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-rw-r--r--src/gui/opengl/qtextureglyphcache_gl.cpp396
1 files changed, 396 insertions, 0 deletions
diff --git a/src/gui/opengl/qtextureglyphcache_gl.cpp b/src/gui/opengl/qtextureglyphcache_gl.cpp
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+++ b/src/gui/opengl/qtextureglyphcache_gl.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qtextureglyphcache_gl_p.h"
+#include "qpaintengineex_opengl2_p.h"
+#include "private/qopenglengineshadersource_p.h"
+
+QT_BEGIN_NAMESPACE
+
+#ifdef Q_WS_WIN
+extern Q_GUI_EXPORT bool qt_cleartype_enabled;
+#endif
+
+QBasicAtomicInt qopengltextureglyphcache_serial_number = Q_BASIC_ATOMIC_INITIALIZER(1);
+
+QOpenGLTextureGlyphCache::QOpenGLTextureGlyphCache(QFontEngineGlyphCache::Type type, const QTransform &matrix)
+ : QImageTextureGlyphCache(type, matrix)
+ , pex(0)
+ , m_blitProgram(0)
+ , m_filterMode(Nearest)
+ , m_serialNumber(qopengltextureglyphcache_serial_number.fetchAndAddRelaxed(1))
+{
+#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
+ qDebug(" -> QOpenGLTextureGlyphCache() %p for context %p.", this, QOpenGLContext::currentContext());
+#endif
+ m_vertexCoordinateArray[0] = -1.0f;
+ m_vertexCoordinateArray[1] = -1.0f;
+ m_vertexCoordinateArray[2] = 1.0f;
+ m_vertexCoordinateArray[3] = -1.0f;
+ m_vertexCoordinateArray[4] = 1.0f;
+ m_vertexCoordinateArray[5] = 1.0f;
+ m_vertexCoordinateArray[6] = -1.0f;
+ m_vertexCoordinateArray[7] = 1.0f;
+
+ m_textureCoordinateArray[0] = 0.0f;
+ m_textureCoordinateArray[1] = 0.0f;
+ m_textureCoordinateArray[2] = 1.0f;
+ m_textureCoordinateArray[3] = 0.0f;
+ m_textureCoordinateArray[4] = 1.0f;
+ m_textureCoordinateArray[5] = 1.0f;
+ m_textureCoordinateArray[6] = 0.0f;
+ m_textureCoordinateArray[7] = 1.0f;
+}
+
+QOpenGLTextureGlyphCache::~QOpenGLTextureGlyphCache()
+{
+#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
+ qDebug(" -> ~QOpenGLTextureGlyphCache() %p.", this);
+#endif
+ delete m_blitProgram;
+}
+
+void QOpenGLTextureGlyphCache::createTextureData(int width, int height)
+{
+ QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext());
+ if (ctx == 0) {
+ qWarning("QOpenGLTextureGlyphCache::createTextureData: Called with no context");
+ return;
+ }
+
+ // create in QImageTextureGlyphCache baseclass is meant to be called
+ // only to create the initial image and does not preserve the content,
+ // so we don't call when this function is called from resize.
+ if (ctx->d_func()->workaround_brokenFBOReadBack && image().isNull())
+ QImageTextureGlyphCache::createTextureData(width, height);
+
+ // Make the lower glyph texture size 16 x 16.
+ if (width < 16)
+ width = 16;
+ if (height < 16)
+ height = 16;
+
+ if (m_textureResource && !m_textureResource->m_texture)
+ delete m_textureResource;
+
+ if (!m_textureResource)
+ m_textureResource = new QOpenGLGlyphTexture(ctx);
+
+ glGenTextures(1, &m_textureResource->m_texture);
+ glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
+
+ m_textureResource->m_width = width;
+ m_textureResource->m_height = height;
+
+ if (m_type == QFontEngineGlyphCache::Raster_RGBMask) {
+ QVarLengthArray<uchar> data(width * height * 4);
+ for (int i = 0; i < data.size(); ++i)
+ data[i] = 0;
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
+ } else {
+ QVarLengthArray<uchar> data(width * height);
+ for (int i = 0; i < data.size(); ++i)
+ data[i] = 0;
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
+ }
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ m_filterMode = Nearest;
+}
+
+void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height)
+{
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ if (ctx == 0) {
+ qWarning("QOpenGLTextureGlyphCache::resizeTextureData: Called with no context");
+ return;
+ }
+
+ int oldWidth = m_textureResource->m_width;
+ int oldHeight = m_textureResource->m_height;
+
+ // Make the lower glyph texture size 16 x 16.
