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-rw-r--r--src/gui/opengl/opengl.pri9
-rw-r--r--src/gui/opengl/qopengldebug.cpp1826
-rw-r--r--src/gui/opengl/qopengldebug.h221
-rw-r--r--src/gui/opengl/qopenglqueryhelper_p.h186
-rw-r--r--src/gui/opengl/qopengltexture.cpp2
-rw-r--r--src/gui/opengl/qopengltexture.h2
-rw-r--r--src/gui/opengl/qopengltimerquery.cpp880
-rw-r--r--src/gui/opengl/qopengltimerquery.h116
8 files changed, 4 insertions, 3238 deletions
diff --git a/src/gui/opengl/opengl.pri b/src/gui/opengl/opengl.pri
index 24758afdeb..26060ea5df 100644
--- a/src/gui/opengl/opengl.pri
+++ b/src/gui/opengl/opengl.pri
@@ -27,7 +27,6 @@ qtConfig(opengl) {
opengl/qopenglversionfunctions.h \
opengl/qopenglversionfunctionsfactory_p.h \
opengl/qopenglvertexarrayobject.h \
- opengl/qopengldebug.h \
opengl/qopengltextureblitter.h \
opengl/qopengltexture.h \
opengl/qopengltexture_p.h \
@@ -53,7 +52,6 @@ qtConfig(opengl) {
opengl/qopenglversionfunctions.cpp \
opengl/qopenglversionfunctionsfactory.cpp \
opengl/qopenglvertexarrayobject.cpp \
- opengl/qopengldebug.cpp \
opengl/qopengltextureblitter.cpp \
opengl/qopengltexture.cpp \
opengl/qopengltexturehelper.cpp \
@@ -87,9 +85,7 @@ qtConfig(opengl) {
opengl/qopenglfunctions_4_2_compatibility.h \
opengl/qopenglfunctions_4_3_compatibility.h \
opengl/qopenglfunctions_4_4_compatibility.h \
- opengl/qopenglfunctions_4_5_compatibility.h \
- opengl/qopenglqueryhelper_p.h \
- opengl/qopengltimerquery.h
+ opengl/qopenglfunctions_4_5_compatibility.h
SOURCES += opengl/qopenglfunctions_1_0.cpp \
opengl/qopenglfunctions_1_1.cpp \
@@ -116,8 +112,7 @@ qtConfig(opengl) {
opengl/qopenglfunctions_4_2_compatibility.cpp \
opengl/qopenglfunctions_4_3_compatibility.cpp \
opengl/qopenglfunctions_4_4_compatibility.cpp \
- opengl/qopenglfunctions_4_5_compatibility.cpp \
- opengl/qopengltimerquery.cpp
+ opengl/qopenglfunctions_4_5_compatibility.cpp
}
qtConfig(opengles2) {
diff --git a/src/gui/opengl/qopengldebug.cpp b/src/gui/opengl/qopengldebug.cpp
deleted file mode 100644
index 310006feaf..0000000000
--- a/src/gui/opengl/qopengldebug.cpp
+++ /dev/null
@@ -1,1826 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <QtCore/private/qobject_p.h>
-#include <QtCore/qglobal.h>
-#include <QtCore/qvarlengtharray.h>
-#include <QtGui/qopengl.h>
-#include <QtGui/qopenglfunctions.h>
-#include <QtGui/qoffscreensurface.h>
-
-#include "qopengldebug.h"
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \class QOpenGLDebugMessage
- \brief The QOpenGLDebugMessage class wraps an OpenGL debug message.
- \inmodule QtGui
- \reentrant
- \since 5.1
- \ingroup shared
- \ingroup painting-3D
-
- Debug messages are usually created by the OpenGL server and then read by
- OpenGL clients (either from the OpenGL internal debug log, or logged in real-time).
- A debug message has a textual representation, a vendor-specific numeric id,
- a source, a type and a severity.
-
- It's also possible for applications or third-party libraries and toolkits
- to create and insert messages in the debug log. In order to do so, you can use
- the createApplicationMessage() or the createThirdPartyMessage() static functions.
-
- \sa QOpenGLDebugLogger
-*/
-
-/*!
- \class QOpenGLDebugLogger
- \brief The QOpenGLDebugLogger enables logging of OpenGL debugging messages.
- \inmodule QtGui
- \since 5.1
- \ingroup painting-3D
-
- \tableofcontents
-
- \section1 Introduction
-
- OpenGL programming can be very error prone. Most of the time, a single
- failing call to OpenGL can cause an entire portion of an application to
- stop working, with nothing being drawn on the screen.
-
- The only way to be sure that no errors are being returned from the OpenGL
- implementation is checking with \c{glGetError} after each and every API
- call. Moreover, OpenGL errors stack up, therefore glGetError should always
- be used in a loop like this:
-
- \snippet code/src_gui_opengl_qopengldebug.cpp 0
-
- If you try to clear the error stack, make sure not just keep going until
- GL_NO_ERROR is returned but also break on GL_CONTEXT_LOST as that error
- value will keep repeating.
-
- There are also many other information we are interested in (as application
- developers), for instance performance issues, or warnings about using
- deprecated APIs. Those kind of messages are not reported through the
- ordinary OpenGL error reporting mechanisms.
-
- QOpenGLDebugLogger aims at addressing these issues by providing access to
- the \e{OpenGL debug log}. If your OpenGL implementation supports it (by
- exposing the \c{GL_KHR_debug} extension), messages from the OpenGL server
- will be either logged in an internal OpenGL log, or passed in "real-time"
- to listeners as they're generated from OpenGL.
-
- QOpenGLDebugLogger supports both these modes of operation. Refer to the
- following sections to find out the differences between them.
-
- \section1 Creating an OpenGL Debug Context
-
- For efficiency reasons, OpenGL implementations are allowed not to create
- any debug output at all, unless the OpenGL context is a debug context. In order
- to create a debug context from Qt, you must set the QSurfaceFormat::DebugContext
- format option on the QSurfaceFormat used to create the QOpenGLContext object:
-
- \snippet code/src_gui_opengl_qopengldebug.cpp 1
-
- Note that requesting a 3.2 OpenGL Core Profile is just for the example's
- purposes; this class is not tied to any specific OpenGL or OpenGL ES
- version, as it relies on the availability of the \c{GL_KHR_debug} extension
- (see below).
-
- \section1 Creating and Initializing a QOpenGLDebugLogger
-
- QOpenGLDebugLogger is a simple QObject-derived class. Just like all QObject
- subclasses, you create an instance (and optionally specify a parent
- object), and like the other OpenGL functions in Qt you \e{must} initialize
- it before usage by calling initialize() whilst there is a current OpenGL context:
-
- \snippet code/src_gui_opengl_qopengldebug.cpp 2
-
- Note that the \c{GL_KHR_debug} extension \e{must} be available in the context
- in order to access the messages logged by OpenGL. You can check the
- presence of this extension by calling:
-
- \snippet code/src_gui_opengl_qopengldebug.cpp 3
-
- where \c{ctx} is a valid QOpenGLContext. If the extension is not available,
- initialize() will return false.
-
- \section1 Reading the Internal OpenGL Debug Log
-
- OpenGL implementations keep an internal log of debug messages. Messages
- stored in this log can be retrieved by using the loggedMessages() function:
-
- \snippet code/src_gui_opengl_qopengldebug.cpp 4
-
- The internal log has a limited size; when it fills up, older messages will
- get discarded to make room for the new incoming messages. When you call
- loggedMessages(), the internal log will be emptied as well.
-
- If you want to be sure not to lose any debug message, you must use real-time
- logging instead of calling this function. However, debug messages might
- still be generated in the timespan between context creation and activation
- of real-time logging (or, in general, when the real-time logging is disabled).
-
- \section1 Real-time logging of messages
-
- It is also possible to receive a stream of debug messages from the OpenGL
- server \e{as they are generated} by the implementation. In order to do so,
- you need to connect a suitable slot to the messageLogged() signal, and
- start logging by calling startLogging():
-
- \snippet code/src_gui_opengl_qopengldebug.cpp 5
-
- Similarly, logging can be disabled at any time by calling the stopLogging()
- function.
-
- Real-time logging can be either asynchronous or synchronous, depending on
- the parameter passed to startLogging(). When logging in asynchronous mode
- (the default, as it has a very small overhead), the OpenGL implementation
- can generate messages at any time, and/or in an order which is different from the
- order of the OpenGL commands which caused those messages to be logged.
- The messages could also be generated from a thread that it's different from
- the thread the context is currently bound to. This is because OpenGL
- implementations are usually highly threaded and asynchronous, and therefore
- no warranties are made about the relative order and the timings of the
- debug messages.
-
- On the other hand, logging in synchronous mode has a high overhead, but
- the OpenGL implementation guarantees that all the messages caused by a
- certain command are received in order, before the command returns,
- and from the same thread the OpenGL context is bound to.
-
- This means that when logging in synchronous mode you will be able to run
- your OpenGL application in a debugger, put a breakpoint on a slot connected
- to the messageLogged() signal, and see in the backtrace the exact call
- that caused the logged message. This can be extremely useful to debug
- an OpenGL problem. Note that if OpenGL rendering is happening in another
- thread, you must force the signal/slot connection type to Qt::DirectConnection
- in order to be able to see the actual backtrace.
-
- Refer to the LoggingMode enum documentation for more information about
- logging modes.
-
- \note When real-time logging is enabled, debug messages will \e{not} be
- inserted in the internal OpenGL debug log any more; messages already
- present in the internal log will not be deleted, nor they will be emitted
- through the messageLogged() signal. Since some messages might be generated
- before real-time logging is started (and therefore be kept in the internal
- OpenGL log), it is important to always check if it contains any message
- after calling startLogging().
-
- \section1 Inserting Messages in the Debug Log
-
- It is possible for applications and libraries to insert custom messages in
- the debug log, for instance for marking a group of related OpenGL commands
- and therefore being then able to identify eventual messages coming from them.
-
- In order to do so, you can create a QOpenGLDebugMessage object by calling
- \l{QOpenGLDebugMessage::}{createApplicationMessage()} or
- \l{QOpenGLDebugMessage::}{createThirdPartyMessage()}, and then inserting it
- into the log by calling logMessage():
-
- \snippet code/src_gui_opengl_qopengldebug.cpp 6
-
- Note that OpenGL implementations have a vendor-specific limit to the length
- of the messages that can be inserted in the debug log. You can retrieve
- this length by calling the maximumMessageLength() method; messages longer
- than the limit will automatically get truncated.
-
- \section1 Controlling the Debug Output
-
- QOpenGLDebugMessage is also able to apply filters to the debug messages, and
- therefore limit the amount of messages logged. You can enable or disable
- logging of messages by calling enableMessages() and disableMessages()
- respectively. By default, all messages are logged.
-
- It is possible to enable or disable messages by selecting them by:
-
- \list
- \li source, type and severity (and including all ids in the selection);
- \li id, source and type (and including all severities in the selection).
- \endlist
-
- Note that the "enabled" status for a given message is a property of the
- (id, source, type, severity) tuple; the message attributes \e{do not} form
- a hierarchy of any kind. You should be careful about the order of the calls
- to enableMessages() and disableMessages(), as it will change which
- messages will are enabled / disabled.
-
- It's not possible to filter by the message text itself; applications
- have to do that on their own (in slots connected to the messageLogged()
- signal, or after fetching the messages in the internal debug log
- through loggedMessages()).
-
- In order to simplify the management of the enabled / disabled statuses,
- QOpenGLDebugMessage also supports the concept of \c{debug groups}. A debug
- group contains the group of enabled / disabled configurations of debug
- messages. Moreover, debug groups are organized in a stack: it is possible
- to push and pop groups by calling pushGroup() and popGroup() respectively.
- (When an OpenGL context is created, there is already a group in the stack).
-
- The enableMessages() and disableMessages() functions will modify the
- configuration in the current debug group, that is, the one at the top of
- the debug groups stack.
-
- When a new group is pushed onto the debug groups stack, it will inherit
- the configuration of the group that was previously on the top of the stack.
- Vice versa, popping a debug group will restore the configuration of
- the debug group that becomes the new top.
-
- Pushing (respectively popping) debug groups will also automatically generate
- a debug message of type QOpenGLDebugMessage::GroupPushType (respectively
- \l{QOpenGLDebugMessage::}{GroupPopType}).
-
- \sa QOpenGLDebugMessage
-*/
-
-/*!
- \enum QOpenGLDebugMessage::Source
-
- The Source enum defines the source of the debug message.
-
- \value InvalidSource
- The source of the message is invalid; this is the source of a
- default-constructed QOpenGLDebugMessage object.
-
- \value APISource
- The message was generated in response to OpenGL API calls.
-
- \value WindowSystemSource
- The message was generated by the window system.
-
- \value ShaderCompilerSource
- The message was generated by the shader compiler.
-
- \value ThirdPartySource
- The message was generated by a third party, for instance an OpenGL
- framework a or debugging toolkit.
-
- \value ApplicationSource
- The message was generated by the application itself.
-
- \value OtherSource
- The message was generated by a source not included in this
- enumeration.
-
- \omitvalue LastSource
-
- \value AnySource
- This value corresponds to a mask of all possible message sources.
-*/
-
-/*!
- \enum QOpenGLDebugMessage::Type
-
- The Type enum defines the type of the debug message.
-
- \value InvalidType
- The type of the message is invalid; this is the type of a
- default-constructed QOpenGLDebugMessage object.
-
- \value ErrorType
- The message represents an error.
-
- \value DeprecatedBehaviorType
- The message represents an usage of deprecated behavior.
-
- \value UndefinedBehaviorType
- The message represents an usage of undefined behavior.
-
- \value PortabilityType
- The message represents an usage of vendor-specific behavior,
- that might pose portability concerns.
-
- \value PerformanceType
- The message represents a performance issue.
-
- \value OtherType
- The message represents a type not included in this
- enumeration.
-
- \value MarkerType
- The message represents a marker in the debug log.
-
- \value GroupPushType
- The message represents a debug group push operation.
-
- \value GroupPopType
- The message represents a debug group pop operation.
-
- \omitvalue LastType
-
- \value AnyType
- This value corresponds to a mask of all possible message types.
-*/
-
-/*!
- \enum QOpenGLDebugMessage::Severity
-
- The Severity enum defines the severity of the debug message.
-
- \value InvalidSeverity
- The severity of the message is invalid; this is the severity of a
- default-constructed QOpenGLDebugMessage object.
-
- \value HighSeverity
- The message has a high severity.
-
- \value MediumSeverity
- The message has a medium severity.
-
- \value LowSeverity
- The message has a low severity.
-
- \value NotificationSeverity
- The message is a notification.
-
- \omitvalue LastSeverity
-
- \value AnySeverity
- This value corresponds to a mask of all possible message severities.
-*/
-
-/*!
- \property QOpenGLDebugLogger::loggingMode
-
- \brief the logging mode passed to startLogging().
-
- Note that logging must have been started or the value of this property
- will be meaningless.
-
- \sa startLogging(), isLogging()
-*/
-/*!
- \enum QOpenGLDebugLogger::LoggingMode
-
- The LoggingMode enum defines the logging mode of the logger object.
-
- \value AsynchronousLogging
- Messages from the OpenGL server are logged asynchronously. This means
- that messages can be logged some time after the corresponding OpenGL
- actions that caused them, and even be received in an out-of-order
- fashion, depending on the OpenGL implementation. This mode has a very low
- performance penalty, as OpenGL implementations are heavily threaded
- and asynchronous by nature.
-
- \value SynchronousLogging
- Messages from the OpenGL server are logged synchronously and
- sequentially. This has a severe performance hit, as OpenGL
- implementations are very asynchronous by nature; but it's very useful
- to debug OpenGL problems, as OpenGL guarantees that the messages
- generated by a OpenGL command will be logged before the corresponding
- command execution has returned. Therefore, you can install a breakpoint
- on the messageLogged() signal and see in the backtrace which OpenGL
- command caused it; the only caveat is that if you are using OpenGL from
- multiple threads you may need to force direct connection when
- connecting to the messageLogged() signal.
-*/
-
-// When using OpenGL ES 2.0, all the necessary GL_KHR_debug constants are
-// provided in qopengles2ext.h. Unfortunately, newer versions of that file
-// suffix everything with _KHR which causes extra headache when the goal is
-// to have a single piece of code that builds in all our target
-// environments. Therefore, try to detect this and use our custom defines
-// instead, which we anyway need for OS X.
-
-#if defined(GL_KHR_debug) && defined(GL_DEBUG_SOURCE_API_KHR)
-#define USE_MANUAL_DEFS
-#endif
-
-// Under OSX (at least up to 10.8) we cannot include our copy of glext.h,
-// but we use the system-wide one, which unfortunately lacks all the needed
-// defines/typedefs. In order to make the code compile, we just add here
-// the GL_KHR_debug defines.
-
-#ifndef GL_KHR_debug
-#define GL_KHR_debug 1
-#define USE_MANUAL_DEFS
-#endif
-
-#ifdef USE_MANUAL_DEFS
-
-#ifndef GL_DEBUG_OUTPUT_SYNCHRONOUS
-#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
-#endif
-#ifndef GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
-#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
-#endif
-#ifndef GL_DEBUG_CALLBACK_FUNCTION
-#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
-#endif
-#ifndef GL_DEBUG_CALLBACK_USER_PARAM
-#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
-#endif
-#ifndef GL_DEBUG_SOURCE_API
-#define GL_DEBUG_SOURCE_API 0x8246
-#endif
-#ifndef GL_DEBUG_SOURCE_WINDOW_SYSTEM
-#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
-#endif
-#ifndef GL_DEBUG_SOURCE_SHADER_COMPILER
-#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
-#endif
-#ifndef GL_DEBUG_SOURCE_THIRD_PARTY
-#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
-#endif
-#ifndef GL_DEBUG_SOURCE_APPLICATION
-#define GL_DEBUG_SOURCE_APPLICATION 0x824A
-#endif
-#ifndef GL_DEBUG_SOURCE_OTHER
-#define GL_DEBUG_SOURCE_OTHER 0x824B
-#endif
-#ifndef GL_DEBUG_TYPE_ERROR
-#define GL_DEBUG_TYPE_ERROR 0x824C
-#endif
-#ifndef GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
-#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
-#endif
-#ifndef GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
-#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
-#endif
-#ifndef GL_DEBUG_TYPE_PORTABILITY
-#define GL_DEBUG_TYPE_PORTABILITY 0x824F
-#endif
-#ifndef GL_DEBUG_TYPE_PERFORMANCE
-#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
-#endif
-#ifndef GL_DEBUG_TYPE_OTHER
-#define GL_DEBUG_TYPE_OTHER 0x8251
-#endif
-#ifndef GL_DEBUG_TYPE_MARKER
-#define GL_DEBUG_TYPE_MARKER 0x8268
-#endif
-#ifndef GL_DEBUG_TYPE_PUSH_GROUP
-#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
-#endif
-#ifndef GL_DEBUG_TYPE_POP_GROUP
-#define GL_DEBUG_TYPE_POP_GROUP 0x826A
-#endif
-#ifndef GL_DEBUG_SEVERITY_NOTIFICATION
-#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
-#endif
-#ifndef GL_MAX_DEBUG_GROUP_STACK_DEPTH
-#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
-#endif
-#ifndef GL_DEBUG_GROUP_STACK_DEPTH
-#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
-#endif
-#ifndef GL_BUFFER
-#define GL_BUFFER 0x82E0
-#endif
-#ifndef GL_SHADER
-#define GL_SHADER 0x82E1
-#endif
-#ifndef GL_PROGRAM
-#define GL_PROGRAM 0x82E2
-#endif
-#ifndef GL_QUERY
-#define GL_QUERY 0x82E3
-#endif
-#ifndef GL_PROGRAM_PIPELINE
-#define GL_PROGRAM_PIPELINE 0x82E4
-#endif
-#ifndef GL_SAMPLER
-#define GL_SAMPLER 0x82E6
-#endif
-#ifndef GL_DISPLAY_LIST
-#define GL_DISPLAY_LIST 0x82E7
-#endif
-#ifndef GL_MAX_LABEL_LENGTH
-#define GL_MAX_LABEL_LENGTH 0x82E8
-#endif
-#ifndef GL_MAX_DEBUG_MESSAGE_LENGTH
-#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
-#endif
-#ifndef GL_MAX_DEBUG_LOGGED_MESSAGES
-#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
-#endif
-#ifndef GL_DEBUG_LOGGED_MESSAGES
-#define GL_DEBUG_LOGGED_MESSAGES 0x9145
-#endif
-#ifndef GL_DEBUG_SEVERITY_HIGH
-#define GL_DEBUG_SEVERITY_HIGH 0x9146
-#endif
-#ifndef GL_DEBUG_SEVERITY_MEDIUM
-#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
-#endif
-#ifndef GL_DEBUG_SEVERITY_LOW
-#define GL_DEBUG_SEVERITY_LOW 0x9148
-#endif
-#ifndef GL_DEBUG_OUTPUT
-#define GL_DEBUG_OUTPUT 0x92E0
-#endif
-#ifndef GL_CONTEXT_FLAG_DEBUG_BIT
-#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
-#endif
-#ifndef GL_STACK_OVERFLOW
-#define GL_STACK_OVERFLOW 0x0503
-#endif
-#ifndef GL_STACK_UNDERFLOW
-#define GL_STACK_UNDERFLOW 0x0504
-#endif
-
-typedef void (QOPENGLF_APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const GLvoid *userParam);
-
-#endif /* USE_MANUAL_DEFS */
-
-
-/*!
- \internal
-*/
-static QOpenGLDebugMessage::Source qt_messageSourceFromGL(GLenum source)
-{
- switch (source) {
- case GL_DEBUG_SOURCE_API:
- return QOpenGLDebugMessage::APISource;
- case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
- return QOpenGLDebugMessage::WindowSystemSource;
- case GL_DEBUG_SOURCE_SHADER_COMPILER:
- return QOpenGLDebugMessage::ShaderCompilerSource;
- case GL_DEBUG_SOURCE_THIRD_PARTY:
- return QOpenGLDebugMessage::ThirdPartySource;
- case GL_DEBUG_SOURCE_APPLICATION:
- return QOpenGLDebugMessage::ApplicationSource;
- case GL_DEBUG_SOURCE_OTHER:
- return QOpenGLDebugMessage::OtherSource;
- }
-
- Q_ASSERT_X(false, Q_FUNC_INFO, "Unknown message source from GL");
- return QOpenGLDebugMessage::OtherSource;
-}
-
-/*!
- \internal
-*/
-static GLenum qt_messageSourceToGL(QOpenGLDebugMessage::Source source)
-{
- switch (source) {
- case QOpenGLDebugMessage::InvalidSource:
- break;
- case QOpenGLDebugMessage::APISource:
- return GL_DEBUG_SOURCE_API;
- case QOpenGLDebugMessage::WindowSystemSource:
- return GL_DEBUG_SOURCE_WINDOW_SYSTEM;
- case QOpenGLDebugMessage::ShaderCompilerSource:
- return GL_DEBUG_SOURCE_SHADER_COMPILER;
- case QOpenGLDebugMessage::ThirdPartySource:
- return GL_DEBUG_SOURCE_THIRD_PARTY;
- case QOpenGLDebugMessage::ApplicationSource:
- return GL_DEBUG_SOURCE_APPLICATION;
- case QOpenGLDebugMessage::OtherSource:
- return GL_DEBUG_SOURCE_OTHER;
- case QOpenGLDebugMessage::AnySource:
- break;
- }
-
- Q_ASSERT_X(false, Q_FUNC_INFO, "Invalid message source");
- return GL_DEBUG_SOURCE_OTHER;
-}
-
-/*!
- \internal
-*/
-static QString qt_messageSourceToString(QOpenGLDebugMessage::Source source)
-{
- switch (source) {
- case QOpenGLDebugMessage::InvalidSource:
- return QStringLiteral("InvalidSource");
- case QOpenGLDebugMessage::APISource:
- return QStringLiteral("APISource");
- case QOpenGLDebugMessage::WindowSystemSource:
- return QStringLiteral("WindowSystemSource");
- case QOpenGLDebugMessage::ShaderCompilerSource:
- return QStringLiteral("ShaderCompilerSource");
- case QOpenGLDebugMessage::ThirdPartySource:
- return QStringLiteral("ThirdPartySource");
- case QOpenGLDebugMessage::ApplicationSource:
- return QStringLiteral("ApplicationSource");
- case QOpenGLDebugMessage::OtherSource:
- return QStringLiteral("OtherSource");
- case QOpenGLDebugMessage::AnySource:
- return QStringLiteral("AnySource");
- }
-
- Q_ASSERT_X(false, Q_FUNC_INFO, "Unknown message source");
- return QString();
-}
-
-/*!
- \internal
-*/
-static QOpenGLDebugMessage::Type qt_messageTypeFromGL(GLenum type)
-{
- switch (type) {
- case GL_DEBUG_TYPE_ERROR:
- return QOpenGLDebugMessage::ErrorType;
- case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
- return QOpenGLDebugMessage::DeprecatedBehaviorType;
- case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
- return QOpenGLDebugMessage::UndefinedBehaviorType;
- case GL_DEBUG_TYPE_PORTABILITY:
- return QOpenGLDebugMessage::PortabilityType;
- case GL_DEBUG_TYPE_PERFORMANCE:
- return QOpenGLDebugMessage::PerformanceType;
- case GL_DEBUG_TYPE_OTHER:
- return QOpenGLDebugMessage::OtherType;
- case GL_DEBUG_TYPE_MARKER:
- return QOpenGLDebugMessage::MarkerType;
- case GL_DEBUG_TYPE_PUSH_GROUP:
- return QOpenGLDebugMessage::GroupPushType;
- case GL_DEBUG_TYPE_POP_GROUP:
- return QOpenGLDebugMessage::GroupPopType;
- }
-
- Q_ASSERT_X(false, Q_FUNC_INFO, "Unknown message type from GL");
- return QOpenGLDebugMessage::OtherType;
-}
-
-/*!
- \internal
-*/
-static GLenum qt_messageTypeToGL(QOpenGLDebugMessage::Type type)
-{
- switch (type) {
- case QOpenGLDebugMessage::InvalidType:
- break;
- case QOpenGLDebugMessage::ErrorType:
- return GL_DEBUG_TYPE_ERROR;
- case QOpenGLDebugMessage::DeprecatedBehaviorType:
- return GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR;
- case QOpenGLDebugMessage::UndefinedBehaviorType:
- return GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR;
- case QOpenGLDebugMessage::PortabilityType:
- return GL_DEBUG_TYPE_PORTABILITY;
- case QOpenGLDebugMessage::PerformanceType:
- return GL_DEBUG_TYPE_PERFORMANCE;
- case QOpenGLDebugMessage::OtherType:
- return GL_DEBUG_TYPE_OTHER;
- case QOpenGLDebugMessage::MarkerType:
- return GL_DEBUG_TYPE_MARKER;
- case QOpenGLDebugMessage::GroupPushType:
- return GL_DEBUG_TYPE_PUSH_GROUP;
- case QOpenGLDebugMessage::GroupPopType:
- return GL_DEBUG_TYPE_POP_GROUP;
- case QOpenGLDebugMessage::AnyType:
- break;
- }
-
- Q_ASSERT_X(false, Q_FUNC_INFO, "Invalid message type");
- return GL_DEBUG_TYPE_OTHER;
-}
-
-/*!
- \internal
-*/
-static QString qt_messageTypeToString(QOpenGLDebugMessage::Type type)
-{
- switch (type) {
- case QOpenGLDebugMessage::InvalidType:
- return QStringLiteral("InvalidType");
- case QOpenGLDebugMessage::ErrorType:
- return QStringLiteral("ErrorType");
- case QOpenGLDebugMessage::DeprecatedBehaviorType:
- return QStringLiteral("DeprecatedBehaviorType");
- case QOpenGLDebugMessage::UndefinedBehaviorType:
- return QStringLiteral("UndefinedBehaviorType");
- case QOpenGLDebugMessage::PortabilityType:
- return QStringLiteral("PortabilityType");
- case QOpenGLDebugMessage::PerformanceType:
- return QStringLiteral("PerformanceType");
- case QOpenGLDebugMessage::OtherType:
- return QStringLiteral("OtherType");
- case QOpenGLDebugMessage::MarkerType:
- return QStringLiteral("MarkerType");
- case QOpenGLDebugMessage::GroupPushType:
- return QStringLiteral("GroupPushType");
- case QOpenGLDebugMessage::GroupPopType:
- return QStringLiteral("GroupPopType");
- case QOpenGLDebugMessage::AnyType:
- return QStringLiteral("AnyType");
- }
-
- Q_ASSERT_X(false, Q_FUNC_INFO, "Unknown message type");
- return QString();
-}
-
-/*!
- \internal
-*/
-static QOpenGLDebugMessage::Severity qt_messageSeverityFromGL(GLenum severity)
-{
- switch (severity) {
- case GL_DEBUG_SEVERITY_HIGH:
- return QOpenGLDebugMessage::HighSeverity;
- case GL_DEBUG_SEVERITY_MEDIUM:
- return QOpenGLDebugMessage::MediumSeverity;
- case GL_DEBUG_SEVERITY_LOW:
- return QOpenGLDebugMessage::LowSeverity;
- case GL_DEBUG_SEVERITY_NOTIFICATION:
- return QOpenGLDebugMessage::NotificationSeverity;
- }
-
- Q_ASSERT_X(false, Q_FUNC_INFO, "Unknown message severity from GL");
- return QOpenGLDebugMessage::NotificationSeverity;
-}
-
-/*!
- \internal
-*/
-static GLenum qt_messageSeverityToGL(QOpenGLDebugMessage::Severity severity)
-{
- switch (severity) {
- case QOpenGLDebugMessage::InvalidSeverity:
- break;
- case QOpenGLDebugMessage::HighSeverity:
- return GL_DEBUG_SEVERITY_HIGH;
- case QOpenGLDebugMessage::MediumSeverity:
- return GL_DEBUG_SEVERITY_MEDIUM;
- case QOpenGLDebugMessage::LowSeverity:
- return GL_DEBUG_SEVERITY_LOW;
- case QOpenGLDebugMessage::NotificationSeverity:
- return GL_DEBUG_SEVERITY_NOTIFICATION;
- case QOpenGLDebugMessage::AnySeverity:
- break;
- }
-
- Q_ASSERT_X(false, Q_FUNC_INFO, "Invalid message severity");
- return GL_DEBUG_SEVERITY_NOTIFICATION;
-}
-
-/*!
- \internal
-*/
-static QString qt_messageSeverityToString(QOpenGLDebugMessage::Severity severity)
-{
- switch (severity) {
- case QOpenGLDebugMessage::InvalidSeverity:
- return QStringLiteral("InvalidSeverity");
- case QOpenGLDebugMessage::HighSeverity:
- return QStringLiteral("HighSeverity");
- case QOpenGLDebugMessage::MediumSeverity:
- return QStringLiteral("MediumSeverity");
- case QOpenGLDebugMessage::LowSeverity:
- return QStringLiteral("LowSeverity");
- case QOpenGLDebugMessage::NotificationSeverity:
- return QStringLiteral("NotificationSeverity");
- case QOpenGLDebugMessage::AnySeverity:
- return QStringLiteral("AnySeverity");
- }
-
- Q_ASSERT_X(false, Q_FUNC_INFO, "Unknown message severity");
- return QString();
-}
-
-class QOpenGLDebugMessagePrivate : public QSharedData
-{
-public:
- QOpenGLDebugMessagePrivate();
-
- QString message;
- GLuint id;
- QOpenGLDebugMessage::Source source;
- QOpenGLDebugMessage::Type type;
- QOpenGLDebugMessage::Severity severity;
-};
-
-/*!
- \internal
-*/
-QOpenGLDebugMessagePrivate::QOpenGLDebugMessagePrivate()
- : message(),
- id(0),
- source(QOpenGLDebugMessage::InvalidSource),
- type(QOpenGLDebugMessage::InvalidType),
- severity(QOpenGLDebugMessage::InvalidSeverity)
-{
-}
-
-
-/*!
- Constructs a debug message with an empty message string, id set to 0,
- source set to InvalidSource, type set to InvalidType, and severity set to
- InvalidSeverity.
-
- \note This constructor should not be used to create a debug message;
- instead, use the createApplicationMessage() or the createThirdPartyMessage()
- static functions.
-
- \sa createApplicationMessage(), createThirdPartyMessage()
-*/
-QOpenGLDebugMessage::QOpenGLDebugMessage()
- : d(new QOpenGLDebugMessagePrivate)
-{
-}
-
-/*!
- Constructs a debug message as a copy of \a debugMessage.
-
- \sa operator=()
-*/
-QOpenGLDebugMessage::QOpenGLDebugMessage(const QOpenGLDebugMessage &debugMessage)
- : d(debugMessage.d)
-{
-}
-
-/*!
- Destroys this debug message.
-*/
-QOpenGLDebugMessage::~QOpenGLDebugMessage()
-{
-}
-
-/*!
- Assigns the message \a debugMessage to this object, and returns a reference
- to the copy.
-*/
-QOpenGLDebugMessage &QOpenGLDebugMessage::operator=(const QOpenGLDebugMessage &debugMessage)
-{
- d = debugMessage.d;
- return *this;
-}
-
-/*!
- \fn QOpenGLDebugMessage &QOpenGLDebugMessage::operator=(QOpenGLDebugMessage &&debugMessage)
-
- Move-assigns \a debugMessage to this object.
-*/
-
-/*!
- \fn void QOpenGLDebugMessage::swap(QOpenGLDebugMessage &debugMessage)
-
- Swaps the message \a debugMessage with this message. This operation is very
- fast and never fails.
-*/
-
-/*!
- Returns the source of the debug message.
-*/
-QOpenGLDebugMessage::Source QOpenGLDebugMessage::source() const
-{
- return d->source;
-}
-
-/*!
- Returns the type of the debug message.
-*/
-QOpenGLDebugMessage::Type QOpenGLDebugMessage::type() const
-{
- return d->type;
-}
-
-/*!
- Returns the severity of the debug message.
-*/
-QOpenGLDebugMessage::Severity QOpenGLDebugMessage::severity() const
-{
- return d->severity;
-}
-
-/*!
- Returns the id of the debug message. Ids are generally vendor-specific.
-*/
-GLuint QOpenGLDebugMessage::id() const
-{
- return d->id;
-}
-
-/*!
- Returns the textual message contained by this debug message.
-*/
-QString QOpenGLDebugMessage::message() const
-{
- return d->message;
-}
-
-/*!
- Constructs and returns a debug message with \a text as its text, \a id
- as id, \a severity as severity, and \a type as type. The message source
- will be set to ApplicationSource.
-
- \sa QOpenGLDebugLogger::logMessage(), createThirdPartyMessage()
-*/
-QOpenGLDebugMessage QOpenGLDebugMessage::createApplicationMessage(const QString &text,
- GLuint id,
- QOpenGLDebugMessage::Severity severity,
- QOpenGLDebugMessage::Type type)
-{
- QOpenGLDebugMessage m;
- m.d->message = text;
- m.d->id = id;
- m.d->severity = severity;
- m.d->type = type;
- m.d->source = ApplicationSource;
- return m;
-}
-
-/*!
- Constructs and returns a debug message with \a text as its text, \a id
- as id, \a severity as severity, and \a type as type. The message source
- will be set to ThirdPartySource.
-
- \sa QOpenGLDebugLogger::logMessage(), createApplicationMessage()
-*/
-QOpenGLDebugMessage QOpenGLDebugMessage::createThirdPartyMessage(const QString &text,
- GLuint id,
- QOpenGLDebugMessage::Severity severity,
- QOpenGLDebugMessage::Type type)
-{
- QOpenGLDebugMessage m;
- m.d->message = text;
- m.d->id = id;
- m.d->severity = severity;
- m.d->type = type;
- m.d->source = ThirdPartySource;
- return m;
-}
-
-/*!
- Returns \c true if this debug message is equal to \a debugMessage, or false
- otherwise. Two debugging messages are equal if they have the same textual
- message, the same id, the same source, the same type and the same severity.
-
- \sa operator!=()
-*/
-bool QOpenGLDebugMessage::operator==(const QOpenGLDebugMessage &debugMessage) const
-{
- return (d == debugMessage.d)
- || (d->id == debugMessage.d->id
- && d->source == debugMessage.d->source
- && d->type == debugMessage.d->type
- && d->severity == debugMessage.d->severity
- && d->message == debugMessage.d->message);
-}
-
-/*!
- \fn bool QOpenGLDebugMessage::operator!=(const QOpenGLDebugMessage &debugMessage) const
-
- Returns \c true if this message is different from \a debugMessage, or false
- otherwise.
-
- \sa operator==()
-*/
-
-#ifndef QT_NO_DEBUG_STREAM
-/*!
- \relates QOpenGLDebugMessage
-
- Writes the source \a source into the debug object \a debug for debugging
- purposes.
-*/
-QDebug operator<<(QDebug debug, QOpenGLDebugMessage::Source source)
-{
- QDebugStateSaver saver(debug);
- debug.nospace() << "QOpenGLDebugMessage::Source("
- << qt_messageSourceToString(source)
- << ')';
- return debug;
-}
-
-/*!
- \relates QOpenGLDebugMessage
-
- Writes the type \a type into the debug object \a debug for debugging
- purposes.
-*/
-QDebug operator<<(QDebug debug, QOpenGLDebugMessage::Type type)
-{
- QDebugStateSaver saver(debug);
- debug.nospace() << "QOpenGLDebugMessage::Type("
- << qt_messageTypeToString(type)
- << ')';
- return debug;
-}
-
-/*!
- \relates QOpenGLDebugMessage
-
- Writes the severity \a severity into the debug object \a debug for debugging
- purposes.
-*/
-QDebug operator<<(QDebug debug, QOpenGLDebugMessage::Severity severity)
-{
- QDebugStateSaver saver(debug);
- debug.nospace() << "QOpenGLDebugMessage::Severity("
- << qt_messageSeverityToString(severity)
- << ')';
- return debug;
-}
-
-/*!
- \relates QOpenGLDebugMessage
-
- Writes the message \a message into the debug object \a debug for debugging
- purposes.
-*/
-QDebug operator<<(QDebug debug, const QOpenGLDebugMessage &message)
-{
- QDebugStateSaver saver(debug);
- debug.nospace() << "QOpenGLDebugMessage("
- << qt_messageSourceToString(message.source()) << ", "
- << message.id() << ", "
- << message.message() << ", "
- << qt_messageSeverityToString(message.severity()) << ", "
- << qt_messageTypeToString(message.type()) << ')';
- return debug;
-
-}
-#endif // QT_NO_DEBUG_STREAM
-
-typedef void (QOPENGLF_APIENTRYP qt_glDebugMessageControl_t)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
-typedef void (QOPENGLF_APIENTRYP qt_glDebugMessageInsert_t)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
-typedef void (QOPENGLF_APIENTRYP qt_glDebugMessageCallback_t)(GLDEBUGPROC callback, const void *userParam);
-typedef GLuint (QOPENGLF_APIENTRYP qt_glGetDebugMessageLog_t)(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
-typedef void (QOPENGLF_APIENTRYP qt_glPushDebugGroup_t)(GLenum source, GLuint id, GLsizei length, const GLchar *message);
-typedef void (QOPENGLF_APIENTRYP qt_glPopDebugGroup_t)();
-typedef void (QOPENGLF_APIENTRYP qt_glGetPointerv_t)(GLenum pname, GLvoid **params);
-
-class QOpenGLDebugLoggerPrivate : public QObjectPrivate
-{
- Q_DECLARE_PUBLIC(QOpenGLDebugLogger)
-public:
- QOpenGLDebugLoggerPrivate();
-
- void handleMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *rawMessage);
- void controlDebugMessages(QOpenGLDebugMessage::Sources sources,
- QOpenGLDebugMessage::Types types,
- QOpenGLDebugMessage::Severities severities,
- const QVector<GLuint> &ids,
- const QByteArray &callerName,
- bool enable);
- void _q_contextAboutToBeDestroyed();
-
- qt_glDebugMessageControl_t glDebugMessageControl;
- qt_glDebugMessageInsert_t glDebugMessageInsert;
- qt_glDebugMessageCallback_t glDebugMessageCallback;
- qt_glGetDebugMessageLog_t glGetDebugMessageLog;
- qt_glPushDebugGroup_t glPushDebugGroup;
- qt_glPopDebugGroup_t glPopDebugGroup;
- qt_glGetPointerv_t glGetPointerv;
-
- GLDEBUGPROC oldDebugCallbackFunction;
- void *oldDebugCallbackParameter;
- QOpenGLContext *context;
- GLint maxMessageLength;
- QOpenGLDebugLogger::LoggingMode loggingMode;
- bool initialized : 1;
- bool isLogging : 1;
- bool debugWasEnabled : 1;
- bool syncDebugWasEnabled : 1;
-};
-
-/*!
- \internal
-*/
-QOpenGLDebugLoggerPrivate::QOpenGLDebugLoggerPrivate()
- : glDebugMessageControl(nullptr),
- glDebugMessageInsert(nullptr),
- glDebugMessageCallback(nullptr),
- glGetDebugMessageLog(nullptr),
- glPushDebugGroup(nullptr),
- glPopDebugGroup(nullptr),
- oldDebugCallbackFunction(nullptr),
- context(nullptr),
- maxMessageLength(0),
- loggingMode(QOpenGLDebugLogger::AsynchronousLogging),
- initialized(false),
- isLogging(false),
- debugWasEnabled(false),
- syncDebugWasEnabled(false)
-{
-}
-
-/*!
- \internal
-*/
-void QOpenGLDebugLoggerPrivate::handleMessage(GLenum source,
- GLenum type,
- GLuint id,
- GLenum severity,
- GLsizei length,
- const GLchar *rawMessage)
-{
- if (oldDebugCallbackFunction)
- oldDebugCallbackFunction(source, type, id, severity, length, rawMessage, oldDebugCallbackParameter);
-
- QOpenGLDebugMessage message;
-
- QOpenGLDebugMessagePrivate *messagePrivate = message.d.data();
- messagePrivate->source = qt_messageSourceFromGL(source);
- messagePrivate->type = qt_messageTypeFromGL(type);
- messagePrivate->id = id;
- messagePrivate->severity = qt_messageSeverityFromGL(severity);
- // not passing the length to fromUtf8, as some bugged OpenGL drivers
- // do not handle the length correctly. Just rely on the message to be NUL terminated.
- messagePrivate->message = QString::fromUtf8(rawMessage);
-
- Q_Q(QOpenGLDebugLogger);
- emit q->messageLogged(message);
-}
-
-/*!
- \internal
-*/
-void QOpenGLDebugLoggerPrivate::controlDebugMessages(QOpenGLDebugMessage::Sources sources,
- QOpenGLDebugMessage::Types types,
- QOpenGLDebugMessage::Severities severities,
- const QVector<GLuint> &ids,
- const QByteArray &callerName,
- bool enable)
-{
- if (!initialized) {
- qWarning("QOpenGLDebugLogger::%s(): object must be initialized before enabling/disabling messages", callerName.constData());
- return;
- }
- if (sources == QOpenGLDebugMessage::InvalidSource) {
- qWarning("QOpenGLDebugLogger::%s(): invalid source specified", callerName.constData());
- return;
- }
- if (types == QOpenGLDebugMessage::InvalidType) {
- qWarning("QOpenGLDebugLogger::%s(): invalid type specified", callerName.constData());
- return;
- }
- if (severities == QOpenGLDebugMessage::InvalidSeverity) {
- qWarning("QOpenGLDebugLogger::%s(): invalid severity specified", callerName.constData());
- return;
- }
-
- QVarLengthArray<GLenum, 8> glSources;
- QVarLengthArray<GLenum, 8> glTypes;
- QVarLengthArray<GLenum, 8> glSeverities;
-
- if (ids.count() > 0) {
- Q_ASSERT(severities == QOpenGLDebugMessage::AnySeverity);
-
- // The GL_KHR_debug extension says:
- //
- // - If <count> is greater than zero, then <ids> is an array of <count>
- // message IDs for the specified combination of <source> and <type>. In
- // this case, if <source> or <type> is DONT_CARE, or <severity> is not
- // DONT_CARE, the error INVALID_OPERATION is generated. If <count> is
- // zero, the value if <ids> is ignored.
- //
- // This means we can't convert AnySource or AnyType into DONT_CARE, but we have to roll
- // them into individual sources/types.
-
- if (sources == QOpenGLDebugMessage::AnySource) {
- sources = QOpenGLDebugMessage::InvalidSource;
- for (uint i = 1; i <= QOpenGLDebugMessage::LastSource; i = i << 1)
- sources |= QOpenGLDebugMessage::Source(i);
- }
-
- if (types == QOpenGLDebugMessage::AnyType) {
- types = QOpenGLDebugMessage::InvalidType;
- for (uint i = 1; i <= QOpenGLDebugMessage::LastType; i = i << 1)
- types |= QOpenGLDebugMessage::Type(i);
- }
- }
-
-#define CONVERT_TO_GL_DEBUG_MESSAGE_CONTROL_PARAMETERS(type, source, target) \
- if (source == QOpenGLDebugMessage::Any ## type) { \
- target << GL_DONT_CARE; \
- } else { \
- for (uint i = 1; i <= QOpenGLDebugMessage::Last ## type; i = i << 1) \
- if (source.testFlag(QOpenGLDebugMessage:: type (i))) \
- target << qt_message ## type ## ToGL (QOpenGLDebugMessage:: type (i)); \
- }
-
- CONVERT_TO_GL_DEBUG_MESSAGE_CONTROL_PARAMETERS(Source, sources, glSources)
- CONVERT_TO_GL_DEBUG_MESSAGE_CONTROL_PARAMETERS(Type, types, glTypes)
- CONVERT_TO_GL_DEBUG_MESSAGE_CONTROL_PARAMETERS(Severity, severities, glSeverities)
-#undef CONVERT_TO_GL_DEBUG_MESSAGE_CONTROL_PARAMETERS
-
- const GLsizei idCount = ids.count();
- // The GL_KHR_debug extension says that if idCount is 0, idPtr must be ignored.
- // Unfortunately, some bugged drivers do NOT ignore it, so pass NULL in case.
- const GLuint * const idPtr = idCount ? ids.constData() : nullptr;
-
- for (GLenum source : glSources)
- for (GLenum type : glTypes)
- for (GLenum severity : glSeverities)
- glDebugMessageControl(source, type, severity, idCount, idPtr, GLboolean(enable));
-}
-
-/*!
- \internal
-*/
-void QOpenGLDebugLoggerPrivate::_q_contextAboutToBeDestroyed()
-{
- Q_ASSERT(context);
-
- // Re-make our context current somehow, otherwise stopLogging will fail.
-
- // Save the current context and its surface in case we need to set them back
- QOpenGLContext *currentContext = QOpenGLContext::currentContext();
- QSurface *currentSurface = nullptr;
-
- QScopedPointer<QOffscreenSurface> offscreenSurface;
-
- if (context != currentContext) {
- // Make our old context current on a temporary surface
- if (currentContext)
- currentSurface = currentContext->surface();
-
- offscreenSurface.reset(new QOffscreenSurface);
- offscreenSurface->setFormat(context->format());
- offscreenSurface->create();
- if (!context->makeCurrent(offscreenSurface.data()))
- qWarning("QOpenGLDebugLoggerPrivate::_q_contextAboutToBeDestroyed(): could not make the owning GL context current for cleanup");
- }
-
- Q_Q(QOpenGLDebugLogger);
- q->stopLogging();
-
- if (offscreenSurface) {
- // We did change the current context: set it back
- if (currentContext)
- currentContext->makeCurrent(currentSurface);
- else
- context->doneCurrent();
- }
-
- QObject::disconnect(context, SIGNAL(aboutToBeDestroyed()), q, SLOT(_q_contextAboutToBeDestroyed()));
- context = nullptr;
- initialized = false;
-}
-
-extern "C" {
-static void QOPENGLF_APIENTRY qt_opengl_debug_callback(GLenum source,
- GLenum type,
- GLuint id,
- GLenum severity,
- GLsizei length,
- const GLchar *rawMessage,
- const GLvoid *userParam)
-{
- QOpenGLDebugLoggerPrivate *loggerPrivate = static_cast<QOpenGLDebugLoggerPrivate *>(const_cast<GLvoid *>(userParam));
- loggerPrivate->handleMessage(source, type, id, severity, length, rawMessage);
-}
-}
-
-/*!
- Constructs a new logger object with the given \a parent.
-
- \note The object must be initialized before logging can happen.
-
- \sa initialize()
-*/
-QOpenGLDebugLogger::QOpenGLDebugLogger(QObject *parent)
- : QObject(*new QOpenGLDebugLoggerPrivate, parent)
-{
- // QOpenGLDebugMessage is going to be mostly used as an argument
- // of a cross thread connection, therefore let's ease the life for the users
- // and register the type for them.
- qRegisterMetaType<QOpenGLDebugMessage>();
-}
-
-/*!
- Destroys the logger object.
-*/
-QOpenGLDebugLogger::~QOpenGLDebugLogger()
-{
- stopLogging();
-}
-
-/*!
- Initializes the object in the current OpenGL context. The context must
- support the \c{GL_KHR_debug} extension for the initialization to succeed.
- The object must be initialized before any logging can happen.
-
- It is safe to call this function multiple times from the same context.
-
- This function can also be used to change the context of a previously
- initialized object; note that in this case the object must not be logging
- when you call this function.
-
- Returns \c true if the logger is successfully initialized; false otherwise.
-
- \sa QOpenGLContext
-*/
-bool QOpenGLDebugLogger::initialize()
-{
- QOpenGLContext *context = QOpenGLContext::currentContext();
- if (!context) {
- qWarning("QOpenGLDebugLogger::initialize(): no current OpenGL context found.");
- return false;
- }
-
- Q_D(QOpenGLDebugLogger);
- if (d->context == context) {
- // context is non-NULL, d->context is non NULL only on successful initialization.
- Q_ASSERT(d->initialized);
- return true;
- }
-
- if (d->isLogging) {
- qWarning("QOpenGLDebugLogger::initialize(): cannot initialize the object while logging. Please stop the logging first.");
- return false;
- }
-
- if (d->context)
- disconnect(d->context, SIGNAL(aboutToBeDestroyed()), this, SLOT(_q_contextAboutToBeDestroyed()));
-
- d->initialized = false;
- d->context = nullptr;
-
- if (!context->hasExtension(QByteArrayLiteral("GL_KHR_debug")))
- return false;
-
- d->context = context;
- connect(d->context, SIGNAL(aboutToBeDestroyed()), this, SLOT(_q_contextAboutToBeDestroyed()));
-
-#define GET_DEBUG_PROC_ADDRESS(procName) \
- d->procName = reinterpret_cast< qt_ ## procName ## _t >( \
- d->context->getProcAddress(d->context->isOpenGLES() ? (#procName "KHR") : (#procName)) \
- );
-
- GET_DEBUG_PROC_ADDRESS(glDebugMessageControl);
- GET_DEBUG_PROC_ADDRESS(glDebugMessageInsert);
- GET_DEBUG_PROC_ADDRESS(glDebugMessageCallback);
- GET_DEBUG_PROC_ADDRESS(glGetDebugMessageLog);
- GET_DEBUG_PROC_ADDRESS(glPushDebugGroup);
- GET_DEBUG_PROC_ADDRESS(glPopDebugGroup);
- GET_DEBUG_PROC_ADDRESS(glGetPointerv)
-
-#undef GET_DEBUG_PROC_ADDRESS
-
- QOpenGLContext::currentContext()->functions()->glGetIntegerv(GL_MAX_DEBUG_MESSAGE_LENGTH, &d->maxMessageLength);
-
-#ifndef QT_NO_DEBUG
- if (!d->context->format().testOption(QSurfaceFormat::DebugContext)) {
- qWarning("QOpenGLDebugLogger::initialize(): the current context is not a debug context:\n"
- " this means that the GL may not generate any debug output at all.\n"
- " To avoid this warning, try creating the context with the\n"
- " QSurfaceFormat::DebugContext surface format option.");
- }
-#endif // QT_NO_DEBUG
-
- d->initialized = true;
- return true;
-}
-
-/*!
- Returns \c true if this object is currently logging, false otherwise.
-
- \sa startLogging()
-*/
-bool QOpenGLDebugLogger::isLogging() const
-{
- Q_D(const QOpenGLDebugLogger);
- return d->isLogging;
-}
-
-/*!
- Starts logging messages coming from the OpenGL server. When a new message
- is received, the signal messageLogged() is emitted, carrying the logged
- message as argument.
-
- \a loggingMode specifies whether the logging must be asynchronous (the default)
- or synchronous.
-
- QOpenGLDebugLogger will record the values of \c{GL_DEBUG_OUTPUT} and
- \c{GL_DEBUG_OUTPUT_SYNCHRONOUS} when logging is started, and set them back
- when logging is stopped. Moreover, any user-defined OpenGL debug callback
- installed when this function is invoked will be restored when logging is
- stopped; QOpenGLDebugLogger will ensure that the pre-existing callback will
- still be invoked when logging.
-
- \note It's not possible to change the logging mode without stopping and
- starting logging again. This might change in a future version of Qt.
-
- \note The object must be initialized before logging can happen.
-
- \sa stopLogging(), initialize()
-*/
-void QOpenGLDebugLogger::startLogging(QOpenGLDebugLogger::LoggingMode loggingMode)
-{
- Q_D(QOpenGLDebugLogger);
- if (!d->initialized) {
- qWarning("QOpenGLDebugLogger::startLogging(): object must be initialized before logging can start");
- return;
- }
- if (d->isLogging) {
- qWarning("QOpenGLDebugLogger::startLogging(): this object is already logging");
- return;
- }
-
- d->isLogging = true;
- d->loggingMode = loggingMode;
-
- d->glGetPointerv(GL_DEBUG_CALLBACK_FUNCTION, reinterpret_cast<void **>(&d->oldDebugCallbackFunction));
- d->glGetPointerv(GL_DEBUG_CALLBACK_USER_PARAM, &d->oldDebugCallbackParameter);
-
- d->glDebugMessageCallback(&qt_opengl_debug_callback, d);
-
- QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
- d->debugWasEnabled = funcs->glIsEnabled(GL_DEBUG_OUTPUT);
- d->syncDebugWasEnabled = funcs->glIsEnabled(GL_DEBUG_OUTPUT_SYNCHRONOUS);
-
- if (d->loggingMode == SynchronousLogging)
- funcs->glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
- else
- funcs->glDisable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
-
- funcs->glEnable(GL_DEBUG_OUTPUT);
-}
-
-/*!
- Returns the logging mode of the object.
-
- \sa startLogging()
-*/
-QOpenGLDebugLogger::LoggingMode QOpenGLDebugLogger::loggingMode() const
-{
- Q_D(const QOpenGLDebugLogger);
- return d->loggingMode;
-}
-
-/*!
- Stops logging messages from the OpenGL server.
-
- \sa startLogging()
-*/
-void QOpenGLDebugLogger::stopLogging()
-{
- Q_D(QOpenGLDebugLogger);
- if (!d->isLogging)
- return;
-
- QOpenGLContext *currentContext = QOpenGLContext::currentContext();
- if (!currentContext || currentContext != d->context) {
- qWarning("QOpenGLDebugLogger::stopLogging(): attempting to stop logging with the wrong OpenGL context current");
- return;
- }
-
- d->isLogging = false;
-
- d->glDebugMessageCallback(d->oldDebugCallbackFunction, d->oldDebugCallbackParameter);
-
- QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
- if (!d->debugWasEnabled)
- funcs->glDisable(GL_DEBUG_OUTPUT);
-
- if (d->syncDebugWasEnabled)
- funcs->glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
- else
- funcs->glDisable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
-}
-
-/*!
- Inserts the message \a debugMessage into the OpenGL debug log. This provides
- a way for applications or libraries to insert custom messages that can
- ease the debugging of OpenGL applications.
-
- \note \a debugMessage must have QOpenGLDebugMessage::ApplicationSource or
- QOpenGLDebugMessage::ThirdPartySource as its source, and a valid
- type and severity, otherwise it will not be inserted into the log.
-
- \note The object must be initialized before logging can happen.
-
- \sa initialize()
-*/
-void QOpenGLDebugLogger::logMessage(const QOpenGLDebugMessage &debugMessage)
-{
- Q_D(QOpenGLDebugLogger);
- if (!d->initialized) {
- qWarning("QOpenGLDebugLogger::logMessage(): object must be initialized before logging messages");
- return;
- }
- if (debugMessage.source() != QOpenGLDebugMessage::ApplicationSource
- && debugMessage.source() != QOpenGLDebugMessage::ThirdPartySource) {
- qWarning("QOpenGLDebugLogger::logMessage(): using a message source different from ApplicationSource\n"
- " or ThirdPartySource is not supported by GL_KHR_debug. The message will not be logged.");
- return;
- }
- if (debugMessage.type() == QOpenGLDebugMessage::InvalidType
- || debugMessage.type() == QOpenGLDebugMessage::AnyType
- || debugMessage.severity() == QOpenGLDebugMessage::InvalidSeverity
- || debugMessage.severity() == QOpenGLDebugMessage::AnySeverity) {
- qWarning("QOpenGLDebugLogger::logMessage(): the message has a non-valid type and/or severity. The message will not be logged.");
- return;
- }
-
- const GLenum source = qt_messageSourceToGL(debugMessage.source());
- const GLenum type = qt_messageTypeToGL(debugMessage.type());
- const GLenum severity = qt_messageSeverityToGL(debugMessage.severity());
- QByteArray rawMessage = debugMessage.message().toUtf8();
- rawMessage.append('\0');
-
- if (rawMessage.length() > d->maxMessageLength) {
- qWarning("QOpenGLDebugLogger::logMessage(): message too long, truncating it\n"
- " (%d bytes long, but the GL accepts up to %d bytes)", rawMessage.length(), d->maxMessageLength);
- rawMessage.resize(d->maxMessageLength - 1);
- rawMessage.append('\0');
- }
-
- // Don't pass rawMessage.length(), as unfortunately bugged
- // OpenGL drivers will eat the trailing NUL in the message. Just rely
- // on the message being NUL terminated.
- d->glDebugMessageInsert(source,
- type,
- debugMessage.id(),
- severity,
- -1,
- rawMessage.constData());
-}
-
-/*!
- Pushes a debug group with name \a name, id \a id, and source \a source onto
- the debug groups stack. If the group is successfully pushed, OpenGL will
- automatically log a message with message \a name, id \a id, source \a
- source, type QOpenGLDebugMessage::GroupPushType and severity
- QOpenGLDebugMessage::NotificationSeverity.
-
- The newly pushed group will inherit the same filtering settings of the
- group that was on the top of the stack; that is, the filtering will not be
- changed by pushing a new group.
-
- \note The \a source must either be QOpenGLDebugMessage::ApplicationSource or
- QOpenGLDebugMessage::ThirdPartySource, otherwise the group will not be pushed.
-
- \note The object must be initialized before managing debug groups.
-
- \sa popGroup(), enableMessages(), disableMessages()
-*/
-void QOpenGLDebugLogger::pushGroup(const QString &name, GLuint id, QOpenGLDebugMessage::Source source)
-{
- Q_D(QOpenGLDebugLogger);
- if (!d->initialized) {
- qWarning("QOpenGLDebugLogger::pushGroup(): object must be initialized before pushing a debug group");
- return;
- }
- if (source != QOpenGLDebugMessage::ApplicationSource
- && source != QOpenGLDebugMessage::ThirdPartySource) {
- qWarning("QOpenGLDebugLogger::pushGroup(): using a source different from ApplicationSource\n"
- " or ThirdPartySource is not supported by GL_KHR_debug. The group will not be pushed.");
- return;
- }
-
- QByteArray rawName = name.toUtf8();
- rawName.append('\0');
- if (rawName.length() > d->maxMessageLength) {
- qWarning("QOpenGLDebugLogger::pushGroup(): group name too long, truncating it\n"
- " (%d bytes long, but the GL accepts up to %d bytes)", rawName.length(), d->maxMessageLength);
- rawName.resize(d->maxMessageLength - 1);
- rawName.append('\0');
- }
-
- // Don't pass rawMessage.length(), as unfortunately bugged
- // OpenGL drivers will eat the trailing NUL in the name. Just rely
- // on the name being NUL terminated.
- d->glPushDebugGroup(qt_messageSourceToGL(source), id, -1, rawName.constData());
-}
-
-/*!
- Pops the topmost debug group from the debug groups stack. If the group is
- successfully popped, OpenGL will automatically log a message with message,
- id and source matching those of the popped group, type
- QOpenGLDebugMessage::GroupPopType and severity
- QOpenGLDebugMessage::NotificationSeverity.
-
- Popping a debug group will restore the message filtering settings of the
- group that becomes the top of the debug groups stack.
-
- \note The object must be initialized before managing debug groups.
-
- \sa pushGroup()
-*/
-void QOpenGLDebugLogger::popGroup()
-{
- Q_D(QOpenGLDebugLogger);
- if (!d->initialized) {
- qWarning("QOpenGLDebugLogger::pushGroup(): object must be initialized before popping a debug group");
- return;
- }
-
- d->glPopDebugGroup();
-}
-
-/*!
- Enables the logging of messages from the given \a sources, of the given \a
- types and with the given \a severities and any message id.
-
- The logging will be enabled in the current control group.
-
- \sa disableMessages(), pushGroup(), popGroup()
-*/
-void QOpenGLDebugLogger::enableMessages(QOpenGLDebugMessage::Sources sources,
- QOpenGLDebugMessage::Types types,
- QOpenGLDebugMessage::Severities severities)
-{
- Q_D(QOpenGLDebugLogger);
- d->controlDebugMessages(sources,
- types,
- severities,
- QVector<GLuint>(),
- QByteArrayLiteral("enableMessages"),
- true);
-}
-
-/*!
- Enables the logging of messages with the given \a ids, from the given \a
- sources and of the given \a types and any severity.
-
- The logging will be enabled in the current control group.
-
- \sa disableMessages(), pushGroup(), popGroup()
-*/
-void QOpenGLDebugLogger::enableMessages(const QVector<GLuint> &ids,
- QOpenGLDebugMessage::Sources sources,
- QOpenGLDebugMessage::Types types)
-{
- Q_D(QOpenGLDebugLogger);
- d->controlDebugMessages(sources,
- types,
- QOpenGLDebugMessage::AnySeverity,
- ids,
- QByteArrayLiteral("enableMessages"),
- true);
-}
-
-/*!
- Disables the logging of messages with the given \a sources, of the given \a
- types and with the given \a severities and any message id.
-
- The logging will be disabled in the current control group.
-
- \sa enableMessages(), pushGroup(), popGroup()
-*/
-void QOpenGLDebugLogger::disableMessages(QOpenGLDebugMessage::Sources sources,
- QOpenGLDebugMessage::Types types,
- QOpenGLDebugMessage::Severities severities)
-{
- Q_D(QOpenGLDebugLogger);
- d->controlDebugMessages(sources,
- types,
- severities,
- QVector<GLuint>(),
- QByteArrayLiteral("disableMessages"),
- false);
-}
-
-/*!
- Disables the logging of messages with the given \a ids, from the given \a
- sources and of the given \a types and any severity.
-
- The logging will be disabled in the current control group.
-
- \sa enableMessages(), pushGroup(), popGroup()
-*/
-void QOpenGLDebugLogger::disableMessages(const QVector<GLuint> &ids,
- QOpenGLDebugMessage::Sources sources,
- QOpenGLDebugMessage::Types types)
-{
- Q_D(QOpenGLDebugLogger);
- d->controlDebugMessages(sources,
- types,
- QOpenGLDebugMessage::AnySeverity,
- ids,
- QByteArrayLiteral("disableMessages"),
- false);
-}
-
-/*!
- Reads all the available messages in the OpenGL internal debug log and
- returns them. Moreover, this function will clear the internal debug log,
- so that subsequent invocations will not return messages that were
- already returned.
-
- \sa startLogging()
-*/
-QList<QOpenGLDebugMessage> QOpenGLDebugLogger::loggedMessages() const
-{
- Q_D(const QOpenGLDebugLogger);
- if (!d->initialized) {
- qWarning("QOpenGLDebugLogger::loggedMessages(): object must be initialized before reading logged messages");
- return QList<QOpenGLDebugMessage>();
- }
-
- static const GLuint maxMessageCount = 128;
- GLuint messagesRead;
- GLenum messageSources[maxMessageCount];
- GLenum messageTypes[maxMessageCount];
- GLuint messageIds[maxMessageCount];
- GLenum messageSeverities[maxMessageCount];
- GLsizei messageLengths[maxMessageCount];
-
- QByteArray messagesBuffer;
- messagesBuffer.resize(maxMessageCount * d->maxMessageLength);
-
- QList<QOpenGLDebugMessage> messages;
- do {
- messagesRead = d->glGetDebugMessageLog(maxMessageCount,
- GLsizei(messagesBuffer.size()),
- messageSources,
- messageTypes,
- messageIds,
- messageSeverities,
- messageLengths,
- messagesBuffer.data());
-
- const char *messagesBufferPtr = messagesBuffer.constData();
- for (GLuint i = 0; i < messagesRead; ++i) {
- QOpenGLDebugMessage message;
-
- QOpenGLDebugMessagePrivate *messagePrivate = message.d.data();
- messagePrivate->source = qt_messageSourceFromGL(messageSources[i]);
- messagePrivate->type = qt_messageTypeFromGL(messageTypes[i]);
- messagePrivate->id = messageIds[i];
- messagePrivate->severity = qt_messageSeverityFromGL(messageSeverities[i]);
- messagePrivate->message = QString::fromUtf8(messagesBufferPtr, messageLengths[i] - 1);
-
- messagesBufferPtr += messageLengths[i];
- messages << message;
- }
- } while (messagesRead == maxMessageCount);
-
- return messages;
-}
-
-/*!
- \fn void QOpenGLDebugLogger::messageLogged(const QOpenGLDebugMessage &debugMessage)
-
- This signal is emitted when a debug message (wrapped by the \a debugMessage
- argument) is logged from the OpenGL server.
-
- Depending on the OpenGL implementation, this signal can be emitted
- from other threads than the one(s) the receiver(s) lives in, and even
- different from the thread the QOpenGLContext in which this object has
- been initialized lives in. Moreover, the signal could be emitted from
- multiple threads at the same time. This is normally not a problem,
- as Qt will utilize a queued connection for cross-thread signal emissions,
- but if you force the connection type to Direct then you must be aware of
- the potential races in the slots connected to this signal.
-
- If logging have been started in SynchronousLogging mode, OpenGL guarantees
- that this signal will be emitted from the same thread the QOpenGLContext
- has been bound to, and no concurrent invocations will ever happen.
-
- \note Logging must have been started, or this signal will not be emitted.
-
- \sa startLogging()
-*/
-
-/*!
- Returns the maximum supported length, in bytes, for the text of the messages
- passed to logMessage(). This is also the maximum length of a debug group
- name, as pushing or popping groups will automatically log a message with
- the debug group name as the message text.
-
- If a message text is too long, it will be automatically truncated by
- QOpenGLDebugLogger.
-
- \note Message texts are encoded in UTF-8 when they get passed to OpenGL, so
- their size in bytes does not usually match the amount of UTF-16 code units,
- as returned, for instance, by QString::length(). (It does if the message contains
- 7-bit ASCII only data, which is typical for debug messages.)
-*/
-qint64 QOpenGLDebugLogger::maximumMessageLength() const
-{
- Q_D(const QOpenGLDebugLogger);
- if (!d->initialized) {
- qWarning("QOpenGLDebugLogger::maximumMessageLength(): object must be initialized before reading the maximum message length");
- return -1;
- }
- return d->maxMessageLength;
-}
-
-
-QT_END_NAMESPACE
-
-#include "moc_qopengldebug.cpp"
diff --git a/src/gui/opengl/qopengldebug.h b/src/gui/opengl/qopengldebug.h
deleted file mode 100644
index 7363985d60..0000000000
--- a/src/gui/opengl/qopengldebug.h
+++ /dev/null
@@ -1,221 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QOPENGLDEBUG_H
-#define QOPENGLDEBUG_H
-
-#include <QtGui/qtguiglobal.h>
-
-#ifndef QT_NO_OPENGL
-
-#include <QtCore/qshareddata.h>
-#include <QtCore/qflags.h>
-#include <QtCore/qlist.h>
-#include <QtCore/qvector.h>
-#include <QtCore/qmetatype.h>
-#include <QtCore/qdebug.h>
-#include <QtGui/qopenglcontext.h>
-
-#if defined(Q_CLANG_QDOC)
-#undef GLuint
-typedef unsigned int GLuint;
-#endif
-
-QT_BEGIN_NAMESPACE
-
-class QOpenGLDebugLogger;
-class QOpenGLDebugLoggerPrivate;
-class QOpenGLDebugMessagePrivate;
-
-class Q_GUI_EXPORT QOpenGLDebugMessage
-{
-public:
- enum Source {
- InvalidSource = 0x00000000,
- APISource = 0x00000001,
- WindowSystemSource = 0x00000002,
- ShaderCompilerSource = 0x00000004,
- ThirdPartySource = 0x00000008,
- ApplicationSource = 0x00000010,
- OtherSource = 0x00000020,
- LastSource = OtherSource, // private API
- AnySource = 0xffffffff
- };
- Q_DECLARE_FLAGS(Sources, Source)
-
- enum Type {
- InvalidType = 0x00000000,
- ErrorType = 0x00000001,
- DeprecatedBehaviorType = 0x00000002,
- UndefinedBehaviorType = 0x00000004,
- PortabilityType = 0x00000008,
- PerformanceType = 0x00000010,
- OtherType = 0x00000020,
- MarkerType = 0x00000040,
- GroupPushType = 0x00000080,
- GroupPopType = 0x00000100,
- LastType = GroupPopType, // private API
- AnyType = 0xffffffff
- };
- Q_DECLARE_FLAGS(Types, Type)
-
- enum Severity {
- InvalidSeverity = 0x00000000,
- HighSeverity = 0x00000001,
- MediumSeverity = 0x00000002,
- LowSeverity = 0x00000004,
- NotificationSeverity = 0x00000008,
- LastSeverity = NotificationSeverity, // private API
- AnySeverity = 0xffffffff
- };
- Q_DECLARE_FLAGS(Severities, Severity)
-
- QOpenGLDebugMessage();
- QOpenGLDebugMessage(const QOpenGLDebugMessage &debugMessage);
-
- QOpenGLDebugMessage &operator=(const QOpenGLDebugMessage &debugMessage);
- QOpenGLDebugMessage &operator=(QOpenGLDebugMessage &&other) noexcept { swap(other); return *this; }
- ~QOpenGLDebugMessage();
-
- void swap(QOpenGLDebugMessage &other) noexcept { qSwap(d, other.d); }
-
- Source source() const;
- Type type() const;
- Severity severity() const;
- GLuint id() const;
- QString message() const;
-
- static QOpenGLDebugMessage createApplicationMessage(const QString &text,
- GLuint id = 0,
- Severity severity = NotificationSeverity,
- Type type = OtherType);
- static QOpenGLDebugMessage createThirdPartyMessage(const QString &text,
- GLuint id = 0,
- Severity severity = NotificationSeverity,
- Type type = OtherType);
-
- bool operator==(const QOpenGLDebugMessage &debugMessage) const;
- inline bool operator!=(const QOpenGLDebugMessage &debugMessage) const { return !operator==(debugMessage); }
-
-private:
- friend class QOpenGLDebugLogger;
- friend class QOpenGLDebugLoggerPrivate;
- QSharedDataPointer<QOpenGLDebugMessagePrivate> d;
-};
-
-Q_DECLARE_SHARED(QOpenGLDebugMessage)
-Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLDebugMessage::Sources)
-Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLDebugMessage::Types)
-Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLDebugMessage::Severities)
-
-#ifndef QT_NO_DEBUG_STREAM
-Q_GUI_EXPORT QDebug operator<<(QDebug debug, const QOpenGLDebugMessage &message);
-Q_GUI_EXPORT QDebug operator<<(QDebug debug, QOpenGLDebugMessage::Source source);
-Q_GUI_EXPORT QDebug operator<<(QDebug debug, QOpenGLDebugMessage::Type type);
-Q_GUI_EXPORT QDebug operator<<(QDebug debug, QOpenGLDebugMessage::Severity severity);
-#endif
-
-class QOpenGLDebugLoggerPrivate;
-
-class Q_GUI_EXPORT QOpenGLDebugLogger : public QObject
-{
- Q_OBJECT
- Q_PROPERTY(LoggingMode loggingMode READ loggingMode)
-
-public:
- enum LoggingMode {
- AsynchronousLogging,
- SynchronousLogging
- };
- Q_ENUM(LoggingMode)
-
- explicit QOpenGLDebugLogger(QObject *parent = nullptr);
- ~QOpenGLDebugLogger();
-
- bool initialize();
-
- bool isLogging() const;
- LoggingMode loggingMode() const;
-
- qint64 maximumMessageLength() const;
-
- void pushGroup(const QString &name,
- GLuint id = 0,
- QOpenGLDebugMessage::Source source = QOpenGLDebugMessage::ApplicationSource);
- void popGroup();
-
- void enableMessages(QOpenGLDebugMessage::Sources sources = QOpenGLDebugMessage::AnySource,
- QOpenGLDebugMessage::Types types = QOpenGLDebugMessage::AnyType,
- QOpenGLDebugMessage::Severities severities = QOpenGLDebugMessage::AnySeverity);
-
- void enableMessages(const QVector<GLuint> &ids,
- QOpenGLDebugMessage::Sources sources = QOpenGLDebugMessage::AnySource,
- QOpenGLDebugMessage::Types types = QOpenGLDebugMessage::AnyType);
-
- void disableMessages(QOpenGLDebugMessage::Sources sources = QOpenGLDebugMessage::AnySource,
- QOpenGLDebugMessage::Types types = QOpenGLDebugMessage::AnyType,
- QOpenGLDebugMessage::Severities severities = QOpenGLDebugMessage::AnySeverity);
-
- void disableMessages(const QVector<GLuint> &ids,
- QOpenGLDebugMessage::Sources sources = QOpenGLDebugMessage::AnySource,
- QOpenGLDebugMessage::Types types = QOpenGLDebugMessage::AnyType);
-
- QList<QOpenGLDebugMessage> loggedMessages() const;
-
-public Q_SLOTS:
- void logMessage(const QOpenGLDebugMessage &debugMessage);
- void startLogging(LoggingMode loggingMode = AsynchronousLogging);
- void stopLogging();
-
-Q_SIGNALS:
- void messageLogged(const QOpenGLDebugMessage &debugMessage);
-
-private:
- Q_DISABLE_COPY(QOpenGLDebugLogger)
- Q_DECLARE_PRIVATE(QOpenGLDebugLogger)
- Q_PRIVATE_SLOT(d_func(), void _q_contextAboutToBeDestroyed())
-};
-
-QT_END_NAMESPACE
-
-Q_DECLARE_METATYPE(QOpenGLDebugMessage)
-
-#endif // QT_NO_OPENGL
-
-#endif // QOPENGLDEBUG_H
diff --git a/src/gui/opengl/qopenglqueryhelper_p.h b/src/gui/opengl/qopenglqueryhelper_p.h
deleted file mode 100644
index ad91ca9f96..0000000000
--- a/src/gui/opengl/qopenglqueryhelper_p.h
+++ /dev/null
@@ -1,186 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QOPENGLQUERYHELPER_P_H
-#define QOPENGLQUERYHELPER_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#include <QtGui/private/qtguiglobal_p.h>
-
-#if !defined(QT_OPENGL_ES_2)
-
-#include <QtGui/QOpenGLContext>
-
-QT_BEGIN_NAMESPACE
-
-// Helper class used by QOpenGLTimerQuery and later will be used by
-// QOpenGLOcclusionQuery
-class QOpenGLQueryHelper
-{
-public:
- QOpenGLQueryHelper(QOpenGLContext *context)
- : GetQueryObjectuiv(nullptr),
- GetQueryObjectiv(nullptr),
- GetQueryiv(nullptr),
- EndQuery(nullptr),
- BeginQuery(nullptr),
- IsQuery(nullptr),
- DeleteQueries(nullptr),
- GenQueries(nullptr),
- GetInteger64v(nullptr),
- GetQueryObjectui64v(nullptr),
- GetQueryObjecti64v(nullptr),
- QueryCounter(nullptr)
- {
- Q_ASSERT(context);
-
- // Core in OpenGL >=1.5
- GetQueryObjectuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetQueryObjectuiv"));
- GetQueryObjectiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetQueryObjectiv"));
- GetQueryiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetQueryiv"));
- EndQuery = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glEndQuery"));
- BeginQuery = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBeginQuery"));
- IsQuery = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsQuery"));
- DeleteQueries = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteQueries"));
- GenQueries = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenQueries"));
-
- // Core in OpenGL >=3.2
- GetInteger64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint64 *)>(context->getProcAddress("glGetInteger64v"));
-
- // Core in OpenGL >=3.3 / ARB_timer_query
- GetQueryObjectui64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint64 *)>(context->getProcAddress("glGetQueryObjectui64v"));
- GetQueryObjecti64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint64 *)>(context->getProcAddress("glGetQueryObjecti64v"));
- QueryCounter = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glQueryCounter"));
- }
-
- inline void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
- {
- GetQueryObjectuiv(id, pname, params);
- }
-
- inline void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
- {
- GetQueryObjectiv(id, pname, params);
- }
-
- inline void glGetQueryiv(GLenum target, GLenum pname, GLint *params)
- {
- GetQueryiv(target, pname, params);
- }
-
- inline void glEndQuery(GLenum target)
- {
- EndQuery(target);
- }
-
- inline void glBeginQuery(GLenum target, GLuint id)
- {
- BeginQuery(target, id);
- }
-
- inline GLboolean glIsQuery(GLuint id)
- {
- return IsQuery(id);
- }
-
- inline void glDeleteQueries(GLsizei n, const GLuint *ids)
- {
- DeleteQueries(n, ids);
- }
-
- inline void glGenQueries(GLsizei n, GLuint *ids)
- {
- GenQueries(n, ids);
- }
-
- inline void glGetInteger64v(GLenum pname, GLint64 *params)
- {
- GetInteger64v(pname, params);
- }
-
- inline void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
- {
- GetQueryObjectui64v(id, pname, params);
- }
-
- inline void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
- {
- GetQueryObjecti64v(id, pname, params);
- }
-
- inline void glQueryCounter(GLuint id, GLenum target)
- {
- QueryCounter(id, target);
- }
-
-private:
- // Core in OpenGL >=1.5
- void (QOPENGLF_APIENTRYP GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint *params);
- void (QOPENGLF_APIENTRYP GetQueryObjectiv)(GLuint id, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP GetQueryiv)(GLenum target, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP EndQuery)(GLenum target);
- void (QOPENGLF_APIENTRYP BeginQuery)(GLenum target, GLuint id);
- GLboolean (QOPENGLF_APIENTRYP IsQuery)(GLuint id);
- void (QOPENGLF_APIENTRYP DeleteQueries)(GLsizei n, const GLuint *ids);
- void (QOPENGLF_APIENTRYP GenQueries)(GLsizei n, GLuint *ids);
-
- // Core in OpenGL >=3.2
- void (QOPENGLF_APIENTRYP GetInteger64v)(GLenum pname, GLint64 *params);
-
- // Core in OpenGL >=3.3 and provided by ARB_timer_query
- void (QOPENGLF_APIENTRYP GetQueryObjectui64v)(GLuint id, GLenum pname, GLuint64 *params);
- void (QOPENGLF_APIENTRYP GetQueryObjecti64v)(GLuint id, GLenum pname, GLint64 *params);
- void (QOPENGLF_APIENTRYP QueryCounter)(GLuint id, GLenum target);
-};
-
-QT_END_NAMESPACE
-
-#endif
-
-#endif // QOPENGLQUERYHELPER_P_H
diff --git a/src/gui/opengl/qopengltexture.cpp b/src/gui/opengl/qopengltexture.cpp
index cf4a8dee8d..fd282e3ba0 100644
--- a/src/gui/opengl/qopengltexture.cpp
+++ b/src/gui/opengl/qopengltexture.cpp
@@ -4612,7 +4612,7 @@ QOpenGLTexture::WrapMode QOpenGLTexture::wrapMode(QOpenGLTexture::CoordinateDire
\note This function has no effect on Mac and Qt built for OpenGL ES 2.
\sa borderColor()
*/
-void QOpenGLTexture::setBorderColor(QColor color)
+void QOpenGLTexture::setBorderColor(const QColor &color)
{
setBorderColor(static_cast<float>(color.redF()), static_cast<float>(color.greenF()),
static_cast<float>(color.blueF()), static_cast<float>(color.alphaF()));
diff --git a/src/gui/opengl/qopengltexture.h b/src/gui/opengl/qopengltexture.h
index 7d984babc8..539b6aa7b2 100644
--- a/src/gui/opengl/qopengltexture.h
+++ b/src/gui/opengl/qopengltexture.h
@@ -621,7 +621,7 @@ public:
void setWrapMode(CoordinateDirection direction, WrapMode mode);
WrapMode wrapMode(CoordinateDirection direction) const;
- void setBorderColor(QColor color);
+ void setBorderColor(const QColor &color);
void setBorderColor(float r, float g, float b, float a);
void setBorderColor(int r, int g, int b, int a);
void setBorderColor(uint r, uint g, uint b, uint a);
diff --git a/src/gui/opengl/qopengltimerquery.cpp b/src/gui/opengl/qopengltimerquery.cpp
deleted file mode 100644
index a4e10b42f7..0000000000
--- a/src/gui/opengl/qopengltimerquery.cpp
+++ /dev/null
@@ -1,880 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qopengltimerquery.h"
-
-#include "qopenglqueryhelper_p.h"
-#include <QtCore/private/qobject_p.h>
-#include <QtGui/QOpenGLContext>
-#include <QtGui/QOpenGLFunctions>
-
-QT_BEGIN_NAMESPACE
-
-// Helper class used as fallback if OpenGL <3.3 is being used with EXT_timer_query
-class QExtTimerQueryHelper
-{
-public:
- QExtTimerQueryHelper(QOpenGLContext *context)
- {
- Q_ASSERT(context);
- GetQueryObjectui64vEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint64EXT *)>(context->getProcAddress("glGetQueryObjectui64vEXT"));
- GetQueryObjecti64vEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint64EXT *)>(context->getProcAddress("glGetQueryObjecti64vEXT"));
- }
-
- inline void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params)
- {
- GetQueryObjectui64vEXT(id, pname, params);
- }
-
- inline void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params)
- {
- GetQueryObjecti64vEXT(id, pname, params);
- }
-
-private:
- void (QOPENGLF_APIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT *params);
- void (QOPENGLF_APIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT *params);
-};
-
-class QOpenGLTimerQueryPrivate : public QObjectPrivate
-{
-public:
- QOpenGLTimerQueryPrivate()
- : QObjectPrivate(),
- context(nullptr),
- ext(nullptr),
- timeInterval(0),
- timer(0)
- {
- }
-
- ~QOpenGLTimerQueryPrivate()
- {
- delete core;
- delete ext;
- }
-
- bool create();
- void destroy();
- void begin();
- void end();
- GLuint64 waitForTimeStamp() const;
- void recordTimestamp();
- bool isResultAvailable() const;
- GLuint64 result() const;
-
- // There are several cases we must handle:
- // OpenGL >=3.3 includes timer queries as a core feature
- // ARB_timer_query has same functionality as above. Requires OpenGL 3.2
- // EXT_timer_query offers limited support. Can be used with OpenGL >=1.5
- //
- // Note that some implementations (OS X) provide OpenGL 3.2 but do not expose the
- // ARB_timer_query extension. In such situations we must also be able to handle
- // using the EXT_timer_query extension with any version of OpenGL.
- //
- // OpenGL 1.5 or above contains the generic query API and OpenGL 3.3 and
- // ARB_timer_query provide the 64-bit query API. These are wrapped by
- // QOpenGLQueryHelper. All we need to handle in addition is the EXT_timer_query
- // case and to take care not to call the Core/ARB functions when we only
- // have EXT_timer_query available.
- QOpenGLContext *context;
- QOpenGLQueryHelper *core;
- QExtTimerQueryHelper *ext;
- mutable GLuint64 timeInterval;
- GLuint timer;
-};
-
-bool QOpenGLTimerQueryPrivate::create()
-{
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
-
- if (timer && context == ctx)
- return true;
-
- context = ctx;
- if (!context) {
- qWarning("A current OpenGL context is required to create timer query objects");
- return false;
- }
-
- if (context->isOpenGLES()) {
- qWarning("QOpenGLTimerQuery: Not supported on OpenGL ES");
- return false;
- }
-
- // Resolve the functions provided by OpenGL 1.5 and OpenGL 3.3 or ARB_timer_query
- core = new QOpenGLQueryHelper(context);
-
- // Check to see if we also need to resolve the functions for EXT_timer_query
- QSurfaceFormat f = context->format();
- if (f.version() <= qMakePair<int, int>(3, 2)
- && !context->hasExtension(QByteArrayLiteral("GL_ARB_timer_query"))
- && context->hasExtension(QByteArrayLiteral("GL_EXT_timer_query"))) {
- ext = new QExtTimerQueryHelper(context);
- } else if (f.version() <= qMakePair<int, int>(3, 2)
- && !context->hasExtension(QByteArrayLiteral("GL_ARB_timer_query"))
- && !context->hasExtension(QByteArrayLiteral("GL_EXT_timer_query"))) {
- qWarning("QOpenGLTimerQuery requires one of:\n"
- " OpenGL 3.3 or newer,\n"
- " OpenGL 3.2 and the ARB_timer_query extension\n"
- " or the EXT_timer query extension");
- return false;
- }
-
- core->glGenQueries(1, &timer);
- return (timer != 0);
-}
-
-void QOpenGLTimerQueryPrivate::destroy()
-{
- if (!timer)
- return;
-
- core->glDeleteQueries(1, &timer);
- timer = 0;
- context = nullptr;
-}
-
-// GL_TIME_ELAPSED_EXT is not defined on OS X 10.6
-#if !defined(GL_TIME_ELAPSED_EXT)
-#define GL_TIME_ELAPSED_EXT 0x88BF
-#endif
-
-// GL_TIME_ELAPSED is not defined on OS X 10.7 or 10.8 yet
-#if !defined(GL_TIME_ELAPSED)
-#define GL_TIME_ELAPSED GL_TIME_ELAPSED_EXT
-#endif
-
-void QOpenGLTimerQueryPrivate::begin()
-{
- core->glBeginQuery(GL_TIME_ELAPSED, timer);
-}
-
-void QOpenGLTimerQueryPrivate::end()
-{
- core->glEndQuery(GL_TIME_ELAPSED);
-}
-
-void QOpenGLTimerQueryPrivate::recordTimestamp()
-{
- // Don't call glQueryCounter if we only have EXT_timer_query
-#if defined(GL_TIMESTAMP)
- if (!ext)
- core->glQueryCounter(timer, GL_TIMESTAMP);
- else
- qWarning("QOpenGLTimerQuery::recordTimestamp() requires OpenGL 3.3 or GL_ARB_timer_query");
-#else
- qWarning("QOpenGLTimerQuery::recordTimestamp() requires OpenGL 3.3 or GL_ARB_timer_query");
-#endif
-}
-
-GLuint64 QOpenGLTimerQueryPrivate::waitForTimeStamp() const
-{
- GLint64 tmp = 0;
-#if defined(GL_TIMESTAMP)
- if (!ext)
- core->glGetInteger64v(GL_TIMESTAMP, &tmp);
- else
- qWarning("QOpenGLTimerQuery::waitForTimestamp() requires OpenGL 3.3 or GL_ARB_timer_query");
-#else
- qWarning("QOpenGLTimerQuery::waitForTimestamp() requires OpenGL 3.3 or GL_ARB_timer_query");
-#endif
- GLuint64 timestamp(tmp);
- return timestamp;
-}
-
-bool QOpenGLTimerQueryPrivate::isResultAvailable() const
-{
- GLuint available = GL_FALSE;
- core->glGetQueryObjectuiv(timer, GL_QUERY_RESULT_AVAILABLE, &available);
- return available;
-}
-
-GLuint64 QOpenGLTimerQueryPrivate::result() const
-{
- if (!ext)
- core->glGetQueryObjectui64v(timer, GL_QUERY_RESULT, &timeInterval);
- else
- ext->glGetQueryObjectui64vEXT(timer, GL_QUERY_RESULT, &timeInterval);
- return timeInterval;
-}
-
-/*!
- \class QOpenGLTimerQuery
- \brief The QOpenGLTimerQuery class wraps an OpenGL timer query object.
- \inmodule QtGui
- \since 5.1
- \ingroup painting-3D
-
- OpenGL timer query objects are OpenGL managed resources to measure the
- execution times of sequences of OpenGL commands on the GPU.
-
- OpenGL offers various levels of support for timer queries, depending on
- the version of OpenGL you have and the presence of the ARB_timer_query or
- EXT_timer_query extensions. The support can be summarized as:
-
- \list
- \li OpenGL >=3.3 offers full support for all timer query functionality.
- \li OpenGL 3.2 with the ARB_timer_query extension offers full support
- for all timer query functionality.
- \li OpenGL <=3.2 with the EXT_timer_query extension offers limited support
- in that the timestamp of the GPU cannot be queried. Places where this
- impacts functions provided by Qt classes will be highlighted in the
- function documentation.
- \li OpenGL ES 2 (and OpenGL ES 3) do not provide any support for OpenGL
- timer queries.
- \endlist
-
- OpenGL represents time with a granularity of 1 nanosecond (1e-9 seconds). As a
- consequence of this, 32-bit integers would only give a total possible duration
- of approximately 4 seconds, which would not be difficult to exceed in poorly
- performing or lengthy operations. OpenGL therefore uses 64 bit integer types
- to represent times. A GLuint64 variable has enough width to contain a duration
- of hundreds of years, which is plenty for real-time rendering needs.
-
- As with the other Qt OpenGL classes, QOpenGLTimerQuery has a create()
- function to create the underlying OpenGL object. This is to allow the developer to
- ensure that there is a valid current OpenGL context at the time.
-
- Once created, timer queries can be issued in one of several ways. The simplest
- method is to delimit a block of commands with calls to begin() and end(). This
- instructs OpenGL to measure the time taken from completing all commands issued
- prior to begin() until the completion of all commands issued prior to end().
-
- At the end of a frame we can retrieve the results by calling waitForResult().
- As this function's name implies, it blocks CPU execution until OpenGL notifies
- that the timer query result is available. To avoid blocking, you can check
- if the query result is available by calling isResultAvailable(). Note that
- modern GPUs are deeply pipelined and query results may not become available for
- between 1-5 frames after they were issued.
-
- Note that OpenGL does not permit nesting or interleaving of multiple timer queries
- using begin() and end(). Using multiple timer queries and recordTimestamp() avoids
- this limitation. When using recordTimestamp() the result can be obtained at
- some later time using isResultAvailable() and waitForResult(). Qt provides the
- convenience class QOpenGLTimeMonitor that helps with using multiple query objects.
-
- \sa QOpenGLTimeMonitor
-*/
-
-/*!
- Creates a QOpenGLTimerQuery instance with the given \a parent. You must call create()
- with a valid OpenGL context before using.
-*/
-QOpenGLTimerQuery::QOpenGLTimerQuery(QObject *parent)
- : QObject(*new QOpenGLTimerQueryPrivate, parent)
-{
-}
-
-/*!
- Destroys the QOpenGLTimerQuery and the underlying OpenGL resource.
-*/
-QOpenGLTimerQuery::~QOpenGLTimerQuery()
-{
- QOpenGLContext* ctx = QOpenGLContext::currentContext();
-
- Q_D(QOpenGLTimerQuery);
- QOpenGLContext *oldContext = nullptr;
- if (d->context != ctx) {
- oldContext = ctx;
- if (d->context->makeCurrent(oldContext->surface())) {
- ctx = d->context;
- } else {
- qWarning("QOpenGLTimerQuery::~QOpenGLTimerQuery() failed to make query objects's context current");
- ctx = nullptr;
- }
- }
-
- if (ctx)
- destroy();
-
- if (oldContext) {
- if (!oldContext->makeCurrent(oldContext->surface()))
- qWarning("QOpenGLTimerQuery::~QOpenGLTimerQuery() failed to restore current context");
- }
-}
-
-/*!
- Creates the underlying OpenGL timer query object. There must be a valid OpenGL context
- that supports query objects current for this function to succeed.
-
- Returns \c true if the OpenGL timer query object was successfully created.
-*/
-bool QOpenGLTimerQuery::create()
-{
- Q_D(QOpenGLTimerQuery);
- return d->create();
-}
-
-/*!
- Destroys the underlying OpenGL timer query object. The context that was current when
- create() was called must be current when calling this function.
-*/
-void QOpenGLTimerQuery::destroy()
-{
- Q_D(QOpenGLTimerQuery);
- d->destroy();
-}
-
-/*!
- Returns \c true if the underlying OpenGL query object has been created. If this
- returns \c true and the associated OpenGL context is current, then you are able to issue
- queries with this object.
-*/
-bool QOpenGLTimerQuery::isCreated() const
-{
- Q_D(const QOpenGLTimerQuery);
- return (d->timer != 0);
-}
-
-/*!
- Returns the id of the underlying OpenGL query object.
-*/
-GLuint QOpenGLTimerQuery::objectId() const
-{
- Q_D(const QOpenGLTimerQuery);
- return d->timer;
-}
-
-/*!
- Marks the start point in the OpenGL command queue for a sequence of commands to
- be timed by this query object.
-
- This is useful for simple use-cases. Usually it is better to use recordTimestamp().
-
- \sa end(), isResultAvailable(), waitForResult(), recordTimestamp()
-*/
-void QOpenGLTimerQuery::begin()
-{
- Q_D(QOpenGLTimerQuery);
- d->begin();
-}
-
-/*!
- Marks the end point in the OpenGL command queue for a sequence of commands to
- be timed by this query object.
-
- This is useful for simple use-cases. Usually it is better to use recordTimestamp().
-
- \sa begin(), isResultAvailable(), waitForResult(), recordTimestamp()
-*/
-void QOpenGLTimerQuery::end()
-{
- Q_D(QOpenGLTimerQuery);
- d->end();
-}
-
-/*!
- Places a marker in the OpenGL command queue for the GPU to record the timestamp
- when this marker is reached by the GPU. This function is non-blocking and the
- result will become available at some later time.
-
- The availability of the result can be checked with isResultAvailable(). The result
- can be fetched with waitForResult() which will block if the result is not yet
- available.
-
- \sa waitForResult(), isResultAvailable(), begin(), end()
-*/
-void QOpenGLTimerQuery::recordTimestamp()
-{
- Q_D(QOpenGLTimerQuery);
- return d->recordTimestamp();
-}
-
-/*!
- Returns the current timestamp of the GPU when all previously issued OpenGL
- commands have been received but not necessarily executed by the GPU.
-
- This function blocks until the result is returned.
-
- \sa recordTimestamp()
-*/
-GLuint64 QOpenGLTimerQuery::waitForTimestamp() const
-{
- Q_D(const QOpenGLTimerQuery);
- return d->waitForTimeStamp();
-}
-
-/*!
- Returns \c true if the OpenGL timer query result is available.
-
- This function is non-blocking and ideally should be used to check for the
- availability of the query result before calling waitForResult().
-
- \sa waitForResult()
-*/
-bool QOpenGLTimerQuery::isResultAvailable() const
-{
- Q_D(const QOpenGLTimerQuery);
- return d->isResultAvailable();
-}
-
-/*!
- Returns the result of the OpenGL timer query.
-
- This function will block until the result is made available by OpenGL. It is
- recommended to call isResultAvailable() to ensure that the result is available
- to avoid unnecessary blocking and stalling.
-
- \sa isResultAvailable()
-*/
-GLuint64 QOpenGLTimerQuery::waitForResult() const
-{
- Q_D(const QOpenGLTimerQuery);
- return d->result();
-}
-
-
-class QOpenGLTimeMonitorPrivate : public QObjectPrivate
-{
-public:
- QOpenGLTimeMonitorPrivate()
- : QObjectPrivate(),
- timers(),
- timeSamples(),
- context(nullptr),
- core(nullptr),
- ext(nullptr),
- requestedSampleCount(2),
- currentSample(-1),
- timerQueryActive(false)
- {
- }
-
- ~QOpenGLTimeMonitorPrivate()
- {
- delete core;
- delete ext;
- }
-
- bool create();
- void destroy();
- void recordSample();
- bool isResultAvailable() const;
- QVector<GLuint64> samples() const;
- QVector<GLuint64> intervals() const;
- void reset();
-
- QVector<GLuint> timers;
- mutable QVector<GLuint64> timeSamples;
-
- QOpenGLContext *context;
- QOpenGLQueryHelper *core;
- QExtTimerQueryHelper *ext;
-
- int requestedSampleCount;
- int currentSample;
- mutable bool timerQueryActive;
-};
-
-bool QOpenGLTimeMonitorPrivate::create()
-{
- if (!timers.isEmpty() && timers.at(0) != 0 && timers.size() == requestedSampleCount)
- return true;
-
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
- if (context && context != ctx) {
- qWarning("QTimeMonitor: Attempting to use different OpenGL context to recreate timers.\n"
- "Please call destroy() first or use the same context to previously create");
- return false;
- }
-
- context = ctx;
- if (!context) {
- qWarning("A current OpenGL context is required to create timer query objects");
- return false;
- }
-
- // Resize the vectors that hold the timers and the recorded samples
- timers.resize(requestedSampleCount);
- timeSamples.resize(requestedSampleCount);
-
- // Resolve the functions provided by OpenGL 1.5 and OpenGL 3.3 or ARB_timer_query
- core = new QOpenGLQueryHelper(context);
-
- // Check to see if we also need to resolve the functions for EXT_timer_query
- QSurfaceFormat f = context->format();
- if (f.version() <= qMakePair<int, int>(3, 2)
- && !context->hasExtension(QByteArrayLiteral("GL_ARB_timer_query"))
- && context->hasExtension(QByteArrayLiteral("GL_EXT_timer_query"))) {
- ext = new QExtTimerQueryHelper(context);
- } else if (f.version() <= qMakePair<int, int>(3, 2)
- && !context->hasExtension(QByteArrayLiteral("GL_ARB_timer_query"))
- && !context->hasExtension(QByteArrayLiteral("GL_EXT_timer_query"))) {
- qWarning("QOpenGLTimeMonitor requires one of:\n"
- " OpenGL 3.3 or newer,\n"
- " OpenGL 3.2 and the ARB_timer_query extension\n"
- " or the EXT_timer query extension");
- return false;
- }
-
- core->glGenQueries(requestedSampleCount, timers.data());
- return (timers.at(0) != 0);
-}
-
-void QOpenGLTimeMonitorPrivate::destroy()
-{
- if (timers.isEmpty() || timers.at(0) == 0)
- return;
-
- core->glDeleteQueries(timers.size(), timers.data());
- timers.clear();
- delete core;
- core = nullptr;
- delete ext;
- ext = nullptr;
- context = nullptr;
-}
-
-void QOpenGLTimeMonitorPrivate::recordSample()
-{
- // Use glQueryCounter() and GL_TIMESTAMP where available.
- // Otherwise, simulate it with glBeginQuery()/glEndQuery()
- if (!ext) {
-#if defined(GL_TIMESTAMP)
- core->glQueryCounter(timers.at(++currentSample), GL_TIMESTAMP);
-#endif
- } else {
- if (currentSample == -1) {
- core->glBeginQuery(GL_TIME_ELAPSED_EXT, timers.at(++currentSample));
- timerQueryActive = true;
- } else if (currentSample < timers.size() - 1) {
- core->glEndQuery(GL_TIME_ELAPSED_EXT);
- core->glBeginQuery(GL_TIME_ELAPSED_EXT, timers.at(++currentSample));
- } else {
- if (timerQueryActive) {
- core->glEndQuery(GL_TIME_ELAPSED_EXT);
- timerQueryActive = false;
- }
- }
- }
-}
-
-bool QOpenGLTimeMonitorPrivate::isResultAvailable() const
-{
- // The OpenGL spec says that if a query result is ready then the results of all queries
- // of the same type issued before it must also be ready. Therefore we only need to check
- // the availability of the result for the last issued query
- GLuint available = GL_FALSE;
- core->glGetQueryObjectuiv(timers.at(currentSample), GL_QUERY_RESULT_AVAILABLE, &available);
- return available;
-}
-
-QVector<GLuint64> QOpenGLTimeMonitorPrivate::samples() const
-{
- // For the Core and ARB options just ask for the timestamp for each timer query.
- // For the EXT implementation we cannot obtain timestamps so we defer any result
- // collection to the intervals() function
- if (!ext) {
- for (int i = 0; i <= currentSample; ++i)
- core->glGetQueryObjectui64v(timers.at(i), GL_QUERY_RESULT, &timeSamples[i]);
- } else {
- qWarning("QOpenGLTimeMonitor::samples() requires OpenGL >=3.3\n"
- "or OpenGL 3.2 and GL_ARB_timer_query");
- }
- return timeSamples;
-}
-
-QVector<GLuint64> QOpenGLTimeMonitorPrivate::intervals() const
-{
- QVector<GLuint64> intervals(timers.size() - 1);
- if (!ext) {
- // Obtain the timestamp samples and calculate the interval durations
- const QVector<GLuint64> timeStamps = samples();
- for (int i = 0; i < intervals.size(); ++i)
- intervals[i] = timeStamps[i+1] - timeStamps[i];
- } else {
- // Stop the last timer if needed
- if (timerQueryActive) {
- core->glEndQuery(GL_TIME_ELAPSED_EXT);
- timerQueryActive = false;
- }
-
- // Obtain the results from all timers apart from the redundant last one. In this
- // case the results actually are the intervals not timestamps
- for (int i = 0; i < currentSample; ++i)
- ext->glGetQueryObjectui64vEXT(timers.at(i), GL_QUERY_RESULT, &intervals[i]);
- }
-
- return intervals;
-}
-
-void QOpenGLTimeMonitorPrivate::reset()
-{
- currentSample = -1;
- timeSamples.fill(0);
-}
-
-
-/*!
- \class QOpenGLTimeMonitor
- \brief The QOpenGLTimeMonitor class wraps a sequence of OpenGL timer query objects.
- \inmodule QtGui
- \since 5.1
- \ingroup painting-3D
-
- The QOpenGLTimeMonitor class is a convenience wrapper around a collection of OpenGL
- timer query objects used to measure intervals of time on the GPU to the level of
- granularity required by your rendering application.
-
- The OpenGL timer queries objects are queried in sequence to record the GPU
- timestamps at positions of interest in your rendering code. Once the results for
- all issues timer queries become available, the results can be fetched and
- QOpenGLTimerMonitor will calculate the recorded time intervals for you.
-
- The typical use case of this class is to either profile your application's rendering
- algorithms or to adjust those algorithms in real-time for dynamic performance/quality
- balancing.
-
- Prior to using QOpenGLTimeMonitor in your rendering function you should set the
- required number of sample points that you wish to record by calling setSamples(). Note
- that measuring N sample points will produce N-1 time intervals. Once you have set the
- number of sample points, call the create() function with a valid current OpenGL context
- to create the necessary query timer objects. These steps are usually performed just
- once in an initialization function.
-
- Use the recordSample() function to delimit blocks of code containing OpenGL commands
- that you wish to time. You can check availability of the resulting time
- samples and time intervals with isResultAvailable(). The calculated time intervals and
- the raw timestamp samples can be retrieved with the blocking waitForIntervals() and
- waitForSamples() functions respectively.
-
- After retrieving the results and before starting a new round of taking samples
- (for example, in the next frame) be sure to call the reset() function which will clear
- the cached results and reset the timer index back to the first timer object.
-
- \sa QOpenGLTimerQuery
-*/
-
-/*!
- Creates a QOpenGLTimeMonitor instance with the given \a parent. You must call create()
- with a valid OpenGL context before using.
-
- \sa setSampleCount(), create()
-*/
-QOpenGLTimeMonitor::QOpenGLTimeMonitor(QObject *parent)
- : QObject(*new QOpenGLTimeMonitorPrivate, parent)
-{
-}
-
-/*!
- Destroys the QOpenGLTimeMonitor and any underlying OpenGL resources.
-*/
-QOpenGLTimeMonitor::~QOpenGLTimeMonitor()
-{
- QOpenGLContext* ctx = QOpenGLContext::currentContext();
-
- Q_D(QOpenGLTimeMonitor);
- QOpenGLContext *oldContext = nullptr;
- if (d->context != ctx) {
- oldContext = ctx;
- if (d->context->makeCurrent(oldContext->surface())) {
- ctx = d->context;
- } else {
- qWarning("QOpenGLTimeMonitor::~QOpenGLTimeMonitor() failed to make time monitor's context current");
- ctx = nullptr;
- }
- }
-
- if (ctx)
- destroy();
-
- if (oldContext) {
- if (!oldContext->makeCurrent(oldContext->surface()))
- qWarning("QOpenGLTimeMonitor::~QOpenGLTimeMonitor() failed to restore current context");
- }
-}
-
-/*!
- Sets the number of sample points to \a sampleCount. After setting the number
- of samples with this function, you must call create() to instantiate the underlying
- OpenGL timer query objects.
-
- The new \a sampleCount must be at least 2.
-
- \sa sampleCount(), create(), recordSample()
-*/
-void QOpenGLTimeMonitor::setSampleCount(int sampleCount)
-{
- // We need at least 2 samples to get an interval
- if (sampleCount < 2)
- return;
- Q_D(QOpenGLTimeMonitor);
- d->requestedSampleCount = sampleCount;
-}
-
-/*!
- Returns the number of sample points that have been requested with
- setSampleCount(). If create was successfully called following setSampleCount(),
- then the value returned will be the actual number of sample points
- that can be used.
-
- The default value for sample count is 2, leading to the measurement of a
- single interval.
-
- \sa setSampleCount()
-*/
-int QOpenGLTimeMonitor::sampleCount() const
-{
- Q_D(const QOpenGLTimeMonitor);
- return d->requestedSampleCount;
-}
-
-/*!
- Instantiate sampleCount() OpenGL timer query objects that will be used
- to track the amount of time taken to execute OpenGL commands between
- successive calls to recordSample().
-
- Returns \c true if the OpenGL timer query objects could be created.
-
- \sa destroy(), setSampleCount(), recordSample()
-*/
-bool QOpenGLTimeMonitor::create()
-{
- Q_D(QOpenGLTimeMonitor);
- return d->create();
-}
-
-/*!
- Destroys any OpenGL timer query objects used within this instance.
-
- \sa create()
-*/
-void QOpenGLTimeMonitor::destroy()
-{
- Q_D(QOpenGLTimeMonitor);
- d->destroy();
-}
-
-/*!
- Returns \c true if the underlying OpenGL query objects have been created. If this
- returns \c true and the associated OpenGL context is current, then you are able to record
- time samples with this object.
-*/
-bool QOpenGLTimeMonitor::isCreated() const
-{
- Q_D(const QOpenGLTimeMonitor);
- return (!d->timers.isEmpty() && d->timers.at(0) != 0);
-}
-
-/*!
- Returns a QVector containing the object Ids of the OpenGL timer query objects.
-*/
-QVector<GLuint> QOpenGLTimeMonitor::objectIds() const
-{
- Q_D(const QOpenGLTimeMonitor);
- return d->timers;
-}
-
-/*!
- Issues an OpenGL timer query at this point in the OpenGL command queue. Calling this
- function in a sequence in your application's rendering function, will build up
- details of the GPU time taken to execute the OpenGL commands between successive
- calls to this function.
-
- \sa setSampleCount(), isResultAvailable(), waitForSamples(), waitForIntervals()
-*/
-int QOpenGLTimeMonitor::recordSample()
-{
- Q_D(QOpenGLTimeMonitor);
- d->recordSample();
- return d->currentSample;
-}
-
-/*!
- Returns \c true if the OpenGL timer query results are available.
-
- \sa waitForSamples(), waitForIntervals()
-*/
-bool QOpenGLTimeMonitor::isResultAvailable() const
-{
- Q_D(const QOpenGLTimeMonitor);
- return d->isResultAvailable();
-}
-
-/*!
- Returns a QVector containing the GPU timestamps taken with recordSample().
-
- This function will block until OpenGL indicates the results are available. It
- is recommended to check the availability of the result prior to calling this
- function with isResultAvailable().
-
- \note This function only works on systems that have OpenGL >=3.3 or the
- ARB_timer_query extension. See QOpenGLTimerQuery for more details.
-
- \sa waitForIntervals(), isResultAvailable()
-*/
-QVector<GLuint64> QOpenGLTimeMonitor::waitForSamples() const
-{
- Q_D(const QOpenGLTimeMonitor);
- return d->samples();
-}
-
-/*!
- Returns a QVector containing the time intervals delimited by the calls to
- recordSample(). The resulting vector will contain one fewer element as
- this represents the intervening intervals rather than the actual timestamp
- samples.
-
- This function will block until OpenGL indicates the results are available. It
- is recommended to check the availability of the result prior to calling this
- function with isResultAvailable().
-
- \sa waitForSamples(), isResultAvailable()
-*/
-QVector<GLuint64> QOpenGLTimeMonitor::waitForIntervals() const
-{
- Q_D(const QOpenGLTimeMonitor);
- return d->intervals();
-}
-
-/*!
- Resets the time monitor ready for use in another frame of rendering. Call
- this once you have obtained the previous results and before calling
- recordSample() for the first time on the next frame.
-
- \sa recordSample()
-*/
-void QOpenGLTimeMonitor::reset()
-{
- Q_D(QOpenGLTimeMonitor);
- d->reset();
-}
-
-QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopengltimerquery.h b/src/gui/opengl/qopengltimerquery.h
deleted file mode 100644
index 27da74a3fb..0000000000
--- a/src/gui/opengl/qopengltimerquery.h
+++ /dev/null
@@ -1,116 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QOPENGLTIMERQUERY_H
-#define QOPENGLTIMERQUERY_H
-
-#include <QtGui/qtguiglobal.h>
-
-#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
-
-#include <QtCore/QObject>
-#include <QtGui/qopengl.h>
-
-QT_BEGIN_NAMESPACE
-
-class QOpenGLTimerQueryPrivate;
-
-class Q_GUI_EXPORT QOpenGLTimerQuery : public QObject
-{
- Q_OBJECT
-
-public:
- explicit QOpenGLTimerQuery(QObject *parent = nullptr);
- ~QOpenGLTimerQuery();
-
- bool create();
- void destroy();
- bool isCreated() const;
- GLuint objectId() const;
-
- void begin();
- void end();
- GLuint64 waitForTimestamp() const;
- void recordTimestamp();
- bool isResultAvailable() const;
- GLuint64 waitForResult() const;
-
-private:
- Q_DECLARE_PRIVATE(QOpenGLTimerQuery)
- Q_DISABLE_COPY(QOpenGLTimerQuery)
-};
-
-
-class QOpenGLTimeMonitorPrivate;
-
-class Q_GUI_EXPORT QOpenGLTimeMonitor : public QObject
-{
- Q_OBJECT
-
-public:
- explicit QOpenGLTimeMonitor(QObject *parent = nullptr);
- ~QOpenGLTimeMonitor();
-
- void setSampleCount(int sampleCount);
- int sampleCount() const;
-
- bool create();
- void destroy();
- bool isCreated() const;
- QVector<GLuint> objectIds() const;
-
- int recordSample();
-
- bool isResultAvailable() const;
-
- QVector<GLuint64> waitForSamples() const;
- QVector<GLuint64> waitForIntervals() const;
-
- void reset();
-
-private:
- Q_DECLARE_PRIVATE(QOpenGLTimeMonitor)
- Q_DISABLE_COPY(QOpenGLTimeMonitor)
-};
-
-QT_END_NAMESPACE
-
-#endif // QT_NO_OPENGL
-
-#endif // QOPENGLTIMERQUERY_H