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+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#include "qopenglversionfunctions.h"
+#include "qopenglcontext.h"
+#include "qdebug.h"
+
+QT_BEGIN_NAMESPACE
+
+QOpenGLVersionFunctionsBackend *QAbstractOpenGLFunctionsPrivate::functionsBackend(QOpenGLContext *context,
+ const QOpenGLVersionStatus &v)
+{
+ Q_ASSERT(context);
+ return context->functionsBackend(v);
+}
+
+void QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(QOpenGLContext *context,
+ const QOpenGLVersionStatus &v,
+ QOpenGLVersionFunctionsBackend *backend)
+{
+ Q_ASSERT(context);
+ context->insertFunctionsBackend(v, backend);
+}
+
+void QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(QOpenGLContext *context, const QOpenGLVersionStatus &v)
+{
+ Q_ASSERT(context);
+ context->removeFunctionsBackend(v);
+}
+
+
+/*!
+ \class QAbstractOpenGLFunctions
+ \inmodule QtGui
+ \since 5.1
+ \brief The QAbstractOpenGLFunctions class is the base class of a family of
+ classes that expose all functions for each OpenGL version and
+ profile.
+
+ OpenGL implementations on different platforms are able to link to a variable
+ number of OpenGL functions depending upon the OpenGL ABI on that platform.
+ For example, on Microsoft Windows only functions up to those in OpenGL 1.1
+ can be linked to at build time. All other functions must be resolved at
+ runtime. The traditional solution to this has been to use either
+ QOpenGLContext::getProcAddress() or QOpenGLFunctions. The former is tedious
+ and error prone and means dealing directly with function pointers. The
+ latter only exposes those functions common to OpenGL ES 2 and desktop
+ OpenGL. There is however much new OpenGL functionality that is useful when
+ writing real world OpenGL applications.
+
+ Qt now provides a family of classes which all inherit from
+ QAbstractOpenGLFunctions which expose every core OpenGL function by way of a
+ corresponding member function. There is a class for every valid combination
+ of OpenGL version and profile. Each class follows the naming convention
+ QOpenGLFunctions_<MAJOR VERSION>_<MINOR VERSION>[_PROFILE].
+
+ For OpenGL versions 1.0 through to 3.0 there are no profiles, leading to the
+ classes:
+
+ \list
+ \li QOpenGLFunctions_1_0
+ \li QOpenGLFunctions_1_1
+ \li QOpenGLFunctions_1_2
+ \li QOpenGLFunctions_1_3
+ \li QOpenGLFunctions_1_4
+ \li QOpenGLFunctions_1_5
+ \li QOpenGLFunctions_2_0
+ \li QOpenGLFunctions_2_1
+ \li QOpenGLFunctions_3_0
+ \endlist
+
+ where each class inherits from QAbstractOpenGLFunctions.
+
+ OpenGL version 3.1 removed many deprecated functions leading to a much
+ simpler and generic API.
+
+ With OpenGL 3.2 the concept of profiles was introduced. Two profiles are
+ currently defined for OpenGL: Core and Compatibility.
+
+ The Core profile does not include any of the functions that were removed
+ in OpenGL 3.1. The Compatibility profile contains all functions in the
+ Core profile of the same version plus all of the functions that were
+ removed in OpenGL 3.1. In this way the Compatibility profile classes allow
+ use of newer OpenGL functionality but also allows you to keep using your
+ legacy OpenGL code. For new OpenGL code the Core profile should be
+ preferred.
+
+ Please note that some vendors, notably Apple, do not implement the
+ Compatibility profile. Therefore if you wish to target new OpenGL features
+ on OS X then you should ensure that you request a Core profile context via
+ QSurfaceFormat::setProfile().
+
+ Qt provides classes for all version and Core and Compatibility profile
+ combinations. The classes for OpenGL versions 3.1 through to 4.3 are:
+
+ \list
+ \li QOpenGLFunctions_3_1
+ \li QOpenGLFunctions_3_2_Core
+ \li QOpenGLFunctions_3_2_Compatibility
+ \li QOpenGLFunctions_3_3_Core
+ \li QOpenGLFunctions_3_3_Compatibility
+ \li QOpenGLFunctions_4_0_Core
+ \li QOpenGLFunctions_4_0_Compatibility
+ \li QOpenGLFunctions_4_1_Core
+ \li QOpenGLFunctions_4_1_Compatibility
+ \li QOpenGLFunctions_4_2_Core
+ \li QOpenGLFunctions_4_2_Compatibility
+ \li QOpenGLFunctions_4_3_Core
+ \li QOpenGLFunctions_4_3_Compatibility
+ \endlist
+
+ where each class inherits from QAbstractOpenGLFunctions.
+
+ A pointer to an object of the class corresponding to the version and
+ profile of OpenGL in use can be obtained from
+ QOpenGLFunctions::versionFunctions(). If obtained in this way, note that
+ the QOpenGLContext retains ownership of the object. This is so that only
+ one instance need be created.
+
+ Before calling any of the exposed OpenGL functions you must ensure that the
+ object has resolved the function pointers to the OpenGL functions. This
+ only needs to be done once per instance with initializeOpenGLFunctions().
+ Once initialized, the object can be used to call any OpenGL function for
+ the corresponding version and profile. Note that initializeOpenGLFunctions()
+ can fail in some circumstances so check the return value. Situations in
+ which initialization can fail are if you have a functions object for a version
+ or profile that contains functions that are not part of the context being
+ used to resolve the function pointers.
+
+ If you exclusively use function objects then you will get compile time
+ errors if you attempt to use a function not included in that version and
+ profile. This is obviously a lot easier to debug than undefined behavior
+ at run time.
+
+ \sa QOpenGLContext::versionFunctions()
+*/
+QAbstractOpenGLFunctions::QAbstractOpenGLFunctions()
+ : d_ptr(new QAbstractOpenGLFunctionsPrivate)
+{
+}
+
+QAbstractOpenGLFunctions::~QAbstractOpenGLFunctions()
+{
+ delete d_ptr;
+}
+
+bool QAbstractOpenGLFunctions::initializeOpenGLFunctions()
+{
+ Q_D(QAbstractOpenGLFunctions);
+ d->initialized = true;
+ return true;
+}
+
+bool QAbstractOpenGLFunctions::isInitialized() const
+{
+ Q_D(const QAbstractOpenGLFunctions);
+ return d->initialized;
+}
+
+void QAbstractOpenGLFunctions::setOwningContext(const QOpenGLContext *context)
+{
+ Q_D(QAbstractOpenGLFunctions);
+ d->owningContext = const_cast<QOpenGLContext*>(context);
+}
+
+QOpenGLContext *QAbstractOpenGLFunctions::owningContext() const
+{
+ Q_D(const QAbstractOpenGLFunctions);
+ return d->owningContext;
+}
+
+#if !defined(QT_OPENGL_ES_2)
+
+QOpenGLFunctions_1_0_CoreBackend::QOpenGLFunctions_1_0_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 1.0 core functions
+#if defined(Q_OS_WIN)
+ HMODULE handle = GetModuleHandleA("opengl32.dll");
+ Viewport = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei )>(GetProcAddress(handle, "glViewport"));
+ DepthRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(GetProcAddress(handle, "glDepthRange"));
+ IsEnabled = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glIsEnabled"));
+ GetTexLevelParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint *)>(GetProcAddress(handle, "glGetTexLevelParameteriv"));
+ GetTexLevelParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLfloat *)>(GetProcAddress(handle, "glGetTexLevelParameterfv"));
+ GetTexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(GetProcAddress(handle, "glGetTexParameteriv"));
+ GetTexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(GetProcAddress(handle, "glGetTexParameterfv"));
+ GetTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLenum , GLvoid *)>(GetProcAddress(handle, "glGetTexImage"));
+ GetString = reinterpret_cast<const GLubyte * (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glGetString"));
+ GetIntegerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint *)>(GetProcAddress(handle, "glGetIntegerv"));
+ GetFloatv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat *)>(GetProcAddress(handle, "glGetFloatv"));
+ GetError = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glGetError"));
+ GetDoublev = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble *)>(GetProcAddress(handle, "glGetDoublev"));
+ GetBooleanv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean *)>(GetProcAddress(handle, "glGetBooleanv"));
+ ReadPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)>(GetProcAddress(handle, "glReadPixels"));
+ ReadBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glReadBuffer"));
+ PixelStorei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(GetProcAddress(handle, "glPixelStorei"));
+ PixelStoref = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(GetProcAddress(handle, "glPixelStoref"));
+ DepthFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glDepthFunc"));
+ StencilOp = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum )>(GetProcAddress(handle, "glStencilOp"));
+ StencilFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLuint )>(GetProcAddress(handle, "glStencilFunc"));
+ LogicOp = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glLogicOp"));
+ BlendFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(GetProcAddress(handle, "glBlendFunc"));
+ Flush = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glFlush"));
+ Finish = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glFinish"));
+ Enable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glEnable"));
+ Disable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glDisable"));
+ DepthMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLboolean )>(GetProcAddress(handle, "glDepthMask"));
+ ColorMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLboolean , GLboolean , GLboolean , GLboolean )>(GetProcAddress(handle, "glColorMask"));
+ StencilMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glStencilMask"));
+ ClearDepth = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(GetProcAddress(handle, "glClearDepth"));
+ ClearStencil = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(GetProcAddress(handle, "glClearStencil"));
+ ClearColor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glClearColor"));
+ Clear = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(GetProcAddress(handle, "glClear"));
+ DrawBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glDrawBuffer"));
+ TexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, "glTexImage2D"));
+ TexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, "glTexImage1D"));
+ TexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(GetProcAddress(handle, "glTexParameteriv"));
+ TexParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(GetProcAddress(handle, "glTexParameteri"));
+ TexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(GetProcAddress(handle, "glTexParameterfv"));
+ TexParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(GetProcAddress(handle, "glTexParameterf"));
+ Scissor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei )>(GetProcAddress(handle, "glScissor"));
+ PolygonMode = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(GetProcAddress(handle, "glPolygonMode"));
+ PointSize = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(GetProcAddress(handle, "glPointSize"));
+ LineWidth = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(GetProcAddress(handle, "glLineWidth"));
+ Hint = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(GetProcAddress(handle, "glHint"));
+ FrontFace = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glFrontFace"));
+ CullFace = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glCullFace"));
+#else
+ Viewport = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glViewport"));
+ DepthRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(context->getProcAddress("glDepthRange"));
+ IsEnabled = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glIsEnabled"));
+ GetTexLevelParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint *)>(context->getProcAddress("glGetTexLevelParameteriv"));
+ GetTexLevelParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLfloat *)>(context->getProcAddress("glGetTexLevelParameterfv"));
+ GetTexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTexParameteriv"));
+ GetTexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetTexParameterfv"));
+ GetTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetTexImage"));
+ GetString = reinterpret_cast<const GLubyte * (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glGetString"));
+ GetIntegerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint *)>(context->getProcAddress("glGetIntegerv"));
+ GetFloatv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat *)>(context->getProcAddress("glGetFloatv"));
+ GetError = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glGetError"));
+ GetDoublev = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble *)>(context->getProcAddress("glGetDoublev"));
+ GetBooleanv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean *)>(context->getProcAddress("glGetBooleanv"));
+ ReadPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glReadPixels"));
+ ReadBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glReadBuffer"));
+ PixelStorei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glPixelStorei"));
+ PixelStoref = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glPixelStoref"));
+ DepthFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glDepthFunc"));
+ StencilOp = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum )>(context->getProcAddress("glStencilOp"));
+ StencilFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLuint )>(context->getProcAddress("glStencilFunc"));
+ LogicOp = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glLogicOp"));
+ BlendFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glBlendFunc"));
+ Flush = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glFlush"));
+ Finish = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glFinish"));
+ Enable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glEnable"));
+ Disable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glDisable"));
+ DepthMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLboolean )>(context->getProcAddress("glDepthMask"));
+ ColorMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLboolean , GLboolean , GLboolean , GLboolean )>(context->getProcAddress("glColorMask"));
+ StencilMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glStencilMask"));
+ ClearDepth = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(context->getProcAddress("glClearDepth"));
+ ClearStencil = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(context->getProcAddress("glClearStencil"));
+ ClearColor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glClearColor"));
+ Clear = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(context->getProcAddress("glClear"));
+ DrawBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glDrawBuffer"));
+ TexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexImage2D"));
+ TexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexImage1D"));
+ TexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glTexParameteriv"));
+ TexParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glTexParameteri"));
+ TexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glTexParameterfv"));
+ TexParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glTexParameterf"));
+ Scissor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glScissor"));
+ PolygonMode = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glPolygonMode"));
+ PointSize = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glPointSize"));
+ LineWidth = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glLineWidth"));
+ Hint = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glHint"));
+ FrontFace = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glFrontFace"));
+ CullFace = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glCullFace"));
+#endif
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_1_0_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(1, 0, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_1_1_CoreBackend::QOpenGLFunctions_1_1_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 1.1 core functions
+#if defined(Q_OS_WIN)
+ HMODULE handle = GetModuleHandleA("opengl32.dll");
+ Indexubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(GetProcAddress(handle, "glIndexubv"));
+ Indexub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte )>(GetProcAddress(handle, "glIndexub"));
+ IsTexture = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glIsTexture"));
+ GenTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(GetProcAddress(handle, "glGenTextures"));
+ DeleteTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(GetProcAddress(handle, "glDeleteTextures"));
+ BindTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(GetProcAddress(handle, "glBindTexture"));
+ TexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, "glTexSubImage2D"));
+ TexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, "glTexSubImage1D"));
+ CopyTexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(GetProcAddress(handle, "glCopyTexSubImage2D"));
+ CopyTexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei )>(GetProcAddress(handle, "glCopyTexSubImage1D"));
+ CopyTexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )>(GetProcAddress(handle, "glCopyTexImage2D"));
+ CopyTexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint )>(GetProcAddress(handle, "glCopyTexImage1D"));
+ PolygonOffset = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(GetProcAddress(handle, "glPolygonOffset"));
+ GetPointerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLvoid* *)>(GetProcAddress(handle, "glGetPointerv"));
+ DrawElements = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const GLvoid *)>(GetProcAddress(handle, "glDrawElements"));
+ DrawArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLsizei )>(GetProcAddress(handle, "glDrawArrays"));
+#else
+ Indexubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(context->getProcAddress("glIndexubv"));
+ Indexub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte )>(context->getProcAddress("glIndexub"));
+ IsTexture = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsTexture"));
+ GenTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenTextures"));
+ DeleteTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteTextures"));
+ BindTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindTexture"));
+ TexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexSubImage2D"));
+ TexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexSubImage1D"));
+ CopyTexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTexSubImage2D"));
+ CopyTexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyTexSubImage1D"));
+ CopyTexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )>(context->getProcAddress("glCopyTexImage2D"));
+ CopyTexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint )>(context->getProcAddress("glCopyTexImage1D"));
+ PolygonOffset = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glPolygonOffset"));
+ GetPointerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLvoid* *)>(context->getProcAddress("glGetPointerv"));
+ DrawElements = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const GLvoid *)>(context->getProcAddress("glDrawElements"));
+ DrawArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLsizei )>(context->getProcAddress("glDrawArrays"));
+#endif
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_1_1_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(1, 1, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_1_2_CoreBackend::QOpenGLFunctions_1_2_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 1.2 core functions
+ CopyTexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTexSubImage3D"));
+ TexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexSubImage3D"));
+ DrawRangeElements = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *)>(context->getProcAddress("glDrawRangeElements"));
+ BlendEquation = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glBlendEquation"));
+ BlendColor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glBlendColor"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_1_2_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(1, 2, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_1_3_CoreBackend::QOpenGLFunctions_1_3_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 1.3 core functions
+ GetCompressedTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLvoid *)>(context->getProcAddress("glGetCompressedTexImage"));
+ CompressedTexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage1D"));
+ CompressedTexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage2D"));
+ CompressedTexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage3D"));
+ CompressedTexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage1D"));
+ CompressedTexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage2D"));
+ CompressedTexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage3D"));
+ SampleCoverage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLboolean )>(context->getProcAddress("glSampleCoverage"));
+ ActiveTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glActiveTexture"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_1_3_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(1, 3, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_1_4_CoreBackend::QOpenGLFunctions_1_4_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 1.4 core functions
+ PointParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glPointParameteriv"));
+ PointParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glPointParameteri"));
+ PointParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glPointParameterfv"));
+ PointParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glPointParameterf"));
+ MultiDrawElements = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLsizei *, GLenum , const GLvoid* const *, GLsizei )>(context->getProcAddress("glMultiDrawElements"));
+ MultiDrawArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *, const GLsizei *, GLsizei )>(context->getProcAddress("glMultiDrawArrays"));
+ BlendFuncSeparate = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glBlendFuncSeparate"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_1_4_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(1, 4, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_1_5_CoreBackend::QOpenGLFunctions_1_5_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 1.5 core functions
+ GetBufferPointerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLvoid* *)>(context->getProcAddress("glGetBufferPointerv"));
+ GetBufferParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetBufferParameteriv"));
+ UnmapBuffer = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glUnmapBuffer"));
+ MapBuffer = reinterpret_cast<GLvoid* (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glMapBuffer"));
+ GetBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLintptr , GLsizeiptr , GLvoid *)>(context->getProcAddress("glGetBufferSubData"));
+ BufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLintptr , GLsizeiptr , const GLvoid *)>(context->getProcAddress("glBufferSubData"));
+ BufferData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizeiptr , const GLvoid *, GLenum )>(context->getProcAddress("glBufferData"));
+ IsBuffer = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsBuffer"));
+ GenBuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenBuffers"));
+ DeleteBuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteBuffers"));
+ BindBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindBuffer"));
+ GetQueryObjectuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetQueryObjectuiv"));
+ GetQueryObjectiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetQueryObjectiv"));
+ GetQueryiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetQueryiv"));
+ EndQuery = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glEndQuery"));
+ BeginQuery = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBeginQuery"));
+ IsQuery = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsQuery"));
+ DeleteQueries = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteQueries"));
+ GenQueries = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenQueries"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_1_5_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(1, 5, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_2_0_CoreBackend::QOpenGLFunctions_2_0_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 2.0 core functions
+ VertexAttribPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLboolean , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexAttribPointer"));
+ ValidateProgram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glValidateProgram"));
+ UniformMatrix4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix4fv"));
+ UniformMatrix3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix3fv"));
+ UniformMatrix2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix2fv"));
+ Uniform4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform4iv"));
+ Uniform3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform3iv"));
+ Uniform2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform2iv"));
+ Uniform1iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform1iv"));
+ Uniform4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform4fv"));
+ Uniform3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform3fv"));
+ Uniform2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform2fv"));
+ Uniform1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform1fv"));
+ Uniform4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glUniform4i"));
+ Uniform3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glUniform3i"));
+ Uniform2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glUniform2i"));
+ Uniform1i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(context->getProcAddress("glUniform1i"));
+ Uniform4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glUniform4f"));
+ Uniform3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glUniform3f"));
+ Uniform2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat )>(context->getProcAddress("glUniform2f"));
+ Uniform1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat )>(context->getProcAddress("glUniform1f"));
+ UseProgram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glUseProgram"));
+ ShaderSource = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLchar* const *, const GLint *)>(context->getProcAddress("glShaderSource"));
+ LinkProgram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glLinkProgram"));
+ IsShader = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsShader"));
+ IsProgram = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsProgram"));
+ GetVertexAttribPointerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLvoid* *)>(context->getProcAddress("glGetVertexAttribPointerv"));
+ GetVertexAttribiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexAttribiv"));
+ GetVertexAttribfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetVertexAttribfv"));
+ GetVertexAttribdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLdouble *)>(context->getProcAddress("glGetVertexAttribdv"));
+ GetUniformiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint *)>(context->getProcAddress("glGetUniformiv"));
+ GetUniformfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLfloat *)>(context->getProcAddress("glGetUniformfv"));
+ GetUniformLocation = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , const GLchar *)>(context->getProcAddress("glGetUniformLocation"));
+ GetShaderSource = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetShaderSource"));
+ GetShaderInfoLog = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetShaderInfoLog"));
+ GetShaderiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetShaderiv"));
+ GetProgramInfoLog = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetProgramInfoLog"));
+ GetProgramiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetProgramiv"));
+ GetAttribLocation = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , const GLchar *)>(context->getProcAddress("glGetAttribLocation"));
+ GetAttachedShaders = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei *, GLuint *)>(context->getProcAddress("glGetAttachedShaders"));
+ GetActiveUniform = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)>(context->getProcAddress("glGetActiveUniform"));
+ GetActiveAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)>(context->getProcAddress("glGetActiveAttrib"));
+ EnableVertexAttribArray = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glEnableVertexAttribArray"));
+ DisableVertexAttribArray = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glDisableVertexAttribArray"));
+ DetachShader = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glDetachShader"));
+ DeleteShader = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glDeleteShader"));
+ DeleteProgram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glDeleteProgram"));
+ CreateShader = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glCreateShader"));
+ CreateProgram = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glCreateProgram"));
+ CompileShader = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glCompileShader"));
+ BindAttribLocation = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , const GLchar *)>(context->getProcAddress("glBindAttribLocation"));
+ AttachShader = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glAttachShader"));
+ StencilMaskSeparate = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glStencilMaskSeparate"));
+ StencilFuncSeparate = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLuint )>(context->getProcAddress("glStencilFuncSeparate"));
+ StencilOpSeparate = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glStencilOpSeparate"));
+ DrawBuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLenum *)>(context->getProcAddress("glDrawBuffers"));
+ BlendEquationSeparate = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glBlendEquationSeparate"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_2_0_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(2, 0, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_2_1_CoreBackend::QOpenGLFunctions_2_1_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 2.1 core functions
+ UniformMatrix4x3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix4x3fv"));
+ UniformMatrix3x4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix3x4fv"));
+ UniformMatrix4x2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix4x2fv"));
+ UniformMatrix2x4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix2x4fv"));
+ UniformMatrix3x2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix3x2fv"));
+ UniformMatrix2x3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix2x3fv"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_2_1_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(2, 1, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_3_0_CoreBackend::QOpenGLFunctions_3_0_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 3.0 core functions
+ IsVertexArray = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsVertexArray"));
+ GenVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenVertexArrays"));
+ DeleteVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteVertexArrays"));
+ BindVertexArray = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glBindVertexArray"));
+ FlushMappedBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLintptr , GLsizeiptr )>(context->getProcAddress("glFlushMappedBufferRange"));
+ MapBufferRange = reinterpret_cast<GLvoid* (QOPENGLF_APIENTRYP)(GLenum , GLintptr , GLsizeiptr , GLbitfield )>(context->getProcAddress("glMapBufferRange"));
+ FramebufferTextureLayer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLint , GLint )>(context->getProcAddress("glFramebufferTextureLayer"));
+ RenderbufferStorageMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glRenderbufferStorageMultisample"));
+ BlitFramebuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLbitfield , GLenum )>(context->getProcAddress("glBlitFramebuffer"));
+ GenerateMipmap = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glGenerateMipmap"));
+ GetFramebufferAttachmentParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetFramebufferAttachmentParameteriv"));
+ FramebufferRenderbuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLuint )>(context->getProcAddress("glFramebufferRenderbuffer"));
+ FramebufferTexture3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLuint , GLint , GLint )>(context->getProcAddress("glFramebufferTexture3D"));
+ FramebufferTexture2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLuint , GLint )>(context->getProcAddress("glFramebufferTexture2D"));
+ FramebufferTexture1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLuint , GLint )>(context->getProcAddress("glFramebufferTexture1D"));
+ CheckFramebufferStatus = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glCheckFramebufferStatus"));
+ GenFramebuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenFramebuffers"));
+ DeleteFramebuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteFramebuffers"));
+ BindFramebuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindFramebuffer"));
+ IsFramebuffer = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsFramebuffer"));
+ GetRenderbufferParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetRenderbufferParameteriv"));
+ RenderbufferStorage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glRenderbufferStorage"));
+ GenRenderbuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenRenderbuffers"));
+ DeleteRenderbuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteRenderbuffers"));
+ BindRenderbuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindRenderbuffer"));
+ IsRenderbuffer = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsRenderbuffer"));
+ GetStringi = reinterpret_cast<const GLubyte * (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glGetStringi"));