+ if (width < 16)
+ width = 16;
+ if (height < 16)
+ height = 16;
+
+ GLuint oldTexture = m_textureResource->m_texture;
+ createTextureData(width, height);
+
+ if (ctx->d_func()->workaround_brokenFBOReadBack) {
+ QImageTextureGlyphCache::resizeTextureData(width, height);
+ Q_ASSERT(image().depth() == 8);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, oldHeight, GL_ALPHA, GL_UNSIGNED_BYTE, image().constBits());
+ glDeleteTextures(1, &oldTexture);
+ return;
+ }
+
+ // ### the QTextureGlyphCache API needs to be reworked to allow
+ // ### resizeTextureData to fail
+
+ QOpenGLFunctions funcs(ctx);
+
+ funcs.glBindFramebuffer(GL_FRAMEBUFFER, m_textureResource->m_fbo);
+
+ GLuint tmp_texture;
+ glGenTextures(1, &tmp_texture);
+ glBindTexture(GL_TEXTURE_2D, tmp_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ m_filterMode = Nearest;
+ glBindTexture(GL_TEXTURE_2D, 0);
+ funcs.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D, tmp_texture, 0);
+
+ funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
+ glBindTexture(GL_TEXTURE_2D, oldTexture);
+
+ if (pex != 0)
+ pex->transferMode(BrushDrawingMode);
+
+ glDisable(GL_STENCIL_TEST);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_SCISSOR_TEST);
+ glDisable(GL_BLEND);
+
+ glViewport(0, 0, oldWidth, oldHeight);
+
+ QOpenGLShaderProgram *blitProgram = 0;
+ if (pex == 0) {
+ if (m_blitProgram == 0) {
+ m_blitProgram = new QOpenGLShaderProgram(ctx);
+
+ {
+ QString source;
+ source.append(QLatin1String(qopenglslMainWithTexCoordsVertexShader));
+ source.append(QLatin1String(qopenglslUntransformedPositionVertexShader));
+
+ QOpenGLShader *vertexShader = new QOpenGLShader(QOpenGLShader::Vertex, m_blitProgram);
+ vertexShader->compileSourceCode(source);
+
+ m_blitProgram->addShader(vertexShader);
+ }
+
+ {
+ QString source;
+ source.append(QLatin1String(qopenglslMainFragmentShader));
+ source.append(QLatin1String(qopenglslImageSrcFragmentShader));
+
+ QOpenGLShader *fragmentShader = new QOpenGLShader(QOpenGLShader::Fragment, m_blitProgram);
+ fragmentShader->compileSourceCode(source);
+
+ m_blitProgram->addShader(fragmentShader);
+ }
+
+ m_blitProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
+ m_blitProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
+
+ m_blitProgram->link();
+ }
+
+ funcs.glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, m_vertexCoordinateArray);
+ funcs.glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, m_textureCoordinateArray);
+
+ m_blitProgram->bind();
+ m_blitProgram->enableAttributeArray(int(QT_VERTEX_COORDS_ATTR));
+ m_blitProgram->enableAttributeArray(int(QT_TEXTURE_COORDS_ATTR));
+ m_blitProgram->disableAttributeArray(int(QT_OPACITY_ATTR));
+
+ blitProgram = m_blitProgram;
+
+ } else {
+ pex->setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, m_vertexCoordinateArray);
+ pex->setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, m_textureCoordinateArray);
+
+ pex->shaderManager->useBlitProgram();
+ blitProgram = pex->shaderManager->blitProgram();
+ }
+
+ blitProgram->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
+
+ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
+
+ funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_RENDERBUFFER, 0);
+ glDeleteTextures(1, &tmp_texture);
+ glDeleteTextures(1, &oldTexture);
+
+ funcs.glBindFramebuffer(GL_FRAMEBUFFER, ctx->d_func()->current_fbo);
+
+ if (pex != 0) {
+ glViewport(0, 0, pex->width, pex->height);
+ pex->updateClipScissorTest();
+ }
+}
+
+void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition)
+{
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ if (ctx == 0) {
+ qWarning("QOpenGLTextureGlyphCache::fillTexture: Called with no context");
+ return;
+ }
+
+ if (ctx->d_func()->workaround_brokenFBOReadBack) {
+ QImageTextureGlyphCache::fillTexture(c, glyph, subPixelPosition);
+
+ glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
+ const QImage &texture = image();
+ const uchar *bits = texture.constBits();
+ bits += c.y * texture.bytesPerLine() + c.x;
+ for (int i=0; i<c.h; ++i) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, c.w, 1, GL_ALPHA, GL_UNSIGNED_BYTE, bits);
+ bits += texture.bytesPerLine();
+ }
+ return;
+ }
+
+ QImage mask = textureMapForGlyph(glyph, subPixelPosition);
+ const int maskWidth = mask.width();
+ const int maskHeight = mask.height();
+
+ if (mask.format() == QImage::Format_Mono) {
+ mask = mask.convertToFormat(QImage::Format_Indexed8);
+ for (int y = 0; y < maskHeight; ++y) {
+ uchar *src = (uchar *) mask.scanLine(y);
+ for (int x = 0; x < maskWidth; ++x)
+ src[x] = -src[x]; // convert 0 and 1 into 0 and 255
+ }
+ } else if (mask.format() == QImage::Format_RGB32) {
+ // Make the alpha component equal to the average of the RGB values.
