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-rw-r--r--src/gui/opengl/qopengltexturehelper.cpp142
1 files changed, 41 insertions, 101 deletions
diff --git a/src/gui/opengl/qopengltexturehelper.cpp b/src/gui/opengl/qopengltexturehelper.cpp
index a119183497..afac873795 100644
--- a/src/gui/opengl/qopengltexturehelper.cpp
+++ b/src/gui/opengl/qopengltexturehelper.cpp
@@ -46,6 +46,7 @@ QT_BEGIN_NAMESPACE
QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context)
{
+ functions = context->functions();
// Resolve EXT_direct_state_access entry points if present.
// However, disable it on some systems where DSA is known to be unreliable.
@@ -142,63 +143,26 @@ QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context)
TextureImage2DMultisample = &QOpenGLTextureHelper::qt_TextureImage2DMultisample;
}
+#if defined(Q_OS_WIN) && !defined(QT_OPENGL_ES_2)
// wglGetProcAddress should not be used to (and indeed will not) load OpenGL <= 1.1 functions.
// Hence, we resolve them "the hard way"
-
-#if defined(Q_OS_WIN) && !defined(QT_OPENGL_ES_2)
HMODULE handle = static_cast<HMODULE>(QOpenGLContext::openGLModuleHandle());
if (!handle)
handle = GetModuleHandleA("opengl32.dll");
- // OpenGL 1.0
- GetIntegerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint *)>(GetProcAddress(handle, QByteArrayLiteral("glGetIntegerv")));
- GetBooleanv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean *)>(GetProcAddress(handle, QByteArrayLiteral("glGetBooleanv")));
- PixelStorei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(GetProcAddress(handle, QByteArrayLiteral("glPixelStorei")));
- GetTexLevelParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint *)>(GetProcAddress(handle, QByteArrayLiteral("glGetTexLevelParameteriv")));
- GetTexLevelParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLfloat *)>(GetProcAddress(handle, QByteArrayLiteral("glGetTexLevelParameterfv")));
- GetTexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(GetProcAddress(handle, QByteArrayLiteral("glGetTexParameteriv")));
- GetTexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(GetProcAddress(handle, QByteArrayLiteral("glGetTexParameterfv")));
- GetTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLenum , GLvoid *)>(GetProcAddress(handle, QByteArrayLiteral("glGetTexImage")));
- TexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, QByteArrayLiteral("glTexImage2D")));
TexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, QByteArrayLiteral("glTexImage1D")));
- TexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(GetProcAddress(handle, QByteArrayLiteral("glTexParameteriv")));
- TexParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(GetProcAddress(handle, QByteArrayLiteral("glTexParameteri")));
- TexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(GetProcAddress(handle, QByteArrayLiteral("glTexParameterfv")));
- TexParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(GetProcAddress(handle, QByteArrayLiteral("glTexParameterf")));
-
- // OpenGL 1.1
- GenTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(GetProcAddress(handle, QByteArrayLiteral("glGenTextures")));
- DeleteTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(GetProcAddress(handle, QByteArrayLiteral("glDeleteTextures")));
- BindTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(GetProcAddress(handle, QByteArrayLiteral("glBindTexture")));
- TexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, QByteArrayLiteral("glTexSubImage2D")));
TexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, QByteArrayLiteral("glTexSubImage1D")));
+#endif
-#elif defined(QT_OPENGL_ES_2)
+#if defined(QT_OPENGL_ES_2)
// Here we are targeting OpenGL ES 2.0+ only. This is likely using EGL, where,
// similarly to WGL, non-extension functions (i.e. any function that is part of the
// GLES spec) *may* not be queried via eglGetProcAddress.
// OpenGL 1.0
- GetIntegerv = ::glGetIntegerv;
- GetBooleanv = ::glGetBooleanv;
- PixelStorei = ::glPixelStorei;
- GetTexLevelParameteriv = 0;
- GetTexLevelParameterfv = 0;
- GetTexParameteriv = ::glGetTexParameteriv;
- GetTexParameterfv = ::glGetTexParameterfv;
- GetTexImage = 0;
- TexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(::glTexImage2D);
TexImage1D = 0;
- TexParameteriv = ::glTexParameteriv;
- TexParameteri = ::glTexParameteri;
- TexParameterfv = ::glTexParameterfv;
- TexParameterf = ::glTexParameterf;
// OpenGL 1.1
- GenTextures = ::glGenTextures;
- DeleteTextures = ::glDeleteTextures;
- BindTexture = ::glBindTexture;
- TexSubImage2D = ::glTexSubImage2D;
TexSubImage1D = 0;
// OpenGL 1.3
@@ -235,30 +199,6 @@ QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context)
TexBufferRange = 0;
TextureView = 0;
-#else
-
- // OpenGL 1.0
- GetIntegerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint *)>(context->getProcAddress(QByteArrayLiteral("glGetIntegerv")));
- GetBooleanv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean *)>(context->getProcAddress(QByteArrayLiteral("glGetBooleanv")));
- PixelStorei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress(QByteArrayLiteral("glPixelStorei")));
- GetTexLevelParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint *)>(context->getProcAddress(QByteArrayLiteral("glGetTexLevelParameteriv")));
- GetTexLevelParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLfloat *)>(context->getProcAddress(QByteArrayLiteral("glGetTexLevelParameterfv")));
- GetTexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress(QByteArrayLiteral("glGetTexParameteriv")));
- GetTexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress(QByteArrayLiteral("glGetTexParameterfv")));
- GetTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLenum , GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glGetTexImage")));
- TexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexImage2D")));
- TexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexImage1D")));
- TexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress(QByteArrayLiteral("glTexParameteriv")));
- TexParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress(QByteArrayLiteral("glTexParameteri")));
- TexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress(QByteArrayLiteral("glTexParameterfv")));
- TexParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress(QByteArrayLiteral("glTexParameterf")));
-
- // OpenGL 1.1
- GenTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress(QByteArrayLiteral("glGenTextures")));
- DeleteTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress(QByteArrayLiteral("glDeleteTextures")));
- BindTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress(QByteArrayLiteral("glBindTexture")));
- TexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexSubImage2D")));
- TexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexSubImage1D")));
#endif
if (context->isOpenGLES() && context->hasExtension(QByteArrayLiteral("GL_OES_texture_3D"))) {
@@ -464,8 +404,8 @@ namespace {
class TextureBinder
{
public:
- TextureBinder(QOpenGLTextureHelper *textureFunctions, GLuint texture, GLenum target, GLenum bindingTarget)
- : m_textureFunctions(textureFunctions)
+ TextureBinder(QOpenGLFunctions *functions, GLuint texture, GLenum target, GLenum bindingTarget)
+ : m_functions(functions)
{
// For cubemaps we can't use the standard DSA emulation as it is illegal to
// try to bind a texture to one of the cubemap face targets. So we force the
@@ -486,17 +426,17 @@ public:
break;
}
- m_textureFunctions->glGetIntegerv(bindingTarget, &m_oldTexture);
- m_textureFunctions->glBindTexture(m_target, texture);
+ m_functions->glGetIntegerv(bindingTarget, &m_oldTexture);
+ m_functions->glBindTexture(m_target, texture);
}
~TextureBinder()
{
- m_textureFunctions->glBindTexture(m_target, m_oldTexture);
+ m_functions->glBindTexture(m_target, m_oldTexture);
}
private:
- QOpenGLTextureHelper *m_textureFunctions;
+ QOpenGLFunctions *m_functions;
GLenum m_target;
GLint m_oldTexture;
};
@@ -505,145 +445,145 @@ private:
void QOpenGLTextureHelper::qt_TextureParameteri(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param)
{
- TextureBinder binder(this, texture, target, bindingTarget);
- glTexParameteri(target, pname, param);
+ TextureBinder binder(functions, texture, target, bindingTarget);
+ functions->glTexParameteri(target, pname, param);
}
void QOpenGLTextureHelper::qt_TextureParameteriv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLint *params)
{
- TextureBinder binder(this, texture, target, bindingTarget);
- glTexParameteriv(target, pname, params);
+ TextureBinder binder(functions, texture, target, bindingTarget);
+ functions->glTexParameteriv(target, pname, params);
}
void QOpenGLTextureHelper::qt_TextureParameterf(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLfloat param)
{
- TextureBinder binder(this, texture, target, bindingTarget);
- glTexParameterf(target, pname, param);
+ TextureBinder binder(functions, texture, target, bindingTarget);
+ functions->glTexParameterf(target, pname, param);
}
void QOpenGLTextureHelper::qt_TextureParameterfv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLfloat *params)
{
- TextureBinder binder(this, texture, target, bindingTarget);
- glTexParameterfv(target, pname, params);
+ TextureBinder binder(functions, texture, target, bindingTarget);
+ functions->glTexParameterfv(target, pname, params);
}
void QOpenGLTextureHelper::qt_GenerateTextureMipmap(GLuint texture, GLenum target, GLenum bindingTarget)
{
- TextureBinder binder(this, texture, target, bindingTarget);
- glGenerateMipmap(target);
+ TextureBinder binder(functions, texture, target, bindingTarget);
+ functions->glGenerateMipmap(target);
}
void QOpenGLTextureHelper::qt_TextureStorage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glTexStorage3D(target, levels, internalFormat, width, height, depth);
}
void QOpenGLTextureHelper::qt_TextureStorage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glTexStorage2D(target, levels, internalFormat, width, height);
}
void QOpenGLTextureHelper::qt_TextureStorage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glTexStorage1D(target, levels, internalFormat, width);
}
void QOpenGLTextureHelper::qt_TextureStorage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glTexStorage3DMultisample(target, samples, internalFormat, width, height, depth, fixedSampleLocations);
}
void QOpenGLTextureHelper::qt_TextureStorage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glTexStorage2DMultisample(target, samples, internalFormat, width, height, fixedSampleLocations);
}
void QOpenGLTextureHelper::qt_TextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels);
}
void QOpenGLTextureHelper::qt_TextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- TextureBinder binder(this, texture, target, bindingTarget);
- glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
+ TextureBinder binder(functions, texture, target, bindingTarget);
+ functions->glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
}
void QOpenGLTextureHelper::qt_TextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glTexImage1D(target, level, internalFormat, width, border, format, type, pixels);
}
void QOpenGLTextureHelper::qt_TextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
void QOpenGLTextureHelper::qt_TextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- TextureBinder binder(this, texture, target, bindingTarget);
- glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ TextureBinder binder(functions, texture, target, bindingTarget);
+ functions->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
void QOpenGLTextureHelper::qt_TextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glTexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
void QOpenGLTextureHelper::qt_TextureImage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedSampleLocations);
}
void QOpenGLTextureHelper::qt_TextureImage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedSampleLocations);
}
void QOpenGLTextureHelper::qt_CompressedTextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, bits);
}
void QOpenGLTextureHelper::qt_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, bits);
}
void QOpenGLTextureHelper::qt_CompressedTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);
}
void QOpenGLTextureHelper::qt_CompressedTextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, bits);
}
void QOpenGLTextureHelper::qt_CompressedTextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, bits);
}
void QOpenGLTextureHelper::qt_CompressedTextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits)
{
- TextureBinder binder(this, texture, target, bindingTarget);
+ TextureBinder binder(functions, texture, target, bindingTarget);
glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, bits);
}