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path: root/src/gui/opengl/qopengltextureblitter.cpp
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Diffstat (limited to 'src/gui/opengl/qopengltextureblitter.cpp')
-rw-r--r--src/gui/opengl/qopengltextureblitter.cpp257
1 files changed, 165 insertions, 92 deletions
diff --git a/src/gui/opengl/qopengltextureblitter.cpp b/src/gui/opengl/qopengltextureblitter.cpp
index 0f9fa6400d..1c6a7937e5 100644
--- a/src/gui/opengl/qopengltextureblitter.cpp
+++ b/src/gui/opengl/qopengltextureblitter.cpp
@@ -39,6 +39,10 @@
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLFunctions>
+#ifndef GL_TEXTURE_EXTERNAL_OES
+#define GL_TEXTURE_EXTERNAL_OES 0x8D65
+#endif
+
QT_BEGIN_NAMESPACE
static const char vertex_shader150[] =
@@ -88,6 +92,18 @@ static const char fragment_shader[] =
" gl_FragColor = swizzle ? tmpFragColor.bgra : tmpFragColor;"
"}";
+static const char fragment_shader_external_oes[] =
+ "#extension GL_OES_EGL_image_external : require\n"
+ "varying highp vec2 uv;"
+ "uniform samplerExternalOES textureSampler;\n"
+ "uniform bool swizzle;"
+ "uniform highp float opacity;"
+ "void main() {"
+ " highp vec4 tmpFragColor = texture2D(textureSampler, uv);"
+ " tmpFragColor.a *= opacity;"
+ " gl_FragColor = swizzle ? tmpFragColor.bgra : tmpFragColor;"
+ "}";
+
static const GLfloat vertex_buffer_data[] = {
-1,-1, 0,
-1, 1, 0,
@@ -109,14 +125,17 @@ static const GLfloat texture_buffer_data[] = {
class TextureBinder
{
public:
- TextureBinder(GLuint textureId)
+ TextureBinder(GLenum target, GLuint textureId) : m_target(target)
{
- QOpenGLContext::currentContext()->functions()->glBindTexture(GL_TEXTURE_2D, textureId);
+ QOpenGLContext::currentContext()->functions()->glBindTexture(m_target, textureId);
}
~TextureBinder()
{
- QOpenGLContext::currentContext()->functions()->glBindTexture(GL_TEXTURE_2D, 0);
+ QOpenGLContext::currentContext()->functions()->glBindTexture(m_target, 0);
}
+
+private:
+ GLenum m_target;
};
class QOpenGLTextureBlitterPrivate
@@ -128,74 +147,106 @@ public:
IdentityFlipped
};
- QOpenGLTextureBlitterPrivate()
- : program(0)
- , vertexCoordAttribPos(0)
- , vertexTransformUniformPos(0)
- , textureCoordAttribPos(0)
- , textureTransformUniformPos(0)
- , swizzle(false)
- , swizzleOld(false)
- , opacity(1.0f)
- , opacityOld(0.0f)
- , textureMatrixUniformState(User)
- , vao(new QOpenGLVertexArrayObject())
+ enum ProgramIndex {
+ TEXTURE_2D,
+ TEXTURE_EXTERNAL_OES
+ };
+
+ QOpenGLTextureBlitterPrivate() :
+ swizzle(false),
+ opacity(1.0f),
+ vao(new QOpenGLVertexArrayObject),
+ currentTarget(TEXTURE_2D)
{ }
+ bool buildProgram(ProgramIndex idx, const char *vs, const char *fs);
+
void blit(GLuint texture, const QMatrix4x4 &vertexTransform, const QMatrix3x3 &textureTransform);
void blit(GLuint texture, const QMatrix4x4 &vertexTransform, QOpenGLTextureBlitter::Origin origin);
- void prepareProgram(const QMatrix4x4 &vertexTransform)
- {
- vertexBuffer.bind();
- program->setAttributeBuffer(vertexCoordAttribPos, GL_FLOAT, 0, 3, 0);
- program->enableAttributeArray(vertexCoordAttribPos);
- vertexBuffer.release();
-
- program->setUniformValue(vertexTransformUniformPos, vertexTransform);
-
- textureBuffer.bind();
- program->setAttributeBuffer(textureCoordAttribPos, GL_FLOAT, 0, 2, 0);
- program->enableAttributeArray(textureCoordAttribPos);
- textureBuffer.release();
-
- if (swizzle != swizzleOld) {
- program->setUniformValue(swizzleUniformPos, swizzle);
- swizzleOld = swizzle;
- }
-
- if (opacity != opacityOld) {
- program->setUniformValue(opacityUniformPos, opacity);
- opacityOld = opacity;
- }
- }
+ void prepareProgram(const QMatrix4x4 &vertexTransform);
QOpenGLBuffer vertexBuffer;
QOpenGLBuffer textureBuffer;
- QScopedPointer<QOpenGLShaderProgram> program;
- GLuint vertexCoordAttribPos;
- GLuint vertexTransformUniformPos;
- GLuint textureCoordAttribPos;
- GLuint textureTransformUniformPos;
- GLuint swizzleUniformPos;
- GLuint opacityUniformPos;
+ struct Program {
+ Program() :
+ vertexCoordAttribPos(0),
+ vertexTransformUniformPos(0),
+ textureCoordAttribPos(0),
+ textureTransformUniformPos(0),
+ swizzleUniformPos(0),
+ opacityUniformPos(0),
+ swizzle(false),
+ opacity(0.0f),
+ textureMatrixUniformState(User)
+ { }
+ QScopedPointer<QOpenGLShaderProgram> glProgram;
+ GLuint vertexCoordAttribPos;
+ GLuint vertexTransformUniformPos;
+ GLuint textureCoordAttribPos;
+ GLuint textureTransformUniformPos;
+ GLuint swizzleUniformPos;
+ GLuint opacityUniformPos;
+ bool swizzle;
+ float opacity;
+ TextureMatrixUniform textureMatrixUniformState;
+ } programs[2];
bool swizzle;
- bool swizzleOld;
float opacity;
- float opacityOld;
- TextureMatrixUniform textureMatrixUniformState;
QScopedPointer<QOpenGLVertexArrayObject> vao;
+ GLenum currentTarget;
};
+static inline QOpenGLTextureBlitterPrivate::ProgramIndex targetToProgramIndex(GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_2D:
+ return QOpenGLTextureBlitterPrivate::TEXTURE_2D;
+ case GL_TEXTURE_EXTERNAL_OES:
+ return QOpenGLTextureBlitterPrivate::TEXTURE_EXTERNAL_OES;
+ default:
+ qWarning("Unsupported texture target 0x%x", target);
+ return QOpenGLTextureBlitterPrivate::TEXTURE_2D;
+ }
+}
+
+void QOpenGLTextureBlitterPrivate::prepareProgram(const QMatrix4x4 &vertexTransform)
+{
+ Program *program = &programs[targetToProgramIndex(currentTarget)];
+
+ vertexBuffer.bind();
+ program->glProgram->setAttributeBuffer(program->vertexCoordAttribPos, GL_FLOAT, 0, 3, 0);
+ program->glProgram->enableAttributeArray(program->vertexCoordAttribPos);
+ vertexBuffer.release();
+
+ program->glProgram->setUniformValue(program->vertexTransformUniformPos, vertexTransform);
+
+ textureBuffer.bind();
+ program->glProgram->setAttributeBuffer(program->textureCoordAttribPos, GL_FLOAT, 0, 2, 0);
+ program->glProgram->enableAttributeArray(program->textureCoordAttribPos);
+ textureBuffer.release();
+
+ if (swizzle != program->swizzle) {
+ program->glProgram->setUniformValue(program->swizzleUniformPos, swizzle);
+ program->swizzle = swizzle;
+ }
+
+ if (opacity != program->opacity) {
+ program->glProgram->setUniformValue(program->opacityUniformPos, opacity);
+ program->opacity = opacity;
+ }
+}
+
void QOpenGLTextureBlitterPrivate::blit(GLuint texture,
const QMatrix4x4 &vertexTransform,
const QMatrix3x3 &textureTransform)
{
- TextureBinder binder(texture);
+ TextureBinder binder(currentTarget, texture);
prepareProgram(vertexTransform);
- program->setUniformValue(textureTransformUniformPos, textureTransform);
- textureMatrixUniformState = User;
+ Program *program = &programs[targetToProgramIndex(currentTarget)];
+ program->glProgram->setUniformValue(program->textureTransformUniformPos, textureTransform);
+ program->textureMatrixUniformState = User;
QOpenGLContext::currentContext()->functions()->glDrawArrays(GL_TRIANGLES, 0, 6);
}
@@ -204,25 +255,54 @@ void QOpenGLTextureBlitterPrivate::blit(GLuint texture,
const QMatrix4x4 &vertexTransform,
QOpenGLTextureBlitter::Origin origin)
{
- TextureBinder binder(texture);
+ TextureBinder binder(currentTarget, texture);
prepareProgram(vertexTransform);
+ Program *program = &programs[targetToProgramIndex(currentTarget)];
if (origin == QOpenGLTextureBlitter::OriginTopLeft) {
- if (textureMatrixUniformState != IdentityFlipped) {
+ if (program->textureMatrixUniformState != IdentityFlipped) {
QMatrix3x3 flipped;
flipped(1,1) = -1;
flipped(1,2) = 1;
- program->setUniformValue(textureTransformUniformPos, flipped);
- textureMatrixUniformState = IdentityFlipped;
+ program->glProgram->setUniformValue(program->textureTransformUniformPos, flipped);
+ program->textureMatrixUniformState = IdentityFlipped;
}
- } else if (textureMatrixUniformState != Identity) {
- program->setUniformValue(textureTransformUniformPos, QMatrix3x3());
- textureMatrixUniformState = Identity;
+ } else if (program->textureMatrixUniformState != Identity) {
+ program->glProgram->setUniformValue(program->textureTransformUniformPos, QMatrix3x3());
+ program->textureMatrixUniformState = Identity;
}
QOpenGLContext::currentContext()->functions()->glDrawArrays(GL_TRIANGLES, 0, 6);
}
+bool QOpenGLTextureBlitterPrivate::buildProgram(ProgramIndex idx, const char *vs, const char *fs)
+{
+ Program *p = &programs[idx];
+
+ p->glProgram.reset(new QOpenGLShaderProgram);
+
+ p->glProgram->addShaderFromSourceCode(QOpenGLShader::Vertex, vs);
+ p->glProgram->addShaderFromSourceCode(QOpenGLShader::Fragment, fs);
+ p->glProgram->link();
+ if (!p->glProgram->isLinked()) {
+ qWarning() << Q_FUNC_INFO << "Could not link shader program:\n" << p->glProgram->log();
+ return false;
+ }
+
+ p->glProgram->bind();
+
+ p->vertexCoordAttribPos = p->glProgram->attributeLocation("vertexCoord");
+ p->vertexTransformUniformPos = p->glProgram->uniformLocation("vertexTransform");
+ p->textureCoordAttribPos = p->glProgram->attributeLocation("textureCoord");
+ p->textureTransformUniformPos = p->glProgram->uniformLocation("textureTransform");
+ p->swizzleUniformPos = p->glProgram->uniformLocation("swizzle");
+ p->opacityUniformPos = p->glProgram->uniformLocation("opacity");
+
+ p->glProgram->setUniformValue(p->swizzleUniformPos, false);
+
+ return true;
+}
+
QOpenGLTextureBlitter::QOpenGLTextureBlitter()
: d_ptr(new QOpenGLTextureBlitterPrivate)
{
@@ -241,28 +321,21 @@ bool QOpenGLTextureBlitter::create()
Q_D(QOpenGLTextureBlitter);
- if (d->program)
+ if (d->programs[QOpenGLTextureBlitterPrivate::TEXTURE_2D].glProgram)
return true;
- d->program.reset(new QOpenGLShaderProgram());
-
QSurfaceFormat format = currentContext->format();
-
if (format.profile() == QSurfaceFormat::CoreProfile && format.version() >= qMakePair(3,2)) {
- d->program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertex_shader150);
- d->program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragment_shader150);
+ if (!d->buildProgram(QOpenGLTextureBlitterPrivate::TEXTURE_2D, vertex_shader150, fragment_shader150))
+ return false;
} else {
- d->program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertex_shader);
- d->program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragment_shader);
- }
- d->program->link();
- if (!d->program->isLinked()) {
- qWarning() << Q_FUNC_INFO << "Could not link shader program:\n" << d->program->log();
- return false;
+ if (!d->buildProgram(QOpenGLTextureBlitterPrivate::TEXTURE_2D, vertex_shader, fragment_shader))
+ return false;
+ if (supportsExternalOESTarget())
+ if (!d->buildProgram(QOpenGLTextureBlitterPrivate::TEXTURE_EXTERNAL_OES, vertex_shader, fragment_shader_external_oes))
+ return false;
}
- d->program->bind();
-
// Create and bind the VAO, if supported.
QOpenGLVertexArrayObject::Binder vaoBinder(d->vao.data());
@@ -276,22 +349,13 @@ bool QOpenGLTextureBlitter::create()
d->textureBuffer.allocate(texture_buffer_data, sizeof(texture_buffer_data));
d->textureBuffer.release();
- d->vertexCoordAttribPos = d->program->attributeLocation("vertexCoord");
- d->vertexTransformUniformPos = d->program->uniformLocation("vertexTransform");
- d->textureCoordAttribPos = d->program->attributeLocation("textureCoord");
- d->textureTransformUniformPos = d->program->uniformLocation("textureTransform");
- d->swizzleUniformPos = d->program->uniformLocation("swizzle");
- d->opacityUniformPos = d->program->uniformLocation("opacity");
-
- d->program->setUniformValue(d->swizzleUniformPos,false);
-
return true;
}
bool QOpenGLTextureBlitter::isCreated() const
{
Q_D(const QOpenGLTextureBlitter);
- return d->program;
+ return d->programs[QOpenGLTextureBlitterPrivate::TEXTURE_2D].glProgram;
}
void QOpenGLTextureBlitter::destroy()
@@ -299,36 +363,45 @@ void QOpenGLTextureBlitter::destroy()
if (!isCreated())
return;
Q_D(QOpenGLTextureBlitter);
- d->program.reset();
+ d->programs[QOpenGLTextureBlitterPrivate::TEXTURE_2D].glProgram.reset();
+ d->programs[QOpenGLTextureBlitterPrivate::TEXTURE_EXTERNAL_OES].glProgram.reset();
d->vertexBuffer.destroy();
d->textureBuffer.destroy();
d->vao.reset();
}
-void QOpenGLTextureBlitter::bind()
+bool QOpenGLTextureBlitter::supportsExternalOESTarget() const
+{
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ return ctx && ctx->isOpenGLES() && ctx->hasExtension("GL_OES_EGL_image_external");
+}
+
+void QOpenGLTextureBlitter::bind(GLenum target)
{
Q_D(QOpenGLTextureBlitter);
if (d->vao->isCreated())
d->vao->bind();
- d->program->bind();
+ d->currentTarget = target;
+ QOpenGLTextureBlitterPrivate::Program *p = &d->programs[targetToProgramIndex(target)];
+ p->glProgram->bind();
d->vertexBuffer.bind();
- d->program->setAttributeBuffer(d->vertexCoordAttribPos, GL_FLOAT, 0, 3, 0);
- d->program->enableAttributeArray(d->vertexCoordAttribPos);
+ p->glProgram->setAttributeBuffer(p->vertexCoordAttribPos, GL_FLOAT, 0, 3, 0);
+ p->glProgram->enableAttributeArray(p->vertexCoordAttribPos);
d->vertexBuffer.release();
d->textureBuffer.bind();
- d->program->setAttributeBuffer(d->textureCoordAttribPos, GL_FLOAT, 0, 2, 0);
- d->program->enableAttributeArray(d->textureCoordAttribPos);
+ p->glProgram->setAttributeBuffer(p->textureCoordAttribPos, GL_FLOAT, 0, 2, 0);
+ p->glProgram->enableAttributeArray(p->textureCoordAttribPos);
d->textureBuffer.release();
}
void QOpenGLTextureBlitter::release()
{
Q_D(QOpenGLTextureBlitter);
- d->program->release();
+ d->programs[targetToProgramIndex(d->currentTarget)].glProgram->release();
if (d->vao->isCreated())
d->vao->release();
}