diff options
Diffstat (limited to 'src/gui/opengl/qopenglfunctions_4_2_compatibility.h')
-rw-r--r-- | src/gui/opengl/qopenglfunctions_4_2_compatibility.h | 5647 |
1 files changed, 0 insertions, 5647 deletions
diff --git a/src/gui/opengl/qopenglfunctions_4_2_compatibility.h b/src/gui/opengl/qopenglfunctions_4_2_compatibility.h deleted file mode 100644 index a48d581c2d..0000000000 --- a/src/gui/opengl/qopenglfunctions_4_2_compatibility.h +++ /dev/null @@ -1,5647 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -** -** This file was generated by glgen version 0.1 -** Command line was: glgen -** -** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) -** -** This is an auto-generated file. -** Do not edit! All changes made to it will be lost. -** -****************************************************************************/ - -#ifndef QOPENGLVERSIONFUNCTIONS_4_2_COMPATIBILITY_H -#define QOPENGLVERSIONFUNCTIONS_4_2_COMPATIBILITY_H - -#include <QtGui/qtguiglobal.h> - -#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) - -#include <QtGui/QOpenGLVersionFunctions> -#include <QtGui/qopenglcontext.h> - -// MemoryBarrier is a macro on some architectures on Windows -#ifdef Q_OS_WIN -#pragma push_macro("MemoryBarrier") -#undef MemoryBarrier -#endif - -QT_BEGIN_NAMESPACE - -class Q_GUI_EXPORT QOpenGLFunctions_4_2_Compatibility : public QAbstractOpenGLFunctions -{ -public: - QOpenGLFunctions_4_2_Compatibility(); - ~QOpenGLFunctions_4_2_Compatibility(); - - bool initializeOpenGLFunctions() override; - - // OpenGL 1.0 core functions - void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); - void glDepthRange(GLdouble nearVal, GLdouble farVal); - GLboolean glIsEnabled(GLenum cap); - void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); - void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); - void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); - void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); - void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); - const GLubyte * glGetString(GLenum name); - void glGetIntegerv(GLenum pname, GLint *params); - void glGetFloatv(GLenum pname, GLfloat *params); - GLenum glGetError(); - void glGetDoublev(GLenum pname, GLdouble *params); - void glGetBooleanv(GLenum pname, GLboolean *params); - void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); - void glReadBuffer(GLenum mode); - void glPixelStorei(GLenum pname, GLint param); - void glPixelStoref(GLenum pname, GLfloat param); - void glDepthFunc(GLenum func); - void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); - void glStencilFunc(GLenum func, GLint ref, GLuint mask); - void glLogicOp(GLenum opcode); - void glBlendFunc(GLenum sfactor, GLenum dfactor); - void glFlush(); - void glFinish(); - void glEnable(GLenum cap); - void glDisable(GLenum cap); - void glDepthMask(GLboolean flag); - void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); - void glStencilMask(GLuint mask); - void glClearDepth(GLdouble depth); - void glClearStencil(GLint s); - void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); - void glClear(GLbitfield mask); - void glDrawBuffer(GLenum mode); - void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); - void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); - void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); - void glTexParameteri(GLenum target, GLenum pname, GLint param); - void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); - void glTexParameterf(GLenum target, GLenum pname, GLfloat param); - void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); - void glPolygonMode(GLenum face, GLenum mode); - void glPointSize(GLfloat size); - void glLineWidth(GLfloat width); - void glHint(GLenum target, GLenum mode); - void glFrontFace(GLenum mode); - void glCullFace(GLenum mode); - - // OpenGL 1.1 core functions - void glIndexubv(const GLubyte *c); - void glIndexub(GLubyte c); - GLboolean glIsTexture(GLuint texture); - void glGenTextures(GLsizei n, GLuint *textures); - void glDeleteTextures(GLsizei n, const GLuint *textures); - void glBindTexture(GLenum target, GLuint texture); - void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); - void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); - void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); - void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); - void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); - void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); - void glPolygonOffset(GLfloat factor, GLfloat units); - void glGetPointerv(GLenum pname, GLvoid* *params); - void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); - void glDrawArrays(GLenum mode, GLint first, GLsizei count); - - // OpenGL 1.2 core functions - void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); - void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); - void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); - void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); - void glBlendEquation(GLenum mode); - void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); - - // OpenGL 1.3 core functions - void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); - void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); - void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); - void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); - void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); - void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); - void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); - void glSampleCoverage(GLfloat value, GLboolean invert); - void glActiveTexture(GLenum texture); - - // OpenGL 1.4 core functions - void glPointParameteriv(GLenum pname, const GLint *params); - void glPointParameteri(GLenum pname, GLint param); - void glPointParameterfv(GLenum pname, const GLfloat *params); - void glPointParameterf(GLenum pname, GLfloat param); - void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); - void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); - void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); - - // OpenGL 1.5 core functions - void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); - void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); - GLboolean glUnmapBuffer(GLenum target); - GLvoid* glMapBuffer(GLenum target, GLenum access); - void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); - void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); - void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); - GLboolean glIsBuffer(GLuint buffer); - void glGenBuffers(GLsizei n, GLuint *buffers); - void glDeleteBuffers(GLsizei n, const GLuint *buffers); - void glBindBuffer(GLenum target, GLuint buffer); - void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); - void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); - void glGetQueryiv(GLenum target, GLenum pname, GLint *params); - void glEndQuery(GLenum target); - void glBeginQuery(GLenum target, GLuint id); - GLboolean glIsQuery(GLuint id); - void glDeleteQueries(GLsizei n, const GLuint *ids); - void glGenQueries(GLsizei n, GLuint *ids); - - // OpenGL 2.0 core functions - void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); - void glValidateProgram(GLuint program); - void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glUniform4iv(GLint location, GLsizei count, const GLint *value); - void glUniform3iv(GLint location, GLsizei count, const GLint *value); - void glUniform2iv(GLint location, GLsizei count, const GLint *value); - void glUniform1iv(GLint location, GLsizei count, const GLint *value); - void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); - void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); - void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); - void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); - void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); - void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); - void glUniform2i(GLint location, GLint v0, GLint v1); - void glUniform1i(GLint location, GLint v0); - void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); - void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); - void glUniform2f(GLint location, GLfloat v0, GLfloat v1); - void glUniform1f(GLint location, GLfloat v0); - void glUseProgram(GLuint program); - void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); - void glLinkProgram(GLuint program); - GLboolean glIsShader(GLuint shader); - GLboolean glIsProgram(GLuint program); - void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); - void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); - void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); - void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); - void glGetUniformiv(GLuint program, GLint location, GLint *params); - void glGetUniformfv(GLuint program, GLint location, GLfloat *params); - GLint glGetUniformLocation(GLuint program, const GLchar *name); - void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); - void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); - void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); - void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); - void glGetProgramiv(GLuint program, GLenum pname, GLint *params); - GLint glGetAttribLocation(GLuint program, const GLchar *name); - void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); - void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); - void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); - void glEnableVertexAttribArray(GLuint index); - void glDisableVertexAttribArray(GLuint index); - void glDetachShader(GLuint program, GLuint shader); - void glDeleteShader(GLuint shader); - void glDeleteProgram(GLuint program); - GLuint glCreateShader(GLenum type); - GLuint glCreateProgram(); - void glCompileShader(GLuint shader); - void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); - void glAttachShader(GLuint program, GLuint shader); - void glStencilMaskSeparate(GLenum face, GLuint mask); - void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); - void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); - void glDrawBuffers(GLsizei n, const GLenum *bufs); - void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); - - // OpenGL 2.1 core functions - void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - - // OpenGL 3.0 core functions - GLboolean glIsVertexArray(GLuint array); - void glGenVertexArrays(GLsizei n, GLuint *arrays); - void glDeleteVertexArrays(GLsizei n, const GLuint *arrays); - void glBindVertexArray(GLuint array); - void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); - GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); - void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); - void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); - void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); - void glGenerateMipmap(GLenum target); - void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); - void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); - void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); - void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); - void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); - GLenum glCheckFramebufferStatus(GLenum target); - void glGenFramebuffers(GLsizei n, GLuint *framebuffers); - void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); - void glBindFramebuffer(GLenum target, GLuint framebuffer); - GLboolean glIsFramebuffer(GLuint framebuffer); - void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); - void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); - void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); - void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); - void glBindRenderbuffer(GLenum target, GLuint renderbuffer); - GLboolean glIsRenderbuffer(GLuint renderbuffer); - const GLubyte * glGetStringi(GLenum name, GLuint index); - void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); - void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); - void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); - void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); - void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); - void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params); - void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); - void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params); - void glUniform4uiv(GLint location, GLsizei count, const GLuint *value); - void glUniform3uiv(GLint location, GLsizei count, const GLuint *value); - void glUniform2uiv(GLint location, GLsizei count, const GLuint *value); - void glUniform1uiv(GLint location, GLsizei count, const GLuint *value); - void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); - void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); - void glUniform2ui(GLint location, GLuint v0, GLuint v1); - void glUniform1ui(GLint location, GLuint v0); - GLint glGetFragDataLocation(GLuint program, const GLchar *name); - void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name); - void glGetUniformuiv(GLuint program, GLint location, GLuint *params); - void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); - void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); - void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); - void glEndConditionalRender(); - void glBeginConditionalRender(GLuint id, GLenum mode); - void glClampColor(GLenum target, GLenum clamp); - void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); - void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); - void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); - void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); - void glEndTransformFeedback(); - void glBeginTransformFeedback(GLenum primitiveMode); - GLboolean glIsEnabledi(GLenum target, GLuint index); - void glDisablei(GLenum target, GLuint index); - void glEnablei(GLenum target, GLuint index); - void glGetIntegeri_v(GLenum target, GLuint index, GLint *data); - void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); - void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); - - // OpenGL 3.1 core functions - void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); - void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); - void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); - void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); - GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); - void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); - void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); - void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices); - void glPrimitiveRestartIndex(GLuint index); - void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); - void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); - void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); - - // OpenGL 3.2 core functions - void glSampleMaski(GLuint index, GLbitfield mask); - void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); - void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); - void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); - void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); - void glGetInteger64v(GLenum pname, GLint64 *params); - void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); - GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); - void glDeleteSync(GLsync sync); - GLboolean glIsSync(GLsync sync); - GLsync glFenceSync(GLenum condition, GLbitfield flags); - void glProvokingVertex(GLenum mode); - void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex); - void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex); - void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); - void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); - void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); - void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); - void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data); - - // OpenGL 3.3 core functions - void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); - void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); - void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); - void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); - void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); - void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); - void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); - void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); - void glSecondaryColorP3uiv(GLenum type, const GLuint *color); - void glSecondaryColorP3ui(GLenum type, GLuint color); - void glColorP4uiv(GLenum type, const GLuint *color); - void glColorP4ui(GLenum type, GLuint color); - void glColorP3uiv(GLenum type, const GLuint *color); - void glColorP3ui(GLenum type, GLuint color); - void glNormalP3uiv(GLenum type, const GLuint *coords); - void glNormalP3ui(GLenum type, GLuint coords); - void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords); - void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); - void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords); - void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); - void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords); - void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); - void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords); - void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); - void glTexCoordP4uiv(GLenum type, const GLuint *coords); - void glTexCoordP4ui(GLenum type, GLuint coords); - void