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-rw-r--r--src/gui/opengl/qopengl.cpp2
-rw-r--r--src/gui/opengl/qopenglframebufferobject.cpp4
-rw-r--r--src/gui/opengl/qopenglshaderprogram.cpp2
3 files changed, 4 insertions, 4 deletions
diff --git a/src/gui/opengl/qopengl.cpp b/src/gui/opengl/qopengl.cpp
index eadca7cedf..35b1ec3bcf 100644
--- a/src/gui/opengl/qopengl.cpp
+++ b/src/gui/opengl/qopengl.cpp
@@ -548,7 +548,7 @@ Q_GUI_EXPORT std::set<QByteArray> *qgpu_features(const QString &filename)
{
const QSet<QString> features = QOpenGLConfig::gpuFeatures(QOpenGLConfig::Gpu::fromContext(), filename);
std::set<QByteArray> *result = new std::set<QByteArray>;
- foreach (const QString &feature, features)
+ for (const QString &feature : features)
result->insert(feature.toUtf8());
return result;
}
diff --git a/src/gui/opengl/qopenglframebufferobject.cpp b/src/gui/opengl/qopenglframebufferobject.cpp
index e35db51e01..c1b2e10785 100644
--- a/src/gui/opengl/qopenglframebufferobject.cpp
+++ b/src/gui/opengl/qopenglframebufferobject.cpp
@@ -1156,7 +1156,7 @@ QVector<GLuint> QOpenGLFramebufferObject::textures() const
if (d->format.samples() != 0)
return ids;
ids.reserve(d->colorAttachments.count());
- foreach (const QOpenGLFramebufferObjectPrivate::ColorAttachment &color, d->colorAttachments)
+ for (const auto &color : d->colorAttachments)
ids.append(color.guard ? color.guard->id() : 0);
return ids;
}
@@ -1240,7 +1240,7 @@ QVector<QSize> QOpenGLFramebufferObject::sizes() const
Q_D(const QOpenGLFramebufferObject);
QVector<QSize> sz;
sz.reserve(d->colorAttachments.size());
- foreach (const QOpenGLFramebufferObjectPrivate::ColorAttachment &color, d->colorAttachments)
+ for (const auto &color : d->colorAttachments)
sz.append(color.size);
return sz;
}
diff --git a/src/gui/opengl/qopenglshaderprogram.cpp b/src/gui/opengl/qopenglshaderprogram.cpp
index afdb1133ea..1e0abbfab9 100644
--- a/src/gui/opengl/qopenglshaderprogram.cpp
+++ b/src/gui/opengl/qopenglshaderprogram.cpp
@@ -728,7 +728,7 @@ QOpenGLShaderProgramPrivate::~QOpenGLShaderProgramPrivate()
bool QOpenGLShaderProgramPrivate::hasShader(QOpenGLShader::ShaderType type) const
{
- foreach (QOpenGLShader *shader, shaders) {
+ for (QOpenGLShader *shader : shaders) {
if (shader->shaderType() == type)
return true;
}