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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <qopenglpaintdevice.h>
-#include <qpaintengine.h>
-#include <qthreadstorage.h>
-
-#include <private/qopenglpaintdevice_p.h>
-#include <private/qobject_p.h>
-#include <private/qopenglcontext_p.h>
-#include <private/qopenglframebufferobject_p.h>
-#include <private/qopenglpaintengine_p.h>
-
-// for qt_defaultDpiX/Y
-#include <private/qfont_p.h>
-
-#include <qopenglfunctions.h>
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \class QOpenGLPaintDevice
- \brief The QOpenGLPaintDevice class enables painting to an OpenGL context using QPainter.
- \since 5.0
- \inmodule QtGui
-
- \ingroup painting-3D
-
- The QOpenGLPaintDevice uses the \b current QOpenGL context to render
- QPainter draw commands. The context is captured upon construction. It
- requires support for OpenGL (ES) 2.0 or higher.
-
- \section1 Performance
-
- The QOpenGLPaintDevice is almost always hardware accelerated and
- has the potential of being much faster than software
- rasterization. However, it is more sensitive to state changes, and
- therefore requires the drawing commands to be carefully ordered to
- achieve optimal performance.
-
- \section1 Antialiasing and Quality
-
- Antialiasing in the OpenGL paint engine is done using
- multisampling. Most hardware require significantly more memory to
- do multisampling and the resulting quality is not on par with the
- quality of the software paint engine. The OpenGL paint engine's
- strength lies in its performance, not its visual rendering
- quality.
-
- \section1 State Changes
-
- When painting to a QOpenGLPaintDevice using QPainter, the state of
- the current OpenGL context will be altered by the paint engine to
- reflect its needs. Applications should not rely upon the OpenGL
- state being reset to its original conditions, particularly the
- current shader program, OpenGL viewport, texture units, and
- drawing modes.
-
- \section1 Mixing QPainter and OpenGL
-
- When intermixing QPainter and OpenGL, it is important to notify
- QPainter that the OpenGL state may have been cluttered so it can
- restore its internal state. This is achieved by calling \l
- QPainter::beginNativePainting() before starting the OpenGL
- rendering and calling \l QPainter::endNativePainting() after
- finishing.
-
- \sa {OpenGL Window Example}
-
-*/
-
-/*!
- Constructs a QOpenGLPaintDevice.
-
- The QOpenGLPaintDevice is only valid for the current context.
-
- \sa QOpenGLContext::currentContext()
-*/
-QOpenGLPaintDevice::QOpenGLPaintDevice()
- : d_ptr(new QOpenGLPaintDevicePrivate(QSize()))
-{
-}
-
-/*!
- Constructs a QOpenGLPaintDevice with the given \a size.
-
- The QOpenGLPaintDevice is only valid for the current context.
-
- \sa QOpenGLContext::currentContext()
-*/
-QOpenGLPaintDevice::QOpenGLPaintDevice(const QSize &size)
- : d_ptr(new QOpenGLPaintDevicePrivate(size))
-{
-}
-
-/*!
- Constructs a QOpenGLPaintDevice with the given \a width and \a height.
-
- The QOpenGLPaintDevice is only valid for the current context.
-
- \sa QOpenGLContext::currentContext()
-*/
-QOpenGLPaintDevice::QOpenGLPaintDevice(int width, int height)
- : QOpenGLPaintDevice(QSize(width, height))
-{
-}
-
-/*!
- \internal
- */
-QOpenGLPaintDevice::QOpenGLPaintDevice(QOpenGLPaintDevicePrivate &dd)
- : d_ptr(&dd)
-{
-}
-
-/*!
- Destroys the QOpenGLPaintDevice.
-*/
-
-QOpenGLPaintDevice::~QOpenGLPaintDevice()
-{
- delete d_ptr->engine;
-}
-
-/*!
- \fn int QOpenGLPaintDevice::devType() const
- \internal
- \reimp
-*/
-
-QOpenGLPaintDevicePrivate::QOpenGLPaintDevicePrivate(const QSize &sz)
- : size(sz)
- , ctx(QOpenGLContext::currentContext())
- , dpmx(qt_defaultDpiX() * 100. / 2.54)
- , dpmy(qt_defaultDpiY() * 100. / 2.54)
- , devicePixelRatio(1.0)
- , flipped(false)
- , engine(nullptr)
-{
-}
-
-QOpenGLPaintDevicePrivate::~QOpenGLPaintDevicePrivate()
-{
-}
-
-class QOpenGLEngineThreadStorage
-{
-public:
- QPaintEngine *engine() {
- QPaintEngine *&localEngine = storage.localData();
- if (!localEngine)
- localEngine = new QOpenGL2PaintEngineEx;
- return localEngine;
- }
-
-private:
- QThreadStorage<QPaintEngine *> storage;
-};
-
-Q_GLOBAL_STATIC(QOpenGLEngineThreadStorage, qt_opengl_engine)
-
-/*!