+ ClearBufferfi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLfloat , GLint )>(context->getProcAddress("glClearBufferfi"));
+ ClearBufferfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLfloat *)>(context->getProcAddress("glClearBufferfv"));
+ ClearBufferuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLuint *)>(context->getProcAddress("glClearBufferuiv"));
+ ClearBufferiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLint *)>(context->getProcAddress("glClearBufferiv"));
+ GetTexParameterIuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint *)>(context->getProcAddress("glGetTexParameterIuiv"));
+ GetTexParameterIiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTexParameterIiv"));
+ TexParameterIuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glTexParameterIuiv"));
+ TexParameterIiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glTexParameterIiv"));
+ Uniform4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform4uiv"));
+ Uniform3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform3uiv"));
+ Uniform2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform2uiv"));
+ Uniform1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform1uiv"));
+ Uniform4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glUniform4ui"));
+ Uniform3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLuint , GLuint , GLuint )>(context->getProcAddress("glUniform3ui"));
+ Uniform2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLuint , GLuint )>(context->getProcAddress("glUniform2ui"));
+ Uniform1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLuint )>(context->getProcAddress("glUniform1ui"));
+ GetFragDataLocation = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , const GLchar *)>(context->getProcAddress("glGetFragDataLocation"));
+ BindFragDataLocation = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , const GLchar *)>(context->getProcAddress("glBindFragDataLocation"));
+ GetUniformuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint *)>(context->getProcAddress("glGetUniformuiv"));
+ GetVertexAttribIuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetVertexAttribIuiv"));
+ GetVertexAttribIiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexAttribIiv"));
+ VertexAttribIPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexAttribIPointer"));
+ EndConditionalRender = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glEndConditionalRender"));
+ BeginConditionalRender = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glBeginConditionalRender"));
+ ClampColor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glClampColor"));
+ GetTransformFeedbackVarying = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLsizei , GLsizei *, GLsizei *, GLenum *, GLchar *)>(context->getProcAddress("glGetTransformFeedbackVarying"));
+ TransformFeedbackVaryings = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLchar* const *, GLenum )>(context->getProcAddress("glTransformFeedbackVaryings"));
+ BindBufferBase = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint )>(context->getProcAddress("glBindBufferBase"));
+ BindBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glBindBufferRange"));
+ EndTransformFeedback = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glEndTransformFeedback"));
+ BeginTransformFeedback = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glBeginTransformFeedback"));
+ IsEnabledi = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glIsEnabledi"));
+ Disablei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glDisablei"));
+ Enablei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glEnablei"));
+ GetIntegeri_v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLint *)>(context->getProcAddress("glGetIntegeri_v"));
+ GetBooleani_v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLboolean *)>(context->getProcAddress("glGetBooleani_v"));
+ ColorMaski = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLboolean , GLboolean , GLboolean , GLboolean )>(context->getProcAddress("glColorMaski"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_3_0_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(3, 0, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_3_1_CoreBackend::QOpenGLFunctions_3_1_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 3.1 core functions
+ CopyBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLintptr , GLintptr , GLsizeiptr )>(context->getProcAddress("glCopyBufferSubData"));
+ UniformBlockBinding = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glUniformBlockBinding"));
+ GetActiveUniformBlockName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveUniformBlockName"));
+ GetActiveUniformBlockiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetActiveUniformBlockiv"));
+ GetUniformBlockIndex = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLuint , const GLchar *)>(context->getProcAddress("glGetUniformBlockIndex"));
+ GetActiveUniformName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveUniformName"));
+ GetActiveUniformsiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLuint *, GLenum , GLint *)>(context->getProcAddress("glGetActiveUniformsiv"));
+ GetUniformIndices = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLchar* const *, GLuint *)>(context->getProcAddress("glGetUniformIndices"));
+ PrimitiveRestartIndex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glPrimitiveRestartIndex"));
+ TexBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glTexBuffer"));
+ DrawElementsInstanced = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const GLvoid *, GLsizei )>(context->getProcAddress("glDrawElementsInstanced"));
+ DrawArraysInstanced = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLsizei , GLsizei )>(context->getProcAddress("glDrawArraysInstanced"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_3_1_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(3, 1, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_3_2_CoreBackend::QOpenGLFunctions_3_2_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 3.2 core functions
+ SampleMaski = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLbitfield )>(context->getProcAddress("glSampleMaski"));
+ GetMultisamplefv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLfloat *)>(context->getProcAddress("glGetMultisamplefv"));
+ TexImage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexImage3DMultisample"));
+ TexImage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexImage2DMultisample"));
+ GetSynciv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsync , GLenum , GLsizei , GLsizei *, GLint *)>(context->getProcAddress("glGetSynciv"));
+ GetInteger64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint64 *)>(context->getProcAddress("glGetInteger64v"));
+ WaitSync = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsync , GLbitfield , GLuint64 )>(context->getProcAddress("glWaitSync"));
+ ClientWaitSync = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)(GLsync , GLbitfield , GLuint64 )>(context->getProcAddress("glClientWaitSync"));
+ DeleteSync = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsync )>(context->getProcAddress("glDeleteSync"));
+ IsSync = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLsync )>(context->getProcAddress("glIsSync"));
+ FenceSync = reinterpret_cast<GLsync (QOPENGLF_APIENTRYP)(GLenum , GLbitfield )>(context->getProcAddress("glFenceSync"));
+ ProvokingVertex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glProvokingVertex"));
+ MultiDrawElementsBaseVertex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLsizei *, GLenum , const GLvoid* const *, GLsizei , const GLint *)>(context->getProcAddress("glMultiDrawElementsBaseVertex"));
+ DrawElementsInstancedBaseVertex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const GLvoid *, GLsizei , GLint )>(context->getProcAddress("glDrawElementsInstancedBaseVertex"));
+ DrawRangeElementsBaseVertex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *, GLint )>(context->getProcAddress("glDrawRangeElementsBaseVertex"));
+ DrawElementsBaseVertex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const GLvoid *, GLint )>(context->getProcAddress("glDrawElementsBaseVertex"));
+ FramebufferTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLint )>(context->getProcAddress("glFramebufferTexture"));
+ GetBufferParameteri64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint64 *)>(context->getProcAddress("glGetBufferParameteri64v"));
+ GetInteger64i_v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLint64 *)>(context->getProcAddress("glGetInteger64i_v"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_3_2_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(3, 2, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_3_3_CoreBackend::QOpenGLFunctions_3_3_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 3.3 core functions
+ VertexAttribP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP4uiv"));
+ VertexAttribP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP4ui"));
+ VertexAttribP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP3uiv"));
+ VertexAttribP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP3ui"));
+ VertexAttribP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP2uiv"));
+ VertexAttribP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP2ui"));
+ VertexAttribP1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP1uiv"));
+ VertexAttribP1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP1ui"));
+ SecondaryColorP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glSecondaryColorP3uiv"));
+ SecondaryColorP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glSecondaryColorP3ui"));
+ ColorP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glColorP4uiv"));
+ ColorP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glColorP4ui"));
+ ColorP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glColorP3uiv"));
+ ColorP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glColorP3ui"));
+ NormalP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glNormalP3uiv"));
+ NormalP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glNormalP3ui"));
+ MultiTexCoordP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP4uiv"));
+ MultiTexCoordP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP4ui"));
+ MultiTexCoordP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP3uiv"));
+ MultiTexCoordP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP3ui"));
+ MultiTexCoordP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP2uiv"));
+ MultiTexCoordP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP2ui"));
+ MultiTexCoordP1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP1uiv"));
+ MultiTexCoordP1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP1ui"));
+ TexCoordP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP4uiv"));
+ TexCoordP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP4ui"));
+ TexCoordP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP3uiv"));
+ TexCoordP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP3ui"));
+ TexCoordP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP2uiv"));
+ TexCoordP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP2ui"));
+ TexCoordP1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP1uiv"));
+ TexCoordP1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP1ui"));
+ VertexP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP4uiv"));
+ VertexP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glVertexP4ui"));
+ VertexP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP3uiv"));
+ VertexP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glVertexP3ui"));
+ VertexP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP2uiv"));
+ VertexP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glVertexP2ui"));
+ GetQueryObjectui64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint64 *)>(context->getProcAddress("glGetQueryObjectui64v"));
+ GetQueryObjecti64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint64 *)>(context->getProcAddress("glGetQueryObjecti64v"));
+ QueryCounter = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glQueryCounter"));
+ GetSamplerParameterIuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetSamplerParameterIuiv"));
+ GetSamplerParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetSamplerParameterfv"));
+ GetSamplerParameterIiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetSamplerParameterIiv"));
+ GetSamplerParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetSamplerParameteriv"));
+ SamplerParameterIuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLuint *)>(context->getProcAddress("glSamplerParameterIuiv"));
+ SamplerParameterIiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLint *)>(context->getProcAddress("glSamplerParameterIiv"));
+ SamplerParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLfloat *)>(context->getProcAddress("glSamplerParameterfv"));
+ SamplerParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat )>(context->getProcAddress("glSamplerParameterf"));
+ SamplerParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLint *)>(context->getProcAddress("glSamplerParameteriv"));
+ SamplerParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint )>(context->getProcAddress("glSamplerParameteri"));
+ BindSampler = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glBindSampler"));
+ IsSampler = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsSampler"));
+ DeleteSamplers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteSamplers"));
+ GenSamplers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenSamplers"));
+ GetFragDataIndex = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , const GLchar *)>(context->getProcAddress("glGetFragDataIndex"));
+ BindFragDataLocationIndexed = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , const GLchar *)>(context->getProcAddress("glBindFragDataLocationIndexed"));
+ VertexAttribDivisor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribDivisor"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_3_3_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(3, 3, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_4_0_CoreBackend::QOpenGLFunctions_4_0_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 4.0 core functions
+ GetQueryIndexediv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetQueryIndexediv"));
+ EndQueryIndexed = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glEndQueryIndexed"));
+ BeginQueryIndexed = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint )>(context->getProcAddress("glBeginQueryIndexed"));
+ DrawTransformFeedbackStream = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint )>(context->getProcAddress("glDrawTransformFeedbackStream"));
+ DrawTransformFeedback = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glDrawTransformFeedback"));
+ ResumeTransformFeedback = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glResumeTransformFeedback"));
+ PauseTransformFeedback = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPauseTransformFeedback"));
+ IsTransformFeedback = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsTransformFeedback"));
+ GenTransformFeedbacks = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenTransformFeedbacks"));
+ DeleteTransformFeedbacks = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteTransformFeedbacks"));
+ BindTransformFeedback = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindTransformFeedback"));
+ PatchParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glPatchParameterfv"));
+ PatchParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glPatchParameteri"));
+ GetProgramStageiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetProgramStageiv"));
+ GetUniformSubroutineuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLuint *)>(context->getProcAddress("glGetUniformSubroutineuiv"));
+ UniformSubroutinesuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLuint *)>(context->getProcAddress("glUniformSubroutinesuiv"));
+ GetActiveSubroutineName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveSubroutineName"));
+ GetActiveSubroutineUniformName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveSubroutineUniformName"));
+ GetActiveSubroutineUniformiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetActiveSubroutineUniformiv"));
+ GetSubroutineIndex = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetSubroutineIndex"));
+ GetSubroutineUniformLocation = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetSubroutineUniformLocation"));
+ GetUniformdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLdouble *)>(context->getProcAddress("glGetUniformdv"));
+ UniformMatrix4x3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix4x3dv"));
+ UniformMatrix4x2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix4x2dv"));
+ UniformMatrix3x4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix3x4dv"));
+ UniformMatrix3x2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix3x2dv"));
