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-rw-r--r--src/gui/opengl/opengl.pri1
-rw-r--r--src/gui/opengl/qopengl.cpp11
-rw-r--r--src/gui/opengl/qopengl.h32
-rw-r--r--src/gui/opengl/qopenglextensions_p.h2
-rw-r--r--src/gui/opengl/qopenglframebufferobject.cpp250
-rw-r--r--src/gui/opengl/qopenglframebufferobject.h1
-rw-r--r--src/gui/opengl/qopenglfunctions.cpp52
-rw-r--r--src/gui/opengl/qopenglpaintdevice.cpp12
-rw-r--r--src/gui/opengl/qopenglpaintengine.cpp14
-rw-r--r--src/gui/opengl/qopenglpaintengine_p.h2
-rw-r--r--src/gui/opengl/qopengltexture.cpp397
-rw-r--r--src/gui/opengl/qopengltexture.h14
-rw-r--r--src/gui/opengl/qopengltextureblitter.cpp21
-rw-r--r--src/gui/opengl/qopengltextureblitter_p.h1
-rw-r--r--src/gui/opengl/qopengltexturecache.cpp180
-rw-r--r--src/gui/opengl/qopengltexturecache_p.h18
-rw-r--r--src/gui/opengl/qopenglversionfunctions.cpp16
-rw-r--r--src/gui/opengl/qopenglvertexarrayobject.cpp82
-rw-r--r--src/gui/opengl/qopenglvertexarrayobject.h2
-rw-r--r--src/gui/opengl/qopenglvertexarrayobject_p.h119
20 files changed, 1040 insertions, 187 deletions
diff --git a/src/gui/opengl/opengl.pri b/src/gui/opengl/opengl.pri
index cadba26797..f82401c973 100644
--- a/src/gui/opengl/opengl.pri
+++ b/src/gui/opengl/opengl.pri
@@ -2,7 +2,6 @@
contains(QT_CONFIG, opengl):CONFIG += opengl
contains(QT_CONFIG, opengles2):CONFIG += opengles2
-contains(QT_CONFIG, egl):CONFIG += egl
contains(QT_CONFIG, opengl)|contains(QT_CONFIG, opengles2) {
diff --git a/src/gui/opengl/qopengl.cpp b/src/gui/opengl/qopengl.cpp
index b452c605e3..9dc8f45495 100644
--- a/src/gui/opengl/qopengl.cpp
+++ b/src/gui/opengl/qopengl.cpp
@@ -55,16 +55,17 @@ QOpenGLExtensionMatcher::QOpenGLExtensionMatcher()
{
QOpenGLContext *ctx = QOpenGLContext::currentContext();
QOpenGLFunctions *funcs = ctx->functions();
- const char *extensionStr = reinterpret_cast<const char *>(funcs->glGetString(GL_EXTENSIONS));
+ const char *extensionStr = 0;
+
+ if (ctx->isOpenGLES() || ctx->format().majorVersion() < 3)
+ extensionStr = reinterpret_cast<const char *>(funcs->glGetString(GL_EXTENSIONS));
if (extensionStr) {
QByteArray ba(extensionStr);
QList<QByteArray> extensions = ba.split(' ');
m_extensions = extensions.toSet();
-#if !defined(QT_OPENGL_3)
- }
-#else
} else {
+#ifdef QT_OPENGL_3
// clear error state
while (funcs->glGetError()) {}
@@ -82,8 +83,8 @@ QOpenGLExtensionMatcher::QOpenGLExtensionMatcher()
m_extensions.insert(str);
}
}
+#endif // QT_OPENGL_3
}
-#endif
}
QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopengl.h b/src/gui/opengl/qopengl.h
index ef5ab9aa65..f0f19a5a85 100644
--- a/src/gui/opengl/qopengl.h
+++ b/src/gui/opengl/qopengl.h
@@ -67,8 +67,13 @@
#if defined(QT_OPENGL_ES_2)
# if defined(Q_OS_MAC) // iOS
-# include <OpenGLES/ES2/gl.h>
-# include <OpenGLES/ES2/glext.h>
+# if defined(QT_OPENGL_ES_3)
+# include <OpenGLES/ES3/gl.h>
+# include <OpenGLES/ES3/glext.h>
+# else
+# include <OpenGLES/ES2/gl.h>
+# include <OpenGLES/ES2/glext.h>
+# endif
/*
OES_EGL_image_external is not included in the Apple provided
@@ -79,7 +84,28 @@
typedef void* GLeglImageOES;
# else // "uncontrolled" ES2 platforms
-# include <GLES2/gl2.h>
+
+// In "es2" builds (QT_OPENGL_ES_2) additional defines indicate if ES
+// 3.0 or higher is available. In this case include the corresponding
+// header. These are backwards compatible and it should be safe to
+// include headers on top of each other, meaning that applications can
+// include gl2.h even if gl31.h gets included here.
+
+// This compile time differentation is important inside Qt because,
+// unlike desktop GL, GLES is different when it comes to versioning
+// and extensions: Standard functions that are new in a given version
+// are always available in a version-specific header and are not
+// guaranteed to be dynamically resolvable via eglGetProcAddress (and
+// are typically not available as extensions even if they were part of
+// an extension for a previous version).
+
+# if defined(QT_OPENGL_ES_3_1)
+# include <GLES3/gl31.h>
+# elif defined(QT_OPENGL_ES_3)
+# include <GLES3/gl3.h>
+# else
+# include <GLES2/gl2.h>
+#endif
/*
Some GLES2 implementations (like the one on Harmattan) are missing the
diff --git a/src/gui/opengl/qopenglextensions_p.h b/src/gui/opengl/qopenglextensions_p.h
index 265771ce1b..065cbb0e57 100644
--- a/src/gui/opengl/qopenglextensions_p.h
+++ b/src/gui/opengl/qopenglextensions_p.h
@@ -106,8 +106,6 @@ public:
OpenGLExtensions openGLExtensions();
bool hasOpenGLExtension(QOpenGLExtensions::OpenGLExtension extension) const;
- void initializeGLExtensions();
-
GLvoid *glMapBuffer(GLenum target, GLenum access);
GLboolean glUnmapBuffer(GLenum target);
diff --git a/src/gui/opengl/qopenglframebufferobject.cpp b/src/gui/opengl/qopenglframebufferobject.cpp
index 3102e1ecd2..16094804c2 100644
--- a/src/gui/opengl/qopenglframebufferobject.cpp
+++ b/src/gui/opengl/qopenglframebufferobject.cpp
@@ -88,6 +88,10 @@ QT_BEGIN_NAMESPACE
#define GL_DEPTH_COMPONENT24 0x81A6
#endif
+#ifndef GL_DEPTH_COMPONENT24_OES
+#define GL_DEPTH_COMPONENT24_OES 0x81A6
+#endif
+
#ifndef GL_READ_FRAMEBUFFER
#define GL_READ_FRAMEBUFFER 0x8CA8
#endif
@@ -96,6 +100,35 @@ QT_BEGIN_NAMESPACE
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#endif
+#ifndef GL_RGB8
+#define GL_RGB8 0x8051
+#endif
+
+#ifndef GL_RGB10
+#define GL_RGB10 0x8052
+#endif
+
+#ifndef GL_RGBA8
+#define GL_RGBA8 0x8058
+#endif
+
+#ifndef GL_RGB10_A2
+#define GL_RGB10_A2 0x8059
+#endif
+
+#ifndef GL_BGRA
+#define GL_BGRA 0x80E1
+#endif
+
+#ifndef GL_UNSIGNED_INT_8_8_8_8_REV
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#endif
+
+#ifndef GL_UNSIGNED_INT_2_10_10_10_REV
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#endif
+
+
/*!
\class QOpenGLFramebufferObjectFormat
\brief The QOpenGLFramebufferObjectFormat class specifies the format of an OpenGL
@@ -423,18 +456,21 @@ void QOpenGLFramebufferObjectPrivate::init(QOpenGLFramebufferObject *, const QSi
if (!funcs.hasOpenGLFeature(QOpenGLFunctions::Framebuffers))
return;
-
// Fall back to using a normal non-msaa FBO if we don't have support for MSAA
if (!funcs.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)
|| !funcs.hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit)) {
samples = 0;
}
-#ifndef QT_OPENGL_ES_2
- GLint maxSamples;
- funcs.glGetIntegerv(GL_MAX_SAMPLES, &maxSamples);
- samples = qBound(0, int(samples), int(maxSamples));
-#endif
+ // On GLES 2.0 multisampled framebuffers are available through vendor-specific extensions
+ const bool msaaES2 = ctx->isOpenGLES() && (ctx->hasExtension("GL_ANGLE_framebuffer_multisample")
+ || ctx->hasExtension("GL_NV_framebuffer_multisample"));
+
+ if (!ctx->isOpenGLES() || msaaES2) {
+ GLint maxSamples;
+ funcs.glGetIntegerv(GL_MAX_SAMPLES, &maxSamples);
+ samples = qBound(0, int(samples), int(maxSamples));
+ }
samples = qMax(0, samples);
requestedSamples = samples;
@@ -456,11 +492,9 @@ void QOpenGLFramebufferObjectPrivate::init(QOpenGLFramebufferObject *, const QSi
} else {
GLenum storageFormat = internal_format;
#ifdef GL_RGBA8_OES
- // Correct the internal format used by the render buffer when using ANGLE
- if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGLES && internal_format == GL_RGBA
- && strstr((const char *)funcs.glGetString(GL_RENDERER), "ANGLE") != 0) {
+ // Correct the internal format used by the render buffer when using ES with extensions
+ if (msaaES2 && internal_format == GL_RGBA)
storageFormat = GL_RGBA8_OES;
- }
#endif
mipmap = false;
@@ -488,7 +522,6 @@ void QOpenGLFramebufferObjectPrivate::init(QOpenGLFramebufferObject *, const QSi
initAttachments(ctx, attachment);
- funcs.glBindFramebuffer(GL_FRAMEBUFFER, ctx->d_func()->current_fbo);
if (valid) {
fbo_guard = new QOpenGLSharedResourceGuard(ctx, fbo, freeFramebufferFunc);
} else {
@@ -518,8 +551,12 @@ void QOpenGLFramebufferObjectPrivate::initTexture(GLenum target, GLenum internal
funcs.glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
funcs.glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ GLuint pixelType = GL_UNSIGNED_BYTE;
+ if (internal_format == GL_RGB10_A2 || internal_format == GL_RGB10)
+ pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
+
funcs.glTexImage2D(target, 0, internal_format, size.width(), size.height(), 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ GL_RGBA, pixelType, NULL);
if (mipmap) {
int width = size.width();
int height = size.height();
@@ -529,7 +566,7 @@ void QOpenGLFramebufferObjectPrivate::initTexture(GLenum target, GLenum internal
height = qMax(1, height >> 1);
++level;
funcs.glTexImage2D(target, level, internal_format, width, height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ GL_RGBA, pixelType, NULL);
}
}
funcs.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
@@ -975,8 +1012,6 @@ bool QOpenGLFramebufferObject::bind()
d->valid = d->checkFramebufferStatus(current);
else
d->initTexture(d->format.textureTarget(), d->format.internalTextureFormat(), d->size, d->format.mipmap());
- if (d->valid && current)
- current->d_func()->current_fbo = d->fbo();
return d->valid;
}
@@ -1004,10 +1039,8 @@ bool QOpenGLFramebufferObject::release()
qWarning("QOpenGLFramebufferObject::release() called from incompatible context");
#endif
- if (current) {
- current->d_func()->current_fbo = current->defaultFramebufferObject();
- d->funcs.glBindFramebuffer(GL_FRAMEBUFFER, current->d_func()->current_fbo);
- }
+ if (current)
+ d->funcs.glBindFramebuffer(GL_FRAMEBUFFER, current->defaultFramebufferObject());
return true;
}
@@ -1054,7 +1087,7 @@ GLuint QOpenGLFramebufferObject::takeTexture()
GLuint id = 0;
if (isValid() && d->texture_guard) {
QOpenGLContext *current = QOpenGLContext::currentContext();
- if (current && current->shareGroup() == d->fbo_guard->group() && current->d_func()->current_fbo == d->fbo())
+ if (current && current->shareGroup() == d->fbo_guard->group() && isBound())
release();
id = d->texture_guard->id();
// Do not call free() on texture_guard, just null it out.