- \reimp
-*/
-
-QPaintEngine *QOpenGLPaintDevice::paintEngine() const
-{
- if (d_ptr->engine)
- return d_ptr->engine;
-
- QPaintEngine *engine = qt_opengl_engine()->engine();
- if (engine->isActive() && engine->paintDevice() != this) {
- d_ptr->engine = new QOpenGL2PaintEngineEx;
- return d_ptr->engine;
- }
-
- return engine;
-}
-
-/*!
- Returns the OpenGL context associated with the paint device.
-*/
-
-QOpenGLContext *QOpenGLPaintDevice::context() const
-{
- return d_ptr->ctx;
-}
-
-/*!
- Returns the pixel size of the paint device.
-
- \sa setSize()
-*/
-
-QSize QOpenGLPaintDevice::size() const
-{
- return d_ptr->size;
-}
-
-/*!
- Sets the pixel size of the paint device to \a size.
-
- \sa size()
-*/
-
-void QOpenGLPaintDevice::setSize(const QSize &size)
-{
- d_ptr->size = size;
-}
-
-/*!
- Sets the device pixel ratio for the paint device to \a devicePixelRatio.
-*/
-void QOpenGLPaintDevice::setDevicePixelRatio(qreal devicePixelRatio)
-{
- d_ptr->devicePixelRatio = devicePixelRatio;
-}
-
-/*!
- \reimp
-*/
-
-int QOpenGLPaintDevice::metric(QPaintDevice::PaintDeviceMetric metric) const
-{
- switch (metric) {
- case PdmWidth:
- return d_ptr->size.width();
- case PdmHeight:
- return d_ptr->size.height();
- case PdmDepth:
- return 32;
- case PdmWidthMM:
- return qRound(d_ptr->size.width() * 1000 / d_ptr->dpmx);
- case PdmHeightMM:
- return qRound(d_ptr->size.height() * 1000 / d_ptr->dpmy);
- case PdmNumColors:
- return 0;
- case PdmDpiX:
- return qRound(d_ptr->dpmx * 0.0254);
- case PdmDpiY:
- return qRound(d_ptr->dpmy * 0.0254);
- case PdmPhysicalDpiX:
- return qRound(d_ptr->dpmx * 0.0254);
- case PdmPhysicalDpiY:
- return qRound(d_ptr->dpmy * 0.0254);
- case PdmDevicePixelRatio:
- return d_ptr->devicePixelRatio;
- case PdmDevicePixelRatioScaled:
- return d_ptr->devicePixelRatio * QPaintDevice::devicePixelRatioFScale();
-
- default:
- qWarning("QOpenGLPaintDevice::metric() - metric %d not known", metric);
- return 0;
- }
-}
-
-/*!
- Returns the number of pixels per meter horizontally.
-
- \sa setDotsPerMeterX()
-*/
-
-qreal QOpenGLPaintDevice::dotsPerMeterX() const
-{
- return d_ptr->dpmx;
-}
-
-/*!
- Returns the number of pixels per meter vertically.
-
- \sa setDotsPerMeterY()
-*/
-
-qreal QOpenGLPaintDevice::dotsPerMeterY() const
-{
- return d_ptr->dpmy;
-}
-
-/*!
- Sets the number of pixels per meter horizontally to \a dpmx.
-
- \sa dotsPerMeterX()
-*/
-
-void QOpenGLPaintDevice::setDotsPerMeterX(qreal dpmx)
-{
- d_ptr->dpmx = dpmx;
-}
-
-/*!
- Sets the number of pixels per meter vertically to \a dpmy.
-
- \sa dotsPerMeterY()
-*/
-
-void QOpenGLPaintDevice::setDotsPerMeterY(qreal dpmy)
-{
- d_ptr->dpmx = dpmy;
-}
-
-/*!
- Sets whether painting should be flipped around the Y-axis or not to \a flipped.
-
- \sa paintFlipped()
-*/
-void QOpenGLPaintDevice::setPaintFlipped(bool flipped)
-{
- d_ptr->flipped = flipped;
-}
-
-/*!
- Returns \c true if painting is flipped around the Y-axis.
-
- \sa setPaintFlipped()
-*/
-
-bool QOpenGLPaintDevice::paintFlipped() const
-{
- return d_ptr->flipped;
-}
-
-/*!
- This virtual method is provided as a callback to allow re-binding a target
- frame buffer object or context when different QOpenGLPaintDevice instances
- are issuing draw calls alternately.
-
- \l{QPainter::beginNativePainting()}{beginNativePainting()} will also trigger
- this method.
-
- The default implementation does nothing.
-*/
-void QOpenGLPaintDevice::ensureActiveTarget()
-{
-}
-
-QT_END_NAMESPACE