diff options
Diffstat (limited to 'src/gui/opengl/qopenglversionfunctions.cpp')
-rw-r--r-- | src/gui/opengl/qopenglversionfunctions.cpp | 1980 |
1 files changed, 109 insertions, 1871 deletions
diff --git a/src/gui/opengl/qopenglversionfunctions.cpp b/src/gui/opengl/qopenglversionfunctions.cpp index fda2f84b39..54df2e5734 100644 --- a/src/gui/opengl/qopenglversionfunctions.cpp +++ b/src/gui/opengl/qopenglversionfunctions.cpp @@ -1,31 +1,38 @@ /**************************************************************************** ** ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) -** Contact: http://www.qt.io/licensing/ +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** -** $QT_BEGIN_LICENSE:LGPL21$ +** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms -** and conditions see http://www.qt.io/terms-conditions. For further -** information use the contact form at http://www.qt.io/contact-us. +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 or version 3 as published by the Free -** Software Foundation and appearing in the file LICENSE.LGPLv21 and -** LICENSE.LGPLv3 included in the packaging of this file. Please review the -** following information to ensure the GNU Lesser General Public License -** requirements will be met: https://www.gnu.org/licenses/lgpl.html and -** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** -** As a special exception, The Qt Company gives you certain additional -** rights. These rights are described in The Qt Company LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** @@ -46,25 +53,73 @@ QT_BEGIN_NAMESPACE -QOpenGLVersionFunctionsBackend *QAbstractOpenGLFunctionsPrivate::functionsBackend(QOpenGLContext *context, - const QOpenGLVersionStatus &v) +#define QT_OPENGL_COUNT_FUNCTIONS(ret, name, args) +1 +#define QT_OPENGL_FUNCTION_NAMES(ret, name, args) \ + "gl"#name"\0" +#define QT_OPENGL_IMPLEMENT(CLASS, FUNCTIONS) \ +void CLASS::init() \ +{ \ + const char *names = FUNCTIONS(QT_OPENGL_FUNCTION_NAMES); \ + const char *name = names; \ + for (int i = 0; i < FUNCTIONS(QT_OPENGL_COUNT_FUNCTIONS); ++i) { \ + functions[i] = context->getProcAddress(name); \ + name += strlen(name) + 1; \ + } \ +} + +QOpenGLVersionFunctionsStorage::QOpenGLVersionFunctionsStorage() + : backends(0) { - Q_ASSERT(context); - return context->functionsBackend(v); } -void QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(QOpenGLContext *context, - const QOpenGLVersionStatus &v, - QOpenGLVersionFunctionsBackend *backend) +QOpenGLVersionFunctionsStorage::~QOpenGLVersionFunctionsStorage() { - Q_ASSERT(context); - context->insertFunctionsBackend(v, backend); + if (backends) { + for (int i = 0; i < QOpenGLVersionFunctionsBackend::OpenGLVersionBackendCount; ++i) { + if (backends[i] && !--backends[i]->refs) { + // deleting the base class is ok, as the derived classes don't have a destructor + delete backends[i]; + } + } + delete[] backends; + } } -void QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(QOpenGLContext *context, const QOpenGLVersionStatus &v) +QOpenGLVersionFunctionsBackend *QOpenGLVersionFunctionsStorage::backend(QOpenGLContext *context, QOpenGLVersionFunctionsBackend::Version v) +{ +#ifdef QT_OPENGL_ES + Q_UNUSED(context); + Q_UNUSED(v); + return 0; +#else + if (!backends) { + backends = new QOpenGLVersionFunctionsBackend *[QOpenGLVersionFunctionsBackend::OpenGLVersionBackendCount]; + memset(backends, 0, sizeof(QOpenGLVersionFunctionsBackend *)*QOpenGLVersionFunctionsBackend::OpenGLVersionBackendCount); + } + if (backends[v]) + return backends[v]; + + switch(v) { +#define VERSION_ENUM(X) QOpenGLVersionFunctionsBackend::OpenGL_##X +#define CREATE_BACKEND(X) \ + case VERSION_ENUM(X): \ + backends[VERSION_ENUM(X)] = new QOpenGLFunctions_##X##Backend(context); \ + break; + QT_OPENGL_VERSIONS(CREATE_BACKEND) + case QOpenGLVersionFunctionsBackend::OpenGLVersionBackendCount: + Q_UNREACHABLE(); + } + // the storage keeps one ref + ++backends[v]->refs; + return backends[v]; +#endif +} + +QOpenGLVersionFunctionsBackend *QAbstractOpenGLFunctionsPrivate::functionsBackend(QOpenGLContext *context, QOpenGLVersionFunctionsBackend::Version v) { Q_ASSERT(context); - context->removeFunctionsBackend(v); + QOpenGLVersionFunctionsStorage *storage = context->functionsBackendStorage(); + return storage->backend(context, v); } void QAbstractOpenGLFunctionsPrivate::insertExternalFunctions(QOpenGLContext *context, QAbstractOpenGLFunctions *f) @@ -252,1853 +307,36 @@ QOpenGLContext *QAbstractOpenGLFunctions::owningContext() const #if !defined(QT_OPENGL_ES_2) -QOpenGLFunctions_1_0_CoreBackend::QOpenGLFunctions_1_0_CoreBackend(QOpenGLContext *context) - : QOpenGLVersionFunctionsBackend(context) -{ - // OpenGL 1.0 core functions -#if defined(Q_OS_WIN) - HMODULE handle = static_cast<HMODULE>(QOpenGLContext::openGLModuleHandle()); - if (!handle) - handle = GetModuleHandleA("opengl32.dll"); - Viewport = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei )>(GetProcAddress(handle, "glViewport")); - DepthRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(GetProcAddress(handle, "glDepthRange")); - IsEnabled = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glIsEnabled")); - GetTexLevelParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint *)>(GetProcAddress(handle, "glGetTexLevelParameteriv")); - GetTexLevelParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLfloat *)>(GetProcAddress(handle, "glGetTexLevelParameterfv")); - GetTexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(GetProcAddress(handle, "glGetTexParameteriv")); - GetTexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(GetProcAddress(handle, "glGetTexParameterfv")); - GetTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLenum , GLvoid *)>(GetProcAddress(handle, "glGetTexImage")); - GetString = reinterpret_cast<const GLubyte * (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glGetString")); - GetIntegerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint *)>(GetProcAddress(handle, "glGetIntegerv")); - GetFloatv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat *)>(GetProcAddress(handle, "glGetFloatv")); - GetError = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glGetError")); - GetDoublev = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble *)>(GetProcAddress(handle, "glGetDoublev")); - GetBooleanv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean *)>(GetProcAddress(handle, "glGetBooleanv")); - ReadPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)>(GetProcAddress(handle, "glReadPixels")); - ReadBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glReadBuffer")); - PixelStorei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(GetProcAddress(handle, "glPixelStorei")); - PixelStoref = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(GetProcAddress(handle, "glPixelStoref")); - DepthFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glDepthFunc")); - StencilOp = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum )>(GetProcAddress(handle, "glStencilOp")); - StencilFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLuint )>(GetProcAddress(handle, "glStencilFunc")); - LogicOp = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glLogicOp")); - BlendFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(GetProcAddress(handle, "glBlendFunc")); - Flush = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glFlush")); - Finish = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glFinish")); - Enable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glEnable")); - Disable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glDisable")); - DepthMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLboolean )>(GetProcAddress(handle, "glDepthMask")); - ColorMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLboolean , GLboolean , GLboolean , GLboolean )>(GetProcAddress(handle, "glColorMask")); - StencilMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glStencilMask")); - ClearDepth = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(GetProcAddress(handle, "glClearDepth")); - ClearStencil = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(GetProcAddress(handle, "glClearStencil")); - ClearColor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glClearColor")); - Clear = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(GetProcAddress(handle, "glClear")); - DrawBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glDrawBuffer")); - TexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, "glTexImage2D")); - TexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, "glTexImage1D")); - TexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(GetProcAddress(handle, "glTexParameteriv")); - TexParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(GetProcAddress(handle, "glTexParameteri")); - TexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(GetProcAddress(handle, "glTexParameterfv")); - TexParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(GetProcAddress(handle, "glTexParameterf")); - Scissor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei )>(GetProcAddress(handle, "glScissor")); - PolygonMode = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(GetProcAddress(handle, "glPolygonMode")); - PointSize = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(GetProcAddress(handle, "glPointSize")); - LineWidth = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(GetProcAddress(handle, "glLineWidth")); - Hint = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(GetProcAddress(handle, "glHint")); - FrontFace = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glFrontFace")); - CullFace = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glCullFace")); -#else - Viewport = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glViewport")); - DepthRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(context->getProcAddress("glDepthRange")); - IsEnabled = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glIsEnabled")); - GetTexLevelParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint *)>(context->getProcAddress("glGetTexLevelParameteriv")); - GetTexLevelParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLfloat *)>(context->getProcAddress("glGetTexLevelParameterfv")); - GetTexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTexParameteriv")); - GetTexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetTexParameterfv")); - GetTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetTexImage")); - GetString = reinterpret_cast<const GLubyte * (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glGetString")); - GetIntegerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint *)>(context->getProcAddress("glGetIntegerv")); - GetFloatv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat *)>(context->getProcAddress("glGetFloatv")); - GetError = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glGetError")); - GetDoublev = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble *)>(context->getProcAddress("glGetDoublev")); - GetBooleanv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean *)>(context->getProcAddress("glGetBooleanv")); - ReadPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glReadPixels")); - ReadBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glReadBuffer")); - PixelStorei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glPixelStorei")); - PixelStoref = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glPixelStoref")); - DepthFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glDepthFunc")); - StencilOp = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum )>(context->getProcAddress("glStencilOp")); - StencilFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLuint )>(context->getProcAddress("glStencilFunc")); - LogicOp = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glLogicOp")); - BlendFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glBlendFunc")); - Flush = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glFlush")); - Finish = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glFinish")); - Enable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glEnable")); - Disable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glDisable")); - DepthMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLboolean )>(context->getProcAddress("glDepthMask")); - ColorMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLboolean , GLboolean , GLboolean , GLboolean )>(context->getProcAddress("glColorMask")); - StencilMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glStencilMask")); - ClearDepth = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(context->getProcAddress("glClearDepth")); - ClearStencil = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(context->getProcAddress("glClearStencil")); - ClearColor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glClearColor")); - Clear = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(context->getProcAddress("glClear")); - DrawBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glDrawBuffer")); - TexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexImage2D")); - TexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexImage1D")); - TexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glTexParameteriv")); - TexParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glTexParameteri")); - TexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glTexParameterfv")); - TexParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glTexParameterf")); - Scissor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glScissor")); - PolygonMode = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glPolygonMode")); - PointSize = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glPointSize")); - LineWidth = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glLineWidth")); - Hint = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glHint")); - FrontFace = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glFrontFace")); - CullFace = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glCullFace")); -#endif - -} - -QOpenGLVersionStatus QOpenGLFunctions_1_0_CoreBackend::versionStatus() -{ - return QOpenGLVersionStatus(1, 0, QOpenGLVersionStatus::CoreStatus); -} - -QOpenGLFunctions_1_1_CoreBackend::QOpenGLFunctions_1_1_CoreBackend(QOpenGLContext *context) - : QOpenGLVersionFunctionsBackend(context) -{ - // OpenGL 1.1 core functions -#if defined(Q_OS_WIN) - HMODULE handle = static_cast<HMODULE>(QOpenGLContext::openGLModuleHandle()); - if (!handle) - handle = GetModuleHandleA("opengl32.dll"); - Indexubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(GetProcAddress(handle, "glIndexubv")); - Indexub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte )>(GetProcAddress(handle, "glIndexub")); - IsTexture = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glIsTexture")); - GenTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(GetProcAddress(handle, "glGenTextures")); - DeleteTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(GetProcAddress(handle, "glDeleteTextures")); - BindTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(GetProcAddress(handle, "glBindTexture")); - TexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, "glTexSubImage2D")); - TexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, "glTexSubImage1D")); - CopyTexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(GetProcAddress(handle, "glCopyTexSubImage2D")); - CopyTexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei )>(GetProcAddress(handle, "glCopyTexSubImage1D")); - CopyTexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )>(GetProcAddress(handle, "glCopyTexImage2D")); - CopyTexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint )>(GetProcAddress(handle, "glCopyTexImage1D")); - PolygonOffset = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(GetProcAddress(handle, "glPolygonOffset")); - GetPointerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLvoid * *)>(GetProcAddress(handle, "glGetPointerv")); - DrawElements = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const GLvoid *)>(GetProcAddress(handle, "glDrawElements")); - DrawArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLsizei )>(GetProcAddress(handle, "glDrawArrays")); -#else - Indexubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(context->getProcAddress("glIndexubv")); - Indexub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte )>(context->getProcAddress("glIndexub")); - IsTexture = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsTexture")); - GenTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenTextures")); - DeleteTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteTextures")); - BindTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindTexture")); - TexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexSubImage2D")); - TexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexSubImage1D")); - CopyTexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTexSubImage2D")); - CopyTexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyTexSubImage1D")); - CopyTexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )>(context->getProcAddress("glCopyTexImage2D")); - CopyTexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint )>(context->getProcAddress("glCopyTexImage1D")); - PolygonOffset = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glPolygonOffset")); - GetPointerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLvoid * *)>(context->getProcAddress("glGetPointerv")); - DrawElements = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const GLvoid *)>(context->getProcAddress("glDrawElements")); - DrawArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLsizei )>(context->getProcAddress("glDrawArrays")); -#endif - -} - -QOpenGLVersionStatus QOpenGLFunctions_1_1_CoreBackend::versionStatus() -{ - return QOpenGLVersionStatus(1, 1, QOpenGLVersionStatus::CoreStatus); -} - -QOpenGLFunctions_1_2_CoreBackend::QOpenGLFunctions_1_2_CoreBackend(QOpenGLContext *context) - : QOpenGLVersionFunctionsBackend(context) -{ - // OpenGL 1.2 core functions - CopyTexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTexSubImage3D")); - TexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexSubImage3D")); - TexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexImage3D")); - DrawRangeElements = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *)>(context->getProcAddress("glDrawRangeElements")); - BlendEquation = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glBlendEquation")); - BlendColor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glBlendColor")); - -} - -QOpenGLVersionStatus QOpenGLFunctions_1_2_CoreBackend::versionStatus() -{ - return QOpenGLVersionStatus(1, 2, QOpenGLVersionStatus::CoreStatus); -} - -QOpenGLFunctions_1_3_CoreBackend::QOpenGLFunctions_1_3_CoreBackend(QOpenGLContext *context) - : QOpenGLVersionFunctionsBackend(context) -{ - // OpenGL 1.3 core functions - GetCompressedTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLvoid *)>(context->getProcAddress("glGetCompressedTexImage")); - CompressedTexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage1D")); - CompressedTexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage2D")); - CompressedTexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage3D")); - CompressedTexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage1D")); - CompressedTexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage2D")); - CompressedTexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage3D")); - SampleCoverage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLboolean )>(context->getProcAddress("glSampleCoverage")); - ActiveTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glActiveTexture")); - -} - -QOpenGLVersionStatus QOpenGLFunctions_1_3_CoreBackend::versionStatus() -{ - return QOpenGLVersionStatus(1, 3, QOpenGLVersionStatus::CoreStatus); -} - -QOpenGLFunctions_1_4_CoreBackend::QOpenGLFunctions_1_4_CoreBackend(QOpenGLContext *context) - : QOpenGLVersionFunctionsBackend(context) -{ - // OpenGL 1.4 core functions - PointParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glPointParameteriv")); - PointParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glPointParameteri")); - PointParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glPointParameterfv")); - PointParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glPointParameterf")); - MultiDrawElements = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLsizei *, GLenum , const GLvoid* const *, GLsizei )>(context->getProcAddress("glMultiDrawElements")); - MultiDrawArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *, const GLsizei *, GLsizei )>(context->getProcAddress("glMultiDrawArrays")); - BlendFuncSeparate = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glBlendFuncSeparate")); - -} - -QOpenGLVersionStatus QOpenGLFunctions_1_4_CoreBackend::versionStatus() -{ - return QOpenGLVersionStatus(1, 4, QOpenGLVersionStatus::CoreStatus); -} - -QOpenGLFunctions_1_5_CoreBackend::QOpenGLFunctions_1_5_CoreBackend(QOpenGLContext *context) - : QOpenGLVersionFunctionsBackend(context) -{ - // OpenGL 1.5 core functions - GetBufferPointerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLvoid* *)>(context->getProcAddress("glGetBufferPointerv")); - GetBufferParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetBufferParameteriv")); - UnmapBuffer = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glUnmapBuffer")); - MapBuffer = reinterpret_cast<GLvoid* (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glMapBuffer")); - GetBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLintptr , GLsizeiptr , GLvoid *)>(context->getProcAddress("glGetBufferSubData")); - BufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLintptr , GLsizeiptr , const GLvoid *)>(context->getProcAddress("glBufferSubData")); - BufferData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizeiptr , const GLvoid *, GLenum )>(context->getProcAddress("glBufferData")); - IsBuffer = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsBuffer")); - GenBuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenBuffers")); - DeleteBuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteBuffers")); - BindBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindBuffer")); - GetQueryObjectuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetQueryObjectuiv")); - GetQueryObjectiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetQueryObjectiv")); - GetQueryiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetQueryiv")); - EndQuery = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glEndQuery")); - BeginQuery = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBeginQuery")); - IsQuery = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsQuery")); - DeleteQueries = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteQueries")); - GenQueries = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenQueries")); - -} - -QOpenGLVersionStatus QOpenGLFunctions_1_5_CoreBackend::versionStatus() -{ - return QOpenGLVersionStatus(1, 5, QOpenGLVersionStatus::CoreStatus); -} - -QOpenGLFunctions_2_0_CoreBackend::QOpenGLFunctions_2_0_CoreBackend(QOpenGLContext *context) - : QOpenGLVersionFunctionsBackend(context) -{ - // OpenGL 2.0 core functions - VertexAttribPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLboolean , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexAttribPointer")); - VertexAttrib4usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4usv")); - VertexAttrib4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4uiv")); - VertexAttrib4ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4ubv")); - VertexAttrib4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4sv")); - VertexAttrib4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib4s")); - VertexAttrib4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4iv")); - VertexAttrib4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib4fv")); - VertexAttrib4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib4f")); - VertexAttrib4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib4dv")); - VertexAttrib4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib4d")); - VertexAttrib4bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4bv")); - VertexAttrib4Nusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4Nusv")); - VertexAttrib4Nuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4Nuiv")); - VertexAttrib4Nubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4Nubv")); - VertexAttrib4Nub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLubyte , GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glVertexAttrib4Nub")); - VertexAttrib4Nsv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4Nsv")); - VertexAttrib4Niv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4Niv")); - VertexAttrib4Nbv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4Nbv")); - VertexAttrib3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib3sv")); - VertexAttrib3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib3s")); - VertexAttrib3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib3fv")); - VertexAttrib3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib3f")); - VertexAttrib3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib3dv")); - VertexAttrib3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib3d")); - VertexAttrib2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib2sv")); - VertexAttrib2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib2s")); - VertexAttrib2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib2fv")); - VertexAttrib2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib2f")); - VertexAttrib2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib2dv")); - VertexAttrib2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib2d")); - VertexAttrib1sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib1sv")); - VertexAttrib1s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort )>(context->getProcAddress("glVertexAttrib1s")); - VertexAttrib1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib1fv")); - VertexAttrib1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat )>(context->getProcAddress("glVertexAttrib1f")); - VertexAttrib1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib1dv")); - VertexAttrib1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble )>(context->getProcAddress("glVertexAttrib1d")); - ValidateProgram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glValidateProgram")); - UniformMatrix4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix4fv")); - UniformMatrix3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix3fv")); - UniformMatrix2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix2fv")); - Uniform4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform4iv")); - Uniform3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform3iv")); - Uniform2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform2iv")); - Uniform1iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform1iv")); - Uniform4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform4fv")); - Uniform3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform3fv")); - Uniform2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform2fv")); - Uniform1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform1fv")); - Uniform4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glUniform4i")); - Uniform3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glUniform3i")); - Uniform2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glUniform2i")); - Uniform1i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(context->getProcAddress("glUniform1i")); - Uniform4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glUniform4f")); - Uniform3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glUniform3f")); - Uniform2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat )>(context->getProcAddress("glUniform2f")); - Uniform1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat )>(context->getProcAddress("glUniform1f")); - UseProgram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glUseProgram")); - ShaderSource = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLchar* const *, const GLint *)>(context->getProcAddress("glShaderSource")); - LinkProgram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glLinkProgram")); - IsShader = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsShader")); - IsProgram = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsProgram")); - GetVertexAttribPointerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLvoid* *)>(context->getProcAddress("glGetVertexAttribPointerv")); - GetVertexAttribiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexAttribiv")); - GetVertexAttribfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetVertexAttribfv")); - GetVertexAttribdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLdouble *)>(context->getProcAddress("glGetVertexAttribdv")); - GetUniformiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint *)>(context->getProcAddress("glGetUniformiv")); - GetUniformfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLfloat *)>(context->getProcAddress("glGetUniformfv")); - GetUniformLocation = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , const GLchar *)>(context->getProcAddress("glGetUniformLocation")); - GetShaderSource = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetShaderSource")); - GetShaderInfoLog = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetShaderInfoLog")); - GetShaderiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetShaderiv")); - GetProgramInfoLog = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetProgramInfoLog")); - GetProgramiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetProgramiv")); - GetAttribLocation = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , const GLchar *)>(context->getProcAddress("glGetAttribLocation")); - GetAttachedShaders = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei *, GLuint *)>(context->getProcAddress("glGetAttachedShaders")); - GetActiveUniform = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)>(context->getProcAddress("glGetActiveUniform")); - GetActiveAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)>(context->getProcAddress("glGetActiveAttrib")); - EnableVertexAttribArray = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glEnableVertexAttribArray")); - DisableVertexAttribArray = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glDisableVertexAttribArray")); - DetachShader = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glDetachShader")); - DeleteShader = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glDeleteShader")); - DeleteProgram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glDeleteProgram")); - CreateShader = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glCreateShader")); - CreateProgram = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glCreateProgram")); - CompileShader = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glCompileShader")); - BindAttribLocation = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , const GLchar *)>(context->getProcAddress("glBindAttribLocation")); - AttachShader = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glAttachShader")); - StencilMaskSeparate = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glStencilMaskSeparate")); - StencilFuncSeparate = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLuint )>(context->getProcAddress("glStencilFuncSeparate")); - StencilOpSeparate = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glStencilOpSeparate")); - DrawBuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLenum *)>(context->getProcAddress("glDrawBuffers")); - BlendEquationSeparate = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glBlendEquationSeparate")); - -} - -QOpenGLVersionStatus QOpenGLFunctions_2_0_CoreBackend::versionStatus() -{ - return QOpenGLVersionStatus(2, 0, QOpenGLVersionStatus::CoreStatus); -} - -QOpenGLFunctions_2_1_CoreBackend::QOpenGLFunctions_2_1_CoreBackend(QOpenGLContext *context) - : QOpenGLVersionFunctionsBackend(context) -{ - // OpenGL 2.1 core functions - UniformMatrix4x3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix4x3fv")); - UniformMatrix3x4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix3x4fv")); - UniformMatrix4x2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix4x2fv")); - UniformMatrix2x4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix2x4fv")); - UniformMatrix3x2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix3x2fv")); - UniformMatrix2x3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix2x3fv")); - -} - -QOpenGLVersionStatus QOpenGLFunctions_2_1_CoreBackend::versionStatus() -{ - return QOpenGLVersionStatus(2, 1, QOpenGLVersionStatus::CoreStatus); -} - -QOpenGLFunctions_3_0_CoreBackend::QOpenGLFunctions_3_0_CoreBackend(QOpenGLContext *context) - : QOpenGLVersionFunctionsBackend(context) -{ - // OpenGL 3.0 core functions - IsVertexArray = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsVertexArray")); - GenVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenVertexArrays")); - DeleteVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteVertexArrays")); - BindVertexArray = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glBindVertexArray")); - FlushMappedBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLintptr , GLsizeiptr )>(context->getProcAddress("glFlushMappedBufferRange")); - MapBufferRange = reinterpret_cast<GLvoid* (QOPENGLF_APIENTRYP)(GLenum , GLintptr , GLsizeiptr , GLbitfield )>(context->getProcAddress("glMapBufferRange")); - FramebufferTextureLayer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLint , GLint )>(context->getProcAddress("glFramebufferTextureLayer")); - RenderbufferStorageMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glRenderbufferStorageMultisample")); - BlitFramebuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLbitfield , GLenum )>(context->getProcAddress("glBlitFramebuffer")); - GenerateMipmap = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glGenerateMipmap")); - GetFramebufferAttachmentParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetFramebufferAttachmentParameteriv")); - FramebufferRenderbuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLuint )>(context->getProcAddress("glFramebufferRenderbuffer")); - FramebufferTexture3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLuint , GLint , GLint )>(context->getProcAddress("glFramebufferTexture3D")); - FramebufferTexture2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLuint , GLint )>(context->getProcAddress("glFramebufferTexture2D")); - FramebufferTexture1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLuint , GLint )>(context->getProcAddress("glFramebufferTexture1D")); - CheckFramebufferStatus = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glCheckFramebufferStatus")); - GenFramebuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenFramebuffers")); - DeleteFramebuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteFramebuffers")); - BindFramebuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindFramebuffer")); - IsFramebuffer = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsFramebuffer")); - GetRenderbufferParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetRenderbufferParameteriv")); - RenderbufferStorage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glRenderbufferStorage")); - GenRenderbuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenRenderbuffers")); - DeleteRenderbuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteRenderbuffers")); - BindRenderbuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindRenderbuffer")); - IsRenderbuffer = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsRenderbuffer")); - GetStringi = reinterpret_cast<const GLubyte * (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glGetStringi")); - ClearBufferfi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLfloat , GLint )>(context->getProcAddress("glClearBufferfi")); - ClearBufferfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLfloat *)>(context->getProcAddress("glClearBufferfv")); - ClearBufferuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLuint *)>(context->getProcAddress("glClearBufferuiv")); - ClearBufferiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLint *)>(context->getProcAddress("glClearBufferiv")); - GetTexParameterIuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint *)>(context->getProcAddress("glGetTexParameterIuiv")); - GetTexParameterIiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTexParameterIiv")); - TexParameterIuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glTexParameterIuiv")); - TexParameterIiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glTexParameterIiv")); - Uniform4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform4uiv")); - Uniform3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform3uiv")); - Uniform2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform2uiv")); - Uniform1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform1uiv")); - Uniform4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glUniform4ui")); - Uniform3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLuint , GLuint , GLuint )>(context->getProcAddress("glUniform3ui")); - Uniform2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLuint , GLuint )>(context->getProcAddress("glUniform2ui")); - Uniform1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLuint )>(context->getProcAddress("glUniform1ui")); - GetFragDataLocation = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , const GLchar *)>(context->getProcAddress("glGetFragDataLocation")); - BindFragDataLocation = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , const GLchar *)>(context->getProcAddress("glBindFragDataLocation")); - GetUniformuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint *)>(context->getProcAddress("glGetUniformuiv")); - VertexAttribI4usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttribI4usv")); - VertexAttribI4ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttribI4ubv")); - VertexAttribI4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttribI4sv")); - VertexAttribI4bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttribI4bv")); - VertexAttribI4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI4uiv")); - VertexAttribI3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI3uiv")); - VertexAttribI2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI2uiv")); - VertexAttribI1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI1uiv")); - VertexAttribI4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI4iv")); - VertexAttribI3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI3iv")); - VertexAttribI2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI2iv")); - VertexAttribI1iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI1iv")); - VertexAttribI4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI4ui")); - VertexAttribI3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI3ui")); - VertexAttribI2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI2ui")); - VertexAttribI1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribI1ui")); - VertexAttribI4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glVertexAttribI4i")); - VertexAttribI3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint )>(context->getProcAddress("glVertexAttribI3i")); - VertexAttribI2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint )>(context->getProcAddress("glVertexAttribI2i")); - VertexAttribI1i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint )>(context->getProcAddress("glVertexAttribI1i")); - GetVertexAttribIuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetVertexAttribIuiv")); - GetVertexAttribIiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexAttribIiv")); - VertexAttribIPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexAttribIPointer")); - EndConditionalRender = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glEndConditionalRender")); - BeginConditionalRender = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glBeginConditionalRender")); - ClampColor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glClampColor")); - GetTransformFeedbackVarying = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLsizei , GLsizei *, GLsizei *, GLenum *, GLchar *)>(context->getProcAddress("glGetTransformFeedbackVarying")); - TransformFeedbackVaryings = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLchar* const *, GLenum )>(context->getProcAddress("glTransformFeedbackVaryings")); - BindBufferBase = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint )>(context->getProcAddress("glBindBufferBase")); - BindBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glBindBufferRange")); - EndTransformFeedback = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glEndTransformFeedback")); - BeginTransformFeedback = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glBeginTransformFeedback")); - IsEnabledi = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glIsEnabledi")); - Disablei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glDisablei")); - Enablei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glEnablei")); - GetIntegeri_v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLint *)>(context->getProcAddress("glGetIntegeri_v")); - GetBooleani_v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLboolean *)>(context->getProcAddress("glGetBooleani_v")); - ColorMaski = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLboolean , GLboolean , GLboolean , GLboolean )>(context->getProcAddress("glColorMaski")); - -} - -QOpenGLVersionStatus QOpenGLFunctions_3_0_CoreBackend::versionStatus() -{ - return QOpenGLVersionStatus(3, 0, QOpenGLVersionStatus::CoreStatus); -} - -QOpenGLFunctions_3_1_CoreBackend::QOpenGLFunctions_3_1_CoreBackend(QOpenGLContext *context) - : QOpenGLVersionFunctionsBackend(context) -{ - // OpenGL 3.1 core functions - CopyBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLintptr , GLintptr , GLsizeiptr )>(context->getProcAddress("glCopyBufferSubData")); - UniformBlockBinding = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glUniformBlockBinding")); - GetActiveUniformBlockName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveUniformBlockName")); - GetActiveUniformBlockiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetActiveUniformBlockiv")); - GetUniformBlockIndex = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLuint , const GLchar *)>(context->getProcAddress("glGetUniformBlockIndex")); - GetActiveUniformName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveUniformName")); - GetActiveUniformsiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLuint *, GLenum , GLint *)>(context->getProcAddress("glGetActiveUniformsiv")); - GetUniformIndices = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLchar* const *, GLuint *)>(context->getProcAddress("glGetUniformIndices")); - PrimitiveRestartIndex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glPrimitiveRestartIndex")); - TexBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glTexBuffer")); - DrawElementsInstanced = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const GLvoid *, GLsizei )>(context->getProcAddress("glDrawElementsInstanced")); - DrawArraysInstanced = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLsizei , GLsizei )>(context->getProcAddress("glDrawArraysInstanced")); - -} - -QOpenGLVersionStatus QOpenGLFunctions_3_1_CoreBackend::versionStatus() -{ - return QOpenGLVersionStatus(3, 1, QOpenGLVersionStatus::CoreStatus); -} - -QOpenGLFunctions_3_2_CoreBackend::QOpenGLFunctions_3_2_CoreBackend(QOpenGLContext *context) - : QOpenGLVersionFunctionsBackend(context) -{ - // OpenGL 3.2 core functions - SampleMaski = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLbitfield )>(context->getProcAddress("glSampleMaski")); - GetMultisamplefv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLfloat *)>(context->getProcAddress("glGetMultisamplefv")); - TexImage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexImage3DMultisample")); - TexImage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexImage2DMultisample")); - GetSynciv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsync , GLenum , GLsizei , GLsizei *, GLint *)>(context->getProcAddress("glGetSynciv")); - GetInteger64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint64 *)>(context->getProcAddress("glGetInteger64v")); - WaitSync = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsync , GLbitfield , GLuint64 )>(context->getProcAddress("glWaitSync")); - ClientWaitSync = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)(GLsync , GLbitfield , GLuint64 )>(context->getProcAddress("glClientWaitSync")); - DeleteSync = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsync )>(context->getProcAddress("glDeleteSync")); - IsSync = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLsync )>(context->getProcAddress("glIsSync")); - FenceSync = reinterpret_cast<GLsync (QOPENGLF_APIENTRYP)(GLenum , GLbitfield )>(context->getProcAddress("glFenceSync")); - ProvokingVertex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glProvokingVertex")); - MultiDrawElementsBaseVertex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLsizei *, GLenum , const GLvoid* const *, GLsizei , const GLint *)>(context->getProcAddress("glMultiDrawElementsBaseVertex")); - DrawElementsInstancedBaseVertex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const GLvoid *, GLsizei , GLint )>(context->getProcAddress("glDrawElementsInstancedBaseVertex")); - DrawRangeElementsBaseVertex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *, GLint )>(context->getProcAddress("glDrawRangeElementsBaseVertex")); - DrawElementsBaseVertex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const GLvoid *, GLint )>(context->getProcAddress("glDrawElementsBaseVertex")); - FramebufferTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLint )>(context->getProcAddress("glFramebufferTexture")); - GetBufferParameteri64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint64 *)>(context->getProcAddress("glGetBufferParameteri64v")); - GetInteger64i_v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLint64 *)>(context->getProcAddress("glGetInteger64i_v")); - -} - -QOpenGLVersionStatus QOpenGLFunctions_3_2_CoreBackend::versionStatus() -{ - return QOpenGLVersionStatus(3, 2, QOpenGLVersionStatus::CoreStatus); -} - -QOpenGLFunctions_3_3_CoreBackend::QOpenGLFunctions_3_3_CoreBackend(QOpenGLContext *context) - : QOpenGLVersionFunctionsBackend(context) -{ - // OpenGL 3.3 core functions - VertexAttribP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP4uiv")); - VertexAttribP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP4ui")); - VertexAttribP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP3uiv")); - VertexAttribP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP3ui")); - VertexAttribP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP2uiv")); - VertexAttribP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP2ui")); - VertexAttribP1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP1uiv")); - VertexAttribP1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP1ui")); - SecondaryColorP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glSecondaryColorP3uiv")); - SecondaryColorP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glSecondaryColorP3ui")); - ColorP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glColorP4uiv")); - ColorP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glColorP4ui")); - ColorP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glColorP3uiv")); - ColorP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glColorP3ui")); - NormalP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glNormalP3uiv")); - NormalP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glNormalP3ui")); - MultiTexCoordP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP4uiv")); - MultiTexCoordP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP4ui")); - MultiTexCoordP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP3uiv")); - MultiTexCoordP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP3ui")); - MultiTexCoordP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP2uiv")); - MultiTexCoordP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP2ui")); - MultiTexCoordP1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP1uiv")); - MultiTexCoordP1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP1ui")); - TexCoordP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP4uiv")); - TexCoordP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP4ui")); - TexCoordP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP3uiv")); - TexCoordP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP3ui")); - TexCoordP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP2uiv")); - TexCoordP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP2ui")); - TexCoordP1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP1uiv")); - TexCoordP1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP1ui")); - VertexP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP4uiv")); - VertexP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glVertexP4ui")); - VertexP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP3uiv")); - VertexP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glVertexP3ui")); - VertexP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP2uiv")); - VertexP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glVertexP2ui")); - GetQueryObjectui64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint64 *)>(context->getProcAddress("glGetQueryObjectui64v")); - GetQueryObjecti64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint64 *)>(context->getProcAddress("glGetQueryObjecti64v")); - QueryCounter = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glQueryCounter")); - GetSamplerParameterIuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetSamplerParameterIuiv")); - GetSamplerParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetSamplerParameterfv")); - GetSamplerParameterIiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetSamplerParameterIiv")); - GetSamplerParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetSamplerParameteriv")); - SamplerParameterIuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLuint *)>(context->getProcAddress("glSamplerParameterIuiv")); - SamplerParameterIiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLint *)>(context->getProcAddress("glSamplerParameterIiv")); - SamplerParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLfloat *)>(context->getProcAddress("glSamplerParameterfv")); - SamplerParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat )>(context->getProcAddress("glSamplerParameterf")); - SamplerParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLint *)>(context->getProcAddress("glSamplerParameteriv")); - SamplerParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint )>(context->getProcAddress("glSamplerParameteri")); - BindSampler = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glBindSampler")); - IsSampler = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsSampler")); - DeleteSamplers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteSamplers")); - GenSamplers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenSamplers")); - GetFragDataIndex = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , const GLchar *)>(context->getProcAddress("glGetFragDataIndex")); - BindFragDataLocationIndexed = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , const GLchar *)>(context->getProcAddress("glBindFragDataLocationIndexed")); - VertexAttribDivisor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribDivisor")); - -} - -QOpenGLVersionStatus QOpenGLFunctions_3_3_CoreBackend::versionStatus() -{ - return QOpenGLVersionStatus(3, 3, QOpenGLVersionStatus::CoreStatus); -} - -QOpenGLFunctions_4_0_CoreBackend::QOpenGLFunctions_4_0_CoreBackend(QOpenGLContext *context) - : QOpenGLVersionFunctionsBackend(context) -{ - // OpenGL 4.0 core functions - GetQueryIndexediv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetQueryIndexediv")); - EndQueryIndexed = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glEndQueryIndexed")); - BeginQueryIndexed = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint )>(context->getProcAddress("glBeginQueryIndexed")); - DrawTransformFeedbackStream = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint )>(context->getProcAddress("glDrawTransformFeedbackStream")); - DrawTransformFeedback = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glDrawTransformFeedback")); - ResumeTransformFeedback = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glResumeTransformFeedback")); - PauseTransformFeedback = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPauseTransformFeedback")); - IsTransformFeedback = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsTransformFeedback")); - GenTransformFeedbacks = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenTransformFeedbacks")); - DeleteTransformFeedbacks = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteTransformFeedbacks")); - BindTransformFeedback = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindTransformFeedback")); - PatchParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glPatchParameterfv")); - PatchParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glPatchParameteri")); - GetProgramStageiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetProgramStageiv")); - GetUniformSubroutineuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLuint *)>(context->getProcAddress("glGetUniformSubroutineuiv")); - UniformSubroutinesuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLuint *)>(context->getProcAddress("glUniformSubroutinesuiv")); - GetActiveSubroutineName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveSubroutineName")); - GetActiveSubroutineUniformName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveSubroutineUniformName")); - GetActiveSubroutineUniformiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetActiveSubroutineUniformiv")); - GetSubroutineIndex = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetSubroutineIndex")); - GetSubroutineUniformLocation = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetSubroutineUniformLocation")); - GetUniformdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLdouble *)>(context->getProcAddress("glGetUniformdv")); - UniformMatrix4x3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix4x3dv")); - UniformMatrix4x2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix4x2dv")); - UniformMatrix3x4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix3x4dv")); - UniformMatrix3x2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix3x2dv")); - UniformMatrix2x4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix2x4dv")); - UniformMatrix2x3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix2x3dv")); - UniformMatrix4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix4dv")); - UniformMatrix3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix3dv")); - UniformMatrix2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix2dv")); - Uniform4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform4dv")); - Uniform3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform3dv")); - Uniform2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform2dv")); - Uniform1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform1dv")); - Uniform4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glUniform4d")); - Uniform3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glUniform3d")); - Uniform2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble )>(context->getProcAddress("glUniform2d")); - Uniform1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble )>(context->getProcAddress("glUniform1d")); - DrawElementsIndirect = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glDrawElementsIndirect")); - DrawArraysIndirect = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLvoid *)>(context->getProcAddress("glDrawArraysIndirect")); - BlendFuncSeparatei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glBlendFuncSeparatei")); - BlendFunci = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum )>(context->getProcAddress("glBlendFunci")); - BlendEquationSeparatei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum )>(context->getProcAddress("glBlendEquationSeparatei")); - BlendEquationi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glBlendEquationi")); - MinSampleShading = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glMinSampleShading")); - -} - -QOpenGLVersionStatus QOpenGLFunctions_4_0_CoreBackend::versionStatus() -{ - return QOpenGLVersionStatus(4, 0, QOpenGLVersionStatus::CoreStatus); -} - -QOpenGLFunctions_4_1_CoreBackend::QOpenGLFunctions_4_1_CoreBackend(QOpenGLContext *context) - : QOpenGLVersionFunctionsBackend(context) -{ - // OpenGL 4.1 core functions - GetDoublei_v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLdouble *)>(context->getProcAddress("glGetDoublei_v")); - GetFloati_v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLfloat *)>(context->getProcAddress("glGetFloati_v")); - DepthRangeIndexed = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glDepthRangeIndexed")); - DepthRangeArrayv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLdouble *)>(context->getProcAddress("glDepthRangeArrayv")); - ScissorIndexedv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glScissorIndexedv")); - ScissorIndexed = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glScissorIndexed")); - ScissorArrayv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLint *)>(context->getProcAddress("glScissorArrayv")); - ViewportIndexedfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glViewportIndexedfv")); - ViewportIndexedf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glViewportIndexedf")); - ViewportArrayv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLfloat *)>(context->getProcAddress("glViewportArrayv")); - GetVertexAttribLdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLdouble *)>(context->getProcAddress("glGetVertexAttribLdv")); - VertexAttribLPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexAttribLPointer")); - VertexAttribL4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL4dv")); - VertexAttribL3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL3dv")); - VertexAttribL2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL2dv")); - VertexAttribL1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL1dv")); - VertexAttribL4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttribL4d")); - VertexAttribL3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttribL3d")); - VertexAttribL2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttribL2d")); - VertexAttribL1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble )>(context->getProcAddress("glVertexAttribL1d")); - GetProgramPipelineInfoLog = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetProgramPipelineInfoLog")); - ValidateProgramPipeline = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glValidateProgramPipeline")); - ProgramUniformMatrix4x3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix4x3dv")); - ProgramUniformMatrix3x4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix3x4dv")); - ProgramUniformMatrix4x2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix4x2dv")); - ProgramUniformMatrix2x4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix2x4dv")); - ProgramUniformMatrix3x2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix3x2dv")); - ProgramUniformMatrix2x3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix2x3dv")); - ProgramUniformMatrix4x3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix4x3fv")); - ProgramUniformMatrix3x4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix3x4fv")); - ProgramUniformMatrix4x2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix4x2fv")); - ProgramUniformMatrix2x4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix2x4fv")); - ProgramUniformMatrix3x2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix3x2fv")); - ProgramUniformMatrix2x3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix2x3fv")); - ProgramUniformMatrix4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix4dv")); - ProgramUniformMatrix3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix3dv")); - ProgramUniformMatrix2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix2dv")); - ProgramUniformMatrix4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix4fv")); - ProgramUniformMatrix3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix3fv")); - ProgramUniformMatrix2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix2fv")); - ProgramUniform4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform4uiv")); - ProgramUniform4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glProgramUniform4ui")); - ProgramUniform4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform4dv")); - ProgramUniform4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glProgramUniform4d")); - ProgramUniform4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform4fv")); - ProgramUniform4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glProgramUniform4f")); - ProgramUniform4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform4iv")); - ProgramUniform4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glProgramUniform4i")); - ProgramUniform3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform3uiv")); - ProgramUniform3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint , GLuint , GLuint )>(context->getProcAddress("glProgramUniform3ui")); - ProgramUniform3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform3dv")); - ProgramUniform3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glProgramUniform3d")); - ProgramUniform3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform3fv")); - ProgramUniform3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glProgramUniform3f")); - ProgramUniform3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform3iv")); - ProgramUniform3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glProgramUniform3i")); - ProgramUniform2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform2uiv")); - ProgramUniform2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint , GLuint )>(context->getProcAddress("glProgramUniform2ui")); - ProgramUniform2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform2dv")); - ProgramUniform2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLdouble , GLdouble )>(context->getProcAddress("glProgramUniform2d")); - ProgramUniform2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform2fv")); - ProgramUniform2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLfloat , GLfloat )>(context->getProcAddress("glProgramUniform2f")); - ProgramUniform2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform2iv")); - ProgramUniform2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint )>(context->getProcAddress("glProgramUniform2i")); - ProgramUniform1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform1uiv")); - ProgramUniform1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint )>(context->getProcAddress("glProgramUniform1ui")); - ProgramUniform1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform1dv")); - ProgramUniform1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLdouble )>(context->getProcAddress("glProgramUniform1d")); - ProgramUniform1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform1fv")); - ProgramUniform1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLfloat )>(context->getProcAddress("glProgramUniform1f")); - ProgramUniform1iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform1iv")); - ProgramUniform1i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint )>(context->getProcAddress("glProgramUniform1i")); - GetProgramPipelineiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetProgramPipelineiv")); - IsProgramPipeline = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsProgramPipeline")); - GenProgramPipelines = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenProgramPipelines")); - DeleteProgramPipelines = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteProgramPipelines")); - BindProgramPipeline = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glBindProgramPipeline")); - CreateShaderProgramv = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLchar* const *)>(context->getProcAddress("glCreateShaderProgramv")); - ActiveShaderProgram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glActiveShaderProgram")); - UseProgramStages = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLbitfield , GLuint )>(context->getProcAddress("glUseProgramStages")); - ProgramParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint )>(context->getProcAddress("glProgramParameteri")); - ProgramBinary = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLvoid *, GLsizei )>(context->getProcAddress("glProgramBinary")); - GetProgramBinary = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei *, GLenum *, GLvoid *)>(context->getProcAddress("glGetProgramBinary")); - ClearDepthf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glClearDepthf")); - DepthRangef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glDepthRangef")); - GetShaderPrecisionFormat = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *, GLint *)>(context->getProcAddress("glGetShaderPrecisionFormat")); - ShaderBinary = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *, GLenum , const GLvoid *, GLsizei )>(context->getProcAddress("glShaderBinary")); - ReleaseShaderCompiler = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glReleaseShaderCompiler")); - -} - -QOpenGLVersionStatus QOpenGLFunctions_4_1_CoreBackend::versionStatus() -{ - return QOpenGLVersionStatus(4, 1, QOpenGLVersionStatus::CoreStatus); -} - -QOpenGLFunctions_4_2_CoreBackend::QOpenGLFunctions_4_2_CoreBackend(QOpenGLContext *context) - : QOpenGLVersionFunctionsBackend(context) -{ - // OpenGL 4.2 core functions - TexStorage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glTexStorage3D")); - TexStorage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glTexStorage2D")); - TexStorage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei )>(context->getProcAddress("glTexStorage1D")); - MemoryBarrier = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(context->getProcAddress("glMemoryBarrier")); - BindImageTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLint , GLboolean , GLint , GLenum , GLenum )>(context->getProcAddress("glBindImageTexture")); - GetActiveAtomicCounterBufferiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetActiveAtomicCounterBufferiv")); - GetInternalformativ = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLsizei , GLint *)>(context->getProcAddress("glGetInternalformativ")); - DrawTransformFeedbackStreamInstanced = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLsizei )>(context->getProcAddress("glDrawTransformFeedbackStreamInstanced")); - DrawTransformFeedbackInstanced = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei )>(context->getProcAddress("glDrawTransformFeedbackInstanced")); - DrawElementsInstancedBaseVertexBaseInstance = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const void *, GLsizei , GLint , GLuint )>(context->getProcAddress("glDrawElementsInstancedBaseVertexBaseInstance")); - DrawElementsInstancedBaseInstance = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const void *, GLsizei , GLuint )>(context->getProcAddress("glDrawElementsInstancedBaseInstance")); - DrawArraysInstancedBaseInstance = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLsizei , GLsizei , GLuint )>(context->getProcAddress("glDrawArraysInstancedBaseInstance")); - -} - -QOpenGLVersionStatus QOpenGLFunctions_4_2_CoreBackend::versionStatus() -{ - return QOpenGLVersionStatus(4, 2, QOpenGLVersionStatus::CoreStatus); -} - -QOpenGLFunctions_4_3_CoreBackend::QOpenGLFunctions_4_3_CoreBackend(QOpenGLContext *context) - : QOpenGLVersionFunctionsBackend(context) -{ - // OpenGL 4.3 core functions - GetObjectPtrLabel = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const void *, GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetObjectPtrLabel")); - ObjectPtrLabel = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const void *, GLsizei , const GLchar *)>(context->getProcAddress("glObjectPtrLabel")); - GetObjectLabel = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetObjectLabel")); - ObjectLabel = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei , const GLchar *)>(context->getProcAddress("glObjectLabel")); - PopDebugGroup = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPopDebugGroup")); - PushDebugGroup = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei , const GLchar *)>(context->getProcAddress("glPushDebugGroup")); - GetDebugMessageLog = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *)>(context->getProcAddress("glGetDebugMessageLog")); - DebugMessageCallback = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLDEBUGPROC , const void *)>(context->getProcAddress("glDebugMessageCallback")); - DebugMessageInsert = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLenum , GLsizei , const GLchar *)>(context->getProcAddress("glDebugMessageInsert")); - DebugMessageControl = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLsizei , const GLuint *, GLboolean )>(context->getProcAddress("glDebugMessageControl")); - TexStorage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexStorage3DMultisample")); - TexStorage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexStorage2DMultisample")); - TexBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glTexBufferRange")); - ShaderStorageBlockBinding = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glShaderStorageBlockBinding")); - GetProgramResourceLocationIndex = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetProgramResourceLocationIndex")); - GetProgramResourceLocation = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetProgramResourceLocation")); - GetProgramResourceiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLsizei , const GLenum *, GLsizei , GLsizei *, GLint *)>(context->getProcAddress("glGetProgramResourceiv")); - GetProgramResourceName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetProgramResourceName")); - GetProgramResourceIndex = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetProgramResourceIndex")); - GetProgramInterfaceiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetProgramInterfaceiv")); - MultiDrawElementsIndirect = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const void *, GLsizei , GLsizei )>(context->getProcAddress("glMultiDrawElementsIndirect")); - MultiDrawArraysIndirect = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const void *, GLsizei , GLsizei )>(context->getProcAddress("glMultiDrawArraysIndirect")); - InvalidateSubFramebuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLenum *, GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glInvalidateSubFramebuffer")); - InvalidateFramebuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLenum *)>(context->getProcAddress("glInvalidateFramebuffer")); - InvalidateBufferData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glInvalidateBufferData")); - InvalidateBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glInvalidateBufferSubData")); - InvalidateTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint )>(context->getProcAddress("glInvalidateTexImage")); - InvalidateTexSubImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glInvalidateTexSubImage")); - GetInternalformati64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLsizei , GLint64 *)>(context->getProcAddress("glGetInternalformati64v")); - GetFramebufferParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetFramebufferParameteriv")); - FramebufferParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glFramebufferParameteri")); - VertexBindingDivisor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glVertexBindingDivisor")); - VertexAttribBinding = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribBinding")); - VertexAttribLFormat = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexAttribLFormat")); - VertexAttribIFormat = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexAttribIFormat")); - VertexAttribFormat = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribFormat")); - BindVertexBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLintptr , GLsizei )>(context->getProcAddress("glBindVertexBuffer")); - TextureView = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLenum , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glTextureView")); - CopyImageSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLint , GLuint , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glCopyImageSubData")); - DispatchComputeIndirect = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLintptr )>(context->getProcAddress("glDispatchComputeIndirect")); - DispatchCompute = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glDispatchCompute")); - ClearBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLintptr , GLsizeiptr , GLenum , GLenum , const void *)>(context->getProcAddress("glClearBufferSubData")); - ClearBufferData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLenum , const void *)>(context->getProcAddress("glClearBufferData")); - -} - -QOpenGLVersionStatus QOpenGLFunctions_4_3_CoreBackend::versionStatus() -{ - return QOpenGLVersionStatus(4, 3, QOpenGLVersionStatus::CoreStatus); -} - -QOpenGLFunctions_4_4_CoreBackend::QOpenGLFunctions_4_4_CoreBackend(QOpenGLContext *context) - : QOpenGLVersionFunctionsBackend(context) -{ - // OpenGL 4.4 core functions - BindVertexBuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLuint *, const GLintptr *, const GLsizei *)>(context->getProcAddress("glBindVertexBuffers")); - BindImageTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLuint *)>(context->getProcAddress("glBindImageTextures")); - BindSamplers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLuint *)>(context->getProcAddress("glBindSamplers")); - BindTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLuint *)>(context->getProcAddress("glBindTextures")); - BindBuffersRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei , const GLuint *, const GLintptr *, const GLsizeiptr *)>(context->getProcAddress("glBindBuffersRange")); - BindBuffersBase = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei , const GLuint *)>(context->getProcAddress("glBindBuffersBase")); - ClearTexSubImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glClearTexSubImage")); - ClearTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLenum , const void *)>(context->getProcAddress("glClearTexImage")); - BufferStorage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizeiptr , const void *, GLbitfield )>(context->getProcAddress("glBufferStorage")); - -} - -QOpenGLVersionStatus QOpenGLFunctions_4_4_CoreBackend::versionStatus() -{ - return QOpenGLVersionStatus(4, 4, QOpenGLVersionStatus::CoreStatus); -} - -QOpenGLFunctions_4_5_CoreBackend::QOpenGLFunctions_4_5_CoreBackend(QOpenGLContext *context) - : QOpenGLVersionFunctionsBackend(context) -{ - // OpenGL 4.5 core functions - TextureBarrier = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glTextureBarrier")); - ReadnPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glReadnPixels")); - GetnUniformuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLuint *)>(context->getProcAddress("glGetnUniformuiv")); - GetnUniformiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLint *)>(context->getProcAddress("glGetnUniformiv")); - GetnUniformfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLfloat *)>(context->getProcAddress("glGetnUniformfv")); - GetnUniformdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLdouble *)>(context->getProcAddress("glGetnUniformdv")); - GetnTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnTexImage")); - GetnCompressedTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLsizei , void *)>(context->getProcAddress("glGetnCompressedTexImage")); - GetGraphicsResetStatus = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glGetGraphicsResetStatus")); - GetCompressedTextureSubImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLsizei , void *)>(context->getProcAddress("glGetCompressedTextureSubImage")); - GetTextureSubImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetTextureSubImage")); - MemoryBarrierByRegion = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(context->getProcAddress("glMemoryBarrierByRegion")); - CreateQueries = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLuint *)>(context->getProcAddress("glCreateQueries")); - CreateProgramPipelines = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glCreateProgramPipelines")); - CreateSamplers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glCreateSamplers")); - GetVertexArrayIndexed64iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum , GLint64 *)>(context->getProcAddress("glGetVertexArrayIndexed64iv")); - GetVertexArrayIndexediv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexArrayIndexediv")); - GetVertexArrayiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexArrayiv")); - VertexArrayBindingDivisor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexArrayBindingDivisor")); - VertexArrayAttribLFormat = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexArrayAttribLFormat")); - VertexArrayAttribIFormat = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexArrayAttribIFormat")); - VertexArrayAttribFormat = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexArrayAttribFormat")); - VertexArrayAttribBinding = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexArrayAttribBinding")); - VertexArrayVertexBuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLsizei , const GLuint *, const GLintptr *, const GLsizei *)>(context->getProcAddress("glVertexArrayVertexBuffers")); - VertexArrayVertexBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLintptr , GLsizei )>(context->getProcAddress("glVertexArrayVertexBuffer")); - VertexArrayElementBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glVertexArrayElementBuffer")); - EnableVertexArrayAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glEnableVertexArrayAttrib")); - DisableVertexArrayAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glDisableVertexArrayAttrib")); - CreateVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glCreateVertexArrays")); - GetTextureParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetTextureParameteriv")); - GetTextureParameterIuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetTextureParameterIuiv")); - GetTextureParameterIiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetTextureParameterIiv")); - GetTextureParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetTextureParameterfv")); - GetTextureLevelParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLint *)>(context->getProcAddress("glGetTextureLevelParameteriv")); - GetTextureLevelParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLfloat *)>(context->getProcAddress("glGetTextureLevelParameterfv")); - GetCompressedTextureImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , void *)>(context->getProcAddress("glGetCompressedTextureImage")); - GetTextureImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetTextureImage")); - BindTextureUnit = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glBindTextureUnit")); - GenerateTextureMipmap = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glGenerateTextureMipmap")); - TextureParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLint *)>(context->getProcAddress("glTextureParameteriv")); - TextureParameterIuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLuint *)>(context->getProcAddress("glTextureParameterIuiv")); - TextureParameterIiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLint *)>(context->getProcAddress("glTextureParameterIiv")); - TextureParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint )>(context->getProcAddress("glTextureParameteri")); - TextureParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLfloat *)>(context->getProcAddress("glTextureParameterfv")); - TextureParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat )>(context->getProcAddress("glTextureParameterf")); - CopyTextureSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTextureSubImage3D")); - CopyTextureSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTextureSubImage2D")); - CopyTextureSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyTextureSubImage1D")); - CompressedTextureSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const void *)>(context->getProcAddress("glCompressedTextureSubImage3D")); - CompressedTextureSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const void *)>(context->getProcAddress("glCompressedTextureSubImage2D")); - CompressedTextureSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLsizei , GLenum , GLsizei , const void *)>(context->getProcAddress("glCompressedTextureSubImage1D")); - TextureSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glTextureSubImage3D")); - TextureSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glTextureSubImage2D")); - TextureSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glTextureSubImage1D")); - TextureStorage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureStorage3DMultisample")); - TextureStorage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureStorage2DMultisample")); - TextureStorage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glTextureStorage3D")); - TextureStorage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glTextureStorage2D")); - TextureStorage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLenum , GLsizei )>(context->getProcAddress("glTextureStorage1D")); - TextureBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLintptr , GLsizei )>(context->getProcAddress("glTextureBufferRange")); - TextureBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint )>(context->getProcAddress("glTextureBuffer")); - CreateTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLuint *)>(context->getProcAddress("glCreateTextures")); - GetNamedRenderbufferParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetNamedRenderbufferParameteriv")); - NamedRenderbufferStorageMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glNamedRenderbufferStorageMultisample")); - NamedRenderbufferStorage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glNamedRenderbufferStorage")); - CreateRenderbuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glCreateRenderbuffers")); - GetNamedFramebufferAttachmentParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetNamedFramebufferAttachmentParameteriv")); - GetNamedFramebufferParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetNamedFramebufferParameteriv")); - CheckNamedFramebufferStatus = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glCheckNamedFramebufferStatus")); - BlitNamedFramebuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLbitfield , GLenum )>(context->getProcAddress("glBlitNamedFramebuffer")); - ClearNamedFramebufferfi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat , GLint )>(context->getProcAddress("glClearNamedFramebufferfi")); - ClearNamedFramebufferfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , const GLfloat *)>(context->getProcAddress("glClearNamedFramebufferfv")); - ClearNamedFramebufferuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , const GLuint *)>(context->getProcAddress("glClearNamedFramebufferuiv")); - ClearNamedFramebufferiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , const GLint *)>(context->getProcAddress("glClearNamedFramebufferiv")); - InvalidateNamedFramebufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLenum *, GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glInvalidateNamedFramebufferSubData")); - InvalidateNamedFramebufferData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLenum *)>(context->getProcAddress("glInvalidateNamedFramebufferData")); - NamedFramebufferReadBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glNamedFramebufferReadBuffer")); - NamedFramebufferDrawBuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLenum *)>(context->getProcAddress("glNamedFramebufferDrawBuffers")); - NamedFramebufferDrawBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glNamedFramebufferDrawBuffer")); - NamedFramebufferTextureLayer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLint , GLint )>(context->getProcAddress("glNamedFramebufferTextureLayer")); - NamedFramebufferTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLint )>(context->getProcAddress("glNamedFramebufferTexture")); - NamedFramebufferParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint )>(context->getProcAddress("glNamedFramebufferParameteri")); - NamedFramebufferRenderbuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLuint )>(context->getProcAddress("glNamedFramebufferRenderbuffer")); - CreateFramebuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glCreateFramebuffers")); - GetNamedBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLintptr , GLsizei , void *)>(context->getProcAddress("glGetNamedBufferSubData")); - GetNamedBufferPointerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , void * *)>(context->getProcAddress("glGetNamedBufferPointerv")); - GetNamedBufferParameteri64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint64 *)>(context->getProcAddress("glGetNamedBufferParameteri64v")); - GetNamedBufferParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetNamedBufferParameteriv")); - FlushMappedNamedBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLintptr , GLsizei )>(context->getProcAddress("glFlushMappedNamedBufferRange")); - UnmapNamedBuffer = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glUnmapNamedBuffer")); - MapNamedBufferRange = reinterpret_cast<void * (QOPENGLF_APIENTRYP)(GLuint , GLintptr , GLsizei , GLbitfield )>(context->getProcAddress("glMapNamedBufferRange")); - MapNamedBuffer = reinterpret_cast<void * (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glMapNamedBuffer")); - ClearNamedBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLintptr , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glClearNamedBufferSubData")); - ClearNamedBufferData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLenum , const void *)>(context->getProcAddress("glClearNamedBufferData")); - CopyNamedBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLintptr , GLintptr , GLsizei )>(context->getProcAddress("glCopyNamedBufferSubData")); - NamedBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLintptr , GLsizei , const void *)>(context->getProcAddress("glNamedBufferSubData")); - NamedBufferData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const void *, GLenum )>(context->getProcAddress("glNamedBufferData")); - NamedBufferStorage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const void *, GLbitfield )>(context->getProcAddress("glNamedBufferStorage")); - CreateBuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glCreateBuffers")); - GetTransformFeedbacki64_v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLint64 *)>(context->getProcAddress("glGetTransformFeedbacki64_v")); - GetTransformFeedbacki_v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLint *)>(context->getProcAddress("glGetTransformFeedbacki_v")); - GetTransformFeedbackiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetTransformFeedbackiv")); - TransformFeedbackBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLintptr , GLsizei )>(context->getProcAddress("glTransformFeedbackBufferRange")); - TransformFeedbackBufferBase = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glTransformFeedbackBufferBase")); - CreateTransformFeedbacks = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glCreateTransformFeedbacks")); - ClipControl = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glClipControl")); - -} - -QOpenGLVersionStatus QOpenGLFunctions_4_5_CoreBackend::versionStatus() -{ - return QOpenGLVersionStatus(4, 5, QOpenGLVersionStatus::CoreStatus); -} - -QOpenGLFunctions_1_0_DeprecatedBackend::QOpenGLFunctions_1_0_DeprecatedBackend(QOpenGLContext *context) - : QOpenGLVersionFunctionsBackend(context) -{ - // OpenGL 1.0 deprecated functions -#if defined(Q_OS_WIN) - HMODULE handle = static_cast<HMODULE>(QOpenGLContext::openGLModuleHandle()); - if (!handle) - handle = GetModuleHandleA("opengl32.dll"); - Translatef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glTranslatef")); - Translated = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glTranslated")); - Scalef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glScalef")); - Scaled = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glScaled")); - Rotatef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glRotatef")); - Rotated = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glRotated")); - PushMatrix = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glPushMatrix")); - PopMatrix = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glPopMatrix")); - Ortho = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glOrtho")); - MultMatrixd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glMultMatrixd")); - MultMatrixf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glMultMatrixf")); - MatrixMode = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glMatrixMode")); - LoadMatrixd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glLoadMatrixd")); - LoadMatrixf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glLoadMatrixf")); - LoadIdentity = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glLoadIdentity")); - Frustum = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glFrustum")); - IsList = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glIsList")); - GetTexGeniv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(GetProcAddress(handle, "glGetTexGeniv")); - GetTexGenfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(GetProcAddress(handle, "glGetTexGenfv")); - GetTexGendv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLdouble *)>(GetProcAddress(handle, "glGetTexGendv")); - GetTexEnviv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(GetProcAddress(handle, "glGetTexEnviv")); - GetTexEnvfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(GetProcAddress(handle, "glGetTexEnvfv")); - GetPolygonStipple = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte *)>(GetProcAddress(handle, "glGetPolygonStipple")); - GetPixelMapusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLushort *)>(GetProcAddress(handle, "glGetPixelMapusv")); - GetPixelMapuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint *)>(GetProcAddress(handle, "glGetPixelMapuiv")); - GetPixelMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat *)>(GetProcAddress(handle, "glGetPixelMapfv")); - GetMaterialiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(GetProcAddress(handle, "glGetMaterialiv")); - GetMaterialfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(GetProcAddress(handle, "glGetMaterialfv")); - GetMapiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(GetProcAddress(handle, "glGetMapiv")); - GetMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(GetProcAddress(handle, "glGetMapfv")); - GetMapdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLdouble *)>(GetProcAddress(handle, "glGetMapdv")); - GetLightiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(GetProcAddress(handle, "glGetLightiv")); - GetLightfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(GetProcAddress(handle, "glGetLightfv")); - GetClipPlane = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble *)>(GetProcAddress(handle, "glGetClipPlane")); - DrawPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, "glDrawPixels")); - CopyPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei , GLenum )>(GetProcAddress(handle, "glCopyPixels")); - PixelMapusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLushort *)>(GetProcAddress(handle, "glPixelMapusv")); - PixelMapuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLuint *)>(GetProcAddress(handle, "glPixelMapuiv")); - PixelMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLfloat *)>(GetProcAddress(handle, "glPixelMapfv")); - PixelTransferi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(GetProcAddress(handle, "glPixelTransferi")); - PixelTransferf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(GetProcAddress(handle, "glPixelTransferf")); - PixelZoom = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(GetProcAddress(handle, "glPixelZoom")); - AlphaFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(GetProcAddress(handle, "glAlphaFunc")); - EvalPoint2 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(GetProcAddress(handle, "glEvalPoint2")); - EvalMesh2 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint )>(GetProcAddress(handle, "glEvalMesh2")); - EvalPoint1 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(GetProcAddress(handle, "glEvalPoint1")); - EvalMesh1 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint )>(GetProcAddress(handle, "glEvalMesh1")); - EvalCoord2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glEvalCoord2fv")); - EvalCoord2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(GetProcAddress(handle, "glEvalCoord2f")); - EvalCoord2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glEvalCoord2dv")); - EvalCoord2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(GetProcAddress(handle, "glEvalCoord2d")); - EvalCoord1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glEvalCoord1fv")); - EvalCoord1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(GetProcAddress(handle, "glEvalCoord1f")); - EvalCoord1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glEvalCoord1dv")); - EvalCoord1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(GetProcAddress(handle, "glEvalCoord1d")); - MapGrid2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat , GLint , GLfloat , GLfloat )>(GetProcAddress(handle, "glMapGrid2f")); - MapGrid2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble , GLint , GLdouble , GLdouble )>(GetProcAddress(handle, "glMapGrid2d")); - MapGrid1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat )>(GetProcAddress(handle, "glMapGrid1f")); - MapGrid1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble )>(GetProcAddress(handle, "glMapGrid1d")); - Map2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat *)>(GetProcAddress(handle, "glMap2f")); - Map2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble *)>(GetProcAddress(handle, "glMap2d")); - Map1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLint , GLint , const GLfloat *)>(GetProcAddress(handle, "glMap1f")); - Map1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLint , GLint , const GLdouble *)>(GetProcAddress(handle, "glMap1d")); - PushAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(GetProcAddress(handle, "glPushAttrib")); - PopAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glPopAttrib")); - Accum = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(GetProcAddress(handle, "glAccum")); - IndexMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glIndexMask")); - ClearIndex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(GetProcAddress(handle, "glClearIndex")); - ClearAccum = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glClearAccum")); - PushName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glPushName")); - PopName = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glPopName")); - PassThrough = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(GetProcAddress(handle, "glPassThrough")); - LoadName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glLoadName")); - InitNames = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glInitNames")); - RenderMode = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glRenderMode")); - SelectBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(GetProcAddress(handle, "glSelectBuffer")); - FeedbackBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLenum , GLfloat *)>(GetProcAddress(handle, "glFeedbackBuffer")); - TexGeniv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(GetProcAddress(handle, "glTexGeniv")); - TexGeni = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(GetProcAddress(handle, "glTexGeni")); - TexGenfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(GetProcAddress(handle, "glTexGenfv")); - TexGenf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(GetProcAddress(handle, "glTexGenf")); - TexGendv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLdouble *)>(GetProcAddress(handle, "glTexGendv")); - TexGend = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLdouble )>(GetProcAddress(handle, "glTexGend")); - TexEnviv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(GetProcAddress(handle, "glTexEnviv")); - TexEnvi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(GetProcAddress(handle, "glTexEnvi")); - TexEnvfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(GetProcAddress(handle, "glTexEnvfv")); - TexEnvf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(GetProcAddress(handle, "glTexEnvf")); - ShadeModel = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glShadeModel")); - PolygonStipple = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(GetProcAddress(handle, "glPolygonStipple")); - Materialiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(GetProcAddress(handle, "glMaterialiv")); - Materiali = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(GetProcAddress(handle, "glMateriali")); - Materialfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(GetProcAddress(handle, "glMaterialfv")); - Materialf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(GetProcAddress(handle, "glMaterialf")); - LineStipple = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLushort )>(GetProcAddress(handle, "glLineStipple")); - LightModeliv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(GetProcAddress(handle, "glLightModeliv")); - LightModeli = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(GetProcAddress(handle, "glLightModeli")); - LightModelfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(GetProcAddress(handle, "glLightModelfv")); - LightModelf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(GetProcAddress(handle, "glLightModelf")); - Lightiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(GetProcAddress(handle, "glLightiv")); - Lighti = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(GetProcAddress(handle, "glLighti")); - Lightfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(GetProcAddress(handle, "glLightfv")); - Lightf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(GetProcAddress(handle, "glLightf")); - Fogiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(GetProcAddress(handle, "glFogiv")); - Fogi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(GetProcAddress(handle, "glFogi")); - Fogfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(GetProcAddress(handle, "glFogfv")); - Fogf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(GetProcAddress(handle, "glFogf")); - ColorMaterial = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(GetProcAddress(handle, "glColorMaterial")); - ClipPlane = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(GetProcAddress(handle, "glClipPlane")); - Vertex4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glVertex4sv")); - Vertex4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glVertex4s")); - Vertex4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glVertex4iv")); - Vertex4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(GetProcAddress(handle, "glVertex4i")); - Vertex4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glVertex4fv")); - Vertex4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glVertex4f")); - Vertex4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glVertex4dv")); - Vertex4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glVertex4d")); - Vertex3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glVertex3sv")); - Vertex3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glVertex3s")); - Vertex3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glVertex3iv")); - Vertex3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(GetProcAddress(handle, "glVertex3i")); - Vertex3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glVertex3fv")); - Vertex3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glVertex3f")); - Vertex3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glVertex3dv")); - Vertex3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glVertex3d")); - Vertex2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glVertex2sv")); - Vertex2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(GetProcAddress(handle, "glVertex2s")); - Vertex2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glVertex2iv")); - Vertex2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(GetProcAddress(handle, "glVertex2i")); - Vertex2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glVertex2fv")); - Vertex2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(GetProcAddress(handle, "glVertex2f")); - Vertex2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glVertex2dv")); - Vertex2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(GetProcAddress(handle, "glVertex2d")); - TexCoord4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glTexCoord4sv")); - TexCoord4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glTexCoord4s")); - TexCoord4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glTexCoord4iv")); - TexCoord4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(GetProcAddress(handle, "glTexCoord4i")); - TexCoord4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glTexCoord4fv")); - TexCoord4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glTexCoord4f")); - TexCoord4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glTexCoord4dv")); - TexCoord4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glTexCoord4d")); - TexCoord3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glTexCoord3sv")); - TexCoord3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glTexCoord3s")); - TexCoord3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glTexCoord3iv")); - TexCoord3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(GetProcAddress(handle, "glTexCoord3i")); - TexCoord3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glTexCoord3fv")); - TexCoord3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glTexCoord3f")); - TexCoord3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glTexCoord3dv")); - TexCoord3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glTexCoord3d")); - TexCoord2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glTexCoord2sv")); - TexCoord2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(GetProcAddress(handle, "glTexCoord2s")); - TexCoord2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glTexCoord2iv")); - TexCoord2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(GetProcAddress(handle, "glTexCoord2i")); - TexCoord2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glTexCoord2fv")); - TexCoord2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(GetProcAddress(handle, "glTexCoord2f")); - TexCoord2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glTexCoord2dv")); - TexCoord2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(GetProcAddress(handle, "glTexCoord2d")); - TexCoord1sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glTexCoord1sv")); - TexCoord1s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort )>(GetProcAddress(handle, "glTexCoord1s")); - TexCoord1iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glTexCoord1iv")); - TexCoord1i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(GetProcAddress(handle, "glTexCoord1i")); - TexCoord1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glTexCoord1fv")); - TexCoord1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(GetProcAddress(handle, "glTexCoord1f")); - TexCoord1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glTexCoord1dv")); - TexCoord1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(GetProcAddress(handle, "glTexCoord1d")); - Rectsv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *, const GLshort *)>(GetProcAddress(handle, "glRectsv")); - Rects = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glRects")); - Rectiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *, const GLint *)>(GetProcAddress(handle, "glRectiv")); - Recti = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(GetProcAddress(handle, "glRecti")); - Rectfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *, const GLfloat *)>(GetProcAddress(handle, "glRectfv")); - Rectf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glRectf")); - Rectdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *, const GLdouble *)>(GetProcAddress(handle, "glRectdv")); - Rectd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glRectd")); - RasterPos4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glRasterPos4sv")); - RasterPos4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glRasterPos4s")); - RasterPos4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glRasterPos4iv")); - RasterPos4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(GetProcAddress(handle, "glRasterPos4i")); - RasterPos4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glRasterPos4fv")); - RasterPos4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glRasterPos4f")); - RasterPos4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glRasterPos4dv")); - RasterPos4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glRasterPos4d")); - RasterPos3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glRasterPos3sv")); - RasterPos3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glRasterPos3s")); - RasterPos3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glRasterPos3iv")); - RasterPos3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(GetProcAddress(handle, "glRasterPos3i")); - RasterPos3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glRasterPos3fv")); - RasterPos3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glRasterPos3f")); - RasterPos3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glRasterPos3dv")); - RasterPos3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glRasterPos3d")); - RasterPos2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glRasterPos2sv")); - RasterPos2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(GetProcAddress(handle, "glRasterPos2s")); - RasterPos2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glRasterPos2iv")); - RasterPos2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(GetProcAddress(handle, "glRasterPos2i")); - RasterPos2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glRasterPos2fv")); - RasterPos2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(GetProcAddress(handle, "glRasterPos2f")); - RasterPos2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glRasterPos2dv")); - RasterPos2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(GetProcAddress(handle, "glRasterPos2d")); - Normal3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glNormal3sv")); - Normal3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glNormal3s")); - Normal3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glNormal3iv")); - Normal3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(GetProcAddress(handle, "glNormal3i")); - Normal3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glNormal3fv")); - Normal3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glNormal3f")); - Normal3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glNormal3dv")); - Normal3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glNormal3d")); - Normal3bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(GetProcAddress(handle, "glNormal3bv")); - Normal3b = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte )>(GetProcAddress(handle, "glNormal3b")); - Indexsv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glIndexsv")); - Indexs = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort )>(GetProcAddress(handle, "glIndexs")); - Indexiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glIndexiv")); - Indexi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(GetProcAddress(handle, "glIndexi")); - Indexfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glIndexfv")); - Indexf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(GetProcAddress(handle, "glIndexf")); - Indexdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glIndexdv")); - Indexd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(GetProcAddress(handle, "glIndexd")); - End = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glEnd")); - EdgeFlagv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLboolean *)>(GetProcAddress(handle, "glEdgeFlagv")); - EdgeFlag = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLboolean )>(GetProcAddress(handle, "glEdgeFlag")); - Color4usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLushort *)>(GetProcAddress(handle, "glColor4usv")); - Color4us = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLushort , GLushort , GLushort , GLushort )>(GetProcAddress(handle, "glColor4us")); - Color4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *)>(GetProcAddress(handle, "glColor4uiv")); - Color4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLuint )>(GetProcAddress(handle, "glColor4ui")); - Color4ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(GetProcAddress(handle, "glColor4ubv")); - Color4ub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte , GLubyte , GLubyte , GLubyte )>(GetProcAddress(handle, "glColor4ub")); - Color4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glColor4sv")); - Color4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glColor4s")); - Color4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glColor4iv")); - Color4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(GetProcAddress(handle, "glColor4i")); - Color4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glColor4fv")); - Color4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glColor4f")); - Color4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glColor4dv")); - Color4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glColor4d")); - Color4bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(GetProcAddress(handle, "glColor4bv")); - Color4b = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte , GLbyte )>(GetProcAddress(handle, "glColor4b")); - Color3usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLushort *)>(GetProcAddress(handle, "glColor3usv")); - Color3us = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLushort , GLushort , GLushort )>(GetProcAddress(handle, "glColor3us")); - Color3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *)>(GetProcAddress(handle, "glColor3uiv")); - Color3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(GetProcAddress(handle, "glColor3ui")); - Color3ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(GetProcAddress(handle, "glColor3ubv")); - Color3ub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte , GLubyte , GLubyte )>(GetProcAddress(handle, "glColor3ub")); - Color3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glColor3sv")); - Color3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glColor3s")); - Color3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glColor3iv")); - Color3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(GetProcAddress(handle, "glColor3i")); - Color3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glColor3fv")); - Color3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glColor3f")); - Color3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glColor3dv")); - Color3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glColor3d")); - Color3bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(GetProcAddress(handle, "glColor3bv")); - Color3b = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte )>(GetProcAddress(handle, "glColor3b")); - Bitmap = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLsizei , GLfloat , GLfloat , GLfloat , GLfloat , const GLubyte *)>(GetProcAddress(handle, "glBitmap")); - Begin = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glBegin")); - ListBase = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glListBase")); - GenLists = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLsizei )>(GetProcAddress(handle, "glGenLists")); - DeleteLists = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei )>(GetProcAddress(handle, "glDeleteLists")); - CallLists = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLenum , const GLvoid *)>(GetProcAddress(handle, "glCallLists")); - CallList = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glCallList")); - EndList = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glEndList")); - NewList = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(GetProcAddress(handle, "glNewList")); -#else - Translatef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glTranslatef")); - Translated = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glTranslated")); - Scalef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glScalef")); - Scaled = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glScaled")); - Rotatef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glRotatef")); - Rotated = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glRotated")); - PushMatrix = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPushMatrix")); - PopMatrix = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPopMatrix")); - Ortho = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glOrtho")); - MultMatrixd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glMultMatrixd")); - MultMatrixf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glMultMatrixf")); - MatrixMode = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glMatrixMode")); - LoadMatrixd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glLoadMatrixd")); - LoadMatrixf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glLoadMatrixf")); - LoadIdentity = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glLoadIdentity")); - Frustum = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glFrustum")); - IsList = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsList")); - GetTexGeniv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTexGeniv")); - GetTexGenfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetTexGenfv")); - GetTexGendv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLdouble *)>(context->getProcAddress("glGetTexGendv")); - GetTexEnviv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTexEnviv")); - GetTexEnvfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetTexEnvfv")); - GetPolygonStipple = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte *)>(context->getProcAddress("glGetPolygonStipple")); - GetPixelMapusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLushort *)>(context->getProcAddress("glGetPixelMapusv")); - GetPixelMapuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint *)>(context->getProcAddress("glGetPixelMapuiv")); - GetPixelMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat *)>(context->getProcAddress("glGetPixelMapfv")); - GetMaterialiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetMaterialiv")); - GetMaterialfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetMaterialfv")); - GetMapiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetMapiv")); - GetMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetMapfv")); - GetMapdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLdouble *)>(context->getProcAddress("glGetMapdv")); - GetLightiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetLightiv")); - GetLightfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetLightfv")); - GetClipPlane = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble *)>(context->getProcAddress("glGetClipPlane")); - DrawPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glDrawPixels")); - CopyPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei , GLenum )>(context->getProcAddress("glCopyPixels")); - PixelMapusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLushort *)>(context->getProcAddress("glPixelMapusv")); - PixelMapuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLuint *)>(context->getProcAddress("glPixelMapuiv")); - PixelMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLfloat *)>(context->getProcAddress("glPixelMapfv")); - PixelTransferi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glPixelTransferi")); - PixelTransferf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glPixelTransferf")); - PixelZoom = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glPixelZoom")); - AlphaFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glAlphaFunc")); - EvalPoint2 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(context->getProcAddress("glEvalPoint2")); - EvalMesh2 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint )>(context->getProcAddress("glEvalMesh2")); - EvalPoint1 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(context->getProcAddress("glEvalPoint1")); - EvalMesh1 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint )>(context->getProcAddress("glEvalMesh1")); - EvalCoord2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glEvalCoord2fv")); - EvalCoord2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glEvalCoord2f")); - EvalCoord2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glEvalCoord2dv")); - EvalCoord2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(context->getProcAddress("glEvalCoord2d")); - EvalCoord1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glEvalCoord1fv")); - EvalCoord1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glEvalCoord1f")); - EvalCoord1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glEvalCoord1dv")); - EvalCoord1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(context->getProcAddress("glEvalCoord1d")); - MapGrid2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat , GLint , GLfloat , GLfloat )>(context->getProcAddress("glMapGrid2f")); - MapGrid2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble , GLint , GLdouble , GLdouble )>(context->getProcAddress("glMapGrid2d")); - MapGrid1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat )>(context->getProcAddress("glMapGrid1f")); - MapGrid1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble )>(context->getProcAddress("glMapGrid1d")); - Map2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat *)>(context->getProcAddress("glMap2f")); - Map2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble *)>(context->getProcAddress("glMap2d")); - Map1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLint , GLint , const GLfloat *)>(context->getProcAddress("glMap1f")); - Map1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLint , GLint , const GLdouble *)>(context->getProcAddress("glMap1d")); - PushAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(context->getProcAddress("glPushAttrib")); - PopAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPopAttrib")); - Accum = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glAccum")); - IndexMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIndexMask")); - ClearIndex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glClearIndex")); - ClearAccum = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glClearAccum")); - PushName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glPushName")); - PopName = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPopName")); - PassThrough = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glPassThrough")); - LoadName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glLoadName")); - InitNames = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glInitNames")); - RenderMode = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glRenderMode")); - SelectBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glSelectBuffer")); - FeedbackBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLenum , GLfloat *)>(context->getProcAddress("glFeedbackBuffer")); - TexGeniv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glTexGeniv")); - TexGeni = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glTexGeni")); - TexGenfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glTexGenfv")); - TexGenf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glTexGenf")); - TexGendv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLdouble *)>(context->getProcAddress("glTexGendv")); - TexGend = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLdouble )>(context->getProcAddress("glTexGend")); - TexEnviv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glTexEnviv")); - TexEnvi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glTexEnvi")); - TexEnvfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glTexEnvfv")); - TexEnvf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glTexEnvf")); - ShadeModel = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glShadeModel")); - PolygonStipple = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(context->getProcAddress("glPolygonStipple")); - Materialiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glMaterialiv")); - Materiali = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glMateriali")); - Materialfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glMaterialfv")); - Materialf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glMaterialf")); - LineStipple = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLushort )>(context->getProcAddress("glLineStipple")); - LightModeliv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glLightModeliv")); - LightModeli = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glLightModeli")); - LightModelfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glLightModelfv")); - LightModelf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glLightModelf")); - Lightiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glLightiv")); - Lighti = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glLighti")); - Lightfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glLightfv")); - Lightf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glLightf")); - Fogiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glFogiv")); - Fogi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glFogi")); - Fogfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glFogfv")); - Fogf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glFogf")); - ColorMaterial = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glColorMaterial")); - ClipPlane = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glClipPlane")); - Vertex4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glVertex4sv")); - Vertex4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertex4s")); - Vertex4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glVertex4iv")); - Vertex4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glVertex4i")); - Vertex4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glVertex4fv")); - Vertex4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertex4f")); - Vertex4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glVertex4dv")); - Vertex4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertex4d")); - Vertex3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glVertex3sv")); - Vertex3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glVertex3s")); - Vertex3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glVertex3iv")); - Vertex3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glVertex3i")); - Vertex3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glVertex3fv")); - Vertex3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertex3f")); - Vertex3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glVertex3dv")); - Vertex3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertex3d")); - Vertex2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glVertex2sv")); - Vertex2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(context->getProcAddress("glVertex2s")); - Vertex2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glVertex2iv")); - Vertex2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(context->getProcAddress("glVertex2i")); - Vertex2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glVertex2fv")); - Vertex2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glVertex2f")); - Vertex2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glVertex2dv")); - Vertex2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(context->getProcAddress("glVertex2d")); - TexCoord4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glTexCoord4sv")); - TexCoord4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glTexCoord4s")); - TexCoord4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glTexCoord4iv")); - TexCoord4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glTexCoord4i")); - TexCoord4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glTexCoord4fv")); - TexCoord4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glTexCoord4f")); - TexCoord4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glTexCoord4dv")); - TexCoord4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glTexCoord4d")); - TexCoord3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glTexCoord3sv")); - TexCoord3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glTexCoord3s")); - TexCoord3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glTexCoord3iv")); - TexCoord3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glTexCoord3i")); - TexCoord3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glTexCoord3fv")); - TexCoord3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glTexCoord3f")); - TexCoord3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glTexCoord3dv")); - TexCoord3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glTexCoord3d")); - TexCoord2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glTexCoord2sv")); - TexCoord2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(context->getProcAddress("glTexCoord2s")); - TexCoord2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glTexCoord2iv")); - TexCoord2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(context->getProcAddress("glTexCoord2i")); - TexCoord2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glTexCoord2fv")); - TexCoord2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glTexCoord2f")); - TexCoord2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glTexCoord2dv")); - TexCoord2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(context->getProcAddress("glTexCoord2d")); - TexCoord1sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glTexCoord1sv")); - TexCoord1s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort )>(context->getProcAddress("glTexCoord1s")); - TexCoord1iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glTexCoord1iv")); - TexCoord1i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(context->getProcAddress("glTexCoord1i")); - TexCoord1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glTexCoord1fv")); - TexCoord1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glTexCoord1f")); - TexCoord1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glTexCoord1dv")); - TexCoord1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(context->getProcAddress("glTexCoord1d")); - Rectsv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *, const GLshort *)>(context->getProcAddress("glRectsv")); - Rects = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glRects")); - Rectiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *, const GLint *)>(context->getProcAddress("glRectiv")); - Recti = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glRecti")); - Rectfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *, const GLfloat *)>(context->getProcAddress("glRectfv")); - Rectf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glRectf")); - Rectdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *, const GLdouble *)>(context->getProcAddress("glRectdv")); - Rectd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glRectd")); - RasterPos4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glRasterPos4sv")); - RasterPos4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glRasterPos4s")); - RasterPos4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glRasterPos4iv")); - RasterPos4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glRasterPos4i")); - RasterPos4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glRasterPos4fv")); - RasterPos4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glRasterPos4f")); - RasterPos4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glRasterPos4dv")); - RasterPos4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glRasterPos4d")); - RasterPos3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glRasterPos3sv")); - RasterPos3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glRasterPos3s")); - RasterPos3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glRasterPos3iv")); - RasterPos3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glRasterPos3i")); - RasterPos3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glRasterPos3fv")); - RasterPos3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glRasterPos3f")); - RasterPos3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glRasterPos3dv")); - RasterPos3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glRasterPos3d")); - RasterPos2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glRasterPos2sv")); - RasterPos2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(context->getProcAddress("glRasterPos2s")); - RasterPos2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glRasterPos2iv")); - RasterPos2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(context->getProcAddress("glRasterPos2i")); - RasterPos2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glRasterPos2fv")); - RasterPos2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glRasterPos2f")); - RasterPos2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glRasterPos2dv")); - RasterPos2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(context->getProcAddress("glRasterPos2d")); - Normal3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glNormal3sv")); - Normal3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glNormal3s")); - Normal3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glNormal3iv")); - Normal3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glNormal3i")); - Normal3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glNormal3fv")); - Normal3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glNormal3f")); - Normal3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glNormal3dv")); - Normal3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glNormal3d")); - Normal3bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(context->getProcAddress("glNormal3bv")); - Normal3b = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glNormal3b")); - Indexsv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glIndexsv")); - Indexs = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort )>(context->getProcAddress("glIndexs")); - Indexiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glIndexiv")); - Indexi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(context->getProcAddress("glIndexi")); - Indexfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glIndexfv")); - Indexf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glIndexf")); - Indexdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glIndexdv")); - Indexd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(context->getProcAddress("glIndexd")); - End = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glEnd")); - EdgeFlagv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLboolean *)>(context->getProcAddress("glEdgeFlagv")); - EdgeFlag = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLboolean )>(context->getProcAddress("glEdgeFlag")); - Color4usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLushort *)>(context->getProcAddress("glColor4usv")); - Color4us = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLushort , GLushort , GLushort , GLushort )>(context->getProcAddress("glColor4us")); - Color4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *)>(context->getProcAddress("glColor4uiv")); - Color4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glColor4ui")); - Color4ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(context->getProcAddress("glColor4ubv")); - Color4ub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte , GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glColor4ub")); - Color4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glColor4sv")); - Color4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glColor4s")); - Color4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glColor4iv")); - Color4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glColor4i")); - Color4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glColor4fv")); - Color4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glColor4f")); - Color4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glColor4dv")); - Color4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glColor4d")); - Color4bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(context->getProcAddress("glColor4bv")); - Color4b = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glColor4b")); - Color3usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLushort *)>(context->getProcAddress("glColor3usv")); - Color3us = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLushort , GLushort , GLushort )>(context->getProcAddress("glColor3us")); - Color3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *)>(context->getProcAddress("glColor3uiv")); - Color3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glColor3ui")); - Color3ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(context->getProcAddress("glColor3ubv")); - Color3ub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glColor3ub")); - Color3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glColor3sv")); - Color3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glColor3s")); - Color3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glColor3iv")); - Color3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glColor3i")); - Color3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glColor3fv")); - Color3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glColor3f")); - Color3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glColor3dv")); - Color3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glColor3d")); - Color3bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(context->getProcAddress("glColor3bv")); - Color3b = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glColor3b")); - Bitmap = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLsizei , GLfloat , GLfloat , GLfloat , GLfloat , const GLubyte *)>(context->getProcAddress("glBitmap")); - Begin = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glBegin")); - ListBase = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glListBase")); - GenLists = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLsizei )>(context->getProcAddress("glGenLists")); - DeleteLists = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei )>(context->getProcAddress("glDeleteLists")); - CallLists = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLenum , const GLvoid *)>(context->getProcAddress("glCallLists")); - CallList = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glCallList")); - EndList = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glEndList")); - NewList = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glNewList")); -#endif - -} - -QOpenGLVersionStatus QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus() -{ - return QOpenGLVersionStatus(1, 0, QOpenGLVersionStatus::DeprecatedStatus); -} - -QOpenGLFunctions_1_1_DeprecatedBackend::QOpenGLFunctions_1_1_DeprecatedBackend(QOpenGLContext *context) - : QOpenGLVersionFunctionsBackend(context) -{ - // OpenGL 1.1 deprecated functions -#if defined(Q_OS_WIN) - HMODULE handle = static_cast<HMODULE>(QOpenGLContext::openGLModuleHandle()); - if (!handle) - handle = GetModuleHandleA("opengl32.dll"); - PushClientAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(GetProcAddress(handle, "glPushClientAttrib")); - PopClientAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glPopClientAttrib")); - Indexubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(GetProcAddress(handle, "glIndexubv")); - Indexub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte )>(GetProcAddress(handle, "glIndexub")); - PrioritizeTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *, const GLfloat *)>(GetProcAddress(handle, "glPrioritizeTextures")); - AreTexturesResident = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *, GLboolean *)>(GetProcAddress(handle, "glAreTexturesResident")); - VertexPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(GetProcAddress(handle, "glVertexPointer")); - TexCoordPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(GetProcAddress(handle, "glTexCoordPointer")); - NormalPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(GetProcAddress(handle, "glNormalPointer")); - InterleavedArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(GetProcAddress(handle, "glInterleavedArrays")); - GetPointerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLvoid * *)>(GetProcAddress(handle, "glGetPointerv")); - IndexPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(GetProcAddress(handle, "glIndexPointer")); - EnableClientState = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glEnableClientState")); - EdgeFlagPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLvoid *)>(GetProcAddress(handle, "glEdgeFlagPointer")); - DisableClientState = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glDisableClientState")); - ColorPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(GetProcAddress(handle, "glColorPointer")); - ArrayElement = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(GetProcAddress(handle, "glArrayElement")); -#else - PushClientAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(context->getProcAddress("glPushClientAttrib")); - PopClientAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPopClientAttrib")); - Indexubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(context->getProcAddress("glIndexubv")); - Indexub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte )>(context->getProcAddress("glIndexub")); - PrioritizeTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *, const GLfloat *)>(context->getProcAddress("glPrioritizeTextures")); - AreTexturesResident = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *, GLboolean *)>(context->getProcAddress("glAreTexturesResident")); - VertexPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexPointer")); - TexCoordPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glTexCoordPointer")); - NormalPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glNormalPointer")); - InterleavedArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glInterleavedArrays")); - GetPointerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLvoid * *)>(context->getProcAddress("glGetPointerv")); - IndexPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glIndexPointer")); - EnableClientState = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glEnableClientState")); - EdgeFlagPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLvoid *)>(context->getProcAddress("glEdgeFlagPointer")); - DisableClientState = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glDisableClientState")); - ColorPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glColorPointer")); - ArrayElement = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(context->getProcAddress("glArrayElement")); -#endif - -} - -QOpenGLVersionStatus QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus() -{ - return QOpenGLVersionStatus(1, 1, QOpenGLVersionStatus::DeprecatedStatus); -} - -QOpenGLFunctions_1_2_DeprecatedBackend::QOpenGLFunctions_1_2_DeprecatedBackend(QOpenGLContext *context) - : QOpenGLVersionFunctionsBackend(context) -{ - // OpenGL 1.2 deprecated functions - ResetMinmax = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glResetMinmax")); - ResetHistogram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glResetHistogram")); - Minmax = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLboolean )>(context->getProcAddress("glMinmax")); - Histogram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLboolean )>(context->getProcAddress("glHistogram")); - GetMinmaxParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetMinmaxParameteriv")); - GetMinmaxParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetMinmaxParameterfv")); - GetMinmax = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetMinmax")); - GetHistogramParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetHistogramParameteriv")); - GetHistogramParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetHistogramParameterfv")); - GetHistogram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetHistogram")); - SeparableFilter2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *, const GLvoid *)>(context->getProcAddress("glSeparableFilter2D")); - GetSeparableFilter = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLvoid *, GLvoid *, GLvoid *)>(context->getProcAddress("glGetSeparableFilter")); - GetConvolutionParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetConvolutionParameteriv")); - GetConvolutionParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetConvolutionParameterfv")); - GetConvolutionFilter = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetConvolutionFilter")); - CopyConvolutionFilter2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyConvolutionFilter2D")); - CopyConvolutionFilter1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyConvolutionFilter1D")); - ConvolutionParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glConvolutionParameteriv")); - ConvolutionParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glConvolutionParameteri")); - ConvolutionParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glConvolutionParameterfv")); - ConvolutionParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glConvolutionParameterf")); - ConvolutionFilter2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glConvolutionFilter2D")); - ConvolutionFilter1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glConvolutionFilter1D")); - CopyColorSubTable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyColorSubTable")); - ColorSubTable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glColorSubTable")); - GetColorTableParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetColorTableParameteriv")); - GetColorTableParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetColorTableParameterfv")); - GetColorTable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetColorTable")); - CopyColorTable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyColorTable")); - ColorTableParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glColorTableParameteriv")); - ColorTableParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glColorTableParameterfv")); - ColorTable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glColorTable")); - -} - -QOpenGLVersionStatus QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus() -{ - return QOpenGLVersionStatus(1, 2, QOpenGLVersionStatus::DeprecatedStatus); -} - -QOpenGLFunctions_1_3_DeprecatedBackend::QOpenGLFunctions_1_3_DeprecatedBackend(QOpenGLContext *context) - : QOpenGLVersionFunctionsBackend(context) -{ - // OpenGL 1.3 deprecated functions - MultTransposeMatrixd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glMultTransposeMatrixd")); - MultTransposeMatrixf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glMultTransposeMatrixf")); - LoadTransposeMatrixd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glLoadTransposeMatrixd")); - LoadTransposeMatrixf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glLoadTransposeMatrixf")); - MultiTexCoord4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord4sv")); - MultiTexCoord4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glMultiTexCoord4s")); - MultiTexCoord4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord4iv")); - MultiTexCoord4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint )>(context->getProcAddress("glMultiTexCoord4i")); - MultiTexCoord4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord4fv")); - MultiTexCoord4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glMultiTexCoord4f")); - MultiTexCoord4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord4dv")); - MultiTexCoord4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glMultiTexCoord4d")); - MultiTexCoord3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord3sv")); - MultiTexCoord3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLshort , GLshort , GLshort )>(context->getProcAddress("glMultiTexCoord3s")); - MultiTexCoord3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord3iv")); - MultiTexCoord3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint )>(context->getProcAddress("glMultiTexCoord3i")); - MultiTexCoord3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord3fv")); - MultiTexCoord3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glMultiTexCoord3f")); - MultiTexCoord3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord3dv")); - MultiTexCoord3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glMultiTexCoord3d")); - MultiTexCoord2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord2sv")); - MultiTexCoord2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLshort , GLshort )>(context->getProcAddress("glMultiTexCoord2s")); - MultiTexCoord2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord2iv")); - MultiTexCoord2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint )>(context->getProcAddress("glMultiTexCoord2i")); - MultiTexCoord2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord2fv")); - MultiTexCoord2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat )>(context->getProcAddress("glMultiTexCoord2f")); - MultiTexCoord2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord2dv")); - MultiTexCoord2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble )>(context->getProcAddress("glMultiTexCoord2d")); - MultiTexCoord1sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord1sv")); - MultiTexCoord1s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLshort )>(context->getProcAddress("glMultiTexCoord1s")); - MultiTexCoord1iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord1iv")); - MultiTexCoord1i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glMultiTexCoord1i")); - MultiTexCoord1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord1fv")); - MultiTexCoord1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glMultiTexCoord1f")); - MultiTexCoord1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord1dv")); - MultiTexCoord1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble )>(context->getProcAddress("glMultiTexCoord1d")); - ClientActiveTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glClientActiveTexture")); - -} - -QOpenGLVersionStatus QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus() -{ - return QOpenGLVersionStatus(1, 3, QOpenGLVersionStatus::DeprecatedStatus); -} - -QOpenGLFunctions_1_4_DeprecatedBackend::QOpenGLFunctions_1_4_DeprecatedBackend(QOpenGLContext *context) - : QOpenGLVersionFunctionsBackend(context) -{ - // OpenGL 1.4 deprecated functions - WindowPos3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glWindowPos3sv")); - WindowPos3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glWindowPos3s")); - WindowPos3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glWindowPos3iv")); - WindowPos3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glWindowPos3i")); - WindowPos3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glWindowPos3fv")); - WindowPos3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glWindowPos3f")); - WindowPos3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glWindowPos3dv")); - WindowPos3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glWindowPos3d")); - WindowPos2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glWindowPos2sv")); - WindowPos2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(context->getProcAddress("glWindowPos2s")); - WindowPos2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glWindowPos2iv")); - WindowPos2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(context->getProcAddress("glWindowPos2i")); - WindowPos2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glWindowPos2fv")); - WindowPos2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glWindowPos2f")); - WindowPos2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glWindowPos2dv")); - WindowPos2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(context->getProcAddress("glWindowPos2d")); - SecondaryColorPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glSecondaryColorPointer")); - SecondaryColor3usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLushort *)>(context->getProcAddress("glSecondaryColor3usv")); - SecondaryColor3us = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLushort , GLushort , GLushort )>(context->getProcAddress("glSecondaryColor3us")); - SecondaryColor3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *)>(context->getProcAddress("glSecondaryColor3uiv")); - SecondaryColor3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glSecondaryColor3ui")); - SecondaryColor3ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(context->getProcAddress("glSecondaryColor3ubv")); - SecondaryColor3ub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glSecondaryColor3ub")); - SecondaryColor3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glSecondaryColor3sv")); - SecondaryColor3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glSecondaryColor3s")); - SecondaryColor3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glSecondaryColor3iv")); - SecondaryColor3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glSecondaryColor3i")); - SecondaryColor3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glSecondaryColor3fv")); - SecondaryColor3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glSecondaryColor3f")); - SecondaryColor3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glSecondaryColor3dv")); - SecondaryColor3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glSecondaryColor3d")); - SecondaryColor3bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(context->getProcAddress("glSecondaryColor3bv")); - SecondaryColor3b = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glSecondaryColor3b")); - FogCoordPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glFogCoordPointer")); - FogCoorddv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glFogCoorddv")); - FogCoordd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(context->getProcAddress("glFogCoordd")); - FogCoordfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glFogCoordfv")); - FogCoordf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glFogCoordf")); - -} - -QOpenGLVersionStatus QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus() -{ - return QOpenGLVersionStatus(1, 4, QOpenGLVersionStatus::DeprecatedStatus); -} - -QOpenGLFunctions_2_0_DeprecatedBackend::QOpenGLFunctions_2_0_DeprecatedBackend(QOpenGLContext *context) - : QOpenGLVersionFunctionsBackend(context) -{ - // OpenGL 2.0 deprecated functions - VertexAttrib4usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4usv")); - VertexAttrib4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4uiv")); - VertexAttrib4ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4ubv")); - VertexAttrib4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4sv")); - VertexAttrib4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib4s")); - VertexAttrib4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4iv")); - VertexAttrib4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib4fv")); - VertexAttrib4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib4f")); - VertexAttrib4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib4dv")); - VertexAttrib4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib4d")); - VertexAttrib4bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4bv")); - VertexAttrib4Nusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4Nusv")); - VertexAttrib4Nuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4Nuiv")); - VertexAttrib4Nubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4Nubv")); - VertexAttrib4Nub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLubyte , GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glVertexAttrib4Nub")); - VertexAttrib4Nsv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4Nsv")); - VertexAttrib4Niv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4Niv")); - VertexAttrib4Nbv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4Nbv")); - VertexAttrib3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib3sv")); - VertexAttrib3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib3s")); - VertexAttrib3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib3fv")); - VertexAttrib3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib3f")); - VertexAttrib3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib3dv")); - VertexAttrib3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib3d")); - VertexAttrib2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib2sv")); - VertexAttrib2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib2s")); - VertexAttrib2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib2fv")); - VertexAttrib2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib2f")); - VertexAttrib2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib2dv")); - VertexAttrib2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib2d")); - VertexAttrib1sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib1sv")); - VertexAttrib1s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort )>(context->getProcAddress("glVertexAttrib1s")); - VertexAttrib1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib1fv")); - VertexAttrib1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat )>(context->getProcAddress("glVertexAttrib1f")); - VertexAttrib1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib1dv")); - VertexAttrib1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble )>(context->getProcAddress("glVertexAttrib1d")); - -} - -QOpenGLVersionStatus QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus() -{ - return QOpenGLVersionStatus(2, 0, QOpenGLVersionStatus::DeprecatedStatus); -} - -QOpenGLFunctions_3_0_DeprecatedBackend::QOpenGLFunctions_3_0_DeprecatedBackend(QOpenGLContext *context) - : QOpenGLVersionFunctionsBackend(context) -{ - // OpenGL 3.0 deprecated functions - VertexAttribI4usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttribI4usv")); - VertexAttribI4ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttribI4ubv")); - VertexAttribI4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttribI4sv")); - VertexAttribI4bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttribI4bv")); - VertexAttribI4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI4uiv")); - VertexAttribI3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI3uiv")); - VertexAttribI2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI2uiv")); - VertexAttribI1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI1uiv")); - VertexAttribI4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI4iv")); - VertexAttribI3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI3iv")); - VertexAttribI2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI2iv")); - VertexAttribI1iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI1iv")); - VertexAttribI4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI4ui")); - VertexAttribI3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI3ui")); - VertexAttribI2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI2ui")); - VertexAttribI1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribI1ui")); - VertexAttribI4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glVertexAttribI4i")); - VertexAttribI3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint )>(context->getProcAddress("glVertexAttribI3i")); - VertexAttribI2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint )>(context->getProcAddress("glVertexAttribI2i")); - VertexAttribI1i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint )>(context->getProcAddress("glVertexAttribI1i")); - -} - -QOpenGLVersionStatus QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus() -{ - return QOpenGLVersionStatus(3, 0, QOpenGLVersionStatus::DeprecatedStatus); -} - -QOpenGLFunctions_3_3_DeprecatedBackend::QOpenGLFunctions_3_3_DeprecatedBackend(QOpenGLContext *context) - : QOpenGLVersionFunctionsBackend(context) -{ - // OpenGL 3.3 deprecated functions - SecondaryColorP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glSecondaryColorP3uiv")); - SecondaryColorP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glSecondaryColorP3ui")); - ColorP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glColorP4uiv")); - ColorP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glColorP4ui")); - ColorP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glColorP3uiv")); - ColorP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glColorP3ui")); - NormalP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glNormalP3uiv")); - NormalP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glNormalP3ui")); - MultiTexCoordP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP4uiv")); - MultiTexCoordP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP4ui")); - MultiTexCoordP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP3uiv")); - MultiTexCoordP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP3ui")); - MultiTexCoordP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP2uiv")); - MultiTexCoordP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP2ui")); - MultiTexCoordP1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP1uiv")); - MultiTexCoordP1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP1ui")); - TexCoordP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP4uiv")); - TexCoordP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP4ui")); - TexCoordP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP3uiv")); - TexCoordP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP3ui")); - TexCoordP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP2uiv")); - TexCoordP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP2ui")); - TexCoordP1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP1uiv")); - TexCoordP1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP1ui")); - VertexP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP4uiv")); - VertexP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glVertexP4ui")); - VertexP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP3uiv")); - VertexP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glVertexP3ui")); - VertexP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP2uiv")); - VertexP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glVertexP2ui")); - -} - -QOpenGLVersionStatus QOpenGLFunctions_3_3_DeprecatedBackend::versionStatus() -{ - return QOpenGLVersionStatus(3, 3, QOpenGLVersionStatus::DeprecatedStatus); -} - -QOpenGLFunctions_4_5_DeprecatedBackend::QOpenGLFunctions_4_5_DeprecatedBackend(QOpenGLContext *context) - : QOpenGLVersionFunctionsBackend(context) -{ - // OpenGL 4.5 deprecated functions - GetnMinmax = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnMinmax")); - GetnHistogram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnHistogram")); - GetnSeparableFilter = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLsizei , void *, GLsizei , void *, void *)>(context->getProcAddress("glGetnSeparableFilter")); - GetnConvolutionFilter = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnConvolutionFilter")); - GetnColorTable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnColorTable")); - GetnPolygonStipple = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLubyte *)>(context->getProcAddress("glGetnPolygonStipple")); - GetnPixelMapusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLushort *)>(context->getProcAddress("glGetnPixelMapusv")); - GetnPixelMapuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLuint *)>(context->getProcAddress("glGetnPixelMapuiv")); - GetnPixelMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLfloat *)>(context->getProcAddress("glGetnPixelMapfv")); - GetnMapiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLint *)>(context->getProcAddress("glGetnMapiv")); - GetnMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLfloat *)>(context->getProcAddress("glGetnMapfv")); - GetnMapdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLdouble *)>(context->getProcAddress("glGetnMapdv")); - -} - -QOpenGLVersionStatus QOpenGLFunctions_4_5_DeprecatedBackend::versionStatus() -{ - return QOpenGLVersionStatus(4, 5, QOpenGLVersionStatus::DeprecatedStatus); -} +QT_OPENGL_IMPLEMENT(QOpenGLFunctions_1_0_CoreBackend, QT_OPENGL_1_0_FUNCTIONS) +QT_OPENGL_IMPLEMENT(QOpenGLFunctions_1_1_CoreBackend, QT_OPENGL_1_1_FUNCTIONS) + +QT_OPENGL_IMPLEMENT(QOpenGLFunctions_1_2_CoreBackend, QT_OPENGL_1_2_FUNCTIONS) +QT_OPENGL_IMPLEMENT(QOpenGLFunctions_1_3_CoreBackend, QT_OPENGL_1_3_FUNCTIONS) +QT_OPENGL_IMPLEMENT(QOpenGLFunctions_1_4_CoreBackend, QT_OPENGL_1_4_FUNCTIONS) +QT_OPENGL_IMPLEMENT(QOpenGLFunctions_1_5_CoreBackend, QT_OPENGL_1_5_FUNCTIONS) +QT_OPENGL_IMPLEMENT(QOpenGLFunctions_2_0_CoreBackend, QT_OPENGL_2_0_FUNCTIONS) +QT_OPENGL_IMPLEMENT(QOpenGLFunctions_2_1_CoreBackend, QT_OPENGL_2_1_FUNCTIONS) +QT_OPENGL_IMPLEMENT(QOpenGLFunctions_3_0_CoreBackend, QT_OPENGL_3_0_FUNCTIONS) +QT_OPENGL_IMPLEMENT(QOpenGLFunctions_3_1_CoreBackend, QT_OPENGL_3_1_FUNCTIONS) +QT_OPENGL_IMPLEMENT(QOpenGLFunctions_3_2_CoreBackend, QT_OPENGL_3_2_FUNCTIONS) +QT_OPENGL_IMPLEMENT(QOpenGLFunctions_3_3_CoreBackend, QT_OPENGL_3_3_FUNCTIONS) +QT_OPENGL_IMPLEMENT(QOpenGLFunctions_4_0_CoreBackend, QT_OPENGL_4_0_FUNCTIONS) +QT_OPENGL_IMPLEMENT(QOpenGLFunctions_4_1_CoreBackend, QT_OPENGL_4_1_FUNCTIONS) +QT_OPENGL_IMPLEMENT(QOpenGLFunctions_4_2_CoreBackend, QT_OPENGL_4_2_FUNCTIONS) +QT_OPENGL_IMPLEMENT(QOpenGLFunctions_4_3_CoreBackend, QT_OPENGL_4_3_FUNCTIONS) +QT_OPENGL_IMPLEMENT(QOpenGLFunctions_4_4_CoreBackend, QT_OPENGL_4_4_FUNCTIONS) +QT_OPENGL_IMPLEMENT(QOpenGLFunctions_4_5_CoreBackend, QT_OPENGL_4_5_FUNCTIONS) + +QT_OPENGL_IMPLEMENT(QOpenGLFunctions_1_0_DeprecatedBackend, QT_OPENGL_1_0_DEPRECATED_FUNCTIONS) +QT_OPENGL_IMPLEMENT(QOpenGLFunctions_1_1_DeprecatedBackend, QT_OPENGL_1_1_DEPRECATED_FUNCTIONS) + +QT_OPENGL_IMPLEMENT(QOpenGLFunctions_1_2_DeprecatedBackend, QT_OPENGL_1_2_DEPRECATED_FUNCTIONS) +QT_OPENGL_IMPLEMENT(QOpenGLFunctions_1_3_DeprecatedBackend, QT_OPENGL_1_3_DEPRECATED_FUNCTIONS) +QT_OPENGL_IMPLEMENT(QOpenGLFunctions_1_4_DeprecatedBackend, QT_OPENGL_1_4_DEPRECATED_FUNCTIONS) +QT_OPENGL_IMPLEMENT(QOpenGLFunctions_2_0_DeprecatedBackend, QT_OPENGL_2_0_DEPRECATED_FUNCTIONS) +QT_OPENGL_IMPLEMENT(QOpenGLFunctions_3_0_DeprecatedBackend, QT_OPENGL_3_0_DEPRECATED_FUNCTIONS) +QT_OPENGL_IMPLEMENT(QOpenGLFunctions_3_3_DeprecatedBackend, QT_OPENGL_3_3_DEPRECATED_FUNCTIONS) +QT_OPENGL_IMPLEMENT(QOpenGLFunctions_4_5_DeprecatedBackend, QT_OPENGL_4_5_DEPRECATED_FUNCTIONS) #else |