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-rw-r--r--src/gui/opengl/qopenglgradientcache.cpp43
1 files changed, 30 insertions, 13 deletions
diff --git a/src/gui/opengl/qopenglgradientcache.cpp b/src/gui/opengl/qopenglgradientcache.cpp
index ab493fa85c..6622d4805f 100644
--- a/src/gui/opengl/qopenglgradientcache.cpp
+++ b/src/gui/opengl/qopenglgradientcache.cpp
@@ -34,8 +34,18 @@
#include "qopenglgradientcache_p.h"
#include <private/qdrawhelper_p.h>
#include <private/qopenglcontext_p.h>
+#include <private/qrgba64_p.h>
#include <QtCore/qmutex.h>
-#include <QtGui/qopenglfunctions.h>
+#include "qopenglfunctions.h"
+#include "qopenglextensions_p.h"
+
+#ifndef GL_RGBA8
+#define GL_RGBA8 0x8058
+#endif
+
+#ifndef GL_RGBA16
+#define GL_RGBA16 0x805B
+#endif
QT_BEGIN_NAMESPACE
@@ -137,33 +147,40 @@ GLuint QOpenGL2GradientCache::addCacheElement(quint64 hash_val, const QGradient
}
CacheInfo cache_entry(gradient.stops(), opacity, gradient.interpolationMode());
- uint buffer[1024];
+ QRgba64 buffer[1024];
generateGradientColorTable(gradient, buffer, paletteSize(), opacity);
funcs->glGenTextures(1, &cache_entry.texId);
funcs->glBindTexture(GL_TEXTURE_2D, cache_entry.texId);
- funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, paletteSize(), 1,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
+ GLenum internalFormat = GL_RGBA16;
+ if (QOpenGLContext::currentContext()->isOpenGLES()) {
+ if (static_cast<QOpenGLExtensions*>(funcs)->hasOpenGLExtension(QOpenGLExtensions::Sized8Formats))
+ internalFormat = GL_RGBA8;
+ else
+ internalFormat = GL_RGBA; // Let OpenGLES use whatever it prefers.
+ }
+ funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, paletteSize(), 1,
+ 0, GL_RGBA, GL_UNSIGNED_SHORT, buffer);
return cache.insert(hash_val, cache_entry).value().texId;
}
//TODO: Let GL generate the texture using an FBO
-void QOpenGL2GradientCache::generateGradientColorTable(const QGradient& gradient, uint *colorTable, int size, qreal opacity) const
+void QOpenGL2GradientCache::generateGradientColorTable(const QGradient& gradient, QRgba64 *colorTable, int size, qreal opacity) const
{
int pos = 0;
QGradientStops s = gradient.stops();
- QVector<uint> colors(s.size());
+ QVector<QRgba64> colors(s.size());
for (int i = 0; i < s.size(); ++i)
- colors[i] = s[i].second.rgba(); // Qt LIES! It returns ARGB (on little-endian AND on big-endian)
+ colors[i] = s[i].second.rgba64();
bool colorInterpolation = (gradient.interpolationMode() == QGradient::ColorInterpolation);
uint alpha = qRound(opacity * 256);
- uint current_color = ARGB_COMBINE_ALPHA(colors[0], alpha);
+ QRgba64 current_color = combineAlpha256(colors[0], alpha);
qreal incr = 1.0 / qreal(size);
qreal fpos = 1.5 * incr;
- colorTable[pos++] = ARGB2RGBA(qPremultiply(current_color));
+ colorTable[pos++] = qPremultiply(current_color);
while (fpos <= s.first().first) {
colorTable[pos] = colorTable[pos - 1];
@@ -176,7 +193,7 @@ void QOpenGL2GradientCache::generateGradientColorTable(const QGradient& gradient
for (int i = 0; i < s.size() - 1; ++i) {
qreal delta = 1/(s[i+1].first - s[i].first);
- uint next_color = ARGB_COMBINE_ALPHA(colors[i+1], alpha);
+ QRgba64 next_color = combineAlpha256(colors[i+1], alpha);
if (colorInterpolation)
next_color = qPremultiply(next_color);
@@ -184,9 +201,9 @@ void QOpenGL2GradientCache::generateGradientColorTable(const QGradient& gradient
int dist = int(256 * ((fpos - s[i].first) * delta));
int idist = 256 - dist;
if (colorInterpolation)
- colorTable[pos] = ARGB2RGBA(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist));
+ colorTable[pos] = interpolate256(current_color, idist, next_color, dist);
else
- colorTable[pos] = ARGB2RGBA(qPremultiply(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist)));
+ colorTable[pos] = qPremultiply(interpolate256(current_color, idist, next_color, dist));
++pos;
fpos += incr;
}
@@ -195,7 +212,7 @@ void QOpenGL2GradientCache::generateGradientColorTable(const QGradient& gradient
Q_ASSERT(s.size() > 0);
- uint last_color = ARGB2RGBA(qPremultiply(ARGB_COMBINE_ALPHA(colors[s.size() - 1], alpha)));
+ QRgba64 last_color = qPremultiply(combineAlpha256(colors[s.size() - 1], alpha));
for (;pos < size; ++pos)
colorTable[pos] = last_color;