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path: root/src/gui/opengl/qopengltexture.cpp
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Diffstat (limited to 'src/gui/opengl/qopengltexture.cpp')
-rw-r--r--src/gui/opengl/qopengltexture.cpp262
1 files changed, 190 insertions, 72 deletions
diff --git a/src/gui/opengl/qopengltexture.cpp b/src/gui/opengl/qopengltexture.cpp
index e3fffe5a1c..1d16c3ecaa 100644
--- a/src/gui/opengl/qopengltexture.cpp
+++ b/src/gui/opengl/qopengltexture.cpp
@@ -320,7 +320,7 @@ void QOpenGLTexturePrivate::allocateMutableStorage()
case QOpenGLTexture::Target1D:
for (int level = 0; level < mipLevels; ++level)
- texFuncs->glTextureImage1D(textureId, target, level, format,
+ texFuncs->glTextureImage1D(textureId, target, bindingTarget, level, format,
mipLevelSize(level, dimensions[0]),
0,
QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, 0);
@@ -329,7 +329,7 @@ void QOpenGLTexturePrivate::allocateMutableStorage()
case QOpenGLTexture::Target1DArray:
if (features.testFlag(QOpenGLTexture::TextureArrays)) {
for (int level = 0; level < mipLevels; ++level)
- texFuncs->glTextureImage2D(textureId, target, level, format,
+ texFuncs->glTextureImage2D(textureId, target, bindingTarget, level, format,
mipLevelSize(level, dimensions[0]),
layers,
0,
@@ -344,7 +344,7 @@ void QOpenGLTexturePrivate::allocateMutableStorage()
case QOpenGLTexture::TargetCubeMap:
case QOpenGLTexture::TargetRectangle:
for (int level = 0; level < mipLevels; ++level)
- texFuncs->glTextureImage2D(textureId, target, level, format,
+ texFuncs->glTextureImage2D(textureId, target, bindingTarget, level, format,
mipLevelSize(level, dimensions[0]),
mipLevelSize(level, dimensions[1]),
0,
@@ -354,7 +354,7 @@ void QOpenGLTexturePrivate::allocateMutableStorage()
case QOpenGLTexture::Target2DArray:
if (features.testFlag(QOpenGLTexture::TextureArrays)) {
for (int level = 0; level < mipLevels; ++level)
- texFuncs->glTextureImage3D(textureId, target, level, format,
+ texFuncs->glTextureImage3D(textureId, target, bindingTarget, level, format,
mipLevelSize(level, dimensions[0]),
mipLevelSize(level, dimensions[1]),
layers,
@@ -370,7 +370,7 @@ void QOpenGLTexturePrivate::allocateMutableStorage()
// Cubemap arrays must specify number of layer-faces (6 * layers) as depth parameter
if (features.testFlag(QOpenGLTexture::TextureCubeMapArrays)) {
for (int level = 0; level < mipLevels; ++level)
- texFuncs->glTextureImage3D(textureId, target, level, format,
+ texFuncs->glTextureImage3D(textureId, target, bindingTarget, level, format,
mipLevelSize(level, dimensions[0]),
mipLevelSize(level, dimensions[1]),
6 * layers,
@@ -385,7 +385,7 @@ void QOpenGLTexturePrivate::allocateMutableStorage()
case QOpenGLTexture::Target3D:
if (features.testFlag(QOpenGLTexture::Texture3D)) {
for (int level = 0; level < mipLevels; ++level)
- texFuncs->glTextureImage3D(textureId, target, level, format,
+ texFuncs->glTextureImage3D(textureId, target, bindingTarget, level, format,
mipLevelSize(level, dimensions[0]),
mipLevelSize(level, dimensions[1]),
mipLevelSize(level, dimensions[2]),
@@ -399,7 +399,7 @@ void QOpenGLTexturePrivate::allocateMutableStorage()
case QOpenGLTexture::Target2DMultisample:
if (features.testFlag(QOpenGLTexture::TextureMultisample)) {
- texFuncs->glTextureImage2DMultisample(textureId, target, samples, format,
+ texFuncs->glTextureImage2DMultisample(textureId, target, bindingTarget, samples, format,
dimensions[0], dimensions[1],
fixedSamplePositions);
} else {
@@ -411,7 +411,7 @@ void QOpenGLTexturePrivate::allocateMutableStorage()
case QOpenGLTexture::Target2DMultisampleArray:
if (features.testFlag(QOpenGLTexture::TextureMultisample)
&& features.testFlag(QOpenGLTexture::TextureArrays)) {
- texFuncs->glTextureImage3DMultisample(textureId, target, samples, format,
