diff options
Diffstat (limited to 'src/gui/opengl/qopenglshaderprogram.cpp')
-rw-r--r-- | src/gui/opengl/qopenglshaderprogram.cpp | 44 |
1 files changed, 24 insertions, 20 deletions
diff --git a/src/gui/opengl/qopenglshaderprogram.cpp b/src/gui/opengl/qopenglshaderprogram.cpp index d567800fbd..9ac020b64b 100644 --- a/src/gui/opengl/qopenglshaderprogram.cpp +++ b/src/gui/opengl/qopenglshaderprogram.cpp @@ -1,31 +1,37 @@ /**************************************************************************** ** -** Copyright (C) 2015 The Qt Company Ltd. -** Contact: http://www.qt.io/licensing/ +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** -** $QT_BEGIN_LICENSE:LGPL21$ +** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms -** and conditions see http://www.qt.io/terms-conditions. For further -** information use the contact form at http://www.qt.io/contact-us. +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 or version 3 as published by the Free -** Software Foundation and appearing in the file LICENSE.LGPLv21 and -** LICENSE.LGPLv3 included in the packaging of this file. Please review the -** following information to ensure the GNU Lesser General Public License -** requirements will be met: https://www.gnu.org/licenses/lgpl.html and -** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** -** As a special exception, The Qt Company gives you certain additional -** rights. These rights are described in The Qt Company LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** @@ -722,7 +728,7 @@ QOpenGLShaderProgramPrivate::~QOpenGLShaderProgramPrivate() bool QOpenGLShaderProgramPrivate::hasShader(QOpenGLShader::ShaderType type) const { - foreach (QOpenGLShader *shader, shaders) { + for (QOpenGLShader *shader : shaders) { if (shader->shaderType() == type) return true; } @@ -980,17 +986,15 @@ void QOpenGLShaderProgram::removeAllShaders() { Q_D(QOpenGLShaderProgram); d->removingShaders = true; - foreach (QOpenGLShader *shader, d->shaders) { + for (QOpenGLShader *shader : qAsConst(d->shaders)) { if (d->programGuard && d->programGuard->id() && shader && shader->d_func()->shaderGuard) { d->glfuncs->glDetachShader(d->programGuard->id(), shader->d_func()->shaderGuard->id()); } } - foreach (QOpenGLShader *shader, d->anonShaders) { - // Delete shader objects that were created anonymously. - delete shader; - } + // Delete shader objects that were created anonymously. + qDeleteAll(d->anonShaders); d->shaders.clear(); d->anonShaders.clear(); d->linked = false; // Program needs to be relinked. |