@@ -1097,47 +1130,114 @@ QOpenGLFramebufferObjectFormat QOpenGLFramebufferObject::format() const
return d->format;
}
-Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha)
+static inline QImage qt_gl_read_framebuffer_rgba8(const QSize &size, bool include_alpha, QOpenGLContext *context)
{
- int w = size.width();
- int h = size.height();
-
- QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
- while (funcs->glGetError());
+ QOpenGLFunctions *funcs = context->functions();
+ const int w = size.width();
+ const int h = size.height();
+ bool isOpenGL12orBetter = !context->isOpenGLES() && (context->format().majorVersion() >= 2 || context->format().minorVersion() >= 2);
+ if (isOpenGL12orBetter) {
+ QImage img(size, include_alpha ? QImage::Format_ARGB32_Premultiplied : QImage::Format_RGB32);
+ funcs->glReadPixels(0, 0, w, h, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, img.bits());
+ return img;
+ }
#if Q_BYTE_ORDER == Q_LITTLE_ENDIAN
- QImage img(size, (alpha_format && include_alpha) ? QImage::Format_ARGB32_Premultiplied
- : QImage::Format_RGB32);
-#ifdef QT_OPENGL_ES
- GLint fmt = GL_BGRA_EXT;
-#else
- GLint fmt = GL_BGRA;
-#endif
- funcs->glReadPixels(0, 0, w, h, fmt, GL_UNSIGNED_BYTE, img.bits());
- if (!funcs->glGetError())
- return img.mirrored();
+ // Without GL_UNSIGNED_INT_8_8_8_8_REV, GL_BGRA only makes sense on little endian.
+ const bool supports_bgra = context->isOpenGLES()
+ ? context->hasExtension(QByteArrayLiteral("GL_EXT_read_format_bgra"))
+ : context->hasExtension(QByteArrayLiteral("GL_EXT_bgra"));
+ if (supports_bgra) {
+ QImage img(size, include_alpha ? QImage::Format_ARGB32_Premultiplied : QImage::Format_RGB32);
+ funcs->glReadPixels(0, 0, w, h, GL_BGRA, GL_UNSIGNED_BYTE, img.bits());
+ return img;
+ }
#endif
-
- QImage rgbaImage(size, (alpha_format && include_alpha) ? QImage::Format_RGBA8888_Premultiplied
- : QImage::Format_RGBX8888);
+ QImage rgbaImage(size, include_alpha ? QImage::Format_RGBA8888_Premultiplied : QImage::Format_RGBX8888);
funcs->glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, rgbaImage.bits());
- return rgbaImage.mirrored();
+ return rgbaImage;
+}
+
+static inline QImage qt_gl_read_framebuffer_rgb10a2(const QSize &size, bool include_alpha, QOpenGLContext *context)
+{
+ // We assume OpenGL 1.2+ or ES 3.0+ here.
+ QImage img(size, include_alpha ? QImage::Format_A2BGR30_Premultiplied : QImage::Format_BGR30);
+ context->functions()->glReadPixels(0, 0, size.width(), size.height(), GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, img.bits());
+ return img;
+}
+
+static QImage qt_gl_read_framebuffer(const QSize &size, GLenum internal_format, bool include_alpha, bool flip)
+{
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ QOpenGLFunctions *funcs = ctx->functions();
+ while (funcs->glGetError());
+
+ switch (internal_format) {
+ case GL_RGB:
+ case GL_RGB8:
+ return qt_gl_read_framebuffer_rgba8(size, false, ctx).mirrored(false, flip);
+ case GL_RGB10:
+ return qt_gl_read_framebuffer_rgb10a2(size, false, ctx).mirrored(false, flip);
+ case GL_RGB10_A2:
+ return qt_gl_read_framebuffer_rgb10a2(size, include_alpha, ctx).mirrored(false, flip);
+ case GL_RGBA:
+ case GL_RGBA8:
+ default:
+ return qt_gl_read_framebuffer_rgba8(size, include_alpha, ctx).mirrored(false, flip);
+ }
+
+ Q_UNREACHABLE();
+ return QImage();
+}
+
+Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha)
+{
+ return qt_gl_read_framebuffer(size, alpha_format ? GL_RGBA : GL_RGB, include_alpha, true);
}
/*!
- \fn QImage QOpenGLFramebufferObject::toImage() const
+ \fn QImage QOpenGLFramebufferObject::toImage(bool flipped) const
Returns the contents of this framebuffer object as a QImage.
+ If \a flipped is true the image is flipped from OpenGL coordinates to raster coordinates.
+ If used together with QOpenGLPaintDevice, \a flipped should be the opposite of the value
+ of QOpenGLPaintDevice::paintFlipped().
+
Will try to return a premultiplied ARBG32 or RGB32 image. Since 5.2 it will fall back to
- a premultiplied RGBA8888 or RGBx8888 image when reading to ARGB32 is not supported.
+ a premultiplied RGBA8888 or RGBx8888 image when reading to ARGB32 is not supported. Since 5.4 an
+ A2BGR30 image is returned if the internal format is RGB10_A2.
+
+ For multisampled framebuffer objects the samples are resolved using the
+ \c{GL_EXT_framebuffer_blit} extension. If the extension is not available, the contents
+ of the returned image is undefined.
+
+ For singlesampled framebuffers the contents is retrieved via \c glReadPixels. This is
+ a potentially expensive and inefficient operation. Therefore it is recommended that
+ this function is used as seldom as possible.
+
+ \sa QOpenGLPaintDevice::paintFlipped()
*/
-QImage QOpenGLFramebufferObject::toImage() const
+
+QImage QOpenGLFramebufferObject::toImage(bool flipped) const
{
Q_D(const QOpenGLFramebufferObject);
if (!d->valid)
return QImage();
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ if (!ctx) {
+ qWarning("QOpenGLFramebufferObject::toImage() called without a current context");
+ return QImage();
+ }
+
+ GLuint prevFbo = 0;
+ ctx->functions()->glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint *) &prevFbo);
+
+ if (prevFbo != d->fbo())
+ const_cast<QOpenGLFramebufferObject *>(this)->bind();
+
+ QImage image;
// qt_gl_read_framebuffer doesn't work on a multisample FBO
if (format().samples() != 0) {
QOpenGLFramebufferObject temp(size(), QOpenGLFramebufferObjectFormat());
@@ -1145,20 +1245,31 @@ QImage QOpenGLFramebufferObject::toImage() const
QRect rect(QPoint(0, 0), size());
blitFramebuffer(&temp, rect, const_cast<QOpenGLFramebufferObject *>(this), rect);
- return temp.toImage();
+ image = temp.toImage(flipped);
+ } else {
+ image = qt_gl_read_framebuffer(d->size, format().internalTextureFormat(), true, flipped);
}
- bool wasBound = isBound();
- if (!wasBound)
- const_cast<QOpenGLFramebufferObject *>(this)->bind();
- QImage image = qt_gl_read_framebuffer(d->size, format().internalTextureFormat() != GL_RGB, true);
- if (!wasBound)
- const_cast<QOpenGLFramebufferObject *>(this)->release();
+ if (prevFbo != d->fbo())
+ ctx->functions()->glBindFramebuffer(GL_FRAMEBUFFER, prevFbo);
return image;
}
/*!
+ \fn QImage QOpenGLFramebufferObject::toImage() const
+ \overload
+
+ Returns the contents of this framebuffer object as a QImage. This method flips
+ the image from OpenGL coordinates to raster coordinates.
+*/
+// ### Qt 6: Remove this method and make it a default argument instead.
+QImage QOpenGLFramebufferObject::toImage() const
+{
+ return toImage(true);
+}
+
+/*!
\fn bool QOpenGLFramebufferObject::bindDefault()
Switches rendering back to the default, windowing system provided
@@ -1170,16 +1281,13 @@ QImage QOpenGLFramebufferObject::toImage() const
bool QOpenGLFramebufferObject::bindDefault()
{
QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext());
- QOpenGLFunctions functions(ctx);
- if (ctx) {
- ctx->d_func()->current_fbo = ctx->defaultFramebufferObject();
- functions.glBindFramebuffer(GL_FRAMEBUFFER, ctx->d_func()->current_fbo);
+ if (ctx)
+ ctx->functions()->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
#ifdef QT_DEBUG
- } else {
+ else
qWarning("QOpenGLFramebufferObject::bindDefault() called without current context.");
#endif
- }
return ctx != 0;
}
@@ -1192,7 +1300,7 @@ bool QOpenGLFramebufferObject::bindDefault()
*/
bool QOpenGLFramebufferObject::hasOpenGLFramebufferObjects()
{
- return QOpenGLFunctions(QOpenGLContext::currentContext()).hasOpenGLFeature(QOpenGLFunctions::Framebuffers);
+ return QOpenGLContext::currentContext()->functions()->hasOpenGLFeature(QOpenGLFunctions::Framebuffers);
}
/*!
@@ -1228,6 +1336,8 @@ QOpenGLFramebufferObject::Attachment QOpenGLFramebufferObject::attachment() cons
This can be used to free or reattach the depth and stencil buffer
attachments as needed.
+
+ \note This function alters the current framebuffer binding.
*/
void QOpenGLFramebufferObject::setAttachment(QOpenGLFramebufferObject::Attachment attachment)
{
@@ -1243,20 +1353,21 @@ void QOpenGLFramebufferObject::setAttachment(QOpenGLFramebufferObject::Attachmen
#endif
d->funcs.glBindFramebuffer(GL_FRAMEBUFFER, d->fbo());
d->initAttachments(current, attachment);
- if (current->d_func()->current_fbo != d->fbo())
- d->funcs.glBindFramebuffer(GL_FRAMEBUFFER, current->d_func()->current_fbo);
}
/*!
- Returns \c true if the framebuffer object is currently bound to a context,
+ Returns \c true if the framebuffer object is currently bound to the current context,
otherwise false is returned.
*/
-
bool QOpenGLFramebufferObject::isBound() const
{
Q_D(const QOpenGLFramebufferObject);
- QOpenGLContext *current = QOpenGLContext::currentContext();
- return current ? current->d_func()->current_fbo == d->fbo() : false;
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ if (!ctx)
+ return false;
+ GLint fbo = 0;
+ ctx->functions()->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fbo);
+ return GLuint(fbo) == d->fbo();
}
/*!
@@ -1310,6 +1421,9 @@ void QOpenGLFramebufferObject::blitFramebuffer(QOpenGLFramebufferObject *target,
If \a source or \a target is 0, the default framebuffer will be used
instead of a framebuffer object as source or target respectively.