+ texFuncs->glTextureImage3DMultisample(textureId, target, bindingTarget, samples, format,
dimensions[0], dimensions[1], layers,
fixedSamplePositions);
} else {
@@ -433,13 +433,13 @@ void QOpenGLTexturePrivate::allocateImmutableStorage()
return;
case QOpenGLTexture::Target1D:
- texFuncs->glTextureStorage1D(textureId, target, mipLevels, format,
+ texFuncs->glTextureStorage1D(textureId, target, bindingTarget, mipLevels, format,
dimensions[0]);
break;
case QOpenGLTexture::Target1DArray:
if (features.testFlag(QOpenGLTexture::TextureArrays)) {
- texFuncs->glTextureStorage2D(textureId, target, mipLevels, format,
+ texFuncs->glTextureStorage2D(textureId, target, bindingTarget, mipLevels, format,
dimensions[0], layers);
} else {
qWarning("Array textures are not supported");
@@ -450,13 +450,13 @@ void QOpenGLTexturePrivate::allocateImmutableStorage()
case QOpenGLTexture::Target2D:
case QOpenGLTexture::TargetCubeMap:
case QOpenGLTexture::TargetRectangle:
- texFuncs->glTextureStorage2D(textureId, target, mipLevels, format,
+ texFuncs->glTextureStorage2D(textureId, target, bindingTarget, mipLevels, format,
dimensions[0], dimensions[1]);
break;
case QOpenGLTexture::Target2DArray:
if (features.testFlag(QOpenGLTexture::TextureArrays)) {
- texFuncs->glTextureStorage3D(textureId, target, mipLevels, format,
+ texFuncs->glTextureStorage3D(textureId, target, bindingTarget, mipLevels, format,
dimensions[0], dimensions[1], layers);
} else {
qWarning("Array textures are not supported");
@@ -467,7 +467,7 @@ void QOpenGLTexturePrivate::allocateImmutableStorage()
case QOpenGLTexture::TargetCubeMapArray:
// Cubemap arrays must specify number of layer-faces (6 * layers) as depth parameter
if (features.testFlag(QOpenGLTexture::TextureCubeMapArrays)) {
- texFuncs->glTextureStorage3D(textureId, target, mipLevels, format,
+ texFuncs->glTextureStorage3D(textureId, target, bindingTarget, mipLevels, format,
dimensions[0], dimensions[1], 6 * layers);
} else {
qWarning("Cubemap Array textures are not supported");
@@ -477,7 +477,7 @@ void QOpenGLTexturePrivate::allocateImmutableStorage()
case QOpenGLTexture::Target3D:
if (features.testFlag(QOpenGLTexture::Texture3D)) {
- texFuncs->glTextureStorage3D(textureId, target, mipLevels, format,
+ texFuncs->glTextureStorage3D(textureId, target, bindingTarget, mipLevels, format,
dimensions[0], dimensions[1], dimensions[2]);
} else {
qWarning("3D textures are not supported");
@@ -487,7 +487,7 @@ void QOpenGLTexturePrivate::allocateImmutableStorage()
case QOpenGLTexture::Target2DMultisample:
if (features.testFlag(QOpenGLTexture::TextureMultisample)) {
- texFuncs->glTextureStorage2DMultisample(textureId, target, samples, format,
+ texFuncs->glTextureStorage2DMultisample(textureId, target, bindingTarget, samples, format,
dimensions[0], dimensions[1],
fixedSamplePositions);
} else {
@@ -499,7 +499,7 @@ void QOpenGLTexturePrivate::allocateImmutableStorage()
case QOpenGLTexture::Target2DMultisampleArray:
if (features.testFlag(QOpenGLTexture::TextureMultisample)
&& features.testFlag(QOpenGLTexture::TextureArrays)) {
- texFuncs->glTextureStorage3DMultisample(textureId, target, samples, format,
+ texFuncs->glTextureStorage3DMultisample(textureId, target, bindingTarget, samples, format,
dimensions[0], dimensions[1], layers,
fixedSamplePositions);
} else {
@@ -514,20 +514,20 @@ void QOpenGLTexturePrivate::allocateImmutableStorage()
void QOpenGLTexturePrivate::setData(int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace,
QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType,
- void *data, const QOpenGLPixelTransferOptions * const options)
+ const void *data, const QOpenGLPixelTransferOptions * const options)
{
switch (target) {
case QOpenGLTexture::Target1D:
Q_UNUSED(layer);
Q_UNUSED(cubeFace);
- texFuncs->glTextureSubImage1D(textureId, target, mipLevel,
+ texFuncs->glTextureSubImage1D(textureId, target, bindingTarget, mipLevel,
0, mipLevelSize( mipLevel, dimensions[0] ),
sourceFormat, sourceType, data, options);
break;
case QOpenGLTexture::Target1DArray:
Q_UNUSED(cubeFace);
- texFuncs->glTextureSubImage2D(textureId, target, mipLevel,
+ texFuncs->glTextureSubImage2D(textureId, target, bindingTarget, mipLevel,
0, layer,
mipLevelSize(mipLevel, dimensions[0]),
1,
@@ -536,7 +536,7 @@ void QOpenGLTexturePrivate::setData(int mipLevel, int layer, QOpenGLTexture::Cub
case QOpenGLTexture::Target2D:
Q_UNUSED(layer);
Q_UNUSED(cubeFace);
- texFuncs->glTextureSubImage2D(textureId, target, mipLevel,
+ texFuncs->glTextureSubImage2D(textureId, target, bindingTarget, mipLevel,
0, 0,
mipLevelSize(mipLevel, dimensions[0]),
mipLevelSize(mipLevel, dimensions[1]),
@@ -545,7 +545,7 @@ void QOpenGLTexturePrivate::setData(int mipLevel, int layer, QOpenGLTexture::Cub
case QOpenGLTexture::Target2DArray:
Q_UNUSED(cubeFace);
- texFuncs->glTextureSubImage3D(textureId, target, mipLevel,
+ texFuncs->glTextureSubImage3D(textureId, target, bindingTarget, mipLevel,
0, 0, layer,
mipLevelSize(mipLevel, dimensions[0]),
mipLevelSize(mipLevel, dimensions[1]),
@@ -555,7 +555,7 @@ void QOpenGLTexturePrivate::setData(int mipLevel, int layer, QOpenGLTexture::Cub
case QOpenGLTexture::Target3D:
Q_UNUSED(cubeFace);
- texFuncs->glTextureSubImage3D(textureId, target, mipLevel,
+ texFuncs->glTextureSubImage3D(textureId, target, bindingTarget, mipLevel,
0, 0, layer,
mipLevelSize(mipLevel, dimensions[0]),
mipLevelSize(mipLevel, dimensions[1]),
@@ -565,7 +565,7 @@ void QOpenGLTexturePrivate::setData(int mipLevel, int layer, QOpenGLTexture::Cub
case QOpenGLTexture::TargetCubeMap:
Q_UNUSED(layer);
- texFuncs->glTextureSubImage2D(textureId, cubeFace, mipLevel,
+ texFuncs->glTextureSubImage2D(textureId, cubeFace, bindingTarget, mipLevel,
0, 0,
mipLevelSize(mipLevel, dimensions[0]),
mipLevelSize(mipLevel, dimensions[1]),
@@ -575,7 +575,7 @@ void QOpenGLTexturePrivate::setData(int mipLevel, int layer, QOpenGLTexture::Cub
case QOpenGLTexture::TargetCubeMapArray: {
int faceIndex = cubeFace - QOpenGLTexture::CubeMapPositiveX;
int layerFace = 6 * layer + faceIndex;
- texFuncs->glTextureSubImage3D(textureId, target, mipLevel,
+ texFuncs->glTextureSubImage3D(textureId, target, bindingTarget, mipLevel,
0, 0, layerFace,
mipLevelSize(mipLevel, dimensions[0]),
mipLevelSize(mipLevel, dimensions[1]),
@@ -588,7 +588,7 @@ void QOpenGLTexturePrivate::setData(int mipLevel, int layer, QOpenGLTexture::Cub
Q_UNUSED(mipLevel);
Q_UNUSED(layer);
Q_UNUSED(cubeFace);
- texFuncs->glTextureSubImage2D(textureId, target, 0,
+ texFuncs->glTextureSubImage2D(textureId, target, bindingTarget, 0,
0, 0,
dimensions[0],
dimensions[1],
@@ -611,21 +611,21 @@ void QOpenGLTexturePrivate::setData(int mipLevel, int layer, QOpenGLTexture::Cub
}
void QOpenGLTexturePrivate::setCompressedData(int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace,
- int dataSize, void *data,
+ int dataSize, const void *data,
const QOpenGLPixelTransferOptions * const options)
{
switch (target) {
case QOpenGLTexture::Target1D:
Q_UNUSED(layer);
Q_UNUSED(cubeFace);
- texFuncs->glCompressedTextureSubImage1D(textureId, target, mipLevel,
+ texFuncs->glCompressedTextureSubImage1D(textureId, target, bindingTarget, mipLevel,
0, mipLevelSize( mipLevel, dimensions[0] ),
format, dataSize, data, options);
break;
case QOpenGLTexture::Target1DArray:
Q_UNUSED(cubeFace);
- texFuncs->glCompressedTextureSubImage2D(textureId, target, mipLevel,
+ texFuncs->glCompressedTextureSubImage2D(textureId, target, bindingTarget, mipLevel,
0, layer,
mipLevelSize(mipLevel, dimensions[0]),
1,
