diff options
Diffstat (limited to 'src/gui/opengl/qopengltexturehelper.cpp')
-rw-r--r-- | src/gui/opengl/qopengltexturehelper.cpp | 297 |
1 files changed, 118 insertions, 179 deletions
diff --git a/src/gui/opengl/qopengltexturehelper.cpp b/src/gui/opengl/qopengltexturehelper.cpp index df2945a479..be88946e90 100644 --- a/src/gui/opengl/qopengltexturehelper.cpp +++ b/src/gui/opengl/qopengltexturehelper.cpp @@ -1,31 +1,37 @@ /**************************************************************************** ** ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB). -** Contact: http://www.qt.io/licensing/ +** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** -** $QT_BEGIN_LICENSE:LGPL21$ +** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms -** and conditions see http://www.qt.io/terms-conditions. For further -** information use the contact form at http://www.qt.io/contact-us. +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 or version 3 as published by the Free -** Software Foundation and appearing in the file LICENSE.LGPLv21 and -** LICENSE.LGPLv3 included in the packaging of this file. Please review the -** following information to ensure the GNU Lesser General Public License -** requirements will be met: https://www.gnu.org/licenses/lgpl.html and -** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** -** As a special exception, The Qt Company gives you certain additional -** rights. These rights are described in The Qt Company LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** @@ -40,6 +46,7 @@ QT_BEGIN_NAMESPACE QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context) { + functions = context->functions(); // Resolve EXT_direct_state_access entry points if present. // However, disable it on some systems where DSA is known to be unreliable. @@ -51,28 +58,28 @@ QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context) if (allowDSA && !context->isOpenGLES() && context->hasExtension(QByteArrayLiteral("GL_EXT_direct_state_access"))) { - TextureParameteriEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLint )>(context->getProcAddress(QByteArrayLiteral("glTextureParameteriEXT"))); - TextureParameterivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , const GLint *)>(context->getProcAddress(QByteArrayLiteral("glTextureParameterivEXT"))); - TextureParameterfEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLfloat )>(context->getProcAddress(QByteArrayLiteral("glTextureParameterfEXT"))); - TextureParameterfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , const GLfloat *)>(context->getProcAddress(QByteArrayLiteral("glTextureParameterfvEXT"))); - GenerateTextureMipmapEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress(QByteArrayLiteral("glGenerateTextureMipmapEXT"))); - TextureStorage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )>(context->getProcAddress(QByteArrayLiteral("glTextureStorage3DEXT"))); - TextureStorage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress(QByteArrayLiteral("glTextureStorage2DEXT"))); - TextureStorage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei )>(context->getProcAddress(QByteArrayLiteral("glTextureStorage1DEXT"))); - TextureStorage3DMultisampleEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTextureStorage3DMultisampleEXT"))); - TextureStorage2DMultisampleEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTextureStorage2DMultisampleEXT"))); - TextureImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTextureImage3DEXT"))); - TextureImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTextureImage2DEXT"))); - TextureImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTextureImage1DEXT"))); - TextureSubImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTextureSubImage3DEXT"))); - TextureSubImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTextureSubImage2DEXT"))); - TextureSubImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTextureSubImage1DEXT"))); - CompressedTextureSubImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTextureSubImage1DEXT"))); - CompressedTextureSubImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTextureSubImage2DEXT"))); - CompressedTextureSubImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTextureSubImage3DEXT"))); - CompressedTextureImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTextureImage1DEXT"))); - CompressedTextureImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTextureImage2DEXT"))); - CompressedTextureImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTextureImage3DEXT"))); + TextureParameteriEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLint )>(context->getProcAddress("glTextureParameteriEXT")); + TextureParameterivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , const GLint *)>(context->getProcAddress("glTextureParameterivEXT")); + TextureParameterfEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLfloat )>(context->getProcAddress("glTextureParameterfEXT")); + TextureParameterfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glTextureParameterfvEXT")); + GenerateTextureMipmapEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glGenerateTextureMipmapEXT")); + TextureStorage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glTextureStorage3DEXT")); + TextureStorage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glTextureStorage2DEXT")); + TextureStorage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei )>(context->getProcAddress("glTextureStorage1DEXT")); + TextureStorage3DMultisampleEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureStorage3DMultisampleEXT")); + TextureStorage2DMultisampleEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureStorage2DMultisampleEXT")); + TextureImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTextureImage3DEXT")); + TextureImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTextureImage2DEXT")); + TextureImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTextureImage1DEXT")); + TextureSubImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTextureSubImage3DEXT")); + TextureSubImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTextureSubImage2DEXT")); + TextureSubImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTextureSubImage1DEXT")); + CompressedTextureSubImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTextureSubImage1DEXT")); + CompressedTextureSubImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTextureSubImage2DEXT")); + CompressedTextureSubImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTextureSubImage3DEXT")); + CompressedTextureImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTextureImage1DEXT")); + CompressedTextureImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTextureImage2DEXT")); + CompressedTextureImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTextureImage3DEXT")); // Use the real DSA functions TextureParameteri = &QOpenGLTextureHelper::dsa_TextureParameteri; @@ -126,8 +133,8 @@ QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context) // Some DSA functions are part of NV_texture_multisample instead if (!context->isOpenGLES() && context->hasExtension(QByteArrayLiteral("GL_NV_texture_multisample"))) { - TextureImage3DMultisampleNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLint , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTextureImage3DMultisampleNV"))); - TextureImage2DMultisampleNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLint , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTextureImage2DMultisampleNV"))); + TextureImage3DMultisampleNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLint , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureImage3DMultisampleNV")); + TextureImage2DMultisampleNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLint , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureImage2DMultisampleNV")); TextureImage3DMultisample = &QOpenGLTextureHelper::dsa_TextureImage3DMultisample; TextureImage2DMultisample = &QOpenGLTextureHelper::dsa_TextureImage2DMultisample; @@ -136,63 +143,15 @@ QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context) TextureImage2DMultisample = &QOpenGLTextureHelper::qt_TextureImage2DMultisample; } - // wglGetProcAddress should not be used to (and indeed will not) load OpenGL <= 1.1 functions. - // Hence, we resolve them "the hard way" - -#if defined(Q_OS_WIN) && !defined(QT_OPENGL_ES_2) - HMODULE handle = static_cast<HMODULE>(QOpenGLContext::openGLModuleHandle()); - if (!handle) - handle = GetModuleHandleA("opengl32.dll"); - - // OpenGL 1.0 - GetIntegerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint *)>(GetProcAddress(handle, QByteArrayLiteral("glGetIntegerv"))); - GetBooleanv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean *)>(GetProcAddress(handle, QByteArrayLiteral("glGetBooleanv"))); - PixelStorei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(GetProcAddress(handle, QByteArrayLiteral("glPixelStorei"))); - GetTexLevelParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint *)>(GetProcAddress(handle, QByteArrayLiteral("glGetTexLevelParameteriv"))); - GetTexLevelParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLfloat *)>(GetProcAddress(handle, QByteArrayLiteral("glGetTexLevelParameterfv"))); - GetTexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(GetProcAddress(handle, QByteArrayLiteral("glGetTexParameteriv"))); - GetTexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(GetProcAddress(handle, QByteArrayLiteral("glGetTexParameterfv"))); - GetTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLenum , GLvoid *)>(GetProcAddress(handle, QByteArrayLiteral("glGetTexImage"))); - TexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, QByteArrayLiteral("glTexImage2D"))); - TexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, QByteArrayLiteral("glTexImage1D"))); - TexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(GetProcAddress(handle, QByteArrayLiteral("glTexParameteriv"))); - TexParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(GetProcAddress(handle, QByteArrayLiteral("glTexParameteri"))); - TexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(GetProcAddress(handle, QByteArrayLiteral("glTexParameterfv"))); - TexParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(GetProcAddress(handle, QByteArrayLiteral("glTexParameterf"))); - - // OpenGL 1.1 - GenTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(GetProcAddress(handle, QByteArrayLiteral("glGenTextures"))); - DeleteTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(GetProcAddress(handle, QByteArrayLiteral("glDeleteTextures"))); - BindTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(GetProcAddress(handle, QByteArrayLiteral("glBindTexture"))); - TexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, QByteArrayLiteral("glTexSubImage2D"))); - TexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, QByteArrayLiteral("glTexSubImage1D"))); - -#elif defined(QT_OPENGL_ES_2) +#if defined(QT_OPENGL_ES_2) // Here we are targeting OpenGL ES 2.0+ only. This is likely using EGL, where, // similarly to WGL, non-extension functions (i.e. any function that is part of the // GLES spec) *may* not be queried via eglGetProcAddress. // OpenGL 1.0 - GetIntegerv = ::glGetIntegerv; - GetBooleanv = ::glGetBooleanv; - PixelStorei = ::glPixelStorei; - GetTexLevelParameteriv = 0; - GetTexLevelParameterfv = 0; - GetTexParameteriv = ::glGetTexParameteriv; - GetTexParameterfv = ::glGetTexParameterfv; - GetTexImage = 0; - TexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(::glTexImage2D); TexImage1D = 0; - TexParameteriv = ::glTexParameteriv; - TexParameteri = ::glTexParameteri; - TexParameterfv = ::glTexParameterfv; - TexParameterf = ::glTexParameterf; // OpenGL 1.1 - GenTextures = ::glGenTextures; - DeleteTextures = ::glDeleteTextures; - BindTexture = ::glBindTexture; - TexSubImage2D = ::glTexSubImage2D; TexSubImage1D = 0; // OpenGL 1.3 @@ -214,9 +173,9 @@ QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context) QOpenGLContext *ctx = QOpenGLContext::currentContext(); if (ctx->format().majorVersion() >= 3) { // OpenGL ES 3.0+ has immutable storage for 2D and 3D at least. - QOpenGLES3Helper *es3 = static_cast<QOpenGLExtensions *>(ctx->functions())->gles3Helper(); - TexStorage3D = es3->TexStorage3D; - TexStorage2D = es3->TexStorage2D; + QOpenGLExtraFunctionsPrivate *extra = static_cast<QOpenGLExtensions *>(context->extraFunctions())->d(); + TexStorage3D = extra->f.TexStorage3D; + TexStorage2D = extra->f.TexStorage2D; } else { TexStorage3D = 0; TexStorage2D = 0; @@ -229,83 +188,63 @@ QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context) TexBufferRange = 0; TextureView = 0; -#else - - // OpenGL 1.0 - GetIntegerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint *)>(context->getProcAddress(QByteArrayLiteral("glGetIntegerv"))); - GetBooleanv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean *)>(context->getProcAddress(QByteArrayLiteral("glGetBooleanv"))); - PixelStorei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress(QByteArrayLiteral("glPixelStorei"))); - GetTexLevelParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint *)>(context->getProcAddress(QByteArrayLiteral("glGetTexLevelParameteriv"))); - GetTexLevelParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLfloat *)>(context->getProcAddress(QByteArrayLiteral("glGetTexLevelParameterfv"))); - GetTexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress(QByteArrayLiteral("glGetTexParameteriv"))); - GetTexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress(QByteArrayLiteral("glGetTexParameterfv"))); - GetTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLenum , GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glGetTexImage"))); - TexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexImage2D"))); - TexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexImage1D"))); - TexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress(QByteArrayLiteral("glTexParameteriv"))); - TexParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress(QByteArrayLiteral("glTexParameteri"))); - TexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress(QByteArrayLiteral("glTexParameterfv"))); - TexParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress(QByteArrayLiteral("glTexParameterf"))); - - // OpenGL 1.1 - GenTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress(QByteArrayLiteral("glGenTextures"))); - DeleteTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress(QByteArrayLiteral("glDeleteTextures"))); - BindTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress(QByteArrayLiteral("glBindTexture"))); - TexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexSubImage2D"))); - TexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexSubImage1D"))); #endif