glTexCoordP3uiv(GLenum type, const GLuint *coords); - void glTexCoordP3ui(GLenum type, GLuint coords); - void glTexCoordP2uiv(GLenum type, const GLuint *coords); - void glTexCoordP2ui(GLenum type, GLuint coords); - void glTexCoordP1uiv(GLenum type, const GLuint *coords); - void glTexCoordP1ui(GLenum type, GLuint coords); - void glVertexP4uiv(GLenum type, const GLuint *value); - void glVertexP4ui(GLenum type, GLuint value); - void glVertexP3uiv(GLenum type, const GLuint *value); - void glVertexP3ui(GLenum type, GLuint value); - void glVertexP2uiv(GLenum type, const GLuint *value); - void glVertexP2ui(GLenum type, GLuint value); - void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params); - void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params); - void glQueryCounter(GLuint id, GLenum target); - void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params); - void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); - void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params); - void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); - void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param); - void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param); - void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param); - void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); - void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param); - void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); - void glBindSampler(GLuint unit, GLuint sampler); - GLboolean glIsSampler(GLuint sampler); - void glDeleteSamplers(GLsizei count, const GLuint *samplers); - void glGenSamplers(GLsizei count, GLuint *samplers); - GLint glGetFragDataIndex(GLuint program, const GLchar *name); - void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); - void glVertexAttribDivisor(GLuint index, GLuint divisor); - - // OpenGL 4.0 core functions - void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params); - void glEndQueryIndexed(GLenum target, GLuint index); - void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id); - void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); - void glDrawTransformFeedback(GLenum mode, GLuint id); - void glResumeTransformFeedback(); - void glPauseTransformFeedback(); - GLboolean glIsTransformFeedback(GLuint id); - void glGenTransformFeedbacks(GLsizei n, GLuint *ids); - void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids); - void glBindTransformFeedback(GLenum target, GLuint id); - void glPatchParameterfv(GLenum pname, const GLfloat *values); - void glPatchParameteri(GLenum pname, GLint value); - void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values); - void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params); - void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices); - void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); - void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); - void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); - GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name); - GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name); - void glGetUniformdv(GLuint program, GLint location, GLdouble *params); - void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); - void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); - void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); - void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); - void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); - void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); - void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); - void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); - void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); - void glUniform4dv(GLint location, GLsizei count, const GLdouble *value); - void glUniform3dv(GLint location, GLsizei count, const GLdouble *value); - void glUniform2dv(GLint location, GLsizei count, const GLdouble *value); - void glUniform1dv(GLint location, GLsizei count, const GLdouble *value); - void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); - void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z); - void glUniform2d(GLint location, GLdouble x, GLdouble y); - void glUniform1d(GLint location, GLdouble x); - void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect); - void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect); - void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); - void glBlendFunci(GLuint buf, GLenum src, GLenum dst); - void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha); - void glBlendEquationi(GLuint buf, GLenum mode); - void glMinSampleShading(GLfloat value); - - // OpenGL 4.1 core functions - void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data); - void glGetFloati_v(GLenum target, GLuint index, GLfloat *data); - void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f); - void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v); - void glScissorIndexedv(GLuint index, const GLint *v); - void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); - void glScissorArrayv(GLuint first, GLsizei count, const GLint *v); - void glViewportIndexedfv(GLuint index, const GLfloat *v); - void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); - void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v); - void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params); - void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); - void glVertexAttribL4dv(GLuint index, const GLdouble *v); - void glVertexAttribL3dv(GLuint index, const GLdouble *v); - void glVertexAttribL2dv(GLuint index, const GLdouble *v); - void glVertexAttribL1dv(GLuint index, const GLdouble *v); - void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); - void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); - void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y); - void glVertexAttribL1d(GLuint index, GLdouble x); - void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); - void glValidateProgramPipeline(GLuint pipeline); - void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); - void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); - void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); - void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); - void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); - void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); - void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); - void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); - void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); - void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); - void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); - void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); - void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); - void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); - void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); - void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value); - void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); - void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); - void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); - void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); - void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); - void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); - void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); - void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value); - void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); - void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); - void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1); - void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); - void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1); - void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); - void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1); - void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value); - void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); - void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); - void glProgramUniform1ui(GLuint program, GLint location, GLuint v0); - void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); - void glProgramUniform1d(GLuint program, GLint location, GLdouble v0); - void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); - void glProgramUniform1f(GLuint program, GLint location, GLfloat v0); - void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value); - void glProgramUniform1i(GLuint program, GLint location, GLint v0); - void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params); - GLboolean glIsProgramPipeline(GLuint pipeline); - void glGenProgramPipelines(GLsizei n, GLuint *pipelines); - void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines); - void glBindProgramPipeline(GLuint pipeline); - GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings); - void glActiveShaderProgram(GLuint pipeline, GLuint program); - void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); - void glProgramParameteri(GLuint program, GLenum pname, GLint value); - void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); - void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); - void glClearDepthf(GLfloat dd); - void glDepthRangef(GLfloat n, GLfloat f); - void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); - void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); - void glReleaseShaderCompiler(); - - // OpenGL 4.2 core functions - void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); - void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); - void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); - void glMemoryBarrier(GLbitfield barriers); - void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); - void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); - void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); - void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); - void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount); - void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); - void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); - void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); - - // OpenGL 1.0 deprecated functions - void glTranslatef(GLfloat x, GLfloat y, GLfloat z); - void glTranslated(GLdouble x, GLdouble y, GLdouble z); - void glScalef(GLfloat x, GLfloat y, GLfloat z); - void glScaled(GLdouble x, GLdouble y, GLdouble z); - void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); - void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); - void glPushMatrix(); - void glPopMatrix(); - void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); - void glMultMatrixd(const GLdouble *m); - void glMultMatrixf(const GLfloat *m); - void glMatrixMode(GLenum mode); - void glLoadMatrixd(const GLdouble *m); - void glLoadMatrixf(const GLfloat *m); - void glLoadIdentity(); - void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); - GLboolean glIsList(GLuint list); - void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); - void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); - void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); - void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); - void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); - void glGetPolygonStipple(GLubyte *mask); - void glGetPixelMapusv(GLenum map, GLushort *values); - void glGetPixelMapuiv(GLenum map, GLuint *values); - void glGetPixelMapfv(GLenum map, GLfloat *values); - void glGetMaterialiv(GLenum face, GLenum pname, GLint *params); - void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); - void glGetMapiv(GLenum target, GLenum query, GLint *v); - void glGetMapfv(GLenum target, GLenum query, GLfloat *v); - void glGetMapdv(GLenum target, GLenum query, GLdouble *v); - void glGetLightiv(GLenum light, GLenum pname, GLint *params); - void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); - void glGetClipPlane(GLenum plane, GLdouble *equation); - void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); - void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); - void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); - void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); - void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); - void glPixelTransferi(GLenum pname, GLint param); - void glPixelTransferf(GLenum pname, GLfloat param); - void glPixelZoom(GLfloat xfactor, GLfloat yfactor); - void glAlphaFunc(GLenum func, GLfloat ref); - void glEvalPoint2(GLint i, GLint j); - void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); - void glEvalPoint1(GLint i); - void glEvalMesh1(GLenum mode, GLint i1, GLint i2); - void glEvalCoord2fv(const GLfloat *u); - void glEvalCoord2f(GLfloat u, GLfloat v); - void glEvalCoord2dv(const GLdouble *u); - void glEvalCoord2d(GLdouble u, GLdouble v); - void glEvalCoord1fv(const GLfloat *u); - void glEvalCoord1f(GLfloat u); - void glEvalCoord1dv(const GLdouble *u); - void glEvalCoord1d(GLdouble u); - void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); - void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); - void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); - void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); - void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); - void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); - void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); - void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); - void glPushAttrib(GLbitfield mask); - void glPopAttrib(); - void glAccum(GLenum op, GLfloat value); - void glIndexMask(GLuint mask); - void glClearIndex(GLfloat c); - void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); - void glPushName(GLuint name); - void glPopName(); - void glPassThrough(GLfloat token); - void glLoadName(GLuint name); - void glInitNames(); - GLint glRenderMode(GLenum mode); - void glSelectBuffer(GLsizei size, GLuint *buffer); - void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); - void glTexGeniv(GLenum coord, GLenum pname, const GLint *params); - void glTexGeni(GLenum coord, GLenum pname, GLint param); - void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); - void glTexGenf(GLenum coord, GLenum pname, GLfloat param); - void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); - void glTexGend(GLenum coord, GLenum pname, GLdouble param); - void glTexEnviv(GLenum target, GLenum pname, const GLint *params); - void glTexEnvi(GLenum target, GLenum pname, GLint param); - void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); - void glTexEnvf(GLenum target, GLenum pname, GLfloat param); - void glShadeModel(GLenum mode); - void glPolygonStipple(const GLubyte *mask); - void glMaterialiv(GLenum face, GLenum pname, const GLint *params); - void glMateriali(GLenum face, GLenum pname, GLint param); - void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); - void glMaterialf(GLenum face, GLenum pname, GLfloat param); - void glLineStipple(GLint factor, GLushort pattern); - void glLightModeliv(GLenum pname, const GLint *params); - void glLightModeli(GLenum pname, GLint param); - void glLightModelfv(GLenum pname, const GLfloat *params); - void glLightModelf(GLenum pname, GLfloat param); - void glLightiv(GLenum light, GLenum pname, const GLint *params); - void glLighti(GLenum light, GLenum pname, GLint param); - void glLightfv(GLenum light, GLenum pname, const GLfloat *params); - void glLightf(GLenum light, GLenum pname, GLfloat param); - void glFogiv(GLenum pname, const GLint *params); - void glFogi(GLenum pname, GLint param); - void glFogfv(GLenum pname, const GLfloat *params); - void glFogf(GLenum pname, GLfloat param); - void glColorMaterial(GLenum face, GLenum mode); - void glClipPlane(GLenum plane, const GLdouble *equation); - void glVertex4sv(const GLshort *v); - void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); - void glVertex4iv(const GLint *v); - void glVertex4i(GLint x, GLint y, GLint z, GLint w); - void glVertex4fv(const GLfloat *v); - void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); - void glVertex4dv(const GLdouble *v); - void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); - void glVertex3sv(const GLshort *v); - void glVertex3s(GLshort x, GLshort y, GLshort z); - void glVertex3iv(const GLint *v); - void glVertex3i(GLint x, GLint y, GLint z); - void glVertex3fv(const GLfloat *v); - void glVertex3f(GLfloat x, GLfloat y, GLfloat z); - void glVertex3dv(const GLdouble *v); - void glVertex3d(GLdouble x, GLdouble y, GLdouble z); - void glVertex2sv(const GLshort *v); - void glVertex2s(GLshort x, GLshort y); - void glVertex2iv(const GLint *v); - void glVertex2i(GLint x, GLint y); - void glVertex2fv(const GLfloat *v); - void glVertex2f(GLfloat x, GLfloat y); - void glVertex2dv(const GLdouble *v); - void glVertex2d(GLdouble x, GLdouble y); - void glTexCoord4sv(const GLshort *v); - void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); - void glTexCoord4iv(const GLint *v); - void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); - void glTexCoord4fv(const GLfloat *v); - void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); - void glTexCoord4dv(const GLdouble *v); - void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); - void glTexCoord3sv(const GLshort *v); - void glTexCoord3s(GLshort s, GLshort t, GLshort r); - void glTexCoord3iv(const GLint *v); - void glTexCoord3i(GLint s, GLint t, GLint r); - void glTexCoord3fv(const GLfloat *v); - void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); - void