diff options
Diffstat (limited to 'src/gui/opengl/qopengltexture.cpp')
-rw-r--r-- | src/gui/opengl/qopengltexture.cpp | 262 |
1 files changed, 190 insertions, 72 deletions
diff --git a/src/gui/opengl/qopengltexture.cpp b/src/gui/opengl/qopengltexture.cpp index e3fffe5a1c..1d16c3ecaa 100644 --- a/src/gui/opengl/qopengltexture.cpp +++ b/src/gui/opengl/qopengltexture.cpp @@ -320,7 +320,7 @@ void QOpenGLTexturePrivate::allocateMutableStorage() case QOpenGLTexture::Target1D: for (int level = 0; level < mipLevels; ++level) - texFuncs->glTextureImage1D(textureId, target, level, format, + texFuncs->glTextureImage1D(textureId, target, bindingTarget, level, format, mipLevelSize(level, dimensions[0]), 0, QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, 0); @@ -329,7 +329,7 @@ void QOpenGLTexturePrivate::allocateMutableStorage() case QOpenGLTexture::Target1DArray: if (features.testFlag(QOpenGLTexture::TextureArrays)) { for (int level = 0; level < mipLevels; ++level) - texFuncs->glTextureImage2D(textureId, target, level, format, + texFuncs->glTextureImage2D(textureId, target, bindingTarget, level, format, mipLevelSize(level, dimensions[0]), layers, 0, @@ -344,7 +344,7 @@ void QOpenGLTexturePrivate::allocateMutableStorage() case QOpenGLTexture::TargetCubeMap: case QOpenGLTexture::TargetRectangle: for (int level = 0; level < mipLevels; ++level) - texFuncs->glTextureImage2D(textureId, target, level, format, + texFuncs->glTextureImage2D(textureId, target, bindingTarget, level, format, mipLevelSize(level, dimensions[0]), mipLevelSize(level, dimensions[1]), 0, @@ -354,7 +354,7 @@ void QOpenGLTexturePrivate::allocateMutableStorage() case QOpenGLTexture::Target2DArray: if (features.testFlag(QOpenGLTexture::TextureArrays)) { for (int level = 0; level < mipLevels; ++level) - texFuncs->glTextureImage3D(textureId, target, level, format, + texFuncs->glTextureImage3D(textureId, target, bindingTarget, level, format, mipLevelSize(level, dimensions[0]), mipLevelSize(level, dimensions[1]), layers, @@ -370,7 +370,7 @@ void QOpenGLTexturePrivate::allocateMutableStorage() // Cubemap arrays must specify number of layer-faces (6 * layers) as depth parameter if (features.testFlag(QOpenGLTexture::TextureCubeMapArrays)) { for (int level = 0; level < mipLevels; ++level) - texFuncs->glTextureImage3D(textureId, target, level, format, + texFuncs->glTextureImage3D(textureId, target, bindingTarget, level, format, mipLevelSize(level, dimensions[0]), mipLevelSize(level, dimensions[1]), 6 * layers, @@ -385,7 +385,7 @@ void QOpenGLTexturePrivate::allocateMutableStorage() case QOpenGLTexture::Target3D: if (features.testFlag(QOpenGLTexture::Texture3D)) { for (int level = 0; level < mipLevels; ++level) - texFuncs->glTextureImage3D(textureId, target, level, format, + texFuncs->glTextureImage3D(textureId, target, bindingTarget, level, format, mipLevelSize(level, dimensions[0]), mipLevelSize(level, dimensions[1]), mipLevelSize(level, dimensions[2]), @@ -399,7 +399,7 @@ void QOpenGLTexturePrivate::allocateMutableStorage() case QOpenGLTexture::Target2DMultisample: if (features.testFlag(QOpenGLTexture::TextureMultisample)) { - texFuncs->glTextureImage2DMultisample(textureId, target, samples, format, + texFuncs->glTextureImage2DMultisample(textureId, target, bindingTarget, samples, format, dimensions[0], dimensions[1], fixedSamplePositions); } else { @@ -411,7 +411,7 @@ void QOpenGLTexturePrivate::allocateMutableStorage() case QOpenGLTexture::Target2DMultisampleArray: if (features.testFlag(QOpenGLTexture::TextureMultisample) && features.testFlag(QOpenGLTexture::TextureArrays)) { - texFuncs->glTextureImage3DMultisample(textureId, target, samples, format, + texFuncs->glTextureImage3DMultisample(textureId, target, bindingTarget, samples, format, dimensions[0], dimensions[1], layers, fixedSamplePositions); } else { @@ -433,13 +433,13 @@ void QOpenGLTexturePrivate::allocateImmutableStorage() return; case QOpenGLTexture::Target1D: - texFuncs->glTextureStorage1D(textureId, target, mipLevels, format, + texFuncs->glTextureStorage1D(textureId, target, bindingTarget, mipLevels, format, dimensions[0]); break; case QOpenGLTexture::Target1DArray: if (features.testFlag(QOpenGLTexture::TextureArrays)) { - texFuncs->glTextureStorage2D(textureId, target, mipLevels, format, + texFuncs->glTextureStorage2D(textureId, target, bindingTarget, mipLevels, format, dimensions[0], layers); } else { qWarning("Array textures are not supported"); @@ -450,13 +450,13 @@ void QOpenGLTexturePrivate::allocateImmutableStorage() case QOpenGLTexture::Target2D: case QOpenGLTexture::TargetCubeMap: case QOpenGLTexture::TargetRectangle: - texFuncs->glTextureStorage2D(textureId, target, mipLevels, format, + texFuncs->glTextureStorage2D(textureId, target, bindingTarget, mipLevels, format, dimensions[0], dimensions[1]); break; case QOpenGLTexture::Target2DArray: if (features.testFlag(QOpenGLTexture::TextureArrays)) { - texFuncs->glTextureStorage3D(textureId, target, mipLevels, format, + texFuncs->glTextureStorage3D(textureId, target, bindingTarget, mipLevels, format, dimensions[0], dimensions[1], layers); } else { qWarning("Array textures are not supported"); @@ -467,7 +467,7 @@ void QOpenGLTexturePrivate::allocateImmutableStorage() case QOpenGLTexture::TargetCubeMapArray: // Cubemap arrays must specify number of layer-faces (6 * layers) as depth parameter if (features.testFlag(QOpenGLTexture::TextureCubeMapArrays)) { - texFuncs->glTextureStorage3D(textureId, target, mipLevels, format, + texFuncs->glTextureStorage3D(textureId, target, bindingTarget, mipLevels, format, dimensions[0], dimensions[1], 6 * layers); } else { qWarning("Cubemap Array textures are not supported"); @@ -477,7 +477,7 @@ void QOpenGLTexturePrivate::allocateImmutableStorage() case QOpenGLTexture::Target3D: if (features.testFlag(QOpenGLTexture::Texture3D)) { - texFuncs->glTextureStorage3D(textureId, target, mipLevels, format, + texFuncs->glTextureStorage3D(textureId, target, bindingTarget, mipLevels, format, dimensions[0], dimensions[1], dimensions[2]); } else { qWarning("3D textures are not supported"); @@ -487,7 +487,7 @@ void QOpenGLTexturePrivate::allocateImmutableStorage() case QOpenGLTexture::Target2DMultisample: if (features.testFlag(QOpenGLTexture::TextureMultisample)) { - texFuncs->glTextureStorage2DMultisample(textureId, target, samples, format, + texFuncs->glTextureStorage2DMultisample(textureId, target, bindingTarget, samples, format, dimensions[0], dimensions[1], fixedSamplePositions); } else { @@ -499,7 +499,7 @@ void QOpenGLTexturePrivate::allocateImmutableStorage() case QOpenGLTexture::Target2DMultisampleArray: if (features.testFlag(QOpenGLTexture::TextureMultisample) && features.testFlag(QOpenGLTexture::TextureArrays)) { - texFuncs->glTextureStorage3DMultisample(textureId, target, samples, format, + texFuncs->glTextureStorage3DMultisample(textureId, target, bindingTarget, samples, format, dimensions[0], dimensions[1], layers, fixedSamplePositions); } else { @@ -514,20 +514,20 @@ void QOpenGLTexturePrivate::allocateImmutableStorage() void QOpenGLTexturePrivate::setData(int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, - void *data, const QOpenGLPixelTransferOptions * const options) + const void *data, const QOpenGLPixelTransferOptions * const options) { switch (target) { case QOpenGLTexture::Target1D: Q_UNUSED(layer); Q_UNUSED(cubeFace); - texFuncs->glTextureSubImage1D(textureId, target, mipLevel, + texFuncs->glTextureSubImage1D(textureId, target, bindingTarget, mipLevel, 0, mipLevelSize( mipLevel, dimensions[0] ), sourceFormat, sourceType, data, options); break; case QOpenGLTexture::Target1DArray: Q_UNUSED(cubeFace); - texFuncs->glTextureSubImage2D(textureId, target, mipLevel, + texFuncs->glTextureSubImage2D(textureId, target, bindingTarget, mipLevel, 0, layer, mipLevelSize(mipLevel, dimensions[0]), 1, @@ -536,7 +536,7 @@ void QOpenGLTexturePrivate::setData(int mipLevel, int layer, QOpenGLTexture::Cub case QOpenGLTexture::Target2D: Q_UNUSED(layer); Q_UNUSED(cubeFace); - texFuncs->glTextureSubImage2D(textureId, target, mipLevel, + texFuncs->glTextureSubImage2D(textureId, target, bindingTarget, mipLevel, 0, 0, mipLevelSize(mipLevel, dimensions[0]), mipLevelSize(mipLevel, dimensions[1]), @@ -545,7 +545,7 @@ void QOpenGLTexturePrivate::setData(int mipLevel, int layer, QOpenGLTexture::Cub case QOpenGLTexture::Target2DArray: Q_UNUSED(cubeFace); - texFuncs->glTextureSubImage3D(textureId, target, mipLevel, + texFuncs->glTextureSubImage3D(textureId, target, bindingTarget, mipLevel, 0, 0, layer, mipLevelSize(mipLevel, dimensions[0]), mipLevelSize(mipLevel, dimensions[1]), @@ -555,7 +555,7 @@ void QOpenGLTexturePrivate::setData(int mipLevel, int layer, QOpenGLTexture::Cub case QOpenGLTexture::Target3D: Q_UNUSED(cubeFace); - texFuncs->glTextureSubImage3D(textureId, target, mipLevel, + texFuncs->glTextureSubImage3D(textureId, target, bindingTarget, mipLevel, 0, 0, layer, mipLevelSize(mipLevel, dimensions[0]), mipLevelSize(mipLevel, dimensions[1]), @@ -565,7 +565,7 @@ void QOpenGLTexturePrivate::setData(int mipLevel, int layer, QOpenGLTexture::Cub case QOpenGLTexture::TargetCubeMap: Q_UNUSED(layer); - texFuncs->glTextureSubImage2D(textureId, cubeFace, mipLevel, + texFuncs->glTextureSubImage2D(textureId, cubeFace, bindingTarget, mipLevel, 0, 0, mipLevelSize(mipLevel, dimensions[0]), mipLevelSize(mipLevel, dimensions[1]), @@ -575,7 +575,7 @@ void QOpenGLTexturePrivate::setData(int mipLevel, int layer, QOpenGLTexture::Cub case QOpenGLTexture::TargetCubeMapArray: { int faceIndex = cubeFace - QOpenGLTexture::CubeMapPositiveX; int layerFace = 6 * layer + faceIndex; - texFuncs->glTextureSubImage3D(textureId, target, mipLevel, + texFuncs->glTextureSubImage3D(textureId, target, bindingTarget, mipLevel, 0, 0, layerFace, mipLevelSize(mipLevel, dimensions[0]), mipLevelSize(mipLevel, dimensions[1]), @@ -588,7 +588,7 @@ void QOpenGLTexturePrivate::setData(int mipLevel, int layer, QOpenGLTexture::Cub Q_UNUSED(mipLevel); Q_UNUSED(layer); Q_UNUSED(cubeFace); - texFuncs->glTextureSubImage2D(textureId, target, 0, + texFuncs->glTextureSubImage2D(textureId, target, bindingTarget, 0, 0, 0, dimensions[0], dimensions[1], @@ -611,21 +611,21 @@ void QOpenGLTexturePrivate::setData(int mipLevel, int layer, QOpenGLTexture::Cub } void QOpenGLTexturePrivate::setCompressedData(int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace, - int dataSize, void *data, + int dataSize, const void *data, const QOpenGLPixelTransferOptions * const options) { switch (target) { case QOpenGLTexture::Target1D: Q_UNUSED(layer); Q_UNUSED(cubeFace); - texFuncs->glCompressedTextureSubImage1D(textureId, target, mipLevel, + texFuncs->glCompressedTextureSubImage1D(textureId, target, bindingTarget, mipLevel, 0, mipLevelSize( mipLevel, dimensions[0] ), format, dataSize, data, options); break; case QOpenGLTexture::Target1DArray: Q_UNUSED(cubeFace); - texFuncs->glCompressedTextureSubImage2D(textureId, target, mipLevel, + texFuncs->glCompressedTextureSubImage2D(textureId, target, bindingTarget, mipLevel, 0, layer, mipLevelSize(mipLevel, dimensions[0]), 1, @@ -634,7 +634,7 @@ void QOpenGLTexturePrivate::setCompressedData(int mipLevel, int layer, QOpenGLTe case QOpenGLTexture::Target2D: Q_UNUSED(layer); Q_UNUSED(cubeFace); - texFuncs->glCompressedTextureSubImage2D(textureId, target, mipLevel, + texFuncs->glCompressedTextureSubImage2D(textureId, target, bindingTarget, mipLevel, 0, 0, mipLevelSize(mipLevel, dimensions[0]), mipLevelSize(mipLevel, dimensions[1]), @@ -643,7 +643,7 @@ void