diff options
Diffstat (limited to 'src/gui/opengl/qtextureglyphcache_gl.cpp')
-rw-r--r-- | src/gui/opengl/qtextureglyphcache_gl.cpp | 396 |
1 files changed, 396 insertions, 0 deletions
diff --git a/src/gui/opengl/qtextureglyphcache_gl.cpp b/src/gui/opengl/qtextureglyphcache_gl.cpp new file mode 100644 index 0000000000..6da72d41ce --- /dev/null +++ b/src/gui/opengl/qtextureglyphcache_gl.cpp @@ -0,0 +1,396 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtGui module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qtextureglyphcache_gl_p.h" +#include "qpaintengineex_opengl2_p.h" +#include "private/qopenglengineshadersource_p.h" + +QT_BEGIN_NAMESPACE + +#ifdef Q_WS_WIN +extern Q_GUI_EXPORT bool qt_cleartype_enabled; +#endif + +QBasicAtomicInt qopengltextureglyphcache_serial_number = Q_BASIC_ATOMIC_INITIALIZER(1); + +QOpenGLTextureGlyphCache::QOpenGLTextureGlyphCache(QFontEngineGlyphCache::Type type, const QTransform &matrix) + : QImageTextureGlyphCache(type, matrix) + , pex(0) + , m_blitProgram(0) + , m_filterMode(Nearest) + , m_serialNumber(qopengltextureglyphcache_serial_number.fetchAndAddRelaxed(1)) +{ +#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG + qDebug(" -> QOpenGLTextureGlyphCache() %p for context %p.", this, QOpenGLContext::currentContext()); +#endif + m_vertexCoordinateArray[0] = -1.0f; + m_vertexCoordinateArray[1] = -1.0f; + m_vertexCoordinateArray[2] = 1.0f; + m_vertexCoordinateArray[3] = -1.0f; + m_vertexCoordinateArray[4] = 1.0f; + m_vertexCoordinateArray[5] = 1.0f; + m_vertexCoordinateArray[6] = -1.0f; + m_vertexCoordinateArray[7] = 1.0f; + + m_textureCoordinateArray[0] = 0.0f; + m_textureCoordinateArray[1] = 0.0f; + m_textureCoordinateArray[2] = 1.0f; + m_textureCoordinateArray[3] = 0.0f; + m_textureCoordinateArray[4] = 1.0f; + m_textureCoordinateArray[5] = 1.0f; + m_textureCoordinateArray[6] = 0.0f; + m_textureCoordinateArray[7] = 1.0f; +} + +QOpenGLTextureGlyphCache::~QOpenGLTextureGlyphCache() +{ +#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG + qDebug(" -> ~QOpenGLTextureGlyphCache() %p.", this); +#endif + delete m_blitProgram; +} + +void QOpenGLTextureGlyphCache::createTextureData(int width, int height) +{ + QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext()); + if (ctx == 0) { + qWarning("QOpenGLTextureGlyphCache::createTextureData: Called with no context"); + return; + } + + // create in QImageTextureGlyphCache baseclass is meant to be called + // only to create the initial image and does not preserve the content, + // so we don't call when this function is called from resize. + if (ctx->d_func()->workaround_brokenFBOReadBack && image().isNull()) + QImageTextureGlyphCache::createTextureData(width, height); + + // Make the lower glyph texture size 16 x 16. + if (width < 16) + width = 16; + if (height < 16) + height = 16; + + if (m_textureResource && !m_textureResource->m_texture) + delete m_textureResource; + + if (!m_textureResource) + m_textureResource = new QOpenGLGlyphTexture(ctx); + + glGenTextures(1, &m_textureResource->m_texture); + glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture); + + m_textureResource->m_width = width; + m_textureResource->m_height = height; + + if (m_type == QFontEngineGlyphCache::Raster_RGBMask) { + QVarLengthArray<uchar> data(width * height * 4); + for (int i = 0; i < data.size(); ++i) + data[i] = 0; + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]); + } else { + QVarLengthArray<uchar> data(width * height); + for (int i = 0; i < data.size(); ++i) + data[i] = 0; + glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]); + } + + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + m_filterMode = Nearest; +} + +void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height) +{ + QOpenGLContext *ctx = QOpenGLContext::currentContext(); + if (ctx == 0) { + qWarning("QOpenGLTextureGlyphCache::resizeTextureData: Called with no context"); + return; + } + + int oldWidth = m_textureResource->m_width; + int oldHeight = m_textureResource->m_height; + + // Make the lower glyph texture size 16 x 16. + if (width < 16) + width = 16; + if (height < 16) + height = 16; + + GLuint oldTexture = m_textureResource->m_texture; + createTextureData(width, height); + + if (ctx->d_func()->workaround_brokenFBOReadBack) { + QImageTextureGlyphCache::resizeTextureData(width, height); + Q_ASSERT(image().depth() == 8); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, oldHeight, GL_ALPHA, GL_UNSIGNED_BYTE, image().constBits()); + glDeleteTextures(1, &oldTexture); + return; + } + + // ### the QTextureGlyphCache API needs to be reworked to allow + // ### resizeTextureData to fail + + QOpenGLFunctions funcs(ctx); + + funcs.glBindFramebuffer(GL_FRAMEBUFFER, m_textureResource->m_fbo); + + GLuint tmp_texture; + glGenTextures(1, &tmp_texture); + glBindTexture(GL_TEXTURE_2D, tmp_texture); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0, + GL_RGBA, GL_UNSIGNED_BYTE, NULL); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + m_filterMode = Nearest; + glBindTexture(GL_TEXTURE_2D, 0); + funcs.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + GL_TEXTURE_2D, tmp_texture, 0); + + funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); + glBindTexture(GL_TEXTURE_2D, oldTexture); + + if (pex != 0) + pex->transferMode(BrushDrawingMode); + + glDisable(GL_STENCIL_TEST); + glDisable(GL_DEPTH_TEST); + glDisable(GL_SCISSOR_TEST); + glDisable(GL_BLEND); + + glViewport(0, 0, oldWidth, oldHeight); + + QOpenGLShaderProgram *blitProgram = 0; + if (pex == 0) { + if (m_blitProgram == 0) { + m_blitProgram = new QOpenGLShaderProgram(ctx); + + { + QString source; + source.append(QLatin1String(qopenglslMainWithTexCoordsVertexShader)); + source.append(QLatin1String(qopenglslUntransformedPositionVertexShader)); + + QOpenGLShader *vertexShader = new QOpenGLShader(QOpenGLShader::Vertex, m_blitProgram); + vertexShader->compileSourceCode(source); + + m_blitProgram->addShader(vertexShader); + } + + { + QString source; + source.append(QLatin1String(qopenglslMainFragmentShader)); + source.append(QLatin1String(qopenglslImageSrcFragmentShader)); + + QOpenGLShader *fragmentShader = new QOpenGLShader(QOpenGLShader::Fragment, m_blitProgram); + fragmentShader->compileSourceCode(source); + + m_blitProgram->addShader(fragmentShader); + } + + m_blitProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); + m_blitProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR); + + m_blitProgram->link(); + } + + funcs.glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, m_vertexCoordinateArray); + funcs.glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, m_textureCoordinateArray); + + m_blitProgram->bind(); + m_blitProgram->enableAttributeArray(int(QT_VERTEX_COORDS_ATTR)); + m_blitProgram->enableAttributeArray(int(QT_TEXTURE_COORDS_ATTR)); + m_blitProgram->disableAttributeArray(int(QT_OPACITY_ATTR)); + + blitProgram = m_blitProgram; + + } else { + pex->setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, m_vertexCoordinateArray); + pex->setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, m_textureCoordinateArray); + + pex->shaderManager->useBlitProgram(); + blitProgram = pex->shaderManager->blitProgram(); + } + + blitProgram->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT); + + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + + glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture); + + glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight); + + funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + GL_RENDERBUFFER, 0); + glDeleteTextures(1, &tmp_texture); + glDeleteTextures(1, &oldTexture); + + funcs.glBindFramebuffer(GL_FRAMEBUFFER, ctx->d_func()->current_fbo); + + if (pex != 0) { + glViewport(0, 0, pex->width, pex->height); + pex->updateClipScissorTest(); + } +} + +void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition) +{ + QOpenGLContext *ctx = QOpenGLContext::currentContext(); + if (ctx == 0) { + qWarning("QOpenGLTextureGlyphCache::fillTexture: Called with no context"); + return; + } + + if (ctx->d_func()->workaround_brokenFBOReadBack) { + QImageTextureGlyphCache::fillTexture(c, glyph, subPixelPosition); + + glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture); + const QImage &texture = image(); + const uchar *bits = texture.constBits(); + bits += c.y * texture.bytesPerLine() + c.x; + for (int i=0; i<c.h; ++i) { + glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, c.w, 1, GL_ALPHA, GL_UNSIGNED_BYTE, bits); + bits += texture.bytesPerLine(); + } + return; + } + + QImage mask = textureMapForGlyph(glyph, subPixelPosition); + const int maskWidth = mask.width(); + const int maskHeight = mask.height(); + + if (mask.format() == QImage::Format_Mono) { + mask = mask.convertToFormat(QImage::Format_Indexed8); + for (int y = 0; y < maskHeight; ++y) { + uchar *src = (uchar *) mask.scanLine(y); + for (int x = 0; x < maskWidth; ++x) + src[x] = -src[x]; // convert 0 and 1 into 0 and 255 + } + } else if (mask.format() == QImage::Format_RGB32) { + // Make the alpha component equal to the average of the RGB values. + // This is needed when drawing sub-pixel antialiased text on translucent targets. + for (int y = 0; y < maskHeight; ++y) { + quint32 *src = (quint32 *) mask.scanLine(y); + for (int x = 0; x < maskWidth; ++x) { + uchar r = src[x] >> 16; + uchar g = src[x] >> 8; + uchar b = src[x]; + quint32 avg = (quint32(r) + quint32(g) + quint32(b) + 1) / 3; // "+1" for rounding. + src[x] = (src[x] & 0x00ffffff) | (avg << 24); + } + } + } + + glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture); + if (mask.format() == QImage::Format_RGB32) { + glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits()); + } else { + // glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is + // not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista + // and nVidia GeForce 8500GT. GL_UNPACK_ALIGNMENT is set to four bytes, 'mask' has a + // multiple of four bytes per line, and most of the glyph shows up correctly in the + // texture, which makes me think that this is a driver bug. + // One workaround is to make sure the mask width is a multiple of four bytes, for instance + // by converting it to a format with four bytes per pixel. Another is to copy one line at a + // time. + +#if 0 + if (!ctx->d_func()->workaround_brokenAlphaTexSubImage_init) { + // don't know which driver versions exhibit this bug, so be conservative for now + const QByteArray versionString(reinterpret_cast<const char*>(glGetString(GL_VERSION))); + glctx->d_func()->workaround_brokenAlphaTexSubImage = versionString.indexOf("NVIDIA") >= 0; + glctx->d_func()->workaround_brokenAlphaTexSubImage_init = true; + } +#endif + +#if 0 + if (ctx->d_func()->workaround_brokenAlphaTexSubImage) { + for (int i = 0; i < maskHeight; ++i) + glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i)); + } else { +#endif + glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits()); +// } + } +} + +int QOpenGLTextureGlyphCache::glyphPadding() const +{ + return 1; +} + +int QOpenGLTextureGlyphCache::maxTextureWidth() const +{ + QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext()); + if (ctx == 0) + return QImageTextureGlyphCache::maxTextureWidth(); + else + return ctx->d_func()->maxTextureSize(); +} + +int QOpenGLTextureGlyphCache::maxTextureHeight() const +{ + QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext()); + if (ctx == 0) + return QImageTextureGlyphCache::maxTextureHeight(); + + if (ctx->d_func()->workaround_brokenTexSubImage) + return qMin(1024, ctx->d_func()->maxTextureSize()); + else + return ctx->d_func()->maxTextureSize(); +} + +void QOpenGLTextureGlyphCache::clear() +{ + m_textureResource->free(); + m_textureResource = 0; + + m_w = 0; + m_h = 0; + m_cx = 0; + m_cy = 0; + m_currentRowHeight = 0; + coords.clear(); +} + +QT_END_NAMESPACE |