diff options
Diffstat (limited to 'src/gui/opengl/qopenglfunctions_4_0_core.h')
-rw-r--r-- | src/gui/opengl/qopenglfunctions_4_0_core.h | 2422 |
1 files changed, 0 insertions, 2422 deletions
diff --git a/src/gui/opengl/qopenglfunctions_4_0_core.h b/src/gui/opengl/qopenglfunctions_4_0_core.h deleted file mode 100644 index 6cb55e86f7..0000000000 --- a/src/gui/opengl/qopenglfunctions_4_0_core.h +++ /dev/null @@ -1,2422 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -** -** This file was generated by glgen version 0.1 -** Command line was: glgen -** -** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) -** -** This is an auto-generated file. -** Do not edit! All changes made to it will be lost. -** -****************************************************************************/ - -#ifndef QOPENGLVERSIONFUNCTIONS_4_0_CORE_H -#define QOPENGLVERSIONFUNCTIONS_4_0_CORE_H - -#include <QtGui/qtguiglobal.h> - -#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) - -#include <QtGui/QOpenGLVersionFunctions> -#include <QtGui/qopenglcontext.h> - -QT_BEGIN_NAMESPACE - -class Q_GUI_EXPORT QOpenGLFunctions_4_0_Core : public QAbstractOpenGLFunctions -{ -public: - QOpenGLFunctions_4_0_Core(); - ~QOpenGLFunctions_4_0_Core(); - - bool initializeOpenGLFunctions() override; - - // OpenGL 1.0 core functions - void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); - void glDepthRange(GLdouble nearVal, GLdouble farVal); - GLboolean glIsEnabled(GLenum cap); - void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); - void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); - void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); - void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); - void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); - const GLubyte * glGetString(GLenum name); - void glGetIntegerv(GLenum pname, GLint *params); - void glGetFloatv(GLenum pname, GLfloat *params); - GLenum glGetError(); - void glGetDoublev(GLenum pname, GLdouble *params); - void glGetBooleanv(GLenum pname, GLboolean *params); - void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); - void glReadBuffer(GLenum mode); - void glPixelStorei(GLenum pname, GLint param); - void glPixelStoref(GLenum pname, GLfloat param); - void glDepthFunc(GLenum func); - void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); - void glStencilFunc(GLenum func, GLint ref, GLuint mask); - void glLogicOp(GLenum opcode); - void glBlendFunc(GLenum sfactor, GLenum dfactor); - void glFlush(); - void glFinish(); - void glEnable(GLenum cap); - void glDisable(GLenum cap); - void glDepthMask(GLboolean flag); - void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); - void glStencilMask(GLuint mask); - void glClearDepth(GLdouble depth); - void glClearStencil(GLint s); - void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); - void glClear(GLbitfield mask); - void glDrawBuffer(GLenum mode); - void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); - void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); - void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); - void glTexParameteri(GLenum target, GLenum pname, GLint param); - void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); - void glTexParameterf(GLenum target, GLenum pname, GLfloat param); - void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); - void glPolygonMode(GLenum face, GLenum mode); - void glPointSize(GLfloat size); - void glLineWidth(GLfloat width); - void glHint(GLenum target, GLenum mode); - void glFrontFace(GLenum mode); - void glCullFace(GLenum mode); - - // OpenGL 1.1 core functions - void glIndexubv(const GLubyte *c); - void glIndexub(GLubyte c); - GLboolean glIsTexture(GLuint texture); - void glGenTextures(GLsizei n, GLuint *textures); - void glDeleteTextures(GLsizei n, const GLuint *textures); - void glBindTexture(GLenum target, GLuint texture); - void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); - void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); - void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); - void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); - void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); - void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); - void glPolygonOffset(GLfloat factor, GLfloat units); - void glGetPointerv(GLenum pname, GLvoid* *params); - void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); - void glDrawArrays(GLenum mode, GLint first, GLsizei count); - - // OpenGL 1.2 core functions - void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); - void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); - void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); - void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); - void glBlendEquation(GLenum mode); - void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); - - // OpenGL 1.3 core functions - void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); - void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); - void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); - void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); - void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); - void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); - void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); - void glSampleCoverage(GLfloat value, GLboolean invert); - void glActiveTexture(GLenum texture); - - // OpenGL 1.4 core functions - void glPointParameteriv(GLenum pname, const GLint *params); - void glPointParameteri(GLenum pname, GLint param); - void glPointParameterfv(GLenum pname, const GLfloat *params); - void glPointParameterf(GLenum pname, GLfloat param); - void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); - void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); - void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); - - // OpenGL 1.5 core functions - void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); - void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); - GLboolean glUnmapBuffer(GLenum target); - GLvoid* glMapBuffer(GLenum target, GLenum access); - void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); - void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); - void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); - GLboolean glIsBuffer(GLuint buffer); - void glGenBuffers(GLsizei n, GLuint *buffers); - void glDeleteBuffers(GLsizei n, const GLuint *buffers); - void glBindBuffer(GLenum target, GLuint buffer); - void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); - void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); - void glGetQueryiv(GLenum target, GLenum pname, GLint *params); - void glEndQuery(GLenum target); - void glBeginQuery(GLenum target, GLuint id); - GLboolean glIsQuery(GLuint id); - void glDeleteQueries(GLsizei n, const GLuint *ids); - void glGenQueries(GLsizei n, GLuint *ids); - - // OpenGL 2.0 core functions - void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); - void glValidateProgram(GLuint program); - void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glUniform4iv(GLint location, GLsizei count, const GLint *value); - void glUniform3iv(GLint location, GLsizei count, const GLint *value); - void glUniform2iv(GLint location, GLsizei count, const GLint *value); - void glUniform1iv(GLint location, GLsizei count, const GLint *value); - void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); - void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); - void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); - void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); - void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); - void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); - void glUniform2i(GLint location, GLint v0, GLint v1); - void glUniform1i(GLint location, GLint v0); - void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); - void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); - void glUniform2f(GLint location, GLfloat v0, GLfloat v1); - void glUniform1f(GLint location, GLfloat v0); - void glUseProgram(GLuint program); - void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); - void glLinkProgram(GLuint program); - GLboolean glIsShader(GLuint shader); - GLboolean glIsProgram(GLuint program); - void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); - void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); - void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); - void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); - void glGetUniformiv(GLuint program, GLint location, GLint *params); - void glGetUniformfv(GLuint