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-rw-r--r--src/gui/painting/qdrawhelper_avx2.cpp309
1 files changed, 306 insertions, 3 deletions
diff --git a/src/gui/painting/qdrawhelper_avx2.cpp b/src/gui/painting/qdrawhelper_avx2.cpp
index e11536ebd0..01ffd54918 100644
--- a/src/gui/painting/qdrawhelper_avx2.cpp
+++ b/src/gui/painting/qdrawhelper_avx2.cpp
@@ -37,24 +37,327 @@
**
****************************************************************************/
-#include <private/qdrawhelper_p.h>
+#include "qdrawhelper_p.h"
+#include "qdrawingprimitive_sse2_p.h"
#if defined(QT_COMPILER_SUPPORTS_AVX2)
QT_BEGIN_NAMESPACE
+// Autovectorized premultiply functions:
const uint *QT_FASTCALL convertARGB32ToARGB32PM_avx2(uint *buffer, const uint *src, int count,
- const QPixelLayout *, const QRgb *)
+ const QVector<QRgb> *, QDitherInfo *)
{
return qt_convertARGB32ToARGB32PM(buffer, src, count);
}
const uint *QT_FASTCALL convertRGBA8888ToARGB32PM_avx2(uint *buffer, const uint *src, int count,
- const QPixelLayout *, const QRgb *)
+ const QVector<QRgb> *, QDitherInfo *)
{
return qt_convertRGBA8888ToARGB32PM(buffer, src, count);
}
+// Vectorized blend functions:
+
+// See BYTE_MUL_SSE2 for details.
+inline static void BYTE_MUL_AVX2(__m256i &pixelVector, const __m256i &alphaChannel, const __m256i &colorMask, const __m256i &half)
+{
+ __m256i pixelVectorAG = _mm256_srli_epi16(pixelVector, 8);
+ __m256i pixelVectorRB = _mm256_and_si256(pixelVector, colorMask);
+
+ pixelVectorAG = _mm256_mullo_epi16(pixelVectorAG, alphaChannel);
+ pixelVectorRB = _mm256_mullo_epi16(pixelVectorRB, alphaChannel);
+
+ pixelVectorRB = _mm256_add_epi16(pixelVectorRB, _mm256_srli_epi16(pixelVectorRB, 8));
+ pixelVectorAG = _mm256_add_epi16(pixelVectorAG, _mm256_srli_epi16(pixelVectorAG, 8));
+ pixelVectorRB = _mm256_add_epi16(pixelVectorRB, half);
+ pixelVectorAG = _mm256_add_epi16(pixelVectorAG, half);
+
+ pixelVectorRB = _mm256_srli_epi16(pixelVectorRB, 8);
+ pixelVectorAG = _mm256_andnot_si256(colorMask, pixelVectorAG);
+
+ pixelVector = _mm256_or_si256(pixelVectorAG, pixelVectorRB);
+}
+
+// See INTERPOLATE_PIXEL_255_SSE2 for details.
+inline static void INTERPOLATE_PIXEL_255_AVX2(const __m256i &srcVector, __m256i &dstVector, const __m256i &alphaChannel, const __m256i &oneMinusAlphaChannel, const __m256i &colorMask, const __m256i &half)
+{
+ const __m256i srcVectorAG = _mm256_srli_epi16(srcVector, 8);
+ const __m256i dstVectorAG = _mm256_srli_epi16(dstVector, 8);
+ const __m256i srcVectorRB = _mm256_and_si256(srcVector, colorMask);
+ const __m256i dstVectorRB = _mm256_and_si256(dstVector, colorMask);
+ const __m256i srcVectorAGalpha = _mm256_mullo_epi16(srcVectorAG, alphaChannel);
+ const __m256i srcVectorRBalpha = _mm256_mullo_epi16(srcVectorRB, alphaChannel);
+ const __m256i dstVectorAGoneMinusAlpha = _mm256_mullo_epi16(dstVectorAG, oneMinusAlphaChannel);
+ const __m256i dstVectorRBoneMinusAlpha = _mm256_mullo_epi16(dstVectorRB, oneMinusAlphaChannel);
+ __m256i finalAG = _mm256_add_epi16(srcVectorAGalpha, dstVectorAGoneMinusAlpha);
+ __m256i finalRB = _mm256_add_epi16(srcVectorRBalpha, dstVectorRBoneMinusAlpha);
+ finalAG = _mm256_add_epi16(finalAG, _mm256_srli_epi16(finalAG, 8));
+ finalRB = _mm256_add_epi16(finalRB, _mm256_srli_epi16(finalRB, 8));
+ finalAG = _mm256_add_epi16(finalAG, half);
+ finalRB = _mm256_add_epi16(finalRB, half);
+ finalAG = _mm256_andnot_si256(colorMask, finalAG);
+ finalRB = _mm256_srli_epi16(finalRB, 8);
+
+ dstVector = _mm256_or_si256(finalAG, finalRB);
+}
+
+// See BLEND_SOURCE_OVER_ARGB32_SSE2 for details.
+inline static void BLEND_SOURCE_OVER_ARGB32_AVX2(quint32 *dst, const quint32 *src, const int length)
+{
+ const __m256i half = _mm256_set1_epi16(0x80);
+ const __m256i one = _mm256_set1_epi16(0xff);
+ const __m256i colorMask = _mm256_set1_epi32(0x00ff00ff);
+ const __m256i alphaMask = _mm256_set1_epi32(0xff000000);
+ const __m256i offsetMask = _mm256_setr_epi32(0, 1, 2, 3, 4, 5, 6, 7);
+ const __m256i alphaShuffleMask = _mm256_set_epi8(char(0xff),15,char(0xff),15,char(0xff),11,char(0xff),11,char(0xff),7,char(0xff),7,char(0xff),3,char(0xff),3,
+ char(0xff),15,char(0xff),15,char(0xff),11,char(0xff),11,char(0xff),7,char(0xff),7,char(0xff),3,char(0xff),3);
+
+ const int minusOffsetToAlignDstOn32Bytes = (reinterpret_cast<quintptr>(dst) >> 2) & 0x7;
+
+ int x = 0;
+ // Prologue to handle all pixels until dst is 32-byte aligned in one step.
+ if (minusOffsetToAlignDstOn32Bytes != 0 && x < (length - 7)) {
+ const __m256i prologueMask = _mm256_sub_epi32(_mm256_set1_epi32(minusOffsetToAlignDstOn32Bytes - 1), offsetMask);
+ const __m256i srcVector = _mm256_maskload_epi32((const int *)&src[x - minusOffsetToAlignDstOn32Bytes], prologueMask);
+ const __m256i prologueAlphaMask = _mm256_blendv_epi8(_mm256_setzero_si256(), alphaMask, prologueMask);
+ if (!_mm256_testz_si256(srcVector, prologueAlphaMask)) {
+ if (_mm256_testc_si256(srcVector, prologueAlphaMask)) {
+ _mm256_maskstore_epi32((int *)&dst[x - minusOffsetToAlignDstOn32Bytes], prologueMask, srcVector);
+ } else {
+ __m256i alphaChannel = _mm256_shuffle_epi8(srcVector, alphaShuffleMask);
+ alphaChannel = _mm256_sub_epi16(one, alphaChannel);
+ __m256i dstVector = _mm256_maskload_epi32((int *)&dst[x - minusOffsetToAlignDstOn32Bytes], prologueMask);
+ BYTE_MUL_AVX2(dstVector, alphaChannel, colorMask, half);
+ dstVector = _mm256_add_epi8(dstVector, srcVector);
+ _mm256_maskstore_epi32((int *)&dst[x - minusOffsetToAlignDstOn32Bytes], prologueMask, dstVector);
+ }
+ }
+ x += (8 - minusOffsetToAlignDstOn32Bytes);
+ }
+
+ for (; x < (length - 7); x += 8) {
+ const __m256i srcVector = _mm256_lddqu_si256((const __m256i *)&src[x]);
+ if (!_mm256_testz_si256(srcVector, alphaMask)) {
+ if (_mm256_testc_si256(srcVector, alphaMask)) {
+ _mm256_store_si256((__m256i *)&dst[x], srcVector);
+ } else {
+ __m256i alphaChannel = _mm256_shuffle_epi8(srcVector, alphaShuffleMask);
+ alphaChannel = _mm256_sub_epi16(one, alphaChannel);
+ __m256i dstVector = _mm256_load_si256((__m256i *)&dst[x]);
+ BYTE_MUL_AVX2(dstVector, alphaChannel, colorMask, half);
+ dstVector = _mm256_add_epi8(dstVector, srcVector);
+ _mm256_store_si256((__m256i *)&dst[x], dstVector);
+ }
+ }
+ }
+
+ // Epilogue to handle all remaining pixels in one step.
+ if (x < length) {
+ const __m256i epilogueMask = _mm256_add_epi32(offsetMask, _mm256_set1_epi32(x - length));
+ const __m256i srcVector = _mm256_maskload_epi32((const int *)&src[x], epilogueMask);
+ const __m256i epilogueAlphaMask = _mm256_blendv_epi8(_mm256_setzero_si256(), alphaMask, epilogueMask);
+ if (!_mm256_testz_si256(srcVector, epilogueAlphaMask)) {
+ if (_mm256_testc_si256(srcVector, epilogueAlphaMask)) {
+ _mm256_maskstore_epi32((int *)&dst[x], epilogueMask, srcVector);
+ } else {
+ __m256i alphaChannel = _mm256_shuffle_epi8(srcVector, alphaShuffleMask);
+ alphaChannel = _mm256_sub_epi16(one, alphaChannel);
+ __m256i dstVector = _mm256_maskload_epi32((int *)&dst[x], epilogueMask);
+ BYTE_MUL_AVX2(dstVector, alphaChannel, colorMask, half);
+ dstVector = _mm256_add_epi8(dstVector, srcVector);
+ _mm256_maskstore_epi32((int *)&dst[x], epilogueMask, dstVector);
+ }
+ }
+ }
+}
+
+
+// See BLEND_SOURCE_OVER_ARGB32_WITH_CONST_ALPHA_SSE2 for details.
+inline static void BLEND_SOURCE_OVER_ARGB32_WITH_CONST_ALPHA_AVX2(quint32 *dst, const quint32 *src, const int length, const int const_alpha)
+{
+ int x = 0;
+
+ ALIGNMENT_PROLOGUE_32BYTES(dst, x, length)
+ blend_pixel(dst[x], src[x], const_alpha);
+
+ const __m256i half = _mm256_set1_epi16(0x80);
+ const __m256i one = _mm256_set1_epi16(0xff);
+ const __m256i colorMask = _mm256_set1_epi32(0x00ff00ff);
+ const __m256i alphaMask = _mm256_set1_epi32(0xff000000);
+ const __m256i alphaShuffleMask = _mm256_set_epi8(char(0xff),15,char(0xff),15,char(0xff),11,char(0xff),11,char(0xff),7,char(0xff),7,char(0xff),3,char(0xff),3,
+ char(0xff),15,char(0xff),15,char(0xff),11,char(0xff),11,char(0xff),7,char(0xff),7,char(0xff),3,char(0xff),3);
+ const __m256i constAlphaVector = _mm256_set1_epi16(const_alpha);
+ for (; x < (length - 7); x += 8) {
+ __m256i srcVector = _mm256_lddqu_si256((const __m256i *)&src[x]);
+ if (!_mm256_testz_si256(srcVector, alphaMask)) {
+ BYTE_MUL_AVX2(srcVector, constAlphaVector, colorMask, half);
+
+ __m256i alphaChannel = _mm256_shuffle_epi8(srcVector, alphaShuffleMask);
+ alphaChannel = _mm256_sub_epi16(one, alphaChannel);
+ __m256i dstVector = _mm256_load_si256((__m256i *)&dst[x]);
+ BYTE_MUL_AVX2(dstVector, alphaChannel, colorMask, half);
+ dstVector = _mm256_add_epi8(dstVector, srcVector);
+ _mm256_store_si256((__m256i *)&dst[x], dstVector);
+ }
+ }
+ for (; x < length; ++x)
+ blend_pixel(dst[x], src[x], const_alpha);
+}
+
+void qt_blend_argb32_on_argb32_avx2(uchar *destPixels, int dbpl,
+ const uchar *srcPixels, int sbpl,
+ int w, int h,
+ int const_alpha)
+{
+ if (const_alpha == 256) {
+ for (int y = 0; y < h; ++y) {
+ const quint32 *src = reinterpret_cast<const quint32 *>(srcPixels);
+ quint32 *dst = reinterpret_cast<quint32 *>(destPixels);
+ BLEND_SOURCE_OVER_ARGB32_AVX2(dst, src, w);
+ destPixels += dbpl;
+ srcPixels += sbpl;
+ }
+ } else if (const_alpha != 0) {
+ const_alpha = (const_alpha * 255) >> 8;
+ for (int y = 0; y < h; ++y) {
+ const quint32 *src = reinterpret_cast<const quint32 *>(srcPixels);
+ quint32 *dst = reinterpret_cast<quint32 *>(destPixels);
+ BLEND_SOURCE_OVER_ARGB32_WITH_CONST_ALPHA_AVX2(dst, src, w, const_alpha);
+ destPixels += dbpl;
+ srcPixels += sbpl;
+ }
+ }
+}
+
+void qt_blend_rgb32_on_rgb32_avx2(uchar *destPixels, int dbpl,
+ const uchar *srcPixels, int sbpl,
+ int w, int h,
+ int const_alpha)
+{
+ if (const_alpha == 256) {
+ for (int y = 0; y < h; ++y) {
+ const quint32 *src = reinterpret_cast<const quint32 *>(srcPixels);
+ quint32 *dst = reinterpret_cast<quint32 *>(destPixels);
+ ::memcpy(dst, src, w * sizeof(uint));
+ srcPixels += sbpl;
+ destPixels += dbpl;
+ }
+ return;
+ }
+ if (const_alpha == 0)
+ return;
+
+ const __m256i half = _mm256_set1_epi16(0x80);
+ const __m256i colorMask = _mm256_set1_epi32(0x00ff00ff);
+
+ const_alpha = (const_alpha * 255) >> 8;
+ int one_minus_const_alpha = 255 - const_alpha;
+ const __m256i constAlphaVector = _mm256_set1_epi16(const_alpha);
+ const __m256i oneMinusConstAlpha = _mm256_set1_epi16(one_minus_const_alpha);
+ for (int y = 0; y < h; ++y) {
+ const quint32 *src = reinterpret_cast<const quint32 *>(srcPixels);
+ quint32 *dst = reinterpret_cast<quint32 *>(destPixels);
+ int x = 0;
+
+ // First, align dest to 32 bytes:
+ ALIGNMENT_PROLOGUE_32BYTES(dst, x, w)
+ dst[x] = INTERPOLATE_PIXEL_255(src[x], const_alpha, dst[x], one_minus_const_alpha);
+
+ // 2) interpolate pixels with AVX2
+ for (; x < (w - 7); x += 8) {
+ const __m256i srcVector = _mm256_lddqu_si256((const __m256i *)&src[x]);
+ if (!_mm256_testc_si256(srcVector, _mm256_setzero_si256())) {
+ __m256i dstVector = _mm256_load_si256((__m256i *)&dst[x]);
+ INTERPOLATE_PIXEL_255_AVX2(srcVector, dstVector, constAlphaVector, oneMinusConstAlpha, colorMask, half);
+ _mm256_store_si256((__m256i *)&dst[x], dstVector);
+ }
+ }
+
+ // 3) Epilogue
+ for (; x < w; ++x)
+ dst[x] = INTERPOLATE_PIXEL_255(src[x], const_alpha, dst[x], one_minus_const_alpha);
+
+ srcPixels += sbpl;
+ destPixels += dbpl;
+ }
+}
+
+void QT_FASTCALL comp_func_SourceOver_avx2(uint *destPixels, const uint *srcPixels, int length, uint const_alpha)
+{
+ Q_ASSERT(const_alpha < 256);
+
+ const quint32 *src = (const quint32 *) srcPixels;
+ quint32 *dst = (quint32 *) destPixels;
+
+ if (const_alpha == 255)
+ BLEND_SOURCE_OVER_ARGB32_AVX2(dst, src, length);
+ else
+ BLEND_SOURCE_OVER_ARGB32_WITH_CONST_ALPHA_AVX2(dst, src, length, const_alpha);
+}
+
+void QT_FASTCALL comp_func_Source_avx2(uint *dst, const uint *src, int length, uint const_alpha)
+{
+ if (const_alpha == 255) {
+ ::memcpy(dst, src, length * sizeof(uint));
+ } else {
+ const int ialpha = 255 - const_alpha;
+
+ int x = 0;
+
+ // 1) prologue, align on 32 bytes
+ ALIGNMENT_PROLOGUE_32BYTES(dst, x, length)
+ dst[x] = INTERPOLATE_PIXEL_255(src[x], const_alpha, dst[x], ialpha);
+
+ // 2) interpolate pixels with AVX2
+ const __m256i half = _mm256_set1_epi16(0x80);
+ const __m256i colorMask = _mm256_set1_epi32(0x00ff00ff);
+ const __m256i constAlphaVector = _mm256_set1_epi16(const_alpha);
+ const __m256i oneMinusConstAlpha = _mm256_set1_epi16(ialpha);
+ for (; x < length - 7; x += 8) {
+ const __m256i srcVector = _mm256_lddqu_si256((const __m256i *)&src[x]);
+ __m256i dstVector = _mm256_load_si256((__m256i *)&dst[x]);
+ INTERPOLATE_PIXEL_255_AVX2(srcVector, dstVector, constAlphaVector, oneMinusConstAlpha, colorMask, half);
+ _mm256_store_si256((__m256i *)&dst[x], dstVector);
+ }
+
+ // 3) Epilogue
+ for (; x < length; ++x)
+ dst[x] = INTERPOLATE_PIXEL_255(src[x], const_alpha, dst[x], ialpha);
+ }
+}
+
+void QT_FASTCALL comp_func_solid_SourceOver_avx2(uint *destPixels, int length, uint color, uint const_alpha)
+{
+ if ((const_alpha & qAlpha(color)) == 255) {
+ qt_memfill32(destPixels, color, length);
+ } else {
+ if (const_alpha != 255)
+ color = BYTE_MUL(color, const_alpha);
+
+ const quint32 minusAlphaOfColor = qAlpha(~color);
+ int x = 0;
+
+ quint32 *dst = (quint32 *) destPixels;
+ const __m256i colorVector = _mm256_set1_epi32(color);
+ const __m256i colorMask = _mm256_set1_epi32(0x00ff00ff);
+ const __m256i half = _mm256_set1_epi16(0x80);
+ const __m256i minusAlphaOfColorVector = _mm256_set1_epi16(minusAlphaOfColor);
+
+ ALIGNMENT_PROLOGUE_32BYTES(dst, x, length)
+ destPixels[x] = color + BYTE_MUL(destPixels[x], minusAlphaOfColor);
+
+ for (; x < length - 7; x += 8) {
+ __m256i dstVector = _mm256_load_si256((__m256i *)&dst[x]);
+ BYTE_MUL_AVX2(dstVector, minusAlphaOfColorVector, colorMask, half);
+ dstVector = _mm256_add_epi8(colorVector, dstVector);
+ _mm256_store_si256((__m256i *)&dst[x], dstVector);
+ }
+ for (; x < length; ++x)
+ destPixels[x] = color + BYTE_MUL(destPixels[x], minusAlphaOfColor);
+ }
+}
+
QT_END_NAMESPACE
#endif