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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QOPENGLSHADERPROGRAM_H
+#define QOPENGLSHADERPROGRAM_H
+
+#include <QtGui/qopengl.h>
+#include <QtGui/qvector2d.h>
+#include <QtGui/qvector3d.h>
+#include <QtGui/qvector4d.h>
+#include <QtGui/qmatrix4x4.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(Gui)
+
+class QOpenGLContext;
+class QOpenGLShaderProgram;
+class QOpenGLShaderPrivate;
+
+class Q_GUI_EXPORT QOpenGLShader : public QObject
+{
+ Q_OBJECT
+public:
+ enum ShaderTypeBit
+ {
+ Vertex = 0x0001,
+ Fragment = 0x0002,
+ Geometry = 0x0004
+ };
+ Q_DECLARE_FLAGS(ShaderType, ShaderTypeBit)
+
+ explicit QOpenGLShader(QOpenGLShader::ShaderType type, QObject *parent = 0);
+ virtual ~QOpenGLShader();
+
+ QOpenGLShader::ShaderType shaderType() const;
+
+ bool compileSourceCode(const char *source);
+ bool compileSourceCode(const QByteArray& source);
+ bool compileSourceCode(const QString& source);
+ bool compileSourceFile(const QString& fileName);
+
+ QByteArray sourceCode() const;
+
+ bool isCompiled() const;
+ QString log() const;
+
+ GLuint shaderId() const;
+
+ static bool hasOpenGLShaders(ShaderType type, QOpenGLContext *context = 0);
+
+private:
+ friend class QOpenGLShaderProgram;
+
+ Q_DISABLE_COPY(QOpenGLShader)
+ Q_DECLARE_PRIVATE(QOpenGLShader)
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLShader::ShaderType)
+
+
+class QOpenGLShaderProgramPrivate;
+
+#ifndef GL_EXT_geometry_shader4
+# define GL_LINES_ADJACENCY_EXT 0xA
+# define GL_LINE_STRIP_ADJACENCY_EXT 0xB
+# define GL_TRIANGLES_ADJACENCY_EXT 0xC
+# define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
+#endif
+
+
+class Q_GUI_EXPORT QOpenGLShaderProgram : public QObject
+{
+ Q_OBJECT
+public:
+ explicit QOpenGLShaderProgram(QObject *parent = 0);
+ virtual ~QOpenGLShaderProgram();
+
+ bool addShader(QOpenGLShader *shader);
+ void removeShader(QOpenGLShader *shader);
+ QList<QOpenGLShader *> shaders() const;
+
+ bool addShaderFromSourceCode(QOpenGLShader::ShaderType type, const char *source);
+ bool addShaderFromSourceCode(QOpenGLShader::ShaderType type, const QByteArray& source);
+ bool addShaderFromSourceCode(QOpenGLShader::ShaderType type, const QString& source);
+ bool addShaderFromSourceFile(QOpenGLShader::ShaderType type, const QString& fileName);
+
+ void removeAllShaders();
+
+ virtual bool link();
+ bool isLinked() const;
+ QString log() const;
+
+ bool bind();
+ void release();
+
+ GLuint programId() const;
+
+ int maxGeometryOutputVertices() const;
+
+ void setGeometryOutputVertexCount(int count);
+ int geometryOutputVertexCount() const;
+
+ void setGeometryInputType(GLenum inputType);
+ GLenum geometryInputType() const;
+
+ void setGeometryOutputType(GLenum outputType);
+ GLenum geometryOutputType() const;
+
+ void bindAttributeLocation(const char *name, int location);
+ void bindAttributeLocation(const QByteArray& name, int location);
+ void bindAttributeLocation(const QString& name, int location);
+
+ int attributeLocation(const char *name) const;
+ int attributeLocation(const QByteArray& name) const;
+ int attributeLocation(const QString& name) const;
+
+ void setAttributeValue(int location, GLfloat value);
+ void setAttributeValue(int location, GLfloat x, GLfloat y);
+ void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z);
+ void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void setAttributeValue(int location, const QVector2D& value);
+ void setAttributeValue(int location, const QVector3D& value);
+ void setAttributeValue(int location, const QVector4D& value);
+ void setAttributeValue(int location, const QColor& value);
+ void setAttributeValue(int location, const GLfloat *values, int columns, int rows);
+
+ void setAttributeValue(const char *name, GLfloat value);
+ void setAttributeValue(const char *name, GLfloat x, GLfloat y);
+ void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z);