program, GLint location, GLfloat *params); - GLint glGetUniformLocation(GLuint program, const GLchar *name); - void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); - void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); - void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); - void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); - void glGetProgramiv(GLuint program, GLenum pname, GLint *params); - GLint glGetAttribLocation(GLuint program, const GLchar *name); - void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); - void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); - void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); - void glEnableVertexAttribArray(GLuint index); - void glDisableVertexAttribArray(GLuint index); - void glDetachShader(GLuint program, GLuint shader); - void glDeleteShader(GLuint shader); - void glDeleteProgram(GLuint program); - GLuint glCreateShader(GLenum type); - GLuint glCreateProgram(); - void glCompileShader(GLuint shader); - void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); - void glAttachShader(GLuint program, GLuint shader); - void glStencilMaskSeparate(GLenum face, GLuint mask); - void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); - void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); - void glDrawBuffers(GLsizei n, const GLenum *bufs); - void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); - - // OpenGL 2.1 core functions - void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - - // OpenGL 3.0 core functions - GLboolean glIsVertexArray(GLuint array); - void glGenVertexArrays(GLsizei n, GLuint *arrays); - void glDeleteVertexArrays(GLsizei n, const GLuint *arrays); - void glBindVertexArray(GLuint array); - void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); - GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); - void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); - void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); - void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); - void glGenerateMipmap(GLenum target); - void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); - void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); - void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); - void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); - void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); - GLenum glCheckFramebufferStatus(GLenum target); - void glGenFramebuffers(GLsizei n, GLuint *framebuffers); - void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); - void glBindFramebuffer(GLenum target, GLuint framebuffer); - GLboolean glIsFramebuffer(GLuint framebuffer); - void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); - void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); - void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); - void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); - void glBindRenderbuffer(GLenum target, GLuint renderbuffer); - GLboolean glIsRenderbuffer(GLuint renderbuffer); - const GLubyte * glGetStringi(GLenum name, GLuint index); - void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); - void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); - void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); - void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); - void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); - void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params); - void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); - void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params); - void glUniform4uiv(GLint location, GLsizei count, const GLuint *value); - void glUniform3uiv(GLint location, GLsizei count, const GLuint *value); - void glUniform2uiv(GLint location, GLsizei count, const GLuint *value); - void glUniform1uiv(GLint location, GLsizei count, const GLuint *value); - void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); - void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); - void glUniform2ui(GLint location, GLuint v0, GLuint v1); - void glUniform1ui(GLint location, GLuint v0); - GLint glGetFragDataLocation(GLuint program, const GLchar *name); - void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name); - void glGetUniformuiv(GLuint program, GLint location, GLuint *params); - void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); - void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); - void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); - void glEndConditionalRender(); - void glBeginConditionalRender(GLuint id, GLenum mode); - void glClampColor(GLenum target, GLenum clamp); - void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); - void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); - void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); - void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); - void glEndTransformFeedback(); - void glBeginTransformFeedback(GLenum primitiveMode); - GLboolean glIsEnabledi(GLenum target, GLuint index); - void glDisablei(GLenum target, GLuint index); - void glEnablei(GLenum target, GLuint index); - void glGetIntegeri_v(GLenum target, GLuint index, GLint *data); - void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); - void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); - - // OpenGL 3.1 core functions - void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); - void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); - void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); - void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); - GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); - void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); - void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); - void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices); - void glPrimitiveRestartIndex(GLuint index); - void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); - void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); - void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); - - // OpenGL 3.2 core functions - void glSampleMaski(GLuint index, GLbitfield mask); - void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); - void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); - void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); - void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); - void glGetInteger64v(GLenum pname, GLint64 *params); - void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); - GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); - void glDeleteSync(GLsync sync); - GLboolean glIsSync(GLsync sync); - GLsync glFenceSync(GLenum condition, GLbitfield flags); - void glProvokingVertex(GLenum mode); - void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex); - void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex); - void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); - void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); - void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); - void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); - void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data); - - // OpenGL 3.3 core functions - void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); - void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); - void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); - void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); - void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); - void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); - void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); - void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); - void glSecondaryColorP3uiv(GLenum type, const GLuint *color); - void glSecondaryColorP3ui(GLenum type, GLuint color); - void glColorP4uiv(GLenum type, const GLuint *color); - void glColorP4ui(GLenum type, GLuint color); - void glColorP3uiv(GLenum type, const GLuint *color); - void glColorP3ui(GLenum type, GLuint color); - void glNormalP3uiv(GLenum type, const GLuint *coords); - void glNormalP3ui(GLenum type, GLuint coords); - void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords); - void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); - void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords); - void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); - void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords); - void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); - void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords); - void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); - void