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-rw-r--r--src/gui/opengl/qopengltexturehelper.cpp64
1 files changed, 64 insertions, 0 deletions
diff --git a/src/gui/opengl/qopengltexturehelper.cpp b/src/gui/opengl/qopengltexturehelper.cpp
index 27aece8eca..9cb5e8798e 100644
--- a/src/gui/opengl/qopengltexturehelper.cpp
+++ b/src/gui/opengl/qopengltexturehelper.cpp
@@ -164,6 +164,60 @@ QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context)
TexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, QByteArrayLiteral("glTexSubImage2D")));
TexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, QByteArrayLiteral("glTexSubImage1D")));
+#elif defined(QT_OPENGL_ES_2)
+ // Here we are targeting OpenGL ES 2.0+ only. This is likely using EGL, where,
+ // similarly to WGL, non-extension functions (i.e. any function that is part of the
+ // GLES spec) *may* not be queried via eglGetProcAddress.
+
+ // OpenGL 1.0
+ GetIntegerv = ::glGetIntegerv;
+ GetBooleanv = ::glGetBooleanv;
+ PixelStorei = ::glPixelStorei;
+ GetTexLevelParameteriv = 0;
+ GetTexLevelParameterfv = 0;
+ GetTexParameteriv = ::glGetTexParameteriv;
+ GetTexParameterfv = ::glGetTexParameterfv;
+ GetTexImage = 0;
+ TexImage2D = ::glTexImage2D;
+ TexImage1D = 0;
+ TexParameteriv = ::glTexParameteriv;
+ TexParameteri = ::glTexParameteri;
+ TexParameterfv = ::glTexParameterfv;
+ TexParameterf = ::glTexParameterf;
+
+ // OpenGL 1.1
+ GenTextures = ::glGenTextures;
+ DeleteTextures = ::glDeleteTextures;
+ BindTexture = ::glBindTexture;
+ TexSubImage2D = ::glTexSubImage2D;
+ TexSubImage1D = 0;
+
+ // OpenGL 1.3
+ GetCompressedTexImage = 0;
+ CompressedTexSubImage1D = 0;
+ CompressedTexSubImage2D = ::glCompressedTexSubImage2D;
+ CompressedTexImage1D = 0;
+ CompressedTexImage2D = ::glCompressedTexImage2D;
+ ActiveTexture = ::glActiveTexture;
+
+ // OpenGL 3.0
+ GenerateMipmap = ::glGenerateMipmap;
+
+ // OpenGL 3.2
+ TexImage3DMultisample = 0;
+ TexImage2DMultisample = 0;
+
+ // OpenGL 4.2
+ TexStorage3D = 0;
+ TexStorage2D = 0;
+ TexStorage1D = 0;
+
+ // OpenGL 4.3
+ TexStorage3DMultisample = 0;
+ TexStorage2DMultisample = 0;
+ TexBufferRange = 0;
+ TextureView = 0;
+
#else
// OpenGL 1.0
@@ -196,6 +250,13 @@ QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context)
CompressedTexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexImage3DOES")));
CompressedTexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexSubImage3DOES")));
} else {
+#ifdef QT_OPENGL_ES_3
+ // OpenGL ES 3.0+ has glTexImage3D.
+ TexImage3D = ::glTexImage3D;
+ TexSubImage3D = ::glTexSubImage3D;
+ CompressedTexImage3D = ::glCompressedTexImage3D;
+ CompressedTexSubImage3D = ::glCompressedTexSubImage3D;
+#else
// OpenGL 1.2
TexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexImage3D")));
TexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexSubImage3D")));
@@ -203,8 +264,10 @@ QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context)
// OpenGL 1.3
CompressedTexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexImage3D")));
CompressedTexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexSubImage3D")));
+#endif
}
+#ifndef QT_OPENGL_ES_2
// OpenGL 1.3
GetCompressedTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glGetCompressedTexImage")));
CompressedTexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexSubImage1D")));
@@ -230,6 +293,7 @@ QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context)
TexStorage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTexStorage2DMultisample")));
TexBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress(QByteArrayLiteral("glTexBufferRange")));
TextureView = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLenum , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress(QByteArrayLiteral("glTextureView")));
+#endif
}
void QOpenGLTextureHelper::dsa_TextureParameteri(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param)