+ This function will have no effect unless hasOpenGLFramebufferBlit() returns
+ true.
+
The \a buffers parameter should be a mask consisting of any combination of
\c GL_COLOR_BUFFER_BIT, \c GL_DEPTH_BUFFER_BIT, and
\c GL_STENCIL_BUFFER_BIT. Any buffer type that is not present both
@@ -1326,10 +1440,7 @@ void QOpenGLFramebufferObject::blitFramebuffer(QOpenGLFramebufferObject *target,
have different sizes. The sizes must also be the same if any of the
framebuffer objects are multisample framebuffers.
- Note that the scissor test will restrict the blit area if enabled.
-
- This function will have no effect unless hasOpenGLFramebufferBlit() returns
- true.
+ \note The scissor test will restrict the blit area if enabled.
\sa hasOpenGLFramebufferBlit()
*/
@@ -1346,6 +1457,9 @@ void QOpenGLFramebufferObject::blitFramebuffer(QOpenGLFramebufferObject *target,
if (!extensions.hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit))
return;
+ GLuint prevFbo = 0;
+ ctx->functions()->glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint *) &prevFbo);
+
const int sx0 = sourceRect.left();
const int sx1 = sourceRect.left() + sourceRect.width();
const int sy0 = sourceRect.top();
@@ -1363,7 +1477,7 @@ void QOpenGLFramebufferObject::blitFramebuffer(QOpenGLFramebufferObject *target,
tx0, ty0, tx1, ty1,
buffers, filter);
- extensions.glBindFramebuffer(GL_FRAMEBUFFER, ctx->d_func()->current_fbo);
+ ctx->functions()->glBindFramebuffer(GL_FRAMEBUFFER, prevFbo); // sets both READ and DRAW
}
QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglframebufferobject.h b/src/gui/opengl/qopenglframebufferobject.h
index 3df929c210..0b1aaae36d 100644
--- a/src/gui/opengl/qopenglframebufferobject.h
+++ b/src/gui/opengl/qopenglframebufferobject.h
@@ -94,6 +94,7 @@ public:
GLuint takeTexture();
QSize size() const;
QImage toImage() const;
+ QImage toImage(bool flipped) const;
Attachment attachment() const;
void setAttachment(Attachment attachment);
diff --git a/src/gui/opengl/qopenglfunctions.cpp b/src/gui/opengl/qopenglfunctions.cpp
index bc4a714c6c..f3d3d0b47b 100644
--- a/src/gui/opengl/qopenglfunctions.cpp
+++ b/src/gui/opengl/qopenglfunctions.cpp
@@ -126,6 +126,18 @@ QT_BEGIN_NAMESPACE
glFuncs.glActiveTexture(GL_TEXTURE1);
\endcode
+ An alternative approach is to query the context's associated
+ QOpenGLFunctions instance. This is somewhat faster than the previous
+ approach due to avoiding the creation of a new instance, but the difference
+ is fairly small since the internal data structures are shared, and function
+ resolving happens only once for a given context, regardless of the number of
+ QOpenGLFunctions instances initialized for it.
+
+ \code
+ QOpenGLFunctions *glFuncs = QOpenGLContext::currentContext()->functions();
+ glFuncs->glActiveTexture(GL_TEXTURE1);
+ \endcode
+
QOpenGLFunctions provides wrappers for all OpenGL ES 2.0
functions, including the common subset of OpenGL 1.x and ES
2.0. While such functions, for example glClear() or
@@ -372,6 +384,12 @@ static int qt_gl_resolve_extensions()
if (ctx->isOpenGLES()) {
if (format.majorVersion() >= 2)
extensions |= QOpenGLExtensions::GenerateMipmap;
+
+ if (format.majorVersion() >= 3)
+ extensions |= QOpenGLExtensions::PackedDepthStencil
+ | QOpenGLExtensions::Depth24
+ | QOpenGLExtensions::ElementIndexUint;
+
if (extensionMatcher.match("GL_OES_mapbuffer"))
extensions |= QOpenGLExtensions::MapBuffer;
if (extensionMatcher.match("GL_OES_packed_depth_stencil"))
@@ -387,6 +405,12 @@ static int qt_gl_resolve_extensions()
extensions |= QOpenGLExtensions::FramebufferBlit;
if (extensionMatcher.match("GL_ANGLE_framebuffer_multisample"))
extensions |= QOpenGLExtensions::FramebufferMultisample;
+ if (extensionMatcher.match("GL_NV_framebuffer_blit"))
+ extensions |= QOpenGLExtensions::FramebufferBlit;
+ if (extensionMatcher.match("GL_NV_framebuffer_multisample"))
+ extensions |= QOpenGLExtensions::FramebufferMultisample;
+ if (format.majorVersion() >= 3)
+ extensions |= QOpenGLExtensions::FramebufferBlit | QOpenGLExtensions::FramebufferMultisample;
} else {
extensions |= QOpenGLExtensions::ElementIndexUint | QOpenGLExtensions::MapBuffer;
@@ -2027,7 +2051,9 @@ namespace {
enum ResolvePolicy
{
ResolveOES = 0x1,
- ResolveEXT = 0x2
+ ResolveEXT = 0x2,
+ ResolveANGLE = 0x4,
+ ResolveNV = 0x8
};
template <typename Base, typename FuncType, int Policy, typename ReturnType>
@@ -2149,6 +2175,12 @@ private:
if ((Policy & ResolveEXT) && !(funcs->*funcPointerName)) \
funcs->*funcPointerName = (FuncType)context->getProcAddress(funcName + "EXT"); \
\
+ if ((Policy & ResolveANGLE) && !(funcs->*funcPointerName)) \
+ funcs->*funcPointerName = (FuncType)context->getProcAddress(funcName + "ANGLE"); \
+ \
+ if ((Policy & ResolveNV) && !(funcs->*funcPointerName)) \
+ funcs->*funcPointerName = (FuncType)context->getProcAddress(funcName + "NV"); \
+ \
if (!alternateFuncName.isEmpty() && !(funcs->*funcPointerName)) { \
funcs->*funcPointerName = (FuncType)context->getProcAddress(alternateFuncName); \
\
@@ -2160,6 +2192,12 @@ private:
\
if ((Policy & ResolveEXT) && !(funcs->*funcPointerName)) \
funcs->*funcPointerName = (FuncType)context->getProcAddress(alternateFuncName + "EXT"); \
+ \
+ if ((Policy & ResolveANGLE) && !(funcs->*funcPointerName)) \
+ funcs->*funcPointerName = (FuncType)context->getProcAddress(funcName + "ANGLE"); \
+ \
+ if ((Policy & ResolveNV) && !(funcs->*funcPointerName)) \
+ funcs->*funcPointerName = (FuncType)context->getProcAddress(funcName + "NV"); \
}
#define RESOLVER_COMMON_NON_VOID \
@@ -3156,16 +3194,24 @@ static void QOPENGLF_APIENTRY qopenglfResolveBlitFramebuffer(GLint srcX0, GLint
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
- RESOLVE_FUNC_VOID_WITH_ALTERNATE(ResolveEXT, BlitFramebuffer, BlitFramebufferANGLE)
+#ifdef QT_OPENGL_ES_3
+ ::glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+#else
+ RESOLVE_FUNC_VOID(ResolveEXT | ResolveANGLE | ResolveNV, BlitFramebuffer)
(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+#endif
}
static void QOPENGLF_APIENTRY qopenglfResolveRenderbufferStorageMultisample(GLenum target, GLsizei samples,
GLenum internalFormat,
GLsizei width, GLsizei height)
{
- RESOLVE_FUNC_VOID_WITH_ALTERNATE(ResolveEXT, RenderbufferStorageMultisample, RenderbufferStorageMultisampleANGLE)
+#ifdef QT_OPENGL_ES_3
+ ::glRenderbufferStorageMultisample(target, samples, internalFormat, width, height);
+#else
+ RESOLVE_FUNC_VOID(ResolveEXT | ResolveANGLE | ResolveNV, RenderbufferStorageMultisample)
(target, samples, internalFormat, width, height);
+#endif
}
static void QOPENGLF_APIENTRY qopenglfResolveGetBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, GLvoid *data)
diff --git a/src/gui/opengl/qopenglpaintdevice.cpp b/src/gui/opengl/qopenglpaintdevice.cpp
index 6750458f83..96fc992b45 100644
--- a/src/gui/opengl/qopenglpaintdevice.cpp
+++ b/src/gui/opengl/qopenglpaintdevice.cpp
@@ -63,9 +63,9 @@ QT_BEGIN_NAMESPACE
\ingroup painting-3D
- The QOpenGLPaintDevice uses the current QOpenGL context to render
- QPainter draw commands. It requires OpenGL (ES) 2.0 support or
- higher.
+ The QOpenGLPaintDevice uses the \b current QOpenGL context to render
+ QPainter draw commands. The context is captured upon construction. It
+ requires support for OpenGL (ES) 2.0 or higher.
\section1 Performance
@@ -359,9 +359,9 @@ bool QOpenGLPaintDevice::paintFlipped() const
}
/*!
- This virtual method is provided as a callback to allow re-binding a
- target frame buffer object when different QOpenGLPaintDevice instances
- are issuing draw calls alternately on the same OpenGL context.
+ This virtual method is provided as a callback to allow re-binding a target
+ frame buffer object or context when different QOpenGLPaintDevice instances
+ are issuing draw calls alternately.
QPainter::beginNativePainting will also trigger this method.
*/
diff --git a/src/gui/opengl/qopenglpaintengine.cpp b/src/gui/opengl/qopenglpaintengine.cpp
index 81a0d82c99..d0590ca521 100644
--- a/src/gui/opengl/qopenglpaintengine.cpp
+++ b/src/gui/opengl/qopenglpaintengine.cpp
@@ -154,8 +154,8 @@ void QOpenGL2PaintEngineExPrivate::setBrush(const QBrush& brush)
Q_ASSERT(newStyle != Qt::NoBrush);
currentBrush = brush;
- if (!currentBrushPixmap.isNull())
- currentBrushPixmap = QPixmap();
+ if (!currentBrushImage.isNull())
+ currentBrushImage = QImage();
brushUniformsDirty = true; // All brushes have at least one uniform
if (newStyle > Qt::SolidPattern)
@@ -214,11 +214,11 @@ void QOpenGL2PaintEngineExPrivate::updateBrushTexture()
updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, q->state()->renderHints & QPainter::SmoothPixmapTransform);
}
else if (style == Qt::TexturePattern) {
- currentBrushPixmap = currentBrush.texture();
+ currentBrushImage = currentBrush.textureImage();
int max_texture_size = ctx->d_func()->maxTextureSize();
- if (currentBrushPixmap.width() > max_texture_size || currentBrushPixmap.height() > max_texture_size)
- currentBrushPixmap = currentBrushPixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
+ if (currentBrushImage.width() > max_texture_size || currentBrushImage.height() > max_texture_size)
+ currentBrushImage = currentBrushImage.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
GLuint wrapMode = GL_REPEAT;
if (QOpenGLContext::currentContext()->isOpenGLES()) {
@@ -229,7 +229,7 @@ void QOpenGL2PaintEngineExPrivate::updateBrushTexture()
}
funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
- QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, currentBrushPixmap);
+ QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, currentBrushImage);
updateTextureFilter(GL_TEXTURE_2D, wrapMode, q->state()->renderHints & QPainter::SmoothPixmapTransform);
textureInvertedY = false;
}
@@ -1972,6 +1972,8 @@ bool QOpenGL2PaintEngineEx::begin(QPaintDevice *pdev)
if (!d->device)
return false;
+ d->device->ensureActiveTarget();
+
if (d->device->context() != QOpenGLContext::currentContext()) {
qWarning("QPainter::begin(): QOpenGLPaintDevice's context needs to be current");
return false;
diff --git a/src/gui/opengl/qopenglpaintengine_p.h b/src/gui/opengl/qopenglpaintengine_p.h
index 4f0e2e52a4..89eb7e87b2 100644
--- a/src/gui/opengl/qopenglpaintengine_p.h
+++ b/src/gui/opengl/qopenglpaintengine_p.h
@@ -288,7 +288,7 @@ public:
QBrush currentBrush; // May not be the state's brush!
