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-rw-r--r--src/gui/painting/qbezier.cpp32
1 files changed, 14 insertions, 18 deletions
diff --git a/src/gui/painting/qbezier.cpp b/src/gui/painting/qbezier.cpp
index 9861fffff3..7622262da9 100644
--- a/src/gui/painting/qbezier.cpp
+++ b/src/gui/painting/qbezier.cpp
@@ -106,10 +106,10 @@ void QBezier::addToPolygon(QPolygonF *polygon, qreal bezier_flattening_threshold
int levels[10];
beziers[0] = *this;
levels[0] = 9;
- QBezier *b = beziers;
- int *lvl = levels;
+ int top = 0;
- while (b >= beziers) {
+ while (top >= 0) {
+ QBezier *b = &beziers[top];
// check if we can pop the top bezier curve from the stack
qreal y4y1 = b->y4 - b->y1;
qreal x4x1 = b->x4 - b->x1;
@@ -123,17 +123,15 @@ void QBezier::addToPolygon(QPolygonF *polygon, qreal bezier_flattening_threshold
qAbs(b->x1 - b->x3) + qAbs(b->y1 - b->y3);
l = 1.;
}
- if (d < bezier_flattening_threshold*l || *lvl == 0) {
+ if (d < bezier_flattening_threshold * l || levels[top] == 0) {
// good enough, we pop it off and add the endpoint
polygon->append(QPointF(b->x4, b->y4));
- --b;
- --lvl;
+ --top;
} else {
// split, second half of the polygon goes lower into the stack
std::tie(b[1], b[0]) = b->split();
- lvl[1] = --lvl[0];
- ++b;
- ++lvl;
+ levels[top + 1] = --levels[top];
+ ++top;
}
}
}
@@ -144,10 +142,10 @@ void QBezier::addToPolygon(QDataBuffer<QPointF> &polygon, qreal bezier_flattenin
int levels[10];
beziers[0] = *this;
levels[0] = 9;
- QBezier *b = beziers;
- int *lvl = levels;
+ int top = 0;
- while (b >= beziers) {
+ while (top >= 0) {
+ QBezier *b = &beziers[top];
// check if we can pop the top bezier curve from the stack
qreal y4y1 = b->y4 - b->y1;
qreal x4x1 = b->x4 - b->x1;
@@ -161,17 +159,15 @@ void QBezier::addToPolygon(QDataBuffer<QPointF> &polygon, qreal bezier_flattenin
qAbs(b->x1 - b->x3) + qAbs(b->y1 - b->y3);
l = 1.;
}
- if (d < bezier_flattening_threshold*l || *lvl == 0) {
+ if (d < bezier_flattening_threshold * l || levels[top] == 0) {
// good enough, we pop it off and add the endpoint
polygon.add(QPointF(b->x4, b->y4));
- --b;
- --lvl;
+ --top;
} else {
// split, second half of the polygon goes lower into the stack
std::tie(b[1], b[0]) = b->split();
- lvl[1] = --lvl[0];
- ++b;
- ++lvl;
+ levels[top + 1] = --levels[top];
+ ++top;
}
}
}