@@ -634,7 +634,7 @@ void QOpenGLTexturePrivate::setCompressedData(int mipLevel, int layer, QOpenGLTe
case QOpenGLTexture::Target2D:
Q_UNUSED(layer);
Q_UNUSED(cubeFace);
- texFuncs->glCompressedTextureSubImage2D(textureId, target, mipLevel,
+ texFuncs->glCompressedTextureSubImage2D(textureId, target, bindingTarget, mipLevel,
0, 0,
mipLevelSize(mipLevel, dimensions[0]),
mipLevelSize(mipLevel, dimensions[1]),
@@ -643,7 +643,7 @@ void QOpenGLTexturePrivate::setCompressedData(int mipLevel, int layer, QOpenGLTe
case QOpenGLTexture::Target2DArray:
Q_UNUSED(cubeFace);
- texFuncs->glCompressedTextureSubImage3D(textureId, target, mipLevel,
+ texFuncs->glCompressedTextureSubImage3D(textureId, target, bindingTarget, mipLevel,
0, 0, layer,
mipLevelSize(mipLevel, dimensions[0]),
mipLevelSize(mipLevel, dimensions[1]),
@@ -653,7 +653,7 @@ void QOpenGLTexturePrivate::setCompressedData(int mipLevel, int layer, QOpenGLTe
case QOpenGLTexture::Target3D:
Q_UNUSED(cubeFace);
- texFuncs->glCompressedTextureSubImage3D(textureId, target, mipLevel,
+ texFuncs->glCompressedTextureSubImage3D(textureId, target, bindingTarget, mipLevel,
0, 0, layer,
mipLevelSize(mipLevel, dimensions[0]),
mipLevelSize(mipLevel, dimensions[1]),
@@ -663,7 +663,7 @@ void QOpenGLTexturePrivate::setCompressedData(int mipLevel, int layer, QOpenGLTe
case QOpenGLTexture::TargetCubeMap:
Q_UNUSED(layer);
- texFuncs->glCompressedTextureSubImage2D(textureId, cubeFace, mipLevel,
+ texFuncs->glCompressedTextureSubImage2D(textureId, cubeFace, bindingTarget, mipLevel,
0, 0,
mipLevelSize(mipLevel, dimensions[0]),
mipLevelSize(mipLevel, dimensions[1]),
@@ -673,7 +673,7 @@ void QOpenGLTexturePrivate::setCompressedData(int mipLevel, int layer, QOpenGLTe
case QOpenGLTexture::TargetCubeMapArray: {
int faceIndex = cubeFace - QOpenGLTexture::CubeMapPositiveX;
int layerFace = 6 * layer + faceIndex;
- texFuncs->glCompressedTextureSubImage3D(textureId, target, mipLevel,
+ texFuncs->glCompressedTextureSubImage3D(textureId, target, bindingTarget, mipLevel,
0, 0, layerFace,
mipLevelSize(mipLevel, dimensions[0]),
mipLevelSize(mipLevel, dimensions[1]),
@@ -686,7 +686,7 @@ void QOpenGLTexturePrivate::setCompressedData(int mipLevel, int layer, QOpenGLTe
Q_UNUSED(mipLevel);
Q_UNUSED(layer);
Q_UNUSED(cubeFace);
- texFuncs->glCompressedTextureSubImage2D(textureId, target, 0,
+ texFuncs->glCompressedTextureSubImage2D(textureId, target, bindingTarget, 0,
0, 0,
dimensions[0],
dimensions[1],
@@ -715,7 +715,7 @@ void QOpenGLTexturePrivate::setWrapMode(QOpenGLTexture::WrapMode mode)
case QOpenGLTexture::Target1DArray:
case QOpenGLTexture::TargetBuffer:
wrapModes[0] = mode;
- texFuncs->glTextureParameteri(textureId, target, GL_TEXTURE_WRAP_S, mode);
+ texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, mode);
break;
case QOpenGLTexture::Target2D:
@@ -726,15 +726,15 @@ void QOpenGLTexturePrivate::setWrapMode(QOpenGLTexture::WrapMode mode)
case QOpenGLTexture::Target2DMultisampleArray:
case QOpenGLTexture::TargetRectangle:
wrapModes[0] = wrapModes[1] = mode;
- texFuncs->glTextureParameteri(textureId, target, GL_TEXTURE_WRAP_S, mode);
- texFuncs->glTextureParameteri(textureId, target, GL_TEXTURE_WRAP_T, mode);
+ texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, mode);
+ texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_T, mode);
break;
case QOpenGLTexture::Target3D:
wrapModes[0] = wrapModes[1] = wrapModes[2] = mode;
- texFuncs->glTextureParameteri(textureId, target, GL_TEXTURE_WRAP_S, mode);
- texFuncs->glTextureParameteri(textureId, target, GL_TEXTURE_WRAP_T, mode);
- texFuncs->glTextureParameteri(textureId, target, GL_TEXTURE_WRAP_R, mode);
+ texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, mode);
+ texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_T, mode);
+ texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_R, mode);
break;
}
}
@@ -748,7 +748,7 @@ void QOpenGLTexturePrivate::setWrapMode(QOpenGLTexture::CoordinateDirection dire
switch (direction) {
case QOpenGLTexture::DirectionS:
wrapModes[0] = mode;
- texFuncs->glTextureParameteri(textureId, target, GL_TEXTURE_WRAP_S, mode);
+ texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, mode);
break;
case QOpenGLTexture::DirectionT:
@@ -768,12 +768,12 @@ void QOpenGLTexturePrivate::setWrapMode(QOpenGLTexture::CoordinateDirection dire
switch (direction) {
case QOpenGLTexture::DirectionS:
wrapModes[0] = mode;
- texFuncs->glTextureParameteri(textureId, target, GL_TEXTURE_WRAP_S, mode);
+ texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, mode);
break;
case QOpenGLTexture::DirectionT:
wrapModes[1] = mode;
- texFuncs->glTextureParameteri(textureId, target, GL_TEXTURE_WRAP_T, mode);
+ texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_T, mode);
break;
case QOpenGLTexture::DirectionR:
@@ -786,17 +786,17 @@ void QOpenGLTexturePrivate::setWrapMode(QOpenGLTexture::CoordinateDirection dire
switch (direction) {
case QOpenGLTexture::DirectionS:
wrapModes[0] = mode;
- texFuncs->glTextureParameteri(textureId, target, direction, mode);
+ texFuncs->glTextureParameteri(textureId, target, bindingTarget, direction, mode);
break;
case QOpenGLTexture::DirectionT:
wrapModes[1] = mode;
- texFuncs->glTextureParameteri(textureId, target, direction, mode);
+ texFuncs->glTextureParameteri(textureId, target, bindingTarget, direction, mode);
break;
case QOpenGLTexture::DirectionR:
wrapModes[2] = mode;
- texFuncs->glTextureParameteri(textureId, target, direction, mode);
+ texFuncs->glTextureParameteri(textureId, target, bindingTarget, direction, mode);
break;
}
break;
@@ -2124,6 +2124,65 @@ bool QOpenGLTexture::isTextureView() const
If using a compressed format() then you should use setCompressedData() instead of this
function.
+ \since 5.3
+ \sa setCompressedData()
+*/
+void QOpenGLTexture::setData(int mipLevel, int layer, CubeMapFace cubeFace,
+ PixelFormat sourceFormat, PixelType sourceType,
+ const void *data, const QOpenGLPixelTransferOptions * const options)
+{
+ Q_D(QOpenGLTexture);
+ Q_ASSERT(d->textureId);
+ if (!isStorageAllocated()) {
+ qWarning("Cannot set data on a texture that does not have storage allocated.\n"
+ "To do so call allocate() before this function");
+ return;
+ }
+ d->setData(mipLevel, layer, cubeFace, sourceFormat, sourceType, data, options);
+}
+
+/*!
+ \since 5.3
+ \overload
+*/
+void QOpenGLTexture::setData(int mipLevel, int layer,
+ PixelFormat sourceFormat, PixelType sourceType,
+ const void *data, const QOpenGLPixelTransferOptions * const options)
+{
+ Q_D(QOpenGLTexture);
+ Q_ASSERT(d->textureId);
+ d->setData(mipLevel, layer, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options);
+}
+
+/*!
+ \since 5.3
+ \overload
+*/
+void QOpenGLTexture::setData(int mipLevel,
+ PixelFormat sourceFormat, PixelType sourceType,
+ const void *data, const QOpenGLPixelTransferOptions * const options)
+{
+ Q_D(QOpenGLTexture);
+ Q_ASSERT(d->textureId);
+ d->setData(mipLevel, 0, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options);
+}
+
+/*!
+ \since 5.3
+ \overload
+*/
+void QOpenGLTexture::setData(PixelFormat sourceFormat, PixelType sourceType,
+ const void *data, const QOpenGLPixelTransferOptions * const options)
+{
+ Q_D(QOpenGLTexture);
+ Q_ASSERT(d->textureId);
+ d->setData(0, 0, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options);
+}
+
+/*!
+ \obsolete
+ \overload
+
\sa setCompressedData()
*/
void QOpenGLTexture::setData(int mipLevel, int layer, CubeMapFace cubeFace,
@@ -2141,6 +2200,7 @@ void QOpenGLTexture::setData(int mipLevel, int layer, CubeMapFace cubeFace,
}
/*!
+ \obsolete
\overload
*/
void QOpenGLTexture::setData(int mipLevel, int layer,
@@ -2153,6 +2213,7 @@ void QOpenGLTexture::setData(int mipLevel, int layer,
}
/*!
+ \obsolete
\overload
*/
void QOpenGLTexture::setData(int mipLevel,
@@ -2165,6 +2226,7 @@ void QOpenGLTexture::setData(int mipLevel,
}
/*!
+ \obsolete
\overload
*/
void QOpenGLTexture::setData(PixelFormat sourceFormat, PixelType sourceType,
@@ -2191,7 +2253,7 @@ void QOpenGLTexture::setData(const QImage& image, MipMapGeneration genMipMaps)
QImage glImage = image.convertToFormat(QImage::Format_RGBA8888);
QOpenGLPixelTransferOptions uploadOptions;
uploadOptions.setAlignment(1);
- setData(0, QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, glImage.bits(), &uploadOptions);
+ setData(0, QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, glImage.constBits(), &uploadOptions);
}
/*!
@@ -2201,6 +2263,59 @@ void QOpenGLTexture::setData(const QImage& image, MipMapGeneration genMipMaps)
If not using a compressed format() then you should use setData() instead of this
function.
+
+ \since 5.3
+*/
+void QOpenGLTexture::setCompressedData(int mipLevel, int layer, CubeMapFace cubeFace,
+ int dataSize, const void *data,
+ const QOpenGLPixelTransferOptions * const options)
+{
+ Q_D(QOpenGLTexture);
+ Q_ASSERT(d->textureId);
+ if (!isStorageAllocated()) {
+ qWarning("Cannot set data on a texture that does not have storage allocated.\n"
+ "To do so call allocate() before this function");
+ return;
+ }
+ d->setCompressedData(mipLevel, layer, cubeFace, dataSize, data, options);
+}
+
+/*!
+ \overload
+*/
+void QOpenGLTexture::setCompressedData(int mipLevel, int layer, int dataSize, const void *data,
+ const QOpenGLPixelTransferOptions * const options)
+{
+ Q_D(QOpenGLTexture);
+ Q_ASSERT(d->textureId);
+ d->setCompressedData(mipLevel, layer, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options);
+}
+
+/*!
+ \overload
+*/
+void QOpenGLTexture::setCompressedData(int mipLevel, int dataSize, const void *data,
+ const QOpenGLPixelTransferOptions * const options)
+{
+ Q_D(QOpenGLTexture);
+ Q_ASSERT(d->textureId);
+ d->setCompressedData(mipLevel, 0, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options);
+}
+
+/*!
+ \overload
+*/
+void QOpenGLTexture::setCompressedData(int dataSize, const void *data,
+ const QOpenGLPixelTransferOptions * const options)
+{
+ Q_D(QOpenGLTexture);
+ Q_ASSERT(d->textureId);
+ d->setCompressedData(0, 0, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options);
+}
+
+/*!
+ \obsolete
+ \overload
*/
void QOpenGLTexture::setCompressedData(int mipLevel, int layer, CubeMapFace cubeFace,
int dataSize, void *data,
@@ -2217,6 +2332,7 @@ void QOpenGLTexture::setCompressedData(int mipLevel, int layer, CubeMapFace cube
}
/*!
+ \obsolete
\overload
*/
void QOpenGLTexture::setCompressedData(int mipLevel, int layer, int dataSize, void *data,
@@ -2228,6 +2344,7 @@ void QOpenGLTexture::setCompressedData(int mipLevel, int layer, int dataSize, vo
}
/*!
+ \obsolete
\overload
*/
void QOpenGLTexture::setCompressedData(int mipLevel, int dataSize, void *data,
@@ -2239,6 +2356,7 @@ void QOpenGLTexture::setCompressedData(int mipLevel, int dataSize, void *data,
}
/*!
+ \obsolete
\overload
*/
void QOpenGLTexture::setCompressedData(int dataSize, void *data,
@@ -2351,7 +2469,7 @@ void QOpenGLTexture::setMipBaseLevel(int baseLevel)
Q_ASSERT(d->texFuncs);
Q_ASSERT(baseLevel <= d->maxLevel);
d->baseLevel = baseLevel;
- d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_TEXTURE_BASE_LEVEL, baseLevel);
+ d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BASE_LEVEL, baseLevel);
#else
Q_UNUSED(baseLevel);
qWarning("QOpenGLTexture: Mipmap base level is not supported");
@@ -2385,7 +2503,7 @@ void QOpenGLTexture::setMipMaxLevel(int maxLevel)
Q_ASSERT(d->texFuncs);
Q_ASSERT(d->baseLevel <= maxLevel);
d->maxLevel = maxLevel;
- d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_TEXTURE_MAX_LEVEL, maxLevel);
+ d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAX_LEVEL, maxLevel);
#else
Q_UNUSED(maxLevel);
qWarning("QOpenGLTexture: Mipmap max level is not supported");
@@ -2418,8 +2536,8 @@ void QOpenGLTexture::setMipLevelRange(int baseLevel, int maxLevel)
Q_ASSERT(d->textureId);
Q_ASSERT(d->texFuncs);
Q_ASSERT(baseLevel <= maxLevel);
- d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_TEXTURE_BASE_LEVEL, baseLevel);
- d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_TEXTURE_MAX_LEVEL, maxLevel);
+ d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BASE_LEVEL, baseLevel);
+ d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAX_LEVEL, maxLevel);
#else
Q_UNUSED(baseLevel);
Q_UNUSED(maxLevel);
@@ -2476,7 +2594,7 @@ void QOpenGLTexture::generateMipMaps()
Q_D(QOpenGLTexture);
Q_ASSERT(d->texFuncs);
Q_ASSERT(d->textureId);
- d->texFuncs->glGenerateTextureMipmap(d->textureId, d->target);
+ d->texFuncs->glGenerateTextureMipmap(d->textureId, d->target, d->bindingTarget);
}
/*!
@@ -2500,7 +2618,7 @@ void QOpenGLTexture::generateMipMaps(int baseLevel, bool resetBaseLevel)
if (resetBaseLevel)
oldBaseLevel = mipBaseLevel();
setMipBaseLevel(baseLevel);
- d->texFuncs->glGenerateTextureMipmap(d->textureId, d->target);
+ d->texFuncs->glGenerateTextureMipmap(d->textureId, d->target, d->bindingTarget);
if (resetBaseLevel)
setMipBaseLevel(oldBaseLevel);
}
@@ -2529,7 +2647,7 @@ void QOpenGLTexture::setSwizzleMask(SwizzleComponent component, SwizzleValue val
return;
}
d->swizzleMask[component - SwizzleRed] = value;
- d->texFuncs->glTextureParameteri(d->textureId, d->target, component, value);
+ d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, component, value);
#else
Q_UNUSED(component);
Q_UNUSED(value);
@@ -2557,7 +2675,7 @@ void QOpenGLTexture::setSwizzleMask(SwizzleValue r, SwizzleValue g,
d->swizzleMask[1] = g;
d->swizzleMask[2] = b;
d->swizzleMask[3] = a;
- d->texFuncs->glTextureParameteriv(d->textureId, d->target, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
+ d->texFuncs->glTextureParameteriv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
#else
Q_UNUSED(r);
Q_UNUSED(g);
@@ -2580,9 +2698,9 @@ QOpenGLTexture::SwizzleValue QOpenGLTexture::swizzleMask(SwizzleComponent compon
If using a texture that has a combined depth/stencil format this function sets
which component of the texture is accessed to \a mode.
- When the parameter is set to ?DepthMode, then accessing it from the
+ When the parameter is set to DepthMode, then accessing it from the
shader will access the depth component as a single float, as normal. But when
- the parameter is set to StencilMode?, the shader will access the stencil component.
+ the parameter is set to StencilMode, the shader will access the stencil component.
\note This function has no effect on Mac and Qt built for OpenGL ES 2.
\sa depthStencilMode()
@@ -2599,7 +2717,7 @@ void QOpenGLTexture::setDepthStencilMode(QOpenGLTexture::DepthStencilMode mode)
return;
}
d->depthStencilMode = mode;
- d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_DEPTH_STENCIL_TEXTURE_MODE, mode);
+ d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_DEPTH_STENCIL_TEXTURE_MODE, mode);
#else
Q_UNUSED(mode);
qWarning("QOpenGLTexture: DepthStencil Mode is not supported");
@@ -2629,7 +2747,7 @@ void QOpenGLTexture::setMinificationFilter(QOpenGLTexture::Filter filter)
Q_ASSERT(d->texFuncs);
Q_ASSERT(d->textureId);
d->minFilter = filter;
- d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_TEXTURE_MIN_FILTER, filter);
+ d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MIN_FILTER, filter);
}
/*!
@@ -2655,7 +2773,7 @@ void QOpenGLTexture::setMagnificationFilter(QOpenGLTexture::Filter filter)
Q_ASSERT(d->texFuncs);
Q_ASSERT(d->textureId);
d->magFilter = filter;
- d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_TEXTURE_MAG_FILTER, filter);
+ d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAG_FILTER, filter);
}
/*!
@@ -2684,8 +2802,8 @@ void QOpenGLTexture::setMinMagFilters(QOpenGLTexture::Filter minificationFilter,
Q_ASSERT(d->textureId);
d->minFilter = minificationFilter;
d->magFilter = magnificationFilter;
- d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_TEXTURE_MIN_FILTER, minificationFilter);
- d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_TEXTURE_MAG_FILTER, magnificationFilter);
+ d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MIN_FILTER, minificationFilter);
+ d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAG_FILTER, magnificationFilter);
}
/*!
@@ -2716,7 +2834,7 @@ void QOpenGLTexture::setMaximumAnisotropy(float anisotropy)
return;
}
d->maxAnisotropy = anisotropy;
- d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropy);
+ d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropy);
}
/*!
@@ -2789,7 +2907,7 @@ void QOpenGLTexture::setBorderColor(QColor color)
d->borderColor.clear();
for (int i = 0; i < 4; ++i)
d->borderColor.append(QVariant(values[i]));
- d->texFuncs->glTextureParameterfv(d->textureId, d->target, GL_TEXTURE_BORDER_COLOR, values);
+ d->texFuncs->glTextureParameterfv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BORDER_COLOR, values);
#else
Q_UNUSED(color);
qWarning("QOpenGLTexture: Border color is not supported");
@@ -2814,7 +2932,7 @@ void QOpenGLTexture::setBorderColor(float r, float g, float b, float a)
d->borderColor.clear();
for (int i = 0; i < 4; ++i)
d->borderColor.append(QVariant(values[i]));
- d->texFuncs->glTextureParameterfv(d->textureId, d->target, GL_TEXTURE_BORDER_COLOR, values);
+ d->texFuncs->glTextureParameterfv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BORDER_COLOR, values);
#else
Q_UNUSED(r);
Q_UNUSED(g);
@@ -2842,7 +2960,7 @@ void QOpenGLTexture::setBorderColor(int r, int g, int b, int a)
d->borderColor.clear();
for (int i = 0; i < 4; ++i)
d->borderColor.append(QVariant(values[i]));
- d->texFuncs->glTextureParameteriv(d->textureId, d->target, GL_TEXTURE_BORDER_COLOR, values);
+ d->texFuncs->glTextureParameteriv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BORDER_COLOR, values);
#else
Q_UNUSED(r);
Q_UNUSED(g);
@@ -2872,7 +2990,7 @@ void QOpenGLTexture::setBorderColor(uint r, uint g, uint b, uint a)
d->borderColor.clear();
for (int i = 0; i < 4; ++i)
d->borderColor.append(QVariant(values[i]));
- d->texFuncs->glTextureParameteriv(d->textureId, d->target, GL_TEXTURE_BORDER_COLOR, values);
+ d->texFuncs->glTextureParameteriv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BORDER_COLOR, values);
#else
Q_UNUSED(r);
Q_UNUSED(g);
@@ -2969,7 +3087,7 @@ void QOpenGLTexture::setMinimumLevelOfDetail(float value)
Q_ASSERT(d->textureId);
Q_ASSERT(value < d->maxLevelOfDetail);
d->minLevelOfDetail = value;
- d->texFuncs->glTextureParameterf(d->textureId, d->target, GL_TEXTURE_MIN_LOD, value);
+ d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MIN_LOD, value);
#else
Q_UNUSED(value);
qWarning("QOpenGLTexture: Detail level is not supported");
@@ -3003,7 +3121,7 @@ void QOpenGLTexture::setMaximumLevelOfDetail(float value)
Q_ASSERT(d->textureId);
Q_ASSERT(value > d->minLevelOfDetail);
d->maxLevelOfDetail = value;
- d->texFuncs->glTextureParameterf(d->textureId, d->target, GL_TEXTURE_MAX_LOD, value);
+ d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAX_LOD, value);
#else
Q_UNUSED(value);
qWarning("QOpenGLTexture: Detail level is not supported");
@@ -3037,8 +3155,8 @@ void QOpenGLTexture::setLevelOfDetailRange(float min, float max)
Q_ASSERT(min < max);
d->minLevelOfDetail = min;
d->maxLevelOfDetail = max;
- d->texFuncs->glTextureParameterf(d->textureId, d->target, GL_TEXTURE_MIN_LOD, min);
- d->texFuncs->glTextureParameterf(d->textureId, d->target, GL_TEXTURE_MAX_LOD, max);
+ d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MIN_LOD, min);
+ d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAX_LOD, max);
#else
Q_UNUSED(min);
Q_UNUSED(max);
@@ -3071,7 +3189,7 @@ void QOpenGLTexture::setLevelofDetailBias(float bias)
Q_ASSERT(d->texFuncs);
Q_ASSERT(d->textureId);
d->levelOfDetailBias = bias;
- d->texFuncs->glTextureParameterf(d->textureId, d->target, GL_TEXTURE_LOD_BIAS, bias);
+ d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_LOD_BIAS, bias);
#else
Q_UNUSED(bias);
qWarning("QOpenGLTexture: Detail level is not supported");