+ UniformMatrix2x4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix2x4dv"));
+ UniformMatrix2x3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix2x3dv"));
+ UniformMatrix4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix4dv"));
+ UniformMatrix3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix3dv"));
+ UniformMatrix2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix2dv"));
+ Uniform4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform4dv"));
+ Uniform3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform3dv"));
+ Uniform2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform2dv"));
+ Uniform1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform1dv"));
+ Uniform4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glUniform4d"));
+ Uniform3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glUniform3d"));
+ Uniform2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble )>(context->getProcAddress("glUniform2d"));
+ Uniform1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble )>(context->getProcAddress("glUniform1d"));
+ DrawElementsIndirect = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glDrawElementsIndirect"));
+ DrawArraysIndirect = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLvoid *)>(context->getProcAddress("glDrawArraysIndirect"));
+ BlendFuncSeparatei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glBlendFuncSeparatei"));
+ BlendFunci = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum )>(context->getProcAddress("glBlendFunci"));
+ BlendEquationSeparatei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum )>(context->getProcAddress("glBlendEquationSeparatei"));
+ BlendEquationi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glBlendEquationi"));
+ MinSampleShading = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glMinSampleShading"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_4_0_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(4, 0, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_4_1_CoreBackend::QOpenGLFunctions_4_1_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 4.1 core functions
+ GetDoublei_v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLdouble *)>(context->getProcAddress("glGetDoublei_v"));
+ GetFloati_v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLfloat *)>(context->getProcAddress("glGetFloati_v"));
+ DepthRangeIndexed = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glDepthRangeIndexed"));
+ DepthRangeArrayv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLdouble *)>(context->getProcAddress("glDepthRangeArrayv"));
+ ScissorIndexedv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glScissorIndexedv"));
+ ScissorIndexed = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glScissorIndexed"));
+ ScissorArrayv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLint *)>(context->getProcAddress("glScissorArrayv"));
+ ViewportIndexedfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glViewportIndexedfv"));
+ ViewportIndexedf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glViewportIndexedf"));
+ ViewportArrayv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLfloat *)>(context->getProcAddress("glViewportArrayv"));
+ GetVertexAttribLdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLdouble *)>(context->getProcAddress("glGetVertexAttribLdv"));
+ VertexAttribLPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexAttribLPointer"));
+ VertexAttribL4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL4dv"));
+ VertexAttribL3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL3dv"));
+ VertexAttribL2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL2dv"));
+ VertexAttribL1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL1dv"));
+ VertexAttribL4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttribL4d"));
+ VertexAttribL3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttribL3d"));
+ VertexAttribL2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttribL2d"));
+ VertexAttribL1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble )>(context->getProcAddress("glVertexAttribL1d"));
+ GetProgramPipelineInfoLog = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetProgramPipelineInfoLog"));
+ ValidateProgramPipeline = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glValidateProgramPipeline"));
+ ProgramUniformMatrix4x3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix4x3dv"));
+ ProgramUniformMatrix3x4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix3x4dv"));
+ ProgramUniformMatrix4x2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix4x2dv"));
+ ProgramUniformMatrix2x4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix2x4dv"));
+ ProgramUniformMatrix3x2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix3x2dv"));
+ ProgramUniformMatrix2x3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix2x3dv"));
+ ProgramUniformMatrix4x3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix4x3fv"));
+ ProgramUniformMatrix3x4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix3x4fv"));
+ ProgramUniformMatrix4x2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix4x2fv"));
+ ProgramUniformMatrix2x4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix2x4fv"));
+ ProgramUniformMatrix3x2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix3x2fv"));
+ ProgramUniformMatrix2x3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix2x3fv"));
+ ProgramUniformMatrix4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix4dv"));
+ ProgramUniformMatrix3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix3dv"));
+ ProgramUniformMatrix2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix2dv"));
+ ProgramUniformMatrix4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix4fv"));
+ ProgramUniformMatrix3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix3fv"));
+ ProgramUniformMatrix2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix2fv"));
+ ProgramUniform4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform4uiv"));
+ ProgramUniform4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glProgramUniform4ui"));
+ ProgramUniform4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform4dv"));
+ ProgramUniform4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glProgramUniform4d"));
+ ProgramUniform4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform4fv"));
+ ProgramUniform4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glProgramUniform4f"));
+ ProgramUniform4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform4iv"));
+ ProgramUniform4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glProgramUniform4i"));
+ ProgramUniform3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform3uiv"));
+ ProgramUniform3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint , GLuint , GLuint )>(context->getProcAddress("glProgramUniform3ui"));
+ ProgramUniform3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform3dv"));
+ ProgramUniform3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glProgramUniform3d"));
+ ProgramUniform3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform3fv"));
+ ProgramUniform3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glProgramUniform3f"));
+ ProgramUniform3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform3iv"));
+ ProgramUniform3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glProgramUniform3i"));
+ ProgramUniform2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform2uiv"));
+ ProgramUniform2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint , GLuint )>(context->getProcAddress("glProgramUniform2ui"));
+ ProgramUniform2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform2dv"));
+ ProgramUniform2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLdouble , GLdouble )>(context->getProcAddress("glProgramUniform2d"));
+ ProgramUniform2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform2fv"));
+ ProgramUniform2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLfloat , GLfloat )>(context->getProcAddress("glProgramUniform2f"));
+ ProgramUniform2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform2iv"));
+ ProgramUniform2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint )>(context->getProcAddress("glProgramUniform2i"));
+ ProgramUniform1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform1uiv"));
+ ProgramUniform1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint )>(context->getProcAddress("glProgramUniform1ui"));
+ ProgramUniform1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform1dv"));
+ ProgramUniform1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLdouble )>(context->getProcAddress("glProgramUniform1d"));
+ ProgramUniform1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform1fv"));
+ ProgramUniform1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLfloat )>(context->getProcAddress("glProgramUniform1f"));
+ ProgramUniform1iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform1iv"));
+ ProgramUniform1i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint )>(context->getProcAddress("glProgramUniform1i"));
+ GetProgramPipelineiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetProgramPipelineiv"));
+ IsProgramPipeline = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsProgramPipeline"));
+ GenProgramPipelines = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenProgramPipelines"));
+ DeleteProgramPipelines = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteProgramPipelines"));
+ BindProgramPipeline = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glBindProgramPipeline"));
+ CreateShaderProgramv = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLchar* const *)>(context->getProcAddress("glCreateShaderProgramv"));
+ ActiveShaderProgram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glActiveShaderProgram"));
+ UseProgramStages = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLbitfield , GLuint )>(context->getProcAddress("glUseProgramStages"));
+ ProgramParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint )>(context->getProcAddress("glProgramParameteri"));
+ ProgramBinary = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLvoid *, GLsizei )>(context->getProcAddress("glProgramBinary"));
+ GetProgramBinary = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei *, GLenum *, GLvoid *)>(context->getProcAddress("glGetProgramBinary"));
+ ClearDepthf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glClearDepthf"));
+ DepthRangef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glDepthRangef"));
+ GetShaderPrecisionFormat = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *, GLint *)>(context->getProcAddress("glGetShaderPrecisionFormat"));
+ ShaderBinary = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *, GLenum , const GLvoid *, GLsizei )>(context->getProcAddress("glShaderBinary"));
+ ReleaseShaderCompiler = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glReleaseShaderCompiler"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_4_1_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(4, 1, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_4_2_CoreBackend::QOpenGLFunctions_4_2_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 4.2 core functions
+ TexStorage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glTexStorage3D"));
+ TexStorage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glTexStorage2D"));
+ TexStorage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei )>(context->getProcAddress("glTexStorage1D"));
+ MemoryBarrier = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(context->getProcAddress("glMemoryBarrier"));
+ BindImageTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLint , GLboolean , GLint , GLenum , GLenum )>(context->getProcAddress("glBindImageTexture"));
+ GetActiveAtomicCounterBufferiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetActiveAtomicCounterBufferiv"));
+ GetInternalformativ = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLsizei , GLint *)>(context->getProcAddress("glGetInternalformativ"));
+ DrawTransformFeedbackStreamInstanced = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLsizei )>(context->getProcAddress("glDrawTransformFeedbackStreamInstanced"));
+ DrawTransformFeedbackInstanced = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei )>(context->getProcAddress("glDrawTransformFeedbackInstanced"));
+ DrawElementsInstancedBaseVertexBaseInstance = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const void *, GLsizei , GLint , GLuint )>(context->getProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"));
+ DrawElementsInstancedBaseInstance = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const void *, GLsizei , GLuint )>(context->getProcAddress("glDrawElementsInstancedBaseInstance"));
+ DrawArraysInstancedBaseInstance = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLsizei , GLsizei , GLuint )>(context->getProcAddress("glDrawArraysInstancedBaseInstance"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_4_2_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(4, 2, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_4_3_CoreBackend::QOpenGLFunctions_4_3_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 4.3 core functions
+ TexStorage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexStorage3DMultisample"));
+ TexStorage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexStorage2DMultisample"));
+ TexBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glTexBufferRange"));
+ ShaderStorageBlockBinding = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glShaderStorageBlockBinding"));
+ GetProgramResourceLocationIndex = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetProgramResourceLocationIndex"));
+ GetProgramResourceLocation = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetProgramResourceLocation"));
+ GetProgramResourceiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLsizei , const GLenum *, GLsizei , GLsizei *, GLint *)>(context->getProcAddress("glGetProgramResourceiv"));
+ GetProgramResourceName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetProgramResourceName"));
+ GetProgramResourceIndex = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetProgramResourceIndex"));
+ GetProgramInterfaceiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetProgramInterfaceiv"));
+ MultiDrawElementsIndirect = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const void *, GLsizei , GLsizei )>(context->getProcAddress("glMultiDrawElementsIndirect"));
+ MultiDrawArraysIndirect = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const void *, GLsizei , GLsizei )>(context->getProcAddress("glMultiDrawArraysIndirect"));
+ InvalidateSubFramebuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLenum *, GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glInvalidateSubFramebuffer"));
+ InvalidateFramebuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLenum *)>(context->getProcAddress("glInvalidateFramebuffer"));
+ InvalidateBufferData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glInvalidateBufferData"));
+ InvalidateBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glInvalidateBufferSubData"));
+ InvalidateTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint )>(context->getProcAddress("glInvalidateTexImage"));
+ InvalidateTexSubImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glInvalidateTexSubImage"));
+ GetInternalformati64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLsizei , GLint64 *)>(context->getProcAddress("glGetInternalformati64v"));
+ GetFramebufferParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetFramebufferParameteriv"));
+ FramebufferParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glFramebufferParameteri"));
+ VertexBindingDivisor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glVertexBindingDivisor"));
+ VertexAttribBinding = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribBinding"));
+ VertexAttribLFormat = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexAttribLFormat"));
+ VertexAttribIFormat = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexAttribIFormat"));
+ VertexAttribFormat = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribFormat"));
+ BindVertexBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLintptr , GLsizei )>(context->getProcAddress("glBindVertexBuffer"));
+ TextureView = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLenum , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glTextureView"));
+ CopyImageSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLint , GLuint , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glCopyImageSubData"));
+ DispatchComputeIndirect = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLintptr )>(context->getProcAddress("glDispatchComputeIndirect"));
+ DispatchCompute = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glDispatchCompute"));
+ ClearBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLintptr , GLsizeiptr , GLenum , GLenum , const void *)>(context->getProcAddress("glClearBufferSubData"));
