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-rw-r--r--src/gui/opengl/qopenglfunctions.cpp7
-rw-r--r--src/gui/opengl/qopenglshaderprogram.cpp6
2 files changed, 8 insertions, 5 deletions
diff --git a/src/gui/opengl/qopenglfunctions.cpp b/src/gui/opengl/qopenglfunctions.cpp
index 92770cb55f..8ec814296a 100644
--- a/src/gui/opengl/qopenglfunctions.cpp
+++ b/src/gui/opengl/qopenglfunctions.cpp
@@ -206,7 +206,8 @@ QOpenGLFunctions::QOpenGLFunctions()
/*!
Constructs a function resolver for \a context. If \a context
- is null, then the resolver will be created for the current QOpenGLContext.
+ is \nullptr, then the resolver will be created for the current
+ QOpenGLContext.
The context or another context in the group must be current.
@@ -5035,8 +5036,8 @@ QOpenGLExtraFunctions::QOpenGLExtraFunctions()
}
/*!
- Constructs a function resolver for context. If \a context is null, then
- the resolver will be created for the current QOpenGLContext.
+ Constructs a function resolver for context. If \a context is \nullptr,
+ then the resolver will be created for the current QOpenGLContext.
The context or another context in the group must be current.
diff --git a/src/gui/opengl/qopenglshaderprogram.cpp b/src/gui/opengl/qopenglshaderprogram.cpp
index c39177080d..f225d5dc75 100644
--- a/src/gui/opengl/qopenglshaderprogram.cpp
+++ b/src/gui/opengl/qopenglshaderprogram.cpp
@@ -3667,7 +3667,8 @@ QVector<float> QOpenGLShaderProgram::defaultInnerTessellationLevels() const
Language (GLSL) are supported on this system; false otherwise.
The \a context is used to resolve the GLSL extensions.
- If \a context is null, then QOpenGLContext::currentContext() is used.
+ If \a context is \nullptr, then QOpenGLContext::currentContext()
+ is used.
*/
bool QOpenGLShaderProgram::hasOpenGLShaderPrograms(QOpenGLContext *context)
{
@@ -3694,7 +3695,8 @@ void QOpenGLShaderProgram::shaderDestroyed()
this system; false otherwise.
The \a context is used to resolve the GLSL extensions.
- If \a context is null, then QOpenGLContext::currentContext() is used.
+ If \a context is \nullptr, then QOpenGLContext::currentContext()
+ is used.
*/
bool QOpenGLShader::hasOpenGLShaders(ShaderType type, QOpenGLContext *context)
{