glTexCoordP4uiv(GLenum type, const GLuint *coords); - void glTexCoordP4ui(GLenum type, GLuint coords); - void glTexCoordP3uiv(GLenum type, const GLuint *coords); - void glTexCoordP3ui(GLenum type, GLuint coords); - void glTexCoordP2uiv(GLenum type, const GLuint *coords); - void glTexCoordP2ui(GLenum type, GLuint coords); - void glTexCoordP1uiv(GLenum type, const GLuint *coords); - void glTexCoordP1ui(GLenum type, GLuint coords); - void glVertexP4uiv(GLenum type, const GLuint *value); - void glVertexP4ui(GLenum type, GLuint value); - void glVertexP3uiv(GLenum type, const GLuint *value); - void glVertexP3ui(GLenum type, GLuint value); - void glVertexP2uiv(GLenum type, const GLuint *value); - void glVertexP2ui(GLenum type, GLuint value); - void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params); - void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params); - void glQueryCounter(GLuint id, GLenum target); - void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params); - void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); - void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params); - void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); - void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param); - void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param); - void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param); - void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); - void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param); - void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); - void glBindSampler(GLuint unit, GLuint sampler); - GLboolean glIsSampler(GLuint sampler); - void glDeleteSamplers(GLsizei count, const GLuint *samplers); - void glGenSamplers(GLsizei count, GLuint *samplers); - GLint glGetFragDataIndex(GLuint program, const GLchar *name); - void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); - void glVertexAttribDivisor(GLuint index, GLuint divisor); - - // OpenGL 4.0 core functions - void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params); - void glEndQueryIndexed(GLenum target, GLuint index); - void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id); - void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); - void glDrawTransformFeedback(GLenum mode, GLuint id); - void glResumeTransformFeedback(); - void glPauseTransformFeedback(); - GLboolean glIsTransformFeedback(GLuint id); - void glGenTransformFeedbacks(GLsizei n, GLuint *ids); - void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids); - void glBindTransformFeedback(GLenum target, GLuint id); - void glPatchParameterfv(GLenum pname, const GLfloat *values); - void glPatchParameteri(GLenum pname, GLint value); - void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values); - void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params); - void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices); - void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); - void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); - void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); - GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name); - GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name); - void glGetUniformdv(GLuint program, GLint location, GLdouble *params); - void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); - void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); - void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); - void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); - void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); - void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); - void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); - void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); - void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); - void glUniform4dv(GLint location, GLsizei count, const GLdouble *value); - void glUniform3dv(GLint location, GLsizei count, const GLdouble *value); - void glUniform2dv(GLint location, GLsizei count, const GLdouble *value); - void glUniform1dv(GLint location, GLsizei count, const GLdouble *value); - void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); - void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z); - void glUniform2d(GLint location, GLdouble x, GLdouble y); - void glUniform1d(GLint location, GLdouble x); - void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect); - void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect); - void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); - void glBlendFunci(GLuint buf, GLenum src, GLenum dst); - void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha); - void glBlendEquationi(GLuint buf, GLenum mode); - void glMinSampleShading(GLfloat value); - -private: - friend class QOpenGLContext; - - static bool isContextCompatible(QOpenGLContext *context); - static QOpenGLVersionProfile versionProfile(); - - QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; - QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; - QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; - QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; - QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; - QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; - QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; - QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core; - QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core; - QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core; - QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core; - QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core; - QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core; -}; - -// OpenGL 1.0 core functions -inline void QOpenGLFunctions_4_0_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) -{ - d_1_0_Core->f.Viewport(x, y, width, height); -} - -inline void QOpenGLFunctions_4_0_Core::glDepthRange(GLdouble nearVal, GLdouble farVal) -{ - d_1_0_Core->f.DepthRange(nearVal, farVal); -} - -inline GLboolean QOpenGLFunctions_4_0_Core::glIsEnabled(GLenum cap) -{ - return d_1_0_Core->f.IsEnabled(cap); -} - -inline void QOpenGLFunctions_4_0_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) -{ - d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) -{ - d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) -{ - d_1_0_Core->f.GetTexParameteriv(target, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - d_1_0_Core->f.GetTexParameterfv(target, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) -{ - d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); -} - -inline const GLubyte * QOpenGLFunctions_4_0_Core::glGetString(GLenum name) -{ - return d_1_0_Core->f.GetString(name); -} - -inline void QOpenGLFunctions_4_0_Core::glGetIntegerv(GLenum pname, GLint *params) -{ - d_1_0_Core->f.GetIntegerv(pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glGetFloatv(GLenum pname, GLfloat *params) -{ - d_1_0_Core->f.GetFloatv(pname, params); -} - -inline GLenum QOpenGLFunctions_4_0_Core::glGetError() -{ - return d_1_0_Core->f.GetError(); -} - -inline void QOpenGLFunctions_4_0_Core::glGetDoublev(GLenum pname, GLdouble *params) -{ - d_1_0_Core->f.GetDoublev(pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glGetBooleanv(GLenum pname, GLboolean *params) -{ - d_1_0_Core->f.GetBooleanv(pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) -{ - d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); -} - -inline void QOpenGLFunctions_4_0_Core::glReadBuffer(GLenum mode) -{ - d_1_0_Core->f.ReadBuffer(mode); -} - -inline void QOpenGLFunctions_4_0_Core::glPixelStorei(GLenum pname, GLint param) -{ - d_1_0_Core->f.PixelStorei(pname, param); -} - -inline void QOpenGLFunctions_4_0_Core::glPixelStoref(GLenum pname, GLfloat param) -{ - d_1_0_Core->f.PixelStoref(pname, param); -} - -inline void QOpenGLFunctions_4_0_Core::glDepthFunc(GLenum func) -{ - d_1_0_Core->f.DepthFunc(func); -} - -inline void QOpenGLFunctions_4_0_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) -{ - d_1_0_Core->f.StencilOp(fail, zfail, zpass); -} - -inline void QOpenGLFunctions_4_0_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask) -{ - d_1_0_Core->f.StencilFunc(func, ref, mask); -} - -inline void QOpenGLFunctions_4_0_Core::glLogicOp(GLenum opcode) -{ - d_1_0_Core->f.LogicOp(opcode); -} - -inline void QOpenGLFunctions_4_0_Core::glBlendFunc(GLenum sfactor, GLenum dfactor) -{ - d_1_0_Core->f.BlendFunc(sfactor, dfactor); -} - -inline void QOpenGLFunctions_4_0_Core::glFlush() -{ - d_1_0_Core->f.Flush(); -} - -inline void QOpenGLFunctions_4_0_Core::glFinish() -{ - d_1_0_Core->f.Finish(); -} - -inline void QOpenGLFunctions_4_0_Core::glEnable(GLenum cap) -{ - d_1_0_Core->f.Enable(cap); -} - -inline void QOpenGLFunctions_4_0_Core::glDisable(GLenum cap) -{ - d_1_0_Core->f.Disable(cap); -} - -inline void QOpenGLFunctions_4_0_Core::glDepthMask(GLboolean flag) -{ - d_1_0_Core->f.DepthMask(flag); -} - -inline void QOpenGLFunctions_4_0_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - d_1_0_Core->f.ColorMask(red, green, blue, alpha); -} - -inline void QOpenGLFunctions_4_0_Core::glStencilMask(GLuint mask) -{ - d_1_0_Core->f.StencilMask(mask); -} - -inline void QOpenGLFunctions_4_0_Core::glClearDepth(GLdouble depth) -{ - d_1_0_Core->f.ClearDepth(depth); -} - -inline void QOpenGLFunctions_4_0_Core::glClearStencil(GLint s) -{ - d_1_0_Core->f.ClearStencil(s); -} - -inline void QOpenGLFunctions_4_0_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - d_1_0_Core->f.ClearColor(red, green, blue, alpha); -} - -inline void QOpenGLFunctions_4_0_Core::glClear(GLbitfield mask) -{ - d_1_0_Core->f.Clear(mask); -} - -inline void QOpenGLFunctions_4_0_Core::glDrawBuffer(GLenum mode) -{ - d_1_0_Core->f.DrawBuffer(mode); -} - -inline void QOpenGLFunctions_4_0_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) -{ - d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); -} - -inline void QOpenGLFunctions_4_0_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) -{ - d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); -} - -inline void QOpenGLFunctions_4_0_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - d_1_0_Core->f.TexParameteriv(target, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glTexParameteri(GLenum target, GLenum pname, GLint param) -{ - d_1_0_Core->f.TexParameteri(target, pname, param); -} - -inline void QOpenGLFunctions_4_0_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - d_1_0_Core->f.TexParameterfv(target, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param) -{ - d_1_0_Core->f.TexParameterf(target, pname, param); -} - -inline void QOpenGLFunctions_4_0_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) -{ - d_1_0_Core->f.Scissor(x, y, width, height); -} - -inline void QOpenGLFunctions_4_0_Core::glPolygonMode(GLenum face, GLenum mode) -{ - d_1_0_Core->f.PolygonMode(face, mode); -} - -inline void QOpenGLFunctions_4_0_Core::glPointSize(GLfloat size) -{ - d_1_0_Core->f.PointSize(size); -} - -inline void QOpenGLFunctions_4_0_Core::glLineWidth(GLfloat width) -{ - d_1_0_Core->f.LineWidth(width); -} - -inline void QOpenGLFunctions_4_0_Core::glHint(GLenum target, GLenum mode) -{ - d_1_0_Core->f.Hint(target, mode); -} - -inline void QOpenGLFunctions_4_0_Core::glFrontFace(GLenum mode) -{ - d_1_0_Core->f.FrontFace(mode); -} - -inline void QOpenGLFunctions_4_0_Core::glCullFace(GLenum mode) -{ - d_1_0_Core->f.CullFace(mode); -} - - -// OpenGL 1.1 core functions -inline void QOpenGLFunctions_4_0_Core::glIndexubv(const GLubyte *c) -{ - Q_UNUSED(c); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glIndexub(GLubyte c) -{ - Q_UNUSED(c); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline GLboolean QOpenGLFunctions_4_0_Core::glIsTexture(GLuint texture) -{ - return d_1_1_Core->f.IsTexture(texture); -} - -inline void QOpenGLFunctions_4_0_Core::glGenTextures(GLsizei n, GLuint *textures) -{ - d_1_1_Core->f.GenTextures(n, textures); -} - -inline void QOpenGLFunctions_4_0_Core::glDeleteTextures(GLsizei n, const GLuint *textures) -{ - d_1_1_Core->f.DeleteTextures(n, textures); -} - -inline void QOpenGLFunctions_4_0_Core::glBindTexture(GLenum target, GLuint texture) -{ - d_1_1_Core->f.BindTexture(target, texture); -} - -inline void QOpenGLFunctions_4_0_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) -{ - d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); -} - -inline void QOpenGLFunctions_4_0_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) -{ - d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); -} - -inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); -} - -inline void QOpenGLFunctions_4_0_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); -} - -inline void QOpenGLFunctions_4_0_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) -{ - d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); -} - -inline void QOpenGLFunctions_4_0_Core::glPolygonOffset(GLfloat factor, GLfloat units) -{ - d_1_1_Core->f.PolygonOffset(factor, units); -} - -inline void QOpenGLFunctions_4_0_Core::glGetPointerv(GLenum pname, GLvoid* *params) -{ - Q_UNUSED(pname); - Q_UNUSED(params); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) -{ - d_1_1_Core->f.DrawElements(mode, count, type, indices); -} - -inline void QOpenGLFunctions_4_0_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count) -{ - d_1_1_Core->f.DrawArrays(mode, first, count); -} - - -// OpenGL 1.2 core functions -inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -inline void QOpenGLFunctions_4_0_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) -{ - d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); -} - -inline void QOpenGLFunctions_4_0_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) -{ - d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); -} - -inline void QOpenGLFunctions_4_0_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) -{ - d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); -} - -inline void QOpenGLFunctions_4_0_Core::glBlendEquation(GLenum mode) -{ - d_1_2_Core->f.BlendEquation(mode); -} - -inline void QOpenGLFunctions_4_0_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - d_1_2_Core->f.BlendColor(red, green, blue, alpha); -} - - -// OpenGL 1.3 core functions -inline void QOpenGLFunctions_4_0_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) -{ - d_1_3_Core->f.GetCompressedTexImage(target, level, img); -} - -inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) -{ - d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); -} - -inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) -{ - d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) -{ - d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) -{ - d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); -} - -inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) -{ - d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); -} - -inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) -{ - d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); -} - -inline void QOpenGLFunctions_4_0_Core::glSampleCoverage(GLfloat value, GLboolean invert) -{ - d_1_3_Core->f.SampleCoverage(value, invert); -} - -inline void QOpenGLFunctions_4_0_Core::glActiveTexture(GLenum texture) -{ - d_1_3_Core->f.ActiveTexture(texture); -} - - -// OpenGL 1.4 core functions -inline void QOpenGLFunctions_4_0_Core::glPointParameteriv(GLenum pname, const GLint *params) -{ - d_1_4_Core->f.PointParameteriv(pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glPointParameteri(GLenum pname, GLint param) -{ - d_1_4_Core->f.PointParameteri(pname, param); -} - -inline void QOpenGLFunctions_4_0_Core::glPointParameterfv(GLenum pname, const GLfloat *params) -{ - d_1_4_Core->f.PointParameterfv(pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glPointParameterf(GLenum pname, GLfloat param) -{ - d_1_4_Core->f.PointParameterf(pname, param); -} - -inline void QOpenGLFunctions_4_0_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) -{ - d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); -} - -inline void QOpenGLFunctions_4_0_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) -{ - d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); -} - -inline void QOpenGLFunctions_4_0_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} - - -// OpenGL 1.5 core functions -inline void QOpenGLFunctions_4_0_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) -{ - d_1_5_Core->f.GetBufferPointerv(target, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) -{ - d_1_5_Core->f.GetBufferParameteriv(target, pname, params); -} - -inline GLboolean QOpenGLFunctions_4_0_Core::glUnmapBuffer(GLenum target) -{ - return d_1_5_Core->f.UnmapBuffer(target); -} - -inline GLvoid* QOpenGLFunctions_4_0_Core::glMapBuffer(GLenum target, GLenum access) -{ - return d_1_5_Core->f.MapBuffer(target, access); -} - -inline void QOpenGLFunctions_4_0_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) -{ - d_1_5_Core->f.GetBufferSubData(target, offset, size, data); -} - -inline void QOpenGLFunctions_4_0_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) -{ - d_1_5_Core->f.BufferSubData(target, offset, size, data); -} - -inline void QOpenGLFunctions_4_0_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) -{ - d_1_5_Core->f.BufferData(target, size, data, usage); -} - -inline GLboolean QOpenGLFunctions_4_0_Core::glIsBuffer(GLuint buffer) -{ - return d_1_5_Core->f.IsBuffer(buffer); -} - -inline void QOpenGLFunctions_4_0_Core::glGenBuffers(GLsizei n, GLuint *buffers) -{ - d_1_5_Core->f.GenBuffers(n, buffers); -} - -inline void QOpenGLFunctions_4_0_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers) -{ - d_1_5_Core->f.DeleteBuffers(n, buffers); -} - -inline void QOpenGLFunctions_4_0_Core::glBindBuffer(GLenum target, GLuint buffer) -{ - d_1_5_Core->f.BindBuffer(target, buffer); -} - -inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) -{ - d_1_5_Core->f.GetQueryObjectuiv(id, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) -{ - d_1_5_Core->f.GetQueryObjectiv(id, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params) -{ - d_1_5_Core->f.GetQueryiv(target, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glEndQuery(GLenum target) -{ - d_1_5_Core->f.EndQuery(target); -} - -inline void QOpenGLFunctions_4_0_Core::glBeginQuery(GLenum target, GLuint id) -{ - d_1_5_Core->f.BeginQuery(target, id); -} - -inline GLboolean QOpenGLFunctions_4_0_Core::glIsQuery(GLuint id) -{ - return d_1_5_Core->f.IsQuery(id); -} - -inline void QOpenGLFunctions_4_0_Core::glDeleteQueries(GLsizei n, const GLuint *ids) -{ - d_1_5_Core->f.DeleteQueries(n, ids); -} - -inline void QOpenGLFunctions_4_0_Core::glGenQueries(GLsizei n, GLuint *ids) -{ - d_1_5_Core->f.GenQueries(n, ids); -} - - -// OpenGL 2.0 core functions -inline void QOpenGLFunctions_4_0_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) -{ - d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer); -} - -inline void QOpenGLFunctions_4_0_Core::glValidateProgram(GLuint program) -{ - d_2_0_Core->f.ValidateProgram(program); -} - -inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value) -{ - d_2_0_Core->f.Uniform4iv(location, count, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value) -{ - d_2_0_Core->f.Uniform3iv(location, count, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value) -{ - d_2_0_Core->f.Uniform2iv(location, count, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value) -{ - d_2_0_Core->f.Uniform1iv(location, count, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) -{ - d_2_0_Core->f.Uniform4fv(location, count, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) -{ - d_2_0_Core->f.Uniform3fv(location, count, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) -{ - d_2_0_Core->f.Uniform2fv(location, count, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) -{ - d_2_0_Core->f.Uniform1fv(location, count, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) -{ - d_2_0_Core->f.Uniform3i(location, v0, v1, v2); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform2i(GLint location, GLint v0, GLint v1) -{ - d_2_0_Core->f.Uniform2i(location, v0, v1); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform1i(GLint location, GLint v0) -{ - d_2_0_Core->f.Uniform1i(location, v0); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - d_2_0_Core->f.Uniform3f(location, v0, v1, v2); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1) -{ - d_2_0_Core->f.Uniform2f(location, v0, v1); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform1f(GLint location, GLfloat v0) -{ - d_2_0_Core->f.Uniform1f(location, v0); -} - -inline void QOpenGLFunctions_4_0_Core::glUseProgram(GLuint program) -{ - d_2_0_Core->f.UseProgram(program); -} - -inline void QOpenGLFunctions_4_0_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) -{ - d_2_0_Core->f.ShaderSource(shader, count, string, length); -} - -inline void QOpenGLFunctions_4_0_Core::glLinkProgram(GLuint program) -{ - d_2_0_Core->f.LinkProgram(program); -} - -inline GLboolean QOpenGLFunctions_4_0_Core::glIsShader(GLuint shader) -{ - return d_2_0_Core->f.IsShader(shader); -} - -inline GLboolean QOpenGLFunctions_4_0_Core::glIsProgram(GLuint program) -{ - return d_2_0_Core->f.IsProgram(program); -} - -inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) -{ - d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer); -} - -inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) -{ - d_2_0_Core->f.GetVertexAttribiv(index, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) -{ - d_2_0_Core->f.GetVertexAttribfv(index, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) -{ - d_2_0_Core->f.GetVertexAttribdv(index, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glGetUniformiv(GLuint program, GLint location, GLint *params) -{ - d_2_0_Core->f.GetUniformiv(program, location, params); -} - -inline void QOpenGLFunctions_4_0_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params) -{ - d_2_0_Core->f.GetUniformfv(program, location, params); -} - -inline GLint QOpenGLFunctions_4_0_Core::glGetUniformLocation(GLuint program, const GLchar *name) -{ - return d_2_0_Core->f.GetUniformLocation(program, name); -} - -inline void QOpenGLFunctions_4_0_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) -{ - d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source); -} - -inline void QOpenGLFunctions_4_0_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) -{ - d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog); -} - -inline void QOpenGLFunctions_4_0_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) -{ - d_2_0_Core->f.GetShaderiv(shader, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) -{ - d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog); -} - -inline void QOpenGLFunctions_4_0_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params) -{ - d_2_0_Core->f.GetProgramiv(program, pname, params); -} - -inline GLint QOpenGLFunctions_4_0_Core::glGetAttribLocation(GLuint program, const GLchar *name) -{ - return d_2_0_Core->f.GetAttribLocation(program, name); -} - -inline void QOpenGLFunctions_4_0_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) -{ - d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj); -} - -inline void QOpenGLFunctions_4_0_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) -{ - d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name); -} - -inline void QOpenGLFunctions_4_0_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) -{ - d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name); -} - -inline void QOpenGLFunctions_4_0_Core::glEnableVertexAttribArray(GLuint index) -{ - d_2_0_Core->f.EnableVertexAttribArray(index); -} - -inline void QOpenGLFunctions_4_0_Core::glDisableVertexAttribArray(GLuint index) -{ - d_2_0_Core->f.DisableVertexAttribArray(index); -} - -inline void QOpenGLFunctions_4_0_Core::glDetachShader(GLuint program, GLuint shader) -{ - d_2_0_Core->f.DetachShader(program, shader); -} - -inline void QOpenGLFunctions_4_0_Core::glDeleteShader(GLuint shader) -{ - d_2_0_Core->f.DeleteShader(shader); -} - -inline void QOpenGLFunctions_4_0_Core::glDeleteProgram(GLuint program) -{ - d_2_0_Core->f.DeleteProgram(program); -} - -inline GLuint QOpenGLFunctions_4_0_Core::glCreateShader(GLenum type) -{ - return d_2_0_Core->f.CreateShader(type); -} - -inline GLuint QOpenGLFunctions_4_0_Core::glCreateProgram() -{ - return d_2_0_Core->f.CreateProgram(); -} - -inline void QOpenGLFunctions_4_0_Core::glCompileShader(GLuint shader) -{ - d_2_0_Core->f.CompileShader(shader); -} - -inline void QOpenGLFunctions_4_0_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) -{ - d_2_0_Core->f.BindAttribLocation(program, index, name); -} - -inline void QOpenGLFunctions_4_0_Core::glAttachShader(GLuint program, GLuint shader) -{ - d_2_0_Core->f.AttachShader(program, shader); -} - -inline void QOpenGLFunctions_4_0_Core::glStencilMaskSeparate(GLenum face, GLuint mask) -{ - d_2_0_Core->f.StencilMaskSeparate(face, mask); -} - -inline void QOpenGLFunctions_4_0_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) -{ - d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask); -} - -inline void QOpenGLFunctions_4_0_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) -{ - d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass); -} - -inline void QOpenGLFunctions_4_0_Core::glDrawBuffers(GLsizei n, const GLenum *bufs) -{ - d_2_0_Core->f.DrawBuffers(n, bufs); -} - -inline void QOpenGLFunctions_4_0_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) -{ - d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha); -} - - -// OpenGL 2.1 core functions -inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value); -} - - -// OpenGL 3.0 core functions -inline GLboolean QOpenGLFunctions_4_0_Core::glIsVertexArray(GLuint array) -{ - return d_3_0_Core->f.IsVertexArray(array); -} - -inline void QOpenGLFunctions_4_0_Core::glGenVertexArrays(GLsizei n, GLuint *arrays) -{ - d_3_0_Core->f.GenVertexArrays(n, arrays); -} - -inline void QOpenGLFunctions_4_0_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays) -{ - d_3_0_Core->f.DeleteVertexArrays(n, arrays); -} - -inline void QOpenGLFunctions_4_0_Core::glBindVertexArray(GLuint array) -{ - d_3_0_Core->f.BindVertexArray(array); -} - -inline void QOpenGLFunctions_4_0_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) -{ - d_3_0_Core->f.FlushMappedBufferRange(target, offset, length); -} - -inline GLvoid* QOpenGLFunctions_4_0_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) -{ - return d_3_0_Core->f.MapBufferRange(target, offset, length, access); -} - -inline void QOpenGLFunctions_4_0_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) -{ - d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer); -} - -inline void QOpenGLFunctions_4_0_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) -{ - d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height); -} - -inline void QOpenGLFunctions_4_0_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) -{ - d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); -} - -inline void QOpenGLFunctions_4_0_Core::glGenerateMipmap(GLenum target) -{ - d_3_0_Core->f.GenerateMipmap(target); -} - -inline void QOpenGLFunctions_4_0_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) -{ - d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -} - -inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) -{ - d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); -} - -inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level); -} - -inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level); -} - -inline GLenum QOpenGLFunctions_4_0_Core::glCheckFramebufferStatus(GLenum target) -{ - return d_3_0_Core->f.CheckFramebufferStatus(target); -} - -inline void QOpenGLFunctions_4_0_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers) -{ - d_3_0_Core->f.GenFramebuffers(n, framebuffers); -} - -inline void QOpenGLFunctions_4_0_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) -{ - d_3_0_Core->f.DeleteFramebuffers(n, framebuffers); -} - -inline void QOpenGLFunctions_4_0_Core::glBindFramebuffer(GLenum target, GLuint framebuffer) -{ - d_3_0_Core->f.BindFramebuffer(target, framebuffer); -} - -inline GLboolean QOpenGLFunctions_4_0_Core::glIsFramebuffer(GLuint framebuffer) -{ - return d_3_0_Core->f.IsFramebuffer(framebuffer); -} - -inline void QOpenGLFunctions_4_0_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) -{ - d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) -{ - d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height); -} - -inline void QOpenGLFunctions_4_0_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) -{ - d_3_0_Core->f.GenRenderbuffers(n, renderbuffers); -} - -inline void QOpenGLFunctions_4_0_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) -{ - d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers); -} - -inline void QOpenGLFunctions_4_0_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer) -{ - d_3_0_Core->f.BindRenderbuffer(target, renderbuffer); -} - -inline GLboolean QOpenGLFunctions_4_0_Core::glIsRenderbuffer(GLuint renderbuffer) -{ - return d_3_0_Core->f.IsRenderbuffer(renderbuffer); -} - -inline const GLubyte * QOpenGLFunctions_4_0_Core::glGetStringi(GLenum name, GLuint index) -{ - return d_3_0_Core->f.GetStringi(name, index); -} - -inline void QOpenGLFunctions_4_0_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) -{ - d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil); -} - -inline void QOpenGLFunctions_4_0_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) -{ - d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value); -} - -inline void QOpenGLFunctions_4_0_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) -{ - d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value); -} - -inline void QOpenGLFunctions_4_0_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) -{ - d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value); -} - -inline void QOpenGLFunctions_4_0_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) -{ - d_3_0_Core->f.GetTexParameterIuiv(target, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) -{ - d_3_0_Core->f.GetTexParameterIiv(target, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) -{ - d_3_0_Core->f.TexParameterIuiv(target, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) -{ - d_3_0_Core->f.TexParameterIiv(target, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value) -{ - d_3_0_Core->f.Uniform4uiv(location, count, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value) -{ - d_3_0_Core->f.Uniform3uiv(location, count, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value) -{ - d_3_0_Core->f.Uniform2uiv(location, count, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value) -{ - d_3_0_Core->f.Uniform1uiv(location, count, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - d_3_0_Core->f.Uniform3ui(location, v0, v1, v2); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1) -{ - d_3_0_Core->f.Uniform2ui(location, v0, v1); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform1ui(GLint location, GLuint v0) -{ - d_3_0_Core->f.Uniform1ui(location, v0); -} - -inline GLint QOpenGLFunctions_4_0_Core::glGetFragDataLocation(GLuint program, const GLchar *name) -{ - return d_3_0_Core->f.GetFragDataLocation(program, name); -} - -inline void QOpenGLFunctions_4_0_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) -{ - d_3_0_Core->f.BindFragDataLocation(program, color, name); -} - -inline void QOpenGLFunctions_4_0_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params) -{ - d_3_0_Core->f.GetUniformuiv(program, location, params); -} - -inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) -{ - d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) -{ - d_3_0_Core->f.GetVertexAttribIiv(index, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -{ - d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer); -} - -inline void QOpenGLFunctions_4_0_Core::glEndConditionalRender() -{ - d_3_0_Core->f.EndConditionalRender(); -} - -inline void QOpenGLFunctions_4_0_Core::glBeginConditionalRender(GLuint id, GLenum mode) -{ - d_3_0_Core->f.BeginConditionalRender(id, mode); -} - -inline void QOpenGLFunctions_4_0_Core::glClampColor(GLenum target, GLenum clamp) -{ - d_3_0_Core->f.ClampColor(target, clamp); -} - -inline void QOpenGLFunctions_4_0_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) -{ - d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); -} - -inline void QOpenGLFunctions_4_0_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode) -{ - d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode); -} - -inline void QOpenGLFunctions_4_0_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer) -{ - d_3_0_Core->f.BindBufferBase(target, index, buffer); -} - -inline void QOpenGLFunctions_4_0_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size); -} - -inline void QOpenGLFunctions_4_0_Core::glEndTransformFeedback() -{ - d_3_0_Core->f.EndTransformFeedback(); -} - -inline void QOpenGLFunctions_4_0_Core::glBeginTransformFeedback(GLenum primitiveMode) -{ - d_3_0_Core->f.BeginTransformFeedback(primitiveMode); -} - -inline GLboolean QOpenGLFunctions_4_0_Core::glIsEnabledi(GLenum target, GLuint index) -{ - return d_3_0_Core->f.IsEnabledi(target, index); -} - -inline void QOpenGLFunctions_4_0_Core::glDisablei(GLenum target, GLuint index) -{ - d_3_0_Core->f.Disablei(target, index); -} - -inline void QOpenGLFunctions_4_0_Core::glEnablei(GLenum target, GLuint index) -{ - d_3_0_Core->f.Enablei(target, index); -} - -inline void QOpenGLFunctions_4_0_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data) -{ - d_3_0_Core->f.GetIntegeri_v(target, index, data); -} - -inline void QOpenGLFunctions_4_0_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) -{ - d_3_0_Core->f.GetBooleani_v(target, index, data); -} - -inline void QOpenGLFunctions_4_0_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) -{ - d_3_0_Core->f.ColorMaski(index, r, g, b, a); -} - - -// OpenGL 3.1 core functions -inline void QOpenGLFunctions_4_0_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) -{ - d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); -} - -inline void QOpenGLFunctions_4_0_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) -{ - d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); -} - -inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) -{ - d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); -} - -inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) -{ - d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); -} - -inline GLuint