if (context->isOpenGLES() && context->hasExtension(QByteArrayLiteral("GL_OES_texture_3D"))) { - TexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*)>(context->getProcAddress(QByteArrayLiteral("glTexImage3DOES"))); - TexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*)>(context->getProcAddress(QByteArrayLiteral("glTexSubImage3DOES"))); - CompressedTexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexImage3DOES"))); - CompressedTexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexSubImage3DOES"))); + TexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*)>(context->getProcAddress("glTexImage3DOES")); + TexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*)>(context->getProcAddress("glTexSubImage3DOES")); + CompressedTexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*)>(context->getProcAddress("glCompressedTexImage3DOES")); + CompressedTexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*)>(context->getProcAddress("glCompressedTexSubImage3DOES")); } else { QOpenGLContext *ctx = QOpenGLContext::currentContext(); if (ctx->isOpenGLES() && ctx->format().majorVersion() >= 3) { // OpenGL ES 3.0+ has glTexImage3D. - QOpenGLES3Helper *es3 = static_cast<QOpenGLExtensions *>(ctx->functions())->gles3Helper(); - TexImage3D = es3->TexImage3D; - TexSubImage3D = es3->TexSubImage3D; - CompressedTexImage3D = es3->CompressedTexImage3D; - CompressedTexSubImage3D = es3->CompressedTexSubImage3D; + QOpenGLExtraFunctionsPrivate *extra = static_cast<QOpenGLExtensions *>(context->extraFunctions())->d(); + TexImage3D = extra->f.TexImage3D; + TexSubImage3D = extra->f.TexSubImage3D; + CompressedTexImage3D = extra->f.CompressedTexImage3D; + CompressedTexSubImage3D = extra->f.CompressedTexSubImage3D; } else { // OpenGL 1.2 - TexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexImage3D"))); - TexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexSubImage3D"))); + TexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexImage3D")); + TexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexSubImage3D")); // OpenGL 1.3 - CompressedTexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexImage3D"))); - CompressedTexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexSubImage3D"))); + CompressedTexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage3D")); + CompressedTexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage3D")); } } #ifndef QT_OPENGL_ES_2 + // OpenGL 1.0 and 1.1 + TexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexImage1D")); + TexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexSubImage1D"));\ + // OpenGL 1.3 - GetCompressedTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glGetCompressedTexImage"))); - CompressedTexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexSubImage1D"))); - CompressedTexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexSubImage2D"))); - CompressedTexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexImage1D"))); - CompressedTexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexImage2D"))); - ActiveTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress(QByteArrayLiteral("glActiveTexture"))); + GetCompressedTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLvoid *)>(context->getProcAddress("glGetCompressedTexImage")); + CompressedTexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage1D")); + CompressedTexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage2D")); + CompressedTexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage1D")); + CompressedTexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage2D")); + ActiveTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glActiveTexture")); // OpenGL 3.0 - GenerateMipmap = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress(QByteArrayLiteral("glGenerateMipmap"))); + GenerateMipmap = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glGenerateMipmap")); // OpenGL 3.2 - TexImage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTexImage3DMultisample"))); - TexImage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTexImage2DMultisample"))); + TexImage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexImage3DMultisample")); + TexImage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexImage2DMultisample")); // OpenGL 4.2 - TexStorage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )>(context->getProcAddress(QByteArrayLiteral("glTexStorage3D"))); - TexStorage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress(QByteArrayLiteral("glTexStorage2D"))); - TexStorage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei )>(context->getProcAddress(QByteArrayLiteral("glTexStorage1D"))); + TexStorage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glTexStorage3D")); + TexStorage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glTexStorage2D")); + TexStorage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei )>(context->getProcAddress("glTexStorage1D")); // OpenGL 4.3 - TexStorage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTexStorage3DMultisample"))); - TexStorage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTexStorage2DMultisample"))); - TexBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress(QByteArrayLiteral("glTexBufferRange"))); - TextureView = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLenum , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress(QByteArrayLiteral("glTextureView"))); + TexStorage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexStorage3DMultisample")); + TexStorage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexStorage2DMultisample")); + TexBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glTexBufferRange")); + TextureView = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLenum , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glTextureView")); #endif } @@ -458,8 +397,8 @@ namespace { class TextureBinder { public: - TextureBinder(QOpenGLTextureHelper *textureFunctions, GLuint texture, GLenum target, GLenum bindingTarget) - : m_textureFunctions(textureFunctions) + TextureBinder(QOpenGLFunctions *functions, GLuint texture, GLenum target, GLenum bindingTarget) + : m_functions(functions) { // For cubemaps we can't use the standard DSA emulation as it is illegal to // try to bind a texture to one of the cubemap face targets. So we force the @@ -480,17 +419,17 @@ public: break; } - m_textureFunctions->glGetIntegerv(bindingTarget, &m_oldTexture); - m_textureFunctions->glBindTexture(m_target, texture); + m_functions->glGetIntegerv(bindingTarget, &m_oldTexture); + m_functions->glBindTexture(m_target, texture); } ~TextureBinder() { - m_textureFunctions->glBindTexture(m_target, m_oldTexture); + m_functions->glBindTexture(m_target, m_oldTexture); } private: - QOpenGLTextureHelper *m_textureFunctions; + QOpenGLFunctions *m_functions; GLenum m_target; GLint m_oldTexture; }; @@ -499,145 +438,145 @@ private: void QOpenGLTextureHelper::qt_TextureParameteri(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param) { - TextureBinder binder(this, texture, target, bindingTarget); - glTexParameteri(target, pname, param); + TextureBinder binder(functions, texture, target, bindingTarget); + functions->glTexParameteri(target, pname, param); } void QOpenGLTextureHelper::qt_TextureParameteriv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLint *params) { - TextureBinder binder(this, texture, target, bindingTarget); - glTexParameteriv(target, pname, params); + TextureBinder binder(functions, texture, target, bindingTarget); + functions->glTexParameteriv(target, pname, params); } void QOpenGLTextureHelper::qt_TextureParameterf(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLfloat param) { - TextureBinder binder(this, texture, target, bindingTarget); - glTexParameterf(target, pname, param); + TextureBinder binder(functions, texture, target, bindingTarget); + functions->glTexParameterf(target, pname, param); } void QOpenGLTextureHelper::qt_TextureParameterfv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLfloat *params) { - TextureBinder binder(this, texture, target, bindingTarget); - glTexParameterfv(target, pname, params); + TextureBinder binder(functions, texture, target, bindingTarget); + functions->glTexParameterfv(target, pname, params); } void QOpenGLTextureHelper::qt_GenerateTextureMipmap(GLuint texture, GLenum target, GLenum bindingTarget) { - TextureBinder binder(this, texture, target, bindingTarget); - glGenerateMipmap(target); + TextureBinder binder(functions, texture, target, bindingTarget); + functions->glGenerateMipmap(target); } void QOpenGLTextureHelper::qt_TextureStorage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) { - TextureBinder binder(this, texture, target, bindingTarget); + TextureBinder binder(functions, texture, target, bindingTarget); glTexStorage3D(target, levels, internalFormat, width, height, depth); } void QOpenGLTextureHelper::qt_TextureStorage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height) { - TextureBinder binder(this, texture, target, bindingTarget); + TextureBinder binder(functions, texture, target, bindingTarget); glTexStorage2D(target, levels, internalFormat, width, height); } void QOpenGLTextureHelper::qt_TextureStorage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width) { - TextureBinder binder(this, texture, target, bindingTarget); + TextureBinder binder(functions, texture, target, bindingTarget); glTexStorage1D(target, levels, internalFormat, width); } void