const QBrush noBrush;
- QPixmap currentBrushPixmap;
+ QImage currentBrushImage;
QOpenGL2PEXVertexArray vertexCoordinateArray;
QOpenGL2PEXVertexArray textureCoordinateArray;
diff --git a/src/gui/opengl/qopengltexture.cpp b/src/gui/opengl/qopengltexture.cpp
index e0e1c72a6c..811505cecb 100644
--- a/src/gui/opengl/qopengltexture.cpp
+++ b/src/gui/opengl/qopengltexture.cpp
@@ -67,7 +67,7 @@ QOpenGLTexturePrivate::QOpenGLTexturePrivate(QOpenGLTexture::Target textureTarge
mipLevels(-1),
layers(1),
faces(1),
- samples(1),
+ samples(0),
fixedSamplePositions(true),
baseLevel(0),
maxLevel(1000),
@@ -200,7 +200,7 @@ void QOpenGLTexturePrivate::destroy()
mipLevels = -1;
layers = 1;
faces = 1;
- samples = 1;
+ samples = 0;
fixedSamplePositions = true,
baseLevel = 0;
maxLevel = 1000;
@@ -314,8 +314,239 @@ void QOpenGLTexturePrivate::allocateStorage()
allocateMutableStorage();
}
+static QOpenGLTexture::PixelFormat pixelFormatCompatibleWithInternalFormat(QOpenGLTexture::TextureFormat internalFormat)
+{
+ switch (internalFormat) {
+ case QOpenGLTexture::NoFormat:
+ return QOpenGLTexture::NoSourceFormat;
+
+ case QOpenGLTexture::R8_UNorm:
+ case QOpenGLTexture::RG8_UNorm:
+ case QOpenGLTexture::RGB8_UNorm:
+ case QOpenGLTexture::RGBA8_UNorm:
+ case QOpenGLTexture::R16_UNorm:
+ case QOpenGLTexture::RG16_UNorm:
+ case QOpenGLTexture::RGB16_UNorm:
+ case QOpenGLTexture::RGBA16_UNorm:
+ case QOpenGLTexture::R8_SNorm:
+ case QOpenGLTexture::RG8_SNorm:
+ case QOpenGLTexture::RGB8_SNorm:
+ case QOpenGLTexture::RGBA8_SNorm:
+ case QOpenGLTexture::R16_SNorm:
+ case QOpenGLTexture::RG16_SNorm:
+ case QOpenGLTexture::RGB16_SNorm:
+ case QOpenGLTexture::RGBA16_SNorm:
+ case QOpenGLTexture::R8U:
+ case QOpenGLTexture::RG8U:
+ case QOpenGLTexture::RGB8U:
+ case QOpenGLTexture::RGBA8U:
+ case QOpenGLTexture::R16U:
+ case QOpenGLTexture::RG16U:
+ case QOpenGLTexture::RGB16U:
+ case QOpenGLTexture::RGBA16U:
+ case QOpenGLTexture::R32U:
+ case QOpenGLTexture::RG32U:
+ case QOpenGLTexture::RGB32U:
+ case QOpenGLTexture::RGBA32U:
+ case QOpenGLTexture::R8I:
+ case QOpenGLTexture::RG8I:
+ case QOpenGLTexture::RGB8I:
+ case QOpenGLTexture::RGBA8I:
+ case QOpenGLTexture::R16I:
+ case QOpenGLTexture::RG16I:
+ case QOpenGLTexture::RGB16I:
+ case QOpenGLTexture::RGBA16I:
+ case QOpenGLTexture::R32I:
+ case QOpenGLTexture::RG32I:
+ case QOpenGLTexture::RGB32I:
+ case QOpenGLTexture::RGBA32I:
+ case QOpenGLTexture::R16F:
+ case QOpenGLTexture::RG16F:
+ case QOpenGLTexture::RGB16F:
+ case QOpenGLTexture::RGBA16F:
+ case QOpenGLTexture::R32F:
+ case QOpenGLTexture::RG32F:
+ case QOpenGLTexture::RGB32F:
+ case QOpenGLTexture::RGBA32F:
+ case QOpenGLTexture::RGB9E5:
+ case QOpenGLTexture::RG11B10F:
+ case QOpenGLTexture::RG3B2:
+ case QOpenGLTexture::R5G6B5:
+ case QOpenGLTexture::RGB5A1:
+ case QOpenGLTexture::RGBA4:
+ case QOpenGLTexture::RGB10A2:
+ return QOpenGLTexture::RGBA;
+
+ case QOpenGLTexture::D16:
+ case QOpenGLTexture::D24:
+ case QOpenGLTexture::D32:
+ case QOpenGLTexture::D32F:
+ return QOpenGLTexture::Depth;
+
+ case QOpenGLTexture::D24S8:
+ case QOpenGLTexture::D32FS8X24:
+ return QOpenGLTexture::DepthStencil;
+
+ case QOpenGLTexture::S8:
+ return QOpenGLTexture::Stencil;
+
+ case QOpenGLTexture::RGB_DXT1:
+ case QOpenGLTexture::RGBA_DXT1:
+ case QOpenGLTexture::RGBA_DXT3:
+ case QOpenGLTexture::RGBA_DXT5:
+ case QOpenGLTexture::R_ATI1N_UNorm:
+ case QOpenGLTexture::R_ATI1N_SNorm:
+ case QOpenGLTexture::RG_ATI2N_UNorm:
+ case QOpenGLTexture::RG_ATI2N_SNorm:
+ case QOpenGLTexture::RGB_BP_UNSIGNED_FLOAT:
+ case QOpenGLTexture::RGB_BP_SIGNED_FLOAT:
+ case QOpenGLTexture::RGB_BP_UNorm:
+ case QOpenGLTexture::SRGB8:
+ case QOpenGLTexture::SRGB8_Alpha8:
+ case QOpenGLTexture::SRGB_DXT1:
+ case QOpenGLTexture::SRGB_Alpha_DXT1:
+ case QOpenGLTexture::SRGB_Alpha_DXT3:
+ case QOpenGLTexture::SRGB_Alpha_DXT5:
+ case QOpenGLTexture::SRGB_BP_UNorm:
+ return QOpenGLTexture::RGBA;
+
+ case QOpenGLTexture::DepthFormat:
+ return QOpenGLTexture::Depth;
+
+ case QOpenGLTexture::AlphaFormat:
+ return QOpenGLTexture::Alpha;
+
+ case QOpenGLTexture::RGBFormat:
+ case QOpenGLTexture::RGBAFormat:
+ return QOpenGLTexture::RGBA;
+
+ case QOpenGLTexture::LuminanceFormat:
+ return QOpenGLTexture::Luminance;
+
+ case QOpenGLTexture::LuminanceAlphaFormat:
+ return QOpenGLTexture::LuminanceAlpha;
+ }
+
+ Q_UNREACHABLE();
+ return QOpenGLTexture::NoSourceFormat;
+}
+
+static QOpenGLTexture::PixelType pixelTypeCompatibleWithInternalFormat(QOpenGLTexture::TextureFormat internalFormat)
+{
+ switch (internalFormat) {
+ case QOpenGLTexture::NoFormat:
+ return QOpenGLTexture::NoPixelType;
+
+ case QOpenGLTexture::R8_UNorm:
+ case QOpenGLTexture::RG8_UNorm:
+ case QOpenGLTexture::RGB8_UNorm:
+ case QOpenGLTexture::RGBA8_UNorm:
+ case QOpenGLTexture::R16_UNorm:
+ case QOpenGLTexture::RG16_UNorm:
+ case QOpenGLTexture::RGB16_UNorm:
+ case QOpenGLTexture::RGBA16_UNorm:
+ case QOpenGLTexture::R8_SNorm:
+ case QOpenGLTexture::RG8_SNorm:
+ case QOpenGLTexture::RGB8_SNorm:
+ case QOpenGLTexture::RGBA8_SNorm:
+ case QOpenGLTexture::R16_SNorm:
+ case QOpenGLTexture::RG16_SNorm:
+ case QOpenGLTexture::RGB16_SNorm:
+ case QOpenGLTexture::RGBA16_SNorm:
+ case QOpenGLTexture::R8U:
+ case QOpenGLTexture::RG8U:
+ case QOpenGLTexture::RGB8U:
+ case QOpenGLTexture::RGBA8U:
+ case QOpenGLTexture::R16U:
+ case QOpenGLTexture::RG16U:
+ case QOpenGLTexture::RGB16U:
+ case QOpenGLTexture::RGBA16U:
+ case QOpenGLTexture::R32U:
+ case QOpenGLTexture::RG32U:
+ case QOpenGLTexture::RGB32U:
+ case QOpenGLTexture::RGBA32U:
+ case QOpenGLTexture::R8I:
+ case QOpenGLTexture::RG8I:
+ case QOpenGLTexture::RGB8I:
+ case QOpenGLTexture::RGBA8I:
+ case QOpenGLTexture::R16I:
+ case QOpenGLTexture::RG16I:
+ case QOpenGLTexture::RGB16I:
+ case QOpenGLTexture::RGBA16I:
+ case QOpenGLTexture::R32I:
+ case QOpenGLTexture::RG32I:
+ case QOpenGLTexture::RGB32I:
+ case QOpenGLTexture::RGBA32I:
+ case QOpenGLTexture::R16F:
+ case QOpenGLTexture::RG16F:
+ case QOpenGLTexture::RGB16F:
+ case QOpenGLTexture::RGBA16F:
+ case QOpenGLTexture::R32F:
+ case QOpenGLTexture::RG32F:
+ case QOpenGLTexture::RGB32F:
+ case QOpenGLTexture::RGBA32F:
+ case QOpenGLTexture::RGB9E5:
+ case QOpenGLTexture::RG11B10F:
+ case QOpenGLTexture::RG3B2:
+ case QOpenGLTexture::R5G6B5:
+ case QOpenGLTexture::RGB5A1:
+ case QOpenGLTexture::RGBA4:
+ case QOpenGLTexture::RGB10A2:
+ return QOpenGLTexture::UInt8;
+
+ case QOpenGLTexture::D16:
+ case QOpenGLTexture::D24:
+ case QOpenGLTexture::D32:
+ case QOpenGLTexture::D32F:
+ return QOpenGLTexture::UInt8;
+
+ case QOpenGLTexture::D24S8:
+ return QOpenGLTexture::UInt32_D24S8;
+
+ case QOpenGLTexture::D32FS8X24:
+ return QOpenGLTexture::Float32_D32_UInt32_S8_X24;
+
+ case QOpenGLTexture::S8:
+ return QOpenGLTexture::UInt8;
+
+ case QOpenGLTexture::RGB_DXT1:
+ case QOpenGLTexture::RGBA_DXT1:
+ case QOpenGLTexture::RGBA_DXT3:
+ case QOpenGLTexture::RGBA_DXT5:
+ case QOpenGLTexture::R_ATI1N_UNorm:
+ case QOpenGLTexture::R_ATI1N_SNorm:
+ case QOpenGLTexture::RG_ATI2N_UNorm:
+ case QOpenGLTexture::RG_ATI2N_SNorm:
+ case QOpenGLTexture::RGB_BP_UNSIGNED_FLOAT:
+ case QOpenGLTexture::RGB_BP_SIGNED_FLOAT:
+ case QOpenGLTexture::RGB_BP_UNorm:
+ case QOpenGLTexture::SRGB8:
+ case QOpenGLTexture::SRGB8_Alpha8:
+ case QOpenGLTexture::SRGB_DXT1:
+ case QOpenGLTexture::SRGB_Alpha_DXT1:
+ case QOpenGLTexture::SRGB_Alpha_DXT3:
+ case QOpenGLTexture::SRGB_Alpha_DXT5:
+ case QOpenGLTexture::SRGB_BP_UNorm:
+ return QOpenGLTexture::UInt8;
+
+ case QOpenGLTexture::DepthFormat:
+ case QOpenGLTexture::AlphaFormat:
+ case QOpenGLTexture::RGBFormat:
+ case QOpenGLTexture::RGBAFormat:
+ case QOpenGLTexture::LuminanceFormat:
+ case QOpenGLTexture::LuminanceAlphaFormat:
+ return QOpenGLTexture::UInt8;
+ }
+
+ Q_UNREACHABLE();
+ return QOpenGLTexture::NoPixelType;
+}
+
void QOpenGLTexturePrivate::allocateMutableStorage()
{
+ const QOpenGLTexture::PixelFormat pixelFormat = pixelFormatCompatibleWithInternalFormat(format);
+ const QOpenGLTexture::PixelType pixelType = pixelTypeCompatibleWithInternalFormat(format);
