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-rw-r--r--src/gui/opengl/qopengltexturehelper.cpp297
1 files changed, 118 insertions, 179 deletions
diff --git a/src/gui/opengl/qopengltexturehelper.cpp b/src/gui/opengl/qopengltexturehelper.cpp
index df2945a479..be88946e90 100644
--- a/src/gui/opengl/qopengltexturehelper.cpp
+++ b/src/gui/opengl/qopengltexturehelper.cpp
@@ -1,31 +1,37 @@
/****************************************************************************
**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: http://www.qt.io/licensing/
+** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
**
-** $QT_BEGIN_LICENSE:LGPL21$
+** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see http://www.qt.io/terms-conditions. For further
-** information use the contact form at http://www.qt.io/contact-us.
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 or version 3 as published by the Free
-** Software Foundation and appearing in the file LICENSE.LGPLv21 and
-** LICENSE.LGPLv3 included in the packaging of this file. Please review the
-** following information to ensure the GNU Lesser General Public License
-** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
-** As a special exception, The Qt Company gives you certain additional
-** rights. These rights are described in The Qt Company LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
@@ -40,6 +46,7 @@ QT_BEGIN_NAMESPACE
QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context)
{
+ functions = context->functions();
// Resolve EXT_direct_state_access entry points if present.
// However, disable it on some systems where DSA is known to be unreliable.
@@ -51,28 +58,28 @@ QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context)
if (allowDSA && !context->isOpenGLES()
&& context->hasExtension(QByteArrayLiteral("GL_EXT_direct_state_access"))) {
- TextureParameteriEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLint )>(context->getProcAddress(QByteArrayLiteral("glTextureParameteriEXT")));
- TextureParameterivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , const GLint *)>(context->getProcAddress(QByteArrayLiteral("glTextureParameterivEXT")));
- TextureParameterfEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLfloat )>(context->getProcAddress(QByteArrayLiteral("glTextureParameterfEXT")));
- TextureParameterfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , const GLfloat *)>(context->getProcAddress(QByteArrayLiteral("glTextureParameterfvEXT")));
- GenerateTextureMipmapEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress(QByteArrayLiteral("glGenerateTextureMipmapEXT")));
- TextureStorage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )>(context->getProcAddress(QByteArrayLiteral("glTextureStorage3DEXT")));
- TextureStorage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress(QByteArrayLiteral("glTextureStorage2DEXT")));
- TextureStorage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei )>(context->getProcAddress(QByteArrayLiteral("glTextureStorage1DEXT")));
- TextureStorage3DMultisampleEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTextureStorage3DMultisampleEXT")));
- TextureStorage2DMultisampleEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTextureStorage2DMultisampleEXT")));
- TextureImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTextureImage3DEXT")));
- TextureImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTextureImage2DEXT")));
- TextureImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTextureImage1DEXT")));
- TextureSubImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTextureSubImage3DEXT")));
- TextureSubImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTextureSubImage2DEXT")));
- TextureSubImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTextureSubImage1DEXT")));
- CompressedTextureSubImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTextureSubImage1DEXT")));
- CompressedTextureSubImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTextureSubImage2DEXT")));
- CompressedTextureSubImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTextureSubImage3DEXT")));
- CompressedTextureImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTextureImage1DEXT")));
- CompressedTextureImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTextureImage2DEXT")));
- CompressedTextureImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTextureImage3DEXT")));
+ TextureParameteriEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLint )>(context->getProcAddress("glTextureParameteriEXT"));
+ TextureParameterivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , const GLint *)>(context->getProcAddress("glTextureParameterivEXT"));
+ TextureParameterfEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLfloat )>(context->getProcAddress("glTextureParameterfEXT"));
+ TextureParameterfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glTextureParameterfvEXT"));
+ GenerateTextureMipmapEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glGenerateTextureMipmapEXT"));
+ TextureStorage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glTextureStorage3DEXT"));
+ TextureStorage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glTextureStorage2DEXT"));
+ TextureStorage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei )>(context->getProcAddress("glTextureStorage1DEXT"));
+ TextureStorage3DMultisampleEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureStorage3DMultisampleEXT"));
+ TextureStorage2DMultisampleEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureStorage2DMultisampleEXT"));
+ TextureImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTextureImage3DEXT"));
+ TextureImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTextureImage2DEXT"));
+ TextureImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTextureImage1DEXT"));
+ TextureSubImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTextureSubImage3DEXT"));
+ TextureSubImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTextureSubImage2DEXT"));
+ TextureSubImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTextureSubImage1DEXT"));
+ CompressedTextureSubImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTextureSubImage1DEXT"));
+ CompressedTextureSubImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTextureSubImage2DEXT"));
+ CompressedTextureSubImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTextureSubImage3DEXT"));
+ CompressedTextureImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTextureImage1DEXT"));
+ CompressedTextureImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTextureImage2DEXT"));
+ CompressedTextureImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTextureImage3DEXT"));
// Use the real DSA functions
TextureParameteri = &QOpenGLTextureHelper::dsa_TextureParameteri;
@@ -126,8 +133,8 @@ QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context)
// Some DSA functions are part of NV_texture_multisample instead
if (!context->isOpenGLES()
&& context->hasExtension(QByteArrayLiteral("GL_NV_texture_multisample"))) {
- TextureImage3DMultisampleNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLint , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTextureImage3DMultisampleNV")));
- TextureImage2DMultisampleNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLint , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTextureImage2DMultisampleNV")));
+ TextureImage3DMultisampleNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLint , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureImage3DMultisampleNV"));
+ TextureImage2DMultisampleNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLint , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureImage2DMultisampleNV"));
TextureImage3DMultisample = &QOpenGLTextureHelper::dsa_TextureImage3DMultisample;
TextureImage2DMultisample = &QOpenGLTextureHelper::dsa_TextureImage2DMultisample;
@@ -136,63 +143,15 @@ QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context)
TextureImage2DMultisample = &QOpenGLTextureHelper::qt_TextureImage2DMultisample;
}
- // wglGetProcAddress should not be used to (and indeed will not) load OpenGL <= 1.1 functions.
- // Hence, we resolve them "the hard way"
-
-#if defined(Q_OS_WIN) && !defined(QT_OPENGL_ES_2)
- HMODULE handle = static_cast<HMODULE>(QOpenGLContext::openGLModuleHandle());
- if (!handle)
- handle = GetModuleHandleA("opengl32.dll");
-
- // OpenGL 1.0
- GetIntegerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint *)>(GetProcAddress(handle, QByteArrayLiteral("glGetIntegerv")));
- GetBooleanv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean *)>(GetProcAddress(handle, QByteArrayLiteral("glGetBooleanv")));
- PixelStorei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(GetProcAddress(handle, QByteArrayLiteral("glPixelStorei")));
- GetTexLevelParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint *)>(GetProcAddress(handle, QByteArrayLiteral("glGetTexLevelParameteriv")));
- GetTexLevelParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLfloat *)>(GetProcAddress(handle, QByteArrayLiteral("glGetTexLevelParameterfv")));
- GetTexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(GetProcAddress(handle, QByteArrayLiteral("glGetTexParameteriv")));
- GetTexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(GetProcAddress(handle, QByteArrayLiteral("glGetTexParameterfv")));
- GetTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLenum , GLvoid *)>(GetProcAddress(handle, QByteArrayLiteral("glGetTexImage")));
- TexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, QByteArrayLiteral("glTexImage2D")));
- TexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, QByteArrayLiteral("glTexImage1D")));
- TexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(GetProcAddress(handle, QByteArrayLiteral("glTexParameteriv")));
- TexParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(GetProcAddress(handle, QByteArrayLiteral("glTexParameteri")));
- TexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(GetProcAddress(handle, QByteArrayLiteral("glTexParameterfv")));
- TexParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(GetProcAddress(handle, QByteArrayLiteral("glTexParameterf")));
-
- // OpenGL 1.1
- GenTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(GetProcAddress(handle, QByteArrayLiteral("glGenTextures")));
- DeleteTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(GetProcAddress(handle, QByteArrayLiteral("glDeleteTextures")));
- BindTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(GetProcAddress(handle, QByteArrayLiteral("glBindTexture")));
- TexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, QByteArrayLiteral("glTexSubImage2D")));
- TexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, QByteArrayLiteral("glTexSubImage1D")));
-
-#elif defined(QT_OPENGL_ES_2)
+#if defined(QT_OPENGL_ES_2)
// Here we are targeting OpenGL ES 2.0+ only. This is likely using EGL, where,
// similarly to WGL, non-extension functions (i.e. any function that is part of the
// GLES spec) *may* not be queried via eglGetProcAddress.