QOpenGLTextureHelper::qt_TextureStorage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) { - TextureBinder binder(this, texture, target, bindingTarget); + TextureBinder binder(functions, texture, target, bindingTarget); glTexStorage3DMultisample(target, samples, internalFormat, width, height, depth, fixedSampleLocations); } void QOpenGLTextureHelper::qt_TextureStorage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) { - TextureBinder binder(this, texture, target, bindingTarget); + TextureBinder binder(functions, texture, target, bindingTarget); glTexStorage2DMultisample(target, samples, internalFormat, width, height, fixedSampleLocations); } void QOpenGLTextureHelper::qt_TextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { - TextureBinder binder(this, texture, target, bindingTarget); + TextureBinder binder(functions, texture, target, bindingTarget); glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels); } void QOpenGLTextureHelper::qt_TextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { - TextureBinder binder(this, texture, target, bindingTarget); - glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels); + TextureBinder binder(functions, texture, target, bindingTarget); + functions->glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels); } void QOpenGLTextureHelper::qt_TextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { - TextureBinder binder(this, texture, target, bindingTarget); + TextureBinder binder(functions, texture, target, bindingTarget); glTexImage1D(target, level, internalFormat, width, border, format, type, pixels); } void QOpenGLTextureHelper::qt_TextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) { - TextureBinder binder(this, texture, target, bindingTarget); + TextureBinder binder(functions, texture, target, bindingTarget); glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } void QOpenGLTextureHelper::qt_TextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { - TextureBinder binder(this, texture, target, bindingTarget); - glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); + TextureBinder binder(functions, texture, target, bindingTarget); + functions->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } void QOpenGLTextureHelper::qt_TextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) { - TextureBinder binder(this, texture, target, bindingTarget); + TextureBinder binder(functions, texture, target, bindingTarget); glTexSubImage1D(target, level, xoffset, width, format, type, pixels); } void QOpenGLTextureHelper::qt_TextureImage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) { - TextureBinder binder(this, texture, target, bindingTarget); + TextureBinder binder(functions, texture, target, bindingTarget); glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedSampleLocations); } void QOpenGLTextureHelper::qt_TextureImage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) { - TextureBinder binder(this, texture, target, bindingTarget); + TextureBinder binder(functions, texture, target, bindingTarget); glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedSampleLocations); } void QOpenGLTextureHelper::qt_CompressedTextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits) { - TextureBinder binder(this, texture, target, bindingTarget); + TextureBinder binder(functions, texture, target, bindingTarget); glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, bits); } void QOpenGLTextureHelper::qt_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits) { - TextureBinder binder(this, texture, target, bindingTarget); + TextureBinder binder(functions, texture, target, bindingTarget); glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, bits); } void QOpenGLTextureHelper::qt_CompressedTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits) { - TextureBinder binder(this, texture, target, bindingTarget); + TextureBinder binder(functions, texture, target, bindingTarget); glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits); } void QOpenGLTextureHelper::qt_CompressedTextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits) { - TextureBinder binder(this, texture, target, bindingTarget); + TextureBinder binder(functions, texture, target, bindingTarget); glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, bits); } void QOpenGLTextureHelper::qt_CompressedTextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits) { - TextureBinder binder(this, texture, target, bindingTarget); + TextureBinder binder(functions, texture, target, bindingTarget); glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, bits); } void QOpenGLTextureHelper::qt_CompressedTextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits) { - TextureBinder binder(this, texture, target, bindingTarget); + TextureBinder binder(functions, texture, target, bindingTarget); glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, bits); } |