diff options
Diffstat (limited to 'src/gui/opengl/qopengltexturehelper.cpp')
-rw-r--r-- | src/gui/opengl/qopengltexturehelper.cpp | 364 |
1 files changed, 364 insertions, 0 deletions
diff --git a/src/gui/opengl/qopengltexturehelper.cpp b/src/gui/opengl/qopengltexturehelper.cpp index 676c0802de..4da9b3f164 100644 --- a/src/gui/opengl/qopengltexturehelper.cpp +++ b/src/gui/opengl/qopengltexturehelper.cpp @@ -233,4 +233,368 @@ QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context) TextureView = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLenum , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress(QByteArrayLiteral("glTextureView"))); } +#if !defined(QT_OPENGL_ES_2) + +void QOpenGLTextureHelper::dsa_TextureParameteri(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param) +{ + Q_UNUSED(bindingTarget); + TextureParameteriEXT(texture, target, pname, param); +} + +void QOpenGLTextureHelper::dsa_TextureParameteriv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLint *params) +{ + Q_UNUSED(bindingTarget); + TextureParameterivEXT(texture, target, pname, params); +} + +void QOpenGLTextureHelper::dsa_TextureParameterf(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLfloat param) +{ + Q_UNUSED(bindingTarget); + TextureParameterfEXT(texture, target, pname, param); +} + +void QOpenGLTextureHelper::dsa_TextureParameterfv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLfloat *params) +{ + Q_UNUSED(bindingTarget); + TextureParameterfvEXT(texture, target, pname, params); +} + +void QOpenGLTextureHelper::dsa_GenerateTextureMipmap(GLuint texture, GLenum target, GLenum bindingTarget) +{ + Q_UNUSED(bindingTarget); + GenerateTextureMipmapEXT(texture, target); +} + +void QOpenGLTextureHelper::dsa_TextureStorage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) +{ + Q_UNUSED(bindingTarget); + TextureStorage3DEXT(texture, target, levels, internalFormat, width, height, depth); +} + +void QOpenGLTextureHelper::dsa_TextureStorage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height) +{ + Q_UNUSED(bindingTarget); + TextureStorage2DEXT(texture, target, levels, internalFormat, width, height); +} + +void QOpenGLTextureHelper::dsa_TextureStorage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width) +{ + Q_UNUSED(bindingTarget); + TextureStorage1DEXT(texture, target, levels, internalFormat, width); +} + +void QOpenGLTextureHelper::dsa_TextureStorage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) +{ + Q_UNUSED(bindingTarget); + TextureStorage3DMultisampleEXT(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations); +} + +void QOpenGLTextureHelper::dsa_TextureStorage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) +{ + Q_UNUSED(bindingTarget); + TextureStorage2DMultisampleEXT(texture, target, samples, internalFormat, width, height, fixedSampleLocations); +} + +void QOpenGLTextureHelper::dsa_TextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + Q_UNUSED(bindingTarget); + TextureImage3DEXT(texture, target, level, internalFormat, width, height, depth, border, format, type, pixels); +} + +void QOpenGLTextureHelper::dsa_TextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + Q_UNUSED(bindingTarget); + TextureImage2DEXT(texture, target, level, internalFormat, width, height, border, format, type, pixels); +} + +void QOpenGLTextureHelper::dsa_TextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + Q_UNUSED(bindingTarget); + TextureImage1DEXT(texture, target, level, internalFormat, width, border, format, type, pixels); +} + +void QOpenGLTextureHelper::dsa_TextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) +{ + Q_UNUSED(bindingTarget); + TextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); +} + +void QOpenGLTextureHelper::dsa_TextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) +{ + Q_UNUSED(bindingTarget); + TextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, type, pixels); +} + +void QOpenGLTextureHelper::dsa_TextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) +{ + Q_UNUSED(bindingTarget); + TextureSubImage1DEXT(texture, target, level, xoffset, width, format, type, pixels); +} + +void QOpenGLTextureHelper::dsa_TextureImage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) +{ + Q_UNUSED(bindingTarget); + TextureImage3DMultisampleNV(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations); +} + +void QOpenGLTextureHelper::dsa_TextureImage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) +{ + Q_UNUSED(bindingTarget); + TextureImage2DMultisampleNV(texture, target, samples, internalFormat, width, height, fixedSampleLocations); +} + +void QOpenGLTextureHelper::dsa_CompressedTextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits) +{ + Q_UNUSED(bindingTarget); + CompressedTextureSubImage1DEXT(texture, target, level, xoffset, width, format, imageSize, bits); +} + +void QOpenGLTextureHelper::dsa_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits) +{ + Q_UNUSED(bindingTarget); + CompressedTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits); +} + +void QOpenGLTextureHelper::dsa_CompressedTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits) +{ + Q_UNUSED(bindingTarget); + CompressedTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits); +} + +void QOpenGLTextureHelper::dsa_CompressedTextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits) +{ + Q_UNUSED(bindingTarget); + CompressedTextureImage1DEXT(texture, target, level, internalFormat, width, border, imageSize, bits); +} + +void QOpenGLTextureHelper::dsa_CompressedTextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits) +{ + Q_UNUSED(bindingTarget); + CompressedTextureImage2DEXT(texture, target, level, internalFormat, width, height, border, imageSize, bits); +} + +void QOpenGLTextureHelper::dsa_CompressedTextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits) +{ + Q_UNUSED(bindingTarget); + CompressedTextureImage3DEXT(texture, target, level, internalFormat, width, height, depth, border, imageSize, bits); +} + +#endif // !defined(QT_OPENGL_ES_2) + +void QOpenGLTextureHelper::qt_TextureParameteri(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param) +{ + GLint oldTexture; + glGetIntegerv(bindingTarget, &oldTexture); + glBindTexture(target, texture); + glTexParameteri(target, pname, param); + glBindTexture(target, oldTexture); +} + +void QOpenGLTextureHelper::qt_TextureParameteriv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLint *params) +{ + GLint oldTexture; + glGetIntegerv(bindingTarget, &oldTexture); + glBindTexture(target, texture); + glTexParameteriv(target, pname, params); + glBindTexture(target, oldTexture); +} + +void QOpenGLTextureHelper::qt_TextureParameterf(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLfloat param) +{ + GLint oldTexture; + glGetIntegerv(bindingTarget, &oldTexture); + glBindTexture(target, texture); + glTexParameterf(target, pname, param); + glBindTexture(target, oldTexture); +} + +void QOpenGLTextureHelper::qt_TextureParameterfv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLfloat *params) +{ + GLint oldTexture; + glGetIntegerv(bindingTarget, &oldTexture); + glBindTexture(target, texture); + glTexParameterfv(target, pname, params); + glBindTexture(target, oldTexture); +} + +void QOpenGLTextureHelper::qt_GenerateTextureMipmap(GLuint texture, GLenum target, GLenum bindingTarget) +{ + GLint oldTexture; + glGetIntegerv(bindingTarget, &oldTexture); + glBindTexture(target, texture); + glGenerateMipmap(target); + glBindTexture(target, oldTexture); +} + +void QOpenGLTextureHelper::qt_TextureStorage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) +{ + GLint oldTexture; + glGetIntegerv(bindingTarget, &oldTexture); + glBindTexture(target, texture); + glTexStorage3D(target, levels, internalFormat, width, height, depth); + glBindTexture(target, oldTexture); +} + +void QOpenGLTextureHelper::qt_TextureStorage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height) +{ + GLint oldTexture; + glGetIntegerv(bindingTarget, &oldTexture); + glBindTexture(target, texture); + glTexStorage2D(target, levels, internalFormat, width, height); + glBindTexture(target, oldTexture); +} + +void QOpenGLTextureHelper::qt_TextureStorage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width) +{ + GLint oldTexture; + glGetIntegerv(bindingTarget, &oldTexture); + glBindTexture(target, texture); + glTexStorage1D(target, levels, internalFormat, width); + glBindTexture(target, oldTexture); +} + +void QOpenGLTextureHelper::qt_TextureStorage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) +{ + GLint oldTexture; + glGetIntegerv(bindingTarget, &oldTexture); + glBindTexture(target, texture); + glTexStorage3DMultisample(target, samples, internalFormat, width, height, depth, fixedSampleLocations); + glBindTexture(target, oldTexture); +} + +void QOpenGLTextureHelper::qt_TextureStorage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) +{ + GLint