+
switch (target) {
case QOpenGLTexture::TargetBuffer:
// Buffer textures get their storage from an external OpenGL buffer
@@ -328,7 +559,7 @@ void QOpenGLTexturePrivate::allocateMutableStorage()
texFuncs->glTextureImage1D(textureId, target, bindingTarget, level, format,
mipLevelSize(level, dimensions[0]),
0,
- QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, 0);
+ pixelFormat, pixelType, 0);
} else {
qWarning("1D textures are not supported");
return;
@@ -343,7 +574,7 @@ void QOpenGLTexturePrivate::allocateMutableStorage()
mipLevelSize(level, dimensions[0]),
layers,
0,
- QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, 0);
+ pixelFormat, pixelType, 0);
} else {
qWarning("1D array textures are not supported");
return;
@@ -357,7 +588,7 @@ void QOpenGLTexturePrivate::allocateMutableStorage()
mipLevelSize(level, dimensions[0]),
mipLevelSize(level, dimensions[1]),
0,
- QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, 0);
+ pixelFormat, pixelType, 0);
break;
case QOpenGLTexture::TargetCubeMap: {
@@ -377,7 +608,7 @@ void QOpenGLTexturePrivate::allocateMutableStorage()
mipLevelSize(level, dimensions[0]),
mipLevelSize(level, dimensions[1]),
0,
- QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, 0);
+ pixelFormat, pixelType, 0);
}
}
break;
@@ -391,7 +622,7 @@ void QOpenGLTexturePrivate::allocateMutableStorage()
mipLevelSize(level, dimensions[1]),
layers,
0,
- QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, 0);
+ pixelFormat, pixelType, 0);
} else {
qWarning("Array textures are not supported");
return;
@@ -407,7 +638,7 @@ void QOpenGLTexturePrivate::allocateMutableStorage()
mipLevelSize(level, dimensions[1]),
6 * layers,
0,
- QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, 0);
+ pixelFormat, pixelType, 0);
} else {
qWarning("Cubemap Array textures are not supported");
return;
@@ -422,7 +653,7 @@ void QOpenGLTexturePrivate::allocateMutableStorage()
mipLevelSize(level, dimensions[1]),
mipLevelSize(level, dimensions[2]),
0,
- QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, 0);
+ pixelFormat, pixelType, 0);
} else {
qWarning("3D textures are not supported");
return;
@@ -1289,6 +1520,7 @@ QOpenGLTexture *QOpenGLTexturePrivate::createTextureView(QOpenGLTexture::Target
\value D32 Equivalent to GL_DEPTH_COMPONENT32
\value D32F Equivalent to GL_DEPTH_COMPONENT32F
\value D32FS8X24 Equivalent to GL_DEPTH32F_STENCIL8
+ \value S8 Equivalent to GL_STENCIL_INDEX8. Introduced in Qt 5.4
\value RGB_DXT1 Equivalent to GL_COMPRESSED_RGB_S3TC_DXT1_EXT
\value RGBA_DXT1 Equivalent to GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
@@ -1348,6 +1580,7 @@ QOpenGLTexture *QOpenGLTexturePrivate::createTextureView(QOpenGLTexture::Target
\value BGR_Integer Equivalent to GL_BGR_INTEGER
\value RGBA_Integer Equivalent to GL_RGBA_INTEGER
\value BGRA_Integer Equivalent to GL_BGRA_INTEGER
+ \value Stencil Equivalent to GL_STENCIL_INDEX. Introduced in Qt 5.4
\value Depth Equivalent to GL_DEPTH_COMPONENT
\value DepthStencil Equivalent to GL_DEPTH_STENCIL
\value Alpha Equivalent to GL_ALPHA (OpenGL ES 2 only)
@@ -1380,8 +1613,12 @@ QOpenGLTexture *QOpenGLTexturePrivate::createTextureView(QOpenGLTexture::Target
\value UInt16_R5G6B5_Rev Equivalent to GL_UNSIGNED_SHORT_5_6_5_REV
\value UInt16_RGBA4 Equivalent to GL_UNSIGNED_SHORT_4_4_4_4
\value UInt16_RGBA4_Rev Equivalent to GL_UNSIGNED_SHORT_4_4_4_4_REV
+ \value UInt32_RGBA8 Equivalent to GL_UNSIGNED_INT_8_8_8_8
+ \value UInt32_RGBA8_Rev Equivalent to GL_UNSIGNED_INT_8_8_8_8_REV
\value UInt32_RGB10A2 Equivalent to GL_UNSIGNED_INT_10_10_10_2
\value UInt32_RGB10A2_Rev Equivalent to GL_UNSIGNED_INT_2_10_10_10_REV
+ \value UInt32_D24S8 Equivalent to GL_UNSIGNED_INT_24_8. Introduced in Qt 5.4
+ \value Float32_D32_UInt32_S8_X24 Equivalent to GL_FLOAT_32_UNSIGNED_INT_24_8_REV. Introduced in Qt 5.4
*/
/*!
@@ -1483,6 +1720,17 @@ QOpenGLTexture::~QOpenGLTexture()
}
/*!
+ Returns the binding target of this texture.
+
+ \since 5.4
+*/
+QOpenGLTexture::Target QOpenGLTexture::target() const
+{
+ Q_D(const QOpenGLTexture);
+ return d->target;
+}
+
+/*!
Creates the underlying OpenGL texture object. This requires a current valid
OpenGL context. If the texture object already exists, this function does
nothing.
@@ -1820,6 +2068,7 @@ void QOpenGLTexture::setFormat(TextureFormat format)
case D32:
case D32F:
case D32FS8X24:
+ case S8:
case DepthFormat:
case AlphaFormat:
case RGBFormat:
@@ -2063,6 +2312,125 @@ int QOpenGLTexture::faces() const
}
/*!
+ Sets the number of \a samples to allocate storage for when rendering to
+ a multisample capable texture target. This function should
+ be called before storage is allocated for the texture.
+
+ For targets that do not support multisampling this function has
+ no effect.
+
+ \sa samples(), isStorageAllocated()
+*/
+void QOpenGLTexture::setSamples(int samples)
+{
+ Q_D(QOpenGLTexture);
+ d->create();
+ if (isStorageAllocated()) {
+ qWarning("Cannot set sample count on a texture that already has storage allocated.\n"
+ "To do so, destroy() the texture and then create() and setSamples()");
+ return;
+ }
+
+ switch (d->target) {
+ case QOpenGLTexture::Target2DMultisample:
+ case QOpenGLTexture::Target2DMultisampleArray:
+ d->samples = samples;
+ break;
+
+ case QOpenGLTexture::Target1D:
+ case QOpenGLTexture::Target2D:
+ case QOpenGLTexture::Target3D:
+ case QOpenGLTexture::Target1DArray:
+ case QOpenGLTexture::Target2DArray:
+ case QOpenGLTexture::TargetCubeMap:
+ case QOpenGLTexture::TargetCubeMapArray:
+ case QOpenGLTexture::TargetBuffer:
+ case QOpenGLTexture::TargetRectangle:
+
+ qWarning("Texture target does not support multisampling");
+ break;
+ }
+}
+
+/*!
+ Returns the number of multisample sample points for this texture.
+ If storage has not yet been allocated for this texture then
+ this function returns the requested number of samples.
+
+ For texture targets that do not support multisampling this
+ will return 0.
+
+ \sa setSamples(), isStorageAllocated()
+*/
+int QOpenGLTexture::samples() const
+{
+ Q_D(const QOpenGLTexture);
+ return d->samples;
+}
+
+/*!
+ Sets whether the sample positions and number of samples used with
+ a multisample capable texture target to \a fixed. If set to \c true
+ the sample positions and number of samples used are the same for
+ all texels in the image and will not depend upon the image size or
+ internal format. This function should be called before storage is allocated
+ for the texture.
+
+ For targets that do not support multisampling this function has
+ no effect.
+
+ The default value is \c true.
+
+ \sa isFixedSamplePositions(), isStorageAllocated()
+*/
+void QOpenGLTexture::setFixedSamplePositions(bool fixed)
+{
+ Q_D(QOpenGLTexture);
+ d->create();
+ if (isStorageAllocated()) {
+ qWarning("Cannot set sample positions on a texture that already has storage allocated.\n"
+ "To do so, destroy() the texture and then create() and setFixedSamplePositions()");
+ return;
+ }
+
+ switch (d->target) {
+ case QOpenGLTexture::Target2DMultisample:
+ case QOpenGLTexture::Target2DMultisampleArray:
+ d->fixedSamplePositions = fixed;
+ break;
+
+ case QOpenGLTexture::Target1D:
+ case QOpenGLTexture::Target2D:
+ case QOpenGLTexture::Target3D:
+ case QOpenGLTexture::Target1DArray:
+ case QOpenGLTexture::Target2DArray:
+ case QOpenGLTexture::TargetCubeMap:
+ case QOpenGLTexture::TargetCubeMapArray:
+ case QOpenGLTexture::TargetBuffer:
+ case QOpenGLTexture::TargetRectangle:
+
+ qWarning("Texture target does not support multisampling");
+ break;
+ }
+}
+
+/*!
+ Returns whether this texture uses a fixed pattern of multisample
+ samples. If storage has not yet been allocated for this texture then
+ this function returns the requested fixed sample position setting.
+
+ For texture targets that do not support multisampling this
+ will return \c true.
+
+ \sa setFixedSamplePositions(), isStorageAllocated()
+*/
+bool QOpenGLTexture::isFixedSamplePositions() const
+{
+ Q_D(const QOpenGLTexture);
+ return d->fixedSamplePositions;
+}
+
+/*!
