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-rw-r--r--src/gui/opengl/qopengltextureglyphcache.cpp18
1 files changed, 4 insertions, 14 deletions
diff --git a/src/gui/opengl/qopengltextureglyphcache.cpp b/src/gui/opengl/qopengltextureglyphcache.cpp
index 7d49c03f5b..66ca5c601f 100644
--- a/src/gui/opengl/qopengltextureglyphcache.cpp
+++ b/src/gui/opengl/qopengltextureglyphcache.cpp
@@ -305,11 +305,6 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed
const int maskWidth = mask.width();
const int maskHeight = mask.height();
-#if defined(QT_OPENGL_ES_2)
- QOpenGLExtensions extensions(ctx);
- bool hasBGRA = extensions.hasOpenGLExtension(QOpenGLExtensions::BGRATextureFormat);
-#endif
-
if (mask.format() == QImage::Format_Mono) {
mask = mask.convertToFormat(QImage::Format_Indexed8);
for (int y = 0; y < maskHeight; ++y) {
@@ -321,9 +316,6 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed
if (mask.format() == QImage::Format_RGB32
// We need to make the alpha component equal to the average of the RGB values.
// This is needed when drawing sub-pixel antialiased text on translucent targets.
-#if defined(QT_OPENGL_ES_2)
- || !hasBGRA // We need to reverse the bytes
-#endif
) {
for (int y = 0; y < maskHeight; ++y) {
quint32 *src = (quint32 *) mask.scanLine(y);
@@ -338,12 +330,10 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed
avg = src[x] >> 24;
#if defined(QT_OPENGL_ES_2)
- if (!hasBGRA) {
- // Reverse bytes to match GL_RGBA
- src[x] = (avg << 24) | (quint32(r) << 0) | (quint32(g) << 8) | (quint32(b) << 16);
- } else
+ // swizzle the bits to accommodate for the GL_RGBA upload.
+ src[x] = (avg << 24) | (quint32(r) << 0) | (quint32(g) << 8) | (quint32(b) << 16);
#endif
- src[x] = (src[x] & 0x00ffffff) | (avg << 24);
+ src[x] = (src[x] & 0x00ffffff) | (avg << 24);
}
}
}
@@ -352,7 +342,7 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed
glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
if (mask.depth() == 32) {
#if defined(QT_OPENGL_ES_2)
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, hasBGRA ? GL_BGRA_EXT : GL_RGBA, GL_UNSIGNED_BYTE, mask.bits());
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_RGBA, GL_UNSIGNED_BYTE, mask.bits());
#else
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
#endif