLshort *v) +{ + d_1_0_Deprecated->TexCoord3sv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r) +{ + d_1_0_Deprecated->TexCoord3s(s, t, r); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3iv(const GLint *v) +{ + d_1_0_Deprecated->TexCoord3iv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r) +{ + d_1_0_Deprecated->TexCoord3i(s, t, r); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3fv(const GLfloat *v) +{ + d_1_0_Deprecated->TexCoord3fv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) +{ + d_1_0_Deprecated->TexCoord3f(s, t, r); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3dv(const GLdouble *v) +{ + d_1_0_Deprecated->TexCoord3dv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) +{ + d_1_0_Deprecated->TexCoord3d(s, t, r); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2sv(const GLshort *v) +{ + d_1_0_Deprecated->TexCoord2sv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2s(GLshort s, GLshort t) +{ + d_1_0_Deprecated->TexCoord2s(s, t); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2iv(const GLint *v) +{ + d_1_0_Deprecated->TexCoord2iv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2i(GLint s, GLint t) +{ + d_1_0_Deprecated->TexCoord2i(s, t); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2fv(const GLfloat *v) +{ + d_1_0_Deprecated->TexCoord2fv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2f(GLfloat s, GLfloat t) +{ + d_1_0_Deprecated->TexCoord2f(s, t); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2dv(const GLdouble *v) +{ + d_1_0_Deprecated->TexCoord2dv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2d(GLdouble s, GLdouble t) +{ + d_1_0_Deprecated->TexCoord2d(s, t); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1sv(const GLshort *v) +{ + d_1_0_Deprecated->TexCoord1sv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1s(GLshort s) +{ + d_1_0_Deprecated->TexCoord1s(s); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1iv(const GLint *v) +{ + d_1_0_Deprecated->TexCoord1iv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1i(GLint s) +{ + d_1_0_Deprecated->TexCoord1i(s); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1fv(const GLfloat *v) +{ + d_1_0_Deprecated->TexCoord1fv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1f(GLfloat s) +{ + d_1_0_Deprecated->TexCoord1f(s); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1dv(const GLdouble *v) +{ + d_1_0_Deprecated->TexCoord1dv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1d(GLdouble s) +{ + d_1_0_Deprecated->TexCoord1d(s); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2) +{ + d_1_0_Deprecated->Rectsv(v1, v2); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) +{ + d_1_0_Deprecated->Rects(x1, y1, x2, y2); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRectiv(const GLint *v1, const GLint *v2) +{ + d_1_0_Deprecated->Rectiv(v1, v2); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2) +{ + d_1_0_Deprecated->Recti(x1, y1, x2, y2); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2) +{ + d_1_0_Deprecated->Rectfv(v1, v2); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) +{ + d_1_0_Deprecated->Rectf(x1, y1, x2, y2); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2) +{ + d_1_0_Deprecated->Rectdv(v1, v2); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) +{ + d_1_0_Deprecated->Rectd(x1, y1, x2, y2); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4sv(const GLshort *v) +{ + d_1_0_Deprecated->RasterPos4sv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) +{ + d_1_0_Deprecated->RasterPos4s(x, y, z, w); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4iv(const GLint *v) +{ + d_1_0_Deprecated->RasterPos4iv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w) +{ + d_1_0_Deprecated->RasterPos4i(x, y, z, w); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4fv(const GLfloat *v) +{ + d_1_0_Deprecated->RasterPos4fv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + d_1_0_Deprecated->RasterPos4f(x, y, z, w); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4dv(const GLdouble *v) +{ + d_1_0_Deprecated->RasterPos4dv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + d_1_0_Deprecated->RasterPos4d(x, y, z, w); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3sv(const GLshort *v) +{ + d_1_0_Deprecated->RasterPos3sv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z) +{ + d_1_0_Deprecated->RasterPos3s(x, y, z); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3iv(const GLint *v) +{ + d_1_0_Deprecated->RasterPos3iv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z) +{ + d_1_0_Deprecated->RasterPos3i(x, y, z); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3fv(const GLfloat *v) +{ + d_1_0_Deprecated->RasterPos3fv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) +{ + d_1_0_Deprecated->RasterPos3f(x, y, z); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3dv(const GLdouble *v) +{ + d_1_0_Deprecated->RasterPos3dv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) +{ + d_1_0_Deprecated->RasterPos3d(x, y, z); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2sv(const GLshort *v) +{ + d_1_0_Deprecated->RasterPos2sv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2s(GLshort x, GLshort y) +{ + d_1_0_Deprecated->RasterPos2s(x, y); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2iv(const GLint *v) +{ + d_1_0_Deprecated->RasterPos2iv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2i(GLint x, GLint y) +{ + d_1_0_Deprecated->RasterPos2i(x, y); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2fv(const GLfloat *v) +{ + d_1_0_Deprecated->RasterPos2fv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2f(GLfloat x, GLfloat y) +{ + d_1_0_Deprecated->RasterPos2f(x, y); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2dv(const GLdouble *v) +{ + d_1_0_Deprecated->RasterPos2dv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2d(GLdouble x, GLdouble y) +{ + d_1_0_Deprecated->RasterPos2d(x, y); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glNormal3sv(const GLshort *v) +{ + d_1_0_Deprecated->Normal3sv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz) +{ + d_1_0_Deprecated->Normal3s(nx, ny, nz); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glNormal3iv(const GLint *v) +{ + d_1_0_Deprecated->Normal3iv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz) +{ + d_1_0_Deprecated->Normal3i(nx, ny, nz); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glNormal3fv(const GLfloat *v) +{ + d_1_0_Deprecated->Normal3fv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) +{ + d_1_0_Deprecated->Normal3f(nx, ny, nz); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glNormal3dv(const GLdouble *v) +{ + d_1_0_Deprecated->Normal3dv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) +{ + d_1_0_Deprecated->Normal3d(nx, ny, nz); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glNormal3bv(const GLbyte *v) +{ + d_1_0_Deprecated->Normal3bv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) +{ + d_1_0_Deprecated->Normal3b(nx, ny, nz); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glIndexsv(const GLshort *c) +{ + d_1_0_Deprecated->Indexsv(c); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glIndexs(GLshort c) +{ + d_1_0_Deprecated->Indexs(c); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glIndexiv(const GLint *c) +{ + d_1_0_Deprecated->Indexiv(c); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glIndexi(GLint c) +{ + d_1_0_Deprecated->Indexi(c); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glIndexfv(const GLfloat *c) +{ + d_1_0_Deprecated->Indexfv(c); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glIndexf(GLfloat c) +{ + d_1_0_Deprecated->Indexf(c); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glIndexdv(const GLdouble *c) +{ + d_1_0_Deprecated->Indexdv(c); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glIndexd(GLdouble c) +{ + d_1_0_Deprecated->Indexd(c); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glEnd() +{ + d_1_0_Deprecated->End(); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glEdgeFlagv(const GLboolean *flag) +{ + d_1_0_Deprecated->EdgeFlagv(flag); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glEdgeFlag(GLboolean flag) +{ + d_1_0_Deprecated->EdgeFlag(flag); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor4usv(const GLushort *v) +{ + d_1_0_Deprecated->Color4usv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) +{ + d_1_0_Deprecated->Color4us(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor4uiv(const GLuint *v) +{ + d_1_0_Deprecated->Color4uiv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) +{ + d_1_0_Deprecated->Color4ui(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor4ubv(const GLubyte *v) +{ + d_1_0_Deprecated->Color4ubv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) +{ + d_1_0_Deprecated->Color4ub(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor4sv(const GLshort *v) +{ + d_1_0_Deprecated->Color4sv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) +{ + d_1_0_Deprecated->Color4s(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor4iv(const GLint *v) +{ + d_1_0_Deprecated->Color4iv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha) +{ + d_1_0_Deprecated->Color4i(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor4fv(const GLfloat *v) +{ + d_1_0_Deprecated->Color4fv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + d_1_0_Deprecated->Color4f(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor4dv(const GLdouble *v) +{ + d_1_0_Deprecated->Color4dv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) +{ + d_1_0_Deprecated->Color4d(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor4bv(const GLbyte *v) +{ + d_1_0_Deprecated->Color4bv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) +{ + d_1_0_Deprecated->Color4b(red, green, blue, alpha); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor3usv(const GLushort *v) +{ + d_1_0_Deprecated->Color3usv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue) +{ + d_1_0_Deprecated->Color3us(red, green, blue); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor3uiv(const GLuint *v) +{ + d_1_0_Deprecated->Color3uiv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue) +{ + d_1_0_Deprecated->Color3ui(red, green, blue); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor3ubv(const GLubyte *v) +{ + d_1_0_Deprecated->Color3ubv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue) +{ + d_1_0_Deprecated->Color3ub(red, green, blue); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor3sv(const GLshort *v) +{ + d_1_0_Deprecated->Color3sv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue) +{ + d_1_0_Deprecated->Color3s(red, green, blue); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor3iv(const GLint *v) +{ + d_1_0_Deprecated->Color3iv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor3i(GLint red, GLint green, GLint blue) +{ + d_1_0_Deprecated->Color3i(red, green, blue); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor3fv(const GLfloat *v) +{ + d_1_0_Deprecated->Color3fv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue) +{ + d_1_0_Deprecated->Color3f(red, green, blue); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor3dv(const GLdouble *v) +{ + d_1_0_Deprecated->Color3dv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue) +{ + d_1_0_Deprecated->Color3d(red, green, blue); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor3bv(const GLbyte *v) +{ + d_1_0_Deprecated->Color3bv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue) +{ + d_1_0_Deprecated->Color3b(red, green, blue); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) +{ + d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glBegin(GLenum mode) +{ + d_1_0_Deprecated->Begin(mode); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glListBase(GLuint base) +{ + d_1_0_Deprecated->ListBase(base); +} + +inline GLuint QOpenGLFunctions_3_2_Compatibility::glGenLists(GLsizei range) +{ + return d_1_0_Deprecated->GenLists(range); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glDeleteLists(GLuint list, GLsizei range) +{ + d_1_0_Deprecated->DeleteLists(list, range); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists) +{ + d_1_0_Deprecated->CallLists(n, type, lists); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glCallList(GLuint list) +{ + d_1_0_Deprecated->CallList(list); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glEndList() +{ + d_1_0_Deprecated->EndList(); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glNewList(GLuint list, GLenum mode) +{ + d_1_0_Deprecated->NewList(list, mode); +} + + +// OpenGL 1.1 deprecated functions +inline void QOpenGLFunctions_3_2_Compatibility::glPushClientAttrib(GLbitfield mask) +{ + d_1_1_Deprecated->PushClientAttrib(mask); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glPopClientAttrib() +{ + d_1_1_Deprecated->PopClientAttrib(); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) +{ + d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities); +} + +inline GLboolean QOpenGLFunctions_3_2_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) +{ + return d_1_1_Deprecated->AreTexturesResident(n, textures, residences); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ + d_1_1_Deprecated->VertexPointer(size, type, stride, pointer); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ + d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) +{ + d_1_1_Deprecated->NormalPointer(type, stride, pointer); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) +{ + d_1_1_Deprecated->InterleavedArrays(format, stride, pointer); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) +{ + d_1_1_Deprecated->IndexPointer(type, stride, pointer); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glEnableClientState(GLenum array) +{ + d_1_1_Deprecated->EnableClientState(array); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) +{ + d_1_1_Deprecated->EdgeFlagPointer(stride, pointer); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glDisableClientState(GLenum array) +{ + d_1_1_Deprecated->DisableClientState(array); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ + d_1_1_Deprecated->ColorPointer(size, type, stride, pointer); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glArrayElement(GLint i) +{ + d_1_1_Deprecated->ArrayElement(i); +} + + +// OpenGL 1.2 deprecated functions +inline void QOpenGLFunctions_3_2_Compatibility::glResetMinmax(GLenum target) +{ + d_1_2_Deprecated->ResetMinmax(target); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glResetHistogram(GLenum target) +{ + d_1_2_Deprecated->ResetHistogram(target); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink) +{ + d_1_2_Deprecated->Minmax(target, internalformat, sink); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) +{ + d_1_2_Deprecated->Histogram(target, width, internalformat, sink); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) +{ + d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) +{ + d_1_2_Deprecated->GetMinmax(target, reset, format, type, values); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) +{ + d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) +{ + d_1_2_Deprecated->GetHistogram(target, reset, format, type, values); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) +{ + d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) +{ + d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) +{ + d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) +{ + d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) +{ + d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params) +{ + d_1_2_Deprecated->ConvolutionParameteri(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) +{ + d_1_2_Deprecated->ConvolutionParameterf(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) +{ + d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) +{ + d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) +{ + d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) +{ + d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) +{ + d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) +{ + d_1_2_Deprecated->GetColorTable(target, format, type, table); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + d_1_2_Deprecated->ColorTableParameteriv(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + d_1_2_Deprecated->ColorTableParameterfv(target, pname, params); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) +{ + d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + d_1_2_Deprecated->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); +} + + +// OpenGL 1.3 deprecated functions +inline void QOpenGLFunctions_3_2_Compatibility::glMultTransposeMatrixd(const GLdouble *m) +{ + d_1_3_Deprecated->MultTransposeMatrixd(m); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultTransposeMatrixf(const GLfloat *m) +{ + d_1_3_Deprecated->MultTransposeMatrixf(m); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glLoadTransposeMatrixd(const GLdouble *m) +{ + d_1_3_Deprecated->LoadTransposeMatrixd(m); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glLoadTransposeMatrixf(const GLfloat *m) +{ + d_1_3_Deprecated->LoadTransposeMatrixf(m); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v) +{ + d_1_3_Deprecated->MultiTexCoord4sv(target, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) +{ + d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v) +{ + d_1_3_Deprecated->MultiTexCoord4iv(target, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) +{ + d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v) +{ + d_1_3_Deprecated->MultiTexCoord4fv(target, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v) +{ + d_1_3_Deprecated->MultiTexCoord4dv(target, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v) +{ + d_1_3_Deprecated->MultiTexCoord3sv(target, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) +{ + d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v) +{ + d_1_3_Deprecated->MultiTexCoord3iv(target, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) +{ + d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v) +{ + d_1_3_Deprecated->MultiTexCoord3fv(target, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) +{ + d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v) +{ + d_1_3_Deprecated->MultiTexCoord3dv(target, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) +{ + d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v) +{ + d_1_3_Deprecated->MultiTexCoord2sv(target, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) +{ + d_1_3_Deprecated->MultiTexCoord2s(target, s, t); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v) +{ + d_1_3_Deprecated->MultiTexCoord2iv(target, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t) +{ + d_1_3_Deprecated->MultiTexCoord2i(target, s, t); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v) +{ + d_1_3_Deprecated->MultiTexCoord2fv(target, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) +{ + d_1_3_Deprecated->MultiTexCoord2f(target, s, t); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v) +{ + d_1_3_Deprecated->MultiTexCoord2dv(target, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) +{ + d_1_3_Deprecated->MultiTexCoord2d(target, s, t); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v) +{ + d_1_3_Deprecated->MultiTexCoord1sv(target, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s) +{ + d_1_3_Deprecated->MultiTexCoord1s(target, s); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v) +{ + d_1_3_Deprecated->MultiTexCoord1iv(target, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1i(GLenum target, GLint s) +{ + d_1_3_Deprecated->MultiTexCoord1i(target, s); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v) +{ + d_1_3_Deprecated->MultiTexCoord1fv(target, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s) +{ + d_1_3_Deprecated->MultiTexCoord1f(target, s); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v) +{ + d_1_3_Deprecated->MultiTexCoord1dv(target, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s) +{ + d_1_3_Deprecated->MultiTexCoord1d(target, s); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glClientActiveTexture(GLenum texture) +{ + d_1_3_Deprecated->ClientActiveTexture(texture); +} + + +// OpenGL 1.4 deprecated functions +inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3sv(const GLshort *v) +{ + d_1_4_Deprecated->WindowPos3sv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z) +{ + d_1_4_Deprecated->WindowPos3s(x, y, z); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3iv(const GLint *v) +{ + d_1_4_Deprecated->WindowPos3iv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z) +{ + d_1_4_Deprecated->WindowPos3i(x, y, z); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3fv(const GLfloat *v) +{ + d_1_4_Deprecated->WindowPos3fv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) +{ + d_1_4_Deprecated->WindowPos3f(x, y, z); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3dv(const GLdouble *v) +{ + d_1_4_Deprecated->WindowPos3dv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) +{ + d_1_4_Deprecated->WindowPos3d(x, y, z); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2sv(const GLshort *v) +{ + d_1_4_Deprecated->WindowPos2sv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2s(GLshort x, GLshort y) +{ + d_1_4_Deprecated->WindowPos2s(x, y); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2iv(const GLint *v) +{ + d_1_4_Deprecated->WindowPos2iv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2i(GLint x, GLint y) +{ + d_1_4_Deprecated->WindowPos2i(x, y); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2fv(const GLfloat *v) +{ + d_1_4_Deprecated->WindowPos2fv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2f(GLfloat x, GLfloat y) +{ + d_1_4_Deprecated->WindowPos2f(x, y); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2dv(const GLdouble *v) +{ + d_1_4_Deprecated->WindowPos2dv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2d(GLdouble x, GLdouble y) +{ + d_1_4_Deprecated->WindowPos2d(x, y); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ + d_1_4_Deprecated->SecondaryColorPointer(size, type, stride, pointer); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3usv(const GLushort *v) +{ + d_1_4_Deprecated->SecondaryColor3usv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) +{ + d_1_4_Deprecated->SecondaryColor3us(red, green, blue); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3uiv(const GLuint *v) +{ + d_1_4_Deprecated->SecondaryColor3uiv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) +{ + d_1_4_Deprecated->SecondaryColor3ui(red, green, blue); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ubv(const GLubyte *v) +{ + d_1_4_Deprecated->SecondaryColor3ubv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) +{ + d_1_4_Deprecated->SecondaryColor3ub(red, green, blue); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3sv(const GLshort *v) +{ + d_1_4_Deprecated->SecondaryColor3sv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) +{ + d_1_4_Deprecated->SecondaryColor3s(red, green, blue); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3iv(const GLint *v) +{ + d_1_4_Deprecated->SecondaryColor3iv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue) +{ + d_1_4_Deprecated->SecondaryColor3i(red, green, blue); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3fv(const GLfloat *v) +{ + d_1_4_Deprecated->SecondaryColor3fv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) +{ + d_1_4_Deprecated->SecondaryColor3f(red, green, blue); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3dv(const GLdouble *v) +{ + d_1_4_Deprecated->SecondaryColor3dv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) +{ + d_1_4_Deprecated->SecondaryColor3d(red, green, blue); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3bv(const GLbyte *v) +{ + d_1_4_Deprecated->SecondaryColor3bv(v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) +{ + d_1_4_Deprecated->SecondaryColor3b(red, green, blue); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer) +{ + d_1_4_Deprecated->FogCoordPointer(type, stride, pointer); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glFogCoorddv(const GLdouble *coord) +{ + d_1_4_Deprecated->FogCoorddv(coord); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordd(GLdouble coord) +{ + d_1_4_Deprecated->FogCoordd(coord); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordfv(const GLfloat *coord) +{ + d_1_4_Deprecated->FogCoordfv(coord); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordf(GLfloat coord) +{ + d_1_4_Deprecated->FogCoordf(coord); +} + + +// OpenGL 1.5 deprecated functions + +// OpenGL 2.0 deprecated functions +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v) +{ + d_2_0_Deprecated->VertexAttrib4usv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v) +{ + d_2_0_Deprecated->VertexAttrib4uiv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v) +{ + d_2_0_Deprecated->VertexAttrib4ubv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v) +{ + d_2_0_Deprecated->VertexAttrib4sv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +{ + d_2_0_Deprecated->VertexAttrib4s(index, x, y, z, w); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v) +{ + d_2_0_Deprecated->VertexAttrib4iv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v) +{ + d_2_0_Deprecated->VertexAttrib4fv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + d_2_0_Deprecated->VertexAttrib4f(index, x, y, z, w); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v) +{ + d_2_0_Deprecated->VertexAttrib4dv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + d_2_0_Deprecated->VertexAttrib4d(index, x, y, z, w); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v) +{ + d_2_0_Deprecated->VertexAttrib4bv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v) +{ + d_2_0_Deprecated->VertexAttrib4Nusv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v) +{ + d_2_0_Deprecated->VertexAttrib4Nuiv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v) +{ + d_2_0_Deprecated->VertexAttrib4Nubv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +{ + d_2_0_Deprecated->VertexAttrib4Nub(index, x, y, z, w); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v) +{ + d_2_0_Deprecated->VertexAttrib4Nsv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v) +{ + d_2_0_Deprecated->VertexAttrib4Niv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v) +{ + d_2_0_Deprecated->VertexAttrib4Nbv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v) +{ + d_2_0_Deprecated->VertexAttrib3sv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) +{ + d_2_0_Deprecated->VertexAttrib3s(index, x, y, z); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v) +{ + d_2_0_Deprecated->VertexAttrib3fv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + d_2_0_Deprecated->VertexAttrib3f(index, x, y, z); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v) +{ + d_2_0_Deprecated->VertexAttrib3dv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) +{ + d_2_0_Deprecated->VertexAttrib3d(index, x, y, z); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v) +{ + d_2_0_Deprecated->VertexAttrib2sv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y) +{ + d_2_0_Deprecated->VertexAttrib2s(index, x, y); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v) +{ + d_2_0_Deprecated->VertexAttrib2fv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) +{ + d_2_0_Deprecated->VertexAttrib2f(index, x, y); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v) +{ + d_2_0_Deprecated->VertexAttrib2dv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) +{ + d_2_0_Deprecated->VertexAttrib2d(index, x, y); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v) +{ + d_2_0_Deprecated->VertexAttrib1sv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1s(GLuint index, GLshort x) +{ + d_2_0_Deprecated->VertexAttrib1s(index, x); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v) +{ + d_2_0_Deprecated->VertexAttrib1fv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x) +{ + d_2_0_Deprecated->VertexAttrib1f(index, x); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v) +{ + d_2_0_Deprecated->VertexAttrib1dv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x) +{ + d_2_0_Deprecated->VertexAttrib1d(index, x); +} + + +// OpenGL 2.1 deprecated functions + +// OpenGL 3.0 deprecated functions +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v) +{ + d_3_0_Deprecated->VertexAttribI4usv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v) +{ + d_3_0_Deprecated->VertexAttribI4ubv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v) +{ + d_3_0_Deprecated->VertexAttribI4sv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v) +{ + d_3_0_Deprecated->VertexAttribI4bv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v) +{ + d_3_0_Deprecated->VertexAttribI4uiv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v) +{ + d_3_0_Deprecated->VertexAttribI3uiv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v) +{ + d_3_0_Deprecated->VertexAttribI2uiv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v) +{ + d_3_0_Deprecated->VertexAttribI1uiv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v) +{ + d_3_0_Deprecated->VertexAttribI4iv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v) +{ + d_3_0_Deprecated->VertexAttribI3iv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v) +{ + d_3_0_Deprecated->VertexAttribI2iv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v) +{ + d_3_0_Deprecated->VertexAttribI1iv(index, v); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) +{ + d_3_0_Deprecated->VertexAttribI4ui(index, x, y, z, w); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) +{ + d_3_0_Deprecated->VertexAttribI3ui(index, x, y, z); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) +{ + d_3_0_Deprecated->VertexAttribI2ui(index, x, y); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x) +{ + d_3_0_Deprecated->VertexAttribI1ui(index, x); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) +{ + d_3_0_Deprecated->VertexAttribI4i(index, x, y, z, w); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) +{ + d_3_0_Deprecated->VertexAttribI3i(index, x, y, z); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y) +{ + d_3_0_Deprecated->VertexAttribI2i(index, x, y); +} + +inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1i(GLuint index, GLint x) +{ + d_3_0_Deprecated->VertexAttribI1i(index, x); +} + + +// OpenGL 3.1 deprecated functions + +// OpenGL 3.2 deprecated functions + + +QT_END_NAMESPACE + +#endif // QT_NO_OPENGL + +#endif |