Allocates server-side storage for this texture object taking
into account, the format, dimensions, mipmap levels, array
layers and cubemap faces.
@@ -2298,7 +2666,16 @@ void QOpenGLTexture::setData(PixelFormat sourceFormat, PixelType sourceType,
*/
void QOpenGLTexture::setData(const QImage& image, MipMapGeneration genMipMaps)
{
- setFormat(QOpenGLTexture::RGBA8_UNorm);
+ QOpenGLContext *context = QOpenGLContext::currentContext();
+ if (!context) {
+ qWarning("QOpenGLTexture::setData() requires a valid current context");
+ return;
+ }
+ if (context->isOpenGLES() && context->format().majorVersion() < 3)
+ setFormat(QOpenGLTexture::RGBAFormat);
+ else
+ setFormat(QOpenGLTexture::RGBA8_UNorm);
+
setSize(image.width(), image.height());
setMipLevels(genMipMaps == GenerateMipMaps ? maximumMipLevels() : 1);
allocateStorage();
diff --git a/src/gui/opengl/qopengltexture.h b/src/gui/opengl/qopengltexture.h
index 0c272456f6..1f4e0c048f 100644
--- a/src/gui/opengl/qopengltexture.h
+++ b/src/gui/opengl/qopengltexture.h
@@ -100,6 +100,8 @@ public:
explicit QOpenGLTexture(const QImage& image, MipMapGeneration genMipMaps = GenerateMipMaps);
~QOpenGLTexture();
+ Target target() const;
+
// Creation and destruction
bool create();
void destroy();
@@ -201,6 +203,7 @@ public:
D32 = 0x81A7, // GL_DEPTH_COMPONENT32
D32F = 0x8CAC, // GL_DEPTH_COMPONENT32F
D32FS8X24 = 0x8CAD, // GL_DEPTH32F_STENCIL8
+ S8 = 0x8D48, // GL_STENCIL_INDEX8
// Compressed formats
RGB_DXT1 = 0x83F0, // GL_COMPRESSED_RGB_S3TC_DXT1_EXT
@@ -272,6 +275,10 @@ public:
void setLayers(int layers);
int layers() const;
int faces() const;
+ void setSamples(int samples);
+ int samples() const;
+ void setFixedSamplePositions(bool fixed);
+ bool isFixedSamplePositions() const;
void allocateStorage();
bool isStorageAllocated() const;
@@ -304,6 +311,7 @@ public:
BGR_Integer = 0x8D9A, // GL_BGR_INTEGER
RGBA_Integer = 0x8D99, // GL_RGBA_INTEGER
BGRA_Integer = 0x8D9B, // GL_BGRA_INTEGER
+ Stencil = 0x1901, // GL_STENCIL_INDEX
Depth = 0x1902, // GL_DEPTH_COMPONENT
DepthStencil = 0x84F9, // GL_DEPTH_STENCIL
Alpha = 0x1906, // GL_ALPHA
@@ -332,8 +340,12 @@ public:
UInt16_R5G6B5_Rev = 0x8364, // GL_UNSIGNED_SHORT_5_6_5_REV
UInt16_RGBA4 = 0x8033, // GL_UNSIGNED_SHORT_4_4_4_4
UInt16_RGBA4_Rev = 0x8365, // GL_UNSIGNED_SHORT_4_4_4_4_REV
+ UInt32_RGBA8 = 0x8035, // GL_UNSIGNED_INT_8_8_8_8
+ UInt32_RGBA8_Rev = 0x8367, // GL_UNSIGNED_INT_8_8_8_8_REV
UInt32_RGB10A2 = 0x8036, // GL_UNSIGNED_INT_10_10_10_2
- UInt32_RGB10A2_Rev = 0x8368 // GL_UNSIGNED_INT_2_10_10_10_REV
+ UInt32_RGB10A2_Rev = 0x8368, // GL_UNSIGNED_INT_2_10_10_10_REV
+ UInt32_D24S8 = 0x84FA, // GL_UNSIGNED_INT_24_8
+ Float32_D32_UInt32_S8_X24 = 0x8DAD // GL_FLOAT_32_UNSIGNED_INT_24_8_REV
};
// Pixel transfer
diff --git a/src/gui/opengl/qopengltextureblitter.cpp b/src/gui/opengl/qopengltextureblitter.cpp
index e6dbb70618..ef548188c8 100644
--- a/src/gui/opengl/qopengltextureblitter.cpp
+++ b/src/gui/opengl/qopengltextureblitter.cpp
@@ -67,8 +67,10 @@ static const char fragment_shader150[] =
"out vec4 fragcolor;"
"uniform sampler2D textureSampler;"
"uniform bool swizzle;"
+ "uniform float opacity;"
"void main() {"
" vec4 tmpFragColor = texture(textureSampler, uv);"
+ " tmpFragColor.a *= opacity;"
" fragcolor = swizzle ? tmpFragColor.bgra : tmpFragColor;"
"}";
@@ -87,8 +89,10 @@ static const char fragment_shader[] =
"varying highp vec2 uv;"
"uniform sampler2D textureSampler;"
"uniform bool swizzle;"
+ "uniform highp float opacity;"
"void main() {"
" highp vec4 tmpFragColor = texture2D(textureSampler,uv);"
+ " tmpFragColor.a *= opacity;"
" gl_FragColor = swizzle ? tmpFragColor.bgra : tmpFragColor;"
"}";
@@ -140,6 +144,8 @@ public:
, textureTransformUniformPos(0)
, swizzle(false)
, swizzleOld(false)
+ , opacity(1.0f)
+ , opacityOld(0.0f)
, textureMatrixUniformState(User)
, vao(new QOpenGLVertexArrayObject())
{ }
@@ -165,6 +171,11 @@ public:
program->setUniformValue(swizzleUniformPos, swizzle);
swizzleOld = swizzle;
}
+
+ if (opacity != opacityOld) {
+ program->setUniformValue(opacityUniformPos, opacity);
+ opacityOld = opacity;
+ }
}
QOpenGLBuffer vertexBuffer;
@@ -175,8 +186,11 @@ public:
GLuint textureCoordAttribPos;
GLuint textureTransformUniformPos;
GLuint swizzleUniformPos;
+ GLuint opacityUniformPos;
bool swizzle;
bool swizzleOld;
+ float opacity;
+ float opacityOld;
TextureMatrixUniform textureMatrixUniformState;
QScopedPointer<QOpenGLVertexArrayObject> vao;
};
@@ -274,6 +288,7 @@ bool QOpenGLTextureBlitter::create()
d->textureCoordAttribPos = d->program->attributeLocation("textureCoord");
d->textureTransformUniformPos = d->program->uniformLocation("textureTransform");
d->swizzleUniformPos = d->program->uniformLocation("swizzle");
+ d->opacityUniformPos = d->program->uniformLocation("opacity");
d->program->setUniformValue(d->swizzleUniformPos,false);
@@ -329,6 +344,12 @@ void QOpenGLTextureBlitter::setSwizzleRB(bool swizzle)
d->swizzle = swizzle;
}
+void QOpenGLTextureBlitter::setOpacity(float opacity)
+{
+ Q_D(QOpenGLTextureBlitter);
+ d->opacity = opacity;
+}
+
void QOpenGLTextureBlitter::blit(GLuint texture,
const QMatrix4x4 &targetTransform,
Origin sourceOrigin)
diff --git a/src/gui/opengl/qopengltextureblitter_p.h b/src/gui/opengl/qopengltextureblitter_p.h
index c1dcaf5700..b4310e5f94 100644
--- a/src/gui/opengl/qopengltextureblitter_p.h
+++ b/src/gui/opengl/qopengltextureblitter_p.h
@@ -69,6 +69,7 @@ public:
void release();
void setSwizzleRB(bool swizzle);
+ void setOpacity(float opacity);
void blit(GLuint texture, const QMatrix4x4 &targetTransform, Origin sourceOrigin);
void blit(GLuint texture, const QMatrix4x4 &targetTransform, const QMatrix3x3 &sourceTransform);
diff --git a/src/gui/opengl/qopengltexturecache.cpp b/src/gui/opengl/qopengltexturecache.cpp
index f4aa29ac0f..055974d5a4 100644
--- a/src/gui/opengl/qopengltexturecache.cpp
+++ b/src/gui/opengl/qopengltexturecache.cpp
@@ -40,13 +40,35 @@
****************************************************************************/
#include "qopengltexturecache_p.h"
+#include <qmath.h>
#include <qopenglfunctions.h>
#include <private/qopenglcontext_p.h>
+#include <private/qopenglextensions_p.h>
#include <private/qimagepixmapcleanuphooks_p.h>
#include <qpa/qplatformpixmap.h>
QT_BEGIN_NAMESPACE
+#ifndef GL_RGB10_A2
+#define GL_RGB10_A2 0x8059
+#endif
+
+#ifndef GL_BGR
+#define GL_BGR 0x80E0
+#endif
+
+#ifndef GL_BGRA
+#define GL_BGRA 0x80E1
+#endif
+
+#ifndef GL_UNSIGNED_INT_8_8_8_8_REV
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#endif
+
+#ifndef GL_UNSIGNED_INT_2_10_10_10_REV
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#endif
+
class QOpenGLTextureCacheWrapper
{
public:
@@ -106,7 +128,7 @@ QOpenGLTextureCache::~QOpenGLTextureCache()
{
}
-GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, const QPixmap &pixmap)
+GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, const QPixmap &pixmap, BindOptions options)
{
if (pixmap.isNull())
return 0;
@@ -116,34 +138,20 @@ GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, const QPixmap &
// A QPainter is active on the image - take the safe route and replace the texture.
if (!pixmap.paintingActive()) {
QOpenGLCachedTexture *entry = m_cache.object(key);
- if (entry) {
+ if (entry && entry->options() == options) {
context->functions()->glBindTexture(GL_TEXTURE_2D, entry->id());
return entry->id();
}
}
- GLuint id = bindTexture(context, key, pixmap.toImage());
+ GLuint id = bindTexture(context, key, pixmap.toImage(), options);
if (id > 0)
QImagePixmapCleanupHooks::enableCleanupHooks(pixmap);
return id;
}
-// returns the highest number closest to v, which is a power of 2
-// NB! assumes 32 bit ints
-static int qt_next_power_of_two(int v)
-{
- v--;
- v |= v >> 1;
- v |= v >> 2;
- v |= v >> 4;
- v |= v >> 8;
- v |= v >> 16;
- ++v;
- return v;
-}
-
-GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, const QImage &image)
+GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, const QImage &image, BindOptions options)
{
if (image.isNull())
return 0;
@@ -153,7 +161,7 @@ GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, const QImage &i
// A QPainter is active on the image - take the safe route and replace the texture.
if (!image.paintingActive()) {
QOpenGLCachedTexture *entry = m_cache.object(key);
- if (entry) {
+ if (entry && entry->options() == options) {
context->functions()->glBindTexture(GL_TEXTURE_2D, entry->id());
return entry->id();
}
@@ -164,33 +172,149 @@ GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, const QImage &i
// Scale the pixmap if needed. GL textures needs to have the
// dimensions 2^n+2(border) x 2^m+2(border), unless we're using GL
// 2.0 or use the GL_TEXTURE_RECTANGLE texture target
- int tx_w = qt_next_power_of_two(image.width());
- int tx_h = qt_next_power_of_two(image.height());
+ int tx_w = qNextPowerOfTwo(image.width() - 1);
+ int tx_h = qNextPowerOfTwo(image.height() - 1);
if (tx_w != image.width() || tx_h != image.height()) {
img = img.scaled(tx_w, tx_h);
}
}
- GLuint id = bindTexture(context, key, img);
+ GLuint id = bindTexture(context, key, img, options);
if (id > 0)
QImagePixmapCleanupHooks::enableCleanupHooks(image);
return id;
}
-GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, qint64 key, const QImage &image)
+GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, qint64 key, const QImage &image, BindOptions options)
{
GLuint id;
QOpenGLFunctions *funcs = context->functions();
funcs->glGenTextures(1, &id);
funcs->glBindTexture(GL_TEXTURE_2D, id);
- QImage tx = image.convertToFormat(QImage::Format_RGBA8888_Premultiplied);
+ QImage tx;
+ GLenum externalFormat;
+ GLenum internalFormat;
+ GLuint pixelType;
+ QImage::Format targetFormat = QImage::Format_Invalid;
+ const bool isOpenGL12orBetter = !context->isOpenGLES() && (context->format().majorVersion() >= 2 || context->format().minorVersion() >= 2);
+
+ switch (image.format()) {
+ case QImage::Format_RGB32:
+ case QImage::Format_ARGB32:
+ case QImage::Format_ARGB32_Premultiplied:
+ if (isOpenGL12orBetter) {
+ externalFormat = GL_BGRA;
+ internalFormat = GL_RGBA;
+ pixelType = GL_UNSIGNED_INT_8_8_8_8_REV;
+ } else {
+#if Q_BYTE_ORDER == Q_BIG_ENDIAN
+ // Without GL_UNSIGNED_INT_8_8_8_8_REV, BGRA only matches ARGB on little endian.