QOpenGLTexturePrivate::setCompressedData(int mipLevel, int layer, QOpenGLTe case QOpenGLTexture::Target2DArray: Q_UNUSED(cubeFace); - texFuncs->glCompressedTextureSubImage3D(textureId, target, mipLevel, + texFuncs->glCompressedTextureSubImage3D(textureId, target, bindingTarget, mipLevel, 0, 0, layer, mipLevelSize(mipLevel, dimensions[0]), mipLevelSize(mipLevel, dimensions[1]), @@ -653,7 +653,7 @@ void QOpenGLTexturePrivate::setCompressedData(int mipLevel, int layer, QOpenGLTe case QOpenGLTexture::Target3D: Q_UNUSED(cubeFace); - texFuncs->glCompressedTextureSubImage3D(textureId, target, mipLevel, + texFuncs->glCompressedTextureSubImage3D(textureId, target, bindingTarget, mipLevel, 0, 0, layer, mipLevelSize(mipLevel, dimensions[0]), mipLevelSize(mipLevel, dimensions[1]), @@ -663,7 +663,7 @@ void QOpenGLTexturePrivate::setCompressedData(int mipLevel, int layer, QOpenGLTe case QOpenGLTexture::TargetCubeMap: Q_UNUSED(layer); - texFuncs->glCompressedTextureSubImage2D(textureId, cubeFace, mipLevel, + texFuncs->glCompressedTextureSubImage2D(textureId, cubeFace, bindingTarget, mipLevel, 0, 0, mipLevelSize(mipLevel, dimensions[0]), mipLevelSize(mipLevel, dimensions[1]), @@ -673,7 +673,7 @@ void QOpenGLTexturePrivate::setCompressedData(int mipLevel, int layer, QOpenGLTe case QOpenGLTexture::TargetCubeMapArray: { int faceIndex = cubeFace - QOpenGLTexture::CubeMapPositiveX; int layerFace = 6 * layer + faceIndex; - texFuncs->glCompressedTextureSubImage3D(textureId, target, mipLevel, + texFuncs->glCompressedTextureSubImage3D(textureId, target, bindingTarget, mipLevel, 0, 0, layerFace, mipLevelSize(mipLevel, dimensions[0]), mipLevelSize(mipLevel, dimensions[1]), @@ -686,7 +686,7 @@ void QOpenGLTexturePrivate::setCompressedData(int mipLevel, int layer, QOpenGLTe Q_UNUSED(mipLevel); Q_UNUSED(layer); Q_UNUSED(cubeFace); - texFuncs->glCompressedTextureSubImage2D(textureId, target, 0, + texFuncs->glCompressedTextureSubImage2D(textureId, target, bindingTarget, 0, 0, 0, dimensions[0], dimensions[1], @@ -715,7 +715,7 @@ void QOpenGLTexturePrivate::setWrapMode(QOpenGLTexture::WrapMode mode) case QOpenGLTexture::Target1DArray: case QOpenGLTexture::TargetBuffer: wrapModes[0] = mode; - texFuncs->glTextureParameteri(textureId, target, GL_TEXTURE_WRAP_S, mode); + texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, mode); break; case QOpenGLTexture::Target2D: @@ -726,15 +726,15 @@ void QOpenGLTexturePrivate::setWrapMode(QOpenGLTexture::WrapMode mode) case QOpenGLTexture::Target2DMultisampleArray: case QOpenGLTexture::TargetRectangle: wrapModes[0] = wrapModes[1] = mode; - texFuncs->glTextureParameteri(textureId, target, GL_TEXTURE_WRAP_S, mode); - texFuncs->glTextureParameteri(textureId, target, GL_TEXTURE_WRAP_T, mode); + texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, mode); + texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_T, mode); break; case QOpenGLTexture::Target3D: wrapModes[0] = wrapModes[1] = wrapModes[2] = mode; - texFuncs->glTextureParameteri(textureId, target, GL_TEXTURE_WRAP_S, mode); - texFuncs->glTextureParameteri(textureId, target, GL_TEXTURE_WRAP_T, mode); - texFuncs->glTextureParameteri(textureId, target, GL_TEXTURE_WRAP_R, mode); + texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, mode); + texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_T, mode); + texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_R, mode); break; } } @@ -748,7 +748,7 @@ void QOpenGLTexturePrivate::setWrapMode(QOpenGLTexture::CoordinateDirection dire switch (direction) { case QOpenGLTexture::DirectionS: wrapModes[0] = mode; - texFuncs->glTextureParameteri(textureId, target, GL_TEXTURE_WRAP_S, mode); + texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, mode); break; case QOpenGLTexture::DirectionT: @@ -768,12 +768,12 @@ void QOpenGLTexturePrivate::setWrapMode(QOpenGLTexture::CoordinateDirection