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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QTRIANGULATOR_P_H
+#define QTRIANGULATOR_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtCore/qvector.h>
+#include <QtGui/private/qvectorpath_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_GUI_EXPORT QVertexIndexVector
+{
+public:
+ enum Type {
+ UnsignedInt,
+ UnsignedShort
+ };
+
+ inline Type type() const { return t; }
+
+ inline void setDataUint(const QVector<quint32> &data)
+ {
+ t = UnsignedInt;
+ indices32 = data;
+ }
+
+ inline void setDataUshort(const QVector<quint16> &data)
+ {
+ t = UnsignedShort;
+ indices16 = data;
+ }
+
+ inline const void* data() const
+ {
+ if (t == UnsignedInt)
+ return indices32.data();
+ return indices16.data();
+ }
+
+ inline int size() const
+ {
+ if (t == UnsignedInt)
+ return indices32.size();
+ return indices16.size();
+ }
+
+ inline QVertexIndexVector &operator = (const QVertexIndexVector &other)
+ {
+ if (t == UnsignedInt)
+ indices32 = other.indices32;
+ else
+ indices16 = other.indices16;
+
+ return *this;
+ }
+
+private:
+
+ Type t;
+ QVector<quint32> indices32;
+ QVector<quint16> indices16;
+};
+
+struct Q_GUI_EXPORT QTriangleSet
+{
+ inline QTriangleSet() { }
+ inline QTriangleSet(const QTriangleSet &other) : vertices(other.vertices), indices(other.indices) { }
+ QTriangleSet &operator = (const QTriangleSet &other) {vertices = other.vertices; indices = other.indices; return *this;}
+
+ // The vertices of a triangle are given by: (x[i[n]], y[i[n]]), (x[j[n]], y[j[n]]), (x[k[n]], y[k[n]]), n = 0, 1, ...
+ QVector<qreal> vertices; // [x[0], y[0], x[1], y[1], x[2], ...]
+ QVertexIndexVector indices; // [i[0], j[0], k[0], i[1], j[1], k[1], i[2], ...]
+};
+
+struct Q_GUI_EXPORT QPolylineSet
+{
+ inline QPolylineSet() { }
+ inline QPolylineSet(const QPolylineSet &other) : vertices(other.vertices), indices(other.indices) { }
+ QPolylineSet &operator = (const QPolylineSet &other) {vertices = other.vertices; indices = other.indices; return *this;}
+
+ QVector<qreal> vertices; // [x[0], y[0], x[1], y[1], x[2], ...]
+ QVertexIndexVector indices; // End of polyline is marked with -1.
+};
+
+// The vertex coordinates of the returned triangle set will be rounded to a grid with a mesh size
+// of 1/32. The polygon is first transformed, then scaled by 32, the coordinates are rounded to
+// integers, the polygon is triangulated, and then scaled back by 1/32.
+// 'hint' should be a combination of QVectorPath::Hints.
+// 'lod' is the level of detail. Default is 1. Curves are split into more lines when 'lod' is higher.
+QTriangleSet qTriangulate(const qreal *polygon, int count, uint hint = QVectorPath::PolygonHint | QVectorPath::OddEvenFill, const QTransform &matrix = QTransform());
+QTriangleSet qTriangulate(const QVectorPath &path, const QTransform &matrix = QTransform(), qreal lod = 1);
+QTriangleSet Q_GUI_EXPORT qTriangulate(const QPainterPath &path, const QTransform &matrix = QTransform(), qreal lod = 1);
+QPolylineSet qPolyline(const QVectorPath &path, const QTransform &matrix = QTransform(), qreal lod = 1);
+QPolylineSet Q_GUI_EXPORT qPolyline(const QPainterPath &path, const QTransform &matrix = QTransform(), qreal lod = 1);
+
+QT_END_NAMESPACE
+
+#endif