+ void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void setAttributeValue(const char *name, const QVector2D& value);
+ void setAttributeValue(const char *name, const QVector3D& value);
+ void setAttributeValue(const char *name, const QVector4D& value);
+ void setAttributeValue(const char *name, const QColor& value);
+ void setAttributeValue(const char *name, const GLfloat *values, int columns, int rows);
+
+ void setAttributeArray
+ (int location, const GLfloat *values, int tupleSize, int stride = 0);
+ void setAttributeArray
+ (int location, const QVector2D *values, int stride = 0);
+ void setAttributeArray
+ (int location, const QVector3D *values, int stride = 0);
+ void setAttributeArray
+ (int location, const QVector4D *values, int stride = 0);
+ void setAttributeArray
+ (int location, GLenum type, const void *values, int tupleSize, int stride = 0);
+ void setAttributeArray
+ (const char *name, const GLfloat *values, int tupleSize, int stride = 0);
+ void setAttributeArray
+ (const char *name, const QVector2D *values, int stride = 0);
+ void setAttributeArray
+ (const char *name, const QVector3D *values, int stride = 0);
+ void setAttributeArray
+ (const char *name, const QVector4D *values, int stride = 0);
+ void setAttributeArray
+ (const char *name, GLenum type, const void *values, int tupleSize, int stride = 0);
+
+ void setAttributeBuffer
+ (int location, GLenum type, int offset, int tupleSize, int stride = 0);
+ void setAttributeBuffer
+ (const char *name, GLenum type, int offset, int tupleSize, int stride = 0);
+
+ void enableAttributeArray(int location);
+ void enableAttributeArray(const char *name);
+ void disableAttributeArray(int location);
+ void disableAttributeArray(const char *name);
+
+ int uniformLocation(const char *name) const;
+ int uniformLocation(const QByteArray& name) const;
+ int uniformLocation(const QString& name) const;
+
+ void setUniformValue(int location, GLfloat value);
+ void setUniformValue(int location, GLint value);
+ void setUniformValue(int location, GLuint value);
+ void setUniformValue(int location, GLfloat x, GLfloat y);
+ void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z);
+ void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void setUniformValue(int location, const QVector2D& value);
+ void setUniformValue(int location, const QVector3D& value);
+ void setUniformValue(int location, const QVector4D& value);
+ void setUniformValue(int location, const QColor& color);
+ void setUniformValue(int location, const QPoint& point);
+ void setUniformValue(int location, const QPointF& point);
+ void setUniformValue(int location, const QSize& size);
+ void setUniformValue(int location, const QSizeF& size);
+ void setUniformValue(int location, const QMatrix2x2& value);
+ void setUniformValue(int location, const QMatrix2x3& value);
+ void setUniformValue(int location, const QMatrix2x4& value);
+ void setUniformValue(int location, const QMatrix3x2& value);
+ void setUniformValue(int location, const QMatrix3x3& value);
+ void setUniformValue(int location, const QMatrix3x4& value);
+ void setUniformValue(int location, const QMatrix4x2& value);
+ void setUniformValue(int location, const QMatrix4x3& value);
+ void setUniformValue(int location, const QMatrix4x4& value);
+ void setUniformValue(int location, const GLfloat value[2][2]);
+ void setUniformValue(int location, const GLfloat value[3][3]);
+ void setUniformValue(int location, const GLfloat value[4][4]);
+ void setUniformValue(int location, const QTransform& value);
+
+ void setUniformValue(const char *name, GLfloat value);
+ void setUniformValue(const char *name, GLint value);
+ void setUniformValue(const char *name, GLuint value);
+ void setUniformValue(const char *name, GLfloat x, GLfloat y);
+ void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z);
+ void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void setUniformValue(const char *name, const QVector2D& value);
+ void setUniformValue(const char *name, const QVector3D& value);