dire switch (direction) { case QOpenGLTexture::DirectionS: wrapModes[0] = mode; - texFuncs->glTextureParameteri(textureId, target, GL_TEXTURE_WRAP_S, mode); + texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, mode); break; case QOpenGLTexture::DirectionT: wrapModes[1] = mode; - texFuncs->glTextureParameteri(textureId, target, GL_TEXTURE_WRAP_T, mode); + texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_T, mode); break; case QOpenGLTexture::DirectionR: @@ -786,17 +786,17 @@ void QOpenGLTexturePrivate::setWrapMode(QOpenGLTexture::CoordinateDirection dire switch (direction) { case QOpenGLTexture::DirectionS: wrapModes[0] = mode; - texFuncs->glTextureParameteri(textureId, target, direction, mode); + texFuncs->glTextureParameteri(textureId, target, bindingTarget, direction, mode); break; case QOpenGLTexture::DirectionT: wrapModes[1] = mode; - texFuncs->glTextureParameteri(textureId, target, direction, mode); + texFuncs->glTextureParameteri(textureId, target, bindingTarget, direction, mode); break; case QOpenGLTexture::DirectionR: wrapModes[2] = mode; - texFuncs->glTextureParameteri(textureId, target, direction, mode); + texFuncs->glTextureParameteri(textureId, target, bindingTarget, direction, mode); break; } break; @@ -2124,6 +2124,65 @@ bool QOpenGLTexture::isTextureView() const If using a compressed format() then you should use setCompressedData() instead of this function. + \since 5.3 + \sa setCompressedData() +*/ +void QOpenGLTexture::setData(int mipLevel, int layer, CubeMapFace cubeFace, + PixelFormat sourceFormat, PixelType sourceType, + const void *data, const QOpenGLPixelTransferOptions * const options) +{ + Q_D(QOpenGLTexture); + Q_ASSERT(d->textureId); + if (!isStorageAllocated()) { + qWarning("Cannot set data on a texture that does not have storage allocated.\n" + "To do so call allocate() before this function"); + return; + } + d->setData(mipLevel, layer, cubeFace, sourceFormat, sourceType, data, options); +} + +/*! + \since 5.3 + \overload +*/ +void QOpenGLTexture::setData(int mipLevel, int layer, + PixelFormat sourceFormat, PixelType sourceType, + const void *data, const QOpenGLPixelTransferOptions * const options) +{ + Q_D(QOpenGLTexture); + Q_ASSERT(d->textureId); + d->setData(mipLevel, layer, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options); +} + +/*! + \since 5.3 + \overload +*/ +void QOpenGLTexture::setData(int mipLevel, + PixelFormat sourceFormat, PixelType sourceType, + const void *data, const QOpenGLPixelTransferOptions * const options) +{ + Q_D(QOpenGLTexture); + Q_ASSERT(d->textureId); + d->setData(mipLevel, 0, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options); +} + +/*! + \since 5.3 + \overload +*/ +void QOpenGLTexture::setData(PixelFormat sourceFormat, PixelType sourceType, + const void *data, const QOpenGLPixelTransferOptions * const options) +{ + Q_D(QOpenGLTexture); + Q_ASSERT(d->textureId); + d->setData(0, 0, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options); +} + +/*! + \obsolete + \overload + \sa setCompressedData() */ void QOpenGLTexture::setData(int mipLevel, int layer, CubeMapFace cubeFace, @@ -2141,6 +2200,7 @@ void QOpenGLTexture::setData(int mipLevel, int layer, CubeMapFace cubeFace, } /*! + \obsolete \overload */ void QOpenGLTexture::setData(int mipLevel, int layer, @@ -2153,6 +2213,7 @@ void QOpenGLTexture::setData(int mipLevel, int layer, } /*! + \obsolete \overload */ void QOpenGLTexture::setData(int mipLevel, @@ -2165,6 +2226,7 @@ void QOpenGLTexture::setData(int mipLevel, } /*! + \obsolete \overload */ void QOpenGLTexture::setData(PixelFormat sourceFormat, PixelType sourceType, @@ -2191,7 +2253,7 @@ void QOpenGLTexture::setData(const QImage& image, MipMapGeneration genMipMaps) QImage glImage = image.convertToFormat(QImage::Format_RGBA8888); QOpenGLPixelTransferOptions