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Diffstat (limited to 'src/gui/opengl/qopenglpaintengine.cpp')
-rw-r--r--src/gui/opengl/qopenglpaintengine.cpp24
1 files changed, 16 insertions, 8 deletions
diff --git a/src/gui/opengl/qopenglpaintengine.cpp b/src/gui/opengl/qopenglpaintengine.cpp
index 5902713faa..aca57d664a 100644
--- a/src/gui/opengl/qopenglpaintengine.cpp
+++ b/src/gui/opengl/qopenglpaintengine.cpp
@@ -272,6 +272,12 @@ GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const ImageWithBindOptions &ima
return QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, imageWithOptions.image, imageWithOptions.options);
}
+inline static bool isPowerOfTwo(int x)
+{
+ // Assumption: x >= 1
+ return x == (x & -x);
+}
+
void QOpenGL2PaintEngineExPrivate::updateBrushTexture()
{
Q_Q(QOpenGL2PaintEngineEx);
@@ -304,16 +310,18 @@ void QOpenGL2PaintEngineExPrivate::updateBrushTexture()
currentBrushImage = currentBrush.textureImage();
int max_texture_size = ctx->d_func()->maxTextureSize();
- if (currentBrushImage.width() > max_texture_size || currentBrushImage.height() > max_texture_size)
- currentBrushImage = currentBrushImage.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
+ QSize newSize = currentBrushImage.size();
+ newSize = newSize.boundedTo(QSize(max_texture_size, max_texture_size));
+ if (!QOpenGLContext::currentContext()->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat)) {
+ if (!isPowerOfTwo(newSize.width()) || !isPowerOfTwo(newSize.height())) {
+ newSize.setHeight(qNextPowerOfTwo(newSize.height() - 1));
+ newSize.setWidth(qNextPowerOfTwo(newSize.width() - 1));
+ }
+ }
+ if (currentBrushImage.size() != newSize)
+ currentBrushImage = currentBrushImage.scaled(newSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
GLuint wrapMode = GL_REPEAT;
- if (QOpenGLContext::currentContext()->isOpenGLES()) {
- // OpenGL ES does not support GL_REPEAT wrap modes for NPOT textures. So instead,
- // we emulate GL_REPEAT by only taking the fractional part of the texture coords
- // in the qopenglslTextureBrushSrcFragmentShader program.
- wrapMode = GL_CLAMP_TO_EDGE;
- }
updateTexture(QT_BRUSH_TEXTURE_UNIT, currentBrushImage, wrapMode, filterMode, ForceUpdate);
}