+ // This is needed when drawing sub-pixel antialiased text on translucent targets.
+ for (int y = 0; y < maskHeight; ++y) {
+ quint32 *src = (quint32 *) mask.scanLine(y);
+ for (int x = 0; x < maskWidth; ++x) {
+ uchar r = src[x] >> 16;
+ uchar g = src[x] >> 8;
+ uchar b = src[x];
+ quint32 avg = (quint32(r) + quint32(g) + quint32(b) + 1) / 3; // "+1" for rounding.
+ src[x] = (src[x] & 0x00ffffff) | (avg << 24);
+ }
+ }
+ }
+
+ glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
+ if (mask.format() == QImage::Format_RGB32) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
+ } else {
+ // glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is
+ // not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista
+ // and nVidia GeForce 8500GT. GL_UNPACK_ALIGNMENT is set to four bytes, 'mask' has a
+ // multiple of four bytes per line, and most of the glyph shows up correctly in the
+ // texture, which makes me think that this is a driver bug.
+ // One workaround is to make sure the mask width is a multiple of four bytes, for instance
+ // by converting it to a format with four bytes per pixel. Another is to copy one line at a
+ // time.
+
+#if 0
+ if (!ctx->d_func()->workaround_brokenAlphaTexSubImage_init) {
+ // don't know which driver versions exhibit this bug, so be conservative for now
+ const QByteArray versionString(reinterpret_cast<const char*>(glGetString(GL_VERSION)));
+ glctx->d_func()->workaround_brokenAlphaTexSubImage = versionString.indexOf("NVIDIA") >= 0;
+ glctx->d_func()->workaround_brokenAlphaTexSubImage_init = true;
+ }
+#endif
+
+#if 0
+ if (ctx->d_func()->workaround_brokenAlphaTexSubImage) {
+ for (int i = 0; i < maskHeight; ++i)
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i));
+ } else {
+#endif
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits());
+// }
+ }
+}
+
+int QOpenGLTextureGlyphCache::glyphPadding() const
+{
+ return 1;
+}
+
+int QOpenGLTextureGlyphCache::maxTextureWidth() const
+{
+ QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext());
+ if (ctx == 0)
+ return QImageTextureGlyphCache::maxTextureWidth();
+ else
+ return ctx->d_func()->maxTextureSize();
+}
+
+int QOpenGLTextureGlyphCache::maxTextureHeight() const
+{
+ QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext());
+ if (ctx == 0)
+ return QImageTextureGlyphCache::maxTextureHeight();
+
+ if (ctx->d_func()->workaround_brokenTexSubImage)
+ return qMin(1024, ctx->d_func()->maxTextureSize());
+ else
+ return ctx->d_func()->maxTextureSize();
+}
+
+void QOpenGLTextureGlyphCache::clear()
+{
+ m_textureResource->free();
+ m_textureResource = 0;
+
+ m_w = 0;
+ m_h = 0;
+ m_cx = 0;
+ m_cy = 0;
+ m_currentRowHeight = 0;
+ coords.clear();
+}
+
+QT_END_NAMESPACE