uploadOptions; uploadOptions.setAlignment(1); - setData(0, QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, glImage.bits(), &uploadOptions); + setData(0, QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, glImage.constBits(), &uploadOptions); } /*! @@ -2201,6 +2263,59 @@ void QOpenGLTexture::setData(const QImage& image, MipMapGeneration genMipMaps) If not using a compressed format() then you should use setData() instead of this function. + + \since 5.3 +*/ +void QOpenGLTexture::setCompressedData(int mipLevel, int layer, CubeMapFace cubeFace, + int dataSize, const void *data, + const QOpenGLPixelTransferOptions * const options) +{ + Q_D(QOpenGLTexture); + Q_ASSERT(d->textureId); + if (!isStorageAllocated()) { + qWarning("Cannot set data on a texture that does not have storage allocated.\n" + "To do so call allocate() before this function"); + return; + } + d->setCompressedData(mipLevel, layer, cubeFace, dataSize, data, options); +} + +/*! + \overload +*/ +void QOpenGLTexture::setCompressedData(int mipLevel, int layer, int dataSize, const void *data, + const QOpenGLPixelTransferOptions * const options) +{ + Q_D(QOpenGLTexture); + Q_ASSERT(d->textureId); + d->setCompressedData(mipLevel, layer, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options); +} + +/*! + \overload +*/ +void QOpenGLTexture::setCompressedData(int mipLevel, int dataSize, const void *data, + const QOpenGLPixelTransferOptions * const options) +{ + Q_D(QOpenGLTexture); + Q_ASSERT(d->textureId); + d->setCompressedData(mipLevel, 0, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options); +} + +/*! + \overload +*/ +void QOpenGLTexture::setCompressedData(int dataSize, const void *data, + const QOpenGLPixelTransferOptions * const options) +{ + Q_D(QOpenGLTexture); + Q_ASSERT(d->textureId); + d->setCompressedData(0, 0, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options); +} + +/*! + \obsolete + \overload */ void QOpenGLTexture::setCompressedData(int mipLevel, int layer, CubeMapFace cubeFace, int dataSize, void *data, @@ -2217,6 +2332,7 @@ void QOpenGLTexture::setCompressedData(int mipLevel, int layer, CubeMapFace cube } /*! + \obsolete \overload */ void QOpenGLTexture::setCompressedData(int mipLevel, int layer, int dataSize, void *data, @@ -2228,6 +2344,7 @@ void QOpenGLTexture::setCompressedData(int mipLevel, int layer, int dataSize, vo } /*! + \obsolete \overload */ void QOpenGLTexture::setCompressedData(int mipLevel, int dataSize, void *data, @@ -2239,6 +2356,7 @@ void QOpenGLTexture::setCompressedData(int mipLevel, int dataSize, void *data, } /*! + \obsolete \overload */ void QOpenGLTexture::setCompressedData(int dataSize, void *data, @@ -2351,7 +2469,7 @@ void QOpenGLTexture::setMipBaseLevel(int baseLevel) Q_ASSERT(d->texFuncs); Q_ASSERT(baseLevel <= d->maxLevel); d->baseLevel = baseLevel; - d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_TEXTURE_BASE_LEVEL, baseLevel); + d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BASE_LEVEL, baseLevel); #else Q_UNUSED(baseLevel); qWarning("QOpenGLTexture: Mipmap base level is not supported"); @@ -2385,7 +2503,7 @@ void QOpenGLTexture::setMipMaxLevel(int maxLevel) Q_ASSERT(d->texFuncs); Q_ASSERT(d->baseLevel <= maxLevel); d->maxLevel = maxLevel; - d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_TEXTURE_MAX_LEVEL, maxLevel); + d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAX_LEVEL, maxLevel); #else Q_UNUSED(maxLevel); qWarning("QOpenGLTexture: Mipmap max level is not supported"); @@ -2418,8 +2536,8 @@ void QOpenGLTexture::setMipLevelRange(int baseLevel, int maxLevel) Q_ASSERT(d->textureId); Q_ASSERT(d->texFuncs); Q_ASSERT(baseLevel <= maxLevel); - d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_TEXTURE_BASE_LEVEL, baseLevel); - d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_TEXTURE_MAX_LEVEL, maxLevel); + d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BASE_LEVEL, baseLevel); + d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAX_LEVEL, maxLevel); #else