// OpenGL 1.0
- GetIntegerv = ::glGetIntegerv;
- GetBooleanv = ::glGetBooleanv;
- PixelStorei = ::glPixelStorei;
- GetTexLevelParameteriv = 0;
- GetTexLevelParameterfv = 0;
- GetTexParameteriv = ::glGetTexParameteriv;
- GetTexParameterfv = ::glGetTexParameterfv;
- GetTexImage = 0;
- TexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(::glTexImage2D);
TexImage1D = 0;
- TexParameteriv = ::glTexParameteriv;
- TexParameteri = ::glTexParameteri;
- TexParameterfv = ::glTexParameterfv;
- TexParameterf = ::glTexParameterf;
// OpenGL 1.1
- GenTextures = ::glGenTextures;
- DeleteTextures = ::glDeleteTextures;
- BindTexture = ::glBindTexture;
- TexSubImage2D = ::glTexSubImage2D;
TexSubImage1D = 0;
// OpenGL 1.3
@@ -214,9 +173,9 @@ QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context)
QOpenGLContext *ctx = QOpenGLContext::currentContext();
if (ctx->format().majorVersion() >= 3) {
// OpenGL ES 3.0+ has immutable storage for 2D and 3D at least.
- QOpenGLES3Helper *es3 = static_cast<QOpenGLExtensions *>(ctx->functions())->gles3Helper();
- TexStorage3D = es3->TexStorage3D;
- TexStorage2D = es3->TexStorage2D;
+ QOpenGLExtraFunctionsPrivate *extra = static_cast<QOpenGLExtensions *>(context->extraFunctions())->d();
+ TexStorage3D = extra->f.TexStorage3D;
+ TexStorage2D = extra->f.TexStorage2D;
} else {
TexStorage3D = 0;
TexStorage2D = 0;
@@ -229,83 +188,63 @@ QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context)
TexBufferRange = 0;
TextureView = 0;
-#else
-
- // OpenGL 1.0
- GetIntegerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint *)>(context->getProcAddress(QByteArrayLiteral("glGetIntegerv")));
- GetBooleanv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean *)>(context->getProcAddress(QByteArrayLiteral("glGetBooleanv")));
- PixelStorei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress(QByteArrayLiteral("glPixelStorei")));
- GetTexLevelParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint *)>(context->getProcAddress(QByteArrayLiteral("glGetTexLevelParameteriv")));
- GetTexLevelParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLfloat *)>(context->getProcAddress(QByteArrayLiteral("glGetTexLevelParameterfv")));
- GetTexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress(QByteArrayLiteral("glGetTexParameteriv")));
- GetTexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress(QByteArrayLiteral("glGetTexParameterfv")));
- GetTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLenum , GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glGetTexImage")));
- TexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexImage2D")));
- TexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexImage1D")));
- TexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress(QByteArrayLiteral("glTexParameteriv")));
- TexParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress(QByteArrayLiteral("glTexParameteri")));
- TexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress(QByteArrayLiteral("glTexParameterfv")));
- TexParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress(QByteArrayLiteral("glTexParameterf")));
-
- // OpenGL 1.1
- GenTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress(QByteArrayLiteral("glGenTextures")));
- DeleteTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress(QByteArrayLiteral("glDeleteTextures")));
- BindTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress(QByteArrayLiteral("glBindTexture")));
- TexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexSubImage2D")));
- TexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexSubImage1D")));
#endif
if (context->isOpenGLES() && context->hasExtension(QByteArrayLiteral("GL_OES_texture_3D"))) {
- TexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*)>(context->getProcAddress(QByteArrayLiteral("glTexImage3DOES")));
- TexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*)>(context->getProcAddress(QByteArrayLiteral("glTexSubImage3DOES")));
- CompressedTexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexImage3DOES")));
- CompressedTexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexSubImage3DOES")));
+ TexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*)>(context->getProcAddress("glTexImage3DOES"));
+ TexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*)>(context->getProcAddress("glTexSubImage3DOES"));
+ CompressedTexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*)>(context->getProcAddress("glCompressedTexImage3DOES"));
+ CompressedTexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*)>(context->getProcAddress("glCompressedTexSubImage3DOES"));
} else {
QOpenGLContext *ctx = QOpenGLContext::currentContext();
if (ctx->isOpenGLES() && ctx->format().majorVersion() >= 3) {
// OpenGL ES 3.0+ has glTexImage3D.
