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-rw-r--r--src/gui/opengl/qopengltextureglyphcache.cpp205
1 files changed, 112 insertions, 93 deletions
diff --git a/src/gui/opengl/qopengltextureglyphcache.cpp b/src/gui/opengl/qopengltextureglyphcache.cpp
index c179143173..9a7b1eb21d 100644
--- a/src/gui/opengl/qopengltextureglyphcache.cpp
+++ b/src/gui/opengl/qopengltextureglyphcache.cpp
@@ -1,31 +1,37 @@
/****************************************************************************
**
-** Copyright (C) 2015 The Qt Company Ltd.
-** Contact: http://www.qt.io/licensing/
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
**
-** $QT_BEGIN_LICENSE:LGPL21$
+** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see http://www.qt.io/terms-conditions. For further
-** information use the contact form at http://www.qt.io/contact-us.
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 or version 3 as published by the Free
-** Software Foundation and appearing in the file LICENSE.LGPLv21 and
-** LICENSE.LGPLv3 included in the packaging of this file. Please review the
-** following information to ensure the GNU Lesser General Public License
-** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
-** As a special exception, The Qt Company gives you certain additional
-** rights. These rights are described in The Qt Company LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
@@ -175,6 +181,94 @@ void QOpenGLTextureGlyphCache::setupVertexAttribs()
m_buffer.release();
}
+static void load_glyph_image_to_texture(QOpenGLContext *ctx,
+ QImage &img,
+ GLuint texture,
+ int tx, int ty)
+{
+ QOpenGLFunctions *funcs = ctx->functions();
+
+ const int imgWidth = img.width();
+ const int imgHeight = img.height();
+
+ if (img.format() == QImage::Format_Mono) {
+ img = img.convertToFormat(QImage::Format_Grayscale8);
+ } else if (img.depth() == 32) {
+ if (img.format() == QImage::Format_RGB32
+ // We need to make the alpha component equal to the average of the RGB values.
+ // This is needed when drawing sub-pixel antialiased text on translucent targets.
+#if Q_BYTE_ORDER == Q_BIG_ENDIAN
+ || img.format() == QImage::Format_ARGB32_Premultiplied
+#else
+ || (img.format() == QImage::Format_ARGB32_Premultiplied
+ && ctx->isOpenGLES())
+#endif
+ ) {
+ for (int y = 0; y < imgHeight; ++y) {
+ QRgb *src = (QRgb *) img.scanLine(y);
+ for (int x = 0; x < imgWidth; ++x) {
+ int r = qRed(src[x]);
+ int g = qGreen(src[x]);
+ int b = qBlue(src[x]);
+ int avg;
+ if (img.format() == QImage::Format_RGB32)
+ avg = (r + g + b + 1) / 3; // "+1" for rounding.
+ else // Format_ARGB_Premultiplied
+ avg = qAlpha(src[x]);
+
+ src[x] = qRgba(r, g, b, avg);
+ // swizzle the bits to accommodate for the GL_RGBA upload.
+#if Q_BYTE_ORDER != Q_BIG_ENDIAN
+ if (ctx->isOpenGLES())
+#endif
+ src[x] = ARGB2RGBA(src[x]);
+ }
+ }
+ }
+ }
+
+ funcs->glBindTexture(GL_TEXTURE_2D, texture);
+ if (img.depth() == 32) {
+#ifdef QT_OPENGL_ES_2
+ GLenum fmt = GL_RGBA;
+#else
+ GLenum fmt = ctx->isOpenGLES() ? GL_RGBA : GL_BGRA;
+#endif // QT_OPENGL_ES_2
+
+#if Q_BYTE_ORDER == Q_BIG_ENDIAN
+ fmt = GL_RGBA;
+#endif
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, tx, ty, imgWidth, imgHeight, fmt, GL_UNSIGNED_BYTE, img.constBits());
+ } else {
+ // The scanlines in image are 32-bit aligned, even for mono or 8-bit formats. This
+ // is good because it matches the default of 4 bytes for GL_UNPACK_ALIGNMENT.