QOpenGLFunctions_4_0_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) -{ - return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName); -} - -inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) -{ - d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); -} - -inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) -{ - d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices) -{ - d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); -} - -inline void QOpenGLFunctions_4_0_Core::glPrimitiveRestartIndex(GLuint index) -{ - d_3_1_Core->f.PrimitiveRestartIndex(index); -} - -inline void QOpenGLFunctions_4_0_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) -{ - d_3_1_Core->f.TexBuffer(target, internalformat, buffer); -} - -inline void QOpenGLFunctions_4_0_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) -{ - d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount); -} - -inline void QOpenGLFunctions_4_0_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) -{ - d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount); -} - - -// OpenGL 3.2 core functions -inline void QOpenGLFunctions_4_0_Core::glSampleMaski(GLuint index, GLbitfield mask) -{ - d_3_2_Core->f.SampleMaski(index, mask); -} - -inline void QOpenGLFunctions_4_0_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) -{ - d_3_2_Core->f.GetMultisamplefv(pname, index, val); -} - -inline void QOpenGLFunctions_4_0_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) -{ - d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); -} - -inline void QOpenGLFunctions_4_0_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) -{ - d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); -} - -inline void QOpenGLFunctions_4_0_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) -{ - d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values); -} - -inline void QOpenGLFunctions_4_0_Core::glGetInteger64v(GLenum pname, GLint64 *params) -{ - d_3_2_Core->f.GetInteger64v(pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - d_3_2_Core->f.WaitSync(sync, flags, timeout); -} - -inline GLenum QOpenGLFunctions_4_0_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout); -} - -inline void QOpenGLFunctions_4_0_Core::glDeleteSync(GLsync sync) -{ - d_3_2_Core->f.DeleteSync(sync); -} - -inline GLboolean QOpenGLFunctions_4_0_Core::glIsSync(GLsync sync) -{ - return d_3_2_Core->f.IsSync(sync); -} - -inline GLsync QOpenGLFunctions_4_0_Core::glFenceSync(GLenum condition, GLbitfield flags) -{ - return d_3_2_Core->f.FenceSync(condition, flags); -} - -inline void QOpenGLFunctions_4_0_Core::glProvokingVertex(GLenum mode) -{ - d_3_2_Core->f.ProvokingVertex(mode); -} - -inline void QOpenGLFunctions_4_0_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex) -{ - d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex); -} - -inline void QOpenGLFunctions_4_0_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex) -{ - d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex); -} - -inline void QOpenGLFunctions_4_0_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) -{ - d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); -} - -inline void QOpenGLFunctions_4_0_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) -{ - d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex); -} - -inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) -{ - d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level); -} - -inline void QOpenGLFunctions_4_0_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) -{ - d_3_2_Core->f.GetBufferParameteri64v(target, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) -{ - d_3_2_Core->f.GetInteger64i_v(target, index, data); -} - - -// OpenGL 3.3 core functions -inline void QOpenGLFunctions_4_0_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) -{ - d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value); -} - -inline void QOpenGLFunctions_4_0_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) -{ - d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value); -} - -inline void QOpenGLFunctions_4_0_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) -{ - d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value); -} - -inline void QOpenGLFunctions_4_0_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) -{ - d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value); -} - -inline void QOpenGLFunctions_4_0_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) -{ - d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value); -} - -inline void QOpenGLFunctions_4_0_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) -{ - d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value); -} - -inline void QOpenGLFunctions_4_0_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) -{ - d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value); -} - -inline void QOpenGLFunctions_4_0_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) -{ - d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value); -} - -inline void QOpenGLFunctions_4_0_Core::glSecondaryColorP3uiv(GLenum type, const GLuint *color) -{ - Q_UNUSED(type); - Q_UNUSED(color); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glSecondaryColorP3ui(GLenum type, GLuint color) -{ - Q_UNUSED(type); - Q_UNUSED(color); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glColorP4uiv(GLenum type, const GLuint *color) -{ - Q_UNUSED(type); - Q_UNUSED(color); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glColorP4ui(GLenum type, GLuint color) -{ - Q_UNUSED(type); - Q_UNUSED(color); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glColorP3uiv(GLenum type, const GLuint *color) -{ - Q_UNUSED(type); - Q_UNUSED(color); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glColorP3ui(GLenum type, GLuint color) -{ - Q_UNUSED(type); - Q_UNUSED(color); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glNormalP3uiv(GLenum type, const GLuint *coords) -{ - Q_UNUSED(type); - Q_UNUSED(coords); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glNormalP3ui(GLenum type, GLuint coords) -{ - Q_UNUSED(type); - Q_UNUSED(coords); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords) -{ - Q_UNUSED(texture); - Q_UNUSED(type); - Q_UNUSED(coords); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) -{ - Q_UNUSED(texture); - Q_UNUSED(type); - Q_UNUSED(coords); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords) -{ - Q_UNUSED(texture); - Q_UNUSED(type); - Q_UNUSED(coords); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) -{ - Q_UNUSED(texture); - Q_UNUSED(type); - Q_UNUSED(coords); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords) -{ - Q_UNUSED(texture); - Q_UNUSED(type); - Q_UNUSED(coords); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) -{ - Q_UNUSED(texture); - Q_UNUSED(type); - Q_UNUSED(coords); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords) -{ - Q_UNUSED(texture); - Q_UNUSED(type); - Q_UNUSED(coords); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) -{ - Q_UNUSED(texture); - Q_UNUSED(type); - Q_UNUSED(coords); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glTexCoordP4uiv(GLenum type, const GLuint *coords) -{ - Q_UNUSED(type); - Q_UNUSED(coords); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glTexCoordP4ui(GLenum type, GLuint coords) -{ - Q_UNUSED(type); - Q_UNUSED(coords); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glTexCoordP3uiv(GLenum type, const GLuint *coords) -{ - Q_UNUSED(type); - Q_UNUSED(coords); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glTexCoordP3ui(GLenum type, GLuint coords) -{ - Q_UNUSED(type); - Q_UNUSED(coords); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glTexCoordP2uiv(GLenum type, const GLuint *coords) -{ - Q_UNUSED(type); - Q_UNUSED(coords); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glTexCoordP2ui(GLenum type, GLuint coords) -{ - Q_UNUSED(type); - Q_UNUSED(coords); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glTexCoordP1uiv(GLenum type, const GLuint *coords) -{ - Q_UNUSED(type); - Q_UNUSED(coords); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glTexCoordP1ui(GLenum type, GLuint coords) -{ - Q_UNUSED(type); - Q_UNUSED(coords); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glVertexP4uiv(GLenum type, const GLuint *value) -{ - Q_UNUSED(type); - Q_UNUSED(value); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glVertexP4ui(GLenum type, GLuint value) -{ - Q_UNUSED(type); - Q_UNUSED(value); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glVertexP3uiv(GLenum type, const GLuint *value) -{ - Q_UNUSED(type); - Q_UNUSED(value); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glVertexP3ui(GLenum type, GLuint value) -{ - Q_UNUSED(type); - Q_UNUSED(value); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glVertexP2uiv(GLenum type, const GLuint *value) -{ - Q_UNUSED(type); - Q_UNUSED(value); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glVertexP2ui(GLenum type, GLuint value) -{ - Q_UNUSED(type); - Q_UNUSED(value); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) -{ - d_3_3_Core->f.GetQueryObjectui64v(id, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) -{ - d_3_3_Core->f.GetQueryObjecti64v(id, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glQueryCounter(GLuint id, GLenum target) -{ - d_3_3_Core->f.QueryCounter(id, target); -} - -inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) -{ - d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) -{ - d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) -{ - d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) -{ - d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param) -{ - d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param); -} - -inline void QOpenGLFunctions_4_0_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param) -{ - d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param); -} - -inline void QOpenGLFunctions_4_0_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) -{ - d_3_3_Core->f.SamplerParameterfv(sampler, pname, param); -} - -inline void QOpenGLFunctions_4_0_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) -{ - d_3_3_Core->f.SamplerParameterf(sampler, pname, param); -} - -inline void QOpenGLFunctions_4_0_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) -{ - d_3_3_Core->f.SamplerParameteriv(sampler, pname, param); -} - -inline void QOpenGLFunctions_4_0_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) -{ - d_3_3_Core->f.SamplerParameteri(sampler, pname, param); -} - -inline void QOpenGLFunctions_4_0_Core::glBindSampler(GLuint unit, GLuint sampler) -{ - d_3_3_Core->f.BindSampler(unit, sampler); -} - -inline GLboolean QOpenGLFunctions_4_0_Core::glIsSampler(GLuint sampler) -{ - return d_3_3_Core->f.IsSampler(sampler); -} - -inline void QOpenGLFunctions_4_0_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers) -{ - d_3_3_Core->f.DeleteSamplers(count, samplers); -} - -inline void QOpenGLFunctions_4_0_Core::glGenSamplers(GLsizei count, GLuint *samplers) -{ - d_3_3_Core->f.GenSamplers(count, samplers); -} - -inline GLint QOpenGLFunctions_4_0_Core::glGetFragDataIndex(GLuint program, const GLchar *name) -{ - return d_3_3_Core->f.GetFragDataIndex(program, name); -} - -inline void QOpenGLFunctions_4_0_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) -{ - d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name); -} - -inline void QOpenGLFunctions_4_0_Core::glVertexAttribDivisor(GLuint index, GLuint divisor) -{ - d_3_3_Core->f.VertexAttribDivisor(index, divisor); -} - - -// OpenGL 4.0 core functions -inline void QOpenGLFunctions_4_0_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) -{ - d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params); -} - -inline void QOpenGLFunctions_4_0_Core::glEndQueryIndexed(GLenum target, GLuint index) -{ - d_4_0_Core->f.EndQueryIndexed(target, index); -} - -inline void QOpenGLFunctions_4_0_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id) -{ - d_4_0_Core->f.BeginQueryIndexed(target, index, id); -} - -inline void QOpenGLFunctions_4_0_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) -{ - d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream); -} - -inline void QOpenGLFunctions_4_0_Core::glDrawTransformFeedback(GLenum mode, GLuint id) -{ - d_4_0_Core->f.DrawTransformFeedback(mode, id); -} - -inline void QOpenGLFunctions_4_0_Core::glResumeTransformFeedback() -{ - d_4_0_Core->f.ResumeTransformFeedback(); -} - -inline void QOpenGLFunctions_4_0_Core::glPauseTransformFeedback() -{ - d_4_0_Core->f.PauseTransformFeedback(); -} - -inline GLboolean QOpenGLFunctions_4_0_Core::glIsTransformFeedback(GLuint id) -{ - return d_4_0_Core->f.IsTransformFeedback(id); -} - -inline void QOpenGLFunctions_4_0_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids) -{ - d_4_0_Core->f.GenTransformFeedbacks(n, ids); -} - -inline void QOpenGLFunctions_4_0_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) -{ - d_4_0_Core->f.DeleteTransformFeedbacks(n, ids); -} - -inline void QOpenGLFunctions_4_0_Core::glBindTransformFeedback(GLenum target, GLuint id) -{ - d_4_0_Core->f.BindTransformFeedback(target, id); -} - -inline void QOpenGLFunctions_4_0_Core::glPatchParameterfv(GLenum pname, const GLfloat *values) -{ - d_4_0_Core->f.PatchParameterfv(pname, values); -} - -inline void QOpenGLFunctions_4_0_Core::glPatchParameteri(GLenum pname, GLint value) -{ - d_4_0_Core->f.PatchParameteri(pname, value); -} - -inline void QOpenGLFunctions_4_0_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) -{ - d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values); -} - -inline void QOpenGLFunctions_4_0_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) -{ - d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params); -} - -inline void QOpenGLFunctions_4_0_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) -{ - d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices); -} - -inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) -{ - d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name); -} - -inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) -{ - d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); -} - -inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values) -{ - d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values); -} - -inline GLuint QOpenGLFunctions_4_0_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) -{ - return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name); -} - -inline GLint QOpenGLFunctions_4_0_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name) -{ - return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name); -} - -inline void QOpenGLFunctions_4_0_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params) -{ - d_4_0_Core->f.GetUniformdv(program, location, params); -} - -inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) -{ - d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) -{ - d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) -{ - d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) -{ - d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) -{ - d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) -{ - d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) -{ - d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) -{ - d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) -{ - d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value) -{ - d_4_0_Core->f.Uniform4dv(location, count, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value) -{ - d_4_0_Core->f.Uniform3dv(location, count, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value) -{ - d_4_0_Core->f.Uniform2dv(location, count, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value) -{ - d_4_0_Core->f.Uniform1dv(location, count, value); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - d_4_0_Core->f.Uniform4d(location, x, y, z, w); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) -{ - d_4_0_Core->f.Uniform3d(location, x, y, z); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform2d(GLint location, GLdouble x, GLdouble y) -{ - d_4_0_Core->f.Uniform2d(location, x, y); -} - -inline void QOpenGLFunctions_4_0_Core::glUniform1d(GLint location, GLdouble x) -{ - d_4_0_Core->f.Uniform1d(location, x); -} - -inline void QOpenGLFunctions_4_0_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect) -{ - d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect); -} - -inline void QOpenGLFunctions_4_0_Core::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect) -{ - d_4_0_Core->f.DrawArraysIndirect(mode, indirect); -} - -inline void QOpenGLFunctions_4_0_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) -{ - d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); -} - -inline void QOpenGLFunctions_4_0_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst) -{ - d_4_0_Core->f.BlendFunci(buf, src, dst); -} - -inline void QOpenGLFunctions_4_0_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) -{ - d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha); -} - -inline void QOpenGLFunctions_4_0_Core::glBlendEquationi(GLuint buf, GLenum mode) -{ - d_4_0_Core->f.BlendEquationi(buf, mode); -} - -inline void QOpenGLFunctions_4_0_Core::glMinSampleShading(GLfloat value) -{ - d_4_0_Core->f.MinSampleShading(value); -} - - - -QT_END_NAMESPACE - -#endif // QT_NO_OPENGL && !QT_OPENGL_ES_2 - -#endif |