+ ClearBufferData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLenum , const void *)>(context->getProcAddress("glClearBufferData"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_4_3_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(4, 3, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_1_0_DeprecatedBackend::QOpenGLFunctions_1_0_DeprecatedBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 1.0 deprecated functions
+#if defined(Q_OS_WIN)
+ HMODULE handle = GetModuleHandleA("opengl32.dll");
+ Translatef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glTranslatef"));
+ Translated = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glTranslated"));
+ Scalef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glScalef"));
+ Scaled = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glScaled"));
+ Rotatef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glRotatef"));
+ Rotated = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glRotated"));
+ PushMatrix = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glPushMatrix"));
+ PopMatrix = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glPopMatrix"));
+ Ortho = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glOrtho"));
+ MultMatrixd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glMultMatrixd"));
+ MultMatrixf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glMultMatrixf"));
+ MatrixMode = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glMatrixMode"));
+ LoadMatrixd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glLoadMatrixd"));
+ LoadMatrixf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glLoadMatrixf"));
+ LoadIdentity = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glLoadIdentity"));
+ Frustum = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glFrustum"));
+ IsList = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glIsList"));
+ GetTexGeniv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(GetProcAddress(handle, "glGetTexGeniv"));
+ GetTexGenfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(GetProcAddress(handle, "glGetTexGenfv"));
+ GetTexGendv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLdouble *)>(GetProcAddress(handle, "glGetTexGendv"));
+ GetTexEnviv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(GetProcAddress(handle, "glGetTexEnviv"));
+ GetTexEnvfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(GetProcAddress(handle, "glGetTexEnvfv"));
+ GetPolygonStipple = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte *)>(GetProcAddress(handle, "glGetPolygonStipple"));
+ GetPixelMapusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLushort *)>(GetProcAddress(handle, "glGetPixelMapusv"));
+ GetPixelMapuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint *)>(GetProcAddress(handle, "glGetPixelMapuiv"));
+ GetPixelMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat *)>(GetProcAddress(handle, "glGetPixelMapfv"));
+ GetMaterialiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(GetProcAddress(handle, "glGetMaterialiv"));
+ GetMaterialfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(GetProcAddress(handle, "glGetMaterialfv"));
+ GetMapiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(GetProcAddress(handle, "glGetMapiv"));
+ GetMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(GetProcAddress(handle, "glGetMapfv"));
+ GetMapdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLdouble *)>(GetProcAddress(handle, "glGetMapdv"));
+ GetLightiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(GetProcAddress(handle, "glGetLightiv"));
+ GetLightfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(GetProcAddress(handle, "glGetLightfv"));
+ GetClipPlane = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble *)>(GetProcAddress(handle, "glGetClipPlane"));
+ DrawPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, "glDrawPixels"));
+ CopyPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei , GLenum )>(GetProcAddress(handle, "glCopyPixels"));
+ PixelMapusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLushort *)>(GetProcAddress(handle, "glPixelMapusv"));
+ PixelMapuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLuint *)>(GetProcAddress(handle, "glPixelMapuiv"));
+ PixelMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLfloat *)>(GetProcAddress(handle, "glPixelMapfv"));
+ PixelTransferi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(GetProcAddress(handle, "glPixelTransferi"));
+ PixelTransferf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(GetProcAddress(handle, "glPixelTransferf"));
+ PixelZoom = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(GetProcAddress(handle, "glPixelZoom"));
+ AlphaFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(GetProcAddress(handle, "glAlphaFunc"));
+ EvalPoint2 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(GetProcAddress(handle, "glEvalPoint2"));
+ EvalMesh2 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint )>(GetProcAddress(handle, "glEvalMesh2"));
+ EvalPoint1 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(GetProcAddress(handle, "glEvalPoint1"));
+ EvalMesh1 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint )>(GetProcAddress(handle, "glEvalMesh1"));
+ EvalCoord2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glEvalCoord2fv"));
+ EvalCoord2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(GetProcAddress(handle, "glEvalCoord2f"));
+ EvalCoord2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glEvalCoord2dv"));
+ EvalCoord2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(GetProcAddress(handle, "glEvalCoord2d"));
+ EvalCoord1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glEvalCoord1fv"));
+ EvalCoord1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(GetProcAddress(handle, "glEvalCoord1f"));
+ EvalCoord1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glEvalCoord1dv"));
+ EvalCoord1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(GetProcAddress(handle, "glEvalCoord1d"));
+ MapGrid2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat , GLint , GLfloat , GLfloat )>(GetProcAddress(handle, "glMapGrid2f"));
+ MapGrid2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble , GLint , GLdouble , GLdouble )>(GetProcAddress(handle, "glMapGrid2d"));
+ MapGrid1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat )>(GetProcAddress(handle, "glMapGrid1f"));
+ MapGrid1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble )>(GetProcAddress(handle, "glMapGrid1d"));
+ Map2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat *)>(GetProcAddress(handle, "glMap2f"));
+ Map2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble *)>(GetProcAddress(handle, "glMap2d"));
+ Map1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLint , GLint , const GLfloat *)>(GetProcAddress(handle, "glMap1f"));
+ Map1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLint , GLint , const GLdouble *)>(GetProcAddress(handle, "glMap1d"));
+ PushAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(GetProcAddress(handle, "glPushAttrib"));
+ PopAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glPopAttrib"));
+ Accum = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(GetProcAddress(handle, "glAccum"));
+ IndexMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glIndexMask"));
+ ClearIndex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(GetProcAddress(handle, "glClearIndex"));
+ ClearAccum = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glClearAccum"));
+ PushName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glPushName"));
+ PopName = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glPopName"));
+ PassThrough = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(GetProcAddress(handle, "glPassThrough"));
+ LoadName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glLoadName"));
+ InitNames = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glInitNames"));
+ RenderMode = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glRenderMode"));
+ SelectBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(GetProcAddress(handle, "glSelectBuffer"));
+ FeedbackBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLenum , GLfloat *)>(GetProcAddress(handle, "glFeedbackBuffer"));
+ TexGeniv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(GetProcAddress(handle, "glTexGeniv"));
+ TexGeni = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(GetProcAddress(handle, "glTexGeni"));
+ TexGenfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(GetProcAddress(handle, "glTexGenfv"));
+ TexGenf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(GetProcAddress(handle, "glTexGenf"));
+ TexGendv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLdouble *)>(GetProcAddress(handle, "glTexGendv"));
+ TexGend = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLdouble )>(GetProcAddress(handle, "glTexGend"));
+ TexEnviv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(GetProcAddress(handle, "glTexEnviv"));
+ TexEnvi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(GetProcAddress(handle, "glTexEnvi"));
+ TexEnvfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(GetProcAddress(handle, "glTexEnvfv"));
+ TexEnvf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(GetProcAddress(handle, "glTexEnvf"));
+ ShadeModel = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glShadeModel"));
+ PolygonStipple = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(GetProcAddress(handle, "glPolygonStipple"));
+ Materialiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(GetProcAddress(handle, "glMaterialiv"));
+ Materiali = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(GetProcAddress(handle, "glMateriali"));
+ Materialfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(GetProcAddress(handle, "glMaterialfv"));
+ Materialf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(GetProcAddress(handle, "glMaterialf"));
+ LineStipple = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLushort )>(GetProcAddress(handle, "glLineStipple"));
+ LightModeliv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(GetProcAddress(handle, "glLightModeliv"));
+ LightModeli = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(GetProcAddress(handle, "glLightModeli"));
+ LightModelfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(GetProcAddress(handle, "glLightModelfv"));
+ LightModelf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(GetProcAddress(handle, "glLightModelf"));
+ Lightiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(GetProcAddress(handle, "glLightiv"));
+ Lighti = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(GetProcAddress(handle, "glLighti"));
+ Lightfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(GetProcAddress(handle, "glLightfv"));
+ Lightf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(GetProcAddress(handle, "glLightf"));
+ Fogiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(GetProcAddress(handle, "glFogiv"));
+ Fogi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(GetProcAddress(handle, "glFogi"));
+ Fogfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(GetProcAddress(handle, "glFogfv"));
+ Fogf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(GetProcAddress(handle, "glFogf"));
+ ColorMaterial = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(GetProcAddress(handle, "glColorMaterial"));
+ ClipPlane = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(GetProcAddress(handle, "glClipPlane"));
+ Vertex4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glVertex4sv"));
+ Vertex4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glVertex4s"));
+ Vertex4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glVertex4iv"));
+ Vertex4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(GetProcAddress(handle, "glVertex4i"));
+ Vertex4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glVertex4fv"));
+ Vertex4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glVertex4f"));
+ Vertex4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glVertex4dv"));
+ Vertex4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glVertex4d"));
+ Vertex3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glVertex3sv"));
+ Vertex3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glVertex3s"));
+ Vertex3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glVertex3iv"));
+ Vertex3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(GetProcAddress(handle, "glVertex3i"));
+ Vertex3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glVertex3fv"));
+ Vertex3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glVertex3f"));
+ Vertex3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glVertex3dv"));
+ Vertex3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glVertex3d"));
+ Vertex2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glVertex2sv"));
+ Vertex2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(GetProcAddress(handle, "glVertex2s"));
+ Vertex2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glVertex2iv"));
+ Vertex2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(GetProcAddress(handle, "glVertex2i"));
+ Vertex2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glVertex2fv"));
+ Vertex2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(GetProcAddress(handle, "glVertex2f"));
+ Vertex2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glVertex2dv"));
+ Vertex2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(GetProcAddress(handle, "glVertex2d"));
+ TexCoord4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glTexCoord4sv"));
+ TexCoord4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glTexCoord4s"));
+ TexCoord4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glTexCoord4iv"));
+ TexCoord4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(GetProcAddress(handle, "glTexCoord4i"));
+ TexCoord4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glTexCoord4fv"));
+ TexCoord4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glTexCoord4f"));
+ TexCoord4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glTexCoord4dv"));
+ TexCoord4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glTexCoord4d"));
+ TexCoord3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glTexCoord3sv"));
+ TexCoord3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glTexCoord3s"));
+ TexCoord3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glTexCoord3iv"));
+ TexCoord3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(GetProcAddress(handle, "glTexCoord3i"));
+ TexCoord3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glTexCoord3fv"));
+ TexCoord3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glTexCoord3f"));
+ TexCoord3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glTexCoord3dv"));
+ TexCoord3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glTexCoord3d"));
+ TexCoord2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glTexCoord2sv"));
+ TexCoord2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(GetProcAddress(handle, "glTexCoord2s"));
+ TexCoord2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glTexCoord2iv"));
+ TexCoord2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(GetProcAddress(handle, "glTexCoord2i"));
+ TexCoord2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glTexCoord2fv"));
+ TexCoord2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(GetProcAddress(handle, "glTexCoord2f"));
+ TexCoord2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glTexCoord2dv"));
+ TexCoord2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(GetProcAddress(handle, "glTexCoord2d"));
+ TexCoord1sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glTexCoord1sv"));
+ TexCoord1s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort )>(GetProcAddress(handle, "glTexCoord1s"));
+ TexCoord1iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glTexCoord1iv"));
+ TexCoord1i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(GetProcAddress(handle, "glTexCoord1i"));
+ TexCoord1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glTexCoord1fv"));
+ TexCoord1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(GetProcAddress(handle, "glTexCoord1f"));
+ TexCoord1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glTexCoord1dv"));
+ TexCoord1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(GetProcAddress(handle, "glTexCoord1d"));
+ Rectsv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *, const GLshort *)>(GetProcAddress(handle, "glRectsv"));
+ Rects = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glRects"));
+ Rectiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *, const GLint *)>(GetProcAddress(handle, "glRectiv"));
+ Recti = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(GetProcAddress(handle, "glRecti"));
+ Rectfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *, const GLfloat *)>(GetProcAddress(handle, "glRectfv"));
+ Rectf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glRectf"));
+ Rectdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *, const GLdouble *)>(GetProcAddress(handle, "glRectdv"));
+ Rectd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glRectd"));
+ RasterPos4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glRasterPos4sv"));
+ RasterPos4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glRasterPos4s"));
+ RasterPos4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glRasterPos4iv"));
+ RasterPos4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(GetProcAddress(handle, "glRasterPos4i"));
+ RasterPos4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glRasterPos4fv"));
+ RasterPos4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glRasterPos4f"));
+ RasterPos4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glRasterPos4dv"));
+ RasterPos4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glRasterPos4d"));
+ RasterPos3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glRasterPos3sv"));
+ RasterPos3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glRasterPos3s"));
+ RasterPos3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glRasterPos3iv"));
+ RasterPos3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(GetProcAddress(handle, "glRasterPos3i"));
+ RasterPos3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glRasterPos3fv"));
+ RasterPos3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glRasterPos3f"));
+ RasterPos3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glRasterPos3dv"));
+ RasterPos3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glRasterPos3d"));
+ RasterPos2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glRasterPos2sv"));
+ RasterPos2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(GetProcAddress(handle, "glRasterPos2s"));
+ RasterPos2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glRasterPos2iv"));
+ RasterPos2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(GetProcAddress(handle, "glRasterPos2i"));
+ RasterPos2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glRasterPos2fv"));
+ RasterPos2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(GetProcAddress(handle, "glRasterPos2f"));
+ RasterPos2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glRasterPos2dv"));
+ RasterPos2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(GetProcAddress(handle, "glRasterPos2d"));
+ Normal3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glNormal3sv"));
+ Normal3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glNormal3s"));
+ Normal3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glNormal3iv"));
+ Normal3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(GetProcAddress(handle, "glNormal3i"));
+ Normal3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glNormal3fv"));
+ Normal3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glNormal3f"));
+ Normal3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glNormal3dv"));
+ Normal3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glNormal3d"));
+ Normal3bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(GetProcAddress(handle, "glNormal3bv"));
+ Normal3b = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte )>(GetProcAddress(handle, "glNormal3b"));
+ Indexsv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glIndexsv"));
+ Indexs = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort )>(GetProcAddress(handle, "glIndexs"));
+ Indexiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glIndexiv"));
+ Indexi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(GetProcAddress(handle, "glIndexi"));
+ Indexfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glIndexfv"));
+ Indexf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(GetProcAddress(handle, "glIndexf"));
+ Indexdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glIndexdv"));
+ Indexd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(GetProcAddress(handle, "glIndexd"));
+ End = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glEnd"));
+ EdgeFlagv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLboolean *)>(GetProcAddress(handle, "glEdgeFlagv"));
+ EdgeFlag = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLboolean )>(GetProcAddress(handle, "glEdgeFlag"));
+ Color4usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLushort *)>(GetProcAddress(handle, "glColor4usv"));
+ Color4us = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLushort , GLushort , GLushort , GLushort )>(GetProcAddress(handle, "glColor4us"));
+ Color4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *)>(GetProcAddress(handle, "glColor4uiv"));
+ Color4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLuint )>(GetProcAddress(handle, "glColor4ui"));
+ Color4ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(GetProcAddress(handle, "glColor4ubv"));
+ Color4ub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte , GLubyte , GLubyte , GLubyte )>(GetProcAddress(handle, "glColor4ub"));
+ Color4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glColor4sv"));
+ Color4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glColor4s"));
+ Color4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glColor4iv"));
+ Color4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(GetProcAddress(handle, "glColor4i"));
+ Color4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glColor4fv"));
+ Color4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glColor4f"));
+ Color4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glColor4dv"));
+ Color4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glColor4d"));
+ Color4bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(GetProcAddress(handle, "glColor4bv"));
+ Color4b = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte , GLbyte )>(GetProcAddress(handle, "glColor4b"));
+ Color3usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLushort *)>(GetProcAddress(handle, "glColor3usv"));
+ Color3us = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLushort , GLushort , GLushort )>(GetProcAddress(handle, "glColor3us"));
+ Color3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *)>(GetProcAddress(handle, "glColor3uiv"));
+ Color3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(GetProcAddress(handle, "glColor3ui"));
+ Color3ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(GetProcAddress(handle, "glColor3ubv"));
+ Color3ub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte , GLubyte , GLubyte )>(GetProcAddress(handle, "glColor3ub"));
+ Color3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glColor3sv"));
+ Color3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glColor3s"));
+ Color3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glColor3iv"));
+ Color3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(GetProcAddress(handle, "glColor3i"));
+ Color3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glColor3fv"));
+ Color3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glColor3f"));
+ Color3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glColor3dv"));
+ Color3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glColor3d"));
+ Color3bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(GetProcAddress(handle, "glColor3bv"));
+ Color3b = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte )>(GetProcAddress(handle, "glColor3b"));
+ Bitmap = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLsizei , GLfloat , GLfloat , GLfloat , GLfloat , const GLubyte *)>(GetProcAddress(handle, "glBitmap"));
+ Begin = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glBegin"));
+ ListBase = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glListBase"));
+ GenLists = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLsizei )>(GetProcAddress(handle, "glGenLists"));
+ DeleteLists = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei )>(GetProcAddress(handle, "glDeleteLists"));
+ CallLists = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLenum , const GLvoid *)>(GetProcAddress(handle, "glCallLists"));
+ CallList = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glCallList"));
+ EndList = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glEndList"));
+ NewList = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(GetProcAddress(handle, "glNewList"));
+#else
+ Translatef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glTranslatef"));
+ Translated = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glTranslated"));
+ Scalef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glScalef"));
+ Scaled = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glScaled"));
+ Rotatef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glRotatef"));
+ Rotated = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glRotated"));
+ PushMatrix = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPushMatrix"));
+ PopMatrix = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPopMatrix"));
+ Ortho = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glOrtho"));
+ MultMatrixd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glMultMatrixd"));
+ MultMatrixf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glMultMatrixf"));
+ MatrixMode = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glMatrixMode"));
+ LoadMatrixd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glLoadMatrixd"));
+ LoadMatrixf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glLoadMatrixf"));
+ LoadIdentity = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glLoadIdentity"));
+ Frustum = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glFrustum"));
+ IsList = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsList"));
+ GetTexGeniv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTexGeniv"));
+ GetTexGenfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetTexGenfv"));
+ GetTexGendv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLdouble *)>(context->getProcAddress("glGetTexGendv"));
+ GetTexEnviv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTexEnviv"));
+ GetTexEnvfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetTexEnvfv"));
+ GetPolygonStipple = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte *)>(context->getProcAddress("glGetPolygonStipple"));
+ GetPixelMapusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLushort *)>(context->getProcAddress("glGetPixelMapusv"));
+ GetPixelMapuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint *)>(context->getProcAddress("glGetPixelMapuiv"));
+ GetPixelMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat *)>(context->getProcAddress("glGetPixelMapfv"));
+ GetMaterialiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetMaterialiv"));
+ GetMaterialfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetMaterialfv"));
+ GetMapiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetMapiv"));
+ GetMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetMapfv"));
+ GetMapdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLdouble *)>(context->getProcAddress("glGetMapdv"));
+ GetLightiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetLightiv"));
+ GetLightfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetLightfv"));
+ GetClipPlane = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble *)>(context->getProcAddress("glGetClipPlane"));
+ DrawPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glDrawPixels"));
+ CopyPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei , GLenum )>(context->getProcAddress("glCopyPixels"));
+ PixelMapusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLushort *)>(context->getProcAddress("glPixelMapusv"));
+ PixelMapuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLuint *)>(context->getProcAddress("glPixelMapuiv"));
+ PixelMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLfloat *)>(context->getProcAddress("glPixelMapfv"));
+ PixelTransferi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glPixelTransferi"));
+ PixelTransferf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glPixelTransferf"));
+ PixelZoom = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glPixelZoom"));
+ AlphaFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glAlphaFunc"));
+ EvalPoint2 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(context->getProcAddress("glEvalPoint2"));
+ EvalMesh2 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint )>(context->getProcAddress("glEvalMesh2"));
+ EvalPoint1 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(context->getProcAddress("glEvalPoint1"));
+ EvalMesh1 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint )>(context->getProcAddress("glEvalMesh1"));
+ EvalCoord2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glEvalCoord2fv"));
+ EvalCoord2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glEvalCoord2f"));
+ EvalCoord2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glEvalCoord2dv"));
+ EvalCoord2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(context->getProcAddress("glEvalCoord2d"));
+ EvalCoord1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glEvalCoord1fv"));
+ EvalCoord1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glEvalCoord1f"));
+ EvalCoord1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glEvalCoord1dv"));
+ EvalCoord1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(context->getProcAddress("glEvalCoord1d"));
+ MapGrid2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat , GLint , GLfloat , GLfloat )>(context->getProcAddress("glMapGrid2f"));
+ MapGrid2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble , GLint , GLdouble , GLdouble )>(context->getProcAddress("glMapGrid2d"));
+ MapGrid1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat )>(context->getProcAddress("glMapGrid1f"));
+ MapGrid1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble )>(context->getProcAddress("glMapGrid1d"));
+ Map2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat *)>(context->getProcAddress("glMap2f"));
+ Map2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble *)>(context->getProcAddress("glMap2d"));
+ Map1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLint , GLint , const GLfloat *)>(context->getProcAddress("glMap1f"));
+ Map1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLint , GLint , const GLdouble *)>(context->getProcAddress("glMap1d"));
+ PushAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(context->getProcAddress("glPushAttrib"));
+ PopAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPopAttrib"));
+ Accum = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glAccum"));
+ IndexMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIndexMask"));
+ ClearIndex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glClearIndex"));
+ ClearAccum = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glClearAccum"));
+ PushName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glPushName"));
+ PopName = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPopName"));
+ PassThrough = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glPassThrough"));
+ LoadName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glLoadName"));
+ InitNames = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glInitNames"));
+ RenderMode = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glRenderMode"));
+ SelectBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glSelectBuffer"));
+ FeedbackBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLenum , GLfloat *)>(context->getProcAddress("glFeedbackBuffer"));
+ TexGeniv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glTexGeniv"));
+ TexGeni = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glTexGeni"));
+ TexGenfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glTexGenfv"));
+ TexGenf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glTexGenf"));
+ TexGendv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLdouble *)>(context->getProcAddress("glTexGendv"));
+ TexGend = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLdouble )>(context->getProcAddress("glTexGend"));
+ TexEnviv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glTexEnviv"));
+ TexEnvi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glTexEnvi"));
+ TexEnvfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glTexEnvfv"));
+ TexEnvf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glTexEnvf"));
+ ShadeModel = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glShadeModel"));
+ PolygonStipple = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(context->getProcAddress("glPolygonStipple"));
+ Materialiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glMaterialiv"));
+ Materiali = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glMateriali"));
+ Materialfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glMaterialfv"));
+ Materialf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glMaterialf"));
+ LineStipple = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLushort )>(context->getProcAddress("glLineStipple"));
+ LightModeliv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glLightModeliv"));