+#if !defined(QT_OPENGL_ES_2)
+ const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA;
+#else
+ const GLenum format = GL_ALPHA;
+#endif
+ funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, tx, ty, imgWidth, imgHeight, format, GL_UNSIGNED_BYTE, img.constBits());
+ }
+}
+
+static void load_glyph_image_region_to_texture(QOpenGLContext *ctx,
+ const QImage &srcImg,
+ int x, int y,
+ int w, int h,
+ GLuint texture,
+ int tx, int ty)
+{
+ Q_ASSERT(x + w <= srcImg.width() && y + h <= srcImg.height());
+
+ QImage img;
+ if (x != 0 || y != 0 || w != srcImg.width() || h != srcImg.height())
+ img = srcImg.copy(x, y, w, h);
+ else
+ img = srcImg;
+
+ load_glyph_image_to_texture(ctx, img, texture, tx, ty);
+}
+
void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height)
{
QOpenGLContext *ctx = QOpenGLContext::currentContext();
@@ -201,9 +295,8 @@ void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height)
if (ctx->d_func()->workaround_brokenFBOReadBack) {
QImageTextureGlyphCache::resizeTextureData(width, height);
- Q_ASSERT(image().depth() == 8);
- funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, oldHeight, GL_ALPHA, GL_UNSIGNED_BYTE, image().constBits());
- funcs->glDeleteTextures(1, &oldTexture);
+ load_glyph_image_region_to_texture(ctx, image(), 0, 0, qMin(oldWidth, width), qMin(oldHeight, height),
+ m_textureResource->m_texture, 0, 0);
return;
}
@@ -330,88 +423,14 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed
return;
}
- QOpenGLFunctions *funcs = ctx->functions();
if (ctx->d_func()->workaround_brokenFBOReadBack) {
QImageTextureGlyphCache::fillTexture(c, glyph, subPixelPosition);
-
- funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
- const QImage &texture = image();
- const uchar *bits = texture.constBits();
- bits += c.y * texture.bytesPerLine() + c.x;
- for (int i=0; i<c.h; ++i) {
- funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, c.w, 1, GL_ALPHA, GL_UNSIGNED_BYTE, bits);
- bits += texture.bytesPerLine();
- }
+ load_glyph_image_region_to_texture(ctx, image(), c.x, c.y, c.w, c.h, m_textureResource->m_texture, c.x, c.y);
return;
}
QImage mask = textureMapForGlyph(glyph, subPixelPosition);
- const int maskWidth = mask.width();
- const int maskHeight = mask.height();
-
- if (mask.format() == QImage::Format_Mono) {
- mask = mask.convertToFormat(QImage::Format_Indexed8);
- for (int y = 0; y < maskHeight; ++y) {
- uchar *src = (uchar *) mask.scanLine(y);
- for (int x = 0; x < maskWidth; ++x)
- src[x] = -src[x]; // convert 0 and 1 into 0 and 255
- }
- } else if (mask.depth() == 32) {
- if (mask.format() == QImage::Format_RGB32
- // We need to make the alpha component equal to the average of the RGB values.
- // This is needed when drawing sub-pixel antialiased text on translucent targets.
-#if Q_BYTE_ORDER == Q_BIG_ENDIAN
- || mask.format() == QImage::Format_ARGB32_Premultiplied
-#else
- || (mask.format() == QImage::Format_ARGB32_Premultiplied
- && ctx->isOpenGLES())
-#endif
- ) {
- for (int y = 0; y < maskHeight; ++y) {
- QRgb *src = (QRgb *) mask.scanLine(y);
- for (int x = 0; x < maskWidth; ++x) {
- int r = qRed(src[x]);
- int g = qGreen(src[x]);
- int b = qBlue(src[x]);
- int avg;
- if (mask.format() == QImage::Format_RGB32)
- avg = (r + g + b + 1) / 3; // "+1" for rounding.
- else // Format_ARGB_Premultiplied
- avg = qAlpha(src[x]);
-
- src[x] = qRgba(r, g, b, avg);
- // swizzle the bits to accommodate for the GL_RGBA upload.
-#if Q_BYTE_ORDER != Q_BIG_ENDIAN
- if (ctx->isOpenGLES())
-#endif
- src[x] = ARGB2RGBA(src[x]);
- }
- }
- }
- }
-
- funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
- if (mask.depth() == 32) {
-#ifdef QT_OPENGL_ES_2
- GLenum fmt = GL_RGBA;
-#else
- GLenum fmt = ctx->isOpenGLES() ? GL_RGBA : GL_BGRA;
-#endif // QT_OPENGL_ES_2
-
-#if Q_BYTE_ORDER == Q_BIG_ENDIAN
- fmt = GL_RGBA;
-#endif
- funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, fmt, GL_UNSIGNED_BYTE, mask.bits());
- } else {
- // The scanlines in mask are 32-bit aligned, even for mono or 8-bit formats. This
- // is good because it matches the default of 4 bytes for GL_UNPACK_ALIGNMENT.
-#if !defined(QT_OPENGL_ES_2)
- const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA;
-#else
- const GLenum format = GL_ALPHA;
-#endif
- funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, format, GL_UNSIGNED_BYTE, mask.bits());
- }
+ load_glyph_image_to_texture(ctx, mask, m_textureResource->m_texture, c.x, c.y);
}
int QOpenGLTextureGlyphCache::glyphPadding() const