glTexCoord3dv(const GLdouble *v); - void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); - void glTexCoord2sv(const GLshort *v); - void glTexCoord2s(GLshort s, GLshort t); - void glTexCoord2iv(const GLint *v); - void glTexCoord2i(GLint s, GLint t); - void glTexCoord2fv(const GLfloat *v); - void glTexCoord2f(GLfloat s, GLfloat t); - void glTexCoord2dv(const GLdouble *v); - void glTexCoord2d(GLdouble s, GLdouble t); - void glTexCoord1sv(const GLshort *v); - void glTexCoord1s(GLshort s); - void glTexCoord1iv(const GLint *v); - void glTexCoord1i(GLint s); - void glTexCoord1fv(const GLfloat *v); - void glTexCoord1f(GLfloat s); - void glTexCoord1dv(const GLdouble *v); - void glTexCoord1d(GLdouble s); - void glRectsv(const GLshort *v1, const GLshort *v2); - void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); - void glRectiv(const GLint *v1, const GLint *v2); - void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); - void glRectfv(const GLfloat *v1, const GLfloat *v2); - void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); - void glRectdv(const GLdouble *v1, const GLdouble *v2); - void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); - void glRasterPos4sv(const GLshort *v); - void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); - void glRasterPos4iv(const GLint *v); - void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); - void glRasterPos4fv(const GLfloat *v); - void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); - void glRasterPos4dv(const GLdouble *v); - void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); - void glRasterPos3sv(const GLshort *v); - void glRasterPos3s(GLshort x, GLshort y, GLshort z); - void glRasterPos3iv(const GLint *v); - void glRasterPos3i(GLint x, GLint y, GLint z); - void glRasterPos3fv(const GLfloat *v); - void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); - void glRasterPos3dv(const GLdouble *v); - void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); - void glRasterPos2sv(const GLshort *v); - void glRasterPos2s(GLshort x, GLshort y); - void glRasterPos2iv(const GLint *v); - void glRasterPos2i(GLint x, GLint y); - void glRasterPos2fv(const GLfloat *v); - void glRasterPos2f(GLfloat x, GLfloat y); - void glRasterPos2dv(const GLdouble *v); - void glRasterPos2d(GLdouble x, GLdouble y); - void glNormal3sv(const GLshort *v); - void glNormal3s(GLshort nx, GLshort ny, GLshort nz); - void glNormal3iv(const GLint *v); - void glNormal3i(GLint nx, GLint ny, GLint nz); - void glNormal3fv(const GLfloat *v); - void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); - void glNormal3dv(const GLdouble *v); - void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); - void glNormal3bv(const GLbyte *v); - void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); - void glIndexsv(const GLshort *c); - void glIndexs(GLshort c); - void glIndexiv(const GLint *c); - void glIndexi(GLint c); - void glIndexfv(const GLfloat *c); - void glIndexf(GLfloat c); - void glIndexdv(const GLdouble *c); - void glIndexd(GLdouble c); - void glEnd(); - void glEdgeFlagv(const GLboolean *flag); - void glEdgeFlag(GLboolean flag); - void glColor4usv(const GLushort *v); - void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); - void glColor4uiv(const GLuint *v); - void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); - void glColor4ubv(const GLubyte *v); - void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); - void glColor4sv(const GLshort *v); - void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); - void glColor4iv(const GLint *v); - void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); - void glColor4fv(const GLfloat *v); - void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); - void glColor4dv(const GLdouble *v); - void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); - void glColor4bv(const GLbyte *v); - void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); - void glColor3usv(const GLushort *v); - void glColor3us(GLushort red, GLushort green, GLushort blue); - void glColor3uiv(const GLuint *v); - void glColor3ui(GLuint red, GLuint green, GLuint blue); - void glColor3ubv(const GLubyte *v); - void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); - void glColor3sv(const GLshort *v); - void glColor3s(GLshort red, GLshort green, GLshort blue); - void glColor3iv(const GLint *v); - void glColor3i(GLint red, GLint green, GLint blue); - void glColor3fv(const GLfloat *v); - void glColor3f(GLfloat red, GLfloat green, GLfloat blue); - void glColor3dv(const GLdouble *v); - void glColor3d(GLdouble red, GLdouble green, GLdouble blue); - void glColor3bv(const GLbyte *v); - void glColor3b(GLbyte red, GLbyte green, GLbyte blue); - void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); - void glBegin(GLenum mode); - void glListBase(GLuint base); - GLuint glGenLists(GLsizei range); - void glDeleteLists(GLuint list, GLsizei range); - void glCallLists(GLsizei n, GLenum type, const GLvoid *lists); - void glCallList(GLuint list); - void glEndList(); - void glNewList(GLuint list, GLenum mode); - - // OpenGL 1.1 deprecated functions - void glPushClientAttrib(GLbitfield mask); - void glPopClientAttrib(); - void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); - GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); - void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); - void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); - void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); - void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); - void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); - void glEnableClientState(GLenum array); - void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); - void glDisableClientState(GLenum array); - void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); - void glArrayElement(GLint i); - - // OpenGL 1.2 deprecated functions - void glResetMinmax(GLenum target); - void glResetHistogram(GLenum target); - void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); - void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); - void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); - void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); - void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); - void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); - void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); - void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); - void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); - void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); - void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); - void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); - void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image); - void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); - void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); - void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params); - void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); - void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params); - void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); - void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); - void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); - void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); - void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); - void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params); - void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); - void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table); - void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); - void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); - void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); - void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); - - // OpenGL 1.3 deprecated functions - void glMultTransposeMatrixd(const GLdouble *m); - void glMultTransposeMatrixf(const GLfloat *m); - void glLoadTransposeMatrixd(const GLdouble *m); - void glLoadTransposeMatrixf(const GLfloat *m); - void glMultiTexCoord4sv(GLenum target, const GLshort *v); - void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); - void glMultiTexCoord4iv(GLenum target, const GLint *v); - void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); - void glMultiTexCoord4fv(GLenum target, const GLfloat *v); - void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); - void glMultiTexCoord4dv(GLenum target, const GLdouble *v); - void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); - void glMultiTexCoord3sv(GLenum target, const GLshort *v); - void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); - void glMultiTexCoord3iv(GLenum target, const GLint *v); - void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); - void glMultiTexCoord3fv(GLenum target, const GLfloat *v); - void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); - void glMultiTexCoord3dv(GLenum target, const GLdouble *v); - void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); - void glMultiTexCoord2sv(GLenum target, const GLshort *v); - void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); - void glMultiTexCoord2iv(GLenum target, const GLint *v); - void glMultiTexCoord2i(GLenum target, GLint s, GLint t); - void glMultiTexCoord2fv(GLenum target, const GLfloat *v); - void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); - void glMultiTexCoord2dv(GLenum target, const GLdouble *v); - void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); - void glMultiTexCoord1sv(GLenum target, const GLshort *v); - void glMultiTexCoord1s(GLenum target, GLshort s); - void glMultiTexCoord1iv(GLenum target, const GLint *v); - void glMultiTexCoord1i(GLenum target, GLint s); - void glMultiTexCoord1fv(GLenum target, const GLfloat *v); - void glMultiTexCoord1f(GLenum target, GLfloat s); - void glMultiTexCoord1dv(GLenum target, const GLdouble *v); - void glMultiTexCoord1d(GLenum target, GLdouble s); - void glClientActiveTexture(GLenum texture); - - // OpenGL 1.4 deprecated functions - void glWindowPos3sv(const GLshort *v); - void glWindowPos3s(GLshort x, GLshort y, GLshort z); - void glWindowPos3iv(const GLint *v); - void glWindowPos3i(GLint x, GLint y, GLint z); - void glWindowPos3fv(const GLfloat *v); - void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); - void glWindowPos3dv(const GLdouble *v); - void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); - void glWindowPos2sv(const GLshort *v); - void glWindowPos2s(GLshort x, GLshort y); - void glWindowPos2iv(const GLint *v); - void glWindowPos2i(GLint x, GLint y); - void glWindowPos2fv(const GLfloat *v); - void glWindowPos2f(GLfloat x, GLfloat y); - void glWindowPos2dv(const GLdouble *v); - void glWindowPos2d(GLdouble x, GLdouble y); - void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); - void glSecondaryColor3usv(const GLushort *v); - void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); - void glSecondaryColor3uiv(const GLuint *v); - void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); - void glSecondaryColor3ubv(const GLubyte *v); - void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); - void glSecondaryColor3sv(const GLshort *v); - void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); - void glSecondaryColor3iv(const GLint *v); - void glSecondaryColor3i(GLint red, GLint green, GLint blue); - void glSecondaryColor3fv(const GLfloat *v); - void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); - void glSecondaryColor3dv(const GLdouble *v); - void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); - void glSecondaryColor3bv(const GLbyte *v); - void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); - void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer); - void glFogCoorddv(const GLdouble *coord); - void glFogCoordd(GLdouble coord); - void glFogCoordfv(const GLfloat *coord); - void glFogCoordf(GLfloat coord); - - // OpenGL 1.5 deprecated functions - - // OpenGL 2.0 deprecated functions - void glVertexAttrib4usv(GLuint index, const GLushort *v); - void glVertexAttrib4uiv(GLuint index, const GLuint *v); - void glVertexAttrib4ubv(GLuint index, const GLubyte *v); - void glVertexAttrib4sv(GLuint index, const GLshort *v); - void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); - void glVertexAttrib4iv(GLuint index, const GLint *v); - void glVertexAttrib4fv(GLuint index, const GLfloat *v); - void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - void glVertexAttrib4dv(GLuint index, const GLdouble *v); - void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); - void glVertexAttrib4bv(GLuint index, const GLbyte *v); - void glVertexAttrib4Nusv(GLuint index, const GLushort *v); - void glVertexAttrib4Nuiv(GLuint index, const GLuint *v); - void glVertexAttrib4Nubv(GLuint index, const GLubyte *v); - void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); - void glVertexAttrib4Nsv(GLuint index, const GLshort *v); - void glVertexAttrib4Niv(GLuint index, const GLint *v); - void glVertexAttrib4Nbv(GLuint index, const GLbyte *v); - void glVertexAttrib3sv(GLuint index, const GLshort *v); - void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); - void glVertexAttrib3fv(GLuint index, const GLfloat *v); - void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); - void glVertexAttrib3dv(GLuint index, const GLdouble *v); - void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); - void glVertexAttrib2sv(GLuint index, const GLshort *v); - void glVertexAttrib2s(GLuint index, GLshort x, GLshort y); - void glVertexAttrib2fv(GLuint index, const GLfloat *v); - void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y); - void glVertexAttrib2dv(GLuint index, const GLdouble *v); - void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); - void glVertexAttrib1sv(GLuint index, const GLshort *v); - void glVertexAttrib1s(GLuint index, GLshort x); - void glVertexAttrib1fv(GLuint index, const GLfloat *v); - void glVertexAttrib1f(GLuint index, GLfloat x); - void glVertexAttrib1dv(GLuint index, const GLdouble *v); - void glVertexAttrib1d(GLuint index, GLdouble x); - - // OpenGL 2.1 deprecated functions - - // OpenGL 3.0 deprecated functions - void glVertexAttribI4usv(GLuint index, const GLushort *v); - void glVertexAttribI4ubv(GLuint index, const GLubyte *v); - void glVertexAttribI4sv(GLuint index, const GLshort *v); - void glVertexAttribI4bv(GLuint index, const GLbyte *v); - void glVertexAttribI4uiv(GLuint index, const GLuint *v); - void glVertexAttribI3uiv(GLuint index, const GLuint *v); - void glVertexAttribI2uiv(GLuint index, const GLuint *v); - void glVertexAttribI1uiv(GLuint index, const GLuint *v); - void glVertexAttribI4iv(GLuint index, const GLint *v); - void glVertexAttribI3iv(GLuint index, const GLint *v); - void glVertexAttribI2iv(GLuint index, const GLint *v); - void glVertexAttribI1iv(GLuint index, const GLint *v); - void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); - void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z); - void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y); - void glVertexAttribI1ui(GLuint index, GLuint x); - void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); - void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); - void glVertexAttribI2i(GLuint index, GLint x, GLint y); - void glVertexAttribI1i(GLuint index, GLint x); - - // OpenGL 3.1 deprecated functions - - // OpenGL 3.2 deprecated functions - - // OpenGL 3.3 deprecated functions - - // OpenGL 4.0 deprecated functions - - // OpenGL 4.1 deprecated functions - - // OpenGL 4.2 deprecated functions - -private: - friend class QOpenGLContext; - - static bool isContextCompatible(QOpenGLContext *context); - static QOpenGLVersionProfile versionProfile(); - - QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; - QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; - QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; - QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; - QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; - QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; - QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; - QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core; - QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core; - QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core; - QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core; - QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core; - QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core; - QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core; - QOpenGLFunctions_4_2_CoreBackend* d_4_2_Core; - QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated; - QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated; - QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated; - QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated; - QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated; - void *m_reserved_2_0_Deprecated; // To maintain BC - QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated; -}; - -// OpenGL 1.0 core functions -inline void QOpenGLFunctions_4_2_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) -{ - d_1_0_Core->f.Viewport(x, y, width, height); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal) -{ - d_1_0_Core->f.DepthRange(nearVal, farVal); -} - -inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsEnabled(GLenum cap) -{ - return d_1_0_Core->f.IsEnabled(cap); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) -{ - d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) -{ - d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) -{ - d_1_0_Core->f.GetTexParameteriv(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - d_1_0_Core->f.GetTexParameterfv(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) -{ - d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); -} - -inline const GLubyte * QOpenGLFunctions_4_2_Compatibility::glGetString(GLenum name) -{ - return d_1_0_Core->f.GetString(name); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetIntegerv(GLenum pname, GLint *params) -{ - d_1_0_Core->f.GetIntegerv(pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetFloatv(GLenum pname, GLfloat *params) -{ - d_1_0_Core->f.GetFloatv(pname, params); -} - -inline GLenum QOpenGLFunctions_4_2_Compatibility::glGetError() -{ - return d_1_0_Core->f.GetError(); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetDoublev(GLenum pname, GLdouble *params) -{ - d_1_0_Core->f.GetDoublev(pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params) -{ - d_1_0_Core->f.GetBooleanv(pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) -{ - d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glReadBuffer(GLenum mode) -{ - d_1_0_Core->f.ReadBuffer(mode); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glPixelStorei(GLenum pname, GLint param) -{ - d_1_0_Core->f.PixelStorei(pname, param); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glPixelStoref(GLenum pname, GLfloat param) -{ - d_1_0_Core->f.PixelStoref(pname, param); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDepthFunc(GLenum func) -{ - d_1_0_Core->f.DepthFunc(func); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) -{ - d_1_0_Core->f.StencilOp(fail, zfail, zpass); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask) -{ - d_1_0_Core->f.StencilFunc(func, ref, mask); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glLogicOp(GLenum opcode) -{ - d_1_0_Core->f.LogicOp(opcode); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor) -{ - d_1_0_Core->f.BlendFunc(sfactor, dfactor); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glFlush() -{ - d_1_0_Core->f.Flush(); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glFinish() -{ - d_1_0_Core->f.Finish(); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glEnable(GLenum cap) -{ - d_1_0_Core->f.Enable(cap); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDisable(GLenum cap) -{ - d_1_0_Core->f.Disable(cap); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDepthMask(GLboolean flag) -{ - d_1_0_Core->f.DepthMask(flag); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - d_1_0_Core->f.ColorMask(red, green, blue, alpha); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glStencilMask(GLuint mask) -{ - d_1_0_Core->f.StencilMask(mask); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glClearDepth(GLdouble depth) -{ - d_1_0_Core->f.ClearDepth(depth); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glClearStencil(GLint s) -{ - d_1_0_Core->f.ClearStencil(s); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - d_1_0_Core->f.ClearColor(red, green, blue, alpha); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glClear(GLbitfield mask) -{ - d_1_0_Core->f.Clear(mask); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDrawBuffer(GLenum mode) -{ - d_1_0_Core->f.DrawBuffer(mode); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) -{ - d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) -{ - d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - d_1_0_Core->f.TexParameteriv(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param) -{ - d_1_0_Core->f.TexParameteri(target, pname, param); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - d_1_0_Core->f.TexParameterfv(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param) -{ - d_1_0_Core->f.TexParameterf(target, pname, param); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) -{ - d_1_0_Core->f.Scissor(x, y, width, height); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glPolygonMode(GLenum face, GLenum mode) -{ - d_1_0_Core->f.PolygonMode(face, mode); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glPointSize(GLfloat size) -{ - d_1_0_Core->f.PointSize(size); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glLineWidth(GLfloat width) -{ - d_1_0_Core->f.LineWidth(width); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glHint(GLenum target, GLenum mode) -{ - d_1_0_Core->f.Hint(target, mode); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glFrontFace(GLenum mode) -{ - d_1_0_Core->f.FrontFace(mode); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glCullFace(GLenum mode) -{ - d_1_0_Core->f.CullFace(mode); -} - - -// OpenGL 1.1 core functions -inline void QOpenGLFunctions_4_2_Compatibility::glIndexubv(const GLubyte *c) -{ - d_1_1_Deprecated->f.Indexubv(c); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glIndexub(GLubyte c) -{ - d_1_1_Deprecated->f.Indexub(c); -} - -inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsTexture(GLuint texture) -{ - return d_1_1_Core->f.IsTexture(texture); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGenTextures(GLsizei n, GLuint *textures) -{ - d_1_1_Core->f.GenTextures(n, textures); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures) -{ - d_1_1_Core->f.DeleteTextures(n, textures); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBindTexture(GLenum target, GLuint texture) -{ - d_1_1_Core->f.BindTexture(target, texture); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) -{ - d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) -{ - d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) -{ - d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units) -{ - d_1_1_Core->f.PolygonOffset(factor, units); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params) -{ - d_1_1_Deprecated->f.GetPointerv(pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) -{ - d_1_1_Core->f.DrawElements(mode, count, type, indices); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count) -{ - d_1_1_Core->f.DrawArrays(mode, first, count); -} - - -// OpenGL 1.2 core functions -inline void QOpenGLFunctions_4_2_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) -{ - d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) -{ - d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) -{ - d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBlendEquation(GLenum mode) -{ - d_1_2_Core->f.BlendEquation(mode); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - d_1_2_Core->f.BlendColor(red, green, blue, alpha); -} - - -// OpenGL 1.3 core functions -inline void QOpenGLFunctions_4_2_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) -{ - d_1_3_Core->f.GetCompressedTexImage(target, level, img); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) -{ - d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) -{ - d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) -{ - d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) -{ - d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) -{ - d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) -{ - d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert) -{ - d_1_3_Core->f.SampleCoverage(value, invert); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glActiveTexture(GLenum texture) -{ - d_1_3_Core->f.ActiveTexture(texture); -} - - -// OpenGL 1.4 core functions -inline void QOpenGLFunctions_4_2_Compatibility::glPointParameteriv(GLenum pname, const GLint *params) -{ - d_1_4_Core->f.PointParameteriv(pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glPointParameteri(GLenum pname, GLint param) -{ - d_1_4_Core->f.PointParameteri(pname, param); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params) -{ - d_1_4_Core->f.PointParameterfv(pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glPointParameterf(GLenum pname, GLfloat param) -{ - d_1_4_Core->f.PointParameterf(pname, param); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) -{ - d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) -{ - d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} - - -// OpenGL 1.5 core functions -inline void QOpenGLFunctions_4_2_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) -{ - d_1_5_Core->f.GetBufferPointerv(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) -{ - d_1_5_Core->f.GetBufferParameteriv(target, pname, params); -} - -inline GLboolean QOpenGLFunctions_4_2_Compatibility::glUnmapBuffer(GLenum target) -{ - return d_1_5_Core->f.UnmapBuffer(target); -} - -inline GLvoid* QOpenGLFunctions_4_2_Compatibility::glMapBuffer(GLenum target, GLenum access) -{ - return d_1_5_Core->f.MapBuffer(target, access); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) -{ - d_1_5_Core->f.GetBufferSubData(target, offset, size, data); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) -{ - d_1_5_Core->f.BufferSubData(target, offset, size, data); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) -{ - d_1_5_Core->f.BufferData(target, size, data, usage); -} - -inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsBuffer(GLuint buffer) -{ - return d_1_5_Core->f.IsBuffer(buffer); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers) -{ - d_1_5_Core->f.GenBuffers(n, buffers); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers) -{ - d_1_5_Core->f.DeleteBuffers(n, buffers); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBindBuffer(GLenum target, GLuint buffer) -{ - d_1_5_Core->f.BindBuffer(target, buffer); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) -{ - d_1_5_Core->f.GetQueryObjectuiv(id, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) -{ - d_1_5_Core->f.GetQueryObjectiv(id, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params) -{ - d_1_5_Core->f.GetQueryiv(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glEndQuery(GLenum target) -{ - d_1_5_Core->f.EndQuery(target); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBeginQuery(GLenum target, GLuint id) -{ - d_1_5_Core->f.BeginQuery(target, id); -} - -inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsQuery(GLuint id) -{ - return d_1_5_Core->f.IsQuery(id); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids) -{ - d_1_5_Core->f.DeleteQueries(n, ids); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGenQueries(GLsizei n, GLuint *ids) -{ - d_1_5_Core->f.GenQueries(n, ids); -} - - -// OpenGL 2.0 core functions -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) -{ - d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glValidateProgram(GLuint program) -{ - d_2_0_Core->f.ValidateProgram(program); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value) -{ - d_2_0_Core->f.Uniform4iv(location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value) -{ - d_2_0_Core->f.Uniform3iv(location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value) -{ - d_2_0_Core->f.Uniform2iv(location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value) -{ - d_2_0_Core->f.Uniform1iv(location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) -{ - d_2_0_Core->f.Uniform4fv(location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) -{ - d_2_0_Core->f.Uniform3fv(location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) -{ - d_2_0_Core->f.Uniform2fv(location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) -{ - d_2_0_Core->f.Uniform1fv(location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) -{ - d_2_0_Core->f.Uniform3i(location, v0, v1, v2); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1) -{ - d_2_0_Core->f.Uniform2i(location, v0, v1); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform1i(GLint location, GLint v0) -{ - d_2_0_Core->f.Uniform1i(location, v0); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - d_2_0_Core->f.Uniform3f(location, v0, v1, v2); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1) -{ - d_2_0_Core->f.Uniform2f(location, v0, v1); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform1f(GLint location, GLfloat v0) -{ - d_2_0_Core->f.Uniform1f(location, v0); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUseProgram(GLuint program) -{ - d_2_0_Core->f.UseProgram(program); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) -{ - d_2_0_Core->f.ShaderSource(shader, count, string, length); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glLinkProgram(GLuint program) -{ - d_2_0_Core->f.LinkProgram(program); -} - -inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsShader(GLuint shader) -{ - return d_2_0_Core->f.IsShader(shader); -} - -inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsProgram(GLuint program) -{ - return d_2_0_Core->f.IsProgram(program); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) -{ - d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) -{ - d_2_0_Core->f.GetVertexAttribiv(index, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) -{ - d_2_0_Core->f.GetVertexAttribfv(index, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) -{ - d_2_0_Core->f.GetVertexAttribdv(index, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params) -{ - d_2_0_Core->f.GetUniformiv(program, location, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params) -{ - d_2_0_Core->f.GetUniformfv(program, location, params); -} - -inline GLint QOpenGLFunctions_4_2_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name) -{ - return d_2_0_Core->f.GetUniformLocation(program, name); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) -{ - d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) -{ - d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) -{ - d_2_0_Core->f.GetShaderiv(shader, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) -{ - d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params) -{ - d_2_0_Core->f.GetProgramiv(program, pname, params); -} - -inline GLint QOpenGLFunctions_4_2_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name) -{ - return d_2_0_Core->f.GetAttribLocation(program, name); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) -{ - d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) -{ - d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) -{ - d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glEnableVertexAttribArray(GLuint index) -{ - d_2_0_Core->f.EnableVertexAttribArray(index); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDisableVertexAttribArray(GLuint index) -{ - d_2_0_Core->f.DisableVertexAttribArray(index); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDetachShader(GLuint program, GLuint shader) -{ - d_2_0_Core->f.DetachShader(program, shader); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDeleteShader(GLuint shader) -{ - d_2_0_Core->f.DeleteShader(shader); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDeleteProgram(GLuint program) -{ - d_2_0_Core->f.DeleteProgram(program); -} - -inline GLuint QOpenGLFunctions_4_2_Compatibility::glCreateShader(GLenum type) -{ - return d_2_0_Core->f.CreateShader(type); -} - -inline GLuint QOpenGLFunctions_4_2_Compatibility::glCreateProgram() -{ - return d_2_0_Core->f.CreateProgram(); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glCompileShader(GLuint shader) -{ - d_2_0_Core->f.CompileShader(shader); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) -{ - d_2_0_Core->f.BindAttribLocation(program, index, name); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glAttachShader(GLuint program, GLuint shader) -{ - d_2_0_Core->f.AttachShader(program, shader); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask) -{ - d_2_0_Core->f.StencilMaskSeparate(face, mask); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) -{ - d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) -{ - d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs) -{ - d_2_0_Core->f.DrawBuffers(n, bufs); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) -{ - d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha); -} - - -// OpenGL 2.1 core functions -inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value); -} - - -// OpenGL 3.0 core functions -inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsVertexArray(GLuint array) -{ - return d_3_0_Core->f.IsVertexArray(array); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays) -{ - d_3_0_Core->f.GenVertexArrays(n, arrays); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays) -{ - d_3_0_Core->f.DeleteVertexArrays(n, arrays); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBindVertexArray(GLuint array) -{ - d_3_0_Core->f.BindVertexArray(array); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) -{ - d_3_0_Core->f.FlushMappedBufferRange(target, offset, length); -} - -inline GLvoid* QOpenGLFunctions_4_2_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) -{ - return d_3_0_Core->f.MapBufferRange(target, offset, length, access); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) -{ - d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) -{ - d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) -{ - d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGenerateMipmap(GLenum target) -{ - d_3_0_Core->f.GenerateMipmap(target); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) -{ - d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) -{ - d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level); -} - -inline GLenum QOpenGLFunctions_4_2_Compatibility::glCheckFramebufferStatus(GLenum target) -{ - return d_3_0_Core->f.CheckFramebufferStatus(target); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers) -{ - d_3_0_Core->f.GenFramebuffers(n, framebuffers); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) -{ - d_3_0_Core->f.DeleteFramebuffers(n, framebuffers); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer) -{ - d_3_0_Core->f.BindFramebuffer(target, framebuffer); -} - -inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsFramebuffer(GLuint framebuffer) -{ - return d_3_0_Core->f.IsFramebuffer(framebuffer); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) -{ - d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) -{ - d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) -{ - d_3_0_Core->f.GenRenderbuffers(n, renderbuffers); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) -{ - d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer) -{ - d_3_0_Core->f.BindRenderbuffer(target, renderbuffer); -} - -inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsRenderbuffer(GLuint renderbuffer) -{ - return d_3_0_Core->f.IsRenderbuffer(renderbuffer); -} - -inline const GLubyte * QOpenGLFunctions_4_2_Compatibility::glGetStringi(GLenum name, GLuint index) -{ - return d_3_0_Core->f.GetStringi(name, index); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) -{ - d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) -{ - d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) -{ - d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) -{ - d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) -{ - d_3_0_Core->f.GetTexParameterIuiv(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) -{ - d_3_0_Core->f.GetTexParameterIiv(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) -{ - d_3_0_Core->f.TexParameterIuiv(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) -{ - d_3_0_Core->f.TexParameterIiv(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value) -{ - d_3_0_Core->f.Uniform4uiv(location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value) -{ - d_3_0_Core->f.Uniform3uiv(location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value) -{ - d_3_0_Core->f.Uniform2uiv(location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value) -{ - d_3_0_Core->f.Uniform1uiv(location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - d_3_0_Core->f.Uniform3ui(location, v0, v1, v2); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1) -{ - d_3_0_Core->f.Uniform2ui(location, v0, v1); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform1ui(GLint location, GLuint v0) -{ - d_3_0_Core->f.Uniform1ui(location, v0); -} - -inline GLint QOpenGLFunctions_4_2_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name) -{ - return d_3_0_Core->f.GetFragDataLocation(program, name); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) -{ - d_3_0_Core->f.BindFragDataLocation(program, color, name); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params) -{ - d_3_0_Core->f.GetUniformuiv(program, location, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) -{ - d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) -{ - d_3_0_Core->f.GetVertexAttribIiv(index, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -{ - d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glEndConditionalRender() -{ - d_3_0_Core->f.EndConditionalRender(); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode) -{ - d_3_0_Core->f.BeginConditionalRender(id, mode); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glClampColor(GLenum target, GLenum clamp) -{ - d_3_0_Core->f.ClampColor(target, clamp); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) -{ - d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode) -{ - d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer) -{ - d_3_0_Core->f.BindBufferBase(target, index, buffer); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glEndTransformFeedback() -{ - d_3_0_Core->f.EndTransformFeedback(); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBeginTransformFeedback(GLenum primitiveMode) -{ - d_3_0_Core->f.BeginTransformFeedback(primitiveMode); -} - -inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsEnabledi(GLenum target, GLuint index) -{ - return d_3_0_Core->f.IsEnabledi(target, index); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDisablei(GLenum target, GLuint index) -{ - d_3_0_Core->f.Disablei(target, index); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glEnablei(GLenum target, GLuint index) -{ - d_3_0_Core->f.Enablei(target, index); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data) -{ - d_3_0_Core->f.GetIntegeri_v(target, index, data); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) -{ - d_3_0_Core->f.GetBooleani_v(target, index, data); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) -{ - d_3_0_Core->f.ColorMaski(index, r, g, b, a); -} - - -// OpenGL 3.1 core functions -inline void QOpenGLFunctions_4_2_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) -{ - d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) -{ - d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) -{ - d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) -{ - d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); -} - -inline GLuint QOpenGLFunctions_4_2_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) -{ - return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) -{ - d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) -{ - d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices) -{ - d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glPrimitiveRestartIndex(GLuint index) -{ - d_3_1_Core->f.PrimitiveRestartIndex(index); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) -{ - d_3_1_Core->f.TexBuffer(target, internalformat, buffer); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) -{ - d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) -{ - d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount); -} - - -// OpenGL 3.2 core functions -inline void QOpenGLFunctions_4_2_Compatibility::glSampleMaski(GLuint index, GLbitfield mask) -{ - d_3_2_Core->f.SampleMaski(index, mask); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) -{ - d_3_2_Core->f.GetMultisamplefv(pname, index, val); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) -{ - d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) -{ - d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) -{ - d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params) -{ - d_3_2_Core->f.GetInteger64v(pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - d_3_2_Core->f.WaitSync(sync, flags, timeout); -} - -inline GLenum QOpenGLFunctions_4_2_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDeleteSync(GLsync sync) -{ - d_3_2_Core->f.DeleteSync(sync); -} - -inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsSync(GLsync sync) -{ - return d_3_2_Core->f.IsSync(sync); -} - -inline GLsync QOpenGLFunctions_4_2_Compatibility::glFenceSync(GLenum condition, GLbitfield flags) -{ - return d_3_2_Core->f.FenceSync(condition, flags); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProvokingVertex(GLenum mode) -{ - d_3_2_Core->f.ProvokingVertex(mode); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex) -{ - d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex) -{ - d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) -{ - d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) -{ - d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) -{ - d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) -{ - d_3_2_Core->f.GetBufferParameteri64v(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) -{ - d_3_2_Core->f.GetInteger64i_v(target, index, data); -} - - -// OpenGL 3.3 core functions -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) -{ - d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) -{ - d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) -{ - d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) -{ - d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) -{ - d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) -{ - d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) -{ - d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) -{ - d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color) -{ - d_3_3_Deprecated->f.SecondaryColorP3uiv(type, color); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color) -{ - d_3_3_Deprecated->f.SecondaryColorP3ui(type, color); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColorP4uiv(GLenum type, const GLuint *color) -{ - d_3_3_Deprecated->f.ColorP4uiv(type, color); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColorP4ui(GLenum type, GLuint color) -{ - d_3_3_Deprecated->f.ColorP4ui(type, color); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColorP3uiv(GLenum type, const GLuint *color) -{ - d_3_3_Deprecated->f.ColorP3uiv(type, color); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColorP3ui(GLenum type, GLuint color) -{ - d_3_3_Deprecated->f.ColorP3ui(type, color); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords) -{ - d_3_3_Deprecated->f.NormalP3uiv(type, coords); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glNormalP3ui(GLenum type, GLuint coords) -{ - d_3_3_Deprecated->f.NormalP3ui(type, coords); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords) -{ - d_3_3_Deprecated->f.MultiTexCoordP4uiv(texture, type, coords); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) -{ - d_3_3_Deprecated->f.MultiTexCoordP4ui(texture, type, coords); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords) -{ - d_3_3_Deprecated->f.MultiTexCoordP3uiv(texture, type, coords); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) -{ - d_3_3_Deprecated->f.MultiTexCoordP3ui(texture, type, coords); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords) -{ - d_3_3_Deprecated->f.MultiTexCoordP2uiv(texture, type, coords); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) -{ - d_3_3_Deprecated->f.MultiTexCoordP2ui(texture, type, coords); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords) -{ - d_3_3_Deprecated->f.MultiTexCoordP1uiv(texture, type, coords); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) -{ - d_3_3_Deprecated->f.MultiTexCoordP1ui(texture, type, coords); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords) -{ - d_3_3_Deprecated->f.TexCoordP4uiv(type, coords); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords) -{ - d_3_3_Deprecated->f.TexCoordP4ui(type, coords); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords) -{ - d_3_3_Deprecated->f.TexCoordP3uiv(type, coords); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords) -{ - d_3_3_Deprecated->f.TexCoordP3ui(type, coords); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords) -{ - d_3_3_Deprecated->f.TexCoordP2uiv(type, coords); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords) -{ - d_3_3_Deprecated->f.TexCoordP2ui(type, coords); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords) -{ - d_3_3_Deprecated->f.TexCoordP1uiv(type, coords); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords) -{ - d_3_3_Deprecated->f.TexCoordP1ui(type, coords); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value) -{ - d_3_3_Deprecated->f.VertexP4uiv(type, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexP4ui(GLenum type, GLuint value) -{ - d_3_3_Deprecated->f.VertexP4ui(type, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value) -{ - d_3_3_Deprecated->f.VertexP3uiv(type, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexP3ui(GLenum type, GLuint value) -{ - d_3_3_Deprecated->f.VertexP3ui(type, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value) -{ - d_3_3_Deprecated->f.VertexP2uiv(type, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexP2ui(GLenum type, GLuint value) -{ - d_3_3_Deprecated->f.VertexP2ui(type, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) -{ - d_3_3_Core->f.GetQueryObjectui64v(id, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) -{ - d_3_3_Core->f.GetQueryObjecti64v(id, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glQueryCounter(GLuint id, GLenum target) -{ - d_3_3_Core->f.QueryCounter(id, target); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) -{ - d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) -{ - d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) -{ - d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) -{ - d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param) -{ - d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param) -{ - d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) -{ - d_3_3_Core->f.SamplerParameterfv(sampler, pname, param); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) -{ - d_3_3_Core->f.SamplerParameterf(sampler, pname, param); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) -{ - d_3_3_Core->f.SamplerParameteriv(sampler, pname, param); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) -{ - d_3_3_Core->f.SamplerParameteri(sampler, pname, param); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBindSampler(GLuint unit, GLuint sampler) -{ - d_3_3_Core->f.BindSampler(unit, sampler); -} - -inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsSampler(GLuint sampler) -{ - return d_3_3_Core->f.IsSampler(sampler); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers) -{ - d_3_3_Core->f.DeleteSamplers(count, samplers); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers) -{ - d_3_3_Core->f.GenSamplers(count, samplers); -} - -inline GLint QOpenGLFunctions_4_2_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name) -{ - return d_3_3_Core->f.GetFragDataIndex(program, name); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) -{ - d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor) -{ - d_3_3_Core->f.VertexAttribDivisor(index, divisor); -} - - -// OpenGL 4.0 core functions -inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) -{ - d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glEndQueryIndexed(GLenum target, GLuint index) -{ - d_4_0_Core->f.EndQueryIndexed(target, index); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id) -{ - d_4_0_Core->f.BeginQueryIndexed(target, index, id); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) -{ - d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDrawTransformFeedback(GLenum mode, GLuint id) -{ - d_4_0_Core->f.DrawTransformFeedback(mode, id); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glResumeTransformFeedback() -{ - d_4_0_Core->f.ResumeTransformFeedback(); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glPauseTransformFeedback() -{ - d_4_0_Core->f.PauseTransformFeedback(); -} - -inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsTransformFeedback(GLuint id) -{ - return d_4_0_Core->f.IsTransformFeedback(id); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGenTransformFeedbacks(GLsizei n, GLuint *ids) -{ - d_4_0_Core->f.GenTransformFeedbacks(n, ids); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) -{ - d_4_0_Core->f.DeleteTransformFeedbacks(n, ids); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBindTransformFeedback(GLenum target, GLuint id) -{ - d_4_0_Core->f.BindTransformFeedback(target, id); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glPatchParameterfv(GLenum pname, const GLfloat *values) -{ - d_4_0_Core->f.PatchParameterfv(pname, values); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glPatchParameteri(GLenum pname, GLint value) -{ - d_4_0_Core->f.PatchParameteri(pname, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) -{ - d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) -{ - d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) -{ - d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) -{ - d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) -{ - d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values) -{ - d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values); -} - -inline GLuint QOpenGLFunctions_4_2_Compatibility::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) -{ - return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name); -} - -inline GLint QOpenGLFunctions_4_2_Compatibility::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name) -{ - return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformdv(GLuint program, GLint location, GLdouble *params) -{ - d_4_0_Core->f.GetUniformdv(program, location, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) -{ - d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) -{ - d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) -{ - d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) -{ - d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) -{ - d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) -{ - d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) -{ - d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) -{ - d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) -{ - d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform4dv(GLint location, GLsizei count, const GLdouble *value) -{ - d_4_0_Core->f.Uniform4dv(location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform3dv(GLint location, GLsizei count, const GLdouble *value) -{ - d_4_0_Core->f.Uniform3dv(location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform2dv(GLint location, GLsizei count, const GLdouble *value) -{ - d_4_0_Core->f.Uniform2dv(location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform1dv(GLint location, GLsizei count, const GLdouble *value) -{ - d_4_0_Core->f.Uniform1dv(location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - d_4_0_Core->f.Uniform4d(location, x, y, z, w); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) -{ - d_4_0_Core->f.Uniform3d(location, x, y, z); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform2d(GLint location, GLdouble x, GLdouble y) -{ - d_4_0_Core->f.Uniform2d(location, x, y); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUniform1d(GLint location, GLdouble x) -{ - d_4_0_Core->f.Uniform1d(location, x); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect) -{ - d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect) -{ - d_4_0_Core->f.DrawArraysIndirect(mode, indirect); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) -{ - d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBlendFunci(GLuint buf, GLenum src, GLenum dst) -{ - d_4_0_Core->f.BlendFunci(buf, src, dst); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) -{ - d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBlendEquationi(GLuint buf, GLenum mode) -{ - d_4_0_Core->f.BlendEquationi(buf, mode); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMinSampleShading(GLfloat value) -{ - d_4_0_Core->f.MinSampleShading(value); -} - - -// OpenGL 4.1 core functions -inline void QOpenGLFunctions_4_2_Compatibility::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data) -{ - d_4_1_Core->f.GetDoublei_v(target, index, data); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetFloati_v(GLenum target, GLuint index, GLfloat *data) -{ - d_4_1_Core->f.GetFloati_v(target, index, data); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f) -{ - d_4_1_Core->f.DepthRangeIndexed(index, n, f); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v) -{ - d_4_1_Core->f.DepthRangeArrayv(first, count, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glScissorIndexedv(GLuint index, const GLint *v) -{ - d_4_1_Core->f.ScissorIndexedv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) -{ - d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glScissorArrayv(GLuint first, GLsizei count, const GLint *v) -{ - d_4_1_Core->f.ScissorArrayv(first, count, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glViewportIndexedfv(GLuint index, const GLfloat *v) -{ - d_4_1_Core->f.ViewportIndexedfv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) -{ - d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v) -{ - d_4_1_Core->f.ViewportArrayv(first, count, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params) -{ - d_4_1_Core->f.GetVertexAttribLdv(index, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -{ - d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL4dv(GLuint index, const GLdouble *v) -{ - d_4_1_Core->f.VertexAttribL4dv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL3dv(GLuint index, const GLdouble *v) -{ - d_4_1_Core->f.VertexAttribL3dv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL2dv(GLuint index, const GLdouble *v) -{ - d_4_1_Core->f.VertexAttribL2dv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL1dv(GLuint index, const GLdouble *v) -{ - d_4_1_Core->f.VertexAttribL1dv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) -{ - d_4_1_Core->f.VertexAttribL3d(index, x, y, z); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y) -{ - d_4_1_Core->f.VertexAttribL2d(index, x, y); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL1d(GLuint index, GLdouble x) -{ - d_4_1_Core->f.VertexAttribL1d(index, x); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) -{ - d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glValidateProgramPipeline(GLuint pipeline) -{ - d_4_1_Core->f.ValidateProgramPipeline(pipeline); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) -{ - d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) -{ - d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) -{ - d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) -{ - d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) -{ - d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) -{ - d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) -{ - d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) -{ - d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) -{ - d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) -{ - d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) -{ - d_4_1_Core->f.ProgramUniform4dv(program, location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) -{ - d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) -{ - d_4_1_Core->f.ProgramUniform4fv(program, location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value) -{ - d_4_1_Core->f.ProgramUniform4iv(program, location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) -{ - d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) -{ - d_4_1_Core->f.ProgramUniform3dv(program, location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) -{ - d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) -{ - d_4_1_Core->f.ProgramUniform3fv(program, location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value) -{ - d_4_1_Core->f.ProgramUniform3iv(program, location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) -{ - d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) -{ - d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) -{ - d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) -{ - d_4_1_Core->f.ProgramUniform2dv(program, location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) -{ - d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) -{ - d_4_1_Core->f.ProgramUniform2fv(program, location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) -{ - d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value) -{ - d_4_1_Core->f.ProgramUniform2iv(program, location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) -{ - d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) -{ - d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1ui(GLuint program, GLint location, GLuint v0) -{ - d_4_1_Core->f.ProgramUniform1ui(program, location, v0); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) -{ - d_4_1_Core->f.ProgramUniform1dv(program, location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1d(GLuint program, GLint location, GLdouble v0) -{ - d_4_1_Core->f.ProgramUniform1d(program, location, v0); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) -{ - d_4_1_Core->f.ProgramUniform1fv(program, location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1f(GLuint program, GLint location, GLfloat v0) -{ - d_4_1_Core->f.ProgramUniform1f(program, location, v0); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value) -{ - d_4_1_Core->f.ProgramUniform1iv(program, location, count, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1i(GLuint program, GLint location, GLint v0) -{ - d_4_1_Core->f.ProgramUniform1i(program, location, v0); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) -{ - d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params); -} - -inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsProgramPipeline(GLuint pipeline) -{ - return d_4_1_Core->f.IsProgramPipeline(pipeline); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGenProgramPipelines(GLsizei n, GLuint *pipelines) -{ - d_4_1_Core->f.GenProgramPipelines(n, pipelines); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines) -{ - d_4_1_Core->f.DeleteProgramPipelines(n, pipelines); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBindProgramPipeline(GLuint pipeline) -{ - d_4_1_Core->f.BindProgramPipeline(pipeline); -} - -inline GLuint QOpenGLFunctions_4_2_Compatibility::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings) -{ - return d_4_1_Core->f.CreateShaderProgramv(type, count, strings); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glActiveShaderProgram(GLuint pipeline, GLuint program) -{ - d_4_1_Core->f.ActiveShaderProgram(pipeline, program); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) -{ - d_4_1_Core->f.UseProgramStages(pipeline, stages, program); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramParameteri(GLuint program, GLenum pname, GLint value) -{ - d_4_1_Core->f.ProgramParameteri(program, pname, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length) -{ - d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) -{ - d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glClearDepthf(GLfloat dd) -{ - d_4_1_Core->f.ClearDepthf(dd); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDepthRangef(GLfloat n, GLfloat f) -{ - d_4_1_Core->f.DepthRangef(n, f); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) -{ - d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length) -{ - d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glReleaseShaderCompiler() -{ - d_4_1_Core->f.ReleaseShaderCompiler(); -} - - -// OpenGL 4.2 core functions -inline void QOpenGLFunctions_4_2_Compatibility::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) -{ - d_4_2_Core->f.TexStorage3D(target, levels, internalformat, width, height, depth); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) -{ - d_4_2_Core->f.TexStorage2D(target, levels, internalformat, width, height); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) -{ - d_4_2_Core->f.TexStorage1D(target, levels, internalformat, width); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMemoryBarrier(GLbitfield barriers) -{ - d_4_2_Core->f.MemoryBarrier(barriers); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) -{ - d_4_2_Core->f.BindImageTexture(unit, texture, level, layered, layer, access, format); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params) -{ - d_4_2_Core->f.GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) -{ - d_4_2_Core->f.GetInternalformativ(target, internalformat, pname, bufSize, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) -{ - d_4_2_Core->f.DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount) -{ - d_4_2_Core->f.DrawTransformFeedbackInstanced(mode, id, instancecount); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) -{ - d_4_2_Core->f.DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance) -{ - d_4_2_Core->f.DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) -{ - d_4_2_Core->f.DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance); -} - - -// OpenGL 1.0 deprecated functions -inline void QOpenGLFunctions_4_2_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z) -{ - d_1_0_Deprecated->f.Translatef(x, y, z); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z) -{ - d_1_0_Deprecated->f.Translated(x, y, z); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z) -{ - d_1_0_Deprecated->f.Scalef(x, y, z); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z) -{ - d_1_0_Deprecated->f.Scaled(x, y, z); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - d_1_0_Deprecated->f.Rotatef(angle, x, y, z); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - d_1_0_Deprecated->f.Rotated(angle, x, y, z); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glPushMatrix() -{ - d_1_0_Deprecated->f.PushMatrix(); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glPopMatrix() -{ - d_1_0_Deprecated->f.PopMatrix(); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultMatrixd(const GLdouble *m) -{ - d_1_0_Deprecated->f.MultMatrixd(m); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultMatrixf(const GLfloat *m) -{ - d_1_0_Deprecated->f.MultMatrixf(m); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMatrixMode(GLenum mode) -{ - d_1_0_Deprecated->f.MatrixMode(mode); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glLoadMatrixd(const GLdouble *m) -{ - d_1_0_Deprecated->f.LoadMatrixd(m); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glLoadMatrixf(const GLfloat *m) -{ - d_1_0_Deprecated->f.LoadMatrixf(m); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glLoadIdentity() -{ - d_1_0_Deprecated->f.LoadIdentity(); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar); -} - -inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsList(GLuint list) -{ - return d_1_0_Deprecated->f.IsList(list); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) -{ - d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) -{ - d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) -{ - d_1_0_Deprecated->f.GetTexGendv(coord, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params) -{ - d_1_0_Deprecated->f.GetTexEnviv(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) -{ - d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetPolygonStipple(GLubyte *mask) -{ - d_1_0_Deprecated->f.GetPolygonStipple(mask); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values) -{ - d_1_0_Deprecated->f.GetPixelMapusv(map, values); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values) -{ - d_1_0_Deprecated->f.GetPixelMapuiv(map, values); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values) -{ - d_1_0_Deprecated->f.GetPixelMapfv(map, values); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params) -{ - d_1_0_Deprecated->f.GetMaterialiv(face, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) -{ - d_1_0_Deprecated->f.GetMaterialfv(face, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v) -{ - d_1_0_Deprecated->f.GetMapiv(target, query, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v) -{ - d_1_0_Deprecated->f.GetMapfv(target, query, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v) -{ - d_1_0_Deprecated->f.GetMapdv(target, query, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params) -{ - d_1_0_Deprecated->f.GetLightiv(light, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params) -{ - d_1_0_Deprecated->f.GetLightfv(light, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation) -{ - d_1_0_Deprecated->f.GetClipPlane(plane, equation); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) -{ - d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) -{ - d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) -{ - d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) -{ - d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) -{ - d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glPixelTransferi(GLenum pname, GLint param) -{ - d_1_0_Deprecated->f.PixelTransferi(pname, param); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glPixelTransferf(GLenum pname, GLfloat param) -{ - d_1_0_Deprecated->f.PixelTransferf(pname, param); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor) -{ - d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glAlphaFunc(GLenum func, GLfloat ref) -{ - d_1_0_Deprecated->f.AlphaFunc(func, ref); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glEvalPoint2(GLint i, GLint j) -{ - d_1_0_Deprecated->f.EvalPoint2(i, j); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glEvalPoint1(GLint i) -{ - d_1_0_Deprecated->f.EvalPoint1(i); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2) -{ - d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord2fv(const GLfloat *u) -{ - d_1_0_Deprecated->f.EvalCoord2fv(u); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v) -{ - d_1_0_Deprecated->f.EvalCoord2f(u, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord2dv(const GLdouble *u) -{ - d_1_0_Deprecated->f.EvalCoord2dv(u); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v) -{ - d_1_0_Deprecated->f.EvalCoord2d(u, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord1fv(const GLfloat *u) -{ - d_1_0_Deprecated->f.EvalCoord1fv(u); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord1f(GLfloat u) -{ - d_1_0_Deprecated->f.EvalCoord1f(u); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord1dv(const GLdouble *u) -{ - d_1_0_Deprecated->f.EvalCoord1dv(u); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord1d(GLdouble u) -{ - d_1_0_Deprecated->f.EvalCoord1d(u); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) -{ - d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) -{ - d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) -{ - d_1_0_Deprecated->f.MapGrid1f(un, u1, u2); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) -{ - d_1_0_Deprecated->f.MapGrid1d(un, u1, u2); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) -{ - d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) -{ - d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) -{ - d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) -{ - d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glPushAttrib(GLbitfield mask) -{ - d_1_0_Deprecated->f.PushAttrib(mask); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glPopAttrib() -{ - d_1_0_Deprecated->f.PopAttrib(); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glAccum(GLenum op, GLfloat value) -{ - d_1_0_Deprecated->f.Accum(op, value); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glIndexMask(GLuint mask) -{ - d_1_0_Deprecated->f.IndexMask(mask); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glClearIndex(GLfloat c) -{ - d_1_0_Deprecated->f.ClearIndex(c); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glPushName(GLuint name) -{ - d_1_0_Deprecated->f.PushName(name); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glPopName() -{ - d_1_0_Deprecated->f.PopName(); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glPassThrough(GLfloat token) -{ - d_1_0_Deprecated->f.PassThrough(token); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glLoadName(GLuint name) -{ - d_1_0_Deprecated->f.LoadName(name); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glInitNames() -{ - d_1_0_Deprecated->f.InitNames(); -} - -inline GLint QOpenGLFunctions_4_2_Compatibility::glRenderMode(GLenum mode) -{ - return d_1_0_Deprecated->f.RenderMode(mode); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer) -{ - d_1_0_Deprecated->f.SelectBuffer(size, buffer); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) -{ - d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params) -{ - d_1_0_Deprecated->f.TexGeniv(coord, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param) -{ - d_1_0_Deprecated->f.TexGeni(coord, pname, param); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) -{ - d_1_0_Deprecated->f.TexGenfv(coord, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param) -{ - d_1_0_Deprecated->f.TexGenf(coord, pname, param); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) -{ - d_1_0_Deprecated->f.TexGendv(coord, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param) -{ - d_1_0_Deprecated->f.TexGend(coord, pname, param); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params) -{ - d_1_0_Deprecated->f.TexEnviv(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param) -{ - d_1_0_Deprecated->f.TexEnvi(target, pname, param); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) -{ - d_1_0_Deprecated->f.TexEnvfv(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param) -{ - d_1_0_Deprecated->f.TexEnvf(target, pname, param); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glShadeModel(GLenum mode) -{ - d_1_0_Deprecated->f.ShadeModel(mode); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glPolygonStipple(const GLubyte *mask) -{ - d_1_0_Deprecated->f.PolygonStipple(mask); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params) -{ - d_1_0_Deprecated->f.Materialiv(face, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param) -{ - d_1_0_Deprecated->f.Materiali(face, pname, param); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) -{ - d_1_0_Deprecated->f.Materialfv(face, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param) -{ - d_1_0_Deprecated->f.Materialf(face, pname, param); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glLineStipple(GLint factor, GLushort pattern) -{ - d_1_0_Deprecated->f.LineStipple(factor, pattern); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glLightModeliv(GLenum pname, const GLint *params) -{ - d_1_0_Deprecated->f.LightModeliv(pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glLightModeli(GLenum pname, GLint param) -{ - d_1_0_Deprecated->f.LightModeli(pname, param); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params) -{ - d_1_0_Deprecated->f.LightModelfv(pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glLightModelf(GLenum pname, GLfloat param) -{ - d_1_0_Deprecated->f.LightModelf(pname, param); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params) -{ - d_1_0_Deprecated->f.Lightiv(light, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glLighti(GLenum light, GLenum pname, GLint param) -{ - d_1_0_Deprecated->f.Lighti(light, pname, param); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params) -{ - d_1_0_Deprecated->f.Lightfv(light, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param) -{ - d_1_0_Deprecated->f.Lightf(light, pname, param); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glFogiv(GLenum pname, const GLint *params) -{ - d_1_0_Deprecated->f.Fogiv(pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glFogi(GLenum pname, GLint param) -{ - d_1_0_Deprecated->f.Fogi(pname, param); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glFogfv(GLenum pname, const GLfloat *params) -{ - d_1_0_Deprecated->f.Fogfv(pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glFogf(GLenum pname, GLfloat param) -{ - d_1_0_Deprecated->f.Fogf(pname, param); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColorMaterial(GLenum face, GLenum mode) -{ - d_1_0_Deprecated->f.ColorMaterial(face, mode); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation) -{ - d_1_0_Deprecated->f.ClipPlane(plane, equation); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertex4sv(const GLshort *v) -{ - d_1_0_Deprecated->f.Vertex4sv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) -{ - d_1_0_Deprecated->f.Vertex4s(x, y, z, w); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertex4iv(const GLint *v) -{ - d_1_0_Deprecated->f.Vertex4iv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w) -{ - d_1_0_Deprecated->f.Vertex4i(x, y, z, w); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertex4fv(const GLfloat *v) -{ - d_1_0_Deprecated->f.Vertex4fv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - d_1_0_Deprecated->f.Vertex4f(x, y, z, w); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertex4dv(const GLdouble *v) -{ - d_1_0_Deprecated->f.Vertex4dv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - d_1_0_Deprecated->f.Vertex4d(x, y, z, w); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertex3sv(const GLshort *v) -{ - d_1_0_Deprecated->f.Vertex3sv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z) -{ - d_1_0_Deprecated->f.Vertex3s(x, y, z); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertex3iv(const GLint *v) -{ - d_1_0_Deprecated->f.Vertex3iv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertex3i(GLint x, GLint y, GLint z) -{ - d_1_0_Deprecated->f.Vertex3i(x, y, z); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertex3fv(const GLfloat *v) -{ - d_1_0_Deprecated->f.Vertex3fv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z) -{ - d_1_0_Deprecated->f.Vertex3f(x, y, z); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertex3dv(const GLdouble *v) -{ - d_1_0_Deprecated->f.Vertex3dv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z) -{ - d_1_0_Deprecated->f.Vertex3d(x, y, z); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertex2sv(const GLshort *v) -{ - d_1_0_Deprecated->f.Vertex2sv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertex2s(GLshort x, GLshort y) -{ - d_1_0_Deprecated->f.Vertex2s(x, y); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertex2iv(const GLint *v) -{ - d_1_0_Deprecated->f.Vertex2iv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertex2i(GLint x, GLint y) -{ - d_1_0_Deprecated->f.Vertex2i(x, y); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertex2fv(const GLfloat *v) -{ - d_1_0_Deprecated->f.Vertex2fv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertex2f(GLfloat x, GLfloat y) -{ - d_1_0_Deprecated->f.Vertex2f(x, y); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertex2dv(const GLdouble *v) -{ - d_1_0_Deprecated->f.Vertex2dv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertex2d(GLdouble x, GLdouble y) -{ - d_1_0_Deprecated->f.Vertex2d(x, y); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4sv(const GLshort *v) -{ - d_1_0_Deprecated->f.TexCoord4sv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) -{ - d_1_0_Deprecated->f.TexCoord4s(s, t, r, q); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4iv(const GLint *v) -{ - d_1_0_Deprecated->f.TexCoord4iv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q) -{ - d_1_0_Deprecated->f.TexCoord4i(s, t, r, q); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4fv(const GLfloat *v) -{ - d_1_0_Deprecated->f.TexCoord4fv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - d_1_0_Deprecated->f.TexCoord4f(s, t, r, q); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4dv(const GLdouble *v) -{ - d_1_0_Deprecated->f.TexCoord4dv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - d_1_0_Deprecated->f.TexCoord4d(s, t, r, q); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3sv(const GLshort *v) -{ - d_1_0_Deprecated->f.TexCoord3sv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r) -{ - d_1_0_Deprecated->f.TexCoord3s(s, t, r); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3iv(const GLint *v) -{ - d_1_0_Deprecated->f.TexCoord3iv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r) -{ - d_1_0_Deprecated->f.TexCoord3i(s, t, r); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3fv(const GLfloat *v) -{ - d_1_0_Deprecated->f.TexCoord3fv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) -{ - d_1_0_Deprecated->f.TexCoord3f(s, t, r); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3dv(const GLdouble *v) -{ - d_1_0_Deprecated->f.TexCoord3dv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) -{ - d_1_0_Deprecated->f.TexCoord3d(s, t, r); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2sv(const GLshort *v) -{ - d_1_0_Deprecated->f.TexCoord2sv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2s(GLshort s, GLshort t) -{ - d_1_0_Deprecated->f.TexCoord2s(s, t); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2iv(const GLint *v) -{ - d_1_0_Deprecated->f.TexCoord2iv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2i(GLint s, GLint t) -{ - d_1_0_Deprecated->f.TexCoord2i(s, t); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2fv(const GLfloat *v) -{ - d_1_0_Deprecated->f.TexCoord2fv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2f(GLfloat s, GLfloat t) -{ - d_1_0_Deprecated->f.TexCoord2f(s, t); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2dv(const GLdouble *v) -{ - d_1_0_Deprecated->f.TexCoord2dv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2d(GLdouble s, GLdouble t) -{ - d_1_0_Deprecated->f.TexCoord2d(s, t); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1sv(const GLshort *v) -{ - d_1_0_Deprecated->f.TexCoord1sv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1s(GLshort s) -{ - d_1_0_Deprecated->f.TexCoord1s(s); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1iv(const GLint *v) -{ - d_1_0_Deprecated->f.TexCoord1iv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1i(GLint s) -{ - d_1_0_Deprecated->f.TexCoord1i(s); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1fv(const GLfloat *v) -{ - d_1_0_Deprecated->f.TexCoord1fv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1f(GLfloat s) -{ - d_1_0_Deprecated->f.TexCoord1f(s); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1dv(const GLdouble *v) -{ - d_1_0_Deprecated->f.TexCoord1dv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1d(GLdouble s) -{ - d_1_0_Deprecated->f.TexCoord1d(s); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2) -{ - d_1_0_Deprecated->f.Rectsv(v1, v2); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) -{ - d_1_0_Deprecated->f.Rects(x1, y1, x2, y2); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRectiv(const GLint *v1, const GLint *v2) -{ - d_1_0_Deprecated->f.Rectiv(v1, v2); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2) -{ - d_1_0_Deprecated->f.Recti(x1, y1, x2, y2); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2) -{ - d_1_0_Deprecated->f.Rectfv(v1, v2); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2) -{ - d_1_0_Deprecated->f.Rectdv(v1, v2); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) -{ - d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4sv(const GLshort *v) -{ - d_1_0_Deprecated->f.RasterPos4sv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) -{ - d_1_0_Deprecated->f.RasterPos4s(x, y, z, w); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4iv(const GLint *v) -{ - d_1_0_Deprecated->f.RasterPos4iv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w) -{ - d_1_0_Deprecated->f.RasterPos4i(x, y, z, w); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4fv(const GLfloat *v) -{ - d_1_0_Deprecated->f.RasterPos4fv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - d_1_0_Deprecated->f.RasterPos4f(x, y, z, w); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4dv(const GLdouble *v) -{ - d_1_0_Deprecated->f.RasterPos4dv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - d_1_0_Deprecated->f.RasterPos4d(x, y, z, w); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3sv(const GLshort *v) -{ - d_1_0_Deprecated->f.RasterPos3sv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z) -{ - d_1_0_Deprecated->f.RasterPos3s(x, y, z); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3iv(const GLint *v) -{ - d_1_0_Deprecated->f.RasterPos3iv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z) -{ - d_1_0_Deprecated->f.RasterPos3i(x, y, z); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3fv(const GLfloat *v) -{ - d_1_0_Deprecated->f.RasterPos3fv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) -{ - d_1_0_Deprecated->f.RasterPos3f(x, y, z); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3dv(const GLdouble *v) -{ - d_1_0_Deprecated->f.RasterPos3dv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) -{ - d_1_0_Deprecated->f.RasterPos3d(x, y, z); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2sv(const GLshort *v) -{ - d_1_0_Deprecated->f.RasterPos2sv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2s(GLshort x, GLshort y) -{ - d_1_0_Deprecated->f.RasterPos2s(x, y); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2iv(const GLint *v) -{ - d_1_0_Deprecated->f.RasterPos2iv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2i(GLint x, GLint y) -{ - d_1_0_Deprecated->f.RasterPos2i(x, y); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2fv(const GLfloat *v) -{ - d_1_0_Deprecated->f.RasterPos2fv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2f(GLfloat x, GLfloat y) -{ - d_1_0_Deprecated->f.RasterPos2f(x, y); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2dv(const GLdouble *v) -{ - d_1_0_Deprecated->f.RasterPos2dv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2d(GLdouble x, GLdouble y) -{ - d_1_0_Deprecated->f.RasterPos2d(x, y); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glNormal3sv(const GLshort *v) -{ - d_1_0_Deprecated->f.Normal3sv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz) -{ - d_1_0_Deprecated->f.Normal3s(nx, ny, nz); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glNormal3iv(const GLint *v) -{ - d_1_0_Deprecated->f.Normal3iv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz) -{ - d_1_0_Deprecated->f.Normal3i(nx, ny, nz); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glNormal3fv(const GLfloat *v) -{ - d_1_0_Deprecated->f.Normal3fv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) -{ - d_1_0_Deprecated->f.Normal3f(nx, ny, nz); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glNormal3dv(const GLdouble *v) -{ - d_1_0_Deprecated->f.Normal3dv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) -{ - d_1_0_Deprecated->f.Normal3d(nx, ny, nz); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glNormal3bv(const GLbyte *v) -{ - d_1_0_Deprecated->f.Normal3bv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) -{ - d_1_0_Deprecated->f.Normal3b(nx, ny, nz); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glIndexsv(const GLshort *c) -{ - d_1_0_Deprecated->f.Indexsv(c); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glIndexs(GLshort c) -{ - d_1_0_Deprecated->f.Indexs(c); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glIndexiv(const GLint *c) -{ - d_1_0_Deprecated->f.Indexiv(c); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glIndexi(GLint c) -{ - d_1_0_Deprecated->f.Indexi(c); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glIndexfv(const GLfloat *c) -{ - d_1_0_Deprecated->f.Indexfv(c); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glIndexf(GLfloat c) -{ - d_1_0_Deprecated->f.Indexf(c); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glIndexdv(const GLdouble *c) -{ - d_1_0_Deprecated->f.Indexdv(c); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glIndexd(GLdouble c) -{ - d_1_0_Deprecated->f.Indexd(c); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glEnd() -{ - d_1_0_Deprecated->f.End(); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glEdgeFlagv(const GLboolean *flag) -{ - d_1_0_Deprecated->f.EdgeFlagv(flag); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glEdgeFlag(GLboolean flag) -{ - d_1_0_Deprecated->f.EdgeFlag(flag); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor4usv(const GLushort *v) -{ - d_1_0_Deprecated->f.Color4usv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) -{ - d_1_0_Deprecated->f.Color4us(red, green, blue, alpha); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor4uiv(const GLuint *v) -{ - d_1_0_Deprecated->f.Color4uiv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor4ubv(const GLubyte *v) -{ - d_1_0_Deprecated->f.Color4ubv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor4sv(const GLshort *v) -{ - d_1_0_Deprecated->f.Color4sv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) -{ - d_1_0_Deprecated->f.Color4s(red, green, blue, alpha); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor4iv(const GLint *v) -{ - d_1_0_Deprecated->f.Color4iv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha) -{ - d_1_0_Deprecated->f.Color4i(red, green, blue, alpha); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor4fv(const GLfloat *v) -{ - d_1_0_Deprecated->f.Color4fv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - d_1_0_Deprecated->f.Color4f(red, green, blue, alpha); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor4dv(const GLdouble *v) -{ - d_1_0_Deprecated->f.Color4dv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) -{ - d_1_0_Deprecated->f.Color4d(red, green, blue, alpha); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor4bv(const GLbyte *v) -{ - d_1_0_Deprecated->f.Color4bv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) -{ - d_1_0_Deprecated->f.Color4b(red, green, blue, alpha); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor3usv(const GLushort *v) -{ - d_1_0_Deprecated->f.Color3usv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue) -{ - d_1_0_Deprecated->f.Color3us(red, green, blue); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor3uiv(const GLuint *v) -{ - d_1_0_Deprecated->f.Color3uiv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue) -{ - d_1_0_Deprecated->f.Color3ui(red, green, blue); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor3ubv(const GLubyte *v) -{ - d_1_0_Deprecated->f.Color3ubv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue) -{ - d_1_0_Deprecated->f.Color3ub(red, green, blue); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor3sv(const GLshort *v) -{ - d_1_0_Deprecated->f.Color3sv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue) -{ - d_1_0_Deprecated->f.Color3s(red, green, blue); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor3iv(const GLint *v) -{ - d_1_0_Deprecated->f.Color3iv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor3i(GLint red, GLint green, GLint blue) -{ - d_1_0_Deprecated->f.Color3i(red, green, blue); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor3fv(const GLfloat *v) -{ - d_1_0_Deprecated->f.Color3fv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue) -{ - d_1_0_Deprecated->f.Color3f(red, green, blue); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor3dv(const GLdouble *v) -{ - d_1_0_Deprecated->f.Color3dv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue) -{ - d_1_0_Deprecated->f.Color3d(red, green, blue); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor3bv(const GLbyte *v) -{ - d_1_0_Deprecated->f.Color3bv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue) -{ - d_1_0_Deprecated->f.Color3b(red, green, blue); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) -{ - d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glBegin(GLenum mode) -{ - d_1_0_Deprecated->f.Begin(mode); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glListBase(GLuint base) -{ - d_1_0_Deprecated->f.ListBase(base); -} - -inline GLuint QOpenGLFunctions_4_2_Compatibility::glGenLists(GLsizei range) -{ - return d_1_0_Deprecated->f.GenLists(range); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDeleteLists(GLuint list, GLsizei range) -{ - d_1_0_Deprecated->f.DeleteLists(list, range); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists) -{ - d_1_0_Deprecated->f.CallLists(n, type, lists); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glCallList(GLuint list) -{ - d_1_0_Deprecated->f.CallList(list); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glEndList() -{ - d_1_0_Deprecated->f.EndList(); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glNewList(GLuint list, GLenum mode) -{ - d_1_0_Deprecated->f.NewList(list, mode); -} - - -// OpenGL 1.1 deprecated functions -inline void QOpenGLFunctions_4_2_Compatibility::glPushClientAttrib(GLbitfield mask) -{ - d_1_1_Deprecated->f.PushClientAttrib(mask); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glPopClientAttrib() -{ - d_1_1_Deprecated->f.PopClientAttrib(); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) -{ - d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities); -} - -inline GLboolean QOpenGLFunctions_4_2_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) -{ - return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -{ - d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -{ - d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) -{ - d_1_1_Deprecated->f.NormalPointer(type, stride, pointer); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) -{ - d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) -{ - d_1_1_Deprecated->f.IndexPointer(type, stride, pointer); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glEnableClientState(GLenum array) -{ - d_1_1_Deprecated->f.EnableClientState(array); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) -{ - d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glDisableClientState(GLenum array) -{ - d_1_1_Deprecated->f.DisableClientState(array); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -{ - d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glArrayElement(GLint i) -{ - d_1_1_Deprecated->f.ArrayElement(i); -} - - -// OpenGL 1.2 deprecated functions -inline void QOpenGLFunctions_4_2_Compatibility::glResetMinmax(GLenum target) -{ - d_1_2_Deprecated->f.ResetMinmax(target); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glResetHistogram(GLenum target) -{ - d_1_2_Deprecated->f.ResetHistogram(target); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink) -{ - d_1_2_Deprecated->f.Minmax(target, internalformat, sink); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) -{ - d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) -{ - d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) -{ - d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) -{ - d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) -{ - d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) -{ - d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) -{ - d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) -{ - d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) -{ - d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) -{ - d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) -{ - d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params) -{ - d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) -{ - d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) -{ - d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) -{ - d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) -{ - d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) -{ - d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) -{ - d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) -{ - d_1_2_Deprecated->f.GetColorTable(target, format, type, table); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) -{ - d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) -{ - d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table); -} - - -// OpenGL 1.3 deprecated functions -inline void QOpenGLFunctions_4_2_Compatibility::glMultTransposeMatrixd(const GLdouble *m) -{ - d_1_3_Deprecated->f.MultTransposeMatrixd(m); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultTransposeMatrixf(const GLfloat *m) -{ - d_1_3_Deprecated->f.MultTransposeMatrixf(m); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glLoadTransposeMatrixd(const GLdouble *m) -{ - d_1_3_Deprecated->f.LoadTransposeMatrixd(m); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glLoadTransposeMatrixf(const GLfloat *m) -{ - d_1_3_Deprecated->f.LoadTransposeMatrixf(m); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v) -{ - d_1_3_Deprecated->f.MultiTexCoord4sv(target, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) -{ - d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v) -{ - d_1_3_Deprecated->f.MultiTexCoord4iv(target, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) -{ - d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v) -{ - d_1_3_Deprecated->f.MultiTexCoord4fv(target, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v) -{ - d_1_3_Deprecated->f.MultiTexCoord4dv(target, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v) -{ - d_1_3_Deprecated->f.MultiTexCoord3sv(target, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) -{ - d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v) -{ - d_1_3_Deprecated->f.MultiTexCoord3iv(target, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) -{ - d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v) -{ - d_1_3_Deprecated->f.MultiTexCoord3fv(target, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) -{ - d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v) -{ - d_1_3_Deprecated->f.MultiTexCoord3dv(target, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) -{ - d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v) -{ - d_1_3_Deprecated->f.MultiTexCoord2sv(target, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) -{ - d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v) -{ - d_1_3_Deprecated->f.MultiTexCoord2iv(target, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t) -{ - d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v) -{ - d_1_3_Deprecated->f.MultiTexCoord2fv(target, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) -{ - d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v) -{ - d_1_3_Deprecated->f.MultiTexCoord2dv(target, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) -{ - d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v) -{ - d_1_3_Deprecated->f.MultiTexCoord1sv(target, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s) -{ - d_1_3_Deprecated->f.MultiTexCoord1s(target, s); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v) -{ - d_1_3_Deprecated->f.MultiTexCoord1iv(target, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1i(GLenum target, GLint s) -{ - d_1_3_Deprecated->f.MultiTexCoord1i(target, s); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v) -{ - d_1_3_Deprecated->f.MultiTexCoord1fv(target, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s) -{ - d_1_3_Deprecated->f.MultiTexCoord1f(target, s); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v) -{ - d_1_3_Deprecated->f.MultiTexCoord1dv(target, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s) -{ - d_1_3_Deprecated->f.MultiTexCoord1d(target, s); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glClientActiveTexture(GLenum texture) -{ - d_1_3_Deprecated->f.ClientActiveTexture(texture); -} - - -// OpenGL 1.4 deprecated functions -inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3sv(const GLshort *v) -{ - d_1_4_Deprecated->f.WindowPos3sv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z) -{ - d_1_4_Deprecated->f.WindowPos3s(x, y, z); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3iv(const GLint *v) -{ - d_1_4_Deprecated->f.WindowPos3iv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z) -{ - d_1_4_Deprecated->f.WindowPos3i(x, y, z); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3fv(const GLfloat *v) -{ - d_1_4_Deprecated->f.WindowPos3fv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) -{ - d_1_4_Deprecated->f.WindowPos3f(x, y, z); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3dv(const GLdouble *v) -{ - d_1_4_Deprecated->f.WindowPos3dv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) -{ - d_1_4_Deprecated->f.WindowPos3d(x, y, z); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2sv(const GLshort *v) -{ - d_1_4_Deprecated->f.WindowPos2sv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2s(GLshort x, GLshort y) -{ - d_1_4_Deprecated->f.WindowPos2s(x, y); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2iv(const GLint *v) -{ - d_1_4_Deprecated->f.WindowPos2iv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2i(GLint x, GLint y) -{ - d_1_4_Deprecated->f.WindowPos2i(x, y); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2fv(const GLfloat *v) -{ - d_1_4_Deprecated->f.WindowPos2fv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2f(GLfloat x, GLfloat y) -{ - d_1_4_Deprecated->f.WindowPos2f(x, y); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2dv(const GLdouble *v) -{ - d_1_4_Deprecated->f.WindowPos2dv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2d(GLdouble x, GLdouble y) -{ - d_1_4_Deprecated->f.WindowPos2d(x, y); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -{ - d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3usv(const GLushort *v) -{ - d_1_4_Deprecated->f.SecondaryColor3usv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) -{ - d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3uiv(const GLuint *v) -{ - d_1_4_Deprecated->f.SecondaryColor3uiv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) -{ - d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3ubv(const GLubyte *v) -{ - d_1_4_Deprecated->f.SecondaryColor3ubv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) -{ - d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3sv(const GLshort *v) -{ - d_1_4_Deprecated->f.SecondaryColor3sv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) -{ - d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3iv(const GLint *v) -{ - d_1_4_Deprecated->f.SecondaryColor3iv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue) -{ - d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3fv(const GLfloat *v) -{ - d_1_4_Deprecated->f.SecondaryColor3fv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) -{ - d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3dv(const GLdouble *v) -{ - d_1_4_Deprecated->f.SecondaryColor3dv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) -{ - d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3bv(const GLbyte *v) -{ - d_1_4_Deprecated->f.SecondaryColor3bv(v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) -{ - d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer) -{ - d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glFogCoorddv(const GLdouble *coord) -{ - d_1_4_Deprecated->f.FogCoorddv(coord); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glFogCoordd(GLdouble coord) -{ - d_1_4_Deprecated->f.FogCoordd(coord); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glFogCoordfv(const GLfloat *coord) -{ - d_1_4_Deprecated->f.FogCoordfv(coord); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glFogCoordf(GLfloat coord) -{ - d_1_4_Deprecated->f.FogCoordf(coord); -} - - -// OpenGL 1.5 deprecated functions - -// OpenGL 2.0 deprecated functions -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v) -{ - d_2_0_Core->f.VertexAttrib4usv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v) -{ - d_2_0_Core->f.VertexAttrib4uiv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v) -{ - d_2_0_Core->f.VertexAttrib4ubv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v) -{ - d_2_0_Core->f.VertexAttrib4sv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) -{ - d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v) -{ - d_2_0_Core->f.VertexAttrib4iv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v) -{ - d_2_0_Core->f.VertexAttrib4fv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v) -{ - d_2_0_Core->f.VertexAttrib4dv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v) -{ - d_2_0_Core->f.VertexAttrib4bv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v) -{ - d_2_0_Core->f.VertexAttrib4Nusv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v) -{ - d_2_0_Core->f.VertexAttrib4Nuiv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v) -{ - d_2_0_Core->f.VertexAttrib4Nubv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) -{ - d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v) -{ - d_2_0_Core->f.VertexAttrib4Nsv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v) -{ - d_2_0_Core->f.VertexAttrib4Niv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v) -{ - d_2_0_Core->f.VertexAttrib4Nbv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v) -{ - d_2_0_Core->f.VertexAttrib3sv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) -{ - d_2_0_Core->f.VertexAttrib3s(index, x, y, z); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v) -{ - d_2_0_Core->f.VertexAttrib3fv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - d_2_0_Core->f.VertexAttrib3f(index, x, y, z); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v) -{ - d_2_0_Core->f.VertexAttrib3dv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) -{ - d_2_0_Core->f.VertexAttrib3d(index, x, y, z); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v) -{ - d_2_0_Core->f.VertexAttrib2sv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y) -{ - d_2_0_Core->f.VertexAttrib2s(index, x, y); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v) -{ - d_2_0_Core->f.VertexAttrib2fv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) -{ - d_2_0_Core->f.VertexAttrib2f(index, x, y); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v) -{ - d_2_0_Core->f.VertexAttrib2dv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) -{ - d_2_0_Core->f.VertexAttrib2d(index, x, y); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v) -{ - d_2_0_Core->f.VertexAttrib1sv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1s(GLuint index, GLshort x) -{ - d_2_0_Core->f.VertexAttrib1s(index, x); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v) -{ - d_2_0_Core->f.VertexAttrib1fv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x) -{ - d_2_0_Core->f.VertexAttrib1f(index, x); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v) -{ - d_2_0_Core->f.VertexAttrib1dv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x) -{ - d_2_0_Core->f.VertexAttrib1d(index, x); -} - - -// OpenGL 2.1 deprecated functions - -// OpenGL 3.0 deprecated functions -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v) -{ - d_3_0_Core->f.VertexAttribI4usv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v) -{ - d_3_0_Core->f.VertexAttribI4ubv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v) -{ - d_3_0_Core->f.VertexAttribI4sv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v) -{ - d_3_0_Core->f.VertexAttribI4bv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v) -{ - d_3_0_Core->f.VertexAttribI4uiv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v) -{ - d_3_0_Core->f.VertexAttribI3uiv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v) -{ - d_3_0_Core->f.VertexAttribI2uiv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v) -{ - d_3_0_Core->f.VertexAttribI1uiv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v) -{ - d_3_0_Core->f.VertexAttribI4iv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v) -{ - d_3_0_Core->f.VertexAttribI3iv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v) -{ - d_3_0_Core->f.VertexAttribI2iv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v) -{ - d_3_0_Core->f.VertexAttribI1iv(index, v); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) -{ - d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) -{ - d_3_0_Core->f.VertexAttribI3ui(index, x, y, z); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) -{ - d_3_0_Core->f.VertexAttribI2ui(index, x, y); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x) -{ - d_3_0_Core->f.VertexAttribI1ui(index, x); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) -{ - d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) -{ - d_3_0_Core->f.VertexAttribI3i(index, x, y, z); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y) -{ - d_3_0_Core->f.VertexAttribI2i(index, x, y); -} - -inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI1i(GLuint index, GLint x) -{ - d_3_0_Core->f.VertexAttribI1i(index, x); -} - - -// OpenGL 3.1 deprecated functions - -// OpenGL 3.2 deprecated functions - -// OpenGL 3.3 deprecated functions - -// OpenGL 4.0 deprecated functions - -// OpenGL 4.1 deprecated functions - -// OpenGL 4.2 deprecated functions - - -QT_END_NAMESPACE - -#ifdef Q_OS_WIN -#pragma pop_macro("MemoryBarrier") -#endif - -#endif // QT_NO_OPENGL && !QT_OPENGL_ES_2 - -#endif |