- QOpenGLES3Helper *es3 = static_cast<QOpenGLExtensions *>(ctx->functions())->gles3Helper();
- TexImage3D = es3->TexImage3D;
- TexSubImage3D = es3->TexSubImage3D;
- CompressedTexImage3D = es3->CompressedTexImage3D;
- CompressedTexSubImage3D = es3->CompressedTexSubImage3D;
+ QOpenGLExtraFunctionsPrivate *extra = static_cast<QOpenGLExtensions *>(context->extraFunctions())->d();
+ TexImage3D = extra->f.TexImage3D;
+ TexSubImage3D = extra->f.TexSubImage3D;
+ CompressedTexImage3D = extra->f.CompressedTexImage3D;
+ CompressedTexSubImage3D = extra->f.CompressedTexSubImage3D;
} else {
// OpenGL 1.2
- TexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexImage3D")));
- TexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexSubImage3D")));
+ TexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexImage3D"));
+ TexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexSubImage3D"));
// OpenGL 1.3
- CompressedTexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexImage3D")));
- CompressedTexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexSubImage3D")));
+ CompressedTexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage3D"));
+ CompressedTexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage3D"));
}
}
#ifndef QT_OPENGL_ES_2
+ // OpenGL 1.0 and 1.1
+ TexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexImage1D"));
+ TexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexSubImage1D"));\
+
// OpenGL 1.3
- GetCompressedTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glGetCompressedTexImage")));
- CompressedTexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexSubImage1D")));
- CompressedTexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexSubImage2D")));
- CompressedTexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexImage1D")));
- CompressedTexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexImage2D")));
- ActiveTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress(QByteArrayLiteral("glActiveTexture")));
+ GetCompressedTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLvoid *)>(context->getProcAddress("glGetCompressedTexImage"));
+ CompressedTexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage1D"));
+ CompressedTexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage2D"));
+ CompressedTexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage1D"));
+ CompressedTexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage2D"));
+ ActiveTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glActiveTexture"));
// OpenGL 3.0
- GenerateMipmap = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress(QByteArrayLiteral("glGenerateMipmap")));
+ GenerateMipmap = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glGenerateMipmap"));
// OpenGL 3.2
- TexImage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTexImage3DMultisample")));
- TexImage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTexImage2DMultisample")));
+ TexImage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexImage3DMultisample"));
+ TexImage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexImage2DMultisample"));
// OpenGL 4.2
- TexStorage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )>(context->getProcAddress(QByteArrayLiteral("glTexStorage3D")));
- TexStorage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress(QByteArrayLiteral("glTexStorage2D")));
- TexStorage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei )>(context->getProcAddress(QByteArrayLiteral("glTexStorage1D")));
+ TexStorage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glTexStorage3D"));
+ TexStorage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glTexStorage2D"));
+ TexStorage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei )>(context->getProcAddress("glTexStorage1D"));
// OpenGL 4.3
- TexStorage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTexStorage3DMultisample")));
- TexStorage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTexStorage2DMultisample")));
- TexBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress(QByteArrayLiteral("glTexBufferRange")));
- TextureView = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLenum , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress(QByteArrayLiteral("glTextureView")));
+ TexStorage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexStorage3DMultisample"));
+ TexStorage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexStorage2DMultisample"));
+ TexBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glTexBufferRange"));
+ TextureView = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLenum , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glTextureView"));
#endif
}
@@ -458,8 +397,8 @@ namespace {
class TextureBinder
{
public:
- TextureBinder(QOpenGLTextureHelper *textureFunctions, GLuint texture, GLenum target, GLenum bindingTarget)
- : m_textureFunctions(textureFunctions)
+ TextureBinder(QOpenGLFunctions *functions, GLuint texture, GLenum target, GLenum bindingTarget)
+ : m_functions(functions)
{
// For cubemaps we can't use the standard DSA emulation as it is illegal to
// try to bind a texture to one of the cubemap face targets. So we force the