Q_UNUSED(baseLevel); Q_UNUSED(maxLevel); @@ -2476,7 +2594,7 @@ void QOpenGLTexture::generateMipMaps() Q_D(QOpenGLTexture); Q_ASSERT(d->texFuncs); Q_ASSERT(d->textureId); - d->texFuncs->glGenerateTextureMipmap(d->textureId, d->target); + d->texFuncs->glGenerateTextureMipmap(d->textureId, d->target, d->bindingTarget); } /*! @@ -2500,7 +2618,7 @@ void QOpenGLTexture::generateMipMaps(int baseLevel, bool resetBaseLevel) if (resetBaseLevel) oldBaseLevel = mipBaseLevel(); setMipBaseLevel(baseLevel); - d->texFuncs->glGenerateTextureMipmap(d->textureId, d->target); + d->texFuncs->glGenerateTextureMipmap(d->textureId, d->target, d->bindingTarget); if (resetBaseLevel) setMipBaseLevel(oldBaseLevel); } @@ -2529,7 +2647,7 @@ void QOpenGLTexture::setSwizzleMask(SwizzleComponent component, SwizzleValue val return; } d->swizzleMask[component - SwizzleRed] = value; - d->texFuncs->glTextureParameteri(d->textureId, d->target, component, value); + d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, component, value); #else Q_UNUSED(component); Q_UNUSED(value); @@ -2557,7 +2675,7 @@ void QOpenGLTexture::setSwizzleMask(SwizzleValue r, SwizzleValue g, d->swizzleMask[1] = g; d->swizzleMask[2] = b; d->swizzleMask[3] = a; - d->texFuncs->glTextureParameteriv(d->textureId, d->target, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); + d->texFuncs->glTextureParameteriv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); #else Q_UNUSED(r); Q_UNUSED(g); @@ -2580,9 +2698,9 @@ QOpenGLTexture::SwizzleValue QOpenGLTexture::swizzleMask(SwizzleComponent compon If using a texture that has a combined depth/stencil format this function sets which component of the texture is accessed to \a mode. - When the parameter is set to ?DepthMode, then accessing it from the + When the parameter is set to DepthMode, then accessing it from the shader will access the depth component as a single float, as normal. But when - the parameter is set to StencilMode?, the shader will access the stencil component. + the parameter is set to StencilMode, the shader will access the stencil component. \note This function has no effect on Mac and Qt built for OpenGL ES 2. \sa depthStencilMode() @@ -2599,7 +2717,7 @@ void QOpenGLTexture::setDepthStencilMode(QOpenGLTexture::DepthStencilMode mode) return; } d->depthStencilMode = mode; - d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_DEPTH_STENCIL_TEXTURE_MODE, mode); + d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_DEPTH_STENCIL_TEXTURE_MODE, mode); #else Q_UNUSED(mode); qWarning("QOpenGLTexture: DepthStencil Mode is not supported"); @@ -2629,7 +2747,7 @@ void QOpenGLTexture::setMinificationFilter(QOpenGLTexture::Filter filter) Q_ASSERT(d->texFuncs); Q_ASSERT(d->textureId); d->minFilter = filter; - d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_TEXTURE_MIN_FILTER, filter); + d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MIN_FILTER, filter); } /*! @@ -2655,7 +2773,7 @@ void QOpenGLTexture::setMagnificationFilter(QOpenGLTexture::Filter filter) Q_ASSERT(d->texFuncs); Q_ASSERT(d->textureId); d->magFilter = filter; - d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_TEXTURE_MAG_FILTER, filter); + d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAG_FILTER, filter); } /*! @@ -2684,8 +2802,8 @@ void QOpenGLTexture::setMinMagFilters(QOpenGLTexture::Filter minificationFilter, Q_ASSERT(d->textureId); d->minFilter = minificationFilter; d->magFilter = magnificationFilter; - d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_TEXTURE_MIN_FILTER, minificationFilter); - d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_TEXTURE_MAG_FILTER, magnificationFilter); + d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MIN_FILTER, minificationFilter); + d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAG_FILTER, magnificationFilter); } /*! @@ -2716,7 +2834,7 @@ void QOpenGLTexture::setMaximumAnisotropy(float anisotropy) return; } d->maxAnisotropy = anisotropy; - d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropy); + d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropy); } /*! @@ -2789,7 +2907,7 @@ void QOpenGLTexture::setBorderColor(QColor color) d->borderColor.clear(); for (int i = 0; i < 4; ++i) d->borderColor.append(QVariant(values[i])); - d->texFuncs->glTextureParameterfv(d->textureId, d->target, GL_TEXTURE_BORDER_COLOR, values); + d->texFuncs->glTextureParameterfv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BORDER_COLOR, values); #else Q_UNUSED(color); qWarning("QOpenGLTexture: Border color is not supported"); @@ -2814,7 +2932,7 @@ void QOpenGLTexture::setBorderColor(float r, float g, float b, float a) d->borderColor.clear(); for (int i = 0; i < 4; ++i) d->borderColor.append(QVariant(values[i])); - d->texFuncs->glTextureParameterfv(d->textureId, d->target, GL_TEXTURE_BORDER_COLOR, values); + d->texFuncs->glTextureParameterfv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BORDER_COLOR, values); #else Q_UNUSED(r); Q_UNUSED(g); @@ -2842,7 +2960,7 @@ void QOpenGLTexture::setBorderColor(int r, int g, int b, int a) d->borderColor.clear(); for (int i = 0; i < 4; ++i) d->borderColor.append(QVariant(values[i])); - d->texFuncs->glTextureParameteriv(d->textureId, d->target, GL_TEXTURE_BORDER_COLOR, values); + d->texFuncs->glTextureParameteriv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BORDER_COLOR, values); #else Q_UNUSED(r); Q_UNUSED(g); @@ -2872,7 +2990,7 @@ void QOpenGLTexture::setBorderColor(uint r, uint g, uint b, uint a) d->borderColor.clear(); for (int i = 0; i < 4; ++i) d->borderColor.append(QVariant(values[i])); - d->texFuncs->glTextureParameteriv(d->textureId, d->target, GL_TEXTURE_BORDER_COLOR, values); + d->texFuncs->glTextureParameteriv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BORDER_COLOR, values); #else Q_UNUSED(r); Q_UNUSED(g); @@ -2969,7 +3087,7 @@ void QOpenGLTexture::setMinimumLevelOfDetail(float value) Q_ASSERT(d->textureId); Q_ASSERT(value < d->maxLevelOfDetail); d->minLevelOfDetail = value; - d->texFuncs->glTextureParameterf(d->textureId, d->target, GL_TEXTURE_MIN_LOD, value); + d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MIN_LOD, value); #else Q_UNUSED(value); qWarning("QOpenGLTexture: Detail level is not supported"); @@ -3003,7 +3121,7 @@ void QOpenGLTexture::setMaximumLevelOfDetail(float value) Q_ASSERT(d->textureId); Q_ASSERT(value > d->minLevelOfDetail); d->maxLevelOfDetail = value; - d->texFuncs->glTextureParameterf(d->textureId, d->target, GL_TEXTURE_MAX_LOD, value); + d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAX_LOD, value); #else Q_UNUSED(value); qWarning("QOpenGLTexture: Detail level is not supported"); @@ -3037,8 +3155,8 @@ void QOpenGLTexture::setLevelOfDetailRange(float min, float max) Q_ASSERT(min < max); d->minLevelOfDetail = min; d->maxLevelOfDetail = max; - d->texFuncs->glTextureParameterf(d->textureId, d->target, GL_TEXTURE_MIN_LOD, min); - d->texFuncs->glTextureParameterf(d->textureId, d->target, GL_TEXTURE_MAX_LOD, max); + d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MIN_LOD, min); + d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAX_LOD, max); #else Q_UNUSED(min); Q_UNUSED(max); @@ -3071,7 +3189,7 @@ void QOpenGLTexture::setLevelofDetailBias(float bias) Q_ASSERT(d->texFuncs); Q_ASSERT(d->textureId); d->levelOfDetailBias = bias; - d->texFuncs->glTextureParameterf(d->textureId, d->target, GL_TEXTURE_LOD_BIAS, bias); + d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_LOD_BIAS, bias); #else Q_UNUSED(bias); qWarning("QOpenGLTexture: Detail level is not supported"); |