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-rw-r--r--src/gui/opengl/opengl.pri6
-rw-r--r--src/gui/opengl/qopengl.cpp21
-rw-r--r--src/gui/opengl/qopengldebug.h5
-rw-r--r--src/gui/opengl/qopenglengineshadermanager.cpp199
-rw-r--r--src/gui/opengl/qopenglengineshadermanager_p.h1
-rw-r--r--src/gui/opengl/qopenglengineshadersource_p.h517
-rw-r--r--src/gui/opengl/qopenglfunctions.h568
-rw-r--r--src/gui/opengl/qopenglpaintengine.cpp136
-rw-r--r--src/gui/opengl/qopenglpaintengine_p.h74
-rw-r--r--src/gui/opengl/qopenglprogrambinarycache.cpp376
-rw-r--r--src/gui/opengl/qopenglprogrambinarycache_p.h100
-rw-r--r--src/gui/opengl/qopenglshaderprogram.cpp543
-rw-r--r--src/gui/opengl/qopenglshaderprogram.h12
-rw-r--r--src/gui/opengl/qopengltexture.cpp90
-rw-r--r--src/gui/opengl/qopengltexture.h6
-rw-r--r--src/gui/opengl/qopengltexture_p.h5
-rw-r--r--src/gui/opengl/qopengltextureblitter.cpp4
-rw-r--r--src/gui/opengl/qopengltexturecache.cpp2
-rw-r--r--src/gui/opengl/qopengltexturecache_p.h28
-rw-r--r--src/gui/opengl/qopengltextureglyphcache.cpp16
20 files changed, 1805 insertions, 904 deletions
diff --git a/src/gui/opengl/opengl.pri b/src/gui/opengl/opengl.pri
index 1a1022b3a7..4c778b184e 100644
--- a/src/gui/opengl/opengl.pri
+++ b/src/gui/opengl/opengl.pri
@@ -33,7 +33,8 @@ qtConfig(opengl) {
opengl/qopengltexture_p.h \
opengl/qopengltexturehelper_p.h \
opengl/qopenglpixeltransferoptions.h \
- opengl/qopenglextrafunctions.h
+ opengl/qopenglextrafunctions.h \
+ opengl/qopenglprogrambinarycache_p.h
SOURCES += opengl/qopengl.cpp \
opengl/qopenglfunctions.cpp \
@@ -55,7 +56,8 @@ qtConfig(opengl) {
opengl/qopengltextureblitter.cpp \
opengl/qopengltexture.cpp \
opengl/qopengltexturehelper.cpp \
- opengl/qopenglpixeltransferoptions.cpp
+ opengl/qopenglpixeltransferoptions.cpp \
+ opengl/qopenglprogrambinarycache.cpp
!qtConfig(opengles2) {
HEADERS += opengl/qopenglfunctions_1_0.h \
diff --git a/src/gui/opengl/qopengl.cpp b/src/gui/opengl/qopengl.cpp
index 384cd0bd13..7e663d48bb 100644
--- a/src/gui/opengl/qopengl.cpp
+++ b/src/gui/opengl/qopengl.cpp
@@ -42,6 +42,7 @@
#include "qopenglcontext.h"
#include "qopenglfunctions.h"
+#include "qoperatingsystemversion.h"
#include "qoffscreensurface.h"
#include <QtCore/QDebug>
@@ -223,29 +224,25 @@ struct OsTypeTerm
static QString hostOsRelease() {
QString ver;
#ifdef Q_OS_WIN
- switch (QSysInfo::windowsVersion()) {
- case QSysInfo::WV_XP:
- case QSysInfo::WV_2003:
- ver = QStringLiteral("xp");
- break;
- case QSysInfo::WV_VISTA:
- ver = QStringLiteral("vista");
- break;
- case QSysInfo::WV_WINDOWS7:
+ const auto osver = QOperatingSystemVersion::current();
+#define Q_WINVER(major, minor) (major << 8 | minor)
+ switch (Q_WINVER(osver.majorVersion(), osver.minorVersion())) {
+ case Q_WINVER(6, 1):
ver = QStringLiteral("7");
break;
- case QSysInfo::WV_WINDOWS8:
+ case Q_WINVER(6, 2):
ver = QStringLiteral("8");
break;
- case QSysInfo::WV_WINDOWS8_1:
+ case Q_WINVER(6, 3):
ver = QStringLiteral("8.1");
break;
- case QSysInfo::WV_WINDOWS10:
+ case Q_WINVER(10, 0):
ver = QStringLiteral("10");
break;
default:
break;
}
+#undef Q_WINVER
#endif
return ver;
}
diff --git a/src/gui/opengl/qopengldebug.h b/src/gui/opengl/qopengldebug.h
index 74b2731f7e..6b10c36291 100644
--- a/src/gui/opengl/qopengldebug.h
+++ b/src/gui/opengl/qopengldebug.h
@@ -52,6 +52,11 @@
#include <QtCore/qdebug.h>
#include <QtGui/qopenglcontext.h>
+#if defined(Q_CLANG_QDOC)
+#undef GLuint
+typedef unsigned int GLuint;
+#endif
+
QT_BEGIN_NAMESPACE
class QOpenGLDebugLogger;
diff --git a/src/gui/opengl/qopenglengineshadermanager.cpp b/src/gui/opengl/qopenglengineshadermanager.cpp
index 1d3e47f93b..dd9e8e9d1e 100644
--- a/src/gui/opengl/qopenglengineshadermanager.cpp
+++ b/src/gui/opengl/qopenglengineshadermanager.cpp
@@ -126,11 +126,65 @@ QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders(QOpenGLContext* context)
around without having to change the order of the glsl strings. It is hoped this will
make future hard-to-find runtime bugs more obvious and generally give more solid code.
*/
- static bool snippetsPopulated = false;
- if (!snippetsPopulated) {
- const char** code = qShaderSnippets; // shortcut
+ // Check if the user has requested an OpenGL 3.2 Core Profile or higher
+ // and if so use GLSL 1.50 core shaders instead of legacy ones.
+ const QSurfaceFormat &fmt = context->format();
+ const bool isCoreProfile = fmt.profile() == QSurfaceFormat::CoreProfile && fmt.version() >= qMakePair(3,2);
+
+ const char** code = qShaderSnippets; // shortcut
+
+ if (isCoreProfile) {
+ code[MainVertexShader] = qopenglslMainVertexShader_core;
+ code[MainWithTexCoordsVertexShader] = qopenglslMainWithTexCoordsVertexShader_core;
+ code[MainWithTexCoordsAndOpacityVertexShader] = qopenglslMainWithTexCoordsAndOpacityVertexShader_core;
+
+ code[UntransformedPositionVertexShader] = qopenglslUntransformedPositionVertexShader_core;
+ code[PositionOnlyVertexShader] = qopenglslPositionOnlyVertexShader_core;
+ code[ComplexGeometryPositionOnlyVertexShader] = qopenglslComplexGeometryPositionOnlyVertexShader_core;
+ code[PositionWithPatternBrushVertexShader] = qopenglslPositionWithPatternBrushVertexShader_core;
+ code[PositionWithLinearGradientBrushVertexShader] = qopenglslPositionWithLinearGradientBrushVertexShader_core;
+ code[PositionWithConicalGradientBrushVertexShader] = qopenglslPositionWithConicalGradientBrushVertexShader_core;
+ code[PositionWithRadialGradientBrushVertexShader] = qopenglslPositionWithRadialGradientBrushVertexShader_core;
+ code[PositionWithTextureBrushVertexShader] = qopenglslPositionWithTextureBrushVertexShader_core;
+ code[AffinePositionWithPatternBrushVertexShader] = qopenglslAffinePositionWithPatternBrushVertexShader_core;
+ code[AffinePositionWithLinearGradientBrushVertexShader] = qopenglslAffinePositionWithLinearGradientBrushVertexShader_core;
+ code[AffinePositionWithConicalGradientBrushVertexShader] = qopenglslAffinePositionWithConicalGradientBrushVertexShader_core;
+ code[AffinePositionWithRadialGradientBrushVertexShader] = qopenglslAffinePositionWithRadialGradientBrushVertexShader_core;
+ code[AffinePositionWithTextureBrushVertexShader] = qopenglslAffinePositionWithTextureBrushVertexShader_core;
+
+ code[MainFragmentShader_CMO] = qopenglslMainFragmentShader_CMO_core;
+ code[MainFragmentShader_CM] = qopenglslMainFragmentShader_CM_core;
+ code[MainFragmentShader_MO] = qopenglslMainFragmentShader_MO_core;
+ code[MainFragmentShader_M] = qopenglslMainFragmentShader_M_core;
+ code[MainFragmentShader_CO] = qopenglslMainFragmentShader_CO_core;
+ code[MainFragmentShader_C] = qopenglslMainFragmentShader_C_core;
+ code[MainFragmentShader_O] = qopenglslMainFragmentShader_O_core;
+ code[MainFragmentShader] = qopenglslMainFragmentShader_core;
+ code[MainFragmentShader_ImageArrays] = qopenglslMainFragmentShader_ImageArrays_core;
+
+ code[ImageSrcFragmentShader] = qopenglslImageSrcFragmentShader_core;
+ code[ImageSrcWithPatternFragmentShader] = qopenglslImageSrcWithPatternFragmentShader_core;
+ code[NonPremultipliedImageSrcFragmentShader] = qopenglslNonPremultipliedImageSrcFragmentShader_core;
+ code[GrayscaleImageSrcFragmentShader] = qopenglslGrayscaleImageSrcFragmentShader_core;
+ code[AlphaImageSrcFragmentShader] = qopenglslAlphaImageSrcFragmentShader_core;
+ code[CustomImageSrcFragmentShader] = qopenglslCustomSrcFragmentShader_core; // Calls "customShader", which must be appended
+ code[SolidBrushSrcFragmentShader] = qopenglslSolidBrushSrcFragmentShader_core;
+
+ code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader_desktop_core;
+ code[TextureBrushSrcWithPatternFragmentShader] = qopenglslTextureBrushSrcWithPatternFragmentShader_core;
+ code[PatternBrushSrcFragmentShader] = qopenglslPatternBrushSrcFragmentShader_core;
+ code[LinearGradientBrushSrcFragmentShader] = qopenglslLinearGradientBrushSrcFragmentShader_core;
+ code[RadialGradientBrushSrcFragmentShader] = qopenglslRadialGradientBrushSrcFragmentShader_core;
+ code[ConicalGradientBrushSrcFragmentShader] = qopenglslConicalGradientBrushSrcFragmentShader_core;
+ code[ShockingPinkSrcFragmentShader] = qopenglslShockingPinkSrcFragmentShader_core;
+ code[NoMaskFragmentShader] = "";
+ code[MaskFragmentShader] = qopenglslMaskFragmentShader_core;
+ code[RgbMaskFragmentShaderPass1] = qopenglslRgbMaskFragmentShaderPass1_core;
+ code[RgbMaskFragmentShaderPass2] = qopenglslRgbMaskFragmentShaderPass2_core;
+ code[RgbMaskWithGammaFragmentShader] = ""; //###
+ } else {
code[MainVertexShader] = qopenglslMainVertexShader;
code[MainWithTexCoordsVertexShader] = qopenglslMainWithTexCoordsVertexShader;
code[MainWithTexCoordsAndOpacityVertexShader] = qopenglslMainWithTexCoordsAndOpacityVertexShader;
@@ -182,34 +236,34 @@ QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders(QOpenGLContext* context)
code[RgbMaskFragmentShaderPass1] = qopenglslRgbMaskFragmentShaderPass1;
code[RgbMaskFragmentShaderPass2] = qopenglslRgbMaskFragmentShaderPass2;
code[RgbMaskWithGammaFragmentShader] = ""; //###
+ }
- code[NoCompositionModeFragmentShader] = "";
- code[MultiplyCompositionModeFragmentShader] = ""; //###
- code[ScreenCompositionModeFragmentShader] = ""; //###
- code[OverlayCompositionModeFragmentShader] = ""; //###
- code[DarkenCompositionModeFragmentShader] = ""; //###
- code[LightenCompositionModeFragmentShader] = ""; //###
- code[ColorDodgeCompositionModeFragmentShader] = ""; //###
- code[ColorBurnCompositionModeFragmentShader] = ""; //###
- code[HardLightCompositionModeFragmentShader] = ""; //###
- code[SoftLightCompositionModeFragmentShader] = ""; //###
- code[DifferenceCompositionModeFragmentShader] = ""; //###
- code[ExclusionCompositionModeFragmentShader] = ""; //###
+ // These shaders are not implemented yet and therefore are the same
+ // for all profiles. Implementations should make a version for both
+ // profiles and put the appropriate lines in the if-statement above.
+ code[NoCompositionModeFragmentShader] = "";
+ code[MultiplyCompositionModeFragmentShader] = ""; //###
+ code[ScreenCompositionModeFragmentShader] = ""; //###
+ code[OverlayCompositionModeFragmentShader] = ""; //###
+ code[DarkenCompositionModeFragmentShader] = ""; //###
+ code[LightenCompositionModeFragmentShader] = ""; //###
+ code[ColorDodgeCompositionModeFragmentShader] = ""; //###
+ code[ColorBurnCompositionModeFragmentShader] = ""; //###
+ code[HardLightCompositionModeFragmentShader] = ""; //###
+ code[SoftLightCompositionModeFragmentShader] = ""; //###
+ code[DifferenceCompositionModeFragmentShader] = ""; //###
+ code[ExclusionCompositionModeFragmentShader] = ""; //###
#if defined(QT_DEBUG)
- // Check that all the elements have been filled:
- for (int i = 0; i < TotalSnippetCount; ++i) {
- if (Q_UNLIKELY(!qShaderSnippets[i])) {
- qFatal("Shader snippet for %s (#%d) is missing!",
- snippetNameStr(SnippetName(i)).constData(), i);
- }
+ // Check that all the elements have been filled:
+ for (int i = 0; i < TotalSnippetCount; ++i) {
+ if (Q_UNLIKELY(!qShaderSnippets[i])) {
+ qFatal("Shader snippet for %s (#%d) is missing!",
+ snippetNameStr(SnippetName(i)).constData(), i);
}
-#endif
- snippetsPopulated = true;
}
+#endif
- QOpenGLShader* fragShader;
- QOpenGLShader* vertexShader;
QByteArray vertexSource;
QByteArray fragSource;
@@ -227,19 +281,11 @@ QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders(QOpenGLContext* context)
bool inCache = simpleShaderCache.load(simpleShaderProg, context);
if (!inCache) {
- vertexShader = new QOpenGLShader(QOpenGLShader::Vertex);
- shaders.append(vertexShader);
- if (!vertexShader->compileSourceCode(vertexSource))
+ if (!simpleShaderProg->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexSource))
qWarning("Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile");
-
- fragShader = new QOpenGLShader(QOpenGLShader::Fragment);
- shaders.append(fragShader);
- if (!fragShader->compileSourceCode(fragSource))
+ if (!simpleShaderProg->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragSource))
qWarning("Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile");
- simpleShaderProg->addShader(vertexShader);
- simpleShaderProg->addShader(fragShader);
-
simpleShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
simpleShaderProg->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR);
simpleShaderProg->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR);
@@ -271,19 +317,11 @@ QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders(QOpenGLContext* context)
inCache = blitShaderCache.load(blitShaderProg, context);
if (!inCache) {
- vertexShader = new QOpenGLShader(QOpenGLShader::Vertex);
- shaders.append(vertexShader);
- if (!vertexShader->compileSourceCode(vertexSource))
+ if (!blitShaderProg->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexSource))
qWarning("Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile");
-
- fragShader = new QOpenGLShader(QOpenGLShader::Fragment);
- shaders.append(fragShader);
- if (!fragShader->compileSourceCode(fragSource))
+ if (!blitShaderProg->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragSource))
qWarning("Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile");
- blitShaderProg->addShader(vertexShader);
- blitShaderProg->addShader(fragShader);
-
blitShaderProg->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
blitShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
}
@@ -306,9 +344,6 @@ QOpenGLEngineSharedShaders::~QOpenGLEngineSharedShaders()
#ifdef QT_GL_SHARED_SHADER_DEBUG
qDebug(" -> ~QOpenGLEngineSharedShaders() %p for thread %p.", this, QThread::currentThread());
#endif
- qDeleteAll(shaders);
- shaders.clear();
-
qDeleteAll(cachedPrograms);
cachedPrograms.clear();
@@ -370,50 +405,37 @@ QOpenGLEngineShaderProg *QOpenGLEngineSharedShaders::findProgramInCache(const QO
bool inCache = shaderCache.load(shaderProgram.data(), QOpenGLContext::currentContext());
if (!inCache) {
-
- QScopedPointer<QOpenGLShader> fragShader(new QOpenGLShader(QOpenGLShader::Fragment));
- QByteArray description;
+ if (!shaderProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexSource)) {
+ QByteArray description;
#if defined(QT_DEBUG)
- // Name the shader for easier debugging
- description.append("Fragment shader: main=");
- description.append(snippetNameStr(prog.mainFragShader));
- description.append(", srcPixel=");
- description.append(snippetNameStr(prog.srcPixelFragShader));
- if (prog.compositionFragShader) {
- description.append(", composition=");
- description.append(snippetNameStr(prog.compositionFragShader));
- }
- if (prog.maskFragShader) {
- description.append(", mask=");
- description.append(snippetNameStr(prog.maskFragShader));
- }
- fragShader->setObjectName(QString::fromLatin1(description));
+ description.append("Vertex shader: main=");
+ description.append(snippetNameStr(prog.mainVertexShader));
+ description.append(", position=");
+ description.append(snippetNameStr(prog.positionVertexShader));
#endif
- if (!fragShader->compileSourceCode(fragSource)) {
qWarning("Warning: \"%s\" failed to compile!", description.constData());
break;
}
-
- QScopedPointer<QOpenGLShader> vertexShader(new QOpenGLShader(QOpenGLShader::Vertex));
+ if (!shaderProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragSource)) {
+ QByteArray description;
#if defined(QT_DEBUG)
- // Name the shader for easier debugging
- description.clear();
- description.append("Vertex shader: main=");
- description.append(snippetNameStr(prog.mainVertexShader));
- description.append(", position=");
- description.append(snippetNameStr(prog.positionVertexShader));
- vertexShader->setObjectName(QString::fromLatin1(description));
+ description.append("Fragment shader: main=");
+ description.append(snippetNameStr(prog.mainFragShader));
+ description.append(", srcPixel=");
+ description.append(snippetNameStr(prog.srcPixelFragShader));
+ if (prog.compositionFragShader) {
+ description.append(", composition=");
+ description.append(snippetNameStr(prog.compositionFragShader));
+ }
+ if (prog.maskFragShader) {
+ description.append(", mask=");
+ description.append(snippetNameStr(prog.maskFragShader));
+ }
#endif
- if (!vertexShader->compileSourceCode(vertexSource)) {
qWarning("Warning: \"%s\" failed to compile!", description.constData());
break;
}
- shaders.append(vertexShader.data());
- shaders.append(fragShader.data());
- shaderProgram->addShader(vertexShader.take());
- shaderProgram->addShader(fragShader.take());
-
// We have to bind the vertex attribute names before the program is linked:
shaderProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
if (prog.useTextureCoords)
@@ -436,18 +458,9 @@ QOpenGLEngineShaderProg *QOpenGLEngineSharedShaders::findProgramInCache(const QO
shaderCache.store(newProg->program, QOpenGLContext::currentContext());
} else {
QString error;
- error = QLatin1String("Shader program failed to link,");
-#if defined(QT_DEBUG)
- QLatin1String br("\n");
- error += QLatin1String("\n Shaders Used:\n");
- for (int i = 0; i < newProg->program->shaders().count(); ++i) {
- QOpenGLShader *shader = newProg->program->shaders().at(i);
- error += QLatin1String(" ") + shader->objectName() + QLatin1String(": \n")
- + QLatin1String(shader->sourceCode()) + br;
- }
-#endif
- error += QLatin1String(" Error Log:\n")
- + QLatin1String(" ") + newProg->program->log();
+ error = QLatin1String("Shader program failed to link")
+ + QLatin1String(" Error Log:\n")
+ + QLatin1String(" ") + newProg->program->log();
qWarning() << error;
break;
}
diff --git a/src/gui/opengl/qopenglengineshadermanager_p.h b/src/gui/opengl/qopenglengineshadermanager_p.h
index 23b2ccf486..377501457d 100644
--- a/src/gui/opengl/qopenglengineshadermanager_p.h
+++ b/src/gui/opengl/qopenglengineshadermanager_p.h
@@ -366,7 +366,6 @@ private:
QOpenGLShaderProgram *blitShaderProg;
QOpenGLShaderProgram *simpleShaderProg;
QList<QOpenGLEngineShaderProg*> cachedPrograms;
- QList<QOpenGLShader *> shaders;
static const char* qShaderSnippets[TotalSnippetCount];
};
diff --git a/src/gui/opengl/qopenglengineshadersource_p.h b/src/gui/opengl/qopenglengineshadersource_p.h
index 1e88ac63b5..a165643839 100644
--- a/src/gui/opengl/qopenglengineshadersource_p.h
+++ b/src/gui/opengl/qopenglengineshadersource_p.h
@@ -58,7 +58,6 @@
QT_BEGIN_NAMESPACE
-
static const char* const qopenglslMainVertexShader = "\n\
void setPosition(); \n\
void main(void) \n\
@@ -532,40 +531,498 @@ static const char* const qopenglslRgbMaskFragmentShaderPass2 = "\n\
ExclusionCompositionModeFragmentShader,
*/
-// OpenGL 3.2 core profile versions of shaders that are used by QOpenGLTextureGlyphCache
+/*
+ OpenGL 3.2+ Core Profile shaders
+ The following shader snippets are copies of the snippets above
+ but use the modern GLSL 1.5 keywords. New shaders should make
+ a snippet for both profiles and add them appropriately in the
+ shader manager.