@@ -480,17 +419,17 @@ public:
break;
}
- m_textureFunctions->glGetIntegerv(bindingTarget, &m_oldTexture);
- m_textureFunctions->glBindTexture(m_target, texture);
+ m_functions->glGetIntegerv(bindingTarget, &m_oldTexture);
+ m_functions->glBindTexture(m_target, texture);
}
~TextureBinder()
{
- m_textureFunctions->glBindTexture(m_target, m_oldTexture);
+ m_functions->glBindTexture(m_target, m_oldTexture);
}
private:
- QOpenGLTextureHelper *m_textureFunctions;
+ QOpenGLFunctions *m_functions;
GLenum m_target;
GLint m_oldTexture;
};
@@ -499,145 +438,145 @@ private:
void QOpenGLTextureHelper::qt_TextureParameteri(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param)
{
- TextureBinder binder(this, texture, target, bindingTarget);
- glTexParameteri(target, pname, param);
+ TextureBinder binder(functions, texture, target, bindingTarget);
+ functions->glTexParameteri(target, pname, param);
}
void QOpenGLTextureHelper::qt_TextureParameteriv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLint *params)
{
- TextureBinder binder(this, texture, target, bindingTarget);
- glTexParameteriv(target, pname, params);
+ TextureBinder binder(functions, texture, target, bindingTarget);
+ functions->glTexParameteriv(target, pname, params);
}
void QOpenGLTextureHelper::qt_TextureParameterf(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLfloat param)
{
- TextureBinder binder(this, texture, target, bindingTarget);
- glTexParameterf(target, pname, param);
+ TextureBinder binder(functions, texture, target, bindingTarget);
+ functions->glTexParameterf(target, pname, param);
}
void QOpenGLTextureHelper::qt_TextureParameterfv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLfloat *params)
{
- TextureBinder binder(this, texture, target, bindingTarget);
- glTexParameterfv(target, pname, params);
+ TextureBinder binder(functions, texture, target, bindingTarget);
+ functions->glTexParameterfv(target, pname, params);
}
void QOpenGLTextureHelper::qt_GenerateTextureMipmap(GLuint texture, GLenum target, GLenum bindingTarget)
{
- TextureBinder binder(this, texture, target, bindingTarget);
- glGenerateMipmap(target);
+ TextureBinder binder(functions, texture, target, bindingTarget);
+ functions->glGenerateMipmap(target);
}
void QOpenGLTextureHelper::qt_TextureStorage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glTexStorage3D(target, levels, internalFormat, width, height, depth);
}
void QOpenGLTextureHelper::qt_TextureStorage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glTexStorage2D(target, levels, internalFormat, width, height);
}
void QOpenGLTextureHelper::qt_TextureStorage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glTexStorage1D(target, levels, internalFormat, width);
}
void QOpenGLTextureHelper::qt_TextureStorage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glTexStorage3DMultisample(target, samples, internalFormat, width, height, depth, fixedSampleLocations);
}
void QOpenGLTextureHelper::qt_TextureStorage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glTexStorage2DMultisample(target, samples, internalFormat, width, height, fixedSampleLocations);
}
void QOpenGLTextureHelper::qt_TextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels);
}
void QOpenGLTextureHelper::qt_TextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- TextureBinder binder(this, texture, target, bindingTarget);
- glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
+ TextureBinder binder(functions, texture, target, bindingTarget);
+ functions->glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
}
void QOpenGLTextureHelper::qt_TextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glTexImage1D(target, level, internalFormat, width, border, format, type, pixels);
}
void QOpenGLTextureHelper::qt_TextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
void QOpenGLTextureHelper::qt_TextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- TextureBinder binder(this, texture, target, bindingTarget);
- glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ TextureBinder binder(functions, texture, target, bindingTarget);
+ functions->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
void QOpenGLTextureHelper::qt_TextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glTexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
void QOpenGLTextureHelper::qt_TextureImage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedSampleLocations);
}
void QOpenGLTextureHelper::qt_TextureImage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedSampleLocations);
}
void QOpenGLTextureHelper::qt_CompressedTextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, bits);
}
void QOpenGLTextureHelper::qt_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, bits);
}
void QOpenGLTextureHelper::qt_CompressedTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);
}
void QOpenGLTextureHelper::qt_CompressedTextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, bits);
}
void QOpenGLTextureHelper::qt_CompressedTextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, bits);
}
void QOpenGLTextureHelper::qt_CompressedTextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, bits);
}