oldTexture; + glGetIntegerv(bindingTarget, &oldTexture); + glBindTexture(target, texture); + glTexStorage2DMultisample(target, samples, internalFormat, width, height, fixedSampleLocations); + glBindTexture(target, oldTexture); +} + +void QOpenGLTextureHelper::qt_TextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + GLint oldTexture; + glGetIntegerv(bindingTarget, &oldTexture); + glBindTexture(target, texture); + glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels); + glBindTexture(target, oldTexture); +} + +void QOpenGLTextureHelper::qt_TextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + GLint oldTexture; + glGetIntegerv(bindingTarget, &oldTexture); + glBindTexture(target, texture); + glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels); + glBindTexture(target, oldTexture); +} + +void QOpenGLTextureHelper::qt_TextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + GLint oldTexture; + glGetIntegerv(bindingTarget, &oldTexture); + glBindTexture(target, texture); + glTexImage1D(target, level, internalFormat, width, border, format, type, pixels); + glBindTexture(target, oldTexture); +} + +void QOpenGLTextureHelper::qt_TextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) +{ + GLint oldTexture; + glGetIntegerv(bindingTarget, &oldTexture); + glBindTexture(target, texture); + glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + glBindTexture(target, oldTexture); +} + +void QOpenGLTextureHelper::qt_TextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) +{ + GLint oldTexture; + glGetIntegerv(bindingTarget, &oldTexture); + glBindTexture(target, texture); + glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); + glBindTexture(target, oldTexture); +} + +void QOpenGLTextureHelper::qt_TextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) +{ + GLint oldTexture; + glGetIntegerv(bindingTarget, &oldTexture); + glBindTexture(target, texture); + glTexSubImage1D(target, level, xoffset, width, format, type, pixels); + glBindTexture(target, oldTexture); +} + +void QOpenGLTextureHelper::qt_TextureImage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) +{ + GLint oldTexture; + glGetIntegerv(bindingTarget, &oldTexture); + glBindTexture(target, texture); + glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedSampleLocations); + glBindTexture(target, oldTexture); +} + +void QOpenGLTextureHelper::qt_TextureImage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) +{ + GLint oldTexture; + glGetIntegerv(bindingTarget, &oldTexture); + glBindTexture(target, texture); + glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedSampleLocations); + glBindTexture(target, oldTexture); +} + +void QOpenGLTextureHelper::qt_CompressedTextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits) +{ + GLint oldTexture; + glGetIntegerv(bindingTarget, &oldTexture); + glBindTexture(target, texture); + glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, bits); + glBindTexture(target, oldTexture); +} + +void QOpenGLTextureHelper::qt_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits) +{ + GLint oldTexture; + glGetIntegerv(bindingTarget, &oldTexture); + glBindTexture(target, texture); + glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, bits); + glBindTexture(target, oldTexture); +} + +void QOpenGLTextureHelper::qt_CompressedTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits) +{ + GLint oldTexture; + glGetIntegerv(bindingTarget, &oldTexture); + glBindTexture(target, texture); + glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits); + glBindTexture(target, oldTexture); +} + +void QOpenGLTextureHelper::qt_CompressedTextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits) +{ + GLint oldTexture; + glGetIntegerv(bindingTarget, &oldTexture); + glBindTexture(target, texture); + glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, bits); + glBindTexture(target, oldTexture); +} + +void QOpenGLTextureHelper::qt_CompressedTextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits) +{ + GLint oldTexture; + glGetIntegerv(bindingTarget, &oldTexture); + glBindTexture(target, texture); + glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, bits); + glBindTexture(target, oldTexture); +} + +void QOpenGLTextureHelper::qt_CompressedTextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits) +{ + GLint oldTexture; + glGetIntegerv(bindingTarget, &oldTexture); + glBindTexture(target, texture); + glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, bits); + glBindTexture(target, oldTexture); +} + QT_END_NAMESPACE |