+*/
+static const char* const qopenglslMainVertexShader_core =
+ "#version 150 core\n\
+ void setPosition(); \n\
+ void main(void) \n\
+ { \n\
+ setPosition(); \n\
+ }\n";
+
+static const char* const qopenglslMainWithTexCoordsVertexShader_core =
+ "#version 150 core\n\
+ in vec2 textureCoordArray; \n\
+ out vec2 textureCoords; \n\
+ void setPosition(); \n\
+ void main(void) \n\
+ { \n\
+ setPosition(); \n\
+ textureCoords = textureCoordArray; \n\
+ }\n";
+
+static const char* const qopenglslMainWithTexCoordsAndOpacityVertexShader_core =
+ "#version 150 core\n\
+ in vec2 textureCoordArray; \n\
+ in float opacityArray; \n\
+ out vec2 textureCoords; \n\
+ out float opacity; \n\
+ void setPosition(); \n\
+ void main(void) \n\
+ { \n\
+ setPosition(); \n\
+ textureCoords = textureCoordArray; \n\
+ opacity = opacityArray; \n\
+ }\n";
+
+// NOTE: We let GL do the perspective correction so texture lookups in the fragment
+// shader are also perspective corrected.
+static const char* const qopenglslPositionOnlyVertexShader_core = "\n\
+ in vec2 vertexCoordsArray; \n\
+ in vec3 pmvMatrix1; \n\
+ in vec3 pmvMatrix2; \n\
+ in vec3 pmvMatrix3; \n\
+ void setPosition(void) \n\
+ { \n\
+ mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
+ vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
+ gl_Position = vec4(transformedPos.xy, 0.0, transformedPos.z); \n\
+ }\n";
-static const char* const qopenglslMainWithTexCoordsVertexShader_core = "#version 150 core \n\
- in vec2 textureCoordArray; \n\
- out vec2 textureCoords; \n\
- void setPosition(); \n\
- void main(void) \n\
- { \n\
- setPosition(); \n\
- textureCoords = textureCoordArray; \n\
- }\n";
+static const char* const qopenglslComplexGeometryPositionOnlyVertexShader_core = "\n\
+ in vec2 vertexCoordsArray; \n\
+ uniform mat3 matrix; \n\
+ void setPosition(void) \n\
+ { \n\
+ gl_Position = vec4(matrix * vec3(vertexCoordsArray, 1), 1);\n\
+ } \n";
static const char* const qopenglslUntransformedPositionVertexShader_core = "\n\
- in vec4 vertexCoordsArray; \n\
- void setPosition(void) \n\
- { \n\
- gl_Position = vertexCoordsArray; \n\
- }\n";
-
-static const char* const qopenglslMainFragmentShader_core = "#version 150 core \n\
- vec4 srcPixel(); \n\
- out vec4 fragColor; \n\
- void main() \n\
- { \n\
- fragColor = srcPixel(); \n\
- }\n";
+ in vec4 vertexCoordsArray; \n\
+ void setPosition(void) \n\
+ { \n\
+ gl_Position = vertexCoordsArray; \n\
+ }\n";
+
+// Pattern Brush - This assumes the texture size is 8x8 and thus, the inverted size is 0.125
+static const char* const qopenglslPositionWithPatternBrushVertexShader_core = "\n\
+ in vec2 vertexCoordsArray; \n\
+ in vec3 pmvMatrix1; \n\
+ in vec3 pmvMatrix2; \n\
+ in vec3 pmvMatrix3; \n\
+ out vec2 patternTexCoords; \n\
+ uniform vec2 halfViewportSize; \n\
+ uniform vec2 invertedTextureSize; \n\
+ uniform mat3 brushTransform; \n\
+ void setPosition(void) \n\
+ { \n\
+ mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
+ vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
+ gl_Position.xy = transformedPos.xy / transformedPos.z; \n\
+ vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\
+ vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1.0); \n\
+ float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\
+ gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\
+ patternTexCoords.xy = (hTexCoords.xy * 0.125) * invertedHTexCoordsZ; \n\
+ }\n";
+
+static const char* const qopenglslAffinePositionWithPatternBrushVertexShader_core
+ = qopenglslPositionWithPatternBrushVertexShader_core;
+
+static const char* const qopenglslPatternBrushSrcFragmentShader_core = "\n\
+ in vec2 patternTexCoords;\n\
+ uniform sampler2D brushTexture; \n\
+ uniform vec4 patternColor; \n\
+ vec4 srcPixel() \n\
+ { \n\
+ return patternColor * (1.0 - texture(brushTexture, patternTexCoords).r); \n\
+ }\n";
+
+
+// Linear Gradient Brush
+static const char* const qopenglslPositionWithLinearGradientBrushVertexShader_core = "\n\
+ in vec2 vertexCoordsArray; \n\
+ in vec3 pmvMatrix1; \n\
+ in vec3 pmvMatrix2; \n\
+ in vec3 pmvMatrix3; \n\
+ out float index; \n\
+ uniform vec2 halfViewportSize; \n\
+ uniform vec3 linearData; \n\
+ uniform mat3 brushTransform; \n\
+ void setPosition() \n\
+ { \n\
+ mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
+ vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
+ gl_Position.xy = transformedPos.xy / transformedPos.z; \n\
+ vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\
+ vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\
+ float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\
+ gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\
+ index = (dot(linearData.xy, hTexCoords.xy) * linearData.z) * invertedHTexCoordsZ; \n\
+ }\n";
+
+static const char* const qopenglslAffinePositionWithLinearGradientBrushVertexShader_core
+ = qopenglslPositionWithLinearGradientBrushVertexShader_core;
+
+static const char* const qopenglslLinearGradientBrushSrcFragmentShader_core = "\n\
+ uniform sampler2D brushTexture; \n\
+ in float index; \n\
+ vec4 srcPixel() \n\
+ { \n\
+ vec2 val = vec2(index, 0.5); \n\
+ return texture(brushTexture, val); \n\
+ }\n";
+
+
+// Conical Gradient Brush
+static const char* const qopenglslPositionWithConicalGradientBrushVertexShader_core = "\n\
+ in vec2 vertexCoordsArray; \n\
+ in vec3 pmvMatrix1; \n\
+ in vec3 pmvMatrix2; \n\
+ in vec3 pmvMatrix3; \n\
+ out vec2 A; \n\
+ uniform vec2 halfViewportSize; \n\
+ uniform mat3 brushTransform; \n\
+ void setPosition(void) \n\
+ { \n\
+ mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
+ vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
+ gl_Position.xy = transformedPos.xy / transformedPos.z; \n\
+ vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\
+ vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\
+ float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\
+ gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\
+ A = hTexCoords.xy * invertedHTexCoordsZ; \n\
+ }\n";
+
+static const char* const qopenglslAffinePositionWithConicalGradientBrushVertexShader_core
+ = qopenglslPositionWithConicalGradientBrushVertexShader_core;
+
+static const char* const qopenglslConicalGradientBrushSrcFragmentShader_core = "\n\
+ #define INVERSE_2PI 0.1591549430918953358 \n\
+ in vec2 A; \n\
+ uniform sampler2D brushTexture; \n\
+ uniform float angle; \n\
+ vec4 srcPixel() \n\
+ { \n\
+ float t; \n\
+ if (abs(A.y) == abs(A.x)) \n\
+ t = (atan(-A.y + 0.002, A.x) + angle) * INVERSE_2PI; \n\
+ else \n\
+ t = (atan(-A.y, A.x) + angle) * INVERSE_2PI; \n\
+ return texture(brushTexture, vec2(t - floor(t), 0.5)); \n\
+ }\n";
+
+
+// Radial Gradient Brush
+static const char* const qopenglslPositionWithRadialGradientBrushVertexShader_core = "\n\
+ in vec2 vertexCoordsArray;\n\
+ in vec3 pmvMatrix1; \n\
+ in vec3 pmvMatrix2; \n\
+ in vec3 pmvMatrix3; \n\
+ out float b; \n\
+ out vec2 A; \n\
+ uniform vec2 halfViewportSize; \n\
+ uniform mat3 brushTransform; \n\
+ uniform vec2 fmp; \n\
+ uniform vec3 bradius; \n\
+ void setPosition(void) \n\
+ {\n\
+ mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
+ vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
+ gl_Position.xy = transformedPos.xy / transformedPos.z; \n\
+ vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\
+ vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\
+ float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\
+ gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\
+ A = hTexCoords.xy * invertedHTexCoordsZ; \n\
+ b = bradius.x + 2.0 * dot(A, fmp); \n\
+ }\n";
+
+static const char* const qopenglslAffinePositionWithRadialGradientBrushVertexShader_core
+ = qopenglslPositionWithRadialGradientBrushVertexShader_core;
+
+static const char* const qopenglslRadialGradientBrushSrcFragmentShader_core = "\n\
+ in float b; \n\
+ in vec2 A; \n\
+ uniform sampler2D brushTexture; \n\
+ uniform float fmp2_m_radius2; \n\
+ uniform float inverse_2_fmp2_m_radius2; \n\
+ uniform float sqrfr; \n\
+ uniform vec3 bradius; \n\
+ \n\
+ vec4 srcPixel() \n\
+ { \n\
+ float c = sqrfr-dot(A, A); \n\
+ float det = b*b - 4.0*fmp2_m_radius2*c; \n\
+ vec4 result = vec4(0.0); \n\
+ if (det >= 0.0) { \n\
+ float detSqrt = sqrt(det); \n\
+ float w = max((-b - detSqrt) * inverse_2_fmp2_m_radius2, (-b + detSqrt) * inverse_2_fmp2_m_radius2); \n\
+ if (bradius.y + w * bradius.z >= 0.0) \n\
+ result = texture(brushTexture, vec2(w, 0.5)); \n\
+ } \n\
+ return result; \n\
+ }\n";
+
+
+// Texture Brush
+static const char* const qopenglslPositionWithTextureBrushVertexShader_core = "\n\
+ in vec2 vertexCoordsArray; \n\
+ in vec3 pmvMatrix1; \n\
+ in vec3 pmvMatrix2; \n\
+ in vec3 pmvMatrix3; \n\
+ out vec2 brushTextureCoords; \n\
+ uniform vec2 halfViewportSize; \n\
+ uniform vec2 invertedTextureSize; \n\
+ uniform mat3 brushTransform; \n\
+ \n\
+ void setPosition(void) \n\
+ { \n\
+ mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
+ vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
+ gl_Position.xy = transformedPos.xy / transformedPos.z; \n\
+ vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\
+ vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\
+ float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\
+ gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\
+ brushTextureCoords.xy = (hTexCoords.xy * invertedTextureSize) * gl_Position.w; \n\
+ }\n";
+
+static const char* const qopenglslAffinePositionWithTextureBrushVertexShader_core
+ = qopenglslPositionWithTextureBrushVertexShader_core;
+
+static const char* const qopenglslTextureBrushSrcFragmentShader_desktop_core = "\n\
+ in vec2 brushTextureCoords; \n\
+ uniform sampler2D brushTexture; \n\
+ vec4 srcPixel() \n\
+ { \n\
+ return texture(brushTexture, brushTextureCoords); \n\
+ }\n";
+
+static const char* const qopenglslTextureBrushSrcWithPatternFragmentShader_core = "\n\
+ in vec2 brushTextureCoords; \n\
+ uniform vec4 patternColor; \n\
+ uniform sampler2D brushTexture; \n\
+ vec4 srcPixel() \n\
+ { \n\
+ return patternColor * (1.0 - texture(brushTexture, brushTextureCoords).r); \n\
+ }\n";
+
+// Solid Fill Brush
+static const char* const qopenglslSolidBrushSrcFragmentShader_core = "\n\
+ uniform vec4 fragmentColor; \n\
+ vec4 srcPixel() \n\
+ { \n\
+ return fragmentColor; \n\
+ }\n";
static const char* const qopenglslImageSrcFragmentShader_core = "\n\
- in vec2 textureCoords; \n\
- uniform sampler2D imageTexture; \n\
- vec4 srcPixel() \n\
- { \n"
- "return texture(imageTexture, textureCoords); \n"
- "}\n";
+ in vec2 textureCoords; \n\
+ uniform sampler2D imageTexture; \n\
+ vec4 srcPixel() \n\
+ { \n\
+ return texture(imageTexture, textureCoords); \n\
+ }\n";
+
+static const char* const qopenglslCustomSrcFragmentShader_core = "\n\
+ in vec2 textureCoords; \n\
+ uniform sampler2D imageTexture; \n\
+ vec4 srcPixel() \n\
+ { \n\
+ return customShader(imageTexture, textureCoords); \n\
+ }\n";
+
+static const char* const qopenglslImageSrcWithPatternFragmentShader_core = "\n\
+ in vec2 textureCoords; \n\
+ uniform vec4 patternColor; \n\
+ uniform sampler2D imageTexture; \n\
+ vec4 srcPixel() \n\
+ { \n\
+ return patternColor * (1.0 - texture(imageTexture, textureCoords).r); \n\
+ }\n";
+
+static const char* const qopenglslNonPremultipliedImageSrcFragmentShader_core = "\n\
+ in vec2 textureCoords; \n\
+ uniform sampler2D imageTexture; \n\
+ vec4 srcPixel() \n\
+ { \n\
+ vec4 sample = texture(imageTexture, textureCoords); \n\
+ sample.rgb = sample.rgb * sample.a; \n\
+ return sample; \n\
+ }\n";
+
+static const char* const qopenglslGrayscaleImageSrcFragmentShader_core = "\n\
+ in vec2 textureCoords; \n\
+ uniform sampler2D imageTexture; \n\
+ vec4 srcPixel() \n\
+ { \n\
+ return texture(imageTexture, textureCoords).rrra; \n\
+ }\n";
+
+static const char* const qopenglslAlphaImageSrcFragmentShader_core = "\n\
+ in vec2 textureCoords; \n\
+ uniform sampler2D imageTexture; \n\
+ vec4 srcPixel() \n\
+ { \n\
+ return vec4(0, 0, 0, texture(imageTexture, textureCoords).r); \n\
+ }\n";
+
+static const char* const qopenglslShockingPinkSrcFragmentShader_core = "\n\
+ vec4 srcPixel() \n\
+ { \n\
+ return vec4(0.98, 0.06, 0.75, 1.0); \n\
+ }\n";
+
+static const char* const qopenglslMainFragmentShader_ImageArrays_core =
+ "#version 150 core\n\
+ in float opacity; \n\
+ out vec4 fragColor; \n\
+ vec4 srcPixel(); \n\
+ void main() \n\
+ { \n\
+ fragColor = srcPixel() * opacity; \n\
+ }\n";
+
+static const char* const qopenglslMainFragmentShader_CMO_core =
+ "#version 150 core\n\
+ out vec4 fragColor; \n\
+ uniform float globalOpacity; \n\
+ vec4 srcPixel(); \n\
+ vec4 applyMask(vec4); \n\
+ vec4 compose(vec4); \n\
+ void main() \n\
+ { \n\
+ fragColor = applyMask(compose(srcPixel()*globalOpacity))); \n\
+ }\n";
+
+static const char* const qopenglslMainFragmentShader_CM_core =
+ "#version 150 core\n\
+ out vec4 fragColor; \n\
+ vec4 srcPixel(); \n\
+ vec4 applyMask(vec4); \n\
+ vec4 compose(vec4); \n\
+ void main() \n\
+ { \n\
+ fragColor = applyMask(compose(srcPixel())); \n\
+ }\n";
+
+static const char* const qopenglslMainFragmentShader_MO_core =
+ "#version 150 core\n\
+ out vec4 fragColor; \n\
+ uniform float globalOpacity; \n\
+ vec4 srcPixel(); \n\
+ vec4 applyMask(vec4); \n\
+ void main() \n\
+ { \n\
+ fragColor = applyMask(srcPixel()*globalOpacity); \n\
+ }\n";
+
+static const char* const qopenglslMainFragmentShader_M_core =
+ "#version 150 core\n\
+ out vec4 fragColor; \n\
+ vec4 srcPixel(); \n\
+ vec4 applyMask(vec4); \n\
+ void main() \n\
+ { \n\
+ fragColor = applyMask(srcPixel()); \n\
+ }\n";
+
+static const char* const qopenglslMainFragmentShader_CO_core =
+ "#version 150 core\n\
+ out vec4 fragColor; \n\
+ uniform float globalOpacity; \n\
+ vec4 srcPixel(); \n\
+ vec4 compose(vec4); \n\
+ void main() \n\
+ { \n\
+ fragColor = compose(srcPixel()*globalOpacity); \n\
+ }\n";
+
+static const char* const qopenglslMainFragmentShader_C_core =
+ "#version 150 core\n\
+ out vec4 fragColor; \n\
+ vec4 srcPixel(); \n\
+ vec4 compose(vec4); \n\
+ void main() \n\
+ { \n\
+ fragColor = compose(srcPixel()); \n\
+ }\n";
+
+static const char* const qopenglslMainFragmentShader_O_core =
+ "#version 150 core\n\
+ out vec4 fragColor; \n\
+ uniform float globalOpacity; \n\
+ vec4 srcPixel(); \n\
+ void main() \n\
+ { \n\
+ fragColor = srcPixel()*globalOpacity; \n\
+ }\n";
+
+static const char* const qopenglslMainFragmentShader_core =
+ "#version 150 core\n\
+ out vec4 fragColor; \n\
+ vec4 srcPixel(); \n\
+ void main() \n\
+ { \n\
+ fragColor = srcPixel(); \n\
+ }\n";
+
+static const char* const qopenglslMaskFragmentShader_core = "\n\
+ in vec2 textureCoords;\n\
+ uniform sampler2D maskTexture;\n\
+ vec4 applyMask(vec4 src) \n\
+ {\n\
+ vec4 mask = texture(maskTexture, textureCoords); \n\
+ return src * mask.r; \n\
+ }\n";
+
+// For source over with subpixel antialiasing, the final color is calculated per component as follows
+// (.a is alpha component, .c is red, green or blue component):
+// alpha = src.a * mask.c * opacity
+// dest.c = dest.c * (1 - alpha) + src.c * alpha
+//
+// In the first pass, calculate: dest.c = dest.c * (1 - alpha) with blend funcs: zero, 1 - source color
+// In the second pass, calculate: dest.c = dest.c + src.c * alpha with blend funcs: one, one
+//
+// If source is a solid color (src is constant), only the first pass is needed, with blend funcs: constant, 1 - source color
+
+// For source composition with subpixel antialiasing, the final color is calculated per component as follows:
+// alpha = src.a * mask.c * opacity
+// dest.c = dest.c * (1 - mask.c) + src.c * alpha
+//
+
+static const char* const qopenglslRgbMaskFragmentShaderPass1_core = "\n\
+ in vec2 textureCoords;\n\
+ uniform sampler2D maskTexture;\n\
+ vec4 applyMask(vec4 src) \n\
+ { \n\
+ vec4 mask = texture(maskTexture, textureCoords); \n\
+ return src.a * mask; \n\
+ }\n";
+
+static const char* const qopenglslRgbMaskFragmentShaderPass2_core = "\n\
+ in vec2 textureCoords;\n\
+ uniform sampler2D maskTexture;\n\
+ vec4 applyMask(vec4 src) \n\
+ { \n\
+ vec4 mask = texture(maskTexture, textureCoords); \n\
+ return src * mask; \n\
+ }\n";
+
+/*
+ Left to implement:
+ RgbMaskFragmentShader_core,
+ RgbMaskWithGammaFragmentShader_core,
+
+ MultiplyCompositionModeFragmentShader_core,
+ ScreenCompositionModeFragmentShader_core,
+ OverlayCompositionModeFragmentShader_core,
+ DarkenCompositionModeFragmentShader_core,
+ LightenCompositionModeFragmentShader_core,
+ ColorDodgeCompositionModeFragmentShader_core,
+ ColorBurnCompositionModeFragmentShader_core,
+ HardLightCompositionModeFragmentShader_core,
+ SoftLightCompositionModeFragmentShader_core,
+ DifferenceCompositionModeFragmentShader_core,
+ ExclusionCompositionModeFragmentShader_core,
+*/
QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglfunctions.h b/src/gui/opengl/qopenglfunctions.h
index aad48571b3..f1a717f659 100644
--- a/src/gui/opengl/qopenglfunctions.h
+++ b/src/gui/opengl/qopenglfunctions.h
@@ -591,499 +591,319 @@ struct QOpenGLFunctionsPrivate
inline void QOpenGLFunctions::glBindTexture(GLenum target, GLuint texture)
{
-#ifdef QT_OPENGL_ES_2
- ::glBindTexture(target, texture);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.BindTexture(target, texture);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
-#ifdef QT_OPENGL_ES_2
- ::glBlendFunc(sfactor, dfactor);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.BlendFunc(sfactor, dfactor);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glClear(GLbitfield mask)
{
-#ifdef QT_OPENGL_ES_2
- ::glClear(mask);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.Clear(mask);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
-#ifdef QT_OPENGL_ES_2
- ::glClearColor(red, green, blue, alpha);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.ClearColor(red, green, blue, alpha);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glClearStencil(GLint s)
{
-#ifdef QT_OPENGL_ES_2
- ::glClearStencil(s);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.ClearStencil(s);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
-#ifdef QT_OPENGL_ES_2
- ::glColorMask(red, green, blue, alpha);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.ColorMask(red, green, blue, alpha);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
-#ifdef QT_OPENGL_ES_2
- ::glCopyTexImage2D(target, level, internalformat, x, y, width,height, border);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.CopyTexImage2D(target, level, internalformat, x, y, width,height, border);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
-#ifdef QT_OPENGL_ES_2
- ::glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glCullFace(GLenum mode)
{
-#ifdef QT_OPENGL_ES_2
- ::glCullFace(mode);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.CullFace(mode);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glDeleteTextures(GLsizei n, const GLuint* textures)
{
-#ifdef QT_OPENGL_ES_2
- ::glDeleteTextures(n, textures);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.DeleteTextures(n, textures);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glDepthFunc(GLenum func)
{
-#ifdef QT_OPENGL_ES_2
- ::glDepthFunc(func);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.DepthFunc(func);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glDepthMask(GLboolean flag)
{
-#ifdef QT_OPENGL_ES_2
- ::glDepthMask(flag);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.DepthMask(flag);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glDisable(GLenum cap)
{
-#ifdef QT_OPENGL_ES_2
- ::glDisable(cap);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.Disable(cap);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
-#ifdef QT_OPENGL_ES_2
- ::glDrawArrays(mode, first, count);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.DrawArrays(mode, first, count);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
{
-#ifdef QT_OPENGL_ES_2
- ::glDrawElements(mode, count, type, indices);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.DrawElements(mode, count, type, indices);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glEnable(GLenum cap)
{
-#ifdef QT_OPENGL_ES_2
- ::glEnable(cap);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.Enable(cap);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glFinish()
{
-#ifdef QT_OPENGL_ES_2
- ::glFinish();
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.Finish();
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glFlush()
{
-#ifdef QT_OPENGL_ES_2
- ::glFlush();
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.Flush();
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glFrontFace(GLenum mode)
{
-#ifdef QT_OPENGL_ES_2
- ::glFrontFace(mode);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.FrontFace(mode);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glGenTextures(GLsizei n, GLuint* textures)
{
-#ifdef QT_OPENGL_ES_2
- ::glGenTextures(n, textures);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.GenTextures(n, textures);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glGetBooleanv(GLenum pname, GLboolean* params)
{
-#ifdef QT_OPENGL_ES_2
- ::glGetBooleanv(pname, params);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.GetBooleanv(pname, params);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline GLenum QOpenGLFunctions::glGetError()
{
-#ifdef QT_OPENGL_ES_2
- GLenum result = ::glGetError();
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
GLenum result = d_ptr->f.GetError();
-#endif
return result;
}
inline void QOpenGLFunctions::glGetFloatv(GLenum pname, GLfloat* params)
{
-#ifdef QT_OPENGL_ES_2
- ::glGetFloatv(pname, params);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.GetFloatv(pname, params);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glGetIntegerv(GLenum pname, GLint* params)
{
-#ifdef QT_OPENGL_ES_2
- ::glGetIntegerv(pname, params);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.GetIntegerv(pname, params);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline const GLubyte *QOpenGLFunctions::glGetString(GLenum name)
{
-#ifdef QT_OPENGL_ES_2
- const GLubyte *result = ::glGetString(name);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
const GLubyte *result = d_ptr->f.GetString(name);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
return result;
}
inline void QOpenGLFunctions::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
{
-#ifdef QT_OPENGL_ES_2
- ::glGetTexParameterfv(target, pname, params);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.GetTexParameterfv(target, pname, params);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
{
-#ifdef QT_OPENGL_ES_2
- ::glGetTexParameteriv(target, pname, params);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.GetTexParameteriv(target, pname, params);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glHint(GLenum target, GLenum mode)
{
-#ifdef QT_OPENGL_ES_2
- ::glHint(target, mode);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.Hint(target, mode);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline GLboolean QOpenGLFunctions::glIsEnabled(GLenum cap)
{
-#ifdef QT_OPENGL_ES_2
- GLboolean result = ::glIsEnabled(cap);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
GLboolean result = d_ptr->f.IsEnabled(cap);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
return result;
}
inline GLboolean QOpenGLFunctions::glIsTexture(GLuint texture)
{
-#ifdef QT_OPENGL_ES_2
- GLboolean result = ::glIsTexture(texture);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
GLboolean result = d_ptr->f.IsTexture(texture);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
return result;
}
inline void QOpenGLFunctions::glLineWidth(GLfloat width)
{
-#ifdef QT_OPENGL_ES_2
- ::glLineWidth(width);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.LineWidth(width);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glPixelStorei(GLenum pname, GLint param)
{
-#ifdef QT_OPENGL_ES_2
- ::glPixelStorei(pname, param);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.PixelStorei(pname, param);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glPolygonOffset(GLfloat factor, GLfloat units)
{
-#ifdef QT_OPENGL_ES_2
- ::glPolygonOffset(factor, units);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.PolygonOffset(factor, units);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
{
-#ifdef QT_OPENGL_ES_2
- ::glReadPixels(x, y, width, height, format, type, pixels);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.ReadPixels(x, y, width, height, format, type, pixels);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
-#ifdef QT_OPENGL_ES_2
- ::glScissor(x, y, width, height);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.Scissor(x, y, width, height);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
-#ifdef QT_OPENGL_ES_2
- ::glStencilFunc(func, ref, mask);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.StencilFunc(func, ref, mask);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glStencilMask(GLuint mask)
{
-#ifdef QT_OPENGL_ES_2
- ::glStencilMask(mask);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.StencilMask(mask);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
-#ifdef QT_OPENGL_ES_2
- ::glStencilOp(fail, zfail, zpass);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.StencilOp(fail, zfail, zpass);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
{
-#ifdef QT_OPENGL_ES_2
- ::glTexImage2D(target, level, internalformat, width,height, border, format, type, pixels);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.TexImage2D(target, level, internalformat, width,height, border, format, type, pixels);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
-#ifdef QT_OPENGL_ES_2
- ::glTexParameterf(target, pname, param);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.TexParameterf(target, pname, param);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
{
-#ifdef QT_OPENGL_ES_2
- ::glTexParameterfv(target, pname, params);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.TexParameterfv(target, pname, params);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
-#ifdef QT_OPENGL_ES_2
- ::glTexParameteri(target, pname, param);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.TexParameteri(target, pname, param);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
{
-#ifdef QT_OPENGL_ES_2
- ::glTexParameteriv(target, pname, params);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.TexParameteriv(target, pname, params);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
{
-#ifdef QT_OPENGL_ES_2
- ::glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
-#ifdef QT_OPENGL_ES_2
- ::glViewport(x, y, width, height);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.Viewport(x, y, width, height);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1091,45 +911,29 @@ inline void QOpenGLFunctions::glViewport(GLint x, GLint y, GLsizei width, GLsize
inline void QOpenGLFunctions::glActiveTexture(GLenum texture)
{
-#ifdef QT_OPENGL_ES_2
- ::glActiveTexture(texture);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.ActiveTexture(texture);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glAttachShader(GLuint program, GLuint shader)
{
-#ifdef QT_OPENGL_ES_2
- ::glAttachShader(program, shader);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.AttachShader(program, shader);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glBindAttribLocation(GLuint program, GLuint index, const char* name)
{
-#ifdef QT_OPENGL_ES_2
- ::glBindAttribLocation(program, index, name);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.BindAttribLocation(program, index, name);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glBindBuffer(GLenum target, GLuint buffer)
{
-#ifdef QT_OPENGL_ES_2
- ::glBindBuffer(target, buffer);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.BindBuffer(target, buffer);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
@@ -1137,1034 +941,662 @@ inline void QOpenGLFunctions::glBindFramebuffer(GLenum target, GLuint framebuffe
{
if (framebuffer == 0)
framebuffer = QOpenGLContext::currentContext()->defaultFramebufferObject();
-#ifdef QT_OPENGL_ES_2
- ::glBindFramebuffer(target, framebuffer);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.BindFramebuffer(target, framebuffer);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
-#ifdef QT_OPENGL_ES_2
- ::glBindRenderbuffer(target, renderbuffer);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.BindRenderbuffer(target, renderbuffer);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
-#ifdef QT_OPENGL_ES_2
- ::glBlendColor(red, green, blue, alpha);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.BlendColor(red, green, blue, alpha);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glBlendEquation(GLenum mode)
{
-#ifdef QT_OPENGL_ES_2
- ::glBlendEquation(mode);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.BlendEquation(mode);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
-#ifdef QT_OPENGL_ES_2
- ::glBlendEquationSeparate(modeRGB, modeAlpha);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.BlendEquationSeparate(modeRGB, modeAlpha);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{
-#ifdef QT_OPENGL_ES_2
- ::glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glBufferData(GLenum target, qopengl_GLsizeiptr size, const void* data, GLenum usage)
{
-#ifdef QT_OPENGL_ES_2
- ::glBufferData(target, size, data, usage);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.BufferData(target, size, data, usage);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void* data)
{
-#ifdef QT_OPENGL_ES_2
- ::glBufferSubData(target, offset, size, data);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.BufferSubData(target, offset, size, data);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline GLenum QOpenGLFunctions::glCheckFramebufferStatus(GLenum target)
{
-#ifdef QT_OPENGL_ES_2
- GLenum result = ::glCheckFramebufferStatus(target);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
GLenum result = d_ptr->f.CheckFramebufferStatus(target);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
return result;
}
inline void QOpenGLFunctions::glClearDepthf(GLclampf depth)
{
-#ifndef QT_OPENGL_ES
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.ClearDepthf(depth);
-#else
- ::glClearDepthf(depth);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glCompileShader(GLuint shader)
{
-#ifdef QT_OPENGL_ES_2
- ::glCompileShader(shader);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.CompileShader(shader);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data)
{
-#ifdef QT_OPENGL_ES_2
- ::glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)
{
-#ifdef QT_OPENGL_ES_2
- ::glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline GLuint QOpenGLFunctions::glCreateProgram()
{
-#ifdef QT_OPENGL_ES_2
- GLuint result = ::glCreateProgram();
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
GLuint result = d_ptr->f.CreateProgram();
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
return result;
}
inline GLuint QOpenGLFunctions::glCreateShader(GLenum type)
{
-#ifdef QT_OPENGL_ES_2
- GLuint result = ::glCreateShader(type);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
GLuint result = d_ptr->f.CreateShader(type);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
return result;
}
inline void QOpenGLFunctions::glDeleteBuffers(GLsizei n, const GLuint* buffers)
{
-#ifdef QT_OPENGL_ES_2
- ::glDeleteBuffers(n, buffers);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.DeleteBuffers(n, buffers);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
{
-#ifdef QT_OPENGL_ES_2
- ::glDeleteFramebuffers(n, framebuffers);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.DeleteFramebuffers(n, framebuffers);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glDeleteProgram(GLuint program)
{
-#ifdef QT_OPENGL_ES_2
- ::glDeleteProgram(program);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.DeleteProgram(program);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
{
-#ifdef QT_OPENGL_ES_2
- ::glDeleteRenderbuffers(n, renderbuffers);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.DeleteRenderbuffers(n, renderbuffers);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glDeleteShader(GLuint shader)
{
-#ifdef QT_OPENGL_ES_2
- ::glDeleteShader(shader);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.DeleteShader(shader);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glDepthRangef(GLclampf zNear, GLclampf zFar)
{
-#ifndef QT_OPENGL_ES
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.DepthRangef(zNear, zFar);
-#else
- ::glDepthRangef(zNear, zFar);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glDetachShader(GLuint program, GLuint shader)
{
-#ifdef QT_OPENGL_ES_2
- ::glDetachShader(program, shader);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.DetachShader(program, shader);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glDisableVertexAttribArray(GLuint index)
{
-#ifdef QT_OPENGL_ES_2
- ::glDisableVertexAttribArray(index);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.DisableVertexAttribArray(index);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glEnableVertexAttribArray(GLuint index)
{
-#ifdef QT_OPENGL_ES_2
- ::glEnableVertexAttribArray(index);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.EnableVertexAttribArray(index);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
-#ifdef QT_OPENGL_ES_2
- ::glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
-#ifdef QT_OPENGL_ES_2
- ::glFramebufferTexture2D(target, attachment, textarget, texture, level);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glGenBuffers(GLsizei n, GLuint* buffers)
{
-#ifdef QT_OPENGL_ES_2
- ::glGenBuffers(n, buffers);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.GenBuffers(n, buffers);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glGenerateMipmap(GLenum target)
{
-#ifdef QT_OPENGL_ES_2
- ::glGenerateMipmap(target);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.GenerateMipmap(target);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glGenFramebuffers(GLsizei n, GLuint* framebuffers)
{
-#ifdef QT_OPENGL_ES_2
- ::glGenFramebuffers(n, framebuffers);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.GenFramebuffers(n, framebuffers);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
{
-#ifdef QT_OPENGL_ES_2
- ::glGenRenderbuffers(n, renderbuffers);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.GenRenderbuffers(n, renderbuffers);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
{
-#ifdef QT_OPENGL_ES_2
- ::glGetActiveAttrib(program, index, bufsize, length, size, type, name);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.GetActiveAttrib(program, index, bufsize, length, size, type, name);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
{
-#ifdef QT_OPENGL_ES_2
- ::glGetActiveUniform(program, index, bufsize, length, size, type, name);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.GetActiveUniform(program, index, bufsize, length, size, type, name);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
{
-#ifdef QT_OPENGL_ES_2
- ::glGetAttachedShaders(program, maxcount, count, shaders);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.GetAttachedShaders(program, maxcount, count, shaders);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline GLint QOpenGLFunctions::glGetAttribLocation(GLuint program, const char* name)
{
-#ifdef QT_OPENGL_ES_2
- GLint result = ::glGetAttribLocation(program, name);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
GLint result = d_ptr->f.GetAttribLocation(program, name);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
return result;
}
inline void QOpenGLFunctions::glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
{
-#ifdef QT_OPENGL_ES_2
- ::glGetBufferParameteriv(target, pname, params);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.GetBufferParameteriv(target, pname, params);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
{
-#ifdef QT_OPENGL_ES_2
- ::glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glGetProgramiv(GLuint program, GLenum pname, GLint* params)
{
-#ifdef QT_OPENGL_ES_2
- ::glGetProgramiv(program, pname, params);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.GetProgramiv(program, pname, params);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
{
-#ifdef QT_OPENGL_ES_2
- ::glGetProgramInfoLog(program, bufsize, length, infolog);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.GetProgramInfoLog(program, bufsize, length, infolog);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
{
-#ifdef QT_OPENGL_ES_2
- ::glGetRenderbufferParameteriv(target, pname, params);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.GetRenderbufferParameteriv(target, pname, params);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
{
-#ifdef QT_OPENGL_ES_2
- ::glGetShaderiv(shader, pname, params);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.GetShaderiv(shader, pname, params);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
{
-#ifdef QT_OPENGL_ES_2
- ::glGetShaderInfoLog(shader, bufsize, length, infolog);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.GetShaderInfoLog(shader, bufsize, length, infolog);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
{
-#ifdef QT_OPENGL_ES_2
- ::glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
{
-#ifdef QT_OPENGL_ES_2
- ::glGetShaderSource(shader, bufsize, length, source);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.GetShaderSource(shader, bufsize, length, source);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glGetUniformfv(GLuint program, GLint location, GLfloat* params)
{
-#ifdef QT_OPENGL_ES_2
- ::glGetUniformfv(program, location, params);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.GetUniformfv(program, location, params);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glGetUniformiv(GLuint program, GLint location, GLint* params)
{
-#ifdef QT_OPENGL_ES_2
- ::glGetUniformiv(program, location, params);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.GetUniformiv(program, location, params);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline GLint QOpenGLFunctions::glGetUniformLocation(GLuint program, const char* name)
{
-#ifdef QT_OPENGL_ES_2
- GLint result = ::glGetUniformLocation(program, name);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
GLint result = d_ptr->f.GetUniformLocation(program, name);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
return result;
}
inline void QOpenGLFunctions::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
{
-#ifdef QT_OPENGL_ES_2
- ::glGetVertexAttribfv(index, pname, params);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.GetVertexAttribfv(index, pname, params);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
{
-#ifdef QT_OPENGL_ES_2
- ::glGetVertexAttribiv(index, pname, params);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.GetVertexAttribiv(index, pname, params);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer)
{
-#ifdef QT_OPENGL_ES_2
- ::glGetVertexAttribPointerv(index, pname, pointer);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.GetVertexAttribPointerv(index, pname, pointer);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline GLboolean QOpenGLFunctions::glIsBuffer(GLuint buffer)
{
-#ifdef QT_OPENGL_ES_2
- GLboolean result = ::glIsBuffer(buffer);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
GLboolean result = d_ptr->f.IsBuffer(buffer);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
return result;
}
inline GLboolean QOpenGLFunctions::glIsFramebuffer(GLuint framebuffer)
{
-#ifdef QT_OPENGL_ES_2
- GLboolean result = ::glIsFramebuffer(framebuffer);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
GLboolean result = d_ptr->f.IsFramebuffer(framebuffer);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
return result;
}
inline GLboolean QOpenGLFunctions::glIsProgram(GLuint program)
{
-#ifdef QT_OPENGL_ES_2
- GLboolean result = ::glIsProgram(program);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
GLboolean result = d_ptr->f.IsProgram(program);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
return result;
}
inline GLboolean QOpenGLFunctions::glIsRenderbuffer(GLuint renderbuffer)
{
-#ifdef QT_OPENGL_ES_2
- GLboolean result = ::glIsRenderbuffer(renderbuffer);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
GLboolean result = d_ptr->f.IsRenderbuffer(renderbuffer);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
return result;
}
inline GLboolean QOpenGLFunctions::glIsShader(GLuint shader)
{
-#ifdef QT_OPENGL_ES_2
- GLboolean result = ::glIsShader(shader);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
GLboolean result = d_ptr->f.IsShader(shader);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
return result;
}
inline void QOpenGLFunctions::glLinkProgram(GLuint program)
{
-#ifdef QT_OPENGL_ES_2
- ::glLinkProgram(program);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.LinkProgram(program);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glReleaseShaderCompiler()
{
-#ifdef QT_OPENGL_ES_2
- ::glReleaseShaderCompiler();
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.ReleaseShaderCompiler();
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
-#ifdef QT_OPENGL_ES_2
- ::glRenderbufferStorage(target, internalformat, width, height);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.RenderbufferStorage(target, internalformat, width, height);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glSampleCoverage(GLclampf value, GLboolean invert)
{
-#ifdef QT_OPENGL_ES_2
- ::glSampleCoverage(value, invert);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.SampleCoverage(value, invert);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length)
{
-#ifdef QT_OPENGL_ES_2
- ::glShaderBinary(n, shaders, binaryformat, binary, length);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.ShaderBinary(n, shaders, binaryformat, binary, length);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length)
{
-#ifdef QT_OPENGL_ES_2
- ::glShaderSource(shader, count, string, length);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.ShaderSource(shader, count, string, length);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
-#ifdef QT_OPENGL_ES_2
- ::glStencilFuncSeparate(face, func, ref, mask);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.StencilFuncSeparate(face, func, ref, mask);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glStencilMaskSeparate(GLenum face, GLuint mask)
{
-#ifdef QT_OPENGL_ES_2
- ::glStencilMaskSeparate(face, mask);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.StencilMaskSeparate(face, mask);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
{
-#ifdef QT_OPENGL_ES_2
- ::glStencilOpSeparate(face, fail, zfail, zpass);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.StencilOpSeparate(face, fail, zfail, zpass);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glUniform1f(GLint location, GLfloat x)
{
-#ifdef QT_OPENGL_ES_2
- ::glUniform1f(location, x);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.Uniform1f(location, x);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
{
-#ifdef QT_OPENGL_ES_2
- ::glUniform1fv(location, count, v);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.Uniform1fv(location, count, v);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glUniform1i(GLint location, GLint x)
{
-#ifdef QT_OPENGL_ES_2
- ::glUniform1i(location, x);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.Uniform1i(location, x);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glUniform1iv(GLint location, GLsizei count, const GLint* v)
{
-#ifdef QT_OPENGL_ES_2
- ::glUniform1iv(location, count, v);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.Uniform1iv(location, count, v);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glUniform2f(GLint location, GLfloat x, GLfloat y)
{
-#ifdef QT_OPENGL_ES_2
- ::glUniform2f(location, x, y);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.Uniform2f(location, x, y);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
{
-#ifdef QT_OPENGL_ES_2
- ::glUniform2fv(location, count, v);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.Uniform2fv(location, count, v);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glUniform2i(GLint location, GLint x, GLint y)
{
-#ifdef QT_OPENGL_ES_2
- ::glUniform2i(location, x, y);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.Uniform2i(location, x, y);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glUniform2iv(GLint location, GLsizei count, const GLint* v)
{
-#ifdef QT_OPENGL_ES_2
- ::glUniform2iv(location, count, v);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.Uniform2iv(location, count, v);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
{
-#ifdef QT_OPENGL_ES_2
- ::glUniform3f(location, x, y, z);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.Uniform3f(location, x, y, z);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
{
-#ifdef QT_OPENGL_ES_2
- ::glUniform3fv(location, count, v);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.Uniform3fv(location, count, v);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glUniform3i(GLint location, GLint x, GLint y, GLint z)
{
-#ifdef QT_OPENGL_ES_2
- ::glUniform3i(location, x, y, z);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.Uniform3i(location, x, y, z);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glUniform3iv(GLint location, GLsizei count, const GLint* v)
{
-#ifdef QT_OPENGL_ES_2
- ::glUniform3iv(location, count, v);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.Uniform3iv(location, count, v);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
-#ifdef QT_OPENGL_ES_2
- ::glUniform4f(location, x, y, z, w);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.Uniform4f(location, x, y, z, w);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
{
-#ifdef QT_OPENGL_ES_2
- ::glUniform4fv(location, count, v);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.Uniform4fv(location, count, v);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
{
-#ifdef QT_OPENGL_ES_2
- ::glUniform4i(location, x, y, z, w);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.Uniform4i(location, x, y, z, w);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glUniform4iv(GLint location, GLsizei count, const GLint* v)
{
-#ifdef QT_OPENGL_ES_2
- ::glUniform4iv(location, count, v);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.Uniform4iv(location, count, v);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
-#ifdef QT_OPENGL_ES_2
- ::glUniformMatrix2fv(location, count, transpose, value);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.UniformMatrix2fv(location, count, transpose, value);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
-#ifdef QT_OPENGL_ES_2
- ::glUniformMatrix3fv(location, count, transpose, value);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.UniformMatrix3fv(location, count, transpose, value);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
-#ifdef QT_OPENGL_ES_2
- ::glUniformMatrix4fv(location, count, transpose, value);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.UniformMatrix4fv(location, count, transpose, value);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glUseProgram(GLuint program)
{
-#ifdef QT_OPENGL_ES_2
- ::glUseProgram(program);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.UseProgram(program);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glValidateProgram(GLuint program)
{
-#ifdef QT_OPENGL_ES_2
- ::glValidateProgram(program);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.ValidateProgram(program);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glVertexAttrib1f(GLuint indx, GLfloat x)
{
-#ifdef QT_OPENGL_ES_2
- ::glVertexAttrib1f(indx, x);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.VertexAttrib1f(indx, x);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glVertexAttrib1fv(GLuint indx, const GLfloat* values)
{
-#ifdef QT_OPENGL_ES_2
- ::glVertexAttrib1fv(indx, values);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.VertexAttrib1fv(indx, values);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
{
-#ifdef QT_OPENGL_ES_2
- ::glVertexAttrib2f(indx, x, y);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.VertexAttrib2f(indx, x, y);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glVertexAttrib2fv(GLuint indx, const GLfloat* values)
{
-#ifdef QT_OPENGL_ES_2
- ::glVertexAttrib2fv(indx, values);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.VertexAttrib2fv(indx, values);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
{
-#ifdef QT_OPENGL_ES_2
- ::glVertexAttrib3f(indx, x, y, z);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.VertexAttrib3f(indx, x, y, z);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glVertexAttrib3fv(GLuint indx, const GLfloat* values)
{
-#ifdef QT_OPENGL_ES_2
- ::glVertexAttrib3fv(indx, values);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.VertexAttrib3fv(indx, values);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
-#ifdef QT_OPENGL_ES_2
- ::glVertexAttrib4f(indx, x, y, z, w);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.VertexAttrib4f(indx, x, y, z, w);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glVertexAttrib4fv(GLuint indx, const GLfloat* values)
{
-#ifdef QT_OPENGL_ES_2
- ::glVertexAttrib4fv(indx, values);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.VertexAttrib4fv(indx, values);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
inline void QOpenGLFunctions::glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
{
-#ifdef QT_OPENGL_ES_2
- ::glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
-#else
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
d_ptr->f.VertexAttribPointer(indx, size, type, normalized, stride, ptr);
-#endif
Q_OPENGL_FUNCTIONS_DEBUG
}
diff --git a/src/gui/opengl/qopenglpaintengine.cpp b/src/gui/opengl/qopenglpaintengine.cpp
index 90652a5ab8..aeb4fc0b7a 100644
--- a/src/gui/opengl/qopenglpaintengine.cpp
+++ b/src/gui/opengl/qopenglpaintengine.cpp
@@ -99,6 +99,12 @@ QOpenGL2PaintEngineExPrivate::~QOpenGL2PaintEngineExPrivate()
{
delete shaderManager;
+ vertexBuffer.destroy();
+ texCoordBuffer.destroy();
+ opacityBuffer.destroy();
+ indexBuffer.destroy();
+ vao.destroy();
+
if (elementIndicesVBOId != 0) {
funcs.glDeleteBuffers(1, &elementIndicesVBOId);
elementIndicesVBOId = 0;
@@ -578,6 +584,12 @@ void QOpenGL2PaintEngineExPrivate::drawTexture(const QOpenGLRect& dest, const QO
setCoords(staticVertexCoordinateArray, dest);
setCoords(staticTextureCoordinateArray, srcTextureRect);
+ setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true);
+ setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, true);
+
+ uploadData(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray, 8);
+ uploadData(QT_TEXTURE_COORDS_ATTR, staticTextureCoordinateArray, 8);
+
funcs.glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
@@ -664,6 +676,11 @@ void QOpenGL2PaintEngineExPrivate::resetGLState()
float color[] = { 1.0f, 1.0f, 1.0f, 1.0f };
funcs.glVertexAttrib4fv(3, color);
}
+ if (vao.isCreated()) {
+ vao.release();
+ funcs.glBindBuffer(GL_ARRAY_BUFFER, 0);
+ funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ }
}
void QOpenGL2PaintEngineEx::endNativePainting()
@@ -696,16 +713,16 @@ void QOpenGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
}
if (newMode == ImageDrawingMode) {
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray);
- setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, staticTextureCoordinateArray);
+ uploadData(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray, 8);
+ uploadData(QT_TEXTURE_COORDS_ATTR, staticTextureCoordinateArray, 8);
}
if (newMode == ImageArrayDrawingMode || newMode == ImageOpacityArrayDrawingMode) {
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data());
- setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data());
+ uploadData(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data(), vertexCoordinateArray.vertexCount() * 2);
+ uploadData(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data(), textureCoordinateArray.vertexCount() * 2);
if (newMode == ImageOpacityArrayDrawingMode)
- setVertexAttributePointer(QT_OPACITY_ATTR, (GLfloat*)opacityArray.data());
+ uploadData(QT_OPACITY_ATTR, (GLfloat*)opacityArray.data(), opacityArray.size());
}
// This needs to change when we implement high-quality anti-aliasing...
@@ -761,6 +778,8 @@ void QOpenGL2PaintEngineExPrivate::fill(const QVectorPath& path)
if (matrixDirty)
updateMatrix();
+ const bool supportsElementIndexUint = funcs.hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint);
+
const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());
// Check to see if there's any hints
@@ -824,9 +843,10 @@ void QOpenGL2PaintEngineExPrivate::fill(const QVectorPath& path)
prepareForDraw(currentBrush.isOpaque());
#ifdef QT_OPENGL_CACHE_AS_VBOS
funcs.glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
+ uploadData(QT_VERTEX_COORD_ATTR, 0, cache->vertexCount);
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0);
#else
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices);
+ uploadData(QT_VERTEX_COORDS_ATTR, cache->vertices, cache->vertexCount * 2);
#endif
funcs.glDrawArrays(cache->primitiveType, 0, cache->vertexCount);
@@ -881,7 +901,7 @@ void QOpenGL2PaintEngineExPrivate::fill(const QVectorPath& path)
// Flatten the path at the current scale factor and fill it into the cache struct.
if (updateCache) {
- QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale));
+ QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale), 1, supportsElementIndexUint);
cache->vertexCount = polys.vertices.size() / 2;
cache->indexCount = polys.indices.size();
cache->primitiveType = GL_TRIANGLES;
@@ -920,6 +940,7 @@ void QOpenGL2PaintEngineExPrivate::fill(const QVectorPath& path)
#ifdef QT_OPENGL_CACHE_AS_VBOS
funcs.glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo);
+ uploadData(QT_VERTEX_COORDS_ATTR, 0, cache->vertexCount);
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0);
if (cache->indexType == QVertexIndexVector::UnsignedInt)
funcs.glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, 0);
@@ -928,11 +949,10 @@ void QOpenGL2PaintEngineExPrivate::fill(const QVectorPath& path)
funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
funcs.glBindBuffer(GL_ARRAY_BUFFER, 0);
#else
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices);
- if (cache->indexType == QVertexIndexVector::UnsignedInt)
- funcs.glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, (qint32 *)cache->indices);
- else
- funcs.glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, (qint16 *)cache->indices);
+ uploadData(QT_VERTEX_COORDS_ATTR, cache->vertices, cache->vertexCount * 2);
+ const GLenum indexValueType = cache->indexType == QVertexIndexVector::UnsignedInt ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
+ const bool useIndexVbo = uploadIndexData(cache->indices, indexValueType, cache->indexCount);
+ funcs.glDrawElements(cache->primitiveType, cache->indexCount, indexValueType, useIndexVbo ? nullptr : cache->indices);
#endif
} else {
@@ -950,18 +970,17 @@ void QOpenGL2PaintEngineExPrivate::fill(const QVectorPath& path)
&& (bbox.top() > -0x8000 * inverseScale)
&& (bbox.bottom() < 0x8000 * inverseScale);
if (withinLimits) {
- QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale));
+ QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale), 1, supportsElementIndexUint);
QVarLengthArray<float> vertices(polys.vertices.size());
for (int i = 0; i < polys.vertices.size(); ++i)
vertices[i] = float(inverseScale * polys.vertices.at(i));
prepareForDraw(currentBrush.isOpaque());
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, vertices.constData());
- if (funcs.hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint))
- funcs.glDrawElements(GL_TRIANGLES, polys.indices.size(), GL_UNSIGNED_INT, polys.indices.data());
- else
- funcs.glDrawElements(GL_TRIANGLES, polys.indices.size(), GL_UNSIGNED_SHORT, polys.indices.data());
+ uploadData(QT_VERTEX_COORDS_ATTR, vertices.constData(), vertices.size());
+ const GLenum indexValueType = funcs.hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
+ const bool useIndexVbo = uploadIndexData(polys.indices.data(), indexValueType, polys.indices.size());
+ funcs.glDrawElements(GL_TRIANGLES, polys.indices.size(), indexValueType, useIndexVbo ? nullptr : polys.indices.data());
} else {
// We can't handle big, concave painter paths with OpenGL without stencil buffer.
qWarning("Painter path exceeds +/-32767 pixels.");
@@ -1083,7 +1102,8 @@ void QOpenGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
} else {
funcs.glStencilFunc(GL_ALWAYS, GL_STENCIL_HIGH_BIT, 0xff);
}
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data);
+
+ uploadData(QT_VERTEX_COORDS_ATTR, data, count * 2);
funcs.glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
#endif
}
@@ -1213,7 +1233,8 @@ bool QOpenGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
void QOpenGL2PaintEngineExPrivate::composite(const QOpenGLRect& boundingRect)
{
setCoords(staticVertexCoordinateArray, boundingRect);
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray);
+
+ uploadData(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray, 8);
funcs.glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
@@ -1222,16 +1243,12 @@ void QOpenGL2PaintEngineExPrivate::drawVertexArrays(const float *data, int *stop
GLenum primitive)
{
// Now setup the pointer to the vertex array:
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data);
+ uploadData(QT_VERTEX_COORDS_ATTR, data, stops[stopCount-1] * 2);
int previousStop = 0;
for (int i=0; i<stopCount; ++i) {
int stop = stops[i];
-/*
- qDebug("Drawing triangle fan for vertecies %d -> %d:", previousStop, stop-1);
- for (int i=previousStop; i<stop; ++i)
- qDebug(" %02d: [%.2f, %.2f]", i, vertexArray.data()[i].x, vertexArray.data()[i].y);
-*/
+
funcs.glDrawArrays(primitive, previousStop, stop - previousStop);
previousStop = stop;
}
@@ -1323,14 +1340,9 @@ void QOpenGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &p
if (opaque) {
prepareForDraw(opaque);
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, stroker.vertices());
- funcs.glDrawArrays(GL_TRIANGLE_STRIP, 0, stroker.vertexCount() / 2);
-
-// QBrush b(Qt::green);
-// d->setBrush(&b);
-// d->prepareForDraw(true);
-// glDrawArrays(GL_LINE_STRIP, 0, d->stroker.vertexCount() / 2);
+ uploadData(QT_VERTEX_COORDS_ATTR, stroker.vertices(), stroker.vertexCount());
+ funcs.glDrawArrays(GL_TRIANGLE_STRIP, 0, stroker.vertexCount() / 2);
} else {
qreal width = qpen_widthf(pen) / 2;
if (width == 0)
@@ -1839,8 +1851,8 @@ void QOpenGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngine::GlyphFormat gly
}
if (glyphFormat != QFontEngine::Format_ARGB || recreateVertexArrays) {
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinates->data());
- setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinates->data());
+ uploadData(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinates->data(), vertexCoordinates->vertexCount() * 2);
+ uploadData(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinates->data(), textureCoordinates->vertexCount() * 2);
}
if (!snapToPixelGrid) {
@@ -1904,7 +1916,8 @@ void QOpenGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngine::GlyphFormat gly
#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
funcs.glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0);
#else
- funcs.glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
+ const bool useIndexVbo = uploadIndexData(elementIndices.data(), GL_UNSIGNED_SHORT, 6 * numGlyphs);
+ funcs.glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, useIndexVbo ? nullptr : elementIndices.data());
#endif
shaderManager->setMaskType(QOpenGLEngineShaderManager::SubPixelMaskPass2);
@@ -1955,7 +1968,8 @@ void QOpenGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngine::GlyphFormat gly
funcs.glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0);
funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
#else
- funcs.glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
+ const bool useIndexVbo = uploadIndexData(elementIndices.data(), GL_UNSIGNED_SHORT, 6 * numGlyphs);
+ funcs.glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, useIndexVbo ? nullptr : elementIndices.data());
#endif
}
@@ -2074,6 +2088,15 @@ bool QOpenGL2PaintEngineEx::begin(QPaintDevice *pdev)
return false;
}
+ if (d->ctx != QOpenGLContext::currentContext()
+ || (d->ctx && QOpenGLContext::currentContext() && d->ctx->format() != QOpenGLContext::currentContext()->format())) {
+ d->vertexBuffer.destroy();
+ d->texCoordBuffer.destroy();
+ d->opacityBuffer.destroy();
+ d->indexBuffer.destroy();
+ d->vao.destroy();
+ }
+
d->ctx = QOpenGLContext::currentContext();
d->ctx->d_func()->active_engine = this;
@@ -2081,6 +2104,42 @@ bool QOpenGL2PaintEngineEx::begin(QPaintDevice *pdev)
d->funcs.initializeOpenGLFunctions();
+ // Generate a new Vertex Array Object if we don't have one already. We can
+ // only hit the VAO-based path when using a core profile context. This is
+ // because while non-core contexts can support VAOs via extensions, legacy
+ // components like the QtOpenGL module do not know about VAOs. There are
+ // still tests for QGL-QOpenGL paint engine interoperability, so keep the
+ // status quo for now, and avoid introducing a VAO in non-core contexts.
+ const bool needsVAO = d->ctx->format().profile() == QSurfaceFormat::CoreProfile
+ && d->ctx->format().version() >= qMakePair(3, 2);
+ if (needsVAO && !d->vao.isCreated()) {
+ bool created = d->vao.create();
+
+ // If we managed to create it then we have a profile that supports VAOs
+ if (created) {
+ d->vao.bind();
+
+ // Generate a new Vertex Buffer Object if we don't have one already
+ if (!d->vertexBuffer.isCreated()) {
+ d->vertexBuffer.create();
+ // Set its usage to StreamDraw, we will use this buffer only a few times before refilling it
+ d->vertexBuffer.setUsagePattern(QOpenGLBuffer::StreamDraw);
+ }
+ if (!d->texCoordBuffer.isCreated()) {
+ d->texCoordBuffer.create();
+ d->texCoordBuffer.setUsagePattern(QOpenGLBuffer::StreamDraw);
+ }
+ if (!d->opacityBuffer.isCreated()) {
+ d->opacityBuffer.create();
+ d->opacityBuffer.setUsagePattern(QOpenGLBuffer::StreamDraw);
+ }
+ if (!d->indexBuffer.isCreated()) {
+ d->indexBuffer.create();
+ d->indexBuffer.setUsagePattern(QOpenGLBuffer::StreamDraw);
+ }
+ }
+ }
+
for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i)
d->vertexAttributeArraysEnabledState[i] = false;
@@ -2162,6 +2221,9 @@ void QOpenGL2PaintEngineEx::ensureActive()
Q_D(QOpenGL2PaintEngineEx);
QOpenGLContext *ctx = d->ctx;
+ if (d->vao.isCreated())
+ d->vao.bind();
+
if (isActive() && ctx->d_func()->active_engine != this) {
ctx->d_func()->active_engine = this;
d->needsSync = true;
diff --git a/src/gui/opengl/qopenglpaintengine_p.h b/src/gui/opengl/qopenglpaintengine_p.h
index 807efb1ec2..679b3c0557 100644
--- a/src/gui/opengl/qopenglpaintengine_p.h
+++ b/src/gui/opengl/qopenglpaintengine_p.h
@@ -65,6 +65,9 @@
#include <private/qopenglextensions_p.h>
+#include <QOpenGLVertexArrayObject>
+#include <QOpenGLBuffer>
+
enum EngineMode {
ImageDrawingMode,
TextDrawingMode,
@@ -193,7 +196,11 @@ public:
snapToPixelGrid(false),
nativePaintingActive(false),
inverseScale(1),
- lastTextureUnitUsed(QT_UNKNOWN_TEXTURE_UNIT)
+ lastTextureUnitUsed(QT_UNKNOWN_TEXTURE_UNIT),
+ vertexBuffer(QOpenGLBuffer::VertexBuffer),
+ texCoordBuffer(QOpenGLBuffer::VertexBuffer),
+ opacityBuffer(QOpenGLBuffer::VertexBuffer),
+ indexBuffer(QOpenGLBuffer::IndexBuffer)
{ }
~QOpenGL2PaintEngineExPrivate();
@@ -222,7 +229,8 @@ public:
void drawCachedGlyphs(QFontEngine::GlyphFormat glyphFormat, QStaticTextItem *staticTextItem);
// Calls glVertexAttributePointer if the pointer has changed
- inline void setVertexAttributePointer(unsigned int arrayIndex, const GLfloat *pointer);
+ inline void uploadData(unsigned int arrayIndex, const GLfloat *data, GLuint count);
+ inline bool uploadIndexData(const void *data, GLenum indexValueType, GLuint count);
// draws whatever is in the vertex array:
void drawVertexArrays(const float *data, int *stops, int stopCount, GLenum primitive);
@@ -313,6 +321,12 @@ public:
GLenum lastTextureUnitUsed;
GLuint lastTextureUsed;
+ QOpenGLVertexArrayObject vao;
+ QOpenGLBuffer vertexBuffer;
+ QOpenGLBuffer texCoordBuffer;
+ QOpenGLBuffer opacityBuffer;
+ QOpenGLBuffer indexBuffer;
+
bool needsSync;
bool multisamplingAlwaysEnabled;
@@ -326,17 +340,55 @@ public:
};
-void QOpenGL2PaintEngineExPrivate::setVertexAttributePointer(unsigned int arrayIndex, const GLfloat *pointer)
+void QOpenGL2PaintEngineExPrivate::uploadData(unsigned int arrayIndex, const GLfloat *data, GLuint count)
{
Q_ASSERT(arrayIndex < 3);
- if (pointer == vertexAttribPointers[arrayIndex])
- return;
-
- vertexAttribPointers[arrayIndex] = pointer;
- if (arrayIndex == QT_OPACITY_ATTR)
- funcs.glVertexAttribPointer(arrayIndex, 1, GL_FLOAT, GL_FALSE, 0, pointer);
- else
- funcs.glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, pointer);
+
+ // If a vertex array object is created we have a profile that supports them
+ // and we will upload the data via a QOpenGLBuffer. Otherwise we will use
+ // the legacy way of uploading the data via glVertexAttribPointer.
+ if (vao.isCreated()) {
+ if (arrayIndex == QT_VERTEX_COORDS_ATTR) {
+ vertexBuffer.bind();
+ vertexBuffer.allocate(data, count * sizeof(float));
+ }
+ if (arrayIndex == QT_TEXTURE_COORDS_ATTR) {
+ texCoordBuffer.bind();
+ texCoordBuffer.allocate(data, count * sizeof(float));
+ }
+ if (arrayIndex == QT_OPACITY_ATTR) {
+ opacityBuffer.bind();
+ opacityBuffer.allocate(data, count * sizeof(float));
+ }
+ if (arrayIndex == QT_OPACITY_ATTR)
+ funcs.glVertexAttribPointer(arrayIndex, 1, GL_FLOAT, GL_FALSE, 0, 0);
+ else
+ funcs.glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, 0);
+ } else {
+ // If we already uploaded the data we don't have to do it again
+ if (data == vertexAttribPointers[arrayIndex])
+ return;
+
+ // Store the data in cache and upload it to the graphics card.
+ vertexAttribPointers[arrayIndex] = data;
+ if (arrayIndex == QT_OPACITY_ATTR)
+ funcs.glVertexAttribPointer(arrayIndex, 1, GL_FLOAT, GL_FALSE, 0, data);
+ else
+ funcs.glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, data);
+ }
+}
+
+bool QOpenGL2PaintEngineExPrivate::uploadIndexData(const void *data, GLenum indexValueType, GLuint count)
+{
+ // Follow the uploadData() logic: VBOs are used only when VAO support is available.
+ // Otherwise the legacy client-side pointer path is used.
+ if (vao.isCreated()) {
+ Q_ASSERT(indexValueType == GL_UNSIGNED_SHORT || indexValueType == GL_UNSIGNED_INT);
+ indexBuffer.bind();
+ indexBuffer.allocate(data, count * (indexValueType == GL_UNSIGNED_SHORT ? sizeof(quint16) : sizeof(quint32)));
+ return true;
+ }
+ return false;
}
QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglprogrambinarycache.cpp b/src/gui/opengl/qopenglprogrambinarycache.cpp
new file mode 100644
index 0000000000..06373e1113
--- /dev/null
+++ b/src/gui/opengl/qopenglprogrambinarycache.cpp
@@ -0,0 +1,376 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qopenglprogrambinarycache_p.h"
+#include <QOpenGLContext>
+#include <QOpenGLExtraFunctions>
+#include <QStandardPaths>
+#include <QDir>
+#include <QSaveFile>
+#include <QLoggingCategory>
+
+#ifdef Q_OS_UNIX
+#include <sys/mman.h>
+#include <private/qcore_unix_p.h>
+#endif
+
+QT_BEGIN_NAMESPACE
+
+Q_DECLARE_LOGGING_CATEGORY(DBG_SHADER_CACHE)
+
+#ifndef GL_PROGRAM_BINARY_LENGTH
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#endif
+
+const quint32 BINSHADER_MAGIC = 0x5174;
+const quint32 BINSHADER_VERSION = 0x2;
+const quint32 BINSHADER_QTVERSION = QT_VERSION;
+
+struct GLEnvInfo
+{
+ GLEnvInfo();
+
+ QByteArray glvendor;
+ QByteArray glrenderer;
+ QByteArray glversion;
+};
+
+GLEnvInfo::GLEnvInfo()
+{
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ Q_ASSERT(ctx);
+ QOpenGLFunctions *f = ctx->functions();
+ const char *vendor = reinterpret_cast<const char *>(f->glGetString(GL_VENDOR));
+ const char *renderer = reinterpret_cast<const char *>(f->glGetString(GL_RENDERER));
+ const char *version = reinterpret_cast<const char *>(f->glGetString(GL_VERSION));
+ if (vendor)
+ glvendor = QByteArray(vendor);
+ if (renderer)
+ glrenderer = QByteArray(renderer);
+ if (version)
+ glversion = QByteArray(version);
+}
+
+static inline bool qt_ensureWritableDir(const QString &name)
+{
+ QDir::root().mkpath(name);
+ return QFileInfo(name).isWritable();
+}
+
+QOpenGLProgramBinaryCache::QOpenGLProgramBinaryCache()
+ : m_cacheWritable(false)
+{
+ const QString subPath = QLatin1String("/qtshadercache/");
+ const QString sharedCachePath = QStandardPaths::writableLocation(QStandardPaths::GenericCacheLocation);
+ if (!sharedCachePath.isEmpty()) {
+ m_cacheDir = sharedCachePath + subPath;
+ m_cacheWritable = qt_ensureWritableDir(m_cacheDir);
+ }
+ if (!m_cacheWritable) {
+ m_cacheDir = QStandardPaths::writableLocation(QStandardPaths::CacheLocation) + subPath;
+ m_cacheWritable = qt_ensureWritableDir(m_cacheDir);
+ }
+ qCDebug(DBG_SHADER_CACHE, "Cache location '%s' writable = %d", qPrintable(m_cacheDir), m_cacheWritable);
+}
+
+QString QOpenGLProgramBinaryCache::cacheFileName(const QByteArray &cacheKey) const
+{
+ return m_cacheDir + QString::fromUtf8(cacheKey);
+}
+
+#define BASE_HEADER_SIZE (int(3 * sizeof(quint32)))
+#define FULL_HEADER_SIZE(stringsSize) (BASE_HEADER_SIZE + 12 + stringsSize + 8)
+#define PADDING_SIZE(fullHeaderSize) (((fullHeaderSize + 3) & ~3) - fullHeaderSize)
+
+static inline quint32 readUInt(const uchar **p)
+{
+ quint32 v;
+ memcpy(&v, *p, sizeof(quint32));
+ *p += sizeof(quint32);
+ return v;
+}
+
+static inline QByteArray readStr(const uchar **p)
+{
+ quint32 len = readUInt(p);
+ QByteArray ba = QByteArray::fromRawData(reinterpret_cast<const char *>(*p), len);
+ *p += len;
+ return ba;
+}
+
+bool QOpenGLProgramBinaryCache::verifyHeader(const QByteArray &buf) const
+{
+ if (buf.size() < BASE_HEADER_SIZE) {
+ qCDebug(DBG_SHADER_CACHE, "Cached size too small");
+ return false;
+ }
+ const uchar *p = reinterpret_cast<const uchar *>(buf.constData());
+ if (readUInt(&p) != BINSHADER_MAGIC) {
+ qCDebug(DBG_SHADER_CACHE, "Magic does not match");
+ return false;
+ }
+ if (readUInt(&p) != BINSHADER_VERSION) {
+ qCDebug(DBG_SHADER_CACHE, "Version does not match");
+ return false;
+ }
+ if (readUInt(&p) != BINSHADER_QTVERSION) {
+ qCDebug(DBG_SHADER_CACHE, "Qt version does not match");
+ return false;
+ }
+ return true;
+}
+
+bool QOpenGLProgramBinaryCache::setProgramBinary(uint programId, uint blobFormat, const void *p, uint blobSize)
+{
+ QOpenGLExtraFunctions *funcs = QOpenGLContext::currentContext()->extraFunctions();
+ while (funcs->glGetError() != GL_NO_ERROR) { }
+ funcs->glProgramBinary(programId, blobFormat, p, blobSize);
+ int err = funcs->glGetError();
+ qCDebug(DBG_SHADER_CACHE, "Program binary set for program %u, size %d, format 0x%x, err = 0x%x",
+ programId, blobSize, blobFormat, err);
+ return err == 0;
+}
+
+#ifdef Q_OS_UNIX
+class FdWrapper
+{
+public:
+ FdWrapper(const QString &fn)
+ : ptr(MAP_FAILED)
+ {
+ fd = qt_safe_open(QFile::encodeName(fn).constData(), O_RDONLY);
+ }
+ ~FdWrapper()
+ {
+ if (ptr != MAP_FAILED)
+ munmap(ptr, mapSize);
+ if (fd != -1)
+ qt_safe_close(fd);
+ }
+ bool map()
+ {
+ off_t offs = lseek(fd, 0, SEEK_END);
+ if (offs == (off_t) -1) {
+ qErrnoWarning(errno, "lseek failed for program binary");
+ return false;
+ }
+ mapSize = static_cast<size_t>(offs);
+ ptr = mmap(nullptr, mapSize, PROT_READ, MAP_SHARED, fd, 0);
+ return ptr != MAP_FAILED;
+ }
+
+ int fd;
+ void *ptr;
+ size_t mapSize;
+};
+#endif
+
+class DeferredFileRemove
+{
+public:
+ DeferredFileRemove(const QString &fn)
+ : fn(fn),
+ active(false)
+ {
+ }
+ ~DeferredFileRemove()
+ {
+ if (active)
+ QFile(fn).remove();
+ }
+ void setActive()
+ {
+ active = true;
+ }
+
+ QString fn;
+ bool active;
+};
+
+bool QOpenGLProgramBinaryCache::load(const QByteArray &cacheKey, uint programId)
+{
+ if (m_memCache.contains(cacheKey)) {
+ const MemCacheEntry *e = m_memCache[cacheKey];
+ return setProgramBinary(programId, e->format, e->blob.constData(), e->blob.size());
+ }
+
+ QByteArray buf;
+ const QString fn = cacheFileName(cacheKey);
+ DeferredFileRemove undertaker(fn);
+#ifdef Q_OS_UNIX
+ FdWrapper fdw(fn);
+ if (fdw.fd == -1)
+ return false;
+ char header[BASE_HEADER_SIZE];
+ qint64 bytesRead = qt_safe_read(fdw.fd, header, BASE_HEADER_SIZE);
+ if (bytesRead == BASE_HEADER_SIZE)
+ buf = QByteArray::fromRawData(header, BASE_HEADER_SIZE);
+#else
+ QFile f(fn);
+ if (!f.open(QIODevice::ReadOnly))
+ return false;
+ buf = f.read(BASE_HEADER_SIZE);
+#endif
+
+ if (!verifyHeader(buf)) {
+ undertaker.setActive();
+ return false;
+ }
+
+ const uchar *p;
+#ifdef Q_OS_UNIX
+ if (!fdw.map()) {
+ undertaker.setActive();
+ return false;
+ }
+ p = static_cast<const uchar *>(fdw.ptr) + BASE_HEADER_SIZE;
+#else
+ buf = f.readAll();
+ p = reinterpret_cast<const uchar *>(buf.constData());
+#endif
+
+ GLEnvInfo info;
+
+ QByteArray vendor = readStr(&p);
+ if (vendor != info.glvendor) {
+ // readStr returns non-null terminated strings just pointing to inside
+ // 'p' so must print these via the stream qCDebug and not constData().
+ qCDebug(DBG_SHADER_CACHE) << "GL_VENDOR does not match" << vendor << info.glvendor;
+ undertaker.setActive();
+ return false;
+ }
+ QByteArray renderer = readStr(&p);
+ if (renderer != info.glrenderer) {
+ qCDebug(DBG_SHADER_CACHE) << "GL_RENDERER does not match" << renderer << info.glrenderer;
+ undertaker.setActive();
+ return false;
+ }
+ QByteArray version = readStr(&p);
+ if (version != info.glversion) {
+ qCDebug(DBG_SHADER_CACHE) << "GL_VERSION does not match" << version << info.glversion;
+ undertaker.setActive();
+ return false;
+ }
+
+ quint32 blobFormat = readUInt(&p);
+ quint32 blobSize = readUInt(&p);
+
+ p += PADDING_SIZE(FULL_HEADER_SIZE(vendor.size() + renderer.size() + version.size()));
+
+ return setProgramBinary(programId, blobFormat, p, blobSize)
+ && m_memCache.insert(cacheKey, new MemCacheEntry(p, blobSize, blobFormat));
+}
+
+static inline void writeUInt(uchar **p, quint32 value)
+{
+ memcpy(*p, &value, sizeof(quint32));
+ *p += sizeof(quint32);
+}
+
+static inline void writeStr(uchar **p, const QByteArray &str)
+{
+ writeUInt(p, str.size());
+ memcpy(*p, str.constData(), str.size());
+ *p += str.size();
+}
+
+void QOpenGLProgramBinaryCache::save(const QByteArray &cacheKey, uint programId)
+{
+ if (!m_cacheWritable)
+ return;
+
+ GLEnvInfo info;
+
+ QOpenGLExtraFunctions *funcs = QOpenGLContext::currentContext()->extraFunctions();
+ GLint blobSize = 0;
+ while (funcs->glGetError() != GL_NO_ERROR) { }
+ funcs->glGetProgramiv(programId, GL_PROGRAM_BINARY_LENGTH, &blobSize);
+
+ const int headerSize = FULL_HEADER_SIZE(info.glvendor.size() + info.glrenderer.size() + info.glversion.size());
+
+ // Add padding to make the blob start 4-byte aligned in order to support
+ // OpenGL implementations on ARM that choke on non-aligned pointers passed
+ // to glProgramBinary.
+ const int paddingSize = PADDING_SIZE(headerSize);
+
+ const int totalSize = headerSize + paddingSize + blobSize;
+
+ qCDebug(DBG_SHADER_CACHE, "Program binary is %d bytes, err = 0x%x, total %d", blobSize, funcs->glGetError(), totalSize);
+ if (!blobSize)
+ return;
+
+ QByteArray blob(totalSize, Qt::Uninitialized);
+ uchar *p = reinterpret_cast<uchar *>(blob.data());
+
+ writeUInt(&p, BINSHADER_MAGIC);
+ writeUInt(&p, BINSHADER_VERSION);
+ writeUInt(&p, BINSHADER_QTVERSION);
+
+ writeStr(&p, info.glvendor);
+ writeStr(&p, info.glrenderer);
+ writeStr(&p, info.glversion);
+
+ quint32 blobFormat = 0;
+ uchar *blobFormatPtr = p;
+ writeUInt(&p, blobFormat);
+ writeUInt(&p, blobSize);
+
+ for (int i = 0; i < paddingSize; ++i)
+ *p++ = 0;
+
+ GLint outSize = 0;
+ funcs->glGetProgramBinary(programId, blobSize, &outSize, &blobFormat, p);
+ if (blobSize != outSize) {
+ qCDebug(DBG_SHADER_CACHE, "glGetProgramBinary returned size %d instead of %d", outSize, blobSize);
+ return;
+ }
+
+ writeUInt(&blobFormatPtr, blobFormat);
+
+ QSaveFile f(cacheFileName(cacheKey));
+ if (f.open(QIODevice::WriteOnly | QIODevice::Truncate)) {
+ f.write(blob);
+ if (!f.commit())
+ qCDebug(DBG_SHADER_CACHE, "Failed to write %s to shader cache", qPrintable(f.fileName()));
+ } else {
+ qCDebug(DBG_SHADER_CACHE, "Failed to create %s in shader cache", qPrintable(f.fileName()));
+ }
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglprogrambinarycache_p.h b/src/gui/opengl/qopenglprogrambinarycache_p.h
new file mode 100644
index 0000000000..a0e1f91e25
--- /dev/null
+++ b/src/gui/opengl/qopenglprogrambinarycache_p.h
@@ -0,0 +1,100 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QOPENGLPROGRAMBINARYCACHE_P_H
+#define QOPENGLPROGRAMBINARYCACHE_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtGui/qtguiglobal.h>
+#include <QtGui/qopenglshaderprogram.h>
+#include <QtCore/qcache.h>
+
+QT_BEGIN_NAMESPACE
+
+class QOpenGLProgramBinaryCache
+{
+public:
+ struct ShaderDesc {
+ ShaderDesc() { }
+ ShaderDesc(QOpenGLShader::ShaderType type, const QByteArray &source = QByteArray())
+ : type(type), source(source)
+ { }
+ QOpenGLShader::ShaderType type;
+ QByteArray source;
+ };
+ struct ProgramDesc {
+ QVector<ShaderDesc> shaders;
+ };
+
+ QOpenGLProgramBinaryCache();
+
+ bool load(const QByteArray &cacheKey, uint programId);
+ void save(const QByteArray &cacheKey, uint programId);
+
+private:
+ QString cacheFileName(const QByteArray &cacheKey) const;
+ bool verifyHeader(const QByteArray &buf) const;
+ bool setProgramBinary(uint programId, uint blobFormat, const void *p, uint blobSize);
+
+ QString m_cacheDir;
+ bool m_cacheWritable;
+ struct MemCacheEntry {
+ MemCacheEntry(const void *p, int size, uint format)
+ : blob(reinterpret_cast<const char *>(p), size),
+ format(format)
+ { }
+ QByteArray blob;
+ uint format;
+ };
+ QCache<QByteArray, MemCacheEntry> m_memCache;
+};
+
+QT_END_NAMESPACE
+
+#endif
diff --git a/src/gui/opengl/qopenglshaderprogram.cpp b/src/gui/opengl/qopenglshaderprogram.cpp
index cd582c5285..c9552fd321 100644
--- a/src/gui/opengl/qopenglshaderprogram.cpp
+++ b/src/gui/opengl/qopenglshaderprogram.cpp
@@ -38,6 +38,7 @@
****************************************************************************/
#include "qopenglshaderprogram.h"
+#include "qopenglprogrambinarycache_p.h"
#include "qopenglfunctions.h"
#include "private/qopenglcontext_p.h"
#include <QtCore/private/qobject_p.h>
@@ -46,6 +47,9 @@
#include <QtCore/qvarlengtharray.h>
#include <QtCore/qvector.h>
#include <QtCore/qregularexpression.h>
+#include <QtCore/qloggingcategory.h>
+#include <QtCore/qcryptographichash.h>
+#include <QtCore/qcoreapplication.h>
#include <QtGui/qtransform.h>
#include <QtGui/QColor>
#include <QtGui/QSurfaceFormat>
@@ -127,6 +131,20 @@ QT_BEGIN_NAMESPACE
on the shader program. The shader program's id can be explicitly
created using the create() function.
+ \section2 Caching Program Binaries
+
+ As of Qt 5.9, support for caching program binaries on disk is built in. To
+ enable this, switch to using addCacheableShaderFromSourceCode() and
+ addCacheableShaderFromSourceFile(). With an OpenGL ES 3.x context or support
+ for \c{GL_ARB_get_program_binary}, this will transparently cache program
+ binaries under QStandardPaths::GenericCacheLocation or
+ QStandardPaths::CacheLocation. When support is not available, calling the
+ cacheable function variants is equivalent to the normal ones.
+
+ \note Some drivers do not have any binary formats available, even though
+ they advertise the extension or offer OpenGL ES 3.0. In this case program
+ binary support will be disabled.
+
\sa QOpenGLShader
*/
@@ -162,6 +180,84 @@ QT_BEGIN_NAMESPACE
based on the core feature (requires OpenGL >= 4.3).
*/
+Q_LOGGING_CATEGORY(DBG_SHADER_CACHE, "qt.opengl.diskcache")
+
+// For GLES 3.1/3.2
+#ifndef GL_GEOMETRY_SHADER
+#define GL_GEOMETRY_SHADER 0x8DD9
+#endif
+#ifndef GL_TESS_CONTROL_SHADER
+#define GL_TESS_CONTROL_SHADER 0x8E88
+#endif
+#ifndef GL_TESS_EVALUATION_SHADER
+#define GL_TESS_EVALUATION_SHADER 0x8E87
+#endif
+#ifndef GL_COMPUTE_SHADER
+#define GL_COMPUTE_SHADER 0x91B9
+#endif
+#ifndef GL_MAX_GEOMETRY_OUTPUT_VERTICES
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
+#endif
+#ifndef GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#endif
+#ifndef GL_PATCH_VERTICES
+#define GL_PATCH_VERTICES 0x8E72
+#endif
+#ifndef GL_PATCH_DEFAULT_OUTER_LEVEL
+#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
+#endif
+#ifndef GL_PATCH_DEFAULT_INNER_LEVEL
+#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
+#endif
+
+#ifndef GL_NUM_PROGRAM_BINARY_FORMATS
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#endif
+
+static inline bool isFormatGLES(const QSurfaceFormat &f)
+{
+ return (f.renderableType() == QSurfaceFormat::OpenGLES);
+}
+
+static inline bool supportsGeometry(const QSurfaceFormat &f)
+{
+#ifndef QT_OPENGL_ES_2
+ if (!isFormatGLES(f))
+ return (f.version() >= qMakePair<int, int>(3, 2));
+ else
+ return false;
+#else
+ Q_UNUSED(f);
+ return false;
+#endif
+}
+
+static inline bool supportsCompute(const QSurfaceFormat &f)
+{
+#ifndef QT_OPENGL_ES_2
+ if (!isFormatGLES(f))
+ return (f.version() >= qMakePair<int, int>(4, 3));
+ else
+ return (f.version() >= qMakePair<int, int>(3, 1));
+#else
+ return (f.version() >= qMakePair<int, int>(3, 1));
+#endif
+}
+
+static inline bool supportsTessellation(const QSurfaceFormat &f)
+{
+#ifndef QT_OPENGL_ES_2
+ if (!isFormatGLES(f))
+ return (f.version() >= qMakePair<int, int>(4, 0));
+ else
+ return false;
+#else
+ Q_UNUSED(f);
+ return false;
+#endif
+}
+
class QOpenGLShaderPrivate : public QObjectPrivate
{
Q_DECLARE_PUBLIC(QOpenGLShader)
@@ -171,22 +267,16 @@ public:
, shaderType(type)
, compiled(false)
, glfuncs(new QOpenGLFunctions(ctx))
-#ifndef QT_OPENGL_ES_2
, supportsGeometryShaders(false)
, supportsTessellationShaders(false)
-#endif
+ , supportsComputeShaders(false)
{
-#ifndef QT_OPENGL_ES_2
- if (!ctx->isOpenGLES()) {
- QSurfaceFormat f = ctx->format();
-
- // Geometry shaders require OpenGL >= 3.2
- if (shaderType & QOpenGLShader::Geometry)
- supportsGeometryShaders = (f.version() >= qMakePair<int, int>(3, 2));
- else if (shaderType & (QOpenGLShader::TessellationControl | QOpenGLShader::TessellationEvaluation))
- supportsTessellationShaders = (f.version() >= qMakePair<int, int>(4, 0));
- }
-#endif
+ if (shaderType & QOpenGLShader::Geometry)
+ supportsGeometryShaders = supportsGeometry(ctx->format());
+ else if (shaderType & (QOpenGLShader::TessellationControl | QOpenGLShader::TessellationEvaluation))
+ supportsTessellationShaders = supportsTessellation(ctx->format());
+ else if (shaderType & QOpenGLShader::Compute)
+ supportsComputeShaders = supportsCompute(ctx->format());
}
~QOpenGLShaderPrivate();
@@ -197,13 +287,13 @@ public:
QOpenGLFunctions *glfuncs;
-#ifndef QT_OPENGL_ES_2
// Support for geometry shaders
bool supportsGeometryShaders;
-
// Support for tessellation shaders
bool supportsTessellationShaders;
-#endif
+ // Support for compute shaders
+ bool supportsComputeShaders;
+
bool create();
bool compile(QOpenGLShader *q);
@@ -229,24 +319,18 @@ bool QOpenGLShaderPrivate::create()
QOpenGLContext *context = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext());
if (!context)
return false;
- GLuint shader;
+ GLuint shader = 0;
if (shaderType == QOpenGLShader::Vertex) {
shader = glfuncs->glCreateShader(GL_VERTEX_SHADER);
-#if defined(QT_OPENGL_3_2)
} else if (shaderType == QOpenGLShader::Geometry && supportsGeometryShaders) {
shader = glfuncs->glCreateShader(GL_GEOMETRY_SHADER);
-#endif
-#if defined(QT_OPENGL_4)
} else if (shaderType == QOpenGLShader::TessellationControl && supportsTessellationShaders) {
shader = glfuncs->glCreateShader(GL_TESS_CONTROL_SHADER);
} else if (shaderType == QOpenGLShader::TessellationEvaluation && supportsTessellationShaders) {
shader = glfuncs->glCreateShader(GL_TESS_EVALUATION_SHADER);
-#endif
-#if defined(QT_OPENGL_4_3)
- } else if (shaderType == QOpenGLShader::Compute) {
+ } else if (shaderType == QOpenGLShader::Compute && supportsComputeShaders) {
shader = glfuncs->glCreateShader(GL_COMPUTE_SHADER);
-#endif
- } else {
+ } else if (shaderType == QOpenGLShader::Fragment) {
shader = glfuncs->glCreateShader(GL_FRAGMENT_SHADER);
}
if (!shader) {
@@ -710,6 +794,7 @@ public:
#ifndef QT_OPENGL_ES_2
, tessellationFuncs(0)
#endif
+ , linkBinaryRecursion(false)
{
}
~QOpenGLShaderProgramPrivate();
@@ -731,6 +816,13 @@ public:
#endif
bool hasShader(QOpenGLShader::ShaderType type) const;
+
+ QOpenGLProgramBinaryCache::ProgramDesc binaryProgram;
+ bool isCacheDisabled() const;
+ bool compileCacheable();
+ bool linkBinary();
+
+ bool linkBinaryRecursion;
};
namespace {
@@ -962,6 +1054,139 @@ bool QOpenGLShaderProgram::addShaderFromSourceFile
}
/*!
+ Registers the shader of the specified \a type and \a source to this
+ program. Unlike addShaderFromSourceCode(), this function does not perform
+ compilation. Compilation is deferred to link(), and may not happen at all,
+ because link() may potentially use a program binary from Qt's shader disk
+ cache. This will typically lead to a significant increase in performance.
+
+ \return true if the shader has been registered or, in the non-cached case,
+ compiled successfully; false if there was an error. The compilation error
+ messages can be retrieved via log().
+
+ When the disk cache is disabled, via Qt::AA_DisableShaderDiskCache for
+ example, or the OpenGL context has no support for context binaries, calling
+ this function is equivalent to addShaderFromSourceCode().
+
+ \since 5.9
+ \sa addShaderFromSourceCode(), addCacheableShaderFromSourceFile()
+ */
+bool QOpenGLShaderProgram::addCacheableShaderFromSourceCode(QOpenGLShader::ShaderType type, const char *source)
+{
+ Q_D(QOpenGLShaderProgram);
+ if (!init())
+ return false;
+ if (d->isCacheDisabled())
+ return addShaderFromSourceCode(type, source);
+
+ return addCacheableShaderFromSourceCode(type, QByteArray(source));
+}
+
+/*!
+ \overload
+
+ Registers the shader of the specified \a type and \a source to this
+ program. Unlike addShaderFromSourceCode(), this function does not perform
+ compilation. Compilation is deferred to link(), and may not happen at all,
+ because link() may potentially use a program binary from Qt's shader disk
+ cache. This will typically lead to a significant increase in performance.
+
+ \return true if the shader has been registered or, in the non-cached case,
+ compiled successfully; false if there was an error. The compilation error
+ messages can be retrieved via log().
+
+ When the disk cache is disabled, via Qt::AA_DisableShaderDiskCache for
+ example, or the OpenGL context has no support for context binaries, calling
+ this function is equivalent to addShaderFromSourceCode().
+
+ \since 5.9
+ \sa addShaderFromSourceCode(), addCacheableShaderFromSourceFile()
+ */
+bool QOpenGLShaderProgram::addCacheableShaderFromSourceCode(QOpenGLShader::ShaderType type, const QByteArray &source)
+{
+ Q_D(QOpenGLShaderProgram);
+ if (!init())
+ return false;
+ if (d->isCacheDisabled())
+ return addShaderFromSourceCode(type, source);
+
+ d->binaryProgram.shaders.append(QOpenGLProgramBinaryCache::ShaderDesc(type, source));
+ return true;
+}
+
+/*!
+ \overload
+
+ Registers the shader of the specified \a type and \a source to this
+ program. Unlike addShaderFromSourceCode(), this function does not perform
+ compilation. Compilation is deferred to link(), and may not happen at all,
+ because link() may potentially use a program binary from Qt's shader disk
+ cache. This will typically lead to a significant increase in performance.
+
+ When the disk cache is disabled, via Qt::AA_DisableShaderDiskCache for
+ example, or the OpenGL context has no support for context binaries, calling
+ this function is equivalent to addShaderFromSourceCode().
+
+ \since 5.9
+ \sa addShaderFromSourceCode(), addCacheableShaderFromSourceFile()
+ */
+bool QOpenGLShaderProgram::addCacheableShaderFromSourceCode(QOpenGLShader::ShaderType type, const QString &source)
+{
+ Q_D(QOpenGLShaderProgram);
+ if (!init())
+ return false;
+ if (d->isCacheDisabled())
+ return addShaderFromSourceCode(type, source);
+
+ return addCacheableShaderFromSourceCode(type, source.toUtf8().constData());
+}
+
+/*!
+ Registers the shader of the specified \a type and \a fileName to this
+ program. Unlike addShaderFromSourceFile(), this function does not perform
+ compilation. Compilation is deferred to link(), and may not happen at all,
+ because link() may potentially use a program binary from Qt's shader disk
+ cache. This will typically lead to a significant increase in performance.
+
+ \return true if the file has been read successfully, false if the file could
+ not be opened or the normal, non-cached compilation of the shader has
+ failed. The compilation error messages can be retrieved via log().
+
+ When the disk cache is disabled, via Qt::AA_DisableShaderDiskCache for
+ example, or the OpenGL context has no support for context binaries, calling
+ this function is equivalent to addShaderFromSourceFile().
+
+ \since 5.9
+ \sa addShaderFromSourceFile(), addCacheableShaderFromSourceCode()
+ */
+bool QOpenGLShaderProgram::addCacheableShaderFromSourceFile(QOpenGLShader::ShaderType type, const QString &fileName)
+{
+ Q_D(QOpenGLShaderProgram);
+ if (!init())
+ return false;
+ if (d->isCacheDisabled())
+ return addShaderFromSourceFile(type, fileName);
+
+ QOpenGLProgramBinaryCache::ShaderDesc shader(type);
+ // NB! It could be tempting to defer reading the file contents and just
+ // hash the filename as the cache key, perhaps combined with last-modified
+ // timestamp checks. However, this would raise a number of issues (no
+ // timestamps for files in the resource system; preference for global, not
+ // per-application cache items (where filenames may clash); resource-based
+ // shaders from libraries like Qt Quick; etc.), so just avoid it.
+ QFile f(fileName);
+ if (f.open(QIODevice::ReadOnly | QIODevice::Text)) {
+ shader.source = f.readAll();
+ f.close();
+ } else {
+ qWarning("QOpenGLShaderProgram: Unable to open file %s", qPrintable(fileName));
+ return false;
+ }
+ d->binaryProgram.shaders.append(shader);
+ return true;
+}
+
+/*!
Removes \a shader from this shader program. The object is not deleted.
The shader program must be valid in the current QOpenGLContext.
@@ -1019,6 +1244,7 @@ void QOpenGLShaderProgram::removeAllShaders()
qDeleteAll(d->anonShaders);
d->shaders.clear();
d->anonShaders.clear();
+ d->binaryProgram = QOpenGLProgramBinaryCache::ProgramDesc();
d->linked = false; // Program needs to be relinked.
d->removingShaders = false;
}
@@ -1035,6 +1261,16 @@ void QOpenGLShaderProgram::removeAllShaders()
If the shader program was already linked, calling this
function again will force it to be re-linked.
+ When shaders were added to this program via
+ addCacheableShaderFromSourceCode() or addCacheableShaderFromSourceFile(),
+ program binaries are supported, and a cached binary is available on disk,
+ actual compilation and linking are skipped. Instead, link() will initialize
+ the program with the binary blob via glProgramBinary(). If there is no
+ cached version of the program or it was generated with a different driver
+ version, the shaders will be compiled from source and the program will get
+ linked normally. This allows seamless upgrading of the graphics drivers,
+ without having to worry about potentially incompatible binary formats.
+
\sa addShader(), log()
*/
bool QOpenGLShaderProgram::link()
@@ -1044,12 +1280,17 @@ bool QOpenGLShaderProgram::link()
if (!program)
return false;
+ if (!d->linkBinaryRecursion && d->shaders.isEmpty() && !d->binaryProgram.shaders.isEmpty())
+ return d->linkBinary();
+
GLint value;
if (d->shaders.isEmpty()) {
// If there are no explicit shaders, then it is possible that the
- // application added a program binary with glProgramBinaryOES(),
- // or otherwise populated the shaders itself. Check to see if the
- // program is already linked and bail out if so.
+ // application added a program binary with glProgramBinaryOES(), or
+ // otherwise populated the shaders itself. This is also the case when
+ // we are recursively called back from linkBinary() after a successful
+ // glProgramBinary(). Check to see if the program is already linked and
+ // bail out if so.
value = 0;
d->glfuncs->glGetProgramiv(program, GL_LINK_STATUS, &value);
d->linked = (value != 0);
@@ -1069,7 +1310,7 @@ bool QOpenGLShaderProgram::link()
GLint len;
d->glfuncs->glGetProgramInfoLog(program, value, &len, logbuf);
d->log = QString::fromLatin1(logbuf);
- if (!d->linked) {
+ if (!d->linked && !d->linkBinaryRecursion) {
QString name = objectName();
if (name.isEmpty())
qWarning("QOpenGLShader::link: %ls", qUtf16Printable(d->log));
@@ -3230,10 +3471,8 @@ void QOpenGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4
int QOpenGLShaderProgram::maxGeometryOutputVertices() const
{
GLint n = 0;
-#if defined(QT_OPENGL_3_2)
Q_D(const QOpenGLShaderProgram);
d->glfuncs->glGetIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES, &n);
-#endif
return n;
}
@@ -3257,7 +3496,7 @@ int QOpenGLShaderProgram::maxGeometryOutputVertices() const
*/
void QOpenGLShaderProgram::setPatchVertexCount(int count)
{
-#if defined(QT_OPENGL_4)
+#ifndef QT_OPENGL_ES_2
Q_D(QOpenGLShaderProgram);
if (d->tessellationFuncs)
d->tessellationFuncs->glPatchParameteri(GL_PATCH_VERTICES, count);
@@ -3276,13 +3515,15 @@ void QOpenGLShaderProgram::setPatchVertexCount(int count)
*/
int QOpenGLShaderProgram::patchVertexCount() const
{
+#ifndef QT_OPENGL_ES_2
int patchVertices = 0;
-#if defined(QT_OPENGL_4)
Q_D(const QOpenGLShaderProgram);
if (d->tessellationFuncs)
d->tessellationFuncs->glGetIntegerv(GL_PATCH_VERTICES, &patchVertices);
-#endif
return patchVertices;
+#else
+ return 0;
+#endif
}
/*!
@@ -3304,21 +3545,21 @@ int QOpenGLShaderProgram::patchVertexCount() const
*/
void QOpenGLShaderProgram::setDefaultOuterTessellationLevels(const QVector<float> &levels)
{
-#if defined(QT_OPENGL_4)
- QVector<float> tessLevels = levels;
-
- // Ensure we have the required 4 outer tessellation levels
- // Use default of 1 for missing entries (same as spec)
- const int argCount = 4;
- if (tessLevels.size() < argCount) {
- tessLevels.reserve(argCount);
- for (int i = tessLevels.size(); i < argCount; ++i)
- tessLevels.append(1.0f);
- }
-
+#ifndef QT_OPENGL_ES_2
Q_D(QOpenGLShaderProgram);
- if (d->tessellationFuncs)
+ if (d->tessellationFuncs) {
+ QVector<float> tessLevels = levels;
+
+ // Ensure we have the required 4 outer tessellation levels
+ // Use default of 1 for missing entries (same as spec)
+ const int argCount = 4;
+ if (tessLevels.size() < argCount) {
+ tessLevels.reserve(argCount);
+ for (int i = tessLevels.size(); i < argCount; ++i)
+ tessLevels.append(1.0f);
+ }
d->tessellationFuncs->glPatchParameterfv(GL_PATCH_DEFAULT_OUTER_LEVEL, tessLevels.data());
+ }
#else
Q_UNUSED(levels);
#endif
@@ -3341,13 +3582,15 @@ void QOpenGLShaderProgram::setDefaultOuterTessellationLevels(const QVector<float
*/
QVector<float> QOpenGLShaderProgram::defaultOuterTessellationLevels() const
{
+#ifndef QT_OPENGL_ES_2
QVector<float> tessLevels(4, 1.0f);
-#if defined(QT_OPENGL_4)
Q_D(const QOpenGLShaderProgram);
if (d->tessellationFuncs)
d->tessellationFuncs->glGetFloatv(GL_PATCH_DEFAULT_OUTER_LEVEL, tessLevels.data());
-#endif
return tessLevels;
+#else
+ return QVector<float>();
+#endif
}
/*!
@@ -3369,21 +3612,21 @@ QVector<float> QOpenGLShaderProgram::defaultOuterTessellationLevels() const
*/
void QOpenGLShaderProgram::setDefaultInnerTessellationLevels(const QVector<float> &levels)
{
-#if defined(QT_OPENGL_4)
- QVector<float> tessLevels = levels;
-
- // Ensure we have the required 2 inner tessellation levels
- // Use default of 1 for missing entries (same as spec)
- const int argCount = 2;
- if (tessLevels.size() < argCount) {
- tessLevels.reserve(argCount);
- for (int i = tessLevels.size(); i < argCount; ++i)
- tessLevels.append(1.0f);
- }
-
+#ifndef QT_OPENGL_ES_2
Q_D(QOpenGLShaderProgram);
- if (d->tessellationFuncs)
+ if (d->tessellationFuncs) {
+ QVector<float> tessLevels = levels;
+
+ // Ensure we have the required 2 inner tessellation levels
+ // Use default of 1 for missing entries (same as spec)
+ const int argCount = 2;
+ if (tessLevels.size() < argCount) {
+ tessLevels.reserve(argCount);
+ for (int i = tessLevels.size(); i < argCount; ++i)
+ tessLevels.append(1.0f);
+ }
d->tessellationFuncs->glPatchParameterfv(GL_PATCH_DEFAULT_INNER_LEVEL, tessLevels.data());
+ }
#else
Q_UNUSED(levels);
#endif
@@ -3406,13 +3649,15 @@ void QOpenGLShaderProgram::setDefaultInnerTessellationLevels(const QVector<float
*/
QVector<float> QOpenGLShaderProgram::defaultInnerTessellationLevels() const
{
+#ifndef QT_OPENGL_ES_2
QVector<float> tessLevels(2, 1.0f);
-#if defined(QT_OPENGL_4)
Q_D(const QOpenGLShaderProgram);
if (d->tessellationFuncs)
d->tessellationFuncs->glGetFloatv(GL_PATCH_DEFAULT_INNER_LEVEL, tessLevels.data());
-#endif
return tessLevels;
+#else
+ return QVector<float>();
+#endif
}
@@ -3425,16 +3670,11 @@ QVector<float> QOpenGLShaderProgram::defaultInnerTessellationLevels() const
*/
bool QOpenGLShaderProgram::hasOpenGLShaderPrograms(QOpenGLContext *context)
{
-#if !defined(QT_OPENGL_ES_2)
if (!context)
context = QOpenGLContext::currentContext();
if (!context)
return false;
return QOpenGLFunctions(context).hasOpenGLFeature(QOpenGLFunctions::Shaders);
-#else
- Q_UNUSED(context);
- return true;
-#endif
}
/*!
@@ -3465,37 +3705,148 @@ bool QOpenGLShader::hasOpenGLShaders(ShaderType type, QOpenGLContext *context)
if ((type & ~(Geometry | Vertex | Fragment | TessellationControl | TessellationEvaluation | Compute)) || type == 0)
return false;
- QSurfaceFormat format = context->format();
- if (type == Geometry) {
-#ifndef QT_OPENGL_ES_2
- // Geometry shaders require OpenGL 3.2 or newer
- QSurfaceFormat format = context->format();
- return (!context->isOpenGLES())
- && (format.version() >= qMakePair<int, int>(3, 2));
-#else
- // No geometry shader support in OpenGL ES2
- return false;
-#endif
- } else if (type == TessellationControl || type == TessellationEvaluation) {
-#if !defined(QT_OPENGL_ES_2)
- return (!context->isOpenGLES())
- && (format.version() >= qMakePair<int, int>(4, 0));
-#else
- // No tessellation shader support in OpenGL ES2
- return false;
-#endif
- } else if (type == Compute) {
-#if defined(QT_OPENGL_4_3)
- return (format.version() >= qMakePair<int, int>(4, 3));
-#else
- // No compute shader support without OpenGL 4.3 or newer
- return false;
-#endif
- }
+ if (type & QOpenGLShader::Geometry)
+ return supportsGeometry(context->format());
+ else if (type & (QOpenGLShader::TessellationControl | QOpenGLShader::TessellationEvaluation))
+ return supportsTessellation(context->format());
+ else if (type & QOpenGLShader::Compute)
+ return supportsCompute(context->format());
// Unconditional support of vertex and fragment shaders implicitly assumes
// a minimum OpenGL version of 2.0
return true;
}
+// While unlikely, one application can in theory use contexts with different versions
+// or profiles. Therefore any version- or extension-specific checks must be done on a
+// per-context basis, not just once per process. QOpenGLSharedResource enables this,
+// although it's once-per-sharing-context-group, not per-context. Still, this should
+// be good enough in practice.
+class QOpenGLProgramBinarySupportCheck : public QOpenGLSharedResource
+{
+public:
+ QOpenGLProgramBinarySupportCheck(QOpenGLContext *context);
+ void invalidateResource() override { }
+ void freeResource(QOpenGLContext *) override { }
+
+ bool isSupported() const { return m_supported; }
+
+private:
+ bool m_supported;
+};
+
+QOpenGLProgramBinarySupportCheck::QOpenGLProgramBinarySupportCheck(QOpenGLContext *context)
+ : QOpenGLSharedResource(context->shareGroup()),
+ m_supported(false)
+{
+ if (QCoreApplication::testAttribute(Qt::AA_DisableShaderDiskCache)) {
+ qCDebug(DBG_SHADER_CACHE, "Shader cache disabled via app attribute");
+ return;
+ }
+ if (qEnvironmentVariableIntValue("QT_DISABLE_SHADER_DISK_CACHE")) {
+ qCDebug(DBG_SHADER_CACHE, "Shader cache disabled via env var");
+ return;
+ }
+
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ if (ctx) {
+ if (ctx->isOpenGLES()) {
+ qCDebug(DBG_SHADER_CACHE, "OpenGL ES v%d context", ctx->format().majorVersion());
+ if (ctx->format().majorVersion() >= 3)
+ m_supported = true;
+ } else {
+ const bool hasExt = ctx->hasExtension("GL_ARB_get_program_binary");
+ qCDebug(DBG_SHADER_CACHE, "GL_ARB_get_program_binary support = %d", hasExt);
+ if (hasExt)
+ m_supported = true;
+ }
+ if (m_supported) {
+ GLint fmtCount = 0;
+ ctx->functions()->glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &fmtCount);
+ qCDebug(DBG_SHADER_CACHE, "Supported binary format count = %d", fmtCount);
+ m_supported = fmtCount > 0;
+ }
+ }
+ qCDebug(DBG_SHADER_CACHE, "Shader cache supported = %d", m_supported);
+}
+
+class QOpenGLProgramBinarySupportCheckWrapper
+{
+public:
+ QOpenGLProgramBinarySupportCheck *get(QOpenGLContext *context)
+ {
+ return m_resource.value<QOpenGLProgramBinarySupportCheck>(context);
+ }
+
+private:
+ QOpenGLMultiGroupSharedResource m_resource;
+};
+
+bool QOpenGLShaderProgramPrivate::isCacheDisabled() const
+{
+ static QOpenGLProgramBinarySupportCheckWrapper binSupportCheck;
+ return !binSupportCheck.get(QOpenGLContext::currentContext())->isSupported();
+}
+
+bool QOpenGLShaderProgramPrivate::compileCacheable()
+{
+ Q_Q(QOpenGLShaderProgram);
+ for (const QOpenGLProgramBinaryCache::ShaderDesc &shader : qAsConst(binaryProgram.shaders)) {
+ QScopedPointer<QOpenGLShader> s(new QOpenGLShader(shader.type, q));
+ if (!s->compileSourceCode(shader.source)) {
+ log = s->log();
+ return false;
+ }
+ anonShaders.append(s.take());
+ if (!q->addShader(anonShaders.last()))
+ return false;
+ }
+ return true;
+}
+
+bool QOpenGLShaderProgramPrivate::linkBinary()
+{
+ static QOpenGLProgramBinaryCache binCache;
+
+ Q_Q(QOpenGLShaderProgram);
+
+ QCryptographicHash keyBuilder(QCryptographicHash::Sha1);
+ for (const QOpenGLProgramBinaryCache::ShaderDesc &shader : qAsConst(binaryProgram.shaders))
+ keyBuilder.addData(shader.source);
+
+ const QByteArray cacheKey = keyBuilder.result().toHex();
+ if (DBG_SHADER_CACHE().isEnabled(QtDebugMsg))
+ qCDebug(DBG_SHADER_CACHE, "program with %d shaders, cache key %s",
+ binaryProgram.shaders.count(), cacheKey.constData());
+
+ bool needsCompile = true;
+ if (binCache.load(cacheKey, q->programId())) {
+ qCDebug(DBG_SHADER_CACHE, "Program binary received from cache");
+ linkBinaryRecursion = true;
+ bool ok = q->link();
+ linkBinaryRecursion = false;
+ if (ok)
+ needsCompile = false;
+ else
+ qCDebug(DBG_SHADER_CACHE, "Link failed after glProgramBinary");
+ }
+
+ bool needsSave = false;
+ if (needsCompile) {
+ qCDebug(DBG_SHADER_CACHE, "Program binary not in cache, compiling");
+ if (compileCacheable())
+ needsSave = true;
+ else
+ return false;
+ }
+
+ linkBinaryRecursion = true;
+ bool ok = q->link();
+ linkBinaryRecursion = false;
+ if (ok && needsSave)
+ binCache.save(cacheKey, q->programId());
+
+ return ok;
+}
+
QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglshaderprogram.h b/src/gui/opengl/qopenglshaderprogram.h
index 2da359c535..fd4d82ecf9 100644
--- a/src/gui/opengl/qopenglshaderprogram.h
+++ b/src/gui/opengl/qopenglshaderprogram.h
@@ -50,6 +50,13 @@
#include <QtGui/qvector4d.h>
#include <QtGui/qmatrix4x4.h>
+#if defined(Q_CLANG_QDOC)
+#undef GLint
+typedef int GLint;
+#undef GLfloat
+typedef double GLfloat;
+#endif
+
QT_BEGIN_NAMESPACE
@@ -119,6 +126,11 @@ public:
bool addShaderFromSourceCode(QOpenGLShader::ShaderType type, const QString& source);
bool addShaderFromSourceFile(QOpenGLShader::ShaderType type, const QString& fileName);
+ bool addCacheableShaderFromSourceCode(QOpenGLShader::ShaderType type, const char *source);
+ bool addCacheableShaderFromSourceCode(QOpenGLShader::ShaderType type, const QByteArray &source);
+ bool addCacheableShaderFromSourceCode(QOpenGLShader::ShaderType type, const QString &source);
+ bool addCacheableShaderFromSourceFile(QOpenGLShader::ShaderType type, const QString &fileName);
+
void removeAllShaders();
virtual bool link();
diff --git a/src/gui/opengl/qopengltexture.cpp b/src/gui/opengl/qopengltexture.cpp
index c9b08f60b1..3696378bd1 100644
--- a/src/gui/opengl/qopengltexture.cpp
+++ b/src/gui/opengl/qopengltexture.cpp
@@ -1351,7 +1351,7 @@ void QOpenGLTexturePrivate::allocateImmutableStorage()
storageAllocated = true;
}
-void QOpenGLTexturePrivate::setData(int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace,
+void QOpenGLTexturePrivate::setData(int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace,
QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType,
const void *data, const QOpenGLPixelTransferOptions * const options)
{
@@ -1359,6 +1359,7 @@ void QOpenGLTexturePrivate::setData(int mipLevel, int layer, QOpenGLTexture::Cub
case QOpenGLTexture::Target1D:
Q_UNUSED(layer);
Q_UNUSED(cubeFace);
+ Q_UNUSED(layerCount);
texFuncs->glTextureSubImage1D(textureId, target, bindingTarget, mipLevel,
0, mipLevelSize( mipLevel, dimensions[0] ),
sourceFormat, sourceType, data, options);
@@ -1369,13 +1370,14 @@ void QOpenGLTexturePrivate::setData(int mipLevel, int layer, QOpenGLTexture::Cub
texFuncs->glTextureSubImage2D(textureId, target, bindingTarget, mipLevel,
0, layer,
mipLevelSize(mipLevel, dimensions[0]),
- 1,
+ layerCount,
sourceFormat, sourceType, data, options);
break;
case QOpenGLTexture::Target2D:
Q_UNUSED(layer);
Q_UNUSED(cubeFace);
+ Q_UNUSED(layerCount);
texFuncs->glTextureSubImage2D(textureId, target, bindingTarget, mipLevel,
0, 0,
mipLevelSize(mipLevel, dimensions[0]),
@@ -1389,12 +1391,13 @@ void QOpenGLTexturePrivate::setData(int mipLevel, int layer, QOpenGLTexture::Cub
0, 0, layer,
mipLevelSize(mipLevel, dimensions[0]),
mipLevelSize(mipLevel, dimensions[1]),
- 1,
+ layerCount,
sourceFormat, sourceType, data, options);
break;
case QOpenGLTexture::Target3D:
Q_UNUSED(cubeFace);
+ Q_UNUSED(layerCount);
texFuncs->glTextureSubImage3D(textureId, target, bindingTarget, mipLevel,
0, 0, layer,
mipLevelSize(mipLevel, dimensions[0]),
@@ -1405,6 +1408,7 @@ void QOpenGLTexturePrivate::setData(int mipLevel, int layer, QOpenGLTexture::Cub
case QOpenGLTexture::TargetCubeMap:
Q_UNUSED(layer);
+ Q_UNUSED(layerCount);
texFuncs->glTextureSubImage2D(textureId, cubeFace, bindingTarget, mipLevel,
0, 0,
mipLevelSize(mipLevel, dimensions[0]),
@@ -1419,7 +1423,7 @@ void QOpenGLTexturePrivate::setData(int mipLevel, int layer, QOpenGLTexture::Cub
0, 0, layerFace,
mipLevelSize(mipLevel, dimensions[0]),
mipLevelSize(mipLevel, dimensions[1]),
- 1,
+ layerCount,
sourceFormat, sourceType, data, options);
break;
}
@@ -1428,6 +1432,7 @@ void QOpenGLTexturePrivate::setData(int mipLevel, int layer, QOpenGLTexture::Cub
Q_UNUSED(mipLevel);
Q_UNUSED(layer);
Q_UNUSED(cubeFace);
+ Q_UNUSED(layerCount);
texFuncs->glTextureSubImage2D(textureId, target, bindingTarget, 0,
0, 0,
dimensions[0],
@@ -1450,7 +1455,8 @@ void QOpenGLTexturePrivate::setData(int mipLevel, int layer, QOpenGLTexture::Cub
}
}
-void QOpenGLTexturePrivate::setCompressedData(int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace,
+void QOpenGLTexturePrivate::setCompressedData(int mipLevel, int layer, int layerCount,
+ QOpenGLTexture::CubeMapFace cubeFace,
int dataSize, const void *data,
const QOpenGLPixelTransferOptions * const options)
{
@@ -1465,6 +1471,7 @@ void QOpenGLTexturePrivate::setCompressedData(int mipLevel, int layer, QOpenGLTe
case QOpenGLTexture::Target1D:
Q_UNUSED(layer);
Q_UNUSED(cubeFace);
+ Q_UNUSED(layerCount);
if (needsFullSpec) {
texFuncs->glCompressedTextureImage1D(textureId, target, bindingTarget, mipLevel,
format,
@@ -1483,7 +1490,7 @@ void QOpenGLTexturePrivate::setCompressedData(int mipLevel, int layer, QOpenGLTe
texFuncs->glCompressedTextureSubImage2D(textureId, target, bindingTarget, mipLevel,
0, layer,
mipLevelSize(mipLevel, dimensions[0]),
- 1,
+ layerCount,
format, dataSize, data, options);
}
break;
@@ -1491,6 +1498,7 @@ void QOpenGLTexturePrivate::setCompressedData(int mipLevel, int layer, QOpenGLTe
case QOpenGLTexture::Target2D:
Q_UNUSED(layer);
Q_UNUSED(cubeFace);
+ Q_UNUSED(layerCount);
if (needsFullSpec) {
texFuncs->glCompressedTextureImage2D(textureId, target, bindingTarget, mipLevel,
format,
@@ -1513,13 +1521,14 @@ void QOpenGLTexturePrivate::setCompressedData(int mipLevel, int layer, QOpenGLTe
0, 0, layer,
mipLevelSize(mipLevel, dimensions[0]),
mipLevelSize(mipLevel, dimensions[1]),
- 1,
+ layerCount,
format, dataSize, data, options);
}
break;
case QOpenGLTexture::Target3D:
Q_UNUSED(cubeFace);
+ Q_UNUSED(layerCount);
if (needsFullSpec) {
texFuncs->glCompressedTextureImage3D(textureId, target, bindingTarget, mipLevel,
format,
@@ -1539,6 +1548,7 @@ void QOpenGLTexturePrivate::setCompressedData(int mipLevel, int layer, QOpenGLTe
case QOpenGLTexture::TargetCubeMap:
Q_UNUSED(layer);
+ Q_UNUSED(layerCount);
if (needsFullSpec) {
texFuncs->glCompressedTextureImage2D(textureId, cubeFace, bindingTarget, mipLevel,
format,
@@ -1562,7 +1572,7 @@ void QOpenGLTexturePrivate::setCompressedData(int mipLevel, int layer, QOpenGLTe
0, 0, layerFace,
mipLevelSize(mipLevel, dimensions[0]),
mipLevelSize(mipLevel, dimensions[1]),
- 1,
+ layerCount,
format, dataSize, data, options);
}
break;
@@ -3286,7 +3296,23 @@ void QOpenGLTexture::setData(int mipLevel, int layer, CubeMapFace cubeFace,
"To do so call allocateStorage() before this function");
return;
}
- d->setData(mipLevel, layer, cubeFace, sourceFormat, sourceType, data, options);
+ d->setData(mipLevel, layer, 1, cubeFace, sourceFormat, sourceType, data, options);
+}
+
+/*!
+ \since 5.9
+ \overload
+*/
+void QOpenGLTexture::setData(int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options)
+{
+ Q_D(QOpenGLTexture);
+ Q_ASSERT(d->textureId);
+ if (!isStorageAllocated()) {
+ qWarning("Cannot set data on a texture that does not have storage allocated.\n"
+ "To do so call allocateStorage() before this function");
+ return;
+ }
+ d->setData(mipLevel, layer, layerCount, cubeFace, sourceFormat, sourceType, data, options);
}
/*!
@@ -3299,7 +3325,7 @@ void QOpenGLTexture::setData(int mipLevel, int layer,
{
Q_D(QOpenGLTexture);
Q_ASSERT(d->textureId);
- d->setData(mipLevel, layer, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options);
+ d->setData(mipLevel, layer, 1, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options);
}
/*!
@@ -3312,7 +3338,7 @@ void QOpenGLTexture::setData(int mipLevel,
{
Q_D(QOpenGLTexture);
Q_ASSERT(d->textureId);
- d->setData(mipLevel, 0, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options);
+ d->setData(mipLevel, 0, 1, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options);
}
/*!
@@ -3324,7 +3350,7 @@ void QOpenGLTexture::setData(PixelFormat sourceFormat, PixelType sourceType,
{
Q_D(QOpenGLTexture);
Q_ASSERT(d->textureId);
- d->setData(0, 0, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options);
+ d->setData(0, 0, 1, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options);
}
#if QT_DEPRECATED_SINCE(5, 3)
@@ -3345,7 +3371,7 @@ void QOpenGLTexture::setData(int mipLevel, int layer, CubeMapFace cubeFace,
"To do so call allocateStorage() before this function");
return;
}
- d->setData(mipLevel, layer, cubeFace, sourceFormat, sourceType, data, options);
+ d->setData(mipLevel, layer, 1, cubeFace, sourceFormat, sourceType, data, options);
}
/*!
@@ -3358,7 +3384,7 @@ void QOpenGLTexture::setData(int mipLevel, int layer,
{
Q_D(QOpenGLTexture);
Q_ASSERT(d->textureId);
- d->setData(mipLevel, layer, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options);
+ d->setData(mipLevel, layer, 1, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options);
}
/*!
@@ -3371,7 +3397,7 @@ void QOpenGLTexture::setData(int mipLevel,
{
Q_D(QOpenGLTexture);
Q_ASSERT(d->textureId);
- d->setData(mipLevel, 0, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options);
+ d->setData(mipLevel, 0, 1, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options);
}
/*!
@@ -3383,7 +3409,7 @@ void QOpenGLTexture::setData(PixelFormat sourceFormat, PixelType sourceType,
{
Q_D(QOpenGLTexture);
Q_ASSERT(d->textureId);
- d->setData(0, 0, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options);
+ d->setData(0, 0, 1, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options);
}
#endif
@@ -3444,7 +3470,23 @@ void QOpenGLTexture::setCompressedData(int mipLevel, int layer, CubeMapFace cube
"To do so call allocateStorage() before this function");
return;
}
- d->setCompressedData(mipLevel, layer, cubeFace, dataSize, data, options);
+ d->setCompressedData(mipLevel, layer, 1, cubeFace, dataSize, data, options);
+}
+
+/*!
+ \since 5.9
+ \overload
+*/
+void QOpenGLTexture::setCompressedData(int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace, int dataSize, const void *data, const QOpenGLPixelTransferOptions * const options)
+{
+ Q_D(QOpenGLTexture);
+ Q_ASSERT(d->textureId);
+ if (!isStorageAllocated()) {
+ qWarning("Cannot set data on a texture that does not have storage allocated.\n"
+ "To do so call allocateStorage() before this function");
+ return;
+ }
+ d->setCompressedData(mipLevel, layer, layerCount, cubeFace, dataSize, data, options);
}
/*!
@@ -3455,7 +3497,7 @@ void QOpenGLTexture::setCompressedData(int mipLevel, int layer, int dataSize, co
{
Q_D(QOpenGLTexture);
Q_ASSERT(d->textureId);
- d->setCompressedData(mipLevel, layer, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options);
+ d->setCompressedData(mipLevel, layer, 1, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options);
}
/*!
@@ -3466,7 +3508,7 @@ void QOpenGLTexture::setCompressedData(int mipLevel, int dataSize, const void *d
{
Q_D(QOpenGLTexture);
Q_ASSERT(d->textureId);
- d->setCompressedData(mipLevel, 0, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options);
+ d->setCompressedData(mipLevel, 0, 1, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options);
}
/*!
@@ -3477,7 +3519,7 @@ void QOpenGLTexture::setCompressedData(int dataSize, const void *data,
{
Q_D(QOpenGLTexture);
Q_ASSERT(d->textureId);
- d->setCompressedData(0, 0, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options);
+ d->setCompressedData(0, 0, 1, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options);
}
#if QT_DEPRECATED_SINCE(5, 3)
@@ -3496,7 +3538,7 @@ void QOpenGLTexture::setCompressedData(int mipLevel, int layer, CubeMapFace cube
"To do so call allocateStorage() before this function");
return;
}
- d->setCompressedData(mipLevel, layer, cubeFace, dataSize, data, options);
+ d->setCompressedData(mipLevel, layer, 1, cubeFace, dataSize, data, options);
}
/*!
@@ -3508,7 +3550,7 @@ void QOpenGLTexture::setCompressedData(int mipLevel, int layer, int dataSize, vo
{
Q_D(QOpenGLTexture);
Q_ASSERT(d->textureId);
- d->setCompressedData(mipLevel, layer, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options);
+ d->setCompressedData(mipLevel, layer, 1, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options);
}
/*!
@@ -3520,7 +3562,7 @@ void QOpenGLTexture::setCompressedData(int mipLevel, int dataSize, void *data,
{
Q_D(QOpenGLTexture);
Q_ASSERT(d->textureId);
- d->setCompressedData(mipLevel, 0, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options);
+ d->setCompressedData(mipLevel, 0, 1, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options);
}
/*!
@@ -3532,7 +3574,7 @@ void QOpenGLTexture::setCompressedData(int dataSize, void *data,
{
Q_D(QOpenGLTexture);
Q_ASSERT(d->textureId);
- d->setCompressedData(0, 0, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options);
+ d->setCompressedData(0, 0, 1, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options);
}
#endif
diff --git a/src/gui/opengl/qopengltexture.h b/src/gui/opengl/qopengltexture.h
index d0a3bfec8b..6e6f7ef1f2 100644
--- a/src/gui/opengl/qopengltexture.h
+++ b/src/gui/opengl/qopengltexture.h
@@ -472,6 +472,9 @@ public:
void setData(int mipLevel, int layer, CubeMapFace cubeFace,
PixelFormat sourceFormat, PixelType sourceType,
const void *data, const QOpenGLPixelTransferOptions * const options = Q_NULLPTR);
+ void setData(int mipLevel, int layer, int layerCount, CubeMapFace cubeFace,
+ PixelFormat sourceFormat, PixelType sourceType,
+ const void *data, const QOpenGLPixelTransferOptions * const options = Q_NULLPTR);
void setData(int mipLevel, int layer,
PixelFormat sourceFormat, PixelType sourceType,
const void *data, const QOpenGLPixelTransferOptions * const options = Q_NULLPTR);
@@ -499,6 +502,9 @@ public:
void setCompressedData(int mipLevel, int layer, CubeMapFace cubeFace,
int dataSize, const void *data,
const QOpenGLPixelTransferOptions * const options = Q_NULLPTR);
+ void setCompressedData(int mipLevel, int layer, int layerCount, CubeMapFace cubeFace,
+ int dataSize, const void *data,
+ const QOpenGLPixelTransferOptions * const options = Q_NULLPTR);
void setCompressedData(int mipLevel, int layer,
int dataSize, const void *data,
const QOpenGLPixelTransferOptions * const options = Q_NULLPTR);
diff --git a/src/gui/opengl/qopengltexture_p.h b/src/gui/opengl/qopengltexture_p.h
index 9914316bb4..f7694f77bc 100644
--- a/src/gui/opengl/qopengltexture_p.h
+++ b/src/gui/opengl/qopengltexture_p.h
@@ -98,13 +98,14 @@ public:
void allocateStorage(QOpenGLTexture::PixelFormat pixelFormat, QOpenGLTexture::PixelType pixelType);
void allocateMutableStorage(QOpenGLTexture::PixelFormat pixelFormat, QOpenGLTexture::PixelType pixelType);
void allocateImmutableStorage();
- void setData(int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace,
+ void setData(int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace,
QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType,
const void *data, const QOpenGLPixelTransferOptions * const options);
- void setCompressedData(int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace,
+ void setCompressedData(int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace,
int dataSize, const void *data,
const QOpenGLPixelTransferOptions * const options);
+
void setWrapMode(QOpenGLTexture::WrapMode mode);
void setWrapMode(QOpenGLTexture::CoordinateDirection direction, QOpenGLTexture::WrapMode mode);
QOpenGLTexture::WrapMode wrapMode(QOpenGLTexture::CoordinateDirection direction) const;
diff --git a/src/gui/opengl/qopengltextureblitter.cpp b/src/gui/opengl/qopengltextureblitter.cpp
index 858fc0d857..b65df9dc82 100644
--- a/src/gui/opengl/qopengltextureblitter.cpp
+++ b/src/gui/opengl/qopengltextureblitter.cpp
@@ -330,8 +330,8 @@ bool QOpenGLTextureBlitterPrivate::buildProgram(ProgramIndex idx, const char *vs
p->glProgram.reset(new QOpenGLShaderProgram);
- p->glProgram->addShaderFromSourceCode(QOpenGLShader::Vertex, vs);
- p->glProgram->addShaderFromSourceCode(QOpenGLShader::Fragment, fs);
+ p->glProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vs);
+ p->glProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fs);
p->glProgram->link();
if (!p->glProgram->isLinked()) {
qWarning() << "Could not link shader program:\n" << p->glProgram->log();
diff --git a/src/gui/opengl/qopengltexturecache.cpp b/src/gui/opengl/qopengltexturecache.cpp
index 688226551d..27aa8db33a 100644
--- a/src/gui/opengl/qopengltexturecache.cpp
+++ b/src/gui/opengl/qopengltexturecache.cpp
@@ -371,7 +371,7 @@ static void freeTexture(QOpenGLFunctions *funcs, GLuint id)
funcs->glDeleteTextures(1, &id);
}
-QOpenGLCachedTexture::QOpenGLCachedTexture(GLuint id, int options, QOpenGLContext *context) : m_options(options)
+QOpenGLCachedTexture::QOpenGLCachedTexture(GLuint id, QOpenGLTextureCache::BindOptions options, QOpenGLContext *context) : m_options(options)
{
m_resource = new QOpenGLSharedResourceGuard(context, id, freeTexture);
}
diff --git a/src/gui/opengl/qopengltexturecache_p.h b/src/gui/opengl/qopengltexturecache_p.h
index c68b068739..4a438c8d95 100644
--- a/src/gui/opengl/qopengltexturecache_p.h
+++ b/src/gui/opengl/qopengltexturecache_p.h
@@ -60,19 +60,7 @@
QT_BEGIN_NAMESPACE
-class QOpenGLCachedTexture
-{
-public:
- QOpenGLCachedTexture(GLuint id, int options, QOpenGLContext *context);
- ~QOpenGLCachedTexture() { m_resource->free(); }
-
- GLuint id() const { return m_resource->id(); }
- int options() const { return m_options; }
-
-private:
- QOpenGLSharedResourceGuard *m_resource;
- int m_options;
-};
+class QOpenGLCachedTexture;
class Q_GUI_EXPORT QOpenGLTextureCache : public QOpenGLSharedResource
{
@@ -106,6 +94,20 @@ private:
Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLTextureCache::BindOptions)
+class QOpenGLCachedTexture
+{
+public:
+ QOpenGLCachedTexture(GLuint id, QOpenGLTextureCache::BindOptions options, QOpenGLContext *context);
+ ~QOpenGLCachedTexture() { m_resource->free(); }
+
+ GLuint id() const { return m_resource->id(); }
+ QOpenGLTextureCache::BindOptions options() const { return m_options; }
+
+private:
+ QOpenGLSharedResourceGuard *m_resource;
+ QOpenGLTextureCache::BindOptions m_options;
+};
+
QT_END_NAMESPACE
#endif
diff --git a/src/gui/opengl/qopengltextureglyphcache.cpp b/src/gui/opengl/qopengltextureglyphcache.cpp
index 9a7b1eb21d..62b069a1d0 100644
--- a/src/gui/opengl/qopengltextureglyphcache.cpp
+++ b/src/gui/opengl/qopengltextureglyphcache.cpp
@@ -342,22 +342,14 @@ void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height)
QString source;
source.append(QLatin1String(isCoreProfile ? qopenglslMainWithTexCoordsVertexShader_core : qopenglslMainWithTexCoordsVertexShader));
source.append(QLatin1String(isCoreProfile ? qopenglslUntransformedPositionVertexShader_core : qopenglslUntransformedPositionVertexShader));
-
- QOpenGLShader *vertexShader = new QOpenGLShader(QOpenGLShader::Vertex, m_blitProgram);
- vertexShader->compileSourceCode(source);
-
- m_blitProgram->addShader(vertexShader);
+ m_blitProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, source);
}
{
QString source;
source.append(QLatin1String(isCoreProfile ? qopenglslMainFragmentShader_core : qopenglslMainFragmentShader));
source.append(QLatin1String(isCoreProfile ? qopenglslImageSrcFragmentShader_core : qopenglslImageSrcFragmentShader));
-
- QOpenGLShader *fragmentShader = new QOpenGLShader(QOpenGLShader::Fragment, m_blitProgram);
- fragmentShader->compileSourceCode(source);
-
- m_blitProgram->addShader(fragmentShader);
+ m_blitProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, source);
}
m_blitProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
@@ -380,8 +372,8 @@ void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height)
blitProgram = m_blitProgram;
} else {
- pex->setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, m_vertexCoordinateArray);
- pex->setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, m_textureCoordinateArray);
+ pex->uploadData(QT_VERTEX_COORDS_ATTR, m_vertexCoordinateArray, 8);
+ pex->uploadData(QT_TEXTURE_COORDS_ATTR, m_textureCoordinateArray, 8);
pex->shaderManager->useBlitProgram();
blitProgram = pex->shaderManager->blitProgram();