+ break;
+#endif
+ if (static_cast<QOpenGLExtensions*>(context->functions())->hasOpenGLExtension(QOpenGLExtensions::BGRATextureFormat)) {
+ // GL_EXT_bgra or GL_EXT_texture_format_BGRA8888 extensions.
+ if (context->isOpenGLES()) {
+ // The GL_EXT_texture_format_BGRA8888 extension requires the internal format to match the external.
+ externalFormat = internalFormat = GL_BGRA;
+ } else {
+ // OpenGL BGRA/BGR format is not allowed as an internal format
+ externalFormat = GL_BGRA;
+ internalFormat = GL_RGBA;
+ }
+ pixelType = GL_UNSIGNED_BYTE;
+ } else if (context->isOpenGLES() && context->hasExtension(QByteArrayLiteral("GL_APPLE_texture_format_BGRA8888"))) {
+ // Is only allowed as an external format like OpenGL.
+ externalFormat = GL_BGRA;
+ internalFormat = GL_RGBA;
+ pixelType = GL_UNSIGNED_BYTE;
+ } else {
+ // No support for direct ARGB32 upload.
+ break;
+ }
+ }
+ targetFormat = image.format();
+ break;
+ case QImage::Format_BGR30:
+ case QImage::Format_A2BGR30_Premultiplied:
+ if (isOpenGL12orBetter || (context->isOpenGLES() && context->format().majorVersion() >= 3)) {
+ pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
+ externalFormat = GL_RGBA;
+ internalFormat = GL_RGB10_A2;
+ targetFormat = image.format();
+ }
+ break;
+ case QImage::Format_RGB30:
+ case QImage::Format_A2RGB30_Premultiplied:
+ if (isOpenGL12orBetter) {
+ pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
+ externalFormat = GL_BGRA;
+ internalFormat = GL_RGB10_A2;
+ targetFormat = image.format();
+ } else if (context->isOpenGLES() && context->format().majorVersion() >= 3) {
+ pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
+ externalFormat = GL_RGBA;
+ internalFormat = GL_RGB10_A2;
+ targetFormat = QImage::Format_A2BGR30_Premultiplied;
+ }
+ break;
+ case QImage::Format_RGB444:
+ case QImage::Format_RGB555:
+ case QImage::Format_RGB16:
+ if (isOpenGL12orBetter || context->isOpenGLES()) {
+ externalFormat = internalFormat = GL_RGB;
+ pixelType = GL_UNSIGNED_SHORT_5_6_5;
+ targetFormat = QImage::Format_RGB16;
+ }
+ break;
+ case QImage::Format_RGB666:
+ case QImage::Format_RGB888:
+ externalFormat = internalFormat = GL_RGB;
+ pixelType = GL_UNSIGNED_BYTE;
+ targetFormat = QImage::Format_RGB888;
+ break;
+ case QImage::Format_RGBX8888:
+ case QImage::Format_RGBA8888:
+ case QImage::Format_RGBA8888_Premultiplied:
+ externalFormat = internalFormat = GL_RGBA;
+ pixelType = GL_UNSIGNED_BYTE;
+ targetFormat = image.format();
+ break;
+ default:
+ break;
+ }
+
+ if (targetFormat == QImage::Format_Invalid) {
+ externalFormat = internalFormat = GL_RGBA;
+ pixelType = GL_UNSIGNED_BYTE;
+ if (!image.hasAlphaChannel())
+ targetFormat = QImage::Format_RGBX8888;
+ else
+ targetFormat = QImage::Format_RGBA8888;
+ }
+
+ if (options & PremultipliedAlphaBindOption) {
+ if (targetFormat == QImage::Format_ARGB32)
+ targetFormat = QImage::Format_ARGB32_Premultiplied;
+ else if (targetFormat == QImage::Format_RGBA8888)
+ targetFormat = QImage::Format_RGBA8888_Premultiplied;
+ } else {
+ if (targetFormat == QImage::Format_ARGB32_Premultiplied)
+ targetFormat = QImage::Format_ARGB32;
+ else if (targetFormat == QImage::Format_RGBA8888_Premultiplied)
+ targetFormat = QImage::Format_RGBA8888;
+ }
+
+ if (image.format() != targetFormat)
+ tx = image.convertToFormat(targetFormat);
+ else
+ tx = image;
- funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tx.width(), tx.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, const_cast<const QImage &>(tx).bits());
+ funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, tx.width(), tx.height(), 0, externalFormat, pixelType, const_cast<const QImage &>(tx).bits());
- int cost = tx.width() * tx.height() * 4 / 1024;
- m_cache.insert(key, new QOpenGLCachedTexture(id, context), cost);
+ int cost = tx.width() * tx.height() * tx.depth() / (1024 * 8);
+ m_cache.insert(key, new QOpenGLCachedTexture(id, options, context), cost);
return id;
}
@@ -216,7 +340,7 @@ static void freeTexture(QOpenGLFunctions *funcs, GLuint id)
funcs->glDeleteTextures(1, &id);
}
-QOpenGLCachedTexture::QOpenGLCachedTexture(GLuint id, QOpenGLContext *context)
+QOpenGLCachedTexture::QOpenGLCachedTexture(GLuint id, int options, QOpenGLContext *context) : m_options(options)
{
m_resource = new QOpenGLSharedResourceGuard(context, id, freeTexture);
}
diff --git a/src/gui/opengl/qopengltexturecache_p.h b/src/gui/opengl/qopengltexturecache_p.h
index 2e82d5f373..d81115fefc 100644
--- a/src/gui/opengl/qopengltexturecache_p.h
+++ b/src/gui/opengl/qopengltexturecache_p.h
@@ -64,13 +64,15 @@ QT_BEGIN_NAMESPACE
class QOpenGLCachedTexture
{
public:
- QOpenGLCachedTexture(GLuint id, QOpenGLContext *context);
+ QOpenGLCachedTexture(GLuint id, int options, QOpenGLContext *context);
~QOpenGLCachedTexture() { m_resource->free(); }
GLuint id() const { return m_resource->id(); }
+ int options() const { return m_options; }
private:
QOpenGLSharedResourceGuard *m_resource;
+ int m_options;
};
class Q_GUI_EXPORT QOpenGLTextureCache : public QOpenGLSharedResource
@@ -81,8 +83,14 @@ public:
QOpenGLTextureCache(QOpenGLContext *);
~QOpenGLTextureCache();
- GLuint bindTexture(QOpenGLContext *context, const QPixmap &pixmap);
- GLuint bindTexture(QOpenGLContext *context, const QImage &image);
+ enum BindOption {
+ NoBindOption = 0x0000,
+ PremultipliedAlphaBindOption = 0x0001,
+ };
+ Q_DECLARE_FLAGS(BindOptions, BindOption)
+
+ GLuint bindTexture(QOpenGLContext *context, const QPixmap &pixmap, QOpenGLTextureCache::BindOptions options = PremultipliedAlphaBindOption);
+ GLuint bindTexture(QOpenGLContext *context, const QImage &image, QOpenGLTextureCache::BindOptions options = PremultipliedAlphaBindOption);
void invalidate(qint64 key);
@@ -90,12 +98,14 @@ public:
void freeResource(QOpenGLContext *ctx);
private:
- GLuint bindTexture(QOpenGLContext *context, qint64 key, const QImage &image);
+ GLuint bindTexture(QOpenGLContext *context, qint64 key, const QImage &image, QOpenGLTextureCache::BindOptions options);
QMutex m_mutex;
QCache<quint64, QOpenGLCachedTexture> m_cache;
};
+Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLTextureCache::BindOptions)
+
QT_END_NAMESPACE
#endif
diff --git a/src/gui/opengl/qopenglversionfunctions.cpp b/src/gui/opengl/qopenglversionfunctions.cpp
index 5949eb6391..3335a88cbb 100644
--- a/src/gui/opengl/qopenglversionfunctions.cpp
+++ b/src/gui/opengl/qopenglversionfunctions.cpp
@@ -227,7 +227,9 @@ QOpenGLFunctions_1_0_CoreBackend::QOpenGLFunctions_1_0_CoreBackend(QOpenGLContex
{
// OpenGL 1.0 core functions
#if defined(Q_OS_WIN)
- HMODULE handle = GetModuleHandleA("opengl32.dll");
+ HMODULE handle = static_cast<HMODULE>(QOpenGLContext::openGLModuleHandle());
+ if (!handle)
+ handle = GetModuleHandleA("opengl32.dll");
Viewport = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei )>(GetProcAddress(handle, "glViewport"));
DepthRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(GetProcAddress(handle, "glDepthRange"));
IsEnabled = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glIsEnabled"));
@@ -339,7 +341,9 @@ QOpenGLFunctions_1_1_CoreBackend::QOpenGLFunctions_1_1_CoreBackend(QOpenGLContex
{
// OpenGL 1.1 core functions
#if defined(Q_OS_WIN)
- HMODULE handle = GetModuleHandleA("opengl32.dll");
+ HMODULE handle = static_cast<HMODULE>(QOpenGLContext::openGLModuleHandle());
+ if (!handle)
+ handle = GetModuleHandleA("opengl32.dll");
Indexubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(GetProcAddress(handle, "glIndexubv"));
Indexub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte )>(GetProcAddress(handle, "glIndexub"));
IsTexture = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glIsTexture"));
@@ -991,7 +995,9 @@ QOpenGLFunctions_1_0_DeprecatedBackend::QOpenGLFunctions_1_0_DeprecatedBackend(Q
{
// OpenGL 1.0 deprecated functions
#if defined(Q_OS_WIN)
- HMODULE handle = GetModuleHandleA("opengl32.dll");
+ HMODULE handle = static_cast<HMODULE>(QOpenGLContext::openGLModuleHandle());
+ if (!handle)
+ handle = GetModuleHandleA("opengl32.dll");
Translatef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glTranslatef"));
Translated = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glTranslated"));
Scalef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glScalef"));
@@ -1523,7 +1529,9 @@ QOpenGLFunctions_1_1_DeprecatedBackend::QOpenGLFunctions_1_1_DeprecatedBackend(Q
{
// OpenGL 1.1 deprecated functions
#if defined(Q_OS_WIN)
- HMODULE handle = GetModuleHandleA("opengl32.dll");
+ HMODULE handle = static_cast<HMODULE>(QOpenGLContext::openGLModuleHandle());
+ if (!handle)
+ handle = GetModuleHandleA("opengl32.dll");
PushClientAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(GetProcAddress(handle, "glPushClientAttrib"));
PopClientAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glPopClientAttrib"));
PrioritizeTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *, const GLfloat *)>(GetProcAddress(handle, "glPrioritizeTextures"));
diff --git a/src/gui/opengl/qopenglvertexarrayobject.cpp b/src/gui/opengl/qopenglvertexarrayobject.cpp
index 5ebfc9a9c8..3b106fecf5 100644
--- a/src/gui/opengl/qopenglvertexarrayobject.cpp
+++ b/src/gui/opengl/qopenglvertexarrayobject.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB).
+** Copyright (C) 2014 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Sean Harmer <sean.harmer@kdab.com>
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -49,55 +49,49 @@
#include <QtGui/qopenglfunctions_3_0.h>
#include <QtGui/qopenglfunctions_3_2_core.h>
+#include <private/qopenglvertexarrayobject_p.h>
+
QT_BEGIN_NAMESPACE
class QOpenGLFunctions_3_0;
class QOpenGLFunctions_3_2_Core;
-class QVertexArrayObjectHelper
+void qtInitializeVertexArrayObjectHelper(QOpenGLVertexArrayObjectHelper *helper, QOpenGLContext *context)
{
-public:
- QVertexArrayObjectHelper(QOpenGLContext *context)
- {
- Q_ASSERT(context);
- if (context->isOpenGLES()) {
- GenVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress(QByteArrayLiteral("glGenVertexArraysOES")));
- DeleteVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress(QByteArrayLiteral("glDeleteVertexArraysOES")));
- BindVertexArray = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress(QByteArrayLiteral("glBindVertexArrayOES")));
- } else {
- if (context->hasExtension(QByteArrayLiteral("GL_APPLE_vertex_array_object"))) {
- GenVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress(QByteArrayLiteral("glGenVertexArraysAPPLE")));
- DeleteVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress(QByteArrayLiteral("glDeleteVertexArraysAPPLE")));
- BindVertexArray = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress(QByteArrayLiteral("glBindVertexArrayAPPLE")));
- } else {
- GenVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress(QByteArrayLiteral("glGenVertexArrays")));
- DeleteVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress(QByteArrayLiteral("glDeleteVertexArrays")));
- BindVertexArray = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress(QByteArrayLiteral("glBindVertexArray")));
- }
- }
- }
+ Q_ASSERT(helper);
+ Q_ASSERT(context);
- inline void glGenVertexArrays(GLsizei n, GLuint *arrays)
- {
- GenVertexArrays(n, arrays);
- }
+ bool tryARB = true;
- inline void glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
- {
- DeleteVertexArrays(n, arrays);
+ if (context->isOpenGLES()) {
+#ifdef QT_OPENGL_ES_3
+ if (context->format().majorVersion() >= 3) {
+ helper->GenVertexArrays = ::glGenVertexArrays;
+ helper->DeleteVertexArrays = ::glDeleteVertexArrays;
+ helper->BindVertexArray = ::glBindVertexArray;
+ tryARB = false;
+ } else
+#endif
+ if (context->hasExtension(QByteArrayLiteral("GL_OES_vertex_array_object"))) {
+ helper->GenVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_GenVertexArrays_t>(context->getProcAddress(QByteArrayLiteral("glGenVertexArraysOES")));
+ helper->DeleteVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_DeleteVertexArrays_t>(context->getProcAddress(QByteArrayLiteral("glDeleteVertexArraysOES")));
+ helper->BindVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_BindVertexArray_t>(context->getProcAddress(QByteArrayLiteral("glBindVertexArrayOES")));
+ tryARB = false;
+ }
+ } else if (context->hasExtension(QByteArrayLiteral("GL_APPLE_vertex_array_object")) &&
+ !context->hasExtension(QByteArrayLiteral("GL_ARB_vertex_array_object"))) {
+ helper->GenVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_GenVertexArrays_t>(context->getProcAddress(QByteArrayLiteral("glGenVertexArraysAPPLE")));
+ helper->DeleteVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_DeleteVertexArrays_t>(context->getProcAddress(QByteArrayLiteral("glDeleteVertexArraysAPPLE")));
+ helper->BindVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_BindVertexArray_t>(context->getProcAddress(QByteArrayLiteral("glBindVertexArrayAPPLE")));
+ tryARB = false;
}
- inline void glBindVertexArray(GLuint array)
- {
- BindVertexArray(array);
+ if (tryARB && context->hasExtension(QByteArrayLiteral("GL_ARB_vertex_array_object"))) {
+ helper->GenVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_GenVertexArrays_t>(context->getProcAddress(QByteArrayLiteral("glGenVertexArrays")));
+ helper->DeleteVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_DeleteVertexArrays_t>(context->getProcAddress(QByteArrayLiteral("glDeleteVertexArrays")));
+ helper->BindVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_BindVertexArray_t>(context->getProcAddress(QByteArrayLiteral("glBindVertexArray")));
}
-
-private:
- // Function signatures are equivalent between desktop core, ARB, APPLE and ES 2 extensions
- void (QOPENGLF_APIENTRYP GenVertexArrays)(GLsizei n, GLuint *arrays);
- void (QOPENGLF_APIENTRYP DeleteVertexArrays)(GLsizei n, const GLuint *arrays);
- void (QOPENGLF_APIENTRYP BindVertexArray)(GLuint array);
-};
+}
class QOpenGLVertexArrayObjectPrivate : public QObjectPrivate
{
@@ -128,7 +122,7 @@ public:
union {
QOpenGLFunctions_3_0 *core_3_0;
QOpenGLFunctions_3_2_Core *core_3_2;
- QVertexArrayObjectHelper *helper;
+ QOpenGLVertexArrayObjectHelper *helper;
} vaoFuncs;
enum {
NotSupported,
@@ -160,8 +154,8 @@ bool QOpenGLVertexArrayObjectPrivate::create()
QObject::connect(context, SIGNAL(aboutToBeDestroyed()), q, SLOT(_q_contextAboutToBeDestroyed()));
if (ctx->isOpenGLES()) {
- if (ctx->hasExtension(QByteArrayLiteral("GL_OES_vertex_array_object"))) {
- vaoFuncs.helper = new QVertexArrayObjectHelper(ctx);
+ if (ctx->format().majorVersion() >= 3 || ctx->hasExtension(QByteArrayLiteral("GL_OES_vertex_array_object"))) {
+ vaoFuncs.helper = new QOpenGLVertexArrayObjectHelper(ctx);
vaoFuncsType = OES;
vaoFuncs.helper->glGenVertexArrays(1, &vao);
}
@@ -183,11 +177,11 @@ bool QOpenGLVertexArrayObjectPrivate::create()
} else
#endif
if (ctx->hasExtension(QByteArrayLiteral("GL_ARB_vertex_array_object"))) {
- vaoFuncs.helper = new QVertexArrayObjectHelper(ctx);
+ vaoFuncs.helper = new QOpenGLVertexArrayObjectHelper(ctx);
vaoFuncsType = ARB;
vaoFuncs.helper->glGenVertexArrays(1, &vao);
} else if (ctx->hasExtension(QByteArrayLiteral("GL_APPLE_vertex_array_object"))) {
- vaoFuncs.helper = new QVertexArrayObjectHelper(ctx);
+ vaoFuncs.helper = new QOpenGLVertexArrayObjectHelper(ctx);
vaoFuncsType = APPLE;
vaoFuncs.helper->glGenVertexArrays(1, &vao);
}
diff --git a/src/gui/opengl/qopenglvertexarrayobject.h b/src/gui/opengl/qopenglvertexarrayobject.h
index 8369497660..19da85bffd 100644
--- a/src/gui/opengl/qopenglvertexarrayobject.h
+++ b/src/gui/opengl/qopenglvertexarrayobject.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB).
+** Copyright (C) 2014 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Sean Harmer <sean.harmer@kdab.com>
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtGui module of the Qt Toolkit.
diff --git a/src/gui/opengl/qopenglvertexarrayobject_p.h b/src/gui/opengl/qopenglvertexarrayobject_p.h
new file mode 100644
index 0000000000..161a388b1a
--- /dev/null
+++ b/src/gui/opengl/qopenglvertexarrayobject_p.h
@@ -0,0 +1,119 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Sean Harmer <sean.harmer@kdab.com>
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERTEXARRAYOBJECT_P_H
+#define QOPENGLVERTEXARRAYOBJECT_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of the Qt OpenGL classes. This header file may change from
+// version to version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtCore/qglobal.h>
+
+#ifndef QT_NO_OPENGL
+
+#include <QtGui/qopengl.h>
+
+QT_BEGIN_NAMESPACE
+
+class QOpenGLVertexArrayObjectHelper;
+class QOpenGLContext;
+
+void Q_GUI_EXPORT qtInitializeVertexArrayObjectHelper(QOpenGLVertexArrayObjectHelper *helper, QOpenGLContext *context);
+
+class QOpenGLVertexArrayObjectHelper
+{
+ Q_DISABLE_COPY(QOpenGLVertexArrayObjectHelper)
+
+public:
+ explicit inline QOpenGLVertexArrayObjectHelper(QOpenGLContext *context)
+ : GenVertexArrays(Q_NULLPTR)
+ , DeleteVertexArrays(Q_NULLPTR)
+ , BindVertexArray(Q_NULLPTR)
+ {
+ qtInitializeVertexArrayObjectHelper(this, context);
+ }
+
+ inline bool isValid() const
+ {
+ return GenVertexArrays && DeleteVertexArrays && BindVertexArray;
+ }
+
+ inline void glGenVertexArrays(GLsizei n, GLuint *arrays) const
+ {
+ GenVertexArrays(n, arrays);
+ }
+
+ inline void glDeleteVertexArrays(GLsizei n, const GLuint *arrays) const
+ {
+ DeleteVertexArrays(n, arrays);
+ }
+
+ inline void glBindVertexArray(GLuint array) const
+ {
+ BindVertexArray(array);
+ }
+
+private:
+ friend void Q_GUI_EXPORT qtInitializeVertexArrayObjectHelper(QOpenGLVertexArrayObjectHelper *helper, QOpenGLContext *context);
+
+ // Function signatures are equivalent between desktop core, ARB, APPLE, ES 3 and ES 2 extensions
+ typedef void (QOPENGLF_APIENTRYP qt_GenVertexArrays_t)(GLsizei n, GLuint *arrays);
+ typedef void (QOPENGLF_APIENTRYP qt_DeleteVertexArrays_t)(GLsizei n, const GLuint *arrays);
+ typedef void (QOPENGLF_APIENTRYP qt_BindVertexArray_t)(GLuint array);
+
+ qt_GenVertexArrays_t GenVertexArrays;
+ qt_DeleteVertexArrays_t DeleteVertexArrays;
+ qt_BindVertexArray_t BindVertexArray;
+};
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif // QOPENGLVERTEXARRAYOBJECT_P_H