diff options
Diffstat (limited to 'src/gui/opengl/qopengltexture.cpp')
-rw-r--r-- | src/gui/opengl/qopengltexture.cpp | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/src/gui/opengl/qopengltexture.cpp b/src/gui/opengl/qopengltexture.cpp index 0a46eea85d..c9b08f60b1 100644 --- a/src/gui/opengl/qopengltexture.cpp +++ b/src/gui/opengl/qopengltexture.cpp @@ -410,6 +410,34 @@ static bool isSizedTextureFormat(QOpenGLTexture::TextureFormat internalFormat) case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2: case QOpenGLTexture::RGBA8_ETC2_EAC: case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC: + case QOpenGLTexture::RGBA_ASTC_4x4: + case QOpenGLTexture::RGBA_ASTC_5x4: + case QOpenGLTexture::RGBA_ASTC_5x5: + case QOpenGLTexture::RGBA_ASTC_6x5: + case QOpenGLTexture::RGBA_ASTC_6x6: + case QOpenGLTexture::RGBA_ASTC_8x5: + case QOpenGLTexture::RGBA_ASTC_8x6: + case QOpenGLTexture::RGBA_ASTC_8x8: + case QOpenGLTexture::RGBA_ASTC_10x5: + case QOpenGLTexture::RGBA_ASTC_10x6: + case QOpenGLTexture::RGBA_ASTC_10x8: + case QOpenGLTexture::RGBA_ASTC_10x10: + case QOpenGLTexture::RGBA_ASTC_12x10: + case QOpenGLTexture::RGBA_ASTC_12x12: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12: return true; case QOpenGLTexture::RGB8_ETC1: @@ -703,6 +731,36 @@ static QOpenGLTexture::PixelFormat pixelFormatCompatibleWithInternalFormat(QOpen case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC: return QOpenGLTexture::RGBA; + case QOpenGLTexture::RGBA_ASTC_4x4: + case QOpenGLTexture::RGBA_ASTC_5x4: + case QOpenGLTexture::RGBA_ASTC_5x5: + case QOpenGLTexture::RGBA_ASTC_6x5: + case QOpenGLTexture::RGBA_ASTC_6x6: + case QOpenGLTexture::RGBA_ASTC_8x5: + case QOpenGLTexture::RGBA_ASTC_8x6: + case QOpenGLTexture::RGBA_ASTC_8x8: + case QOpenGLTexture::RGBA_ASTC_10x5: + case QOpenGLTexture::RGBA_ASTC_10x6: + case QOpenGLTexture::RGBA_ASTC_10x8: + case QOpenGLTexture::RGBA_ASTC_10x10: + case QOpenGLTexture::RGBA_ASTC_12x10: + case QOpenGLTexture::RGBA_ASTC_12x12: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12: + return QOpenGLTexture::RGBA; + case QOpenGLTexture::DepthFormat: return QOpenGLTexture::Depth; @@ -859,6 +917,34 @@ static QOpenGLTexture::PixelType pixelTypeCompatibleWithInternalFormat(QOpenGLTe case QOpenGLTexture::RGBA8_ETC2_EAC: case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC: case QOpenGLTexture::RGB8_ETC1: + case QOpenGLTexture::RGBA_ASTC_4x4: + case QOpenGLTexture::RGBA_ASTC_5x4: + case QOpenGLTexture::RGBA_ASTC_5x5: + case QOpenGLTexture::RGBA_ASTC_6x5: + case QOpenGLTexture::RGBA_ASTC_6x6: + case QOpenGLTexture::RGBA_ASTC_8x5: + case QOpenGLTexture::RGBA_ASTC_8x6: + case QOpenGLTexture::RGBA_ASTC_8x8: + case QOpenGLTexture::RGBA_ASTC_10x5: + case QOpenGLTexture::RGBA_ASTC_10x6: + case QOpenGLTexture::RGBA_ASTC_10x8: + case QOpenGLTexture::RGBA_ASTC_10x10: + case QOpenGLTexture::RGBA_ASTC_12x10: + case QOpenGLTexture::RGBA_ASTC_12x12: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12: return QOpenGLTexture::UInt8; case QOpenGLTexture::DepthFormat: @@ -977,6 +1063,34 @@ static bool isCompressedFormat(QOpenGLTexture::TextureFormat internalFormat) case QOpenGLTexture::RGBA8_ETC2_EAC: case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC: case QOpenGLTexture::RGB8_ETC1: + case QOpenGLTexture::RGBA_ASTC_4x4: + case QOpenGLTexture::RGBA_ASTC_5x4: + case QOpenGLTexture::RGBA_ASTC_5x5: + case QOpenGLTexture::RGBA_ASTC_6x5: + case QOpenGLTexture::RGBA_ASTC_6x6: + case QOpenGLTexture::RGBA_ASTC_8x5: + case QOpenGLTexture::RGBA_ASTC_8x6: + case QOpenGLTexture::RGBA_ASTC_8x8: + case QOpenGLTexture::RGBA_ASTC_10x5: + case QOpenGLTexture::RGBA_ASTC_10x6: + case QOpenGLTexture::RGBA_ASTC_10x8: + case QOpenGLTexture::RGBA_ASTC_10x10: + case QOpenGLTexture::RGBA_ASTC_12x10: + case QOpenGLTexture::RGBA_ASTC_12x12: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12: return true; case QOpenGLTexture::DepthFormat: @@ -2037,6 +2151,34 @@ QOpenGLTexture *QOpenGLTexturePrivate::createTextureView(QOpenGLTexture::Target \value RGBA8_ETC2_EAC Equivalent to GL_COMPRESSED_RGBA8_ETC2_EAC \value SRGB8_Alpha8_ETC2_EAC Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC \value RGB8_ETC1 Equivalent to GL_ETC1_RGB8_OES + \value RGBA_ASTC_4x4 Equivalent to GL_COMPRESSED_RGBA_ASTC_4x4_KHR + \value RGBA_ASTC_5x4 Equivalent to GL_COMPRESSED_RGBA_ASTC_5x4_KHR + \value RGBA_ASTC_5x5 Equivalent to GL_COMPRESSED_RGBA_ASTC_5x5_KHR + \value RGBA_ASTC_6x5 Equivalent to GL_COMPRESSED_RGBA_ASTC_6x5_KHR + \value RGBA_ASTC_6x6 Equivalent to GL_COMPRESSED_RGBA_ASTC_6x6_KHR + \value RGBA_ASTC_8x5 Equivalent to GL_COMPRESSED_RGBA_ASTC_8x5_KHR + \value RGBA_ASTC_8x6 Equivalent to GL_COMPRESSED_RGBA_ASTC_8x6_KHR + \value RGBA_ASTC_8x8 Equivalent to GL_COMPRESSED_RGBA_ASTC_8x8_KHR + \value RGBA_ASTC_10x5 Equivalent to GL_COMPRESSED_RGBA_ASTC_10x5_KHR + \value RGBA_ASTC_10x6 Equivalent to GL_COMPRESSED_RGBA_ASTC_10x6_KHR + \value RGBA_ASTC_10x8 Equivalent to GL_COMPRESSED_RGBA_ASTC_10x8_KHR + \value RGBA_ASTC_10x10 Equivalent to GL_COMPRESSED_RGBA_ASTC_10x10_KHR + \value RGBA_ASTC_12x10 Equivalent to GL_COMPRESSED_RGBA_ASTC_12x10_KHR + \value RGBA_ASTC_12x12 Equivalent to GL_COMPRESSED_RGBA_ASTC_12x12_KHR + \value SRGB8_Alpha8_ASTC_4x4 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR + \value SRGB8_Alpha8_ASTC_5x4 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR + \value SRGB8_Alpha8_ASTC_5x5 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR + \value SRGB8_Alpha8_ASTC_6x5 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR + \value SRGB8_Alpha8_ASTC_6x6 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR + \value SRGB8_Alpha8_ASTC_8x5 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR + \value SRGB8_Alpha8_ASTC_8x6 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR + \value SRGB8_Alpha8_ASTC_8x8 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR + \value SRGB8_Alpha8_ASTC_10x5 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR + \value SRGB8_Alpha8_ASTC_10x6 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR + \value SRGB8_Alpha8_ASTC_10x8 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR + \value SRGB8_Alpha8_ASTC_10x10 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR + \value SRGB8_Alpha8_ASTC_12x10 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR + \value SRGB8_Alpha8_ASTC_12x12 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR \value SRGB8 Equivalent to GL_SRGB8 \value SRGB8_Alpha8 Equivalent to GL_SRGB8_ALPHA8 @@ -2592,6 +2734,34 @@ void QOpenGLTexture::setFormat(TextureFormat format) case RGBAFormat: case LuminanceFormat: case LuminanceAlphaFormat: + case QOpenGLTexture::RGBA_ASTC_4x4: + case QOpenGLTexture::RGBA_ASTC_5x4: + case QOpenGLTexture::RGBA_ASTC_5x5: + case QOpenGLTexture::RGBA_ASTC_6x5: + case QOpenGLTexture::RGBA_ASTC_6x6: + case QOpenGLTexture::RGBA_ASTC_8x5: + case QOpenGLTexture::RGBA_ASTC_8x6: + case QOpenGLTexture::RGBA_ASTC_8x8: + case QOpenGLTexture::RGBA_ASTC_10x5: + case QOpenGLTexture::RGBA_ASTC_10x6: + case QOpenGLTexture::RGBA_ASTC_10x8: + case QOpenGLTexture::RGBA_ASTC_10x10: + case QOpenGLTexture::RGBA_ASTC_12x10: + case QOpenGLTexture::RGBA_ASTC_12x12: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10: + case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12: d->formatClass = FormatClass_Unique; break; } |