+ LightModeli = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glLightModeli"));
+ LightModelfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glLightModelfv"));
+ LightModelf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glLightModelf"));
+ Lightiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glLightiv"));
+ Lighti = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glLighti"));
+ Lightfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glLightfv"));
+ Lightf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glLightf"));
+ Fogiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glFogiv"));
+ Fogi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glFogi"));
+ Fogfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glFogfv"));
+ Fogf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glFogf"));
+ ColorMaterial = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glColorMaterial"));
+ ClipPlane = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glClipPlane"));
+ Vertex4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glVertex4sv"));
+ Vertex4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertex4s"));
+ Vertex4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glVertex4iv"));
+ Vertex4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glVertex4i"));
+ Vertex4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glVertex4fv"));
+ Vertex4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertex4f"));
+ Vertex4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glVertex4dv"));
+ Vertex4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertex4d"));
+ Vertex3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glVertex3sv"));
+ Vertex3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glVertex3s"));
+ Vertex3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glVertex3iv"));
+ Vertex3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glVertex3i"));
+ Vertex3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glVertex3fv"));
+ Vertex3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertex3f"));
+ Vertex3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glVertex3dv"));
+ Vertex3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertex3d"));
+ Vertex2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glVertex2sv"));
+ Vertex2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(context->getProcAddress("glVertex2s"));
+ Vertex2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glVertex2iv"));
+ Vertex2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(context->getProcAddress("glVertex2i"));
+ Vertex2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glVertex2fv"));
+ Vertex2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glVertex2f"));
+ Vertex2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glVertex2dv"));
+ Vertex2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(context->getProcAddress("glVertex2d"));
+ TexCoord4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glTexCoord4sv"));
+ TexCoord4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glTexCoord4s"));
+ TexCoord4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glTexCoord4iv"));
+ TexCoord4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glTexCoord4i"));
+ TexCoord4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glTexCoord4fv"));
+ TexCoord4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glTexCoord4f"));
+ TexCoord4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glTexCoord4dv"));
+ TexCoord4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glTexCoord4d"));
+ TexCoord3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glTexCoord3sv"));
+ TexCoord3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glTexCoord3s"));
+ TexCoord3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glTexCoord3iv"));
+ TexCoord3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glTexCoord3i"));
+ TexCoord3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glTexCoord3fv"));
+ TexCoord3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glTexCoord3f"));
+ TexCoord3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glTexCoord3dv"));
+ TexCoord3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glTexCoord3d"));
+ TexCoord2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glTexCoord2sv"));
+ TexCoord2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(context->getProcAddress("glTexCoord2s"));
+ TexCoord2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glTexCoord2iv"));
+ TexCoord2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(context->getProcAddress("glTexCoord2i"));
+ TexCoord2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glTexCoord2fv"));
+ TexCoord2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glTexCoord2f"));
+ TexCoord2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glTexCoord2dv"));
+ TexCoord2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(context->getProcAddress("glTexCoord2d"));
+ TexCoord1sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glTexCoord1sv"));
+ TexCoord1s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort )>(context->getProcAddress("glTexCoord1s"));
+ TexCoord1iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glTexCoord1iv"));
+ TexCoord1i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(context->getProcAddress("glTexCoord1i"));
+ TexCoord1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glTexCoord1fv"));
+ TexCoord1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glTexCoord1f"));
+ TexCoord1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glTexCoord1dv"));
+ TexCoord1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(context->getProcAddress("glTexCoord1d"));
+ Rectsv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *, const GLshort *)>(context->getProcAddress("glRectsv"));
+ Rects = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glRects"));
+ Rectiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *, const GLint *)>(context->getProcAddress("glRectiv"));
+ Recti = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glRecti"));
+ Rectfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *, const GLfloat *)>(context->getProcAddress("glRectfv"));
+ Rectf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glRectf"));
+ Rectdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *, const GLdouble *)>(context->getProcAddress("glRectdv"));
+ Rectd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glRectd"));
+ RasterPos4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glRasterPos4sv"));
+ RasterPos4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glRasterPos4s"));
+ RasterPos4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glRasterPos4iv"));
+ RasterPos4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glRasterPos4i"));
+ RasterPos4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glRasterPos4fv"));
+ RasterPos4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glRasterPos4f"));
+ RasterPos4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glRasterPos4dv"));
+ RasterPos4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glRasterPos4d"));
+ RasterPos3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glRasterPos3sv"));
+ RasterPos3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glRasterPos3s"));
+ RasterPos3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glRasterPos3iv"));
+ RasterPos3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glRasterPos3i"));
+ RasterPos3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glRasterPos3fv"));
+ RasterPos3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glRasterPos3f"));
+ RasterPos3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glRasterPos3dv"));
+ RasterPos3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glRasterPos3d"));
+ RasterPos2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glRasterPos2sv"));
+ RasterPos2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(context->getProcAddress("glRasterPos2s"));
+ RasterPos2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glRasterPos2iv"));
+ RasterPos2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(context->getProcAddress("glRasterPos2i"));
+ RasterPos2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glRasterPos2fv"));
+ RasterPos2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glRasterPos2f"));
+ RasterPos2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glRasterPos2dv"));
+ RasterPos2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(context->getProcAddress("glRasterPos2d"));
+ Normal3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glNormal3sv"));
+ Normal3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glNormal3s"));
+ Normal3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glNormal3iv"));
+ Normal3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glNormal3i"));
+ Normal3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glNormal3fv"));
+ Normal3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glNormal3f"));
+ Normal3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glNormal3dv"));
+ Normal3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glNormal3d"));
+ Normal3bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(context->getProcAddress("glNormal3bv"));
+ Normal3b = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glNormal3b"));
+ Indexsv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glIndexsv"));
+ Indexs = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort )>(context->getProcAddress("glIndexs"));
+ Indexiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glIndexiv"));
+ Indexi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(context->getProcAddress("glIndexi"));
+ Indexfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glIndexfv"));
+ Indexf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glIndexf"));
+ Indexdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glIndexdv"));
+ Indexd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(context->getProcAddress("glIndexd"));
+ End = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glEnd"));
+ EdgeFlagv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLboolean *)>(context->getProcAddress("glEdgeFlagv"));
+ EdgeFlag = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLboolean )>(context->getProcAddress("glEdgeFlag"));
+ Color4usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLushort *)>(context->getProcAddress("glColor4usv"));
+ Color4us = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLushort , GLushort , GLushort , GLushort )>(context->getProcAddress("glColor4us"));
+ Color4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *)>(context->getProcAddress("glColor4uiv"));
+ Color4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glColor4ui"));
+ Color4ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(context->getProcAddress("glColor4ubv"));
+ Color4ub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte , GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glColor4ub"));
+ Color4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glColor4sv"));
+ Color4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glColor4s"));
+ Color4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glColor4iv"));
+ Color4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glColor4i"));
+ Color4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glColor4fv"));
+ Color4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glColor4f"));
+ Color4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glColor4dv"));
+ Color4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glColor4d"));
+ Color4bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(context->getProcAddress("glColor4bv"));
+ Color4b = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glColor4b"));
+ Color3usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLushort *)>(context->getProcAddress("glColor3usv"));
+ Color3us = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLushort , GLushort , GLushort )>(context->getProcAddress("glColor3us"));
+ Color3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *)>(context->getProcAddress("glColor3uiv"));
+ Color3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glColor3ui"));
+ Color3ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(context->getProcAddress("glColor3ubv"));
+ Color3ub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glColor3ub"));
+ Color3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glColor3sv"));
+ Color3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glColor3s"));
+ Color3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glColor3iv"));
+ Color3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glColor3i"));
+ Color3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glColor3fv"));
+ Color3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glColor3f"));
+ Color3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glColor3dv"));
+ Color3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glColor3d"));
+ Color3bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(context->getProcAddress("glColor3bv"));
+ Color3b = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glColor3b"));
+ Bitmap = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLsizei , GLfloat , GLfloat , GLfloat , GLfloat , const GLubyte *)>(context->getProcAddress("glBitmap"));
+ Begin = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glBegin"));
+ ListBase = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glListBase"));
+ GenLists = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLsizei )>(context->getProcAddress("glGenLists"));
+ DeleteLists = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei )>(context->getProcAddress("glDeleteLists"));
+ CallLists = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLenum , const GLvoid *)>(context->getProcAddress("glCallLists"));
+ CallList = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glCallList"));
+ EndList = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glEndList"));
+ NewList = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glNewList"));
+#endif
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(1, 0, QOpenGLVersionStatus::DeprecatedStatus);
+}
+
+QOpenGLFunctions_1_1_DeprecatedBackend::QOpenGLFunctions_1_1_DeprecatedBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 1.1 deprecated functions
+#if defined(Q_OS_WIN)
+ HMODULE handle = GetModuleHandleA("opengl32.dll");
+ PushClientAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(GetProcAddress(handle, "glPushClientAttrib"));
+ PopClientAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glPopClientAttrib"));
+ PrioritizeTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *, const GLfloat *)>(GetProcAddress(handle, "glPrioritizeTextures"));
+ AreTexturesResident = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *, GLboolean *)>(GetProcAddress(handle, "glAreTexturesResident"));
+ VertexPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(GetProcAddress(handle, "glVertexPointer"));
+ TexCoordPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(GetProcAddress(handle, "glTexCoordPointer"));
+ NormalPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(GetProcAddress(handle, "glNormalPointer"));
+ InterleavedArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(GetProcAddress(handle, "glInterleavedArrays"));
+ IndexPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(GetProcAddress(handle, "glIndexPointer"));
+ EnableClientState = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glEnableClientState"));
+ EdgeFlagPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLvoid *)>(GetProcAddress(handle, "glEdgeFlagPointer"));
+ DisableClientState = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glDisableClientState"));
+ ColorPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(GetProcAddress(handle, "glColorPointer"));
+ ArrayElement = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(GetProcAddress(handle, "glArrayElement"));
+#else
+ PushClientAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(context->getProcAddress("glPushClientAttrib"));
+ PopClientAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPopClientAttrib"));
+ PrioritizeTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *, const GLfloat *)>(context->getProcAddress("glPrioritizeTextures"));
+ AreTexturesResident = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *, GLboolean *)>(context->getProcAddress("glAreTexturesResident"));
+ VertexPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexPointer"));
+ TexCoordPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glTexCoordPointer"));
+ NormalPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glNormalPointer"));
+ InterleavedArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glInterleavedArrays"));
+ IndexPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glIndexPointer"));
+ EnableClientState = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glEnableClientState"));
+ EdgeFlagPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLvoid *)>(context->getProcAddress("glEdgeFlagPointer"));
+ DisableClientState = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glDisableClientState"));
+ ColorPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glColorPointer"));
+ ArrayElement = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(context->getProcAddress("glArrayElement"));
+#endif
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(1, 1, QOpenGLVersionStatus::DeprecatedStatus);
+}
+
+QOpenGLFunctions_1_2_DeprecatedBackend::QOpenGLFunctions_1_2_DeprecatedBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 1.2 deprecated functions
+ ResetMinmax = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glResetMinmax"));
+ ResetHistogram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glResetHistogram"));
+ Minmax = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLboolean )>(context->getProcAddress("glMinmax"));
+ Histogram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLboolean )>(context->getProcAddress("glHistogram"));
+ GetMinmaxParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetMinmaxParameteriv"));
+ GetMinmaxParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetMinmaxParameterfv"));
+ GetMinmax = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetMinmax"));
+ GetHistogramParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetHistogramParameteriv"));
+ GetHistogramParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetHistogramParameterfv"));
+ GetHistogram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetHistogram"));
+ SeparableFilter2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *, const GLvoid *)>(context->getProcAddress("glSeparableFilter2D"));
+ GetSeparableFilter = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLvoid *, GLvoid *, GLvoid *)>(context->getProcAddress("glGetSeparableFilter"));
+ GetConvolutionParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetConvolutionParameteriv"));
+ GetConvolutionParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetConvolutionParameterfv"));
+ GetConvolutionFilter = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetConvolutionFilter"));
+ CopyConvolutionFilter2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyConvolutionFilter2D"));
+ CopyConvolutionFilter1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyConvolutionFilter1D"));
+ ConvolutionParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glConvolutionParameteriv"));
+ ConvolutionParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glConvolutionParameteri"));
+ ConvolutionParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glConvolutionParameterfv"));
+ ConvolutionParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glConvolutionParameterf"));
+ ConvolutionFilter2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glConvolutionFilter2D"));
+ ConvolutionFilter1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glConvolutionFilter1D"));
+ CopyColorSubTable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyColorSubTable"));
+ ColorSubTable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glColorSubTable"));
+ GetColorTableParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetColorTableParameteriv"));
+ GetColorTableParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetColorTableParameterfv"));
+ GetColorTable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetColorTable"));
+ CopyColorTable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyColorTable"));
+ ColorTableParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glColorTableParameteriv"));
+ ColorTableParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glColorTableParameterfv"));
+ ColorTable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glColorTable"));
+ TexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexImage3D"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(1, 2, QOpenGLVersionStatus::DeprecatedStatus);
+}
+
+QOpenGLFunctions_1_3_DeprecatedBackend::QOpenGLFunctions_1_3_DeprecatedBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 1.3 deprecated functions
+ MultTransposeMatrixd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glMultTransposeMatrixd"));
+ MultTransposeMatrixf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glMultTransposeMatrixf"));
+ LoadTransposeMatrixd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glLoadTransposeMatrixd"));
+ LoadTransposeMatrixf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glLoadTransposeMatrixf"));
+ MultiTexCoord4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord4sv"));
+ MultiTexCoord4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glMultiTexCoord4s"));
+ MultiTexCoord4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord4iv"));
+ MultiTexCoord4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint )>(context->getProcAddress("glMultiTexCoord4i"));
+ MultiTexCoord4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord4fv"));
+ MultiTexCoord4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glMultiTexCoord4f"));
+ MultiTexCoord4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord4dv"));
+ MultiTexCoord4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glMultiTexCoord4d"));
+ MultiTexCoord3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord3sv"));
+ MultiTexCoord3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLshort , GLshort , GLshort )>(context->getProcAddress("glMultiTexCoord3s"));
+ MultiTexCoord3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord3iv"));
+ MultiTexCoord3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint )>(context->getProcAddress("glMultiTexCoord3i"));
+ MultiTexCoord3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord3fv"));
+ MultiTexCoord3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glMultiTexCoord3f"));
+ MultiTexCoord3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord3dv"));
+ MultiTexCoord3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glMultiTexCoord3d"));
+ MultiTexCoord2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord2sv"));
+ MultiTexCoord2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLshort , GLshort )>(context->getProcAddress("glMultiTexCoord2s"));
+ MultiTexCoord2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord2iv"));
+ MultiTexCoord2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint )>(context->getProcAddress("glMultiTexCoord2i"));
+ MultiTexCoord2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord2fv"));
+ MultiTexCoord2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat )>(context->getProcAddress("glMultiTexCoord2f"));
+ MultiTexCoord2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord2dv"));
+ MultiTexCoord2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble )>(context->getProcAddress("glMultiTexCoord2d"));
+ MultiTexCoord1sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord1sv"));
+ MultiTexCoord1s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLshort )>(context->getProcAddress("glMultiTexCoord1s"));
+ MultiTexCoord1iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord1iv"));
+ MultiTexCoord1i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glMultiTexCoord1i"));
+ MultiTexCoord1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord1fv"));
+ MultiTexCoord1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glMultiTexCoord1f"));
+ MultiTexCoord1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord1dv"));
+ MultiTexCoord1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble )>(context->getProcAddress("glMultiTexCoord1d"));
+ ClientActiveTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glClientActiveTexture"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(1, 3, QOpenGLVersionStatus::DeprecatedStatus);
+}
+
+QOpenGLFunctions_1_4_DeprecatedBackend::QOpenGLFunctions_1_4_DeprecatedBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 1.4 deprecated functions
+ WindowPos3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glWindowPos3sv"));
+ WindowPos3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glWindowPos3s"));
+ WindowPos3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glWindowPos3iv"));
+ WindowPos3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glWindowPos3i"));
+ WindowPos3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glWindowPos3fv"));
+ WindowPos3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glWindowPos3f"));
+ WindowPos3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glWindowPos3dv"));
+ WindowPos3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glWindowPos3d"));
+ WindowPos2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glWindowPos2sv"));
+ WindowPos2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(context->getProcAddress("glWindowPos2s"));
+ WindowPos2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glWindowPos2iv"));
+ WindowPos2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(context->getProcAddress("glWindowPos2i"));
+ WindowPos2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glWindowPos2fv"));
+ WindowPos2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glWindowPos2f"));
+ WindowPos2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glWindowPos2dv"));
+ WindowPos2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(context->getProcAddress("glWindowPos2d"));
+ SecondaryColorPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glSecondaryColorPointer"));
+ SecondaryColor3usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLushort *)>(context->getProcAddress("glSecondaryColor3usv"));
+ SecondaryColor3us = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLushort , GLushort , GLushort )>(context->getProcAddress("glSecondaryColor3us"));
+ SecondaryColor3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *)>(context->getProcAddress("glSecondaryColor3uiv"));
+ SecondaryColor3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glSecondaryColor3ui"));
+ SecondaryColor3ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(context->getProcAddress("glSecondaryColor3ubv"));
+ SecondaryColor3ub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glSecondaryColor3ub"));
+ SecondaryColor3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glSecondaryColor3sv"));
+ SecondaryColor3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glSecondaryColor3s"));
+ SecondaryColor3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glSecondaryColor3iv"));
+ SecondaryColor3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glSecondaryColor3i"));
+ SecondaryColor3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glSecondaryColor3fv"));
+ SecondaryColor3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glSecondaryColor3f"));
+ SecondaryColor3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glSecondaryColor3dv"));
+ SecondaryColor3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glSecondaryColor3d"));
+ SecondaryColor3bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(context->getProcAddress("glSecondaryColor3bv"));
+ SecondaryColor3b = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glSecondaryColor3b"));
+ FogCoordPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glFogCoordPointer"));
+ FogCoorddv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glFogCoorddv"));
+ FogCoordd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(context->getProcAddress("glFogCoordd"));
+ FogCoordfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glFogCoordfv"));
+ FogCoordf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glFogCoordf"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(1, 4, QOpenGLVersionStatus::DeprecatedStatus);
+}
+
+QOpenGLFunctions_2_0_DeprecatedBackend::QOpenGLFunctions_2_0_DeprecatedBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 2.0 deprecated functions
+ VertexAttrib4usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4usv"));
+ VertexAttrib4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4uiv"));
+ VertexAttrib4ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4ubv"));
+ VertexAttrib4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4sv"));
+ VertexAttrib4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib4s"));
+ VertexAttrib4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4iv"));
+ VertexAttrib4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib4fv"));
+ VertexAttrib4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib4f"));
+ VertexAttrib4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib4dv"));
+ VertexAttrib4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib4d"));
+ VertexAttrib4bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4bv"));
+ VertexAttrib4Nusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4Nusv"));
+ VertexAttrib4Nuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4Nuiv"));
+ VertexAttrib4Nubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4Nubv"));
+ VertexAttrib4Nub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLubyte , GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glVertexAttrib4Nub"));
+ VertexAttrib4Nsv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4Nsv"));
+ VertexAttrib4Niv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4Niv"));
+ VertexAttrib4Nbv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4Nbv"));
+ VertexAttrib3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib3sv"));
+ VertexAttrib3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib3s"));
+ VertexAttrib3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib3fv"));
+ VertexAttrib3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib3f"));
+ VertexAttrib3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib3dv"));
+ VertexAttrib3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib3d"));
+ VertexAttrib2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib2sv"));
+ VertexAttrib2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib2s"));
+ VertexAttrib2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib2fv"));
+ VertexAttrib2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib2f"));
+ VertexAttrib2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib2dv"));
+ VertexAttrib2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib2d"));
+ VertexAttrib1sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib1sv"));
+ VertexAttrib1s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort )>(context->getProcAddress("glVertexAttrib1s"));
+ VertexAttrib1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib1fv"));
+ VertexAttrib1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat )>(context->getProcAddress("glVertexAttrib1f"));
+ VertexAttrib1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib1dv"));
+ VertexAttrib1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble )>(context->getProcAddress("glVertexAttrib1d"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(2, 0, QOpenGLVersionStatus::DeprecatedStatus);
+}
+
+QOpenGLFunctions_3_0_DeprecatedBackend::QOpenGLFunctions_3_0_DeprecatedBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 3.0 deprecated functions
+ VertexAttribI4usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttribI4usv"));
+ VertexAttribI4ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttribI4ubv"));
+ VertexAttribI4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttribI4sv"));
+ VertexAttribI4bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttribI4bv"));
+ VertexAttribI4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI4uiv"));
+ VertexAttribI3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI3uiv"));
+ VertexAttribI2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI2uiv"));
+ VertexAttribI1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI1uiv"));
+ VertexAttribI4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI4iv"));
+ VertexAttribI3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI3iv"));
+ VertexAttribI2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI2iv"));
+ VertexAttribI1iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI1iv"));
+ VertexAttribI4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI4ui"));
+ VertexAttribI3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI3ui"));
+ VertexAttribI2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI2ui"));
+ VertexAttribI1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribI1ui"));
+ VertexAttribI4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glVertexAttribI4i"));
+ VertexAttribI3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint )>(context->getProcAddress("glVertexAttribI3i"));
+ VertexAttribI2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint )>(context->getProcAddress("glVertexAttribI2i"));
+ VertexAttribI1i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint )>(context->getProcAddress("glVertexAttribI1i"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(3, 0, QOpenGLVersionStatus::DeprecatedStatus);
+}
+
+
+#else
+
+// No backends for OpenGL ES 2
+
+#endif // !QT_OPENGL_ES_2
+
+QT_END_NAMESPACE