+ void setUniformValue(const char *name, const QVector4D& value);
+ void setUniformValue(const char *name, const QColor& color);
+ void setUniformValue(const char *name, const QPoint& point);
+ void setUniformValue(const char *name, const QPointF& point);
+ void setUniformValue(const char *name, const QSize& size);
+ void setUniformValue(const char *name, const QSizeF& size);
+ void setUniformValue(const char *name, const QMatrix2x2& value);
+ void setUniformValue(const char *name, const QMatrix2x3& value);
+ void setUniformValue(const char *name, const QMatrix2x4& value);
+ void setUniformValue(const char *name, const QMatrix3x2& value);
+ void setUniformValue(const char *name, const QMatrix3x3& value);
+ void setUniformValue(const char *name, const QMatrix3x4& value);
+ void setUniformValue(const char *name, const QMatrix4x2& value);
+ void setUniformValue(const char *name, const QMatrix4x3& value);
+ void setUniformValue(const char *name, const QMatrix4x4& value);
+ void setUniformValue(const char *name, const GLfloat value[2][2]);
+ void setUniformValue(const char *name, const GLfloat value[3][3]);
+ void setUniformValue(const char *name, const GLfloat value[4][4]);
+ void setUniformValue(const char *name, const QTransform& value);
+
+ void setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize);
+ void setUniformValueArray(int location, const GLint *values, int count);
+ void setUniformValueArray(int location, const GLuint *values, int count);
+ void setUniformValueArray(int location, const QVector2D *values, int count);
+ void setUniformValueArray(int location, const QVector3D *values, int count);
+ void setUniformValueArray(int location, const QVector4D *values, int count);
+ void setUniformValueArray(int location, const QMatrix2x2 *values, int count);
+ void setUniformValueArray(int location, const QMatrix2x3 *values, int count);
+ void setUniformValueArray(int location, const QMatrix2x4 *values, int count);
+ void setUniformValueArray(int location, const QMatrix3x2 *values, int count);
+ void setUniformValueArray(int location, const QMatrix3x3 *values, int count);
+ void setUniformValueArray(int location, const QMatrix3x4 *values, int count);
+ void setUniformValueArray(int location, const QMatrix4x2 *values, int count);
+ void setUniformValueArray(int location, const QMatrix4x3 *values, int count);
+ void setUniformValueArray(int location, const QMatrix4x4 *values, int count);
+
+ void setUniformValueArray(const char *name, const GLfloat *values, int count, int tupleSize);
+ void setUniformValueArray(const char *name, const GLint *values, int count);
+ void setUniformValueArray(const char *name, const GLuint *values, int count);
+ void setUniformValueArray(const char *name, const QVector2D *values, int count);
+ void setUniformValueArray(const char *name, const QVector3D *values, int count);
+ void setUniformValueArray(const char *name, const QVector4D *values, int count);
+ void setUniformValueArray(const char *name, const QMatrix2x2 *values, int count);
+ void setUniformValueArray(const char *name, const QMatrix2x3 *values, int count);
+ void setUniformValueArray(const char *name, const QMatrix2x4 *values, int count);
+ void setUniformValueArray(const char *name, const QMatrix3x2 *values, int count);
+ void setUniformValueArray(const char *name, const QMatrix3x3 *values, int count);
+ void setUniformValueArray(const char *name, const QMatrix3x4 *values, int count);
+ void setUniformValueArray(const char *name, const QMatrix4x2 *values, int count);
+ void setUniformValueArray(const char *name, const QMatrix4x3 *values, int count);
+ void setUniformValueArray(const char *name, const QMatrix4x4 *values, int count);
+
+ static bool hasOpenGLShaderPrograms(QOpenGLContext *context = 0);
+
+private Q_SLOTS:
+ void shaderDestroyed();
+
+private:
+ Q_DISABLE_COPY(QOpenGLShaderProgram)
+ Q_DECLARE_PRIVATE(QOpenGLShaderProgram)
+
+ bool init();
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif