summaryrefslogtreecommitdiffstats
path: root/src/gui/opengl/qopengltextureblitter.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/gui/opengl/qopengltextureblitter.cpp')
-rw-r--r--src/gui/opengl/qopengltextureblitter.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/gui/opengl/qopengltextureblitter.cpp b/src/gui/opengl/qopengltextureblitter.cpp
index e6dbb70618..ef548188c8 100644
--- a/src/gui/opengl/qopengltextureblitter.cpp
+++ b/src/gui/opengl/qopengltextureblitter.cpp
@@ -67,8 +67,10 @@ static const char fragment_shader150[] =
"out vec4 fragcolor;"
"uniform sampler2D textureSampler;"
"uniform bool swizzle;"
+ "uniform float opacity;"
"void main() {"
" vec4 tmpFragColor = texture(textureSampler, uv);"
+ " tmpFragColor.a *= opacity;"
" fragcolor = swizzle ? tmpFragColor.bgra : tmpFragColor;"
"}";
@@ -87,8 +89,10 @@ static const char fragment_shader[] =
"varying highp vec2 uv;"
"uniform sampler2D textureSampler;"
"uniform bool swizzle;"
+ "uniform highp float opacity;"
"void main() {"
" highp vec4 tmpFragColor = texture2D(textureSampler,uv);"
+ " tmpFragColor.a *= opacity;"
" gl_FragColor = swizzle ? tmpFragColor.bgra : tmpFragColor;"
"}";
@@ -140,6 +144,8 @@ public:
, textureTransformUniformPos(0)
, swizzle(false)
, swizzleOld(false)
+ , opacity(1.0f)
+ , opacityOld(0.0f)
, textureMatrixUniformState(User)
, vao(new QOpenGLVertexArrayObject())
{ }
@@ -165,6 +171,11 @@ public:
program->setUniformValue(swizzleUniformPos, swizzle);
swizzleOld = swizzle;
}
+
+ if (opacity != opacityOld) {
+ program->setUniformValue(opacityUniformPos, opacity);
+ opacityOld = opacity;
+ }
}
QOpenGLBuffer vertexBuffer;
@@ -175,8 +186,11 @@ public:
GLuint textureCoordAttribPos;
GLuint textureTransformUniformPos;
GLuint swizzleUniformPos;
+ GLuint opacityUniformPos;
bool swizzle;
bool swizzleOld;
+ float opacity;
+ float opacityOld;
TextureMatrixUniform textureMatrixUniformState;
QScopedPointer<QOpenGLVertexArrayObject> vao;
};
@@ -274,6 +288,7 @@ bool QOpenGLTextureBlitter::create()
d->textureCoordAttribPos = d->program->attributeLocation("textureCoord");
d->textureTransformUniformPos = d->program->uniformLocation("textureTransform");
d->swizzleUniformPos = d->program->uniformLocation("swizzle");
+ d->opacityUniformPos = d->program->uniformLocation("opacity");
d->program->setUniformValue(d->swizzleUniformPos,false);
@@ -329,6 +344,12 @@ void QOpenGLTextureBlitter::setSwizzleRB(bool swizzle)
d->swizzle = swizzle;
}
+void QOpenGLTextureBlitter::setOpacity(float opacity)
+{
+ Q_D(QOpenGLTextureBlitter);
+ d->opacity = opacity;
+}
+
void QOpenGLTextureBlitter::blit(GLuint texture,
const QMatrix4